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- for radial damage the 'other' actor is always undefined.
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@ -1779,7 +1779,7 @@ void runlist_DispatchEvent(ExhumedAI* ai, int nObject, int nMessage, int nDamage
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case EMessageType::RadialDamage:
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case EMessageType::RadialDamage:
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ev.nRadialDamage = nRadialDamage;
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ev.nRadialDamage = nRadialDamage;
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ev.nDamageRadius = nDamageRadius;
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ev.nDamageRadius = nDamageRadius;
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ev.pOtherActor = &exhumedActors[nObject];
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ev.pOtherActor = nullptr; // &exhumedActors[nObject]; nObject is always 0 here, this was setting some random invalid target
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ev.pRadialActor = &exhumedActors[nRadialSpr];
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ev.pRadialActor = &exhumedActors[nRadialSpr];
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ai->RadialDamage(&ev);
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ai->RadialDamage(&ev);
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break;
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break;
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