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- Blood: Don't use degrees in the QAV drawer until hud_drawsprite()
is uplifted.
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1 changed files with 1 additions and 1 deletions
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@ -213,7 +213,7 @@ void QAV::Draw(int ticks, int stat, int shade, int palnum, bool to3dview, double
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tileAlpha = (tileStat & RS_TRANS1) ? glblend[0].def[!!(tileStat & RS_TRANS2)].alpha : 1.f;
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}
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DrawFrame(tileX + x, tileY + y, tileZ, tileA.Degrees(), tileAlpha, thisTile->picnum, tileStat, tileShade, (palnum <= 0 ? thisTile->palnum : palnum), to3dview);
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DrawFrame(tileX + x, tileY + y, tileZ, tileA.Buildfang(), tileAlpha, thisTile->picnum, tileStat, tileShade, (palnum <= 0 ? thisTile->palnum : palnum), to3dview);
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}
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}
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}
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