Remove useless G_MoveLoop() function

git-svn-id: https://svn.eduke32.com/eduke32@8563 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/duke3d/src/game.cpp
This commit is contained in:
terminx 2020-01-29 11:37:32 +00:00 committed by Christoph Oelckers
parent 541c71902b
commit 102c7a6293

View file

@ -99,8 +99,6 @@ static int32_t nonsharedtimer;
int32_t ticrandomseed;
GAME_STATIC GAME_INLINE int32_t G_MoveLoop(void);
int32_t g_levelTextTime = 0;
#if defined(RENDERTYPEWIN) && defined(USE_OPENGL)
@ -5958,7 +5956,8 @@ MAIN_LOOP_RESTART:
if (((!GUICapture && (myplayer.gm & MODE_MENU) != MODE_MENU) || ud.recstat == 2 || (g_netServer || ud.multimode > 1))
&& (myplayer.gm & MODE_GAME))
{
G_MoveLoop();
Net_GetPackets();
G_DoMoveThings();
}
if (totalclock - moveClock >= (TICSPERFRAME>>1))
@ -6029,13 +6028,6 @@ MAIN_LOOP_RESTART:
while (1);
}
GAME_STATIC GAME_INLINE int32_t G_MoveLoop()
{
Net_GetPackets();
return G_DoMoveThings();
}
int G_DoMoveThings(void)
{
ud.camerasprite = -1;