mirror of
https://github.com/DrBeef/Raze.git
synced 2024-11-15 17:01:51 +00:00
- Exhumed: fixed positioning of the player's scream sound.
This was played on the wrong actor - the calling code passed 0 instead of the player's actual sprite index.
This commit is contained in:
parent
5a5f9b8e02
commit
2fda1b9d52
1 changed files with 1 additions and 1 deletions
|
@ -932,7 +932,7 @@ void FuncPlayer(int a, int nDamage, int nRun)
|
||||||
|
|
||||||
if (sprite[nPlayerSprite].zvel >= 6500 && zVel < 6500)
|
if (sprite[nPlayerSprite].zvel >= 6500 && zVel < 6500)
|
||||||
{
|
{
|
||||||
D3PlayFX(StaticSound[kSound17], 0);
|
D3PlayFX(StaticSound[kSound17], nPlayerSprite);
|
||||||
}
|
}
|
||||||
|
|
||||||
// loc_1A4E6
|
// loc_1A4E6
|
||||||
|
|
Loading…
Reference in a new issue