This should allow map progression via nukebutton to work up to the 32 level limit, for all episodes.

git-svn-id: https://svn.eduke32.com/eduke32@422 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2006-12-17 03:21:55 +00:00
parent a236be837c
commit 242eb24e3e
2 changed files with 3 additions and 12 deletions

View file

@ -7452,18 +7452,9 @@ FOUNDCHEAT:
KB_FlushKeyBoardQueue();
return;
}
else if (volnume == 0)
{
if (levnume > 5)
{
ps[myconnectindex].cheat_phase = 0;
KB_FlushKeyBoardQueue();
return;
}
}
else
{
if (levnume >= MAXLEVELS)
if (levnume >= MAXLEVELS || level_file_names[volnume*MAXLEVELS+levnume] == NULL)
{
ps[myconnectindex].cheat_phase = 0;
KB_FlushKeyBoardQueue();

View file

@ -1436,7 +1436,7 @@ char checkhitswitch(short snum,long w,char switchtype)
else
{
ud.level_number++;
if ((ud.volume_number && ud.level_number > 10) || (ud.volume_number == 0 && ud.level_number > 5))
if (ud.level_number > MAXLEVELS-1)
ud.level_number = 0;
ud.m_level_number = ud.level_number;
}
@ -3244,7 +3244,7 @@ void checksectors(short snum)
else
{
ud.level_number++;
if ((ud.volume_number && ud.level_number > 10) || (ud.volume_number == 0 && ud.level_number > 5))
if (ud.level_number > MAXLEVELS-1)
ud.level_number = 0;
ud.m_level_number = ud.level_number;
}