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Remove useless G_MoveLoop() function
git-svn-id: https://svn.eduke32.com/eduke32@8563 1a8010ca-5511-0410-912e-c29ae57300e0 # Conflicts: # source/duke3d/src/game.cpp
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1 changed files with 2 additions and 10 deletions
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@ -99,8 +99,6 @@ static int32_t nonsharedtimer;
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int32_t ticrandomseed;
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GAME_STATIC GAME_INLINE int32_t G_MoveLoop(void);
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int32_t g_levelTextTime = 0;
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#if defined(RENDERTYPEWIN) && defined(USE_OPENGL)
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@ -5958,7 +5956,8 @@ MAIN_LOOP_RESTART:
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if (((!GUICapture && (myplayer.gm & MODE_MENU) != MODE_MENU) || ud.recstat == 2 || (g_netServer || ud.multimode > 1))
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&& (myplayer.gm & MODE_GAME))
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{
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G_MoveLoop();
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Net_GetPackets();
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G_DoMoveThings();
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}
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if (totalclock - moveClock >= (TICSPERFRAME>>1))
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@ -6029,13 +6028,6 @@ MAIN_LOOP_RESTART:
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while (1);
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}
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GAME_STATIC GAME_INLINE int32_t G_MoveLoop()
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{
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Net_GetPackets();
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return G_DoMoveThings();
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}
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int G_DoMoveThings(void)
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{
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ud.camerasprite = -1;
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