- updated the platform code to be mostly identical with GZDoom

This commit is contained in:
Christoph Oelckers 2020-04-23 21:18:40 +02:00
parent c4017de12f
commit 29db3febb8
70 changed files with 2292 additions and 529 deletions

View file

@ -464,7 +464,8 @@ endif()
set( PLAT_POSIX_SOURCES
platform/posix/i_steam.cpp )
platform/posix/i_steam.cpp
platform/posix/i_system_posix.cpp )
set( PLAT_SDL_SOURCES
platform/posix/sdl/crashcatcher.c
platform/posix/sdl/hardware.cpp
@ -511,6 +512,7 @@ set( PLAT_WIN32_SOURCES
platform/win32/win32basevideo.cpp
platform/win32/win32glvideo.cpp
platform/win32/win32vulkanvideo.cpp
platform/win32/i_steam.cpp
)

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@ -152,7 +152,7 @@ struct GameInterface : ::GameInterface
void MenuOpened() override;
void MenuClosed() override;
bool CanSave() override;
void StartGame(FGameStartup& gs) override;
void StartGame(FNewGameStartup& gs) override;
void DrawNativeMenuText(int fontnum, int state, double xpos, double ypos, float fontscale, const char* text, int flags) override;
void DrawMenuCaption(const DVector2& origin, const char* text) override;
bool SaveGame(FSaveGameNode*) override;

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@ -254,7 +254,7 @@ bool GameInterface::CanSave()
return (gGameStarted && gPlayer[myconnectindex].pXSprite->health != 0);
}
void GameInterface::StartGame(FGameStartup& gs)
void GameInterface::StartGame(FNewGameStartup& gs)
{
sfxKillAllSounds();
gGameOptions.nDifficulty = gs.Skill;

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@ -38,8 +38,7 @@ extern int32_t qsetmode;
#define in3dmode() (qsetmode==200)
extern int32_t g_logFlushWindow;
void mouseGrabInput(bool grab);
bool System_WantGuiCapture(); // During playing this tells us whether the game must be paused due to active GUI elememts.
void getScreen(uint8_t* imgBuf);
@ -54,7 +53,7 @@ struct GameStats
int frags;
};
struct FGameStartup
struct FNewGameStartup
{
int Episode;
int Level;
@ -109,7 +108,7 @@ struct GameInterface
virtual void MenuSound(EMenuSounds snd) {}
virtual bool CanSave() { return true; }
virtual void CustomMenuSelection(int menu, int item) {}
virtual void StartGame(FGameStartup& gs) {}
virtual void StartGame(FNewGameStartup& gs) {}
virtual FSavegameInfo GetSaveSig() { return { "", 0, 0}; }
virtual bool DrawSpecialScreen(const DVector2 &origin, int tilenum) { return false; }
virtual void DrawCenteredTextScreen(const DVector2& origin, const char* text, int position, bool withbg = true) {}

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@ -486,3 +486,4 @@ SoundHandle SoundRenderer::LoadSoundVoc(uint8_t *sfxdata, int length)
if (data) delete[] data;
return retval;
}

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@ -144,7 +144,7 @@ struct FISoundChannel
class SoundStream;
void S_SetSoundPaused(int state);
#endif

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@ -1,3 +1,8 @@
#include "i_interface.h"
// Some global engine variables taken out of the backend code.
SystemCallbacks *sysCallbacks;
double refreshfreq;
FString endoomName;
bool batchrun;

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@ -1,5 +1,6 @@
#pragma once
#include "zstring.h"
struct SystemCallbacks
{
@ -8,6 +9,18 @@ struct SystemCallbacks
bool (*NetGame)();
bool (*WantNativeMouse)();
bool (*CaptureModeInGame)();
void (*CrashInfo)(char* buffer, size_t bufflen, const char* lfstr);
};
extern SystemCallbacks *sysCallbacks;
struct WadStuff
{
FString Path;
FString Name;
};
extern FString endoomName;
extern bool batchrun;

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@ -0,0 +1,22 @@
#pragma once
#include "zstring.h"
#ifdef __unix__
FString GetUserFile (const char *path);
#endif
FString M_GetAppDataPath(bool create);
FString M_GetCachePath(bool create);
FString M_GetAutoexecPath();
FString M_GetConfigPath(bool for_reading);
FString M_GetScreenshotsPath();
FString M_GetSavegamesPath();
FString M_GetDocumentsPath();
FString M_GetDemoPath();
FString M_GetNormalizedPath(const char* path);
#ifdef __APPLE__
FString M_GetMacAppSupportPath(const bool create = true);
void M_GetMacSearchDirectories(FString& user_docs, FString& user_app_support, FString& local_app_support);
#endif // __APPLE__

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@ -78,28 +78,63 @@ protected:
int NetMaxPos, NetCurPos;
};
class FGraphicalStartupScreen : public FBasicStartupScreen
{
public:
FGraphicalStartupScreen(int max_progress);
~FGraphicalStartupScreen();
};
class FHereticStartupScreen : public FGraphicalStartupScreen
{
public:
FHereticStartupScreen(int max_progress, long &hr);
void Progress();
void LoadingStatus(const char *message, int colors);
void AppendStatusLine(const char *status);
protected:
void SetWindowSize();
int ThermX, ThermY, ThermWidth, ThermHeight;
int HMsgY, SMsgX;
};
class FHexenStartupScreen : public FGraphicalStartupScreen
{
public:
FHexenStartupScreen(int max_progress, long &hr);
~FHexenStartupScreen();
void Progress();
void NetProgress(int count);
void NetDone();
void SetWindowSize();
// Hexen's notch graphics, converted to chunky pixels.
uint8_t * NotchBits;
uint8_t * NetNotchBits;
};
class FStrifeStartupScreen : public FGraphicalStartupScreen
{
public:
FStrifeStartupScreen(int max_progress, long &hr);
~FStrifeStartupScreen();
void Progress();
protected:
void DrawStuff(int old_laser, int new_laser);
void SetWindowSize();
uint8_t *StartupPics[4+2+1];
};
extern FStartupScreen *StartScreen;
//===========================================================================
//
// DeleteStartupScreen
//
// Makes sure the startup screen has been deleted before quitting.
//
//===========================================================================
inline void DeleteStartupScreen()
{
if (StartScreen != nullptr)
{
delete StartScreen;
StartScreen = nullptr;
}
}
void DeleteStartupScreen();
extern void ST_Endoom();
// The entire set of functions here uses native Windows types. These are recreations of those types so that the code doesn't need to be changed more than necessary
@ -134,6 +169,9 @@ struct BitmapInfo
RgbQuad bmiColors[1];
};
extern BitmapInfo* StartupBitmap;
void ST_Util_PlanarToChunky4(uint8_t* dest, const uint8_t* src, int width, int height);
void ST_Util_DrawBlock(BitmapInfo* bitmap_info, const uint8_t* src, int x, int y, int bytewidth, int height);
void ST_Util_ClearBlock(BitmapInfo* bitmap_info, uint8_t fill, int x, int y, int bytewidth, int height);
@ -148,3 +186,22 @@ void ST_Util_DrawTextScreen(BitmapInfo* bitmap_info, const uint8_t* text_screen,
void ST_Util_DrawChar(BitmapInfo* screen, const uint8_t* font, int x, int y, uint8_t charnum, uint8_t attrib);
void ST_Util_UpdateTextBlink(BitmapInfo* bitmap_info, const uint8_t* text_screen, const uint8_t* font, bool on);
//===========================================================================
//
// DeleteStartupScreen
//
// Makes sure the startup screen has been deleted before quitting.
//
//===========================================================================
inline void DeleteStartupScreen()
{
if (StartScreen != nullptr)
{
delete StartScreen;
StartScreen = nullptr;
}
}

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@ -0,0 +1,28 @@
#pragma once
#include <stdint.h>
#include "zstring.h"
struct FStartupInfo
{
FString Name;
uint32_t FgColor; // Foreground color for title banner
uint32_t BkColor; // Background color for title banner
FString Song;
int Type;
int LoadLights = -1;
int LoadBrightmaps = -1;
int modern = -1;
enum
{
DefaultStartup,
DoomStartup,
HereticStartup,
HexenStartup,
StrifeStartup,
};
};
extern FStartupInfo GameStartupInfo;

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@ -0,0 +1,10 @@
#pragma once
enum EMenuState : int
{
MENU_Off, // Menu is closed
MENU_On, // Menu is opened
MENU_WaitKey, // Menu is opened and waiting for a key in the controls menu
MENU_OnNoPause, // Menu is opened but does not pause the game
};
extern EMenuState menuactive; // Menu overlayed?

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@ -1308,14 +1308,12 @@ void C_ToggleConsole ()
HistPos = NULL;
TabbedLast = false;
TabbedList = false;
mouseGrabInput(false);
}
else //if (gamestate != GS_FULLCONSOLE && gamestate != GS_STARTUP)
{
ConsoleState = c_rising;
C_FlushDisplay ();
mouseGrabInput(true);
}
}

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@ -133,7 +133,7 @@ void D_PostEvent (const event_t *ev)
return;
}
if (ev->type == EV_Mouse && GUICapture == 0)
if (ev->type == EV_Mouse && !System_WantGuiCapture())
{
inputState.MouseAddToPos(ev->x, -ev->y);
return;

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@ -61,12 +61,30 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "gamestate.h"
#include "gstrings.h"
#include "texturemanager.h"
#include "i_interface.h"
#include "x86.h"
#include "startupinfo.h"
CVAR(Bool, autoloadlights, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
CVAR(Bool, autoloadbrightmaps, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
CUSTOM_CVAR(String, language, "auto", CVAR_ARCHIVE | CVAR_NOINITCALL | CVAR_GLOBALCONFIG)
{
GStrings.UpdateLanguage(self);
}
CUSTOM_CVAR(Int, mouse_capturemode, 1, CVAR_GLOBALCONFIG | CVAR_ARCHIVE)
{
if (self < 0)
{
self = 0;
}
else if (self > 2)
{
self = 2;
}
}
// The last remains of sdlayer.cpp
double g_beforeSwapTime;
GameInterface* gi;
@ -85,7 +103,7 @@ gamestate_t gamestate = GS_STARTUP;
FILE* hashfile;
FStartupInfo RazeStartupInfo;
FStartupInfo GameStartupInfo;
FMemArena dump; // this is for memory blocks than cannot be deallocated without some huge effort. Put them in here so that they do not register on shutdown.
void C_CON_SetAliases();
@ -134,22 +152,73 @@ static StringtableCallbacks stblcb =
};
//==========================================================================
//
//
//
//==========================================================================
bool grab_mouse;
void mouseGrabInput(bool grab)
bool System_WantGuiCapture()
{
grab_mouse = grab;
if (grab) GUICapture &= ~1;
else GUICapture |= 1;
bool wantCapt;
if (menuactive == MENU_Off)
{
wantCapt = ConsoleState == c_down || ConsoleState == c_falling || chatmodeon;
}
else
{
wantCapt = (menuactive == MENU_On || menuactive == MENU_OnNoPause);
}
return wantCapt;
}
bool System_WantLeftButton()
{
return false;// (gamestate == GS_DEMOSCREEN || gamestate == GS_TITLELEVEL);
}
bool System_NetGame()
{
return false; // fixme later. For now there is no netgame support.
}
bool System_WantNativeMouse()
{
return false;
}
static bool System_CaptureModeInGame()
{
return true;
}
//==========================================================================
//
// DoomSpecificInfo
//
// Called by the crash logger to get application-specific information.
//
//==========================================================================
void System_CrashInfo(char* buffer, size_t bufflen, const char *lfstr)
{
const char* arg;
char* const buffend = buffer + bufflen - 2; // -2 for CRLF at end
int i;
buffer += mysnprintf(buffer, buffend - buffer, GAMENAME " version %s (%s)", GetVersionString(), GetGitHash());
buffer += snprintf(buffer, buffend - buffer, "%sCommand line:", lfstr);
for (i = 0; i < Args->NumArgs(); ++i)
{
buffer += snprintf(buffer, buffend - buffer, " %s", Args->GetArg(i));
}
for (i = 0; (arg = fileSystem.GetResourceFileName(i)) != NULL; ++i)
{
buffer += mysnprintf(buffer, buffend - buffer, "%sFile %d: %s", lfstr, i, arg);
}
buffer += mysnprintf(buffer, buffend - buffer, "%s", lfstr);
*buffer = 0;
}
//==========================================================================
//
//
@ -373,11 +442,11 @@ void CheckFrontend(int flags)
{
gi = Powerslave::CreateInterface();
}
else if ((flags & GAMEFLAG_FURY) || RazeStartupInfo.modern > 0)
else if ((flags & GAMEFLAG_FURY) || GameStartupInfo.modern > 0)
{
gi = Duke::CreateInterface();
}
else if (RazeStartupInfo.modern < 0)
else if (GameStartupInfo.modern < 0)
{
gi = Redneck::CreateInterface();
}
@ -395,6 +464,17 @@ int RunGame();
int GameMain()
{
int r;
static SystemCallbacks syscb =
{
System_WantGuiCapture,
System_WantLeftButton,
System_NetGame,
System_WantNativeMouse,
System_CaptureModeInGame,
};
sysCallbacks = &syscb;
try
{
r = RunGame();
@ -576,7 +656,7 @@ static TArray<GrpEntry> SetupGame()
if (groupno == -1) return TArray<GrpEntry>();
auto& group = groups[groupno];
if (RazeStartupInfo.Name.IsNotEmpty()) I_SetWindowTitle(RazeStartupInfo.Name);
if (GameStartupInfo.Name.IsNotEmpty()) I_SetWindowTitle(GameStartupInfo.Name);
else I_SetWindowTitle(group.FileInfo.name);
// Now filter out the data we actually need and delete the rest.
@ -682,7 +762,11 @@ int RunGame()
V_InitFontColors();
GStrings.LoadStrings(language);
I_Init();
CheckCPUID(&CPU);
CalculateCPUSpeed();
auto ci = DumpCPUInfo(&CPU);
Printf("%s", ci.GetChars());
V_InitScreenSize();
V_InitScreen();
StartScreen = FStartupScreen::CreateInstance(100);
@ -734,8 +818,6 @@ int RunGame()
I_FatalError("app_main: There was a problem initializing the Build engine: %s\n", engineerrstr);
}
mouseGrabInput(true); // the intros require the mouse to be grabbed.
auto exec = C_ParseCmdLineParams(nullptr);
if (exec) exec->ExecCommands();
@ -748,7 +830,6 @@ void G_FatalEngineError(void)
I_FatalError("There was a problem initializing the engine: %s\n\nThe application will now close.", engineerrstr);
}
//==========================================================================
//
//

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@ -12,6 +12,7 @@
extern FString currentGame;
extern FString LumpFilter;
class FArgs;
extern bool GUICapture;
extern FMemArena dump; // this is for memory blocks than cannot be deallocated without some huge effort. Put them in here so that they do not register on shutdown.
@ -135,12 +136,6 @@ struct GrpInfo
};
struct WadStuff
{
FString Path;
FString Name;
};
struct GrpEntry
{
FString FileName;
@ -154,28 +149,12 @@ const char* G_DefaultConFile(void);
const char* G_ConFile(void);
TArray<GrpEntry> GrpScan();
void S_SetSoundPaused(int state);
void G_FatalEngineError(void);
int CalcSmoothRatio(const ClockTicks& totalclk, const ClockTicks& ototalclk, int realgameticspersec);
FString G_GetDemoPath();
struct FStartupInfo
{
FString Name;
uint32_t FgColor; // Foreground color for title banner
uint32_t BkColor; // Background color for title banner
int modern;
//FString Song;
//int Type;
//int LoadLights = -1;
//int LoadBrightmaps = -1;
};
extern FStartupInfo RazeStartupInfo;
enum
{
PAUSESFX_MENU = 1,

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@ -6,6 +6,7 @@
FString GetUserFile (const char *path);
#endif
FString M_GetAppDataPath(bool create);
FString M_GetCachePath(bool create);
FString M_GetAutoexecPath();
FString M_GetConfigPath(bool for_reading);
FString M_GetScreenshotsPath();

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@ -46,6 +46,7 @@
#include "v_text.h"
#include "findfile.h"
#include "palutil.h"
#include "startupinfo.h"
#ifndef PATH_MAX
#define PATH_MAX 260
@ -111,20 +112,20 @@ static FString ParseGameInfo(TArray<FString>& pwads, const char* fn, const char*
else if (!nextKey.CompareNoCase("STARTUPTITLE"))
{
sc.MustGetString();
RazeStartupInfo.Name = sc.String;
GameStartupInfo.Name = sc.String;
}
else if (!nextKey.CompareNoCase("STARTUPCOLORS"))
{
sc.MustGetString();
RazeStartupInfo.FgColor = V_GetColor(NULL, sc);
GameStartupInfo.FgColor = V_GetColor(NULL, sc);
sc.MustGetStringName(",");
sc.MustGetString();
RazeStartupInfo.BkColor = V_GetColor(NULL, sc);
GameStartupInfo.BkColor = V_GetColor(NULL, sc);
}
else if (!nextKey.CompareNoCase("MODERN"))
{
sc.MustGetNumber();
RazeStartupInfo.modern = sc.Number ? 1 : -1;
GameStartupInfo.modern = sc.Number ? 1 : -1;
}
else
{

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@ -32,13 +32,12 @@
*/
#include "inputstate.h"
#include "i_system.h"
#include "v_draw.h"
#include "build.h"
#include "gamecvars.h"
#include "v_video.h"
int GUICapture = false;
//==========================================================================
//
//
@ -172,6 +171,7 @@ int32_t handleevents(void)
D_PostEvent(&ev);
}
I_StartFrame();
I_StartTic();
return 0;
}

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@ -11,8 +11,6 @@
#include "gamecvars.h"
typedef uint16_t kb_scancode;
extern int GUICapture;
// This encapsulates the entire game-readable input state which previously was spread out across several files.
struct ControlInfo

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@ -88,7 +88,7 @@ TArray<MenuClassDescriptor*> menuClasses(TArray<MenuClassDescriptor*>::ENoInit(0
DMenu *DMenu::CurrentMenu;
int DMenu::MenuTime;
FGameStartup GameStartupInfo;
FNewGameStartup NewGameStartupInfo;
EMenuState menuactive;
bool M_DemoNoPlay;
FButtonStatus MenuButtons[NUM_MKEYS];
@ -384,7 +384,6 @@ void M_StartControlPanel (bool makeSound)
}
C_HideConsole (); // [RH] Make sure console goes bye bye.
mouseGrabInput(false);
menuactive = MENU_On;
// Pause sound effects before we play the menu switch sound.
// That way, it won't be paused.
@ -431,7 +430,7 @@ bool M_SetMenu(FName menu, int param, FName caller)
#if 0
// skip the menu and go right into the first level.
// For tracking memory leaks that normally require operating the menu to start the game so that they always get the same allocation number.
GameStartupInfo.Episode = GameStartupInfo.Skill = 0;
NewGameStartupInfo.Episode = NewGameStartupInfo.Skill = 0;
menu = NAME_Startgame;
#endif
if (DrawBackground == -1)
@ -446,22 +445,22 @@ bool M_SetMenu(FName menu, int param, FName caller)
case NAME_HuntMenu:
case NAME_TargetMenu:
// sent from the episode menu
GameStartupInfo.Episode = param;
GameStartupInfo.Level = 0;
GameStartupInfo.CustomLevel1 = GameStartupInfo.CustomLevel2 = -1;
GameStartupInfo.Skill = gDefaultSkill;
NewGameStartupInfo.Episode = param;
NewGameStartupInfo.Level = 0;
NewGameStartupInfo.CustomLevel1 = NewGameStartupInfo.CustomLevel2 = -1;
NewGameStartupInfo.Skill = gDefaultSkill;
break;
case NAME_WeaponMenu:
GameStartupInfo.Skill = param;
NewGameStartupInfo.Skill = param;
break;
case NAME_CustomGameMenu:
GameStartupInfo.CustomLevel1 = param;
GameStartupInfo.CustomLevel2 = -1;
GameStartupInfo.Episode = 0; // Set start to E1L1 so that even if the script fails to set the starting level it is set to something valid.
GameStartupInfo.Level = 0;
GameStartupInfo.Skill = gDefaultSkill;
NewGameStartupInfo.CustomLevel1 = param;
NewGameStartupInfo.CustomLevel2 = -1;
NewGameStartupInfo.Episode = 0; // Set start to E1L1 so that even if the script fails to set the starting level it is set to something valid.
NewGameStartupInfo.Level = 0;
NewGameStartupInfo.Skill = gDefaultSkill;
gi->CustomMenuSelection(param, -1);
break;
@ -472,12 +471,12 @@ bool M_SetMenu(FName menu, int param, FName caller)
case NAME_CustomSubMenu5:
case NAME_CustomSubMenu6:
case NAME_CustomSubMenu7:
GameStartupInfo.CustomLevel2 = param;
gi->CustomMenuSelection(GameStartupInfo.CustomLevel1, param);
NewGameStartupInfo.CustomLevel2 = param;
gi->CustomMenuSelection(NewGameStartupInfo.CustomLevel1, param);
break;
case NAME_Skillmenu:
GameStartupInfo.Skill = param;
NewGameStartupInfo.Skill = param;
break;
case NAME_EngineCredits:
@ -495,11 +494,11 @@ bool M_SetMenu(FName menu, int param, FName caller)
{
case NAME_Startgame:
M_ClearMenus(); // must be done before starting the level.
if (caller == NAME_Mainmenu || caller == NAME_IngameMenu) GameStartupInfo.Episode = param;
STAT_StartNewGame(gVolumeNames[GameStartupInfo.Episode], GameStartupInfo.Skill);
if (caller == NAME_Mainmenu || caller == NAME_IngameMenu) NewGameStartupInfo.Episode = param;
STAT_StartNewGame(gVolumeNames[NewGameStartupInfo.Episode], NewGameStartupInfo.Skill);
inputState.ClearAllInput();
gi->StartGame(GameStartupInfo);
gi->StartGame(NewGameStartupInfo);
return false;
case NAME_CustomSubMenu1:
@ -510,7 +509,7 @@ bool M_SetMenu(FName menu, int param, FName caller)
case NAME_StartgameConfirm:
{
// sent from the skill menu for a skill that needs to be confirmed
GameStartupInfo.Skill = param;
NewGameStartupInfo.Skill = param;
const char *msg = AllSkills[param].MustConfirmText;
if (*msg==0) msg = GStrings("NIGHTMARE");
@ -968,7 +967,6 @@ void M_ClearMenus (bool final)
M_UnpauseSound();
if (!final)
{
mouseGrabInput(true);
gi->MenuClosed();
}
}

View file

@ -151,7 +151,7 @@ enum ENativeFontValues
// positive values for color are direct palswap indices.
};
extern FGameStartup GameStartupInfo;
extern FNewGameStartup NewGameStartupInfo;
extern EMenuState menuactive;
@ -752,7 +752,7 @@ void M_CreateMenus();
void M_ActivateMenu(DMenu *menu);
void M_ClearMenus (bool final = false);
void M_ParseMenuDefs();
void M_StartupSkillMenu(FGameStartup *gs);
void M_StartupSkillMenu(FNewGameStartup *gs);
int M_GetDefaultSkill();
void M_StartControlPanel (bool makeSound);
bool M_SetMenu(FName menu, int param = -1, FName callingMenu = NAME_None);

View file

@ -373,7 +373,6 @@ public:
pKey = keyptr;
SetMenuMessage(1);
menuactive = MENU_WaitKey; // There should be a better way to disable GUI capture...
mouseGrabInput(true);
}
bool TranslateKeyboardEvents() override
@ -400,7 +399,6 @@ public:
{
*pKey = ev->data1;
menuactive = MENU_On;
mouseGrabInput(false);
SetMenuMessage(0);
auto p = mParentMenu;
Close();

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@ -514,7 +514,7 @@ void GameInterface::CustomMenuSelection(int menu, int item)
VM_OnEventWithReturn(EVENT_NEWGAMECUSTOM, -1, myconnectindex, menu);
}
void GameInterface::StartGame(FGameStartup& gs)
void GameInterface::StartGame(FNewGameStartup& gs)
{
int32_t skillsound = PISTOL_BODYHIT;

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@ -233,7 +233,7 @@ struct GameInterface : ::GameInterface
void MenuSound(EMenuSounds snd) override;
bool CanSave() override;
void CustomMenuSelection(int menu, int item) override;
void StartGame(FGameStartup& gs) override;
void StartGame(FNewGameStartup& gs) override;
FSavegameInfo GetSaveSig() override;
bool DrawSpecialScreen(const DVector2 &origin, int tilenum) override;
void DrawCenteredTextScreen(const DVector2 &origin, const char *text, int position, bool bg) override;

View file

@ -5945,7 +5945,7 @@ MAIN_LOOP_RESTART:
localInput = {};
if (((myplayer.gm & MODE_MENU) != MODE_MENU || ud.recstat == 2 || (g_netServer || ud.multimode > 1))
if ((!System_WantGuiCapture() || ud.recstat == 2 || (g_netServer || ud.multimode > 1))
&& (myplayer.gm & MODE_GAME))
{
Net_GetPackets();

View file

@ -1633,8 +1633,8 @@ void __fastcall VM_SetUserdef(int const labelNum, int const lParm2, int32_t cons
case USERDEFS_M_FFIRE: m_ffire = iSet; break;
case USERDEFS_FFIRE: ud.ffire = iSet; break;
case USERDEFS_M_PLAYER_SKILL: ud.m_player_skill = iSet; break;
case USERDEFS_M_LEVEL_NUMBER: GameStartupInfo.Level = m_level_number = iSet; break;
case USERDEFS_M_VOLUME_NUMBER: GameStartupInfo.Episode = ud.m_volume_number = iSet; break;
case USERDEFS_M_LEVEL_NUMBER: NewGameStartupInfo.Level = m_level_number = iSet; break;
case USERDEFS_M_VOLUME_NUMBER: NewGameStartupInfo.Episode = ud.m_volume_number = iSet; break;
case USERDEFS_MULTIMODE: ud.multimode = iSet; break;
case USERDEFS_PLAYER_SKILL: ud.player_skill = iSet; break;
case USERDEFS_LEVEL_NUMBER: ud.level_number = iSet; break;

View file

@ -187,7 +187,7 @@ void GameInterface::MenuClosed()
}
void GameInterface::StartGame(FGameStartup& gs)
void GameInterface::StartGame(FNewGameStartup& gs)
{
MenuExitCondition = gs.Episode; // Gross hack. The main loop needs to be redone for better handling.
}

View file

@ -2332,7 +2332,7 @@ GAMELOOP:
{
bInMove = kTrue;
if (M_Active() || GUICapture || bPause)
if (System_WantGuiCapture() || bPause)
{
tclocks = totalclock - 4;
buttonMap.ResetButtonStates();

View file

@ -345,7 +345,7 @@ struct GameInterface : ::GameInterface
void MenuOpened() override;
void MenuSound(EMenuSounds snd) override;
void MenuClosed() override;
void StartGame(FGameStartup& gs) override;
void StartGame(FNewGameStartup& gs) override;
FSavegameInfo GetSaveSig() override;
void DrawCenteredTextScreen(const DVector2& origin, const char* text, int position, bool bg) override;
void DrawMenuCaption(const DVector2& origin, const char* text) override;

View file

@ -43,7 +43,9 @@
#include "d_gui.h"
#include "dikeys.h"
#include "v_video.h"
#include "menu/menu.h"
#include "i_interface.h"
#include "menustate.h"
#include "engineerrors.h"
EXTERN_CVAR(Int, m_use_mouse)
@ -54,22 +56,11 @@ CVAR(Bool, m_filter, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
CVAR(Bool, k_allowfullscreentoggle, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
CUSTOM_CVAR(Int, mouse_capturemode, 1, CVAR_GLOBALCONFIG | CVAR_ARCHIVE)
{
if (self < 0)
{
self = 0;
}
else if (self > 2)
{
self = 2;
}
}
extern int paused, chatmodeon;
extern constate_e ConsoleState;
extern bool ToggleFullscreen;
bool GUICapture;
namespace
{
@ -81,21 +72,20 @@ size_t s_skipMouseMoves;
// ---------------------------------------------------------------------------
#if 0
void CheckGUICapture()
{
bool wantCapture = (MENU_Off == menuactive)
? (c_down == ConsoleState || c_falling == ConsoleState || chatmodeon)
: (MENU_On == menuactive || MENU_OnNoPause == menuactive);
bool wantCapt = sysCallbacks && sysCallbacks->WantGuiCapture && sysCallbacks->WantGuiCapture();
if (wantCapture != GUICapture)
if (wantCapt != GUICapture)
{
GUICapture = wantCapture;
ResetButtonStates();
GUICapture = wantCapt;
if (wantCapt)
{
buttonMap.ResetButtonStates();
}
}
}
#endif
void SetCursorPosition(const NSPoint position)
{
@ -143,14 +133,9 @@ void CenterCursor()
SetCursorPosition(centerPoint);
}
bool IsInGame()
{
return gi->CanSave();
}
void CheckNativeMouse()
{
const bool windowed = !vid_fullscreen;
const bool windowed = (NULL == screen) || !screen->IsFullscreen();
bool wantNative;
if (windowed)
@ -165,8 +150,9 @@ void CheckNativeMouse()
}
else
{
bool captureModeInGame = sysCallbacks && sysCallbacks->CaptureModeInGame && sysCallbacks->CaptureModeInGame();
wantNative = (!m_use_mouse || MENU_WaitKey != menuactive)
&& (!IsInGame() || GUICapture /*|| paused*/);
&& (!captureModeInGame || GUICapture);
}
}
else
@ -176,6 +162,9 @@ void CheckNativeMouse()
&& (MENU_On == menuactive || MENU_OnNoPause == menuactive);
}
if (!wantNative && sysCallbacks && sysCallbacks->WantNativeMouse && sysCallbacks->WantNativeMouse())
wantNative = true;
I_SetNativeMouse(wantNative);
}
@ -189,7 +178,7 @@ void I_GetEvent()
void I_StartTic()
{
//CheckGUICapture();
CheckGUICapture();
CheckNativeMouse();
I_ProcessJoysticks();

View file

@ -45,7 +45,7 @@
#include "version.h"
#include "printf.h"
#include "s_music.h"
#include "gamecontrol.h"
#include "engineerrors.h"
#define ZD_UNUSED(VARIABLE) ((void)(VARIABLE))
@ -59,7 +59,7 @@ EXTERN_CVAR(Int, vid_defwidth )
EXTERN_CVAR(Int, vid_defheight)
EXTERN_CVAR(Bool, vid_vsync )
int GameMain();
// ---------------------------------------------------------------------------
@ -103,8 +103,6 @@ void I_DetectOS()
if (10 == version.majorVersion) switch (version.minorVersion)
{
case 7: name = "Mac OS X Lion"; break;
case 8: name = "OS X Mountain Lion"; break;
case 9: name = "OS X Mavericks"; break;
case 10: name = "OS X Yosemite"; break;
case 11: name = "OS X El Capitan"; break;
@ -139,8 +137,6 @@ void I_DetectOS()
FArgs* Args; // command line arguments
double refreshfreq;
bool batchrun;
namespace
{

View file

@ -36,18 +36,14 @@
#include <fnmatch.h>
#include <sys/sysctl.h>
#include "gameconfigfile.h"
#include "i_sound.h"
#include "i_system.h"
#include "st_console.h"
#include "v_text.h"
#include "cmdlib.h"
#include "printf.h"
double PerfToSec, PerfToMillisec;
static void CalculateCPUSpeed()
void CalculateCPUSpeed()
{
long long frequency;
size_t size = sizeof frequency;
@ -64,10 +60,6 @@ static void CalculateCPUSpeed()
}
}
void I_Init(void)
{
CalculateCPUSpeed();
}
void I_SetIWADInfo()
{
@ -147,13 +139,6 @@ int I_PickIWad(WadStuff* const wads, const int numwads, const bool showwin, cons
}
bool I_WriteIniFailed()
{
printf("The config file %s could not be saved:\n%s\n", GameConfig->GetPathName(), strerror(errno));
return false; // return true to retry
}
void I_PutInClipboard(const char* const string)
{
NSPasteboard* const pasteBoard = [NSPasteboard generalPasteboard];
@ -185,11 +170,3 @@ unsigned int I_MakeRNGSeed()
{
return static_cast<unsigned int>(arc4random());
}
TArray<FString> I_GetGogPaths()
{
// GOG's Doom games are Windows only at the moment
return TArray<FString>();
}

View file

@ -31,7 +31,7 @@
**
*/
#include "gl_load/gl_load.h"
#include "gl_load.h"
#ifdef HAVE_VULKAN
#define VK_USE_PLATFORM_MACOS_MVK
@ -54,8 +54,12 @@
#include "printf.h"
#include "gl/system/gl_framebuffer.h"
//#include "vulkan/system/vk_framebuffer.h"
//#include "rendering/polyrenderer/backend/poly_framebuffer.h"
#ifdef HAVE_VULKAN
#include "vulkan/system/vk_framebuffer.h"
#endif
#ifdef HAVE_SOFTPOLY
#include "rendering/polyrenderer/backend/poly_framebuffer.h"
#endif
extern bool ToggleFullscreen;
@ -429,7 +433,7 @@ public:
try
{
m_vulkanDevice = new VulkanDevice();
fb = new VulkanFrameBuffer(nullptr, fullscreen, m_vulkanDevice);
fb = new VulkanFrameBuffer(nullptr, vid_fullscreen, m_vulkanDevice);
}
catch (std::exception const&)
{
@ -441,7 +445,7 @@ public:
else
#endif
#if 0
#ifdef HAVE_SOFTPOLY
if (vid_preferbackend == 2)
{
SetupOpenGLView(ms_window, OpenGLProfile::Legacy);
@ -642,7 +646,7 @@ void SystemBaseFrameBuffer::SetMode(const bool fullscreen, const bool hiDPI)
else
{
assert(m_window.screen != nil);
assert(m_window.contentView.layer != nil);
assert([m_window.contentView layer] != nil);
[m_window.contentView layer].contentsScale = hiDPI ? m_window.screen.backingScaleFactor : 1.0;
}
@ -808,11 +812,11 @@ bool I_SetCursor(FTexture *cursorpic)
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
NSCursor* cursor = nil;
if (NULL != cursorpic)
if (NULL != cursorpic && cursorpic->isValid())
{
// Create bitmap image representation
auto sbuffer = cursorpic->CreateTexBuffer(0);
auto sbuffer = cursorpic->GetTexture()->CreateTexBuffer(0);
const NSInteger imageWidth = sbuffer.mWidth;
const NSInteger imageHeight = sbuffer.mHeight;

View file

@ -32,7 +32,7 @@
*/
#include "i_common.h"
#include "startupinfo.h"
#include "st_console.h"
#include "v_text.h"
#include "version.h"
@ -48,11 +48,16 @@ static NSColor* RGB(const uint8_t red, const uint8_t green, const uint8_t blue)
alpha:1.0f];
}
static NSColor* RGB(PalEntry color)
static NSColor* RGB(const PalEntry& color)
{
return RGB(color.r, color.g, color.b);
}
static NSColor* RGB(const uint32_t color)
{
return RGB(PalEntry(color));
}
static const CGFloat PROGRESS_BAR_HEIGHT = 18.0f;
static const CGFloat NET_VIEW_HEIGHT = 88.0f;
@ -331,29 +336,27 @@ void FConsoleWindow::SetTitleText()
textViewFrame.size.width,
TITLE_TEXT_HEIGHT);
#if 0
// Temporary solution for the same foreground and background colors
// It's used in graphical startup screen, with Hexen style in particular
// Native OS X backend doesn't implement this yet
if (RazeStartupInfo.FgColor == RazeStartupInfo.BkColor)
if (GameStartupInfo.FgColor == GameStartupInfo.BkColor)
{
RazeStartupInfo.FgColor = ~RazeStartupInfo.FgColor;
GameStartupInfo.FgColor = ~GameStartupInfo.FgColor;
}
NSTextField* titleText = [[NSTextField alloc] initWithFrame:titleTextRect];
[titleText setStringValue:[NSString stringWithCString:RazeStartupInfo.Name
[titleText setStringValue:[NSString stringWithCString:GameStartupInfo.Name.GetChars()
encoding:NSISOLatin1StringEncoding]];
[titleText setAlignment:NSCenterTextAlignment];
[titleText setTextColor:RGB(RazeStartupInfo.FgColor)];
[titleText setBackgroundColor:RGB(RazeStartupInfo.BkColor)];
[titleText setTextColor:RGB(GameStartupInfo.FgColor)];
[titleText setBackgroundColor:RGB(GameStartupInfo.BkColor)];
[titleText setFont:[NSFont fontWithName:@"Trebuchet MS Bold" size:18.0f]];
[titleText setAutoresizingMask:NSViewWidthSizable | NSViewMinYMargin];
[titleText setSelectable:NO];
[titleText setBordered:NO];
[[m_window contentView] addSubview:titleText];
#endif
[[m_window contentView] addSubview:titleText];
}
void FConsoleWindow::SetProgressBar(const bool visible)

View file

@ -39,6 +39,7 @@
#include "st_console.h"
#include "st_start.h"
#include "printf.h"
#include "engineerrors.h"
FStartupScreen *StartScreen;
@ -64,7 +65,7 @@ FBasicStartupScreen::FBasicStartupScreen(int maxProgress, bool showBar)
: FStartupScreen(maxProgress)
{
FConsoleWindow& consoleWindow = FConsoleWindow::GetInstance();
consoleWindow.SetProgressBar(false);
consoleWindow.SetProgressBar(true);
#if 0
// Testing code, please do not remove
@ -164,3 +165,11 @@ FStartupScreen *FStartupScreen::CreateInstance(const int maxProgress)
return new FBasicStartupScreen(maxProgress, true);
}
// ---------------------------------------------------------------------------
void ST_Endoom()
{
throw CExitEvent(0);
}

View file

@ -20,9 +20,7 @@ struct WadStuff;
#define SHARE_DIR "/usr/local/share/"
#endif
// Called by DoomMain.
void I_Init (void);
void CalculateCPUSpeed(void);
// Return a seed value for the RNG.
unsigned int I_MakeRNGSeed();
@ -43,8 +41,6 @@ void I_StartTic (void);
// for normal input.
ticcmd_t *I_BaseTiccmd (void);
void I_Tactile (int on, int off, int total);
// Print a console string
void I_PrintStr (const char *str);

View file

@ -0,0 +1,45 @@
//-----------------------------------------------------------------------------
//
// Copyright 1993-1996 id Software
// Copyright 1999-2016 Randy Heit
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see http://www.gnu.org/licenses/
//
//-----------------------------------------------------------------------------
//
#include <fnmatch.h>
#ifdef __APPLE__
#include <AvailabilityMacros.h>
#endif // __APPLE__
#include "cmdlib.h"
#include "d_protocol.h"
#include "i_system.h"
#include "gameconfigfile.h"
#include "x86.h"
bool I_WriteIniFailed()
{
printf("The config file %s could not be saved:\n%s\n", GameConfig->GetPathName(), strerror(errno));
return false; // return true to retry
}
TArray<FString> I_GetGogPaths()
{
// GOG's Doom games are Windows only at the moment
return TArray<FString>();
}

View file

@ -109,6 +109,28 @@ FString M_GetAppDataPath(bool create)
return path;
}
//===========================================================================
//
// M_GetCachePath macOS
//
// Returns the path for cache GL nodes.
//
//===========================================================================
FString M_GetCachePath(bool create)
{
FString path = M_GetMacAppSupportPath(create);
if (path.IsEmpty())
{
path = progdir;
}
path += "/zdoom/cache";
if (create) CreatePath(path);
return path;
}
//===========================================================================
//
// M_GetAutoexecPath macOS

View file

@ -38,8 +38,8 @@
#include "c_cvars.h"
#include "m_argv.h"
#include "gameconfigfile.h"
#include "printf.h"
#include "gamecontrol.h"
#include "engineerrors.h"
#include "i_interface.h"
#include <Cocoa/Cocoa.h>
#include <wordexp.h>

View file

@ -43,7 +43,7 @@ bool I_SetCursor(FGameTexture *cursorpic)
static SDL_Cursor *cursor;
static SDL_Surface *cursorSurface;
if (cursorpic != NULL)
if (cursorpic != NULL && cursorpic->isValid())
{
auto src = cursorpic->GetTexture()->GetBgraBitmap(nullptr);
// Must be no larger than 32x32.

View file

@ -36,15 +36,21 @@
#include "d_event.h"
#include "d_gui.h"
#include "c_buttons.h"
#include "c_console.h"
#include "c_dispatch.h"
#include "dikeys.h"
#include "utf8.h"
#include "keydef.h"
#include "menu/menu.h"
#include "i_interface.h"
#include "engineerrors.h"
#include "i_interface.h"
static void I_CheckGUICapture ();
static void I_CheckNativeMouse ();
bool GUICapture;
static bool NativeMouse = true;
CVAR (Bool, use_mouse, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
@ -159,6 +165,20 @@ static TMap<SDL_Scancode, uint8_t> InitKeyScanMap ()
}
static const TMap<SDL_Scancode, uint8_t> KeyScanToDIK(InitKeyScanMap());
static void I_CheckGUICapture ()
{
bool wantCapt = sysCallbacks && sysCallbacks->WantGuiCapture && sysCallbacks->WantGuiCapture();
if (wantCapt != GUICapture)
{
GUICapture = wantCapt;
if (wantCapt)
{
buttonMap.ResetButtonStates();
}
}
}
void I_SetMouseCapture()
{
// Clear out any mouse movement.
@ -216,30 +236,15 @@ static void MouseRead ()
}
}
CUSTOM_CVAR(Int, mouse_capturemode, 1, CVAR_GLOBALCONFIG|CVAR_ARCHIVE)
{
if (self < 0) self = 0;
else if (self > 2) self = 2;
}
static bool inGame()
{
if (mouse_capturemode == 2)
{
return true;
}
else
{
return gi->CanSave();
}
}
static void I_CheckNativeMouse ()
{
bool focus = SDL_GetKeyboardFocus() != NULL;
// TODO: We want this to check for demo playback, as well. And paused state
bool wantNative = !focus || (!use_mouse || GUICapture || !inGame());
bool captureModeInGame = sysCallbacks && sysCallbacks->CaptureModeInGame && sysCallbacks->CaptureModeInGame();
bool wantNative = !focus || (!use_mouse || GUICapture || !captureModeInGame);
if (!wantNative && sysCallbacks && sysCallbacks->WantNativeMouse && sysCallbacks->WantNativeMouse())
wantNative = true;
if (wantNative != NativeMouse)
{
@ -519,6 +524,7 @@ void I_GetEvent ()
void I_StartTic ()
{
I_CheckGUICapture ();
I_CheckNativeMouse ();
I_GetEvent ();
}

View file

@ -41,12 +41,14 @@
#include <sys/param.h>
#include <locale.h>
#include "engineerrors.h"
#include "m_argv.h"
#include "c_console.h"
#include "version.h"
#include "cmdlib.h"
#include "engineerrors.h"
#include "i_system.h"
#include "core/gamecontrol.h"
#include "i_interface.h"
// MACROS ------------------------------------------------------------------
@ -66,6 +68,7 @@ void Linux_I_FatalError(const char* errortext);
#endif
// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
int GameMain();
// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
@ -82,6 +85,13 @@ FArgs *Args;
// CODE --------------------------------------------------------------------
static int GetCrashInfo (char *buffer, char *end)
{
if (sysCallbacks && sysCallbacks->CrashInfo) sysCallbacks->CrashInfo(buffer, end - buffer, "\n");
return strlen(buffer);
}
void I_DetectOS()
{
// The POSIX version never implemented this.
@ -93,10 +103,8 @@ int main (int argc, char **argv)
{
#if !defined (__APPLE__)
{
#if 0 // TODO: Crash handling
int s[4] = { SIGSEGV, SIGILL, SIGFPE, SIGBUS };
cc_install_handlers(argc, argv, 4, s, GAMENAMELOWERCASE "-crash.log", DoomSpecificInfo);
#endif
cc_install_handlers(argc, argv, 4, s, GAMENAMELOWERCASE "-crash.log", GetCrashInfo);
}
#endif // !__APPLE__

View file

@ -33,8 +33,6 @@
**
*/
#include "i_system.h"
#include <dirent.h>
#include <sys/wait.h>
#include <stdlib.h>
@ -46,23 +44,17 @@
#include <stdarg.h>
#include <fcntl.h>
#include <time.h>
#include <unistd.h>
#include <SDL.h>
#include "x86.h"
#include "version.h"
#include "cmdlib.h"
#include "m_argv.h"
#include "i_sound.h"
#include "i_interface.h"
#include "c_dispatch.h"
#include "gamecontrol.h"
#include "gameconfigfile.h"
extern "C"
{
double SecondsPerCycle = 1e-8;
double CyclesPerSecond = 1e8;
}
#ifndef NO_GTK
bool I_GtkAvailable ();
@ -74,30 +66,13 @@ int I_PickIWad_Cocoa (WadStuff *wads, int numwads, bool showwin, int defaultiwad
double PerfToSec, PerfToMillisec;
void I_BeginRead(void)
void I_SetIWADInfo()
{
}
void I_EndRead(void)
{
}
//
// I_Init
//
void I_Init (void)
{
#if 0 // do we need this?
CheckCPUID (&CPU);
DumpCPUInfo (&CPU);
#endif
}
//
// I_Error
//
extern FILE *Logfile;
#ifdef __APPLE__
void Mac_I_FatalError(const char* errortext);
@ -146,11 +121,9 @@ void I_ShowFatalError(const char *message)
#else
// ???
#endif
}
void I_SetIWADInfo ()
void CalculateCPUSpeed()
{
}
@ -273,13 +246,6 @@ int I_PickIWad (WadStuff *wads, int numwads, bool showwin, int defaultiwad)
return i-1;
}
bool I_WriteIniFailed ()
{
printf ("The config file %s could not be saved:\n%s\n", GameConfig->GetPathName(), strerror(errno));
return false;
// return true to retry
}
void I_PutInClipboard (const char *str)
{
SDL_SetClipboardText(str);
@ -317,10 +283,3 @@ unsigned int I_MakeRNGSeed()
}
return seed;
}
TArray<FString> I_GetGogPaths()
{
// GOG's Doom games are Windows only at the moment
return TArray<FString>();
}

View file

@ -31,8 +31,6 @@
**
*/
// TODO: Softpoly is temporarily #if 0'd out in 5 places.
// HEADER FILES ------------------------------------------------------------
#include "i_module.h"
@ -44,26 +42,31 @@
#include "c_console.h"
#include "c_dispatch.h"
#include "printf.h"
#include "gamecontrol.h"
#include "hardware.h"
#include "gl_sysfb.h"
#include "gl_load/gl_system.h"
#include "gl_system.h"
#include "gl/renderer/gl_renderer.h"
#include "gl/system/gl_framebuffer.h"
#include "glbackend/gl_shader.h"
#ifdef HAVE_VULKAN
#include "rendering/vulkan/system/vk_framebuffer.h"
#endif
#if 0 // softpoly
#ifdef HAVE_SOFTPOLY
#include "rendering/polyrenderer/backend/poly_framebuffer.h"
#endif
// MACROS ------------------------------------------------------------------
// Requires SDL 2.0.6 or newer
//#define SDL2_STATIC_LIBRARY
#if defined SDL2_STATIC_LIBRARY && defined HAVE_VULKAN
#include <SDL_vulkan.h>
#endif // SDL2_STATIC_LIBRARY && HAVE_VULKAN
// TYPES -------------------------------------------------------------------
// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
@ -71,7 +74,7 @@
// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
// EXTERNAL DATA DECLARATIONS ----------------------------------------------
extern double refreshfreq;
extern IVideo *Video;
EXTERN_CVAR (Int, vid_adapter)
@ -111,17 +114,24 @@ CCMD(vid_list_sdl_render_drivers)
}
}
double refreshfreq;
// PRIVATE DATA DEFINITIONS ------------------------------------------------
namespace Priv
{
#ifdef SDL2_STATIC_LIBRARY
#define SDL2_OPTIONAL_FUNCTION(RESULT, NAME, ...) \
RESULT(*NAME)(__VA_ARGS__) = SDL_ ## NAME
#else // !SDL2_STATIC_LIBRARY
FModule library("SDL2");
#define SDL2_OPTIONAL_FUNCTION(RESULT, NAME, ...) \
static TOptProc<library, RESULT(*)(__VA_ARGS__)> NAME("SDL_" #NAME)
#endif // SDL2_STATIC_LIBRARY
SDL2_OPTIONAL_FUNCTION(int, GetWindowBordersSize, SDL_Window *window, int *top, int *left, int *bottom, int *right);
#ifdef HAVE_VULKAN
SDL2_OPTIONAL_FUNCTION(void, Vulkan_GetDrawableSize, SDL_Window *window, int *width, int *height);
@ -249,7 +259,7 @@ bool I_CreateVulkanSurface(VkInstance instance, VkSurfaceKHR *surface)
}
#endif
#if 0 // softpoly stuff
#ifdef HAVE_SOFTPOLY
namespace
{
SDL_Renderer* polyrendertarget = nullptr;
@ -409,16 +419,20 @@ SDLVideo::SDLVideo ()
return;
}
#ifndef SDL2_STATIC_LIBRARY
// Load optional SDL functions
if (!Priv::library.IsLoaded())
{
Priv::library.Load({ "libSDL2-2.0.so.0", "libSDL2-2.0.so", "libSDL2.so" });
}
#endif // !SDL2_STATIC_LIBRARY
#ifdef HAVE_SOFTPOLY
Priv::softpolyEnabled = vid_preferbackend == 2;
#endif
#ifdef HAVE_VULKAN
Priv::vulkanEnabled = vid_preferbackend == 1
&& Priv::Vulkan_GetDrawableSize && Priv::Vulkan_GetInstanceExtensions && Priv::Vulkan_CreateSurface;
Priv::softpolyEnabled = vid_preferbackend == 2;
if (Priv::vulkanEnabled)
{
@ -429,7 +443,9 @@ SDLVideo::SDLVideo ()
Priv::vulkanEnabled = false;
}
}
else if (Priv::softpolyEnabled)
#endif
#ifdef HAVE_SOFTPOLY
if (Priv::softpolyEnabled)
{
Priv::CreateWindow(SDL_WINDOW_HIDDEN);
}
@ -482,7 +498,7 @@ DFrameBuffer *SDLVideo::CreateFrameBuffer ()
}
#endif
#if 0 // softpoly is not yet implemented
#ifdef HAVE_SOFTPOLY
if (Priv::softpolyEnabled)
{
fb = new PolyFrameBuffer(nullptr, vid_fullscreen);
@ -505,12 +521,12 @@ IVideo *gl_CreateVideo()
// FrameBuffer Implementation -----------------------------------------------
SystemBaseFrameBuffer::SystemBaseFrameBuffer (void *, bool vid_fullscreen)
SystemBaseFrameBuffer::SystemBaseFrameBuffer (void *, bool fullscreen)
: DFrameBuffer (vid_defwidth, vid_defheight)
{
if (Priv::window != nullptr)
{
SDL_SetWindowFullscreen(Priv::window, vid_fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0);
SDL_SetWindowFullscreen(Priv::window, fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0);
SDL_ShowWindow(Priv::window);
}
}
@ -519,7 +535,7 @@ int SystemBaseFrameBuffer::GetClientWidth()
{
int width = 0;
#if 0 // softpoly
#ifdef HAVE_SOFTPOLY
if (Priv::softpolyEnabled)
{
if (polyrendertarget)
@ -542,7 +558,7 @@ int SystemBaseFrameBuffer::GetClientHeight()
{
int height = 0;
#if 0 // softpoly
#ifdef HAVE_SOFTPOLY
if (Priv::softpolyEnabled)
{
if (polyrendertarget)
@ -593,7 +609,7 @@ void SystemBaseFrameBuffer::SetWindowSize(int w, int h)
}
win_w = w;
win_h = h;
if ( vid_fullscreen )
if (vid_fullscreen)
{
vid_fullscreen = false;
}
@ -611,8 +627,8 @@ void SystemBaseFrameBuffer::SetWindowSize(int w, int h)
}
SystemGLFrameBuffer::SystemGLFrameBuffer(void *hMonitor, bool vid_fullscreen)
: SystemBaseFrameBuffer(hMonitor, vid_fullscreen)
SystemGLFrameBuffer::SystemGLFrameBuffer(void *hMonitor, bool fullscreen)
: SystemBaseFrameBuffer(hMonitor, fullscreen)
{
// NOTE: Core profiles were added with GL 3.2, so there's no sense trying
// to set core 3.1 or 3.0. We could try a forward-compatible context
@ -647,7 +663,7 @@ SystemGLFrameBuffer::SystemGLFrameBuffer(void *hMonitor, bool vid_fullscreen)
for ( ; glvers[glveridx][0] > 0; ++glveridx)
{
Priv::SetupPixelFormat(0, glvers[glveridx]);
Priv::CreateWindow(SDL_WINDOW_OPENGL | (vid_fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0));
Priv::CreateWindow(SDL_WINDOW_OPENGL | (fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0));
if (Priv::window == nullptr)
{

View file

@ -41,7 +41,7 @@
#include "st_start.h"
#include "i_system.h"
#include "c_cvars.h"
#include "compat.h"
#include "engineerrors.h"
// MACROS ------------------------------------------------------------------

View file

@ -58,8 +58,10 @@ typedef enum
#include "i_module.h"
#include "i_system.h"
#include "version.h"
#include "gamecontrol.h"
#include "startupinfo.h"
#include "cmdlib.h"
#include "i_interface.h"
#include "printf.h"
EXTERN_CVAR (Bool, queryiwad);
@ -208,7 +210,7 @@ static int PickIWad (WadStuff *wads, int numwads, bool showwin, int defaultiwad)
// Create the dialog window.
window = gtk_window_new (GTK_WINDOW_TOPLEVEL);
snprintf(caption, countof(caption), GAMENAME " %s: Select an IWAD to use", GetVersionString());
mysnprintf(caption, countof(caption), GAMENAME " %s: Select an IWAD to use", GetVersionString());
gtk_window_set_title (GTK_WINDOW(window), caption);
gtk_window_set_position (GTK_WINDOW(window), GTK_WIN_POS_CENTER);
gtk_window_set_gravity (GTK_WINDOW(window), GDK_GRAVITY_CENTER);

View file

@ -38,6 +38,7 @@
#include "i_system.h"
#include "cmdlib.h"
#include "printf.h"
#include "engineerrors.h"
#include "version.h" // for GAMENAME
@ -119,6 +120,26 @@ FString M_GetAppDataPath(bool create)
return path;
}
//===========================================================================
//
// M_GetCachePath Unix
//
// Returns the path for cache GL nodes.
//
//===========================================================================
FString M_GetCachePath(bool create)
{
// Don't use GAME_DIR and such so that ZDoom and its child ports can
// share the node cache.
FString path = NicePath("$HOME/.config/zdoom/cache");
if (create)
{
CreatePath(path);
}
return path;
}
//===========================================================================
//
// M_GetAutoexecPath Unix

View file

@ -44,9 +44,13 @@
#include "version.h"
#include "printf.h"
#include "win32glvideo.h"
#ifdef HAVE_SOFTPOLY
#include "win32polyvideo.h"
#endif
#ifdef HAVE_VULKAN
#include "win32vulkanvideo.h"
#endif
#include "engineerrors.h"
#include "i_system.h"
EXTERN_CVAR(Int, vid_preferbackend)
@ -127,8 +131,15 @@ void I_InitGraphics ()
// are the active app. Huh?
}
#ifdef HAVE_SOFTPOLY
if (vid_preferbackend == 2)
{
Video = new Win32PolyVideo();
}
else
#endif
#ifdef HAVE_VULKAN
else if (vid_preferbackend == 1)
if (vid_preferbackend == 1)
{
// first try Vulkan, if that fails OpenGL
try
@ -141,12 +152,16 @@ void I_InitGraphics ()
Video = new Win32GLVideo();
}
}
#endif
else
#endif
{
Video = new Win32GLVideo();
}
#ifdef HAVE_SOFTPOLY
if (Video == NULL)
Video = new Win32PolyVideo();
#endif
// we somehow STILL don't have a display!!
if (Video == NULL)
I_FatalError ("Failed to initialize display");

View file

@ -80,12 +80,11 @@
#include "d_event.h"
#include "v_text.h"
#include "version.h"
#include "engineerrors.h"
#include "i_system.h"
#include "i_interface.h"
#include "printf.h"
#include "c_console.h"
#include "menu.h"
#include "c_buttons.h"
#include "gamecontrol.h"
#include "cmdlib.h"
// Compensate for w32api's lack
@ -109,6 +108,7 @@ extern DWORD SessionID;
static HMODULE DInputDLL;
bool GUICapture;
extern FMouse *Mouse;
extern FKeyboard *Keyboard;
extern bool ToggleFullscreen;
@ -136,7 +136,7 @@ extern bool AppActive;
int SessionState = 0;
int BlockMouseMove;
double refreshfreq;
extern double refreshfreq;
static bool EventHandlerResultForNativeMouse;
@ -146,6 +146,19 @@ CVAR (Bool, k_allowfullscreentoggle, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
extern int chatmodeon;
static void I_CheckGUICapture ()
{
bool wantCapt = sysCallbacks && sysCallbacks->WantGuiCapture && sysCallbacks->WantGuiCapture();
if (wantCapt != GUICapture)
{
GUICapture = wantCapt;
if (wantCapt && Keyboard != NULL)
{
Keyboard->AllKeysUp();
}
}
}
void I_SetMouseCapture()
{
@ -398,15 +411,13 @@ LRESULT CALLBACK WndProc (HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
return result;
}
#if 0
if ((gamestate == GS_DEMOSCREEN || gamestate == GS_TITLELEVEL) && message == WM_LBUTTONDOWN)
if (message == WM_LBUTTONDOWN && sysCallbacks && sysCallbacks->WantLeftButton() && sysCallbacks->WantLeftButton())
{
if (GUIWndProcHook(hWnd, message, wParam, lParam, &result))
{
return result;
}
}
#endif
switch (message)
@ -436,7 +447,7 @@ LRESULT CALLBACK WndProc (HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
case WM_SETFOCUS:
GetRefreshRate(hWnd);
I_CheckNativeMouse (false, false); // This cannot call the event handler. Doing it from here is unsafe.
I_CheckNativeMouse (false, EventHandlerResultForNativeMouse); // This cannot call the event handler. Doing it from here is unsafe.
break;
case WM_SETCURSOR:
@ -513,12 +524,10 @@ LRESULT CALLBACK WndProc (HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
SetPriorityClass (GetCurrentProcess (), INGAME_PRIORITY_CLASS);
}
#if 0
else if (!noidle && !netgame)
else if (!noidle && !(sysCallbacks && sysCallbacks->NetGame && sysCallbacks->NetGame()))
{
SetPriorityClass (GetCurrentProcess (), IDLE_PRIORITY_CLASS);
}
#endif
S_SetSoundPaused ((!!i_soundinbackground) || wParam);
break;
@ -757,10 +766,11 @@ void I_GetEvent ()
//
void I_StartTic ()
{
I_StartFrame();
BlockMouseMove--;
buttonMap.ResetButtonTriggers ();
I_CheckNativeMouse (false, false);
I_CheckGUICapture ();
EventHandlerResultForNativeMouse = sysCallbacks && sysCallbacks->WantNativeMouse && sysCallbacks->WantNativeMouse();
I_CheckNativeMouse (false, EventHandlerResultForNativeMouse);
I_GetEvent ();
}

View file

@ -117,7 +117,7 @@ protected:
void PostKeyEvent(int keynum, INTBOOL down, bool foreground);
};
class /*NOVTABLE*/ FJoystickCollection : public FInputDevice
class NOVTABLE FJoystickCollection : public FInputDevice
{
public:
virtual void AddAxes(float axes[NUM_JOYAXIS]) = 0;

View file

@ -40,7 +40,6 @@
#include "i_input.h"
#include "d_event.h"
#include "inputstate.h"
// MACROS ------------------------------------------------------------------
@ -91,7 +90,7 @@ protected:
extern HWND Window;
extern LPDIRECTINPUT8 g_pdi;
extern LPDIRECTINPUT g_pdi3;
extern bool GUICapture;
// PRIVATE DATA DEFINITIONS ------------------------------------------------

View file

@ -55,28 +55,27 @@
#endif
#include "resource.h"
//#include "doomerrors.h"
#include "engineerrors.h"
#include "hardware.h"
#include "m_argv.h"
#include "gamecontrol.h"
#include "i_module.h"
#include "c_console.h"
#include "version.h"
#include "i_input.h"
#include "filesystem.h"
#include "cmdlib.h"
//#include "g_game.h"
//#include "r_utility.h"
//#include "g_levellocals.h"
#include "s_soundinternal.h"
//#include "vm.h"
#include "vm.h"
#include "i_system.h"
#include "gstrings.h"
#include "s_music.h"
#include "stats.h"
#include "st_start.h"
#include "i_interface.h"
#include "startupinfo.h"
#include "printf.h"
// MACROS ------------------------------------------------------------------
@ -88,7 +87,7 @@
#endif
// TYPES -------------------------------------------------------------------
bool batchrun;
// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
LRESULT CALLBACK WndProc (HWND, UINT, WPARAM, LPARAM);
@ -96,6 +95,7 @@ void CreateCrashLog (const char *custominfo, DWORD customsize, HWND richedit);
void DisplayCrashLog ();
void I_FlushBufferedConsoleStuff();
void DestroyCustomCursor();
int GameMain();
// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
@ -268,14 +268,12 @@ void LayoutMainWindow (HWND hWnd, HWND pane)
w = rect.right;
h = rect.bottom;
/*
if (userConfig..IsNotEmpty() && GameTitleWindow != NULL)
if (GameStartupInfo.Name.IsNotEmpty() && GameTitleWindow != NULL)
{
bannerheight = GameTitleFontHeight + 5;
MoveWindow (GameTitleWindow, 0, 0, w, bannerheight, TRUE);
InvalidateRect (GameTitleWindow, NULL, FALSE);
}
*/
if (ProgressBar != NULL)
{
// Base the height of the progress bar on the height of a scroll bar
@ -340,14 +338,14 @@ LRESULT CALLBACK LConProc (HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
HWND view;
HDC hdc;
//HBRUSH hbr;
HBRUSH hbr;
HGDIOBJ oldfont;
//RECT rect;
//SIZE size;
RECT rect;
SIZE size;
LOGFONT lf;
TEXTMETRIC tm;
HINSTANCE inst = (HINSTANCE)(LONG_PTR)GetWindowLongPtr(hWnd, GWLP_HINSTANCE);
//DRAWITEMSTRUCT *drawitem;
DRAWITEMSTRUCT *drawitem;
CHARFORMAT2W format;
switch (msg)
@ -428,45 +426,73 @@ LRESULT CALLBACK LConProc (HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
case WM_DRAWITEM:
// Draw title banner.
if (wParam == IDC_STATIC_TITLE && RazeStartupInfo.Name.IsNotEmpty())
if (wParam == IDC_STATIC_TITLE && GameStartupInfo.Name.IsNotEmpty())
{
const PalEntry *c;
// Draw the game title strip at the top of the window.
auto drawitem = (LPDRAWITEMSTRUCT)lParam;
SIZE size;
drawitem = (LPDRAWITEMSTRUCT)lParam;
// Draw the background.
auto rect = drawitem->rcItem;
rect = drawitem->rcItem;
rect.bottom -= 1;
c = (const PalEntry *)&RazeStartupInfo.BkColor;
auto hbr = CreateSolidBrush (RGB(c->r,c->g,c->b));
c = (const PalEntry *)&GameStartupInfo.BkColor;
hbr = CreateSolidBrush (RGB(c->r,c->g,c->b));
FillRect (drawitem->hDC, &drawitem->rcItem, hbr);
DeleteObject (hbr);
// Calculate width of the title string.
SetTextAlign (drawitem->hDC, TA_TOP);
oldfont = SelectObject (drawitem->hDC, GameTitleFont != NULL ? GameTitleFont : (HFONT)GetStockObject (DEFAULT_GUI_FONT));
auto widename = RazeStartupInfo.Name.WideString();
auto widename = GameStartupInfo.Name.WideString();
GetTextExtentPoint32W (drawitem->hDC, widename.c_str(), (int)widename.length(), &size);
// Draw the title.
c = (const PalEntry *)&RazeStartupInfo.FgColor;
c = (const PalEntry *)&GameStartupInfo.FgColor;
SetTextColor (drawitem->hDC, RGB(c->r,c->g,c->b));
SetBkMode (drawitem->hDC, TRANSPARENT);
TextOutW (drawitem->hDC, rect.left + (rect.right - rect.left - size.cx) / 2, 2, widename.c_str(), (int)widename.length());
SelectObject (drawitem->hDC, oldfont);
return TRUE;
}
// Draw startup screen
else if (wParam == IDC_STATIC_STARTUP)
{
if (StartupScreen != NULL)
{
drawitem = (LPDRAWITEMSTRUCT)lParam;
rect = drawitem->rcItem;
// Windows expects DIBs to be bottom-up but ours is top-down,
// so flip it vertically while drawing it.
StretchDIBits (drawitem->hDC, rect.left, rect.bottom - 1, rect.right - rect.left, rect.top - rect.bottom,
0, 0, StartupBitmap->bmiHeader.biWidth, StartupBitmap->bmiHeader.biHeight,
ST_Util_BitsForBitmap(StartupBitmap), reinterpret_cast<const BITMAPINFO*>(StartupBitmap), DIB_RGB_COLORS, SRCCOPY);
// If the title banner is gone, then this is an ENDOOM screen, so draw a short prompt
// where the command prompt would have been in DOS.
if (GameTitleWindow == NULL)
{
auto quitmsg = WideString(GStrings("TXT_QUITENDOOM"));
SetTextColor (drawitem->hDC, RGB(240,240,240));
SetBkMode (drawitem->hDC, TRANSPARENT);
oldfont = SelectObject (drawitem->hDC, (HFONT)GetStockObject (DEFAULT_GUI_FONT));
TextOutW (drawitem->hDC, 3, drawitem->rcItem.bottom - DefaultGUIFontHeight - 3, quitmsg.c_str(), (int)quitmsg.length());
SelectObject (drawitem->hDC, oldfont);
}
return TRUE;
}
}
// Draw stop icon.
else if (wParam == IDC_ICONPIC)
{
HICON icon;
POINTL char_pos;
auto drawitem = (LPDRAWITEMSTRUCT)lParam;
drawitem = (LPDRAWITEMSTRUCT)lParam;
// This background color should match the edit control's.
auto hbr = CreateSolidBrush (RGB(70,70,70));
hbr = CreateSolidBrush (RGB(70,70,70));
FillRect (drawitem->hDC, &drawitem->rcItem, hbr);
DeleteObject (hbr);
@ -613,12 +639,10 @@ void ShowErrorPane(const char *text)
return;
}
#if 0
if (StartScreen != NULL) // Ensure that the network pane is hidden.
{
StartScreen->NetDone();
}
#endif
if (text != NULL)
{
FStringf caption("Fatal Error - " GAMENAME " %s " X64 " (%s)", GetVersionString(), GetGitTime());
@ -959,6 +983,11 @@ void I_ShowFatalError(const char *msg)
S_StopMusic(true);
I_FlushBufferedConsoleStuff();
if (CVMAbortException::stacktrace.IsNotEmpty())
{
Printf("%s", CVMAbortException::stacktrace.GetChars());
}
if (!batchrun)
{
ShowErrorPane(msg);
@ -969,34 +998,6 @@ void I_ShowFatalError(const char *msg)
}
}
//==========================================================================
//
// DoomSpecificInfo
//
// Called by the crash logger to get application-specific information.
//
//==========================================================================
void DoomSpecificInfo (char *buffer, size_t bufflen)
{
const char *arg;
char *const buffend = buffer + bufflen - 2; // -2 for CRLF at end
int i;
buffer += snprintf (buffer, buffend - buffer, GAMENAME " version %s (%s)", GetVersionString(), GetGitHash());
FString cmdline(GetCommandLineW());
buffer += snprintf (buffer, buffend - buffer, "\r\nCommand line: %s\r\n", cmdline.GetChars() );
for (i = 0; (arg = fileSystem.GetResourceFileFullName (i)) != NULL; ++i)
{
buffer += snprintf (buffer, buffend - buffer, "\r\nFile %d: %s", i, arg);
}
*buffer++ = '\r';
*buffer++ = '\n';
*buffer++ = '\0';
}
// Here is how the error logging system works.
//
// To catch exceptions that occur in secondary threads, CatchAllExceptions is
@ -1089,7 +1090,7 @@ LONG WINAPI CatchAllExceptions (LPEXCEPTION_POINTERS info)
char *custominfo = (char *)HeapAlloc (GetProcessHeap(), 0, 16384);
CrashPointers = *info;
DoomSpecificInfo (custominfo, 16384);
if (sysCallbacks && sysCallbacks->CrashInfo && custominfo) sysCallbacks->CrashInfo(custominfo, 16384, "\r\n");
CreateCrashLog (custominfo, (DWORD)strlen(custominfo), ConWindow);
// If the main thread crashed, then make it clean up after itself.
@ -1223,8 +1224,7 @@ int WINAPI wWinMain (HINSTANCE hInstance, HINSTANCE nothing, LPWSTR cmdline, int
_CrtSetDbgFlag (_CrtSetDbgFlag(0) | _CRTDBG_LEAK_CHECK_DF);
// Use this to break at a specific allocation number.
//_crtBreakAlloc = 254849;
//_crtBreakAlloc = 227524;
#endif
int ret = DoMain (hInstance);

View file

@ -43,6 +43,7 @@
#include "d_gui.h"
#include "hardware.h"
#include "menu/menu.h"
#include "i_interface.h"
// MACROS ------------------------------------------------------------------
@ -138,6 +139,7 @@ static void CenterMouse(int x, int y, LONG *centx, LONG *centy);
extern HWND Window;
extern LPDIRECTINPUT8 g_pdi;
extern LPDIRECTINPUT g_pdi3;
extern bool GUICapture;
extern int BlockMouseMove;
// PRIVATE DATA DEFINITIONS ------------------------------------------------
@ -162,7 +164,7 @@ CVAR (Bool, m_noprescale, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
CVAR (Bool, m_filter, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
CVAR (Bool, m_hidepointer, true, 0)
CUSTOM_CVAR (Int, in_mouse, 2, CVAR_ARCHIVE|CVAR_GLOBALCONFIG|CVAR_NOINITCALL)
CUSTOM_CVAR (Int, in_mouse, 0, CVAR_ARCHIVE|CVAR_GLOBALCONFIG|CVAR_NOINITCALL)
{
if (self < 0)
{
@ -178,19 +180,6 @@ CUSTOM_CVAR (Int, in_mouse, 2, CVAR_ARCHIVE|CVAR_GLOBALCONFIG|CVAR_NOINITCALL)
}
}
CUSTOM_CVAR(Int, mouse_capturemode, 1, CVAR_GLOBALCONFIG|CVAR_ARCHIVE)
{
if (self < 0)
{
self = 0;
}
else if (self > 2)
{
self = 2;
}
}
// CODE --------------------------------------------------------------------
//==========================================================================
@ -248,24 +237,6 @@ static void CenterMouse(int curx, int cury, LONG *centxp, LONG *centyp)
}
}
//==========================================================================
//
// CaptureMode_InGame
//
//==========================================================================
static bool CaptureMode_InGame()
{
if (mouse_capturemode == 2)
{
return true;
}
else
{
return gi->CanSave();
}
}
//==========================================================================
//
// I_CheckNativeMouse
@ -275,11 +246,40 @@ static bool CaptureMode_InGame()
//
//==========================================================================
extern bool grab_mouse;
void I_CheckNativeMouse(bool preferNative, bool eventhandlerresult)
{
bool want_native = !grab_mouse || preferNative;
bool windowed = (screen == NULL) || !screen->IsFullscreen();
bool want_native;
if (!windowed)
{
// ungrab mouse when in the menu with mouse control on.
want_native = m_use_mouse && (menuactive == MENU_On || menuactive == MENU_OnNoPause);
}
else
{
if ((GetForegroundWindow() != Window) || preferNative || !use_mouse)
{
want_native = true;
}
else if (menuactive == MENU_WaitKey)
{
want_native = false;
}
else
{
bool pauseState = false;
bool captureModeInGame = sysCallbacks && sysCallbacks->CaptureModeInGame && sysCallbacks->CaptureModeInGame();
want_native = ((!m_use_mouse || menuactive != MENU_WaitKey) &&
(!captureModeInGame || GUICapture));
}
}
if (!want_native && eventhandlerresult)
want_native = true;
//Printf ("%d %d %d\n", wantNative, preferNative, NativeMouse);
if (want_native != NativeMouse)
{
if (Mouse != NULL)
@ -382,9 +382,8 @@ void FMouse::WheelMoved(int axis, int wheelmove)
{
ev.type = EV_KeyDown;
D_PostEvent(&ev);
// The Up events must be delayed so that the wheel can remain in a "pressed" state for the next tic's duration.
//ev.type = EV_KeyUp;
//D_PostEvent(&ev);
ev.type = EV_KeyUp;
D_PostEvent(&ev);
WheelMove[axis] += dir;
}
}

View file

@ -41,8 +41,8 @@
#include "templates.h"
#include "gameconfigfile.h"
#include "m_argv.h"
#include "keydef.h"
#include "cmdlib.h"
#include "keydef.h"
// MACROS ------------------------------------------------------------------

View file

@ -44,8 +44,6 @@
#include "findfile.h"
#include "version.h" // for GAMENAME
// Stuff that needs to be set up later.
// Vanilla MinGW does not have folder ids
#if defined(__MINGW32__) && !defined(__MINGW64_VERSION_MAJOR)
static const GUID FOLDERID_LocalAppData = { 0xf1b32785, 0x6fba, 0x4fcf, 0x9d, 0x55, 0x7b, 0x8e, 0x7f, 0x15, 0x70, 0x91 };
@ -138,6 +136,33 @@ FString M_GetAppDataPath(bool create)
return path;
}
//===========================================================================
//
// M_GetCachePath Windows
//
// Returns the path for cache GL nodes.
//
//===========================================================================
FString M_GetCachePath(bool create)
{
FString path;
if (!GetKnownFolder(CSIDL_LOCAL_APPDATA, FOLDERID_LocalAppData, create, path))
{ // Failed (e.g. On Win9x): use program directory
path = progdir;
}
// Don't use GAME_DIR and such so that ZDoom and its child ports can
// share the node cache.
path += "/zdoom/cache";
path.Substitute("//", "/"); // needed because progdir ends with a slash.
if (create)
{
CreatePath(path);
}
return path;
}
//===========================================================================
//
// M_GetAutoexecPath Windows
@ -332,9 +357,9 @@ FString M_GetDocumentsPath()
//===========================================================================
//
// M_GetDocumentsPath Windows
// M_GetDemoPath Windows
//
// Returns the path to the default documents directory.
// Returns the path to the default demp directory.
//
//===========================================================================

View file

@ -0,0 +1,39 @@
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <shlwapi.h>
#include "zstring.h"
//==========================================================================
//
// QueryPathKey
//
// Returns the value of a registry key into the output variable value.
//
//==========================================================================
bool I_QueryPathKey(const wchar_t* keypath, const wchar_t* valname, FString& value)
{
HKEY pathkey;
DWORD pathtype;
DWORD pathlen;
LONG res;
value = "";
if (ERROR_SUCCESS == RegOpenKeyEx(HKEY_LOCAL_MACHINE, keypath, 0, KEY_QUERY_VALUE, &pathkey))
{
if (ERROR_SUCCESS == RegQueryValueEx(pathkey, valname, 0, &pathtype, NULL, &pathlen) &&
pathtype == REG_SZ && pathlen != 0)
{
// Don't include terminating null in count
TArray<wchar_t> chars(pathlen + 1, true);
res = RegQueryValueEx(pathkey, valname, 0, NULL, (LPBYTE)chars.Data(), &pathlen);
if (res == ERROR_SUCCESS) value = FString(chars.Data());
}
RegCloseKey(pathkey);
}
return value.IsNotEmpty();
}

View file

@ -70,7 +70,6 @@
#include "stats.h"
#include "v_text.h"
#include "utf8.h"
#include "gamecontrol.h"
#include "i_input.h"
#include "c_dispatch.h"
@ -80,8 +79,8 @@
#include "i_system.h"
#include "bitmap.h"
#include "cmdlib.h"
#include "i_interface.h"
extern bool batchrun;
// MACROS ------------------------------------------------------------------
#ifdef _MSC_VER
@ -94,7 +93,6 @@ extern bool batchrun;
// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
//extern void CheckCPUID(CPUInfo *cpu);
extern void LayoutMainWindow(HWND hWnd, HWND pane);
// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
@ -103,8 +101,6 @@ void DestroyCustomCursor();
// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
static void CalculateCPUSpeed();
static HCURSOR CreateCompatibleCursor(FBitmap &cursorpic, int leftofs, int topofs);
static HCURSOR CreateAlphaCursor(FBitmap &cursorpic, int leftofs, int topofs);
static HCURSOR CreateBitmapCursor(int xhot, int yhot, HBITMAP and_mask, HBITMAP color_mask);
@ -145,7 +141,6 @@ static int DefaultWad;
static HCURSOR CustomCursor;
//==========================================================================
//
// I_DetectOS
@ -171,24 +166,7 @@ void I_DetectOS(void)
{
case VER_PLATFORM_WIN32_NT:
osname = "NT";
if (info.dwMajorVersion == 5)
{
if (info.dwMinorVersion == 0)
{
osname = "2000";
}
if (info.dwMinorVersion == 1)
{
osname = "XP";
sys_ostype = 1; // legacy OS
}
else if (info.dwMinorVersion == 2)
{
osname = "Server 2003";
sys_ostype = 1; // legacy OS
}
}
else if (info.dwMajorVersion == 6)
if (info.dwMajorVersion == 6)
{
if (info.dwMinorVersion == 0)
{
@ -215,12 +193,12 @@ void I_DetectOS(void)
}
else if (info.dwMinorVersion == 4)
{
osname = (info.wProductType == VER_NT_WORKSTATION) ? "10 (beta)" : "Server 10 (beta)";
osname = (info.wProductType == VER_NT_WORKSTATION) ? "10 (beta)" : "Server 2016 (beta)";
}
}
else if (info.dwMajorVersion == 10)
{
osname = (info.wProductType == VER_NT_WORKSTATION) ? "10 (or higher)" : "Server 10 (or higher)";
osname = (info.wProductType == VER_NT_WORKSTATION) ? "10 (or higher)" : "Server 2016 (or higher)";
sys_ostype = 3; // modern OS
}
break;
@ -292,20 +270,6 @@ void CalculateCPUSpeed()
if (!batchrun) Printf ("CPU speed: %.0f MHz\n", 0.001 / PerfToMillisec);
}
//==========================================================================
//
// I_Init
//
//==========================================================================
void I_Init()
{
//CheckCPUID(&CPU);
CalculateCPUSpeed();
//DumpCPUInfo(&CPU);
}
//==========================================================================
//
// I_PrintStr
@ -394,6 +358,31 @@ static void DoPrintStr(const char *cpt, HWND edit, HANDLE StdOut)
{
// Change the color of future text added to the control.
PalEntry color = V_LogColorFromColorRange(range);
if (StdOut != NULL && FancyStdOut)
{
// Unfortunately, we are pretty limited here: There are only
// eight basic colors, and each comes in a dark and a bright
// variety.
float h, s, v, r, g, b;
int attrib = 0;
RGBtoHSV(color.r / 255.f, color.g / 255.f, color.b / 255.f, &h, &s, &v);
if (s != 0)
{ // color
HSVtoRGB(&r, &g, &b, h, 1, 1);
if (r == 1) attrib = FOREGROUND_RED;
if (g == 1) attrib |= FOREGROUND_GREEN;
if (b == 1) attrib |= FOREGROUND_BLUE;
if (v > 0.6) attrib |= FOREGROUND_INTENSITY;
}
else
{ // gray
if (v < 0.33) attrib = FOREGROUND_INTENSITY;
else if (v < 0.90) attrib = FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE;
else attrib = FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_INTENSITY;
}
SetConsoleTextAttribute(StdOut, (WORD)attrib);
}
if (edit != NULL)
{
// GDI uses BGR colors, but color is RGB, so swap the R and the B.
@ -538,8 +527,8 @@ BOOL CALLBACK IWADBoxCallback(HWND hDlg, UINT message, WPARAM wParam, LPARAM lPa
// [SP] This is our's
SendDlgItemMessage( hDlg, IDC_WELCOME_NOAUTOLOAD, BM_SETCHECK, disableautoload ? BST_CHECKED : BST_UNCHECKED, 0 );
//SendDlgItemMessage( hDlg, IDC_WELCOME_LIGHTS, BM_SETCHECK, autoloadlights ? BST_CHECKED : BST_UNCHECKED, 0 );
//SendDlgItemMessage( hDlg, IDC_WELCOME_BRIGHTMAPS, BM_SETCHECK, autoloadbrightmaps ? BST_CHECKED : BST_UNCHECKED, 0 );
SendDlgItemMessage( hDlg, IDC_WELCOME_LIGHTS, BM_SETCHECK, autoloadlights ? BST_CHECKED : BST_UNCHECKED, 0 );
SendDlgItemMessage( hDlg, IDC_WELCOME_BRIGHTMAPS, BM_SETCHECK, autoloadbrightmaps ? BST_CHECKED : BST_UNCHECKED, 0 );
// Set up our version string.
sprintf(szString, "Version %s.", GetVersionString());
@ -592,8 +581,8 @@ BOOL CALLBACK IWADBoxCallback(HWND hDlg, UINT message, WPARAM wParam, LPARAM lPa
// [SP] This is our's.
disableautoload = SendDlgItemMessage( hDlg, IDC_WELCOME_NOAUTOLOAD, BM_GETCHECK, 0, 0 ) == BST_CHECKED;
//autoloadlights = SendDlgItemMessage( hDlg, IDC_WELCOME_LIGHTS, BM_GETCHECK, 0, 0 ) == BST_CHECKED;
//autoloadbrightmaps = SendDlgItemMessage( hDlg, IDC_WELCOME_BRIGHTMAPS, BM_GETCHECK, 0, 0 ) == BST_CHECKED;
autoloadlights = SendDlgItemMessage( hDlg, IDC_WELCOME_LIGHTS, BM_GETCHECK, 0, 0 ) == BST_CHECKED;
autoloadbrightmaps = SendDlgItemMessage( hDlg, IDC_WELCOME_BRIGHTMAPS, BM_GETCHECK, 0, 0 ) == BST_CHECKED;
ctrl = GetDlgItem (hDlg, IDC_IWADLIST);
EndDialog(hDlg, SendMessage (ctrl, LB_GETCURSEL, 0, 0));
}
@ -650,7 +639,7 @@ bool I_SetCursor(FGameTexture *cursorpic)
{
HCURSOR cursor;
if (cursorpic != NULL)
if (cursorpic != NULL && cursorpic->isValid())
{
auto image = cursorpic->GetTexture()->GetBgraBitmap(nullptr);
// Must be no larger than 32x32. (is this still necessary?
@ -659,8 +648,8 @@ bool I_SetCursor(FGameTexture *cursorpic)
return false;
}
// Fixme: This should get a raw image, not a texture. (Once raw images get implemented.)
int lo = cursorpic->GetTexelLeftOffset(0);
int to = cursorpic->GetTexelTopOffset(0);
int lo = cursorpic->GetTexelLeftOffset();
int to = cursorpic->GetTexelTopOffset();
cursor = CreateAlphaCursor(image, lo, to);
if (cursor == NULL)
@ -1089,35 +1078,3 @@ void I_SetThreadNumaNode(std::thread &thread, int numaNode)
SetThreadAffinityMask(handle, (DWORD_PTR)numaNodes[numaNode].affinityMask);
}
}
//==========================================================================
//
// QueryPathKey
//
// Returns the value of a registry key into the output variable value.
//
//==========================================================================
bool I_QueryPathKey(const wchar_t* keypath, const wchar_t* valname, FString& value)
{
HKEY pathkey;
DWORD pathtype;
DWORD pathlen;
LONG res;
value = "";
if (ERROR_SUCCESS == RegOpenKeyEx(HKEY_LOCAL_MACHINE, keypath, 0, KEY_QUERY_VALUE, &pathkey))
{
if (ERROR_SUCCESS == RegQueryValueEx(pathkey, valname, 0, &pathtype, NULL, &pathlen) &&
pathtype == REG_SZ && pathlen != 0)
{
// Don't include terminating null in count
TArray<wchar_t> chars(pathlen + 1, true);
res = RegQueryValueEx(pathkey, valname, 0, NULL, (LPBYTE)chars.Data(), &pathlen);
if (res == ERROR_SUCCESS) value = FString(chars.Data());
}
RegCloseKey(pathkey);
}
return value.IsNotEmpty();
}

View file

@ -15,7 +15,7 @@ struct WadStuff;
void I_DetectOS (void);
// Called by DoomMain.
void I_Init (void);
void CalculateCPUSpeed (void);
// Return a seed value for the RNG.
unsigned int I_MakeRNGSeed();
@ -59,8 +59,6 @@ ticcmd_t *I_BaseTiccmd (void);
void I_Quit (void);
void I_Tactile (int on, int off, int total);
// Set the mouse cursor. The texture must be 32x32.
class FGameTexture;
bool I_SetCursor(FGameTexture *cursor);
@ -104,8 +102,6 @@ typedef long WLONG_PTR;
// Wrapper for GetLongPathName
FString I_GetLongPathName(const FString &shortpath);
// Directory searching routines
// Mirror WIN32_FIND_DATAA in <winbase.h>
#ifndef MAX_PATH
#define MAX_PATH 260
@ -114,7 +110,6 @@ FString I_GetLongPathName(const FString &shortpath);
#define PATH_MAX 260
#endif
int I_GetNumaNodeCount();
int I_GetNumaNodeThreadCount(int numaNode);
void I_SetThreadNumaNode(std::thread &thread, int numaNode);

View file

@ -31,8 +31,6 @@
**
*/
#ifndef NO_XINPUT
// HEADER FILES ------------------------------------------------------------
#define WIN32_LEAN_AND_MEAN
@ -45,6 +43,7 @@
#include "templates.h"
#include "gameconfigfile.h"
#include "m_argv.h"
#include "cmdlib.h"
#include "keydef.h"
// MACROS ------------------------------------------------------------------
@ -830,13 +829,3 @@ void I_StartupXInput()
}
}
#else // NO_XINPUT
#include "i_input.h"
void I_StartupXInput()
{
JoyDevices[INPUT_XInput] = NULL;
}
#endif

View file

@ -40,18 +40,21 @@
#include "resource.h"
#include "st_start.h"
#include "cmdlib.h"
#include "templates.h"
#include "i_system.h"
#include "i_input.h"
#include "hardware.h"
#include "filesystem.h"
#include "m_argv.h"
#include "engineerrors.h"
#include "s_music.h"
#include "printf.h"
#include "cmdlib.h"
#include "startupinfo.h"
#include "i_interface.h"
// MACROS ------------------------------------------------------------------
// How many ms elapse between blinking text flips. On a standard VGA
// adapter, the characters are on for 16 frames and then off for another 16.
// The number here therefore corresponds roughly to the blink rate on a
@ -109,7 +112,32 @@ CUSTOM_CVAR(Int, showendoom, 0, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
FStartupScreen *FStartupScreen::CreateInstance(int max_progress)
{
FStartupScreen *scr = NULL;
HRESULT hr;
if (!Args->CheckParm("-nostartup"))
{
if (GameStartupInfo.Type == FStartupInfo::HexenStartup)
{
scr = new FHexenStartupScreen(max_progress, hr);
}
else if (GameStartupInfo.Type == FStartupInfo::HereticStartup)
{
scr = new FHereticStartupScreen(max_progress, hr);
}
else if (GameStartupInfo.Type == FStartupInfo::StrifeStartup)
{
scr = new FStrifeStartupScreen(max_progress, hr);
}
if (scr != NULL && FAILED(hr))
{
delete scr;
scr = NULL;
}
}
if (scr == NULL)
{
scr = new FBasicStartupScreen(max_progress, true);
}
return scr;
}
@ -124,7 +152,7 @@ FStartupScreen *FStartupScreen::CreateInstance(int max_progress)
FBasicStartupScreen::FBasicStartupScreen(int max_progress, bool show_bar)
: FStartupScreen(max_progress)
{
if (false)//show_bar)
if (show_bar)
{
ProgressBar = CreateWindowEx(0, PROGRESS_CLASS,
NULL, WS_CHILD | WS_VISIBLE | WS_CLIPSIBLINGS,
@ -320,7 +348,7 @@ void FBasicStartupScreen :: NetProgress(int count)
{
char buf[16];
snprintf (buf, countof(buf), "%d/%d", NetCurPos, NetMaxPos);
mysnprintf (buf, countof(buf), "%d/%d", NetCurPos, NetMaxPos);
SetDlgItemTextA (NetStartPane, IDC_NETSTARTCOUNT, buf);
SendDlgItemMessage (NetStartPane, IDC_NETSTARTPROGRESS, PBM_SETPOS, std::min(NetCurPos, NetMaxPos), 0);
}
@ -397,6 +425,192 @@ static INT_PTR CALLBACK NetStartPaneProc (HWND hDlg, UINT msg, WPARAM wParam, LP
return FALSE;
}
//==========================================================================
//
// FGraphicalStartupScreen Constructor
//
// This doesn't really do anything. The subclass is responsible for
// creating the resources that will be freed by this class's destructor.
//
//==========================================================================
FGraphicalStartupScreen::FGraphicalStartupScreen(int max_progress)
: FBasicStartupScreen(max_progress, false)
{
}
//==========================================================================
//
// FGraphicalStartupScreen Destructor
//
//==========================================================================
FGraphicalStartupScreen::~FGraphicalStartupScreen()
{
if (StartupScreen != NULL)
{
DestroyWindow (StartupScreen);
StartupScreen = NULL;
}
if (StartupBitmap != NULL)
{
ST_Util_FreeBitmap (StartupBitmap);
StartupBitmap = NULL;
}
}
//==========================================================================
//
//
//
//==========================================================================
void FHexenStartupScreen::SetWindowSize()
{
ST_Util_SizeWindowForBitmap(1);
LayoutMainWindow(Window, NULL);
InvalidateRect(StartupScreen, NULL, TRUE);
}
//==========================================================================
//
//
//
//==========================================================================
void FHereticStartupScreen::SetWindowSize()
{
ST_Util_SizeWindowForBitmap(1);
LayoutMainWindow(Window, NULL);
InvalidateRect(StartupScreen, NULL, TRUE);
}
//==========================================================================
//
//
//
//==========================================================================
void FStrifeStartupScreen::SetWindowSize()
{
ST_Util_SizeWindowForBitmap(2);
LayoutMainWindow(Window, NULL);
InvalidateRect(StartupScreen, NULL, TRUE);
}
//==========================================================================
//
// ST_Endoom
//
// Shows an ENDOOM text screen
//
//==========================================================================
int RunEndoom()
{
if (showendoom == 0 || endoomName.Len() == 0)
{
return 0;
}
int endoom_lump = fileSystem.CheckNumForFullName (endoomName, true);
uint8_t endoom_screen[4000];
uint8_t *font;
MSG mess;
BOOL bRet;
bool blinking = false, blinkstate = false;
int i;
if (endoom_lump < 0 || fileSystem.FileLength (endoom_lump) != 4000)
{
return 0;
}
if (fileSystem.GetFileContainer(endoom_lump) == fileSystem.GetMaxIwadNum() && showendoom == 2)
{
// showendoom==2 means to show only lumps from PWADs.
return 0;
}
font = ST_Util_LoadFont (TEXT_FONT_NAME);
if (font == NULL)
{
return 0;
}
if (!ST_Util_CreateStartupWindow())
{
ST_Util_FreeFont (font);
return 0;
}
I_ShutdownGraphics ();
RestoreConView ();
S_StopMusic(true);
fileSystem.ReadFile (endoom_lump, endoom_screen);
// Draw the loading screen to a bitmap.
StartupBitmap = ST_Util_AllocTextBitmap (font);
ST_Util_DrawTextScreen (StartupBitmap, endoom_screen, font);
// Make the title banner go away.
if (GameTitleWindow != NULL)
{
DestroyWindow (GameTitleWindow);
GameTitleWindow = NULL;
}
ST_Util_SizeWindowForBitmap (1);
LayoutMainWindow (Window, NULL);
InvalidateRect (StartupScreen, NULL, TRUE);
// Does this screen need blinking?
for (i = 0; i < 80*25; ++i)
{
if (endoom_screen[1+i*2] & 0x80)
{
blinking = true;
break;
}
}
if (blinking && SetTimer (Window, 0x5A15A, BLINK_PERIOD, NULL) == 0)
{
blinking = false;
}
// Wait until any key has been pressed or a quit message has been received
for (;;)
{
bRet = GetMessage (&mess, NULL, 0, 0);
if (bRet == 0 || bRet == -1 || // bRet == 0 means we received WM_QUIT
mess.message == WM_KEYDOWN || mess.message == WM_SYSKEYDOWN || mess.message == WM_LBUTTONDOWN)
{
if (blinking)
{
KillTimer (Window, 0x5A15A);
}
ST_Util_FreeBitmap (StartupBitmap);
ST_Util_FreeFont (font);
return int(bRet == 0 ? mess.wParam : 0);
}
else if (blinking && mess.message == WM_TIMER && mess.hwnd == Window && mess.wParam == 0x5A15A)
{
ST_Util_UpdateTextBlink (StartupBitmap, endoom_screen, font, blinkstate);
blinkstate = !blinkstate;
}
TranslateMessage (&mess);
DispatchMessage (&mess);
}
}
void ST_Endoom()
{
int code = RunEndoom();
throw CExitEvent(code);
}
//==========================================================================
//
@ -419,3 +633,86 @@ bool ST_Util_CreateStartupWindow ()
return true;
}
//==========================================================================
//
// ST_Util_SizeWindowForBitmap
//
// Resizes the main window so that the startup bitmap will be drawn
// at the desired scale.
//
//==========================================================================
void ST_Util_SizeWindowForBitmap (int scale)
{
DEVMODE displaysettings;
int w, h, cx, cy, x, y;
RECT rect;
if (GameTitleWindow != NULL)
{
GetClientRect (GameTitleWindow, &rect);
}
else
{
rect.bottom = 0;
}
RECT sizerect = { 0, 0, StartupBitmap->bmiHeader.biWidth * scale,
StartupBitmap->bmiHeader.biHeight * scale + rect.bottom };
AdjustWindowRectEx(&sizerect, WS_VISIBLE|WS_OVERLAPPEDWINDOW, FALSE, WS_EX_APPWINDOW);
w = sizerect.right - sizerect.left;
h = sizerect.bottom - sizerect.top;
// Resize the window, but keep its center point the same, unless that
// puts it partially offscreen.
memset (&displaysettings, 0, sizeof(displaysettings));
displaysettings.dmSize = sizeof(displaysettings);
EnumDisplaySettings (NULL, ENUM_CURRENT_SETTINGS, &displaysettings);
GetWindowRect (Window, &rect);
cx = (rect.left + rect.right) / 2;
cy = (rect.top + rect.bottom) / 2;
x = cx - w / 2;
y = cy - h / 2;
if (x + w > (int)displaysettings.dmPelsWidth)
{
x = displaysettings.dmPelsWidth - w;
}
if (x < 0)
{
x = 0;
}
if (y + h > (int)displaysettings.dmPelsHeight)
{
y = displaysettings.dmPelsHeight - h;
}
if (y < 0)
{
y = 0;
}
MoveWindow (Window, x, y, w, h, TRUE);
}
//==========================================================================
//
// ST_Util_InvalidateRect
//
// Invalidates the portion of the window that the specified rect of the
// bitmap appears in.
//
//==========================================================================
void ST_Util_InvalidateRect (HWND hwnd, BitmapInfo *bitmap_info, int left, int top, int right, int bottom)
{
RECT rect;
GetClientRect (hwnd, &rect);
rect.left = left * rect.right / bitmap_info->bmiHeader.biWidth - 1;
rect.top = top * rect.bottom / bitmap_info->bmiHeader.biHeight - 1;
rect.right = right * rect.right / bitmap_info->bmiHeader.biWidth + 1;
rect.bottom = bottom * rect.bottom / bitmap_info->bmiHeader.biHeight + 1;
InvalidateRect (hwnd, &rect, FALSE);
}
void ST_Util_InvalidateRect(BitmapInfo* bitmap_info, int left, int top, int right, int bottom)
{
ST_Util_InvalidateRect(StartupScreen , bitmap_info, left, top, right, bottom);
}

File diff suppressed because it is too large Load diff

View file

@ -38,6 +38,7 @@
#include "gl_sysfb.h"
#include "hardware.h"
#include "x86.h"
#include "templates.h"
#include "version.h"
#include "c_console.h"
@ -46,6 +47,7 @@
#include "i_system.h"
#include "v_text.h"
#include "m_argv.h"
#include "engineerrors.h"
#include "printf.h"
#include "win32basevideo.h"
#include "cmdlib.h"
@ -167,7 +169,7 @@ static BOOL CALLBACK DumpAdaptersMonitorEnumProc(HMONITOR hMonitor, HDC, LPRECT,
{
bool primary = !!(mi.dwFlags & MONITORINFOF_PRIMARY);
snprintf(moreinfo, countof(moreinfo), " [%ldx%ld @ (%ld,%ld)]%s",
mysnprintf(moreinfo, countof(moreinfo), " [%ldx%ld @ (%ld,%ld)]%s",
mi.rcMonitor.right - mi.rcMonitor.left,
mi.rcMonitor.bottom - mi.rcMonitor.top,
mi.rcMonitor.left, mi.rcMonitor.top,

View file

@ -40,6 +40,7 @@
#include "gl_sysfb.h"
#include "hardware.h"
#include "x86.h"
#include "templates.h"
#include "version.h"
#include "c_console.h"
@ -49,6 +50,7 @@
#include "v_text.h"
#include "m_argv.h"
#include "printf.h"
#include "engineerrors.h"
#include "win32glvideo.h"
#include "gl/system/gl_framebuffer.h"
@ -407,7 +409,6 @@ bool Win32GLVideo::InitHardware(HWND Window, int multisample)
int prof = WGL_CONTEXT_CORE_PROFILE_BIT_ARB;
const char *version = Args->CheckValue("-glversion");
//prof = WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB; // At the moment the renderer still needs the compatibility profile.
for (; prof <= WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB; prof++)
{

View file

@ -662,7 +662,7 @@ bool GameInterface::CanSave()
return true;
}
void GameInterface::StartGame(FGameStartup& gs)
void GameInterface::StartGame(FNewGameStartup& gs)
{
int32_t skillsound = PISTOL_BODYHIT;

View file

@ -225,7 +225,7 @@ struct GameInterface : ::GameInterface
void MenuSound(EMenuSounds snd) override;
void MenuClosed() override;
bool CanSave() override;
void StartGame(FGameStartup& gs) override;
void StartGame(FNewGameStartup& gs) override;
FSavegameInfo GetSaveSig() override;
void DrawCenteredTextScreen(const DVector2& origin, const char* text, int position, bool bg) override;
void DrawMenuCaption(const DVector2& origin, const char* text) override;

View file

@ -924,7 +924,7 @@ void G_DrawRooms(int32_t playerNum, int32_t smoothRatio)
if (RRRA && pPlayer->drug_mode > 0)
{
while (pPlayer->drug_timer < totalclock && !(pPlayer->gm & MODE_MENU) && !ud.pause_on && !GUICapture)
while (pPlayer->drug_timer < totalclock && !(pPlayer->gm & MODE_MENU) && !ud.pause_on && !System_WantGuiCapture())
{
int aspect;
if (pPlayer->drug_stat[0] == 0)
@ -5850,7 +5850,7 @@ void G_HandleLocalKeys(void)
}
}
if (g_player[myconnectindex].ps->cheat_phase == 1 || (g_player[myconnectindex].ps->gm&(MODE_MENU|MODE_TYPE)) || GUICapture)
if (g_player[myconnectindex].ps->cheat_phase == 1 || (g_player[myconnectindex].ps->gm&(MODE_MENU|MODE_TYPE)) || System_WantGuiCapture())
return;
if (buttonMap.ButtonDown(gamefunc_See_Coop_View) && (GTFLAGS(GAMETYPE_COOPVIEW) || ud.recstat == 2))
@ -7335,7 +7335,7 @@ MAIN_LOOP_RESTART:
g_player[myconnectindex].movefifoend++;
if (((g_player[myconnectindex].ps->gm&MODE_MENU) != MODE_MENU || ud.recstat == 2 || (g_netServer || ud.multimode > 1)) &&
if (((!System_WantGuiCapture() && (g_player[myconnectindex].ps->gm&MODE_MENU) != MODE_MENU) || ud.recstat == 2 || (g_netServer || ud.multimode > 1)) &&
(g_player[myconnectindex].ps->gm&MODE_GAME))
{
G_MoveLoop();

View file

@ -1775,7 +1775,7 @@ void Net_GetInput(void)
if (numplayers > 1)
Net_GetPackets();
if (g_player[myconnectindex].movefifoend - movefifoplc >= 100 || GUICapture)
if (g_player[myconnectindex].movefifoend - movefifoplc >= 100 || System_WantGuiCapture())
return;
if (RRRA && g_player[myconnectindex].ps->on_motorcycle)

View file

@ -212,7 +212,7 @@ bool GameInterface::CanSave()
return (!CommEnabled && numplayers ==1 && !DemoMode && !InMenuLevel && !TEST(Player[myconnectindex].Flags, PF_DEAD));
}
void GameInterface::StartGame(FGameStartup& gs)
void GameInterface::StartGame(FNewGameStartup& gs)
{
PLAYERp pp = Player + screenpeek;
int handle = 0;

View file

@ -2545,7 +2545,7 @@ struct GameInterface : ::GameInterface
void MenuSound(EMenuSounds snd) override;
void MenuClosed() override;
bool CanSave() override;
void StartGame(FGameStartup& gs) override;
void StartGame(FNewGameStartup& gs) override;
FSavegameInfo GetSaveSig() override;
void DrawMenuCaption(const DVector2& origin, const char* text) override;
void DrawCenteredTextScreen(const DVector2& origin, const char* text, int position, bool bg) override;