- more consolidation between RR and Duke.

This commit is contained in:
Christoph Oelckers 2020-03-06 19:29:13 +01:00
parent cb322a1a1b
commit 2c203fbf80
36 changed files with 95 additions and 870 deletions

View file

@ -40,6 +40,7 @@
#include "m_swap.h" #include "m_swap.h"
#include "s_soundinternal.h" #include "s_soundinternal.h"
const char* G_DefaultRtsFile(void);
struct WadInfo struct WadInfo
{ {
@ -67,6 +68,7 @@ struct LumpInfoInternal
static FString RTSName; static FString RTSName;
static TArray<uint8_t> RTSFile; static TArray<uint8_t> RTSFile;
static TArray<LumpInfoInternal> LumpInfo; static TArray<LumpInfoInternal> LumpInfo;
static bool checked;
void RTS_Init(const char *filename) void RTS_Init(const char *filename)
@ -80,6 +82,11 @@ void RTS_Init(const char *filename)
bool RTS_IsInitialized() bool RTS_IsInitialized()
{ {
if (LumpInfo.Size() > 0) return true; if (LumpInfo.Size() > 0) return true;
if (RTSName.IsEmpty() && !checked)
{
RTSName = G_DefaultRtsFile();
checked = true;
}
if (RTSName.IsEmpty()) return false; if (RTSName.IsEmpty()) return false;
auto fr = fileSystem.OpenFileReader(RTSName, 0); auto fr = fileSystem.OpenFileReader(RTSName, 0);
RTSName = ""; // don't try ever again. RTSName = ""; // don't try ever again.

View file

@ -969,6 +969,35 @@ const char* G_ConFile(void)
return userConfig.DefaultCon.IsNotEmpty() ? userConfig.DefaultCon.GetChars() : G_DefaultConFile(); return userConfig.DefaultCon.IsNotEmpty() ? userConfig.DefaultCon.GetChars() : G_DefaultConFile();
} }
const char* G_DefaultRtsFile(void)
{
if (g_gameType & GAMEFLAG_DUKE)
return "DUKE.RTS";
else if (g_gameType & GAMEFLAG_WW2GI)
return "WW2GI.RTS";
else if (g_gameType & GAMEFLAG_NAPALM)
{
if (!fileSystem.FileExists("NAPALM.RTS") && fileSystem.FileExists("NAM.RTS"))
return "NAM.RTS";
else
return "NAPALM.RTS";
}
else if (g_gameType & GAMEFLAG_NAM)
{
if (!fileSystem.FileExists("NAM.RTS") && fileSystem.FileExists("NAPALM.RTS"))
return "NAPALM.RTS";
else
return "NAM.RTS";
}
else if (g_gameType & GAMEFLAG_RRALL)
return "REDNECK.RTS";
else if (g_gameType & GAMEFLAG_SW)
return "SW.RTS";
return "";
}
#if 0 #if 0
// Should this be added to the game data collector? // Should this be added to the game data collector?

View file

@ -15,7 +15,7 @@
#include "common.h" #include "common.h"
#include "common_game.h" #include "dukerr/common_game.h"
BEGIN_DUKE_NS BEGIN_DUKE_NS

View file

@ -1,71 +0,0 @@
//
// Definitions of common game-only data structures/functions
// (and declarations of data appearing in both)
// for EDuke32 and Mapster32
//
#ifndef EDUKE32_COMMON_GAME_H_
#define EDUKE32_COMMON_GAME_H_
#include "gamecontrol.h"
BEGIN_DUKE_NS
#define DUKE (g_gameType & GAMEFLAG_DUKE)
#define NAM (g_gameType & GAMEFLAG_NAM)
#define NAPALM (g_gameType & GAMEFLAG_NAPALM)
#define WW2GI (g_gameType & GAMEFLAG_WW2GI)
#define NAM_WW2GI (g_gameType & (GAMEFLAG_NAM|GAMEFLAG_WW2GI))
#define SHAREWARE (g_gameType & GAMEFLAG_SHAREWARE)
#define DUKEBETA ((g_gameType & GAMEFLAG_DUKEBETA) == GAMEFLAG_DUKEBETA)
#define FURY (g_gameType & GAMEFLAG_FURY)
enum Games_t {
GAME_DUKE = 0,
GAME_NAM,
GAME_NAPALM,
GAME_WW2GI,
GAMECOUNT
};
typedef enum basepal_ {
BASEPAL = 0,
WATERPAL,
SLIMEPAL,
DREALMSPAL,
TITLEPAL,
ENDINGPAL, // 5
ANIMPAL,
BASEPALCOUNT
} basepal_t;
#include "v_text.h"
extern int loaddefinitions_game(const char *fn, int32_t preload);
//////////
extern void G_InitMultiPsky(int CLOUDYOCEAN__DYN, int MOONSKY1__DYN, int BIGORBIT1__DYN, int LA__DYN);
extern void G_SetupGlobalPsky(void);
//////////
extern void G_LoadLookups(void);
//////////
static inline void Duke_ApplySpritePropertiesToTSprite(tspriteptr_t tspr, uspriteptr_t spr)
{
EDUKE32_STATIC_ASSERT(CSTAT_SPRITE_RESERVED1 >> 9 == TSPR_FLAGS_DRAW_LAST);
EDUKE32_STATIC_ASSERT(CSTAT_SPRITE_RESERVED4 >> 11 == TSPR_FLAGS_NO_SHADOW);
EDUKE32_STATIC_ASSERT(CSTAT_SPRITE_RESERVED5 >> 11 == TSPR_FLAGS_INVISIBLE_WITH_SHADOW);
auto const cstat = spr->cstat;
tspr->clipdist |= ((cstat & CSTAT_SPRITE_RESERVED1) >> 9) | ((cstat & (CSTAT_SPRITE_RESERVED4 | CSTAT_SPRITE_RESERVED5)) >> 11);
}
void Duke_CommonCleanup(void);
END_DUKE_NS
#endif

View file

@ -107,7 +107,7 @@ EDUKE32_STATIC_ASSERT(7 <= MAXTILES-MAXUSERTILES);
//#define DEBUG_VALGRIND_NO_SMC //#define DEBUG_VALGRIND_NO_SMC
#include "actors.h" #include "actors.h"
#include "common_game.h" #include "dukerr/common_game.h"
#include "config.h" #include "config.h"
#include "gamecontrol.h" #include "gamecontrol.h"
#include "game.h" #include "game.h"
@ -116,11 +116,11 @@ EDUKE32_STATIC_ASSERT(7 <= MAXTILES-MAXUSERTILES);
#include "gamevars.h" #include "gamevars.h"
#include "global.h" #include "global.h"
#include "inv.h" #include "inv.h"
#include "macros.h" #include "dukerr/macros.h"
#include "dukerr/namesdyn.h" #include "dukerr/namesdyn.h"
#include "network.h" #include "network.h"
#include "player.h" #include "player.h"
#include "quotes.h" #include "dukerr/quotes.h"
#include "rts.h" #include "rts.h"
#include "sector.h" #include "sector.h"
#include "sounds.h" #include "sounds.h"

View file

@ -66,6 +66,13 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
BEGIN_DUKE_NS BEGIN_DUKE_NS
extern void G_InitMultiPsky(int CLOUDYOCEAN__DYN, int MOONSKY1__DYN, int BIGORBIT1__DYN, int LA__DYN);
extern void G_LoadLookups(void);
//////////
int32_t g_quitDeadline = 0; int32_t g_quitDeadline = 0;
int32_t g_cameraDistance = 0, g_cameraClock = 0; int32_t g_cameraDistance = 0, g_cameraClock = 0;
@ -78,10 +85,6 @@ int32_t vote_map = -1, vote_episode = -1;
int32_t g_Debug = 0; int32_t g_Debug = 0;
#ifndef EDUKE32_STANDALONE
static const char *defaultrtsfilename[GAMECOUNT] = { "DUKE.RTS", "NAM.RTS", "NAPALM.RTS", "WW2GI.RTS" };
#endif
int32_t g_Shareware = 0; int32_t g_Shareware = 0;
int32_t tempwallptr; int32_t tempwallptr;
@ -96,32 +99,6 @@ int32_t g_levelTextTime = 0;
extern char forcegl; extern char forcegl;
#endif #endif
const char *G_DefaultRtsFile(void)
{
#ifndef EDUKE32_STANDALONE
if (DUKE)
return defaultrtsfilename[GAME_DUKE];
else if (WW2GI)
return defaultrtsfilename[GAME_WW2GI];
else if (NAPALM)
{
if (!fileSystem.FileExists(defaultrtsfilename[GAME_NAPALM]) && fileSystem.FileExists(defaultrtsfilename[GAME_NAM]))
return defaultrtsfilename[GAME_NAM]; // NAM/NAPALM Sharing
else
return defaultrtsfilename[GAME_NAPALM];
}
else if (NAM)
{
if (!fileSystem.FileExists(defaultrtsfilename[GAME_NAM]) && fileSystem.FileExists(defaultrtsfilename[GAME_NAPALM]))
return defaultrtsfilename[GAME_NAPALM]; // NAM/NAPALM Sharing
else
return defaultrtsfilename[GAME_NAM];
}
#endif
return "";
}
enum gametokens enum gametokens
{ {
T_INCLUDE = 0, T_INCLUDE = 0,
@ -219,6 +196,16 @@ int32_t A_CheckInventorySprite(spritetype *s)
} }
static inline void Duke_ApplySpritePropertiesToTSprite(tspriteptr_t tspr, uspriteptr_t spr)
{
EDUKE32_STATIC_ASSERT(CSTAT_SPRITE_RESERVED1 >> 9 == TSPR_FLAGS_DRAW_LAST);
EDUKE32_STATIC_ASSERT(CSTAT_SPRITE_RESERVED4 >> 11 == TSPR_FLAGS_NO_SHADOW);
EDUKE32_STATIC_ASSERT(CSTAT_SPRITE_RESERVED5 >> 11 == TSPR_FLAGS_INVISIBLE_WITH_SHADOW);
auto const cstat = spr->cstat;
tspr->clipdist |= ((cstat & CSTAT_SPRITE_RESERVED1) >> 9) | ((cstat & (CSTAT_SPRITE_RESERVED4 | CSTAT_SPRITE_RESERVED5)) >> 11);
}
void G_GameExit(const char *msg) void G_GameExit(const char *msg)
{ {

View file

@ -205,8 +205,6 @@ static inline int Menu_HaveUserMap(void)
return (boardfilename[0] != 0 && m_level_number == 7 && ud.m_volume_number == 0); return (boardfilename[0] != 0 && m_level_number == 7 && ud.m_volume_number == 0);
} }
extern const char *G_DefaultRtsFile(void);
#ifdef LEGACY_ROR #ifdef LEGACY_ROR
extern char ror_protectedsectors[MAXSECTORS]; extern char ror_protectedsectors[MAXSECTORS];
#endif #endif

View file

@ -27,7 +27,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "cheats.h" #include "cheats.h"
#include "common.h" #include "common.h"
#include "common_game.h" #include "dukerr/common_game.h"
#include "m_crc32.h" #include "m_crc32.h"
#include "duke3d.h" #include "duke3d.h"
#include "gameexec.h" #include "gameexec.h"

View file

@ -30,7 +30,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "cheats.h" #include "cheats.h"
#include "common.h" // tokenlist #include "common.h" // tokenlist
#include "player.h" // projectile_t #include "player.h" // projectile_t
#include "events_defs.h" #include "dukerr/events_defs.h"
BEGIN_DUKE_NS BEGIN_DUKE_NS

View file

@ -24,7 +24,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#define gameexec_h_ #define gameexec_h_
#include "build.h" #include "build.h"
#include "events_defs.h" #include "dukerr/events_defs.h"
#include "gamedef.h" // vmstate_t #include "gamedef.h" // vmstate_t
#include "sector.h" // mapstate_t #include "sector.h" // mapstate_t
#include "zstring.h" #include "zstring.h"

View file

@ -27,7 +27,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "compat.h" #include "compat.h"
#include "duke3d.h" #include "duke3d.h"
#include "mmulti.h" #include "mmulti.h"
#include "quotes.h" #include "dukerr/quotes.h"
#include "sector.h" #include "sector.h"
#include "sounds.h" #include "sounds.h"
#include "menu/menu.h" #include "menu/menu.h"

View file

@ -1,152 +0,0 @@
//-------------------------------------------------------------------------
/*
Copyright (C) 2010 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#ifndef KEYS_H
#define KEYS_H
BEGIN_DUKE_NS
#define NUM_CODES 128
#define ESC 0x1B
#define ENTER 0x0D
#define KEYSC_ESC 0x01
#define KEYSC_1 0x02
#define KEYSC_2 0x03
#define KEYSC_3 0x04
#define KEYSC_4 0x05
#define KEYSC_5 0x06
#define KEYSC_6 0x07
#define KEYSC_7 0x08
#define KEYSC_8 0x09
#define KEYSC_9 0x0a
#define KEYSC_0 0x0b
#define KEYSC_DASH 0x0c
#define KEYSC_EQUAL 0x0d
#define KEYSC_BS 0x0e
#define KEYSC_TAB 0x0f
#define KEYSC_Q 0x10
#define KEYSC_W 0x11
#define KEYSC_E 0x12
#define KEYSC_R 0x13
#define KEYSC_T 0x14
#define KEYSC_Y 0x15
#define KEYSC_U 0x16
#define KEYSC_I 0x17
#define KEYSC_O 0x18
#define KEYSC_P 0x19
#define KEYSC_LBRACK 0x1a
#define KEYSC_RBRACK 0x1b
#define KEYSC_ENTER 0x1c
#define KEYSC_LCTRL 0x1d
#define KEYSC_A 0x1e
#define KEYSC_S 0x1f
#define KEYSC_D 0x20
#define KEYSC_F 0x21
#define KEYSC_G 0x22
#define KEYSC_H 0x23
#define KEYSC_J 0x24
#define KEYSC_K 0x25
#define KEYSC_L 0x26
#define KEYSC_SEMI 0x27
#define KEYSC_QUOTE 0x28
#define KEYSC_BQUOTE 0x29
#define KEYSC_TILDE 0x29
#define KEYSC_LSHIFT 0x2a
#define KEYSC_BSLASH 0x2b
#define KEYSC_Z 0x2c
#define KEYSC_X 0x2d
#define KEYSC_C 0x2e
#define KEYSC_V 0x2f
#define KEYSC_B 0x30
#define KEYSC_N 0x31
#define KEYSC_M 0x32
#define KEYSC_COMMA 0x33
#define KEYSC_PERIOD 0x34
#define KEYSC_SLASH 0x35
#define KEYSC_RSHIFT 0x36
#define KEYSC_gSTAR 0x37
#define KEYSC_LALT 0x38
#define KEYSC_SPACE 0x39
#define KEYSC_CAPS 0x3a
#define KEYSC_F1 0x3b
#define KEYSC_F2 0x3c
#define KEYSC_F3 0x3d
#define KEYSC_F4 0x3e
#define KEYSC_F5 0x3f
#define KEYSC_F6 0x40
#define KEYSC_F7 0x41
#define KEYSC_F8 0x42
#define KEYSC_F9 0x43
#define KEYSC_F10 0x44
#define KEYSC_gNUM 0x45
#define KEYSC_SCROLL 0x46
#define KEYSC_gHOME 0x47
#define KEYSC_gUP 0x48
#define KEYSC_gPGUP 0x49
#define KEYSC_gMINUS 0x4a
#define KEYSC_gLEFT 0x4b
#define KEYSC_gKP5 0x4c
#define KEYSC_gRIGHT 0x4d
#define KEYSC_gPLUS 0x4e
#define KEYSC_gEND 0x4f
#define KEYSC_gDOWN 0x50
#define KEYSC_gPGDN 0x51
#define KEYSC_gINS 0x52
#define KEYSC_gDEL 0x53
#define KEYSC_F11 0x57
#define KEYSC_F12 0x58
#define KEYSC_gENTER 0x9C
#define KEYSC_RCTRL 0x9D
#define KEYSC_gSLASH 0xB5
#define KEYSC_RALT 0xB8
#define KEYSC_PRTSCN 0xB7
#define KEYSC_PAUSE 0xC5
#define KEYSC_HOME 0xC7
#define KEYSC_UP 0xC8
#define KEYSC_PGUP 0xC9
#define KEYSC_LEFT 0xCB
#define KEYSC_RIGHT 0xCD
#define KEYSC_END 0xCF
#define KEYSC_DOWN 0xD0
#define KEYSC_PGDN 0xD1
#define KEYSC_INSERT 0xD2
#define KEYSC_DELETE 0xD3
#define asc_Esc 27
#define asc_Enter 13
#define asc_Space 32
END_DUKE_NS
#endif

View file

@ -1,197 +0,0 @@
//-------------------------------------------------------------------------
/*
Copyright (C) 2010 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#ifndef EDUKE32_MACROS_H_
#define EDUKE32_MACROS_H_
#include "mmulti.h"
BEGIN_DUKE_NS
// Macros, some from SW source
#define BGSTRETCH (hud_bgstretch ? 1024 : 0)
#ifndef EDUKE32_STANDALONE
#define RANDOMSCRAP(s, i) A_InsertSprite(s->sectnum,s->x+(krand()&255)-128,s->y+(krand()&255)-128,s->z-ZOFFSET3-(krand()&8191),\
SCRAP6+(krand()&15),-8,48,48,krand()&2047,(krand()&63)+64,-512-(krand()&2047),i,5)
#endif
#define GTFLAGS(x) (g_gametypeFlags[ud.coop] & x)
#define TRAVERSE_SPRITE_SECT(l, o, n) (o) = (l); ((o) != -1) && ((n) = nextspritesect[o]); (o) = (n)
#define TRAVERSE_SPRITE_STAT(l, o, n) (o) = (l); ((o) != -1) && ((n) = nextspritestat[o]); (o) = (n)
#define TRAVERSE_CONNECT(i) i = 0; i != -1; i = connectpoint2[i]
#define TEST(flags,mask) ((flags) & (mask))
#define SET(flags,mask) ((flags) |= (mask))
#define RESET(flags,mask) ((flags) &= ~(mask))
#define FLIP(flags,mask) ((flags) ^= (mask))
// mask definitions
#define BIT(shift) (1u<<(shift))
#define TEST_SYNC_KEY(bits, sync_num) (!!TEST((bits), BIT(sync_num)))
#ifndef EDUKE32_STANDALONE
#define AFLAMABLE(X) (X==BOX||X==TREE1||X==TREE2||X==TIRE||X==CONE)
#else
#define AFLAMABLE(X) (0)
#endif
#define rnd(X) ((krand()>>8)>=(255-(X)))
//
// NETWORK - REDEFINABLE SHARED (SYNC) KEYS BIT POSITIONS
//
#define SK_JUMP 0
#define SK_CROUCH 1
#define SK_FIRE 2
#define SK_AIM_UP 3
#define SK_AIM_DOWN 4
#define SK_RUN 5
#define SK_LOOK_LEFT 6
#define SK_LOOK_RIGHT 7
// weapons take up 4 bits...
#define SK_WEAPON_BITS 8
#define SK_WEAPON_BITS1 9
#define SK_WEAPON_BITS2 10
#define SK_WEAPON_BITS3 11
#define SK_STEROIDS 12
#define SK_LOOK_UP 13
#define SK_LOOK_DOWN 14
#define SK_NIGHTVISION 15
#define SK_MEDKIT 16
#define SK_MULTIFLAG 17
#define SK_CENTER_VIEW 18
#define SK_HOLSTER 19
#define SK_INV_LEFT 20
#define SK_PAUSE 21
#define SK_QUICK_KICK 22
#define SK_AIMMODE 23
#define SK_HOLODUKE 24
#define SK_JETPACK 25
#define SK_GAMEQUIT 26
#define SK_INV_RIGHT 27
#define SK_TURNAROUND 28
#define SK_OPEN 29
#define SK_INVENTORY 30
#define SK_ESCAPE 31
// rotatesprite flags
#define ROTATE_SPRITE_TRANSLUCENT (BIT(0))
#define ROTATE_SPRITE_VIEW_CLIP (BIT(1)) // clip to view
#define ROTATE_SPRITE_YFLIP (BIT(2))
#define ROTATE_SPRITE_IGNORE_START_MOST (BIT(3)) // don't clip to startumost
#define ROTATE_SPRITE_SCREEN_CLIP (BIT(1)|BIT(3)) // use window
#define ROTATE_SPRITE_CORNER (BIT(4)) // place sprite from upper left corner
#define ROTATE_SPRITE_TRANS_FLIP (BIT(5))
#define ROTATE_SPRITE_NON_MASK (BIT(6)) // non masked sprites
#define ROTATE_SPRITE_ALL_PAGES (BIT(7)) // copies to all pages
#define RS_SCALE BIT(16)
// system defines for status bits
#define CEILING_STAT_PLAX BIT(0)
#define CEILING_STAT_SLOPE BIT(1)
#define CEILING_STAT_SWAPXY BIT(2)
#define CEILING_STAT_SMOOSH BIT(3)
#define CEILING_STAT_XFLIP BIT(4)
#define CEILING_STAT_YFLIP BIT(5)
#define CEILING_STAT_RELATIVE BIT(6)
#define CEILING_STAT_TYPE_MASK (BIT(7)|BIT(8))
#define CEILING_STAT_MASKED BIT(7)
#define CEILING_STAT_TRANS BIT(8)
#define CEILING_STAT_TRANS_FLIP (BIT(7)|BIT(8))
#define CEILING_STAT_FAF_BLOCK_HITSCAN BIT(15)
#define FLOOR_STAT_PLAX BIT(0)
#define FLOOR_STAT_SLOPE BIT(1)
#define FLOOR_STAT_SWAPXY BIT(2)
#define FLOOR_STAT_SMOOSH BIT(3)
#define FLOOR_STAT_XFLIP BIT(4)
#define FLOOR_STAT_YFLIP BIT(5)
#define FLOOR_STAT_RELATIVE BIT(6)
#define FLOOR_STAT_TYPE_MASK (BIT(7)|BIT(8))
#define FLOOR_STAT_MASKED BIT(7)
#define FLOOR_STAT_TRANS BIT(8)
#define FLOOR_STAT_TRANS_FLIP (BIT(7)|BIT(8))
#define FLOOR_STAT_FAF_BLOCK_HITSCAN BIT(15)
//cstat, bit 0: 1 = Blocking sprite (use with clipmove, getzrange) "B"
// bit 1: 1 = 50/50 transluscence, 0 = normal "T"
// bit 2: 1 = x-flipped, 0 = normal "F"
// bit 3: 1 = y-flipped, 0 = normal "F"
// bits 5-4: 00 = FACE sprite (default) "R"
// 01 = WALL sprite (like masked walls)
// 10 = FLOOR sprite (parallel to ceilings&floors)
// 11 = SPIN sprite (face sprite that can spin 2draw style - not done yet)
// bit 6: 1 = 1-sided sprite, 0 = normal "1"
// bit 7: 1 = Real centered centering, 0 = foot center "C"
// bit 8: 1 = Blocking sprite (use with hitscan) "H"
// bit 9: reserved
// bit 10: reserved
// bit 11: 1 = determine shade based only on its own shade member (see CON's spritenoshade command), i.e.
// don't take over shade from parallaxed ceiling/nonparallaxed floor
// (NOTE: implemented on the game side)
// bit 12: reserved
// bit 13: reserved
// bit 14: reserved
// bit 15: 1 = Invisible sprite, 0 = not invisible
#define CSTAT_SPRITE_NOSHADE BIT(11)
#define CSTAT_SPRITE_BREAKABLE (CSTAT_SPRITE_BLOCK_HITSCAN)
#define SP(i) sprite[i].yvel
#define SX(i) sprite[i].x
#define SY(i) sprite[i].y
#define SZ(i) sprite[i].z
#define SS(i) sprite[i].shade
#define PN(i) sprite[i].picnum
#define SA(i) sprite[i].ang
//#define SV sprite[i].xvel
//#define ZV sprite[i].zvel
//#define RX sprite[i].xrepeat
//#define RY sprite[i].yrepeat
#define OW(i) sprite[i].owner
#define CS(i) sprite[i].cstat
#define SH(i) sprite[i].extra
//#define CX sprite[i].xoffset
//#define CY sprite[i].yoffset
//#define CD sprite[i].clipdist
//#define PL sprite[i].pal
#define SLT(i) sprite[i].lotag
#define SHT(i) sprite[i].hitag
#define SECT(i) sprite[i].sectnum
#define T1(i) actor[i].t_data[0]
#define T2(i) actor[i].t_data[1]
#define T3(i) actor[i].t_data[2]
#define T4(i) actor[i].t_data[3]
#define T5(i) actor[i].t_data[4]
#define T6(i) actor[i].t_data[5]
END_DUKE_NS
#endif

View file

@ -37,6 +37,8 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
BEGIN_DUKE_NS BEGIN_DUKE_NS
extern void G_SetupGlobalPsky(void);
static uint8_t precachehightile[2][(MAXTILES+7)>>3]; static uint8_t precachehightile[2][(MAXTILES+7)>>3];
static int32_t g_precacheCount; static int32_t g_precacheCount;

View file

@ -25,7 +25,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "actors.h" // actor_t #include "actors.h" // actor_t
#include "gamevars.h" #include "gamevars.h"
#include "macros.h" #include "dukerr/macros.h"
#include "dukerr/namesdyn.h" // for G_GetForcefieldPicnum() #include "dukerr/namesdyn.h" // for G_GetForcefieldPicnum()
#include "player.h" // playerspawn_t #include "player.h" // playerspawn_t

View file

@ -9,7 +9,7 @@
#include "gamecontrol.h" #include "gamecontrol.h"
BEGIN_RR_NS BEGIN_DUKERR_NS
#define DUKE (g_gameType & GAMEFLAG_DUKE) #define DUKE (g_gameType & GAMEFLAG_DUKE)
@ -21,18 +21,8 @@ BEGIN_RR_NS
#define NAM_WW2GI (g_gameType & (GAMEFLAG_NAM|GAMEFLAG_WW2GI)) #define NAM_WW2GI (g_gameType & (GAMEFLAG_NAM|GAMEFLAG_WW2GI))
#define SHAREWARE (g_gameType & GAMEFLAG_SHAREWARE) #define SHAREWARE (g_gameType & GAMEFLAG_SHAREWARE)
#define DEER (g_gameType & GAMEFLAG_DEER) #define DEER (g_gameType & GAMEFLAG_DEER)
//#define DUKEBETA ((g_gameType & GAMEFLAG_DUKEBETA) == GAMEFLAG_DUKEBETA) #define DUKEBETA ((g_gameType & GAMEFLAG_DUKEBETA) == GAMEFLAG_DUKEBETA)
//#define IONMAIDEN (g_gameType & GAMEFLAG_IONMAIDEN) #define FURY (g_gameType & GAMEFLAG_FURY)
enum Games_t {
GAME_DUKE = 0,
GAME_RR,
GAME_RRRA,
GAME_NAM,
GAME_NAPALM,
//GAME_WW2GI,
GAMECOUNT
};
typedef enum basepal_ { typedef enum basepal_ {
BASEPAL = 0, BASEPAL = 0,
@ -49,17 +39,6 @@ typedef enum basepal_ {
#include "v_text.h" #include "v_text.h"
extern int loaddefinitions_game(const char *fn, int32_t preload);
//////////
extern void G_InitMultiPsky(int CLOUDYOCEAN__DYN, int MOONSKY1__DYN, int BIGORBIT1__DYN, int LA__DYN);
extern void G_SetupGlobalPsky(void);
//////////
extern void G_LoadLookups(void);
////////// //////////
END_RR_NS END_RR_NS

View file

@ -2,7 +2,7 @@
#ifndef EDUKE32_EVENTS_DEFS_H_ #ifndef EDUKE32_EVENTS_DEFS_H_
#define EDUKE32_EVENTS_DEFS_H_ #define EDUKE32_EVENTS_DEFS_H_
BEGIN_DUKE_NS BEGIN_DUKERR_NS
// the order of these can't be changed or else compatibility with EDuke 2.0 mods will break // the order of these can't be changed or else compatibility with EDuke 2.0 mods will break
// KEEPINSYNC with EventNames[] and lunatic/con_lang.lua // KEEPINSYNC with EventNames[] and lunatic/con_lang.lua
@ -46,6 +46,7 @@ enum GameEvent_t {
EVENT_USEMEDKIT, EVENT_USEMEDKIT,
EVENT_USEJETPACK, EVENT_USEJETPACK,
EVENT_TURNAROUND, EVENT_TURNAROUND,
// The following are EDuke32 only.
EVENT_DISPLAYWEAPON, EVENT_DISPLAYWEAPON,
EVENT_FIREWEAPON, // 40 EVENT_FIREWEAPON, // 40
EVENT_SELECTWEAPON, EVENT_SELECTWEAPON,
@ -167,9 +168,10 @@ enum GameEvent_t {
#ifdef LUNATIC #ifdef LUNATIC
EVENT_ANIMATEALLSPRITES, EVENT_ANIMATEALLSPRITES,
#endif #endif
MAXEVENTS MAXEVENTS,
MAXEVENTS_RR = EVENT_DISPLAYWEAPON
}; };
END_DUKE_NS END_DUKERR_NS
#endif #endif

View file

@ -25,7 +25,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "mmulti.h" #include "mmulti.h"
BEGIN_RR_NS BEGIN_DUKERR_NS
// Macros, some from SW source // Macros, some from SW source
@ -207,6 +207,6 @@ static FORCE_INLINE int32_t krand2(void)
#define T5(i) actor[i].t_data[4] #define T5(i) actor[i].t_data[4]
#define T6(i) actor[i].t_data[5] #define T6(i) actor[i].t_data[5]
END_RR_NS END_DUKERR_NS
#endif #endif

View file

@ -369,11 +369,11 @@ void G_InitDynamicSounds(void)
Bmemset(DynamicSoundMap, 0, sizeof(DynamicSoundMap)); Bmemset(DynamicSoundMap, 0, sizeof(DynamicSoundMap));
for (auto & i : g_dynSoundList) for (int i = 0; g_dynSoundList[i].staticval >= 0; i++)
#ifdef DYNSOUNDREMAP_ENABLE #ifdef DYNSOUNDREMAP_ENABLE
DynamicSoundMap[*(i.dynvalptr)] = i.staticval; DynamicSoundMap[*(g_dynSoundList[i].dynvalptr)] = g_dynSoundList[i].staticval;
#else #else
DynamicSoundMap[i.staticval] = i.staticval; DynamicSoundMap[g_dynSoundList[i].staticval] = g_dynSoundList[i].staticval;
#endif #endif
} }

View file

@ -14,7 +14,7 @@
#include "common.h" #include "common.h"
#include "common_game.h" #include "dukerr/common_game.h"
BEGIN_RR_NS BEGIN_RR_NS

View file

@ -109,21 +109,20 @@ EDUKE32_STATIC_ASSERT(7 <= MAXTILES-MAXUSERTILES);
END_RR_NS END_RR_NS
#include "actors.h" #include "actors.h"
#include "common_game.h" #include "dukerr/common_game.h"
#include "config.h" #include "config.h"
#include "gamecontrol.h" #include "gamecontrol.h"
#include "game.h" #include "game.h"
#include "gamedef.h" #include "gamedef.h"
#include "gamedefs.h"
#include "gameexec.h" #include "gameexec.h"
#include "gamevars.h" #include "gamevars.h"
#include "global.h" #include "global.h"
#include "inv.h" #include "inv.h"
#include "macros.h" #include "dukerr/macros.h"
#include "dukerr/namesdyn.h" #include "dukerr/namesdyn.h"
#include "net.h" #include "net.h"
#include "player.h" #include "player.h"
#include "quotes.h" #include "dukerr/quotes.h"
#include "rts.h" #include "rts.h"
#include "text.h" #include "text.h"
#include "sector.h" #include "sector.h"

View file

@ -1,51 +0,0 @@
#ifndef EDUKE32_EVENTS_DEFS_H_
#define EDUKE32_EVENTS_DEFS_H_
// the order of these can't be changed or else compatibility with EDuke 2.0 mods will break
// KEEPINSYNC with EventNames[] and lunatic/con_lang.lua
enum GameEvent_t {
EVENT_INIT, // 0
EVENT_ENTERLEVEL,
EVENT_RESETWEAPONS,
EVENT_RESETINVENTORY,
EVENT_HOLSTER,
EVENT_LOOKLEFT, // 5
EVENT_LOOKRIGHT,
EVENT_SOARUP,
EVENT_SOARDOWN,
EVENT_CROUCH,
EVENT_JUMP, // 10
EVENT_RETURNTOCENTER,
EVENT_LOOKUP,
EVENT_LOOKDOWN,
EVENT_AIMUP,
EVENT_FIRE, // 15
EVENT_CHANGEWEAPON,
EVENT_GETSHOTRANGE,
EVENT_GETAUTOAIMANGLE,
EVENT_GETLOADTILE,
EVENT_CHEATGETSTEROIDS, // 20
EVENT_CHEATGETHEAT,
EVENT_CHEATGETBOOT,
EVENT_CHEATGETSHIELD,
EVENT_CHEATGETSCUBA,
EVENT_CHEATGETHOLODUKE, // 25
EVENT_CHEATGETJETPACK,
EVENT_CHEATGETFIRSTAID,
EVENT_QUICKKICK,
EVENT_INVENTORY,
EVENT_USENIGHTVISION, // 30
EVENT_USESTEROIDS,
EVENT_INVENTORYLEFT,
EVENT_INVENTORYRIGHT,
EVENT_HOLODUKEON,
EVENT_HOLODUKEOFF, // 35
EVENT_USEMEDKIT,
EVENT_USEJETPACK,
EVENT_TURNAROUND,
MAXEVENTS,
EVENT_AIMDOWN = EVENT_AIMUP,
};
#endif

View file

@ -63,6 +63,9 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
BEGIN_RR_NS BEGIN_RR_NS
extern void G_InitMultiPsky(int CLOUDYOCEAN__DYN, int MOONSKY1__DYN, int BIGORBIT1__DYN, int LA__DYN);
extern void G_LoadLookups(void);
int32_t g_quitDeadline = 0; int32_t g_quitDeadline = 0;
@ -76,8 +79,6 @@ int32_t vote_map = -1, vote_episode = -1;
int32_t g_Debug = 0; int32_t g_Debug = 0;
const char *defaultrtsfilename[GAMECOUNT] = { "DUKE.RTS", "REDNECK.RTS", "REDNECK.RTS", "NAM.RTS", "NAPALM.RTS" };
int32_t g_Shareware = 0; int32_t g_Shareware = 0;
int32_t tempwallptr; int32_t tempwallptr;
@ -94,30 +95,6 @@ int32_t g_levelTextTime = 0;
extern char forcegl; extern char forcegl;
#endif #endif
const char *G_DefaultRtsFile(void)
{
if (DUKE)
return defaultrtsfilename[GAME_DUKE];
else if (NAPALM)
{
if (!fileSystem.FileExists(defaultrtsfilename[GAME_NAPALM]) && fileSystem.FileExists(defaultrtsfilename[GAME_NAM]))
return defaultrtsfilename[GAME_NAM]; // NAM/NAPALM Sharing
else
return defaultrtsfilename[GAME_NAPALM];
}
else if (NAM)
{
if (!fileSystem.FileExists(defaultrtsfilename[GAME_NAM]) && fileSystem.FileExists(defaultrtsfilename[GAME_NAPALM]))
return defaultrtsfilename[GAME_NAPALM]; // NAM/NAPALM Sharing
else
return defaultrtsfilename[GAME_NAM];
}
else if (RR)
return defaultrtsfilename[GAME_RR];
return defaultrtsfilename[0];
}
enum gametokens enum gametokens
{ {
T_INCLUDE = 0, T_INCLUDE = 0,

View file

@ -27,7 +27,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#endif #endif
#include "fix16.h" #include "fix16.h"
#include "gamedefs.h"
#include "gamedef.h" #include "gamedef.h"
#include "net.h" #include "net.h"
#include "mmulti.h" #include "mmulti.h"
@ -200,9 +199,6 @@ static inline int Menu_HaveUserMap(void)
return (boardfilename[0] != 0 && m_level_number == 7 && ud.m_volume_number == 0); return (boardfilename[0] != 0 && m_level_number == 7 && ud.m_volume_number == 0);
} }
extern const char *defaultrtsfilename[GAMECOUNT];
extern const char *G_DefaultRtsFile(void);
#ifdef LEGACY_ROR #ifdef LEGACY_ROR
extern char ror_protectedsectors[MAXSECTORS]; extern char ror_protectedsectors[MAXSECTORS];
#endif #endif

View file

@ -28,7 +28,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "gameexec.h" #include "gameexec.h"
#include "savegame.h" #include "savegame.h"
#include "common.h" #include "common.h"
#include "common_game.h" #include "dukerr/common_game.h"
#include "cheats.h" #include "cheats.h"
#include "m_argv.h" #include "m_argv.h"
@ -63,7 +63,7 @@ static int32_t g_numBraces = 0;
static int32_t C_ParseCommand(int32_t loop); static int32_t C_ParseCommand(int32_t loop);
static int32_t C_SetScriptSize(int32_t size); static int32_t C_SetScriptSize(int32_t size);
static intptr_t apScriptGameEventEnd[MAXEVENTS]; static intptr_t apScriptGameEventEnd[MAXEVENTS_RR];
static intptr_t g_parsingActorPtr; static intptr_t g_parsingActorPtr;
static intptr_t g_scriptEventOffset; static intptr_t g_scriptEventOffset;
static char *textptr; static char *textptr;
@ -1729,7 +1729,7 @@ static int32_t C_ParseCommand(int32_t loop)
g_currentEvent = j; g_currentEvent = j;
//Bsprintf(g_szBuf,"Adding Event for %d at %lX",j, g_parsingEventPtr); //Bsprintf(g_szBuf,"Adding Event for %d at %lX",j, g_parsingEventPtr);
//AddLog(g_szBuf); //AddLog(g_szBuf);
if (EDUKE32_PREDICT_FALSE((unsigned)j > MAXEVENTS-1)) if (EDUKE32_PREDICT_FALSE((unsigned)j > MAXEVENTS_RR-1))
{ {
initprintf("%s:%d: error: invalid event ID.\n",g_scriptFileName,g_lineNumber); initprintf("%s:%d: error: invalid event ID.\n",g_scriptFileName,g_lineNumber);
g_errorCnt++; g_errorCnt++;

View file

@ -28,6 +28,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "cheats.h" #include "cheats.h"
#include "common.h" // tokenlist #include "common.h" // tokenlist
#include "player.h" // projectile_t #include "player.h" // projectile_t
#include "dukerr/events_defs.h"
BEGIN_RR_NS BEGIN_RR_NS
@ -80,8 +81,7 @@ extern int32_t g_weaponVarID; // var ID of "WEAPON"
extern int32_t g_worksLikeVarID; // var ID of "WORKSLIKE" extern int32_t g_worksLikeVarID; // var ID of "WORKSLIKE"
extern int32_t g_zRangeVarID; // var ID of "ZRANGE" extern int32_t g_zRangeVarID; // var ID of "ZRANGE"
#include "events_defs.h" extern intptr_t apScriptEvents[MAXEVENTS_RR];
extern intptr_t apScriptEvents[MAXEVENTS];
extern char g_scriptFileName[BMAX_PATH]; extern char g_scriptFileName[BMAX_PATH];

View file

@ -130,7 +130,7 @@ static void VM_DeleteSprite(int const spriteNum, int const playerNum)
A_DeleteSprite(spriteNum); A_DeleteSprite(spriteNum);
} }
intptr_t apScriptEvents[MAXEVENTS]; intptr_t apScriptEvents[MAXEVENTS_RR];
static uspritetype dummy_sprite; static uspritetype dummy_sprite;
static actor_t dummy_actor; static actor_t dummy_actor;

View file

@ -27,7 +27,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "compat.h" #include "compat.h"
#include "duke3d.h" #include "duke3d.h"
#include "mmulti.h" #include "mmulti.h"
#include "quotes.h" #include "dukerr/quotes.h"
#include "sector.h" #include "sector.h"
#include "sounds.h" #include "sounds.h"

View file

@ -1,153 +0,0 @@
//-------------------------------------------------------------------------
/*
Copyright (C) 2010 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#ifndef KEYS_H
BEGIN_RR_NS
#define KEYS_H
#define NUM_CODES 128
#define ESC 0x1B
#define ENTER 0x0D
#define KEYSC_ESC 0x01
#define KEYSC_1 0x02
#define KEYSC_2 0x03
#define KEYSC_3 0x04
#define KEYSC_4 0x05
#define KEYSC_5 0x06
#define KEYSC_6 0x07
#define KEYSC_7 0x08
#define KEYSC_8 0x09
#define KEYSC_9 0x0a
#define KEYSC_0 0x0b
#define KEYSC_DASH 0x0c
#define KEYSC_EQUAL 0x0d
#define KEYSC_BS 0x0e
#define KEYSC_TAB 0x0f
#define KEYSC_Q 0x10
#define KEYSC_W 0x11
#define KEYSC_E 0x12
#define KEYSC_R 0x13
#define KEYSC_T 0x14
#define KEYSC_Y 0x15
#define KEYSC_U 0x16
#define KEYSC_I 0x17
#define KEYSC_O 0x18
#define KEYSC_P 0x19
#define KEYSC_LBRACK 0x1a
#define KEYSC_RBRACK 0x1b
#define KEYSC_ENTER 0x1c
#define KEYSC_LCTRL 0x1d
#define KEYSC_A 0x1e
#define KEYSC_S 0x1f
#define KEYSC_D 0x20
#define KEYSC_F 0x21
#define KEYSC_G 0x22
#define KEYSC_H 0x23
#define KEYSC_J 0x24
#define KEYSC_K 0x25
#define KEYSC_L 0x26
#define KEYSC_SEMI 0x27
#define KEYSC_QUOTE 0x28
#define KEYSC_BQUOTE 0x29
#define KEYSC_TILDE 0x29
#define KEYSC_LSHIFT 0x2a
#define KEYSC_BSLASH 0x2b
#define KEYSC_Z 0x2c
#define KEYSC_X 0x2d
#define KEYSC_C 0x2e
#define KEYSC_V 0x2f
#define KEYSC_B 0x30
#define KEYSC_N 0x31
#define KEYSC_M 0x32
#define KEYSC_COMMA 0x33
#define KEYSC_PERIOD 0x34
#define KEYSC_SLASH 0x35
#define KEYSC_RSHIFT 0x36
#define KEYSC_gSTAR 0x37
#define KEYSC_LALT 0x38
#define KEYSC_SPACE 0x39
#define KEYSC_CAPS 0x3a
#define KEYSC_F1 0x3b
#define KEYSC_F2 0x3c
#define KEYSC_F3 0x3d
#define KEYSC_F4 0x3e
#define KEYSC_F5 0x3f
#define KEYSC_F6 0x40
#define KEYSC_F7 0x41
#define KEYSC_F8 0x42
#define KEYSC_F9 0x43
#define KEYSC_F10 0x44
#define KEYSC_gNUM 0x45
#define KEYSC_SCROLL 0x46
#define KEYSC_gHOME 0x47
#define KEYSC_gUP 0x48
#define KEYSC_gPGUP 0x49
#define KEYSC_gMINUS 0x4a
#define KEYSC_gLEFT 0x4b
#define KEYSC_gKP5 0x4c
#define KEYSC_gRIGHT 0x4d
#define KEYSC_gPLUS 0x4e
#define KEYSC_gEND 0x4f
#define KEYSC_gDOWN 0x50
#define KEYSC_gPGDN 0x51
#define KEYSC_gINS 0x52
#define KEYSC_gDEL 0x53
#define KEYSC_F11 0x57
#define KEYSC_F12 0x58
#define KEYSC_gENTER 0x9C
#define KEYSC_RCTRL 0x9D
#define KEYSC_gSLASH 0xB5
#define KEYSC_RALT 0xB8
#define KEYSC_PRTSCN 0xB7
#define KEYSC_PAUSE 0xC5
#define KEYSC_HOME 0xC7
#define KEYSC_UP 0xC8
#define KEYSC_PGUP 0xC9
#define KEYSC_LEFT 0xCB
#define KEYSC_RIGHT 0xCD
#define KEYSC_END 0xCF
#define KEYSC_DOWN 0xD0
#define KEYSC_PGDN 0xD1
#define KEYSC_INSERT 0xD2
#define KEYSC_DELETE 0xD3
#define asc_Esc 27
#define asc_Enter 13
#define asc_Space 32
END_RR_NS
#endif

View file

@ -8765,7 +8765,7 @@ HORIZONLY:;
} }
else if (TEST_SYNC_KEY(playerBits, SK_AIM_DOWN) && (!RRRA || !pPlayer->on_motorcycle)) else if (TEST_SYNC_KEY(playerBits, SK_AIM_DOWN) && (!RRRA || !pPlayer->on_motorcycle))
{ {
if (VM_OnEvent(EVENT_AIMDOWN,pPlayer->i,playerNum) == 0) if (VM_OnEvent(/*EVENT_AIMDOWN*/EVENT_AIMUP,pPlayer->i,playerNum) == 0) // changed to allow the constant to be reused in EDuke.
{ {
pPlayer->q16horiz -= fix16_from_int(6<<(int)(TEST_SYNC_KEY(playerBits, SK_RUN))); pPlayer->q16horiz -= fix16_from_int(6<<(int)(TEST_SYNC_KEY(playerBits, SK_RUN)));
centerHoriz++; centerHoriz++;

View file

@ -36,6 +36,8 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
BEGIN_RR_NS BEGIN_RR_NS
extern void G_SetupGlobalPsky(void);
static int32_t g_whichPalForPlayer = 9; static int32_t g_whichPalForPlayer = 9;
static uint8_t precachehightile[2][MAXTILES>>3]; static uint8_t precachehightile[2][MAXTILES>>3];

View file

@ -1,97 +0,0 @@
//-------------------------------------------------------------------------
/*
Copyright (C) 2011 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#ifndef quotes_h_
#define quotes_h_
#include "quotemgr.h"
#define OBITQUOTEINDEX (MAXQUOTES-128)
#define SUICIDEQUOTEINDEX (MAXQUOTES-32)
#define QUOTE_SHOW_MAP_OFF 1
#define QUOTE_ACTIVATED 2
#define QUOTE_MEDKIT 3
#define QUOTE_LOCKED 4
#define QUOTE_CHEAT_EVERYTHING 5
#define QUOTE_BOOTS 6
#define QUOTE_WASTED 7
#define QUOTE_UNLOCKED 8
#define QUOTE_FOUND_SECRET 9
#define QUOTE_SQUISHED 10
#define QUOTE_USED_STEROIDS 12
#define QUOTE_DEAD 13
#define QUOTE_DEACTIVATED 15
#define QUOTE_CHEAT_GODMODE_ON 17
#define QUOTE_CHEAT_GODMODE_OFF 18
#define QUOTE_CROSSHAIR_OFF 21
#define QUOTE_CHEATS_DISABLED 22
#define QUOTE_MESSAGES_ON 23
#define QUOTE_MESSAGES_OFF 24
#define QUOTE_MUSIC 26
#define QUOTE_CHEAT_STEROIDS 37
#define QUOTE_F1HELP 40
#define QUOTE_MOUSE_AIMING_OFF 44
#define QUOTE_HOLODUKE_ON 47
#define QUOTE_HOLODUKE_OFF 48
#define QUOTE_HOLODUKE_NOT_FOUND 49
#define QUOTE_JETPACK_NOT_FOUND 50
#define QUOTE_JETPACK_ON 52
#define QUOTE_JETPACK_OFF 53
#define QUOTE_NEED_BLUE_KEY 70
#define QUOTE_NEED_RED_KEY 71
#define QUOTE_NEED_YELLOW_KEY 72
#define QUOTE_WEAPON_LOWERED 73
#define QUOTE_WEAPON_RAISED 74
#define QUOTE_BOOTS_ON 75
#define QUOTE_SCUBA_ON 76
#define QUOTE_CHEAT_ALLEN 79
#define QUOTE_MIGHTY_FOOT 80
#define QUOTE_WEAPON_MODE_OFF 82
#define QUOTE_MAP_FOLLOW_OFF 83
#define QUOTE_RUN_MODE_OFF 85
#define QUOTE_JETPACK 88
#define QUOTE_SCUBA 89
#define QUOTE_STEROIDS 90
#define QUOTE_HOLODUKE 91
#define QUOTE_CHEAT_TODD 99
#define QUOTE_CHEAT_UNLOCK 100
#define QUOTE_NVG 101
#define QUOTE_WEREGONNAFRYYOURASS 102
#define QUOTE_SCREEN_SAVED 103
#define QUOTE_CHEAT_BETA 105
#define QUOTE_NVG_OFF 107
#define QUOTE_VIEW_MODE_OFF 109
#define QUOTE_SHOW_MAP_ON 111
#define QUOTE_CHEAT_NOCLIP 113
#define QUOTE_SAVE_BAD_VERSION 114
#define QUOTE_RESERVED 115
#define QUOTE_RESERVED2 116
#define QUOTE_RESERVED3 117
#define QUOTE_SAVE_DEAD 118
#define QUOTE_CHEAT_ALL_WEAPONS 119
#define QUOTE_CHEAT_ALL_INV 120
#define QUOTE_CHEAT_ALL_KEYS 121
#define QUOTE_RESERVED4 122
#define QUOTE_SAVE_BAD_PLAYERS 124
#endif

View file

@ -25,7 +25,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "actors.h" // actor_t #include "actors.h" // actor_t
#include "gamevars.h" #include "gamevars.h"
#include "macros.h" #include "dukerr/macros.h"
#include "dukerr/namesdyn.h" // for G_GetForcefieldPicnum() #include "dukerr/namesdyn.h" // for G_GetForcefieldPicnum()
#include "player.h" // playerspawn_t #include "player.h" // playerspawn_t

View file

@ -78,38 +78,6 @@ BEGIN_SW_NS
#define DEFAULTSOCKETNUMBER 0x8849 #define DEFAULTSOCKETNUMBER 0x8849
// Default RTS file
#define DEFAULTRTSFILE "sw.rts"
// Default RTS path
#define DEFAULTRTSPATH ".\\"
// Default UserLevel path
#define DEFAULTLEVELPATH ".\\"
// Default External Control file
#define DEFAULTCONTROLFILE "EXTERNAL.EXE"
// Default Help file
#define DEFAULTHELPFILE "SWHELP.EXE"
// RTS extension
#define RTSEXTENSION "RTS"
// MAP extension
#define MAPEXTENSION "MAP"
// Default Player name
#define DEFAULTPLAYERNAME "KATO"
// Default Macros // Default Macros
#define MACRO1 "Burn baby burn..." #define MACRO1 "Burn baby burn..."