Fix issue where vertical mouse aiming couldn't be enabled in the menu if in_aimmode was set to 1.

git-svn-id: https://svn.eduke32.com/eduke32@6022 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2017-01-18 22:23:36 +00:00
parent e8e34de6ef
commit 13c8ef2e93

View file

@ -763,6 +763,11 @@ static MenuLink_t MEO_MOUSESETUP_BTNS = { MENU_MOUSEBTNS, MA_Advance, };
static MenuEntry_t ME_MOUSESETUP_BTNS = MAKE_MENUENTRY( "Button assignment", &MF_Redfont, &MEF_BigOptionsRt, &MEO_MOUSESETUP_BTNS, Link );
static MenuRangeFloat_t MEO_MOUSESETUP_SENSITIVITY = MAKE_MENURANGE( &CONTROL_MouseSensitivity, &MF_Redfont, .5f, 16.f, 0.f, 32, 1 );
static MenuEntry_t ME_MOUSESETUP_SENSITIVITY = MAKE_MENUENTRY( "Sensitivity:", &MF_Redfont, &MEF_BigOptionsRt, &MEO_MOUSESETUP_SENSITIVITY, RangeFloat );
static char const *MEOSN_MOUSESETUP_AIM_TYPE [] ={ "Toggle", "Hold" };
static MenuOptionSet_t MEOS_MOUSESETUP_AIM_TYPE = MAKE_MENUOPTIONSET(MEOSN_MOUSESETUP_AIM_TYPE, NULL, 0x2);
static MenuOption_t MEO_MOUSESETUP_MOUSEAIMINGTYPE = MAKE_MENUOPTION(&MF_Redfont, &MEOS_MOUSESETUP_AIM_TYPE, &ud.mouseaiming);
static MenuEntry_t ME_MOUSESETUP_MOUSEAIMINGTYPE = MAKE_MENUENTRY("Aiming type:", &MF_Redfont, &MEF_BigOptionsRt, &MEO_MOUSESETUP_MOUSEAIMINGTYPE, Option);
static MenuOption_t MEO_MOUSESETUP_MOUSEAIMING = MAKE_MENUOPTION( &MF_Redfont, &MEOS_NoYes, &g_myAimMode );
static MenuEntry_t ME_MOUSESETUP_MOUSEAIMING = MAKE_MENUENTRY( "Vertical aiming:", &MF_Redfont, &MEF_BigOptionsRt, &MEO_MOUSESETUP_MOUSEAIMING, Option );
static MenuOption_t MEO_MOUSESETUP_INVERT = MAKE_MENUOPTION( &MF_Redfont, &MEOS_YesNo, &ud.mouseflip );
@ -776,6 +781,7 @@ static MenuEntry_t *MEL_MOUSESETUP[] = {
&ME_MOUSESETUP_SENSITIVITY,
&ME_MOUSESETUP_BTNS,
&ME_Space2,
&ME_MOUSESETUP_MOUSEAIMINGTYPE,
&ME_MOUSESETUP_MOUSEAIMING,
&ME_MOUSESETUP_INVERT,
&ME_MOUSESETUP_SMOOTH,
@ -1956,17 +1962,6 @@ static void Menu_PreDraw(MenuID_t cm, MenuEntry_t *entry, const vec2_t origin)
"Enter = Modify Delete = Clear");
break;
case MENU_MOUSESETUP:
if (entry == &ME_MOUSESETUP_MOUSEAIMING)
{
if (entry->flags & Disabled)
{
mgametextcenter(origin.x, origin.y + (167<<16), "Set mouse aim type to toggle on/off\n"
"in the Player Setup menu to enable");
}
}
break;
case MENU_MOUSEBTNS:
mgametextcenter(origin.x, origin.y + (169<<16), "Up/Down = Select Button\n"
"Enter = Modify");