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- Get rid of some now irrelevant comments.
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2 changed files with 0 additions and 2 deletions
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@ -20,7 +20,6 @@ struct Section
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TArray<int> lines;
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};
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// giving 25% more may be a bit high as normally this should be small numbers only.
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extern TArray<SectionLine> sectionLines;
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extern TArray<Section> Sections;
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extern TArray<TArray<int>> sectionspersector; // reverse map, mainly for the automap
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@ -72,7 +72,6 @@ FSerializer& Serialize(FSerializer& arc, const char* keyname, GameVarValue& w, G
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{
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case 0:
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{
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// pointless to handle now, fix when saving works again.
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DDukeActor* a = arc.isWriting() ? w.actor() : nullptr;
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arc("actor", a);
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if (arc.isReading()) w = GameVarValue(a);
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