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Mouse smoothing changes to winlayer that I forgot to commit earlier & a little optional status bar hack for 16 and 32 bit modes that someone requested
git-svn-id: https://svn.eduke32.com/eduke32@128 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
aa042016b7
commit
301a6eefd5
9 changed files with 35 additions and 8 deletions
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@ -1621,8 +1621,8 @@ static void ProcessInputDevices(void)
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if (result == DI_OK) {
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if (result == DI_OK) {
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// process the mouse events
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// process the mouse events
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mousex=0;
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// mousex=0;
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mousey=0;
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// mousey=0;
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for (i=0; i<dwElements; i++) {
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for (i=0; i<dwElements; i++) {
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switch (didod[i].dwOfs) {
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switch (didod[i].dwOfs) {
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case DIMOFS_BUTTON0:
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case DIMOFS_BUTTON0:
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@ -1650,9 +1650,9 @@ static void ProcessInputDevices(void)
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mousepresscallback(4, (mouseb&8)==8);
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mousepresscallback(4, (mouseb&8)==8);
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break;
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break;
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case DIMOFS_X:
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case DIMOFS_X:
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mousex = (short)didod[i].dwData; break;
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mousex += (short)didod[i].dwData; break;
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case DIMOFS_Y:
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case DIMOFS_Y:
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mousey = (short)didod[i].dwData; break;
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mousey += (short)didod[i].dwData; break;
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case DIMOFS_Z:
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case DIMOFS_Z:
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if ((int)didod[i].dwData > 0) { // wheel up
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if ((int)didod[i].dwData > 0) { // wheel up
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if (mousewheel[1] > 0 && mousepresscallback) mousepresscallback(6,0);
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if (mousewheel[1] > 0 && mousepresscallback) mousepresscallback(6,0);
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@ -234,6 +234,7 @@ void CONFIG_SetDefaults( void )
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ud.color = 0;
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ud.color = 0;
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ud.msgdisptime = 640;
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ud.msgdisptime = 640;
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ud.brightness = 16;
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ud.brightness = 16;
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ud.statusbarmode = 0;
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ShowOpponentWeapons = 0;
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ShowOpponentWeapons = 0;
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Bstrcpy(ud.rtsname, "DUKE.RTS");
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Bstrcpy(ud.rtsname, "DUKE.RTS");
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@ -608,6 +609,7 @@ void CONFIG_ReadSetup( void )
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SCRIPT_GetNumber( scripthandle, "Misc", "ShowFPS",&ud.tickrate);
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SCRIPT_GetNumber( scripthandle, "Misc", "ShowFPS",&ud.tickrate);
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SCRIPT_GetNumber( scripthandle, "Misc", "Color",&ud.color);
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SCRIPT_GetNumber( scripthandle, "Misc", "Color",&ud.color);
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SCRIPT_GetNumber( scripthandle, "Misc", "MPMessageDisplayTime",&ud.msgdisptime);
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SCRIPT_GetNumber( scripthandle, "Misc", "MPMessageDisplayTime",&ud.msgdisptime);
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SCRIPT_GetNumber( scripthandle, "Misc", "StatusBarMode",&ud.statusbarmode);
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ps[0].palookup = ud.pcolor[0] = ud.color;
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ps[0].palookup = ud.pcolor[0] = ud.color;
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dummy = useprecache; SCRIPT_GetNumber( scripthandle, "Misc", "UsePrecache",&dummy); useprecache = dummy != 0;
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dummy = useprecache; SCRIPT_GetNumber( scripthandle, "Misc", "UsePrecache",&dummy); useprecache = dummy != 0;
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@ -733,6 +735,7 @@ void CONFIG_WriteSetup( void )
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SCRIPT_PutNumber( scripthandle, "Misc", "ShowFPS",ud.tickrate,false,false);
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SCRIPT_PutNumber( scripthandle, "Misc", "ShowFPS",ud.tickrate,false,false);
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SCRIPT_PutNumber( scripthandle, "Misc", "Color",ud.color,false,false);
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SCRIPT_PutNumber( scripthandle, "Misc", "Color",ud.color,false,false);
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SCRIPT_PutNumber( scripthandle, "Misc", "MPMessageDisplayTime",ud.msgdisptime,false,false);
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SCRIPT_PutNumber( scripthandle, "Misc", "MPMessageDisplayTime",ud.msgdisptime,false,false);
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SCRIPT_PutNumber( scripthandle, "Misc", "StatusBarMode",ud.statusbarmode,false,false);
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SCRIPT_PutNumber( scripthandle, "Controls", "MouseAimingFlipped",ud.mouseflip,false,false);
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SCRIPT_PutNumber( scripthandle, "Controls", "MouseAimingFlipped",ud.mouseflip,false,false);
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SCRIPT_PutNumber( scripthandle, "Controls","MouseAiming",ud.mouseaiming,false,false);
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SCRIPT_PutNumber( scripthandle, "Controls","MouseAiming",ud.mouseaiming,false,false);
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//SCRIPT_PutNumber( scripthandle, "Controls","GameMouseAiming",(int32) ps[myconnectindex].aim_mode,false,false);
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//SCRIPT_PutNumber( scripthandle, "Controls","GameMouseAiming",(int32) ps[myconnectindex].aim_mode,false,false);
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@ -338,7 +338,7 @@ struct user_defs {
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long reccnt;
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long reccnt;
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int32 runkey_mode,statusbarscale,mouseaiming,weaponswitch,drawweapon; // JBF 20031125
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int32 runkey_mode,statusbarscale,mouseaiming,weaponswitch,drawweapon; // JBF 20031125
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int32 brightskins,democams,color,pcolor[MAXPLAYERS],msgdisptime;
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int32 brightskins,democams,color,pcolor[MAXPLAYERS],msgdisptime,statusbarmode;
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int32 entered_name,screen_tilting,shadows,fta_on,executions,auto_run;
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int32 entered_name,screen_tilting,shadows,fta_on,executions,auto_run;
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int32 coords,tickrate,levelstats,m_coop,coop,screen_size,lockout,crosshair;
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int32 coords,tickrate,levelstats,m_coop,coop,screen_size,lockout,crosshair;
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@ -343,6 +343,7 @@ void getpackets(void)
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else ScreenMode = !ScreenMode;
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else ScreenMode = !ScreenMode;
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KB_ClearKeyDown(sc_Enter);
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KB_ClearKeyDown(sc_Enter);
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restorepalette = 1;
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restorepalette = 1;
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vscrn();
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}
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}
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// only dispatch commands here when not in a game
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// only dispatch commands here when not in a game
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@ -802,6 +802,7 @@ LABELS userdefslabels[]= {
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{ "democams", USERDEFS_DEMOCAMS, 0, 0 },
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{ "democams", USERDEFS_DEMOCAMS, 0, 0 },
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{ "color", USERDEFS_COLOR, 0, 0 },
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{ "color", USERDEFS_COLOR, 0, 0 },
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{ "msgdisptime", USERDEFS_MSGDISPTIME, 0, 0 },
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{ "msgdisptime", USERDEFS_MSGDISPTIME, 0, 0 },
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{ "statusbarmode", USERDEFS_STATUSBARMODE, 0, 0 },
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{ "", -1, 0, 0 } // END OF LIST
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{ "", -1, 0, 0 } // END OF LIST
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};
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};
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@ -284,7 +284,8 @@ enum userdefslabels {
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USERDEFS_BRIGHTSKINS,
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USERDEFS_BRIGHTSKINS,
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USERDEFS_DEMOCAMS,
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USERDEFS_DEMOCAMS,
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USERDEFS_COLOR,
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USERDEFS_COLOR,
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USERDEFS_MSGDISPTIME
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USERDEFS_MSGDISPTIME,
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USERDEFS_STATUSBARMODE
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};
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};
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enum sectorlabels {
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enum sectorlabels {
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@ -617,6 +617,13 @@ void DoUserDef(char bSet, long lLabelID, long lVar2, short sActor, short sPlayer
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SetGameVarID((int)lVar2, ud.msgdisptime, sActor, sPlayer);
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SetGameVarID((int)lVar2, ud.msgdisptime, sActor, sPlayer);
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break;
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break;
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case USERDEFS_STATUSBARMODE:
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if(bSet)
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ud.statusbarmode = lValue;
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else
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SetGameVarID((int)lVar2, ud.statusbarmode, sActor, sPlayer);
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break;
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default:
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default:
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break;
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break;
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}
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}
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@ -271,6 +271,19 @@ static int osdcmd_setstatusbarscale(const osdfuncparm_t *parm)
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return OSDCMD_OK;
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return OSDCMD_OK;
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}
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}
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static int osdcmd_setstatusbarmode(const osdfuncparm_t *parm)
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{
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if (parm->numparms == 0) {
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OSD_Printf("cl_statusbarmode: \"%d\"\n", ud.statusbarmode);
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return OSDCMD_OK;
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} else if (parm->numparms != 1) return OSDCMD_SHOWHELP;
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ud.statusbarmode = Batol(parm->parms[0]);
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vscrn();
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OSD_Printf("cl_statusbarmode: \"%d\"\n", ud.statusbarmode);
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return OSDCMD_OK;
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}
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static int osdcmd_spawn(const osdfuncparm_t *parm)
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static int osdcmd_spawn(const osdfuncparm_t *parm)
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{
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{
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long x=0,y=0,z=0;
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long x=0,y=0,z=0;
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@ -624,6 +637,7 @@ int registerosdcommands(void)
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OSD_RegisterFunction("noclip","noclip: toggles clipping mode", osdcmd_noclip);
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OSD_RegisterFunction("noclip","noclip: toggles clipping mode", osdcmd_noclip);
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OSD_RegisterFunction("cl_statusbarscale","cl_statusbarscale: changes the status bar scale", osdcmd_setstatusbarscale);
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OSD_RegisterFunction("cl_statusbarscale","cl_statusbarscale: changes the status bar scale", osdcmd_setstatusbarscale);
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OSD_RegisterFunction("cl_statusbarmode","cl_statusbarmode: enable/disable status bar drawing hack", osdcmd_setstatusbarmode);
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OSD_RegisterFunction("sensitivity","sensitivity <value>: changes the mouse sensitivity", osdcmd_sensitivity);
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OSD_RegisterFunction("sensitivity","sensitivity <value>: changes the mouse sensitivity", osdcmd_sensitivity);
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OSD_RegisterFunction("spawn","spawn <picnum> [palnum] [cstat] [ang] [x y z]: spawns a sprite with the given properties",osdcmd_spawn);
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OSD_RegisterFunction("spawn","spawn <picnum> [palnum] [cstat] [ang] [x y z]: spawns a sprite with the given properties",osdcmd_spawn);
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OSD_RegisterFunction("setvar","setvar <gamevar> <value>: sets the value of a gamevar", osdcmd_setvar);
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OSD_RegisterFunction("setvar","setvar <gamevar> <value>: sets the value of a gamevar", osdcmd_setvar);
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@ -395,7 +395,7 @@ void vscrn(void)
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if (j >= 12) y1 += 8;
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if (j >= 12) y1 += 8;
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}
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}
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if (ud.screen_size >= 8) y2 -= (ss+scale(tilesizy[BOTTOMSTATUSBAR],ud.statusbarscale,100));
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if (ud.screen_size >= 8 && !(ud.screen_size == 8 && ud.statusbarmode && bpp > 8)) y2 -= (ss+scale(tilesizy[BOTTOMSTATUSBAR],ud.statusbarscale,100));
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y1 = scale(y1,ydim,200);
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y1 = scale(y1,ydim,200);
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y2 = scale(y2,ydim,200);
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y2 = scale(y2,ydim,200);
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