raze/polymer/build/src/config.c

308 lines
10 KiB
C
Raw Normal View History

// Evil and Nasty Configuration File Reader for KenBuild
// by Jonathon Fowler
#include "compat.h"
#include "build.h"
#include "editor.h"
#include "osd.h"
#ifdef RENDERTYPEWIN
#include "winlayer.h"
#endif
#include "baselayer.h"
static long vesares[13][2] = {{320,200},{360,200},{320,240},{360,240},{320,400},
{360,400},{640,350},{640,400},{640,480},{800,600},
{1024,768},{1280,1024},{1600,1200}};
static int readconfig(BFILE *fp, const char *key, char *value, unsigned len)
{
char buf[1000], *k, *v, *eq;
int x=0;
if (len < 1) return 0;
Brewind(fp);
while (1) {
if (!Bfgets(buf, 1000, fp)) return 0;
if (buf[0] == ';') continue;
eq = Bstrchr(buf, '=');
if (!eq) continue;
k = buf;
v = eq+1;
while (*k == ' ' || *k == '\t') k++;
*(eq--) = 0;
while ((*eq == ' ' || *eq == '\t') && eq>=k) *(eq--) = 0;
if (Bstrcasecmp(k, key)) continue;
while (*v == ' ' || *k == '\t') v++;
eq = v + Bstrlen(v)-1;
while ((*eq == ' ' || *eq == '\t' || *eq == '\r' || *eq == '\n') && eq>=v) *(eq--) = 0;
value[--len] = 0;
do value[x] = v[x]; while (v[x++] != 0 && len-- > 0);
return x-1;
}
}
extern short brightness;
extern long fullscreen;
extern char option[8];
extern char keys[NUMBUILDKEYS];
extern double msens;
/*
* SETUP.DAT
* 0 = video mode (0:chained 1:vesa 2:screen buffered 3/4/5:tseng/paradise/s3 6:red-blue)
* 1 = sound (0:none)
* 2 = music (0:none)
* 3 = input (0:keyboard 1:+mouse)
* 4 = multiplayer (0:single 1-4:com 5-11:ipx)
* 5&0xf0 = com speed
* 5&0x0f = com irq
* 6&0xf0 = chained y-res
* 6&0x0f = chained x-res or vesa mode
* 7&0xf0 = sound samplerate
* 7&0x01 = sound quality
* 7&0x02 = 8/16 bit
* 7&0x04 = mono/stereo
*
* bytes 8 to 26 are key settings:
* 0 = Forward (0xc8)
* 1 = Backward (0xd0)
* 2 = Turn left (0xcb)
* 3 = Turn right (0xcd)
* 4 = Run (0x2a)
* 5 = Strafe (0x9d)
* 6 = Fire (0x1d)
* 7 = Use (0x39)
* 8 = Stand high (0x1e)
* 9 = Stand low (0x2c)
* 10 = Look up (0xd1)
* 11 = Look down (0xc9)
* 12 = Strafe left (0x33)
* 13 = Strafe right (0x34)
* 14 = 2D/3D switch (0x9c)
* 15 = View cycle (0x1c)
* 16 = 2D Zoom in (0xd)
* 17 = 2D Zoom out (0xc)
* 18 = Chat (0xf)
*/
int loadsetup(const char *fn)
{
BFILE *fp;
#define VL 32
char val[VL];
int i;
if ((fp = Bfopen(fn, "rt")) == NULL) return -1;
if (readconfig(fp, "fullscreen", val, VL) > 0) { if (Batoi(val) != 0) fullscreen = 1; else fullscreen = 0; }
if (readconfig(fp, "resolution", val, VL) > 0) {
i = Batoi(val) & 0x0f;
if ((unsigned)i<13) { xdimgame = xdim2d = vesares[i][0]; ydimgame = ydim2d = vesares[i][1]; }
}
if (readconfig(fp, "2dresolution", val, VL) > 0) {
i = Batoi(val) & 0x0f;
if ((unsigned)i<13) { xdim2d = vesares[i][0]; ydim2d = vesares[i][1]; }
}
if (readconfig(fp, "xdim2d", val, VL) > 0) xdim2d = Batoi(val);
if (readconfig(fp, "ydim2d", val, VL) > 0) ydim2d = Batoi(val);
if (readconfig(fp, "xdim3d", val, VL) > 0) xdimgame = Batoi(val);
if (readconfig(fp, "ydim3d", val, VL) > 0) ydimgame = Batoi(val);
if (readconfig(fp, "samplerate", val, VL) > 0) option[7] = (Batoi(val) & 0x0f) << 4;
if (readconfig(fp, "music", val, VL) > 0) { if (Batoi(val) != 0) option[2] = 1; else option[2] = 0; }
if (readconfig(fp, "mouse", val, VL) > 0) { if (Batoi(val) != 0) option[3] = 1; else option[3] = 0; }
if (readconfig(fp, "bpp", val, VL) > 0) bppgame = Batoi(val);
if (readconfig(fp, "renderer", val, VL) > 0) { i = Batoi(val); setrendermode(i); }
if (readconfig(fp, "brightness", val, VL) > 0) brightness = min(max(Batoi(val),0),15);
#ifdef RENDERTYPEWIN
if (readconfig(fp, "maxrefreshfreq", val, VL) > 0) maxrefreshfreq = Batoi(val);
#endif
glusetexcache = glusetexcachecompression = -1;
if (readconfig(fp, "glusetexcache", val, VL) > 0) {
if (Batoi(val) != 0) glusetexcache = 1;
else glusetexcache = 0;
}
if (readconfig(fp, "glusetexcachecompression", val, VL) > 0) {
if (Batoi(val) != 0) glusetexcachecompression = 1;
else glusetexcachecompression = 0;
}
if(glusetexcache == -1 && glusetexcachecompression == -1)
{
i=wm_ynbox("Texture caching",
"Would you like to enable the on-disk texture cache? "
"This feature may use up to 200 megabytes of disk "
"space if you have a great deal of high resolution "
"textures and skins, but textures will load exponentially "
"faster after the first time they are loaded.");
if (i) i = 'y';
if(i == 'y' || i == 'Y' )
glusetexcompr = glusetexcache = glusetexcachecompression = 1;
else glusetexcache = glusetexcachecompression = 0;
}
option[0] = 1; // vesa all the way...
option[1] = 1; // sound all the way...
option[4] = 0; // no multiplayer
option[5] = 0;
if (readconfig(fp, "keyforward", val, VL) > 0) keys[0] = Bstrtol(val, NULL, 16);
if (readconfig(fp, "keybackward", val, VL) > 0) keys[1] = Bstrtol(val, NULL, 16);
if (readconfig(fp, "keyturnleft", val, VL) > 0) keys[2] = Bstrtol(val, NULL, 16);
if (readconfig(fp, "keyturnright", val, VL) > 0) keys[3] = Bstrtol(val, NULL, 16);
if (readconfig(fp, "keyrun", val, VL) > 0) keys[4] = Bstrtol(val, NULL, 16);
if (readconfig(fp, "keystrafe", val, VL) > 0) keys[5] = Bstrtol(val, NULL, 16);
if (readconfig(fp, "keyfire", val, VL) > 0) keys[6] = Bstrtol(val, NULL, 16);
if (readconfig(fp, "keyuse", val, VL) > 0) keys[7] = Bstrtol(val, NULL, 16);
if (readconfig(fp, "keystandhigh", val, VL) > 0) keys[8] = Bstrtol(val, NULL, 16);
if (readconfig(fp, "keystandlow", val, VL) > 0) keys[9] = Bstrtol(val, NULL, 16);
if (readconfig(fp, "keylookup", val, VL) > 0) keys[10] = Bstrtol(val, NULL, 16);
if (readconfig(fp, "keylookdown", val, VL) > 0) keys[11] = Bstrtol(val, NULL, 16);
if (readconfig(fp, "keystrafeleft", val, VL) > 0) keys[12] = Bstrtol(val, NULL, 16);
if (readconfig(fp, "keystraferight", val, VL) > 0) keys[13] = Bstrtol(val, NULL, 16);
if (readconfig(fp, "key2dmode", val, VL) > 0) keys[14] = Bstrtol(val, NULL, 16);
if (readconfig(fp, "keyviewcycle", val, VL) > 0) keys[15] = Bstrtol(val, NULL, 16);
if (readconfig(fp, "key2dzoomin", val, VL) > 0) keys[16] = Bstrtol(val, NULL, 16);
if (readconfig(fp, "key2dzoomout", val, VL) > 0) keys[17] = Bstrtol(val, NULL, 16);
if (readconfig(fp, "keychat", val, VL) > 0) keys[18] = Bstrtol(val, NULL, 16);
if (readconfig(fp, "keyconsole", val, VL) > 0) { keys[19] = Bstrtol(val, NULL, 16); OSD_CaptureKey(keys[19]); }
if (readconfig(fp, "mousesensitivity", val, VL) > 0) msens = Bstrtod(val, NULL);
Bfclose(fp);
return 0;
}
int writesetup(const char *fn)
{
BFILE *fp;
fp = Bfopen(fn,"wt");
if (!fp) return -1;
Bfprintf(fp,
"; Video mode selection\n"
"; 0 - Windowed\n"
"; 1 - Fullscreen\n"
"fullscreen = %ld\n"
"\n"
"; Video resolution\n"
"xdim2d = %ld\n"
"ydim2d = %ld\n"
"xdim3d = %ld\n"
"ydim3d = %ld\n"
"\n"
"; 3D-mode colour depth\n"
"bpp = %ld\n"
"\n"
"; OpenGL mode options\n"
"glusetexcache = %ld\n"
"glusetexcachecompression = %ld\n"
"\n"
#ifdef RENDERTYPEWIN
"; Maximum OpenGL mode refresh rate (Windows only, in Hertz)\n"
"maxrefreshfreq = %d\n"
"\n"
#endif
"; 3D mode brightness setting\n"
"; 0 - lowest\n"
"; 15 - highest\n"
"brightness = %d\n"
"\n"
"; Sound sample frequency\n"
"; 0 - 6 KHz\n"
"; 1 - 8 KHz\n"
"; 2 - 11.025 KHz\n"
"; 3 - 16 KHz\n"
"; 4 - 22.05 KHz\n"
"; 5 - 32 KHz\n"
"; 6 - 44.1 KHz\n"
"samplerate = %d\n"
"\n"
"; Music playback\n"
"; 0 - Off\n"
"; 1 - On\n"
"music = %d\n"
"\n"
"; Enable mouse\n"
"; 0 - No\n"
"; 1 - Yes\n"
"mouse = %d\n"
"\n"
"; Mouse sensitivity\n"
"mousesensitivity = %g\n"
"\n"
"; Key Settings\n"
"; Here's a map of all the keyboard scan codes: NOTE: values are listed in hex!\n"
"; +---------------------------------------------------------------------------------------------+\n"
"; | 01 3B 3C 3D 3E 3F 40 41 42 43 44 57 58 46 |\n"
"; |ESC F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 SCROLL |\n"
"; | |\n"
"; |29 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E D2 C7 C9 45 B5 37 4A |\n"
"; | ` '1' '2' '3' '4' '5' '6' '7' '8' '9' '0' - = BACK INS HOME PGUP NUMLK KP/ KP* KP- |\n"
"; | |\n"
"; | 0F 10 11 12 13 14 15 16 17 18 19 1A 1B 2B D3 CF D1 47 48 49 4E |\n"
"; |TAB Q W E R T Y U I O P [ ] \\ DEL END PGDN KP7 KP8 KP9 KP+ |\n"
"; | |\n"
"; | 3A 1E 1F 20 21 22 23 24 25 26 27 28 1C 4B 4C 4D |\n"
"; |CAPS A S D F G H J K L ; ' ENTER KP4 KP5 KP6 9C |\n"
"; | KPENTER|\n"
"; | 2A 2C 2D 2E 2F 30 31 32 33 34 35 36 C8 4F 50 51 |\n"
"; |LSHIFT Z X C V B N M , . / RSHIFT UP KP1 KP2 KP3 |\n"
"; | |\n"
"; | 1D 38 39 B8 9D CB D0 CD 52 53 |\n"
"; |LCTRL LALT SPACE RALT RCTRL LEFT DOWN RIGHT KP0 KP. |\n"
"; +---------------------------------------------------------------------------------------------+\n"
"\n"
"keyforward = %X\n"
"keybackward = %X\n"
"keyturnleft = %X\n"
"keyturnright = %X\n"
"keyrun = %X\n"
"keystrafe = %X\n"
"keyfire = %X\n"
"keyuse = %X\n"
"keystandhigh = %X\n"
"keystandlow = %X\n"
"keylookup = %X\n"
"keylookdown = %X\n"
"keystrafeleft = %X\n"
"keystraferight = %X\n"
"key2dmode = %X\n"
"keyviewcycle = %X\n"
"key2dzoomin = %X\n"
"key2dzoomout = %X\n"
"keychat = %X\n"
"keyconsole = %X\n"
"\n",
fullscreen, xdim2d, ydim2d, xdimgame, ydimgame, bppgame,
glusetexcache, glusetexcachecompression,
#ifdef RENDERTYPEWIN
maxrefreshfreq,
#endif
brightness, option[7]>>4, option[2],
option[3], msens,
keys[0], keys[1], keys[2], keys[3], keys[4], keys[5],
keys[6], keys[7], keys[8], keys[9], keys[10], keys[11],
keys[12], keys[13], keys[14], keys[15], keys[16], keys[17],
keys[18], keys[19]
);
Bfclose(fp);
return 0;
}