- SW: Remove unused turnheldtime missed when doing 949e456018.

This commit is contained in:
Mitchell Richters 2021-01-02 09:32:38 +11:00
parent 3a801cbf5c
commit 37d13e3ea3

View file

@ -40,7 +40,6 @@ void DoPlayerTurnVehicle(PLAYERp pp, float avel, int z, int floor_dist);
void DoPlayerTurnTurret(PLAYERp pp, float avel); void DoPlayerTurnTurret(PLAYERp pp, float avel);
static InputPacket loc; static InputPacket loc;
static int32_t turnheldtime;
void void
InitNetVars(void) InitNetVars(void)
@ -220,7 +219,6 @@ void GameInterface::GetInput(InputPacket *packet, ControlInfo* const hidInput)
void GameInterface::clearlocalinputstate() void GameInterface::clearlocalinputstate()
{ {
loc = {}; loc = {};
turnheldtime = 0;
} }
END_SW_NS END_SW_NS