- deleted the actor->s() calls in AI code.

This commit is contained in:
Christoph Oelckers 2021-12-22 20:30:29 +01:00
parent e123e61f99
commit 1ebdb81e13
18 changed files with 2 additions and 148 deletions

View file

@ -64,7 +64,6 @@ AISTATE beast138FEC = { kAiStateOther, 9, -1, 120, NULL, aiMoveTurn, NULL, &beas
void SlashSeqCallback(int, DBloodActor* actor) void SlashSeqCallback(int, DBloodActor* actor)
{ {
spritetype* pSprite = &actor->s();
if (!actor->ValidateTarget(__FUNCTION__)) return; if (!actor->ValidateTarget(__FUNCTION__)) return;
auto target = actor->GetTarget(); auto target = actor->GetTarget();
int dx = bcos(actor->spr.ang); int dx = bcos(actor->spr.ang);
@ -81,7 +80,6 @@ void SlashSeqCallback(int, DBloodActor* actor)
void StompSeqCallback(int, DBloodActor* actor) void StompSeqCallback(int, DBloodActor* actor)
{ {
spritetype* pSprite = &actor->s();
int dx = bcos(actor->spr.ang); int dx = bcos(actor->spr.ang);
int dy = bsin(actor->spr.ang); int dy = bsin(actor->spr.ang);
int x = actor->spr.pos.X; int x = actor->spr.pos.X;
@ -167,7 +165,6 @@ void StompSeqCallback(int, DBloodActor* actor)
static void MorphToBeast(DBloodActor* actor) static void MorphToBeast(DBloodActor* actor)
{ {
auto pSprite = &actor->s();
actHealDude(actor, dudeInfo[51].startHealth, dudeInfo[51].startHealth); actHealDude(actor, dudeInfo[51].startHealth, dudeInfo[51].startHealth);
actor->spr.type = kDudeBeast; actor->spr.type = kDudeBeast;
} }
@ -182,7 +179,6 @@ static void beastThinkSearch(DBloodActor* actor)
static void beastThinkGoto(DBloodActor* actor) static void beastThinkGoto(DBloodActor* actor)
{ {
auto pXSprite = &actor->x(); auto pXSprite = &actor->x();
auto pSprite = &actor->s();
assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax); assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type); DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
auto pSector = actor->spr.sector(); auto pSector = actor->spr.sector();
@ -205,7 +201,6 @@ static void beastThinkGoto(DBloodActor* actor)
static void beastThinkChase(DBloodActor* actor) static void beastThinkChase(DBloodActor* actor)
{ {
auto const pSprite = &actor->s();
if (actor->GetTarget() == nullptr) if (actor->GetTarget() == nullptr)
{ {
auto pSector = actor->spr.sector(); auto pSector = actor->spr.sector();
@ -339,7 +334,6 @@ static void beastThinkChase(DBloodActor* actor)
static void beastThinkSwimGoto(DBloodActor* actor) static void beastThinkSwimGoto(DBloodActor* actor)
{ {
auto pXSprite = &actor->x(); auto pXSprite = &actor->x();
auto pSprite = &actor->s();
assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax); assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type); DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
int dx = pXSprite->targetX - actor->spr.pos.X; int dx = pXSprite->targetX - actor->spr.pos.X;
@ -354,7 +348,6 @@ static void beastThinkSwimGoto(DBloodActor* actor)
static void beastThinkSwimChase(DBloodActor* actor) static void beastThinkSwimChase(DBloodActor* actor)
{ {
auto pSprite = &actor->s();
if (actor->GetTarget() == nullptr) if (actor->GetTarget() == nullptr)
{ {
aiNewState(actor, &beastSwimGoto); aiNewState(actor, &beastSwimGoto);
@ -410,7 +403,6 @@ static void beastThinkSwimChase(DBloodActor* actor)
static void beastMoveForward(DBloodActor* actor) static void beastMoveForward(DBloodActor* actor)
{ {
auto pXSprite = &actor->x(); auto pXSprite = &actor->x();
auto pSprite = &actor->s();
assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax); assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type); DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
int nAng = ((pXSprite->goalAng + 1024 - actor->spr.ang) & 2047) - 1024; int nAng = ((pXSprite->goalAng + 1024 - actor->spr.ang) & 2047) - 1024;
@ -430,7 +422,6 @@ static void beastMoveForward(DBloodActor* actor)
static void sub_628A0(DBloodActor* actor) static void sub_628A0(DBloodActor* actor)
{ {
auto pXSprite = &actor->x(); auto pXSprite = &actor->x();
auto pSprite = &actor->s();
assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax); assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type); DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
int nAng = ((pXSprite->goalAng + 1024 - actor->spr.ang) & 2047) - 1024; int nAng = ((pXSprite->goalAng + 1024 - actor->spr.ang) & 2047) - 1024;
@ -463,7 +454,6 @@ static void sub_628A0(DBloodActor* actor)
static void sub_62AE0(DBloodActor* actor) static void sub_62AE0(DBloodActor* actor)
{ {
auto pXSprite = &actor->x(); auto pXSprite = &actor->x();
auto pSprite = &actor->s();
assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax); assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type); DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
if (!actor->ValidateTarget(__FUNCTION__)) return; if (!actor->ValidateTarget(__FUNCTION__)) return;
@ -500,7 +490,6 @@ static void sub_62AE0(DBloodActor* actor)
static void sub_62D7C(DBloodActor* actor) static void sub_62D7C(DBloodActor* actor)
{ {
auto pXSprite = &actor->x(); auto pXSprite = &actor->x();
auto pSprite = &actor->s();
assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax); assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type); DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
if (!actor->ValidateTarget(__FUNCTION__)) return; if (!actor->ValidateTarget(__FUNCTION__)) return;

View file

@ -63,8 +63,6 @@ AISTATE eelDodgeDownLeft = { kAiStateMove, 0, -1, 90, NULL, eelMoveDodgeDown, NU
void eelBiteSeqCallback(int, DBloodActor* actor) void eelBiteSeqCallback(int, DBloodActor* actor)
{ {
spritetype* pSprite = &actor->s();
/* /*
* workaround for * workaround for
* pXSprite->target >= 0 in file NBlood/source/blood/src/aiboneel.cpp at line 86 * pXSprite->target >= 0 in file NBlood/source/blood/src/aiboneel.cpp at line 86
@ -92,7 +90,6 @@ void eelBiteSeqCallback(int, DBloodActor* actor)
static void eelThinkTarget(DBloodActor* actor) static void eelThinkTarget(DBloodActor* actor)
{ {
auto pXSprite = &actor->x(); auto pXSprite = &actor->x();
auto pSprite = &actor->s();
assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax); assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type); DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
DUDEEXTRA_STATS* pDudeExtraE = &actor->dudeExtra.stats; DUDEEXTRA_STATS* pDudeExtraE = &actor->dudeExtra.stats;
@ -155,7 +152,6 @@ static void eelThinkSearch(DBloodActor* actor)
static void eelThinkGoto(DBloodActor* actor) static void eelThinkGoto(DBloodActor* actor)
{ {
auto pXSprite = &actor->x(); auto pXSprite = &actor->x();
auto pSprite = &actor->s();
assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax); assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type); DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
int dx = pXSprite->targetX - actor->spr.pos.X; int dx = pXSprite->targetX - actor->spr.pos.X;
@ -170,7 +166,6 @@ static void eelThinkGoto(DBloodActor* actor)
static void eelThinkPonder(DBloodActor* actor) static void eelThinkPonder(DBloodActor* actor)
{ {
auto pSprite = &actor->s();
if (actor->GetTarget() == nullptr) if (actor->GetTarget() == nullptr)
{ {
aiNewState(actor, &eelSearch); aiNewState(actor, &eelSearch);
@ -225,7 +220,6 @@ static void eelThinkPonder(DBloodActor* actor)
static void eelMoveDodgeUp(DBloodActor* actor) static void eelMoveDodgeUp(DBloodActor* actor)
{ {
auto pXSprite = &actor->x(); auto pXSprite = &actor->x();
auto pSprite = &actor->s();
assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax); assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type); DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
int nAng = ((pXSprite->goalAng + 1024 - actor->spr.ang) & 2047) - 1024; int nAng = ((pXSprite->goalAng + 1024 - actor->spr.ang) & 2047) - 1024;
@ -250,7 +244,6 @@ static void eelMoveDodgeUp(DBloodActor* actor)
static void eelMoveDodgeDown(DBloodActor* actor) static void eelMoveDodgeDown(DBloodActor* actor)
{ {
auto pXSprite = &actor->x(); auto pXSprite = &actor->x();
auto pSprite = &actor->s();
assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax); assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type); DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
int nAng = ((pXSprite->goalAng + 1024 - actor->spr.ang) & 2047) - 1024; int nAng = ((pXSprite->goalAng + 1024 - actor->spr.ang) & 2047) - 1024;
@ -276,7 +269,6 @@ static void eelMoveDodgeDown(DBloodActor* actor)
static void eelThinkChase(DBloodActor* actor) static void eelThinkChase(DBloodActor* actor)
{ {
auto pSprite = &actor->s();
if (actor->GetTarget() == nullptr) if (actor->GetTarget() == nullptr)
{ {
aiNewState(actor, &eelGoto); aiNewState(actor, &eelGoto);
@ -333,7 +325,6 @@ static void eelThinkChase(DBloodActor* actor)
static void eelMoveForward(DBloodActor* actor) static void eelMoveForward(DBloodActor* actor)
{ {
auto pXSprite = &actor->x(); auto pXSprite = &actor->x();
auto pSprite = &actor->s();
assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax); assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type); DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
int nAng = ((pXSprite->goalAng + 1024 - actor->spr.ang) & 2047) - 1024; int nAng = ((pXSprite->goalAng + 1024 - actor->spr.ang) & 2047) - 1024;
@ -366,7 +357,6 @@ static void eelMoveForward(DBloodActor* actor)
static void eelMoveSwoop(DBloodActor* actor) static void eelMoveSwoop(DBloodActor* actor)
{ {
auto pXSprite = &actor->x(); auto pXSprite = &actor->x();
auto pSprite = &actor->s();
assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax); assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type); DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
int nAng = ((pXSprite->goalAng + 1024 - actor->spr.ang) & 2047) - 1024; int nAng = ((pXSprite->goalAng + 1024 - actor->spr.ang) & 2047) - 1024;
@ -395,7 +385,6 @@ static void eelMoveSwoop(DBloodActor* actor)
static void eelMoveAscend(DBloodActor* actor) static void eelMoveAscend(DBloodActor* actor)
{ {
auto pXSprite = &actor->x(); auto pXSprite = &actor->x();
auto pSprite = &actor->s();
assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax); assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type); DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
int nAng = ((pXSprite->goalAng + 1024 - actor->spr.ang) & 2047) - 1024; int nAng = ((pXSprite->goalAng + 1024 - actor->spr.ang) & 2047) - 1024;
@ -424,7 +413,6 @@ static void eelMoveAscend(DBloodActor* actor)
void eelMoveToCeil(DBloodActor* actor) void eelMoveToCeil(DBloodActor* actor)
{ {
auto pXSprite = &actor->x(); auto pXSprite = &actor->x();
auto pSprite = &actor->s();
int x = actor->spr.pos.X; int x = actor->spr.pos.X;
int y = actor->spr.pos.Y; int y = actor->spr.pos.Y;
int z = actor->spr.pos.Z; int z = actor->spr.pos.Z;

View file

@ -84,7 +84,6 @@ static void burnThinkSearch(DBloodActor* actor)
static void burnThinkGoto(DBloodActor* actor) static void burnThinkGoto(DBloodActor* actor)
{ {
auto pXSprite = &actor->x(); auto pXSprite = &actor->x();
auto pSprite = &actor->s();
assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax); assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type); DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
int dx = pXSprite->targetX - actor->spr.pos.X; int dx = pXSprite->targetX - actor->spr.pos.X;
@ -126,7 +125,6 @@ static void burnThinkGoto(DBloodActor* actor)
static void burnThinkChase(DBloodActor* actor) static void burnThinkChase(DBloodActor* actor)
{ {
auto pSprite = &actor->s();
if (actor->GetTarget() == nullptr) if (actor->GetTarget() == nullptr)
{ {
switch (actor->spr.type) switch (actor->spr.type)

View file

@ -59,7 +59,6 @@ AISTATE tinycaleb139698 = { kAiStateOther, 8, -1, 120, NULL, aiMoveTurn, NULL, &
void SeqAttackCallback(int, DBloodActor* actor) void SeqAttackCallback(int, DBloodActor* actor)
{ {
spritetype* pSprite = &actor->s();
int dx = bcos(actor->spr.ang); int dx = bcos(actor->spr.ang);
int dy = bsin(actor->spr.ang); int dy = bsin(actor->spr.ang);
int dz = actor->dudeSlope; int dz = actor->dudeSlope;
@ -91,7 +90,6 @@ static void calebThinkSearch(DBloodActor* actor)
static void calebThinkGoto(DBloodActor* actor) static void calebThinkGoto(DBloodActor* actor)
{ {
auto pXSprite = &actor->x(); auto pXSprite = &actor->x();
auto pSprite = &actor->s();
assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax); assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type); DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
@ -115,7 +113,6 @@ static void calebThinkGoto(DBloodActor* actor)
static void calebThinkChase(DBloodActor* actor) static void calebThinkChase(DBloodActor* actor)
{ {
auto const pSprite = &actor->s();
auto pSector = actor->spr.sector(); auto pSector = actor->spr.sector();
auto pXSector = pSector->hasX() ? &pSector->xs() : nullptr; auto pXSector = pSector->hasX() ? &pSector->xs() : nullptr;
@ -216,7 +213,6 @@ static void calebThinkChase(DBloodActor* actor)
static void calebThinkSwimGoto(DBloodActor* actor) static void calebThinkSwimGoto(DBloodActor* actor)
{ {
auto pXSprite = &actor->x(); auto pXSprite = &actor->x();
auto pSprite = &actor->s();
assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax); assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type); DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
int dx = pXSprite->targetX - actor->spr.pos.X; int dx = pXSprite->targetX - actor->spr.pos.X;
@ -231,7 +227,6 @@ static void calebThinkSwimGoto(DBloodActor* actor)
static void calebThinkSwimChase(DBloodActor* actor) static void calebThinkSwimChase(DBloodActor* actor)
{ {
auto pSprite = &actor->s();
if (actor->GetTarget() == nullptr) if (actor->GetTarget() == nullptr)
{ {
aiNewState(actor, &tinycalebSwimGoto); aiNewState(actor, &tinycalebSwimGoto);
@ -281,7 +276,6 @@ static void calebThinkSwimChase(DBloodActor* actor)
static void sub_65D04(DBloodActor* actor) static void sub_65D04(DBloodActor* actor)
{ {
auto pXSprite = &actor->x(); auto pXSprite = &actor->x();
auto pSprite = &actor->s();
assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax); assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type); DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
int nAng = ((pXSprite->goalAng + 1024 - actor->spr.ang) & 2047) - 1024; int nAng = ((pXSprite->goalAng + 1024 - actor->spr.ang) & 2047) - 1024;
@ -314,7 +308,6 @@ static void sub_65D04(DBloodActor* actor)
static void sub_65F44(DBloodActor* actor) static void sub_65F44(DBloodActor* actor)
{ {
auto pXSprite = &actor->x(); auto pXSprite = &actor->x();
auto pSprite = &actor->s();
assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax); assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type); DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
if (!actor->ValidateTarget(__FUNCTION__)) return; if (!actor->ValidateTarget(__FUNCTION__)) return;
@ -352,7 +345,6 @@ static void sub_65F44(DBloodActor* actor)
static void sub_661E0(DBloodActor* actor) static void sub_661E0(DBloodActor* actor)
{ {
auto pXSprite = &actor->x(); auto pXSprite = &actor->x();
auto pSprite = &actor->s();
assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax); assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type); DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
if (!actor->ValidateTarget(__FUNCTION__)) return; if (!actor->ValidateTarget(__FUNCTION__)) return;

View file

@ -57,10 +57,8 @@ AISTATE cerberus1398AC = { kAiStateOther, 7, -1, 120, NULL, aiMoveTurn, NULL, &c
void cerberusBiteSeqCallback(int, DBloodActor* actor) void cerberusBiteSeqCallback(int, DBloodActor* actor)
{ {
spritetype* pSprite = &actor->s();
int dx = bcos(actor->spr.ang); int dx = bcos(actor->spr.ang);
int dy = bsin(actor->spr.ang); int dy = bsin(actor->spr.ang);
///assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
if (!(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax)) { if (!(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax)) {
Printf(PRINT_HIGH, "actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax"); Printf(PRINT_HIGH, "actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax");
return; return;
@ -75,7 +73,6 @@ void cerberusBiteSeqCallback(int, DBloodActor* actor)
void cerberusBurnSeqCallback(int, DBloodActor* actor) void cerberusBurnSeqCallback(int, DBloodActor* actor)
{ {
spritetype* pSprite = &actor->s();
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type); DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
int height = pDudeInfo->eyeHeight * actor->spr.yrepeat; int height = pDudeInfo->eyeHeight * actor->spr.yrepeat;
if (!actor->ValidateTarget(__FUNCTION__)) return; if (!actor->ValidateTarget(__FUNCTION__)) return;
@ -92,8 +89,7 @@ void cerberusBurnSeqCallback(int, DBloodActor* actor)
BloodStatIterator it(kStatDude); BloodStatIterator it(kStatDude);
while (auto actor2 = it.Next()) while (auto actor2 = it.Next())
{ {
spritetype* pSprite2 = &actor2->s(); if (actor == actor2 || !(actor2->spr.flags & 8))
if (pSprite == pSprite2 || !(actor2->spr.flags & 8))
continue; continue;
int x2 = actor2->spr.pos.X; int x2 = actor2->spr.pos.X;
int y2 = actor2->spr.pos.Y; int y2 = actor2->spr.pos.Y;
@ -113,7 +109,7 @@ void cerberusBurnSeqCallback(int, DBloodActor* actor)
int tz = z + MulScale(actor->dudeSlope, nDist, 10); int tz = z + MulScale(actor->dudeSlope, nDist, 10);
int tsr = MulScale(9460, nDist, 10); int tsr = MulScale(9460, nDist, 10);
int top, bottom; int top, bottom;
GetSpriteExtents(pSprite2, &top, &bottom); GetActorExtents(actor2, &top, &bottom);
if (tz - tsr > bottom || tz + tsr < top) if (tz - tsr > bottom || tz + tsr < top)
continue; continue;
int dx = (tx - x2) >> 4; int dx = (tx - x2) >> 4;
@ -152,7 +148,6 @@ void cerberusBurnSeqCallback(int, DBloodActor* actor)
void cerberusBurnSeqCallback2(int, DBloodActor* actor) void cerberusBurnSeqCallback2(int, DBloodActor* actor)
{ {
spritetype* pSprite = &actor->s();
if (!actor->ValidateTarget(__FUNCTION__)) return; if (!actor->ValidateTarget(__FUNCTION__)) return;
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type); DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
int height = pDudeInfo->eyeHeight * actor->spr.yrepeat; int height = pDudeInfo->eyeHeight * actor->spr.yrepeat;
@ -240,8 +235,6 @@ static void cerberusThinkSearch(DBloodActor* actor)
static void cerberusThinkTarget(DBloodActor* actor) static void cerberusThinkTarget(DBloodActor* actor)
{ {
auto pXSprite = &actor->x(); auto pXSprite = &actor->x();
auto pSprite = &actor->s();
///assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
if (!(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax)) { if (!(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax)) {
Printf(PRINT_HIGH, "actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax"); Printf(PRINT_HIGH, "actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax");
return; return;
@ -302,8 +295,6 @@ static void cerberusThinkTarget(DBloodActor* actor)
static void cerberusThinkGoto(DBloodActor* actor) static void cerberusThinkGoto(DBloodActor* actor)
{ {
auto pXSprite = &actor->x(); auto pXSprite = &actor->x();
auto pSprite = &actor->s();
///assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
if (!(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax)) { if (!(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax)) {
Printf(PRINT_HIGH, "actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax"); Printf(PRINT_HIGH, "actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax");
return; return;
@ -330,7 +321,6 @@ static void cerberusThinkGoto(DBloodActor* actor)
static void cerberusThinkChase(DBloodActor* actor) static void cerberusThinkChase(DBloodActor* actor)
{ {
auto pSprite = &actor->s();
if (actor->GetTarget() == nullptr) { if (actor->GetTarget() == nullptr) {
switch (actor->spr.type) { switch (actor->spr.type) {
case kDudeCerberusTwoHead: case kDudeCerberusTwoHead:

View file

@ -74,7 +74,6 @@ AISTATE cultistSwimRecoil = { kAiStateRecoil, 5, -1, 0, NULL, NULL, NULL, &culti
void TommySeqCallback(int, DBloodActor* actor) void TommySeqCallback(int, DBloodActor* actor)
{ {
spritetype* pSprite = &actor->s();
int dx = bcos(actor->spr.ang); int dx = bcos(actor->spr.ang);
int dy = bsin(actor->spr.ang); int dy = bsin(actor->spr.ang);
int dz = actor->dudeSlope; int dz = actor->dudeSlope;
@ -87,7 +86,6 @@ void TommySeqCallback(int, DBloodActor* actor)
void TeslaSeqCallback(int, DBloodActor* actor) void TeslaSeqCallback(int, DBloodActor* actor)
{ {
spritetype* pSprite = &actor->s();
if (Chance(dword_138BB0[gGameOptions.nDifficulty])) if (Chance(dword_138BB0[gGameOptions.nDifficulty]))
{ {
int dx = bcos(actor->spr.ang); int dx = bcos(actor->spr.ang);
@ -103,7 +101,6 @@ void TeslaSeqCallback(int, DBloodActor* actor)
void ShotSeqCallback(int, DBloodActor* actor) void ShotSeqCallback(int, DBloodActor* actor)
{ {
spritetype* pSprite = &actor->s();
int dx = bcos(actor->spr.ang); int dx = bcos(actor->spr.ang);
int dy = bsin(actor->spr.ang); int dy = bsin(actor->spr.ang);
int dz = actor->dudeSlope; int dz = actor->dudeSlope;
@ -125,7 +122,6 @@ void ShotSeqCallback(int, DBloodActor* actor)
void cultThrowSeqCallback(int, DBloodActor* actor) void cultThrowSeqCallback(int, DBloodActor* actor)
{ {
spritetype* pSprite = &actor->s();
int nMissile = kThingArmedTNTStick; int nMissile = kThingArmedTNTStick;
if (gGameOptions.nDifficulty > 2) if (gGameOptions.nDifficulty > 2)
nMissile = kThingArmedTNTBundle; nMissile = kThingArmedTNTBundle;
@ -160,7 +156,6 @@ void sub_68170(int, DBloodActor* actor)
void sub_68230(int, DBloodActor* actor) void sub_68230(int, DBloodActor* actor)
{ {
spritetype* pSprite = &actor->s();
int nMissile = kThingArmedTNTStick; int nMissile = kThingArmedTNTStick;
if (gGameOptions.nDifficulty > 2) if (gGameOptions.nDifficulty > 2)
nMissile = kThingArmedTNTBundle; nMissile = kThingArmedTNTBundle;
@ -198,7 +193,6 @@ static void cultThinkSearch(DBloodActor* actor)
static void cultThinkGoto(DBloodActor* actor) static void cultThinkGoto(DBloodActor* actor)
{ {
auto pXSprite = &actor->x(); auto pXSprite = &actor->x();
auto pSprite = &actor->s();
assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax); assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type); DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
int dx = pXSprite->targetX - actor->spr.pos.X; int dx = pXSprite->targetX - actor->spr.pos.X;
@ -225,7 +219,6 @@ static void cultThinkGoto(DBloodActor* actor)
static void cultThinkChase(DBloodActor* actor) static void cultThinkChase(DBloodActor* actor)
{ {
auto pXSprite = &actor->x(); auto pXSprite = &actor->x();
auto pSprite = &actor->s();
if (actor->GetTarget() == nullptr) if (actor->GetTarget() == nullptr)
{ {
switch (pXSprite->medium) switch (pXSprite->medium)

View file

@ -77,7 +77,6 @@ static void playStatueBreakSnd(DBloodActor* actor) {
void SlashFSeqCallback(int, DBloodActor* actor) void SlashFSeqCallback(int, DBloodActor* actor)
{ {
spritetype* pSprite = &actor->s();
if (!actor->ValidateTarget(__FUNCTION__)) return; if (!actor->ValidateTarget(__FUNCTION__)) return;
auto target = actor->GetTarget(); auto target = actor->GetTarget();
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type); DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
@ -104,7 +103,6 @@ void ThrowFSeqCallback(int, DBloodActor* actor)
void BlastSSeqCallback(int, DBloodActor* actor) void BlastSSeqCallback(int, DBloodActor* actor)
{ {
XSPRITE* pXSprite = &actor->x(); XSPRITE* pXSprite = &actor->x();
spritetype* pSprite = &actor->s();
wrand(); // ??? wrand(); // ???
if (!actor->ValidateTarget(__FUNCTION__)) return; if (!actor->ValidateTarget(__FUNCTION__)) return;
auto target = actor->GetTarget(); auto target = actor->GetTarget();
@ -200,8 +198,6 @@ void ThrowSSeqCallback(int, DBloodActor* actor)
static void gargThinkTarget(DBloodActor* actor) static void gargThinkTarget(DBloodActor* actor)
{ {
auto pXSprite = &actor->x(); auto pXSprite = &actor->x();
auto pSprite = &actor->s();
///assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
if (!(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax)) { if (!(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax)) {
Printf(PRINT_HIGH, "actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax"); Printf(PRINT_HIGH, "actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax");
return; return;
@ -266,8 +262,6 @@ static void gargThinkSearch(DBloodActor* actor)
static void gargThinkGoto(DBloodActor* actor) static void gargThinkGoto(DBloodActor* actor)
{ {
auto pXSprite = &actor->x(); auto pXSprite = &actor->x();
auto pSprite = &actor->s();
///assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
if (!(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax)) { if (!(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax)) {
Printf(PRINT_HIGH, "actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax"); Printf(PRINT_HIGH, "actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax");
return; return;
@ -286,8 +280,6 @@ static void gargThinkGoto(DBloodActor* actor)
static void gargMoveDodgeUp(DBloodActor* actor) static void gargMoveDodgeUp(DBloodActor* actor)
{ {
auto pXSprite = &actor->x(); auto pXSprite = &actor->x();
auto pSprite = &actor->s();
///assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
if (!(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax)) { if (!(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax)) {
Printf(PRINT_HIGH, "actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax"); Printf(PRINT_HIGH, "actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax");
return; return;
@ -315,8 +307,6 @@ static void gargMoveDodgeUp(DBloodActor* actor)
static void gargMoveDodgeDown(DBloodActor* actor) static void gargMoveDodgeDown(DBloodActor* actor)
{ {
auto pXSprite = &actor->x(); auto pXSprite = &actor->x();
auto pSprite = &actor->s();
///assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
if (!(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax)) { if (!(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax)) {
Printf(PRINT_HIGH, "actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax"); Printf(PRINT_HIGH, "actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax");
return; return;
@ -345,7 +335,6 @@ static void gargMoveDodgeDown(DBloodActor* actor)
static void gargThinkChase(DBloodActor* actor) static void gargThinkChase(DBloodActor* actor)
{ {
auto pSprite = &actor->s();
if (actor->GetTarget() == nullptr) if (actor->GetTarget() == nullptr)
{ {
aiNewState(actor, &gargoyleFGoto); aiNewState(actor, &gargoyleFGoto);
@ -522,7 +511,6 @@ static void gargThinkChase(DBloodActor* actor)
static void entryFStatue(DBloodActor* actor) static void entryFStatue(DBloodActor* actor)
{ {
auto pSprite = &actor->s();
DUDEINFO* pDudeInfo = &dudeInfo[6]; DUDEINFO* pDudeInfo = &dudeInfo[6];
actHealDude(actor, pDudeInfo->startHealth, pDudeInfo->startHealth); actHealDude(actor, pDudeInfo->startHealth, pDudeInfo->startHealth);
actor->spr.type = kDudeGargoyleFlesh; actor->spr.type = kDudeGargoyleFlesh;
@ -530,7 +518,6 @@ static void entryFStatue(DBloodActor* actor)
static void entrySStatue(DBloodActor* actor) static void entrySStatue(DBloodActor* actor)
{ {
auto pSprite = &actor->s();
DUDEINFO* pDudeInfo = &dudeInfo[7]; DUDEINFO* pDudeInfo = &dudeInfo[7];
actHealDude(actor, pDudeInfo->startHealth, pDudeInfo->startHealth); actHealDude(actor, pDudeInfo->startHealth, pDudeInfo->startHealth);
actor->spr.type = kDudeGargoyleStone; actor->spr.type = kDudeGargoyleStone;
@ -539,8 +526,6 @@ static void entrySStatue(DBloodActor* actor)
static void gargMoveForward(DBloodActor* actor) static void gargMoveForward(DBloodActor* actor)
{ {
auto pXSprite = &actor->x(); auto pXSprite = &actor->x();
auto pSprite = &actor->s();
///assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
if (!(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax)) { if (!(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax)) {
Printf(PRINT_HIGH, "actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax"); Printf(PRINT_HIGH, "actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax");
return; return;
@ -576,8 +561,6 @@ static void gargMoveForward(DBloodActor* actor)
static void gargMoveSlow(DBloodActor* actor) static void gargMoveSlow(DBloodActor* actor)
{ {
auto pXSprite = &actor->x(); auto pXSprite = &actor->x();
auto pSprite = &actor->s();
///assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
if (!(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax)) { if (!(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax)) {
Printf(PRINT_HIGH, "actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax"); Printf(PRINT_HIGH, "actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax");
return; return;
@ -620,8 +603,6 @@ static void gargMoveSlow(DBloodActor* actor)
static void gargMoveSwoop(DBloodActor* actor) static void gargMoveSwoop(DBloodActor* actor)
{ {
auto pXSprite = &actor->x(); auto pXSprite = &actor->x();
auto pSprite = &actor->s();
///assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
if (!(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax)) { if (!(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax)) {
Printf(PRINT_HIGH, "actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax"); Printf(PRINT_HIGH, "actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax");
return; return;
@ -663,8 +644,6 @@ static void gargMoveSwoop(DBloodActor* actor)
static void gargMoveFly(DBloodActor* actor) static void gargMoveFly(DBloodActor* actor)
{ {
auto pXSprite = &actor->x(); auto pXSprite = &actor->x();
auto pSprite = &actor->s();
///assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
if (!(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax)) { if (!(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax)) {
Printf(PRINT_HIGH, "actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax"); Printf(PRINT_HIGH, "actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax");
return; return;

View file

@ -62,7 +62,6 @@ AISTATE ghostDodgeDownLeft = { kAiStateMove, 0, -1, 90, NULL, ghostMoveDodgeDown
void ghostSlashSeqCallback(int, DBloodActor* actor) void ghostSlashSeqCallback(int, DBloodActor* actor)
{ {
spritetype* pSprite = &actor->s();
if (!actor->ValidateTarget(__FUNCTION__)) return; if (!actor->ValidateTarget(__FUNCTION__)) return;
auto target = actor->GetTarget(); auto target = actor->GetTarget();
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type); DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
@ -90,7 +89,6 @@ void ghostThrowSeqCallback(int, DBloodActor* actor)
void ghostBlastSeqCallback(int, DBloodActor* actor) void ghostBlastSeqCallback(int, DBloodActor* actor)
{ {
XSPRITE* pXSprite = &actor->x(); XSPRITE* pXSprite = &actor->x();
spritetype* pSprite = &actor->s();
wrand(); // ??? wrand(); // ???
if (!actor->ValidateTarget(__FUNCTION__)) return; if (!actor->ValidateTarget(__FUNCTION__)) return;
auto target = actor->GetTarget(); auto target = actor->GetTarget();
@ -180,8 +178,6 @@ void ghostBlastSeqCallback(int, DBloodActor* actor)
static void ghostThinkTarget(DBloodActor* actor) static void ghostThinkTarget(DBloodActor* actor)
{ {
auto pXSprite = &actor->x(); auto pXSprite = &actor->x();
auto pSprite = &actor->s();
///assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
if (!(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax)) { if (!(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax)) {
Printf(PRINT_HIGH, "actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax"); Printf(PRINT_HIGH, "actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax");
return; return;
@ -245,8 +241,6 @@ static void ghostThinkSearch(DBloodActor* actor)
static void ghostThinkGoto(DBloodActor* actor) static void ghostThinkGoto(DBloodActor* actor)
{ {
auto pXSprite = &actor->x(); auto pXSprite = &actor->x();
auto pSprite = &actor->s();
///assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
if (!(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax)) { if (!(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax)) {
Printf(PRINT_HIGH, "actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax"); Printf(PRINT_HIGH, "actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax");
return; return;
@ -265,8 +259,6 @@ static void ghostThinkGoto(DBloodActor* actor)
static void ghostMoveDodgeUp(DBloodActor* actor) static void ghostMoveDodgeUp(DBloodActor* actor)
{ {
auto pXSprite = &actor->x(); auto pXSprite = &actor->x();
auto pSprite = &actor->s();
///assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
if (!(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax)) { if (!(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax)) {
Printf(PRINT_HIGH, "actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax"); Printf(PRINT_HIGH, "actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax");
return; return;
@ -294,8 +286,6 @@ static void ghostMoveDodgeUp(DBloodActor* actor)
static void ghostMoveDodgeDown(DBloodActor* actor) static void ghostMoveDodgeDown(DBloodActor* actor)
{ {
auto pXSprite = &actor->x(); auto pXSprite = &actor->x();
auto pSprite = &actor->s();
///assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
if (!(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax)) { if (!(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax)) {
Printf(PRINT_HIGH, "actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax"); Printf(PRINT_HIGH, "actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax");
return; return;
@ -325,7 +315,6 @@ static void ghostMoveDodgeDown(DBloodActor* actor)
static void ghostThinkChase(DBloodActor* actor) static void ghostThinkChase(DBloodActor* actor)
{ {
auto pXSprite = &actor->x(); auto pXSprite = &actor->x();
auto pSprite = &actor->s();
if (actor->GetTarget() == nullptr) if (actor->GetTarget() == nullptr)
{ {
aiNewState(actor, &ghostGoto); aiNewState(actor, &ghostGoto);
@ -434,8 +423,6 @@ static void ghostThinkChase(DBloodActor* actor)
static void ghostMoveForward(DBloodActor* actor) static void ghostMoveForward(DBloodActor* actor)
{ {
auto pXSprite = &actor->x(); auto pXSprite = &actor->x();
auto pSprite = &actor->s();
///assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
if (!(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax)) { if (!(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax)) {
Printf(PRINT_HIGH, "actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax"); Printf(PRINT_HIGH, "actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax");
return; return;
@ -471,8 +458,6 @@ static void ghostMoveForward(DBloodActor* actor)
static void ghostMoveSlow(DBloodActor* actor) static void ghostMoveSlow(DBloodActor* actor)
{ {
auto pXSprite = &actor->x(); auto pXSprite = &actor->x();
auto pSprite = &actor->s();
///assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
if (!(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax)) { if (!(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax)) {
Printf(PRINT_HIGH, "actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax"); Printf(PRINT_HIGH, "actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax");
return; return;
@ -512,8 +497,6 @@ static void ghostMoveSlow(DBloodActor* actor)
static void ghostMoveSwoop(DBloodActor* actor) static void ghostMoveSwoop(DBloodActor* actor)
{ {
auto pXSprite = &actor->x(); auto pXSprite = &actor->x();
auto pSprite = &actor->s();
///assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
if (!(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax)) { if (!(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax)) {
Printf(PRINT_HIGH, "actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax"); Printf(PRINT_HIGH, "actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax");
return; return;
@ -552,8 +535,6 @@ static void ghostMoveSwoop(DBloodActor* actor)
static void ghostMoveFly(DBloodActor* actor) static void ghostMoveFly(DBloodActor* actor)
{ {
auto pXSprite = &actor->x(); auto pXSprite = &actor->x();
auto pSprite = &actor->s();
///assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
if (!(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax)) { if (!(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax)) {
Printf(PRINT_HIGH, "actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax"); Printf(PRINT_HIGH, "actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax");
return; return;

View file

@ -59,7 +59,6 @@ AISTATE gillBeast13A170 = { kAiStateOther, 10, -1, 120, NULL, NULL, aiMoveTurn,
void GillBiteSeqCallback(int, DBloodActor* actor) void GillBiteSeqCallback(int, DBloodActor* actor)
{ {
spritetype* pSprite = &actor->s();
if (!actor->ValidateTarget(__FUNCTION__)) return; if (!actor->ValidateTarget(__FUNCTION__)) return;
auto target = actor->GetTarget(); auto target = actor->GetTarget();
int dx = bcos(actor->spr.ang); int dx = bcos(actor->spr.ang);
@ -82,7 +81,6 @@ static void gillThinkSearch(DBloodActor* actor)
static void gillThinkGoto(DBloodActor* actor) static void gillThinkGoto(DBloodActor* actor)
{ {
auto pXSprite = &actor->x(); auto pXSprite = &actor->x();
auto pSprite = &actor->s();
assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax); assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type); DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
@ -106,7 +104,6 @@ static void gillThinkGoto(DBloodActor* actor)
static void gillThinkChase(DBloodActor* actor) static void gillThinkChase(DBloodActor* actor)
{ {
auto const pSprite = &actor->s();
auto pSector = actor->spr.sector(); auto pSector = actor->spr.sector();
auto pXSector = pSector->hasX() ? &pSector->xs() : nullptr; auto pXSector = pSector->hasX() ? &pSector->xs() : nullptr;
@ -204,7 +201,6 @@ static void gillThinkChase(DBloodActor* actor)
static void gillThinkSwimGoto(DBloodActor* actor) static void gillThinkSwimGoto(DBloodActor* actor)
{ {
auto pXSprite = &actor->x(); auto pXSprite = &actor->x();
auto pSprite = &actor->s();
assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax); assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type); DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
int dx = pXSprite->targetX - actor->spr.pos.X; int dx = pXSprite->targetX - actor->spr.pos.X;
@ -219,7 +215,6 @@ static void gillThinkSwimGoto(DBloodActor* actor)
static void gillThinkSwimChase(DBloodActor* actor) static void gillThinkSwimChase(DBloodActor* actor)
{ {
auto pSprite = &actor->s();
if (actor->GetTarget() == nullptr) if (actor->GetTarget() == nullptr)
{ {
aiNewState(actor, &gillBeastSwimSearch); aiNewState(actor, &gillBeastSwimSearch);
@ -275,7 +270,6 @@ static void gillThinkSwimChase(DBloodActor* actor)
static void sub_6CB00(DBloodActor* actor) static void sub_6CB00(DBloodActor* actor)
{ {
auto pXSprite = &actor->x(); auto pXSprite = &actor->x();
auto pSprite = &actor->s();
assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax); assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type); DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
@ -309,7 +303,6 @@ static void sub_6CB00(DBloodActor* actor)
static void sub_6CD74(DBloodActor* actor) static void sub_6CD74(DBloodActor* actor)
{ {
auto pXSprite = &actor->x(); auto pXSprite = &actor->x();
auto pSprite = &actor->s();
assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax); assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type); DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
if (!actor->ValidateTarget(__FUNCTION__)) return; if (!actor->ValidateTarget(__FUNCTION__)) return;
@ -346,7 +339,6 @@ static void sub_6CD74(DBloodActor* actor)
static void sub_6D03C(DBloodActor* actor) static void sub_6D03C(DBloodActor* actor)
{ {
auto pXSprite = &actor->x(); auto pXSprite = &actor->x();
auto pSprite = &actor->s();
assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax); assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type); DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
if (!actor->ValidateTarget(__FUNCTION__)) return; if (!actor->ValidateTarget(__FUNCTION__)) return;

View file

@ -66,7 +66,6 @@ static void handThinkSearch(DBloodActor* actor)
static void handThinkGoto(DBloodActor* actor) static void handThinkGoto(DBloodActor* actor)
{ {
auto pXSprite = &actor->x(); auto pXSprite = &actor->x();
auto pSprite = &actor->s();
assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax); assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type); DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
int dx = pXSprite->targetX - actor->spr.pos.X; int dx = pXSprite->targetX - actor->spr.pos.X;
@ -81,7 +80,6 @@ static void handThinkGoto(DBloodActor* actor)
static void handThinkChase(DBloodActor* actor) static void handThinkChase(DBloodActor* actor)
{ {
auto pSprite = &actor->s();
if (actor->GetTarget() == nullptr) if (actor->GetTarget() == nullptr)
{ {
aiNewState(actor, &handGoto); aiNewState(actor, &handGoto);

View file

@ -44,10 +44,8 @@ AISTATE houndBurn = { kAiStateChase, 7, nHoundBurnClient, 60, NULL, NULL, NULL,
void houndBiteSeqCallback(int, DBloodActor* actor) void houndBiteSeqCallback(int, DBloodActor* actor)
{ {
spritetype* pSprite = &actor->s();
int dx = bcos(actor->spr.ang); int dx = bcos(actor->spr.ang);
int dy = bsin(actor->spr.ang); int dy = bsin(actor->spr.ang);
///assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
if (!(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax)) { if (!(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax)) {
Printf(PRINT_HIGH, "actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax"); Printf(PRINT_HIGH, "actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax");
return; return;
@ -66,7 +64,6 @@ void houndBiteSeqCallback(int, DBloodActor* actor)
void houndBurnSeqCallback(int, DBloodActor* actor) void houndBurnSeqCallback(int, DBloodActor* actor)
{ {
spritetype* pSprite = &actor->s();
actFireMissile(actor, 0, 0, bcos(actor->spr.ang), bsin(actor->spr.ang), 0, kMissileFlameHound); actFireMissile(actor, 0, 0, bcos(actor->spr.ang), bsin(actor->spr.ang), 0, kMissileFlameHound);
} }
@ -80,8 +77,6 @@ static void houndThinkSearch(DBloodActor* actor)
static void houndThinkGoto(DBloodActor* actor) static void houndThinkGoto(DBloodActor* actor)
{ {
auto pXSprite = &actor->x(); auto pXSprite = &actor->x();
auto pSprite = &actor->s();
///assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
if (!(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax)) { if (!(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax)) {
Printf(PRINT_HIGH, "actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax"); Printf(PRINT_HIGH, "actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax");
return; return;
@ -100,13 +95,11 @@ static void houndThinkGoto(DBloodActor* actor)
static void houndThinkChase(DBloodActor* actor) static void houndThinkChase(DBloodActor* actor)
{ {
auto pSprite = &actor->s();
if (actor->GetTarget() == nullptr) if (actor->GetTarget() == nullptr)
{ {
aiNewState(actor, &houndGoto); aiNewState(actor, &houndGoto);
return; return;
} }
///assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
if (!(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax)) { if (!(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax)) {
Printf(PRINT_HIGH, "actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax"); Printf(PRINT_HIGH, "actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax");
return; return;

View file

@ -43,7 +43,6 @@ AISTATE innocentGoto = { kAiStateMove, 6, -1, 600, NULL, aiMoveForward, innocThi
static void innocThinkSearch(DBloodActor* actor) static void innocThinkSearch(DBloodActor* actor)
{ {
auto pXSprite = &actor->x(); auto pXSprite = &actor->x();
auto pSprite = &actor->s();
aiChooseDirection(actor, pXSprite->goalAng); aiChooseDirection(actor, pXSprite->goalAng);
aiThinkTarget(actor); aiThinkTarget(actor);
} }
@ -51,7 +50,6 @@ static void innocThinkSearch(DBloodActor* actor)
static void innocThinkGoto(DBloodActor* actor) static void innocThinkGoto(DBloodActor* actor)
{ {
auto pXSprite = &actor->x(); auto pXSprite = &actor->x();
auto pSprite = &actor->s();
assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax); assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type); DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
int dx = pXSprite->targetX - actor->spr.pos.X; int dx = pXSprite->targetX - actor->spr.pos.X;
@ -67,7 +65,6 @@ static void innocThinkGoto(DBloodActor* actor)
static void innocThinkChase(DBloodActor* actor) static void innocThinkChase(DBloodActor* actor)
{ {
auto pXSprite = &actor->x(); auto pXSprite = &actor->x();
auto pSprite = &actor->s();
if (actor->GetTarget() == nullptr) if (actor->GetTarget() == nullptr)
{ {
aiNewState(actor, &innocentGoto); aiNewState(actor, &innocentGoto);

View file

@ -62,8 +62,6 @@ void sub_6FF54(int, DBloodActor* actor)
void podAttack(int, DBloodActor* actor) void podAttack(int, DBloodActor* actor)
{ {
spritetype* pSprite = &actor->s();
if (!actor->ValidateTarget(__FUNCTION__)) return; if (!actor->ValidateTarget(__FUNCTION__)) return;
auto target = actor->GetTarget(); auto target = actor->GetTarget();
@ -108,7 +106,6 @@ void podAttack(int, DBloodActor* actor)
void sub_70284(int, DBloodActor* actor) void sub_70284(int, DBloodActor* actor)
{ {
auto pSprite = &actor->s();
sfxPlay3DSound(actor, 2502, -1, 0); sfxPlay3DSound(actor, 2502, -1, 0);
int nDist, nBurn; int nDist, nBurn;
DAMAGE_TYPE dmgType; DAMAGE_TYPE dmgType;
@ -138,8 +135,6 @@ static void aiPodSearch(DBloodActor* actor)
static void aiPodMove(DBloodActor* actor) static void aiPodMove(DBloodActor* actor)
{ {
auto pXSprite = &actor->x(); auto pXSprite = &actor->x();
auto pSprite = &actor->s();
///assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
if (!(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax)) { if (!(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax)) {
Printf(PRINT_HIGH, "actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax"); Printf(PRINT_HIGH, "actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax");
return; return;
@ -168,7 +163,6 @@ static void aiPodMove(DBloodActor* actor)
static void aiPodChase(DBloodActor* actor) static void aiPodChase(DBloodActor* actor)
{ {
auto pSprite = &actor->s();
if (actor->GetTarget() == nullptr) { if (actor->GetTarget() == nullptr) {
switch (actor->spr.type) { switch (actor->spr.type) {
case kDudePodGreen: case kDudePodGreen:
@ -182,7 +176,6 @@ static void aiPodChase(DBloodActor* actor)
} }
return; return;
} }
///assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
if (!(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax)) { if (!(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax)) {
Printf(PRINT_HIGH, "actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax"); Printf(PRINT_HIGH, "actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax");
return; return;

View file

@ -43,7 +43,6 @@ AISTATE ratBite = { kAiStateChase, 6, nRatBiteClient, 120, NULL, NULL, NULL, &ra
void ratBiteSeqCallback(int, DBloodActor* actor) void ratBiteSeqCallback(int, DBloodActor* actor)
{ {
spritetype* pSprite = &actor->s();
int dx = bcos(actor->spr.ang); int dx = bcos(actor->spr.ang);
int dy = bsin(actor->spr.ang); int dy = bsin(actor->spr.ang);
assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax); assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
@ -63,7 +62,6 @@ static void ratThinkSearch(DBloodActor* actor)
static void ratThinkGoto(DBloodActor* actor) static void ratThinkGoto(DBloodActor* actor)
{ {
auto pXSprite = &actor->x(); auto pXSprite = &actor->x();
auto pSprite = &actor->s();
assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax); assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type); DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
int dx = pXSprite->targetX - actor->spr.pos.X; int dx = pXSprite->targetX - actor->spr.pos.X;
@ -78,7 +76,6 @@ static void ratThinkGoto(DBloodActor* actor)
static void ratThinkChase(DBloodActor* actor) static void ratThinkChase(DBloodActor* actor)
{ {
auto pSprite = &actor->s();
if (actor->GetTarget() == nullptr) if (actor->GetTarget() == nullptr)
{ {
aiNewState(actor, &ratGoto); aiNewState(actor, &ratGoto);

View file

@ -45,7 +45,6 @@ AISTATE spidBirth = { kAiStateOther, 0, nSpidBirthClient, 60, NULL, NULL, NULL,
static void spidBlindEffect(DBloodActor* actor, int nBlind, int max) static void spidBlindEffect(DBloodActor* actor, int nBlind, int max)
{ {
spritetype* pSprite = &actor->s();
if (actor->IsPlayerActor()) if (actor->IsPlayerActor())
{ {
nBlind <<= 4; nBlind <<= 4;
@ -60,7 +59,6 @@ static void spidBlindEffect(DBloodActor* actor, int nBlind, int max)
void SpidBiteSeqCallback(int, DBloodActor* actor) void SpidBiteSeqCallback(int, DBloodActor* actor)
{ {
spritetype* pSprite = &actor->s();
int dx = bcos(actor->spr.ang); int dx = bcos(actor->spr.ang);
int dy = bsin(actor->spr.ang); int dy = bsin(actor->spr.ang);
dx += Random2(2000); dx += Random2(2000);
@ -109,7 +107,6 @@ void SpidBiteSeqCallback(int, DBloodActor* actor)
void SpidJumpSeqCallback(int, DBloodActor* actor) void SpidJumpSeqCallback(int, DBloodActor* actor)
{ {
spritetype* pSprite = &actor->s();
int dx = bcos(actor->spr.ang); int dx = bcos(actor->spr.ang);
int dy = bsin(actor->spr.ang); int dy = bsin(actor->spr.ang);
dx += Random2(200); dx += Random2(200);
@ -135,7 +132,6 @@ void SpidJumpSeqCallback(int, DBloodActor* actor)
void SpidBirthSeqCallback(int, DBloodActor* actor) void SpidBirthSeqCallback(int, DBloodActor* actor)
{ {
XSPRITE* pXSprite = &actor->x(); XSPRITE* pXSprite = &actor->x();
spritetype* pSprite = &actor->s();
assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax); assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type); DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
if (!actor->ValidateTarget(__FUNCTION__)) return; if (!actor->ValidateTarget(__FUNCTION__)) return;
@ -176,7 +172,6 @@ static void spidThinkSearch(DBloodActor* actor)
static void spidThinkGoto(DBloodActor* actor) static void spidThinkGoto(DBloodActor* actor)
{ {
auto pXSprite = &actor->x(); auto pXSprite = &actor->x();
auto pSprite = &actor->s();
assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax); assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type); DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
int dx = pXSprite->targetX - actor->spr.pos.X; int dx = pXSprite->targetX - actor->spr.pos.X;
@ -191,7 +186,6 @@ static void spidThinkGoto(DBloodActor* actor)
static void spidThinkChase(DBloodActor* actor) static void spidThinkChase(DBloodActor* actor)
{ {
auto pSprite = &actor->s();
if (actor->GetTarget() == nullptr) if (actor->GetTarget() == nullptr)
{ {
aiNewState(actor, &spidGoto); aiNewState(actor, &spidGoto);

View file

@ -58,7 +58,6 @@ void sub_71A90(int, DBloodActor* actor)
void sub_71BD4(int, DBloodActor* actor) void sub_71BD4(int, DBloodActor* actor)
{ {
spritetype* pSprite = &actor->s();
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type); DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
int height = actor->spr.yrepeat * pDudeInfo->eyeHeight; int height = actor->spr.yrepeat * pDudeInfo->eyeHeight;
if (!actor->ValidateTarget(__FUNCTION__)) return; if (!actor->ValidateTarget(__FUNCTION__)) return;
@ -126,7 +125,6 @@ void sub_71BD4(int, DBloodActor* actor)
void sub_720AC(int, DBloodActor* actor) void sub_720AC(int, DBloodActor* actor)
{ {
spritetype* pSprite = &actor->s();
if (!actor->ValidateTarget(__FUNCTION__)) return; if (!actor->ValidateTarget(__FUNCTION__)) return;
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type); DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
@ -207,8 +205,6 @@ static void sub_72580(DBloodActor* actor)
static void sub_725A4(DBloodActor* actor) static void sub_725A4(DBloodActor* actor)
{ {
auto pXSprite = &actor->x(); auto pXSprite = &actor->x();
auto pSprite = &actor->s();
///assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
if (!(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax)) { if (!(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax)) {
Printf(PRINT_HIGH, "actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax"); Printf(PRINT_HIGH, "actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax");
return; return;
@ -266,8 +262,6 @@ static void sub_725A4(DBloodActor* actor)
static void sub_72850(DBloodActor* actor) static void sub_72850(DBloodActor* actor)
{ {
auto pXSprite = &actor->x(); auto pXSprite = &actor->x();
auto pSprite = &actor->s();
///assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
if (!(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax)) { if (!(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax)) {
Printf(PRINT_HIGH, "actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax"); Printf(PRINT_HIGH, "actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax");
return; return;
@ -285,13 +279,11 @@ static void sub_72850(DBloodActor* actor)
static void sub_72934(DBloodActor* actor) static void sub_72934(DBloodActor* actor)
{ {
auto pSprite = &actor->s();
if (actor->GetTarget() == nullptr) if (actor->GetTarget() == nullptr)
{ {
aiNewState(actor, &tcherno13A9B8); aiNewState(actor, &tcherno13A9B8);
return; return;
} }
///assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
if (!(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax)) { if (!(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax)) {
Printf(PRINT_HIGH, "actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax"); Printf(PRINT_HIGH, "actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax");
return; return;

View file

@ -61,7 +61,6 @@ AISTATE zombie13AC2C = { kAiStateOther, 11, nStandClient, 0, entryEZombie, NULL,
void HackSeqCallback(int, DBloodActor* actor) void HackSeqCallback(int, DBloodActor* actor)
{ {
XSPRITE* pXSprite = &actor->x(); XSPRITE* pXSprite = &actor->x();
spritetype* pSprite = &actor->s();
if (!actor->ValidateTarget(__FUNCTION__)) return; if (!actor->ValidateTarget(__FUNCTION__)) return;
auto target = actor->GetTarget(); auto target = actor->GetTarget();
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type); DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
@ -93,7 +92,6 @@ static void zombaThinkSearch(DBloodActor* actor)
static void zombaThinkGoto(DBloodActor* actor) static void zombaThinkGoto(DBloodActor* actor)
{ {
auto pXSprite = &actor->x(); auto pXSprite = &actor->x();
auto pSprite = &actor->s();
assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax); assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type); DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
int dx = pXSprite->targetX - actor->spr.pos.X; int dx = pXSprite->targetX - actor->spr.pos.X;
@ -108,7 +106,6 @@ static void zombaThinkGoto(DBloodActor* actor)
static void zombaThinkChase(DBloodActor* actor) static void zombaThinkChase(DBloodActor* actor)
{ {
auto pSprite = &actor->s();
if (actor->GetTarget() == nullptr) if (actor->GetTarget() == nullptr)
{ {
aiNewState(actor, &zombieASearch); aiNewState(actor, &zombieASearch);
@ -159,7 +156,6 @@ static void zombaThinkChase(DBloodActor* actor)
static void zombaThinkPonder(DBloodActor* actor) static void zombaThinkPonder(DBloodActor* actor)
{ {
auto pSprite = &actor->s();
if (actor->GetTarget() == nullptr) if (actor->GetTarget() == nullptr)
{ {
aiNewState(actor, &zombieASearch); aiNewState(actor, &zombieASearch);
@ -211,7 +207,6 @@ static void zombaThinkPonder(DBloodActor* actor)
static void myThinkTarget(DBloodActor* actor) static void myThinkTarget(DBloodActor* actor)
{ {
auto pSprite = &actor->s();
assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax); assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type); DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
for (int p = connecthead; p >= 0; p = connectpoint2[p]) for (int p = connecthead; p >= 0; p = connectpoint2[p])
@ -263,7 +258,6 @@ static void myThinkSearch(DBloodActor* actor)
static void entryEZombie(DBloodActor* actor) static void entryEZombie(DBloodActor* actor)
{ {
auto pSprite = &actor->s();
actor->spr.type = kDudeZombieAxeNormal; actor->spr.type = kDudeZombieAxeNormal;
actor->spr.flags |= 1; actor->spr.flags |= 1;
} }
@ -276,7 +270,6 @@ static void entryAIdle(DBloodActor* actor)
static void entryEStand(DBloodActor* actor) static void entryEStand(DBloodActor* actor)
{ {
auto pXSprite = &actor->x(); auto pXSprite = &actor->x();
auto pSprite = &actor->s();
sfxPlay3DSound(actor, 1100, -1, 0); sfxPlay3DSound(actor, 1100, -1, 0);
actor->spr.ang = getangle(pXSprite->targetX - actor->spr.pos.X, pXSprite->targetY - actor->spr.pos.Y); actor->spr.ang = getangle(pXSprite->targetX - actor->spr.pos.X, pXSprite->targetY - actor->spr.pos.Y);
} }

View file

@ -47,7 +47,6 @@ AISTATE zombieFTeslaRecoil = { kAiStateRecoil, 4, -1, 0, NULL, NULL, NULL, &zomb
void zombfHackSeqCallback(int, DBloodActor* actor) void zombfHackSeqCallback(int, DBloodActor* actor)
{ {
spritetype* pSprite = &actor->s();
if (actor->spr.type != kDudeZombieButcher) if (actor->spr.type != kDudeZombieButcher)
return; return;
if (!actor->ValidateTarget(__FUNCTION__)) return; if (!actor->ValidateTarget(__FUNCTION__)) return;
@ -62,7 +61,6 @@ void zombfHackSeqCallback(int, DBloodActor* actor)
void PukeSeqCallback(int, DBloodActor* actor) void PukeSeqCallback(int, DBloodActor* actor)
{ {
XSPRITE* pXSprite = &actor->x(); XSPRITE* pXSprite = &actor->x();
spritetype* pSprite = &actor->s();
if (!actor->ValidateTarget(__FUNCTION__)) return; if (!actor->ValidateTarget(__FUNCTION__)) return;
auto target = actor->GetTarget(); auto target = actor->GetTarget();
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type); DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
@ -80,7 +78,6 @@ void PukeSeqCallback(int, DBloodActor* actor)
void ThrowSeqCallback(int, DBloodActor* actor) void ThrowSeqCallback(int, DBloodActor* actor)
{ {
spritetype* pSprite = &actor->s();
actFireMissile(actor, 0, -getDudeInfo(actor->spr.type)->eyeHeight, bcos(actor->spr.ang), bsin(actor->spr.ang), 0, kMissileButcherKnife); actFireMissile(actor, 0, -getDudeInfo(actor->spr.type)->eyeHeight, bcos(actor->spr.ang), bsin(actor->spr.ang), 0, kMissileButcherKnife);
} }
@ -94,7 +91,6 @@ static void zombfThinkSearch(DBloodActor* actor)
static void zombfThinkGoto(DBloodActor* actor) static void zombfThinkGoto(DBloodActor* actor)
{ {
auto pXSprite = &actor->x(); auto pXSprite = &actor->x();
auto pSprite = &actor->s();
assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax); assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type); DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
int dx = pXSprite->targetX - actor->spr.pos.X; int dx = pXSprite->targetX - actor->spr.pos.X;
@ -109,7 +105,6 @@ static void zombfThinkGoto(DBloodActor* actor)
static void zombfThinkChase(DBloodActor* actor) static void zombfThinkChase(DBloodActor* actor)
{ {
auto pSprite = &actor->s();
if (actor->GetTarget() == nullptr) if (actor->GetTarget() == nullptr)
{ {
aiNewState(actor, &zombieFGoto); aiNewState(actor, &zombieFGoto);