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- fix last commit.
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@ -8338,7 +8338,7 @@ FxExpression *FxMemberFunctionCall::Resolve(FCompileContext& ctx)
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else if (Self->IsVector())
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{
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// handle builtins: Vectors got 5.
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if (MethodName == NAME_Length || MethodName == NAME_LengthSquared || MethodName == NAME_Unit || MethodName == NAME_Angle)
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if (MethodName == NAME_Length || MethodName == NAME_LengthSquared || MethodName == NAME_Sum || MethodName == NAME_Unit || MethodName == NAME_Angle)
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{
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if (ArgList.Size() > 0)
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{
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