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no more shitty hardcoding, now the hardcoding is correct :p
git-svn-id: https://svn.eduke32.com/eduke32@10 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -585,7 +585,7 @@ void resizeglcheck ()
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glox1 = windowx1; gloy1 = windowy1;
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glox2 = windowx2; gloy2 = windowy2;
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bglViewport(windowx1 - 202,yres-(windowy2+1),windowx2-windowx1+1 + 202,windowy2-windowy1+1);
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bglViewport(windowx1 - 102, yres-(windowy2+1),windowx2-windowx1+1 + 204, windowy2-windowy1+1);
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bglMatrixMode(GL_PROJECTION);
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memset(m,0,sizeof(m));
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