- scriptified the waterdrip

This commit is contained in:
Christoph Oelckers 2022-11-19 15:40:09 +01:00
parent 11acb92553
commit 15cd80cad3
13 changed files with 88 additions and 100 deletions

View file

@ -346,6 +346,10 @@ void ChangeActorSect(DCoreActor* actor, sectortype* sect, bool tail)
DCoreActor* InsertActor(PClass* type, sectortype* sector, int stat, bool tail)
{
assert(type->IsDescendantOf(RUNTIME_CLASS(DCoreActor)));
if (!type->IsDescendantOf(RUNTIME_CLASS(DCoreActor)))
{
I_Error("Tried to spawn object of non - actor class %s", type->TypeName.GetChars());
}
auto actor = static_cast<DCoreActor*>(type->CreateNew());
auto defaults = GetDefaultByType(type);

View file

@ -452,8 +452,8 @@ DEFINE_PROPERTY(clipdist, I, CoreActor)
//==========================================================================
DEFINE_PROPERTY(scalex, F, CoreActor)
{
PROP_INT_PARM(i, 0);
defaults->spr.scale.X = (i);
PROP_FLOAT_PARM(i, 0);
defaults->spr.scale.X = i;
bag.Info->ActorInfo()->DefaultFlags |= DEFF_XREPEAT;
}
@ -462,8 +462,8 @@ DEFINE_PROPERTY(scalex, F, CoreActor)
//==========================================================================
DEFINE_PROPERTY(scaley, F, CoreActor)
{
PROP_INT_PARM(i, 0);
defaults->spr.scale.Y = (i);
PROP_FLOAT_PARM(i, 0);
defaults->spr.scale.Y = i;
bag.Info->ActorInfo()->DefaultFlags |= DEFF_YREPEAT;
}

View file

@ -673,48 +673,6 @@ void detonate(DDukeActor *actor, int explosion)
//
//---------------------------------------------------------------------------
void movewaterdrip(DDukeActor *actor, int drip)
{
if (actor->temp_data[1])
{
actor->temp_data[1]--;
if (actor->temp_data[1] == 0)
actor->spr.cstat &= ~CSTAT_SPRITE_INVISIBLE;
}
else
{
makeitfall(actor);
ssp(actor, CLIPMASK0);
if(actor->vel.X > 0) actor->vel.X -= 1/8.;
if (actor->vel.Z == 0)
{
actor->spr.cstat |= CSTAT_SPRITE_INVISIBLE;
if (actor->spr.pal != 2 && (isRR() || actor->spr.hitag == 0))
S_PlayActorSound(SOMETHING_DRIPPING, actor);
auto Owner = actor->GetOwner();
if (!Owner || Owner->spr.picnum != drip)
{
deletesprite(actor);
}
else
{
actor->spr.pos.Z = actor->temp_pos.Z;
actor->backupz();
actor->temp_data[1] = 48 + (krand() & 31);
}
}
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void movedoorshock(DDukeActor* actor)
{
auto sectp = actor->sector();

View file

@ -849,11 +849,6 @@ void movestandables_d(void)
moveviewscreen(act);
}
else if (picnum == WATERDRIP)
{
movewaterdrip(act, WATERDRIP);
}
else if (picnum == DOORSHOCK)
{
movedoorshock(act);

View file

@ -732,11 +732,6 @@ void movestandables_r(void)
continue;
}
else if (picnum == WATERDRIP)
{
movewaterdrip(act, WATERDRIP);
}
else if (picnum == DOORSHOCK)
{
movedoorshock(act);

View file

@ -32,7 +32,6 @@ void movefta();
void clearcameras(int i, player_struct* p);
void RANDOMSCRAP(DDukeActor* i);
void detonate(DDukeActor* i, int explosion);
void movewaterdrip(DDukeActor* i, int drip);
void movedoorshock(DDukeActor* i);
void movetouchplate(DDukeActor* i, int plate);
void movecanwithsomething(DDukeActor* i);
@ -191,7 +190,6 @@ void spawntransporter(DDukeActor* actj, DDukeActor* acti, bool beam);
int spawnbloodpoolpart1(DDukeActor* acti);
void initfootprint(DDukeActor* actj, DDukeActor* acti);
void initshell(DDukeActor* actj, DDukeActor* acti, bool isshell);
void initwaterdrip(DDukeActor* actj, DDukeActor* acti);
int initreactor(DDukeActor* actj, DDukeActor* acti, bool isrecon);
void spawneffector(DDukeActor* actor, TArray<DDukeActor*>* actors);
int startrts(int lumpNum, int localPlayer);

View file

@ -462,38 +462,6 @@ void initshell(DDukeActor* actj, DDukeActor* act, bool isshell)
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void initwaterdrip(DDukeActor* actj, DDukeActor* actor)
{
if (actj && (actj->spr.statnum == 10 || actj->spr.statnum == 1))
{
actor->spr.shade = 32;
if (actj->spr.pal != 1)
{
actor->spr.pal = 2;
actor->spr.pos.Z -= 18;
}
else actor->spr.pos.Z -= 13;
actor->spr.angle = (ps[connecthead].pos.XY() - actor->spr.pos.XY()).Angle();
actor->vel.X = 3 - krandf(2);
ssp(actor, CLIPMASK0);
}
else if (!actj)
{
actor->spr.pos.Z += 4;
actor->temp_pos.Z = actor->spr.pos.Z;
if (!isRR()) actor->temp_data[1] = krand() & 127;
}
actor->spr.scale = DVector2(0.375, 0.375);
ChangeActorStat(actor, STAT_STANDABLE);
}
//---------------------------------------------------------------------------
//
//

View file

@ -638,10 +638,6 @@ DDukeActor* spawninit_d(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
ChangeActorStat(act, STAT_MISC);
break;
case WATERDRIP:
initwaterdrip(actj, act);
break;
case WATERDRIPSPLASH:
act->spr.scale = DVector2(0.375, 0.375);
ChangeActorStat(act, STAT_STANDABLE);

View file

@ -668,9 +668,6 @@ DDukeActor* spawninit_r(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
act->spr.scale = DVector2(0.5, 0.5);
ChangeActorStat(act, STAT_MISC);
break;
case WATERDRIP:
initwaterdrip(actj, act);
break;
case PLUG:
act->spr.lotag = 9999;

View file

@ -34,4 +34,5 @@ spawnclasses
4526 = DukeSideBolt2
4527 = DukeSideBolt3
4528 = DukeSideBolt4
660 = DukeWaterdrip
}

View file

@ -26,5 +26,6 @@ spawnclasses
1128 = DukeBolt2
1129 = DukeBolt3
1130 = DukeBolt4
239 = DukeWaterdrip
}

View file

@ -62,6 +62,7 @@ version "4.10"
#include "zscript/games/duke/actors/oozfilter.zs"
#include "zscript/games/duke/actors/trash.zs"
#include "zscript/games/duke/actors/bolt.zs"
#include "zscript/games/duke/actors/waterdrip.zs"
#include "zscript/games/blood/bloodgame.zs"
#include "zscript/games/blood/ui/menu.zs"

View file

@ -0,0 +1,74 @@
class DukeWaterDrip : DukeActor
{
default
{
ScaleX 0.375;
ScaleY 0.375;
statnum STAT_STANDABLE;
pic "WATERDRIP";
}
override void Initialize()
{
let owner = self.ownerActor;
if (owner && (owner.statnum == STAT_PLAYER || owner.statnum == STAT_ACTOR))
{
self.shade = 32;
if (owner.pal != 1)
{
self.pal = 2;
self.pos.Z -= 18;
}
else self.pos.Z -= 13;
self.angle = (Duke.GetViewPlayer().actor.pos.XY - self.pos.XY).Angle();
self.vel.X = frandom(1, 3);
self.DoMove(CLIPMASK0);
}
else if (owner == self)
{
self.pos.Z += 4;
self.temp_pos.Z = self.pos.Z;
self.temp_data[1] = random(0, 127);
}
}
override void Tick()
{
if (self.temp_data[1])
{
self.temp_data[1]--;
if (self.temp_data[1] == 0)
self.cstat &= ~CSTAT_SPRITE_INVISIBLE;
}
else
{
self.makeitfall();
self.DoMove(CLIPMASK0);
if(self.vel.X > 0) self.vel.X -= 1/8.;
if (self.vel.Z == 0)
{
self.cstat |= CSTAT_SPRITE_INVISIBLE;
if (self.pal != 2 && (self.hitag == 0 || Raze.isRR()))
self.PlayActorSound(DukeSnd.SOMETHING_DRIPPING);
if (self.ownerActor != self)
{
self.Destroy();
}
else
{
self.pos.Z = self.temp_pos.Z;
self.backuppos();
self.temp_data[1] = random(48, 79);
}
}
}
}
}