raze/source/common/rendering/vulkan/renderer/vk_descriptorset.cpp

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/*
** Vulkan backend
** Copyright (c) 2016-2020 Magnus Norddahl
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
*/
#include "vk_descriptorset.h"
#include "vk_streambuffer.h"
#include "vk_raytrace.h"
#include "vulkan/shaders/vk_shader.h"
#include "vulkan/textures/vk_samplers.h"
#include "vulkan/textures/vk_renderbuffers.h"
#include "vulkan/textures/vk_hwtexture.h"
#include "vulkan/textures/vk_texture.h"
#include "vulkan/system/vk_builders.h"
#include "vulkan/system/vk_framebuffer.h"
#include "vulkan/system/vk_hwbuffer.h"
#include "vulkan/system/vk_commandbuffer.h"
#include "vulkan/system/vk_buffer.h"
#include "flatvertices.h"
#include "hw_viewpointuniforms.h"
#include "v_2ddrawer.h"
VkDescriptorSetManager::VkDescriptorSetManager(VulkanFrameBuffer* fb) : fb(fb)
{
CreateHWBufferSetLayout();
CreateFixedSetLayout();
CreateHWBufferPool();
CreateFixedSetPool();
}
VkDescriptorSetManager::~VkDescriptorSetManager()
{
while (!Materials.empty())
RemoveMaterial(Materials.back());
}
void VkDescriptorSetManager::Init()
{
UpdateFixedSet();
UpdateHWBufferSet();
}
void VkDescriptorSetManager::Deinit()
{
while (!Materials.empty())
RemoveMaterial(Materials.back());
}
void VkDescriptorSetManager::BeginFrame()
{
UpdateFixedSet();
UpdateHWBufferSet();
}
void VkDescriptorSetManager::UpdateHWBufferSet()
{
fb->GetCommands()->DrawDeleteList->Add(std::move(HWBufferSet));
HWBufferSet = HWBufferDescriptorPool->tryAllocate(HWBufferSetLayout.get());
if (!HWBufferSet)
{
fb->GetCommands()->WaitForCommands(false);
HWBufferSet = HWBufferDescriptorPool->allocate(HWBufferSetLayout.get());
}
WriteDescriptors()
.AddBuffer(HWBufferSet.get(), 0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, fb->GetBufferManager()->ViewpointUBO->mBuffer.get(), 0, sizeof(HWViewpointUniforms))
.AddBuffer(HWBufferSet.get(), 1, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, fb->GetBufferManager()->MatrixBuffer->UniformBuffer->mBuffer.get(), 0, sizeof(MatricesUBO))
.AddBuffer(HWBufferSet.get(), 2, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, fb->GetBufferManager()->StreamBuffer->UniformBuffer->mBuffer.get(), 0, sizeof(StreamUBO))
.AddBuffer(HWBufferSet.get(), 3, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, fb->GetBufferManager()->LightBufferSSO->mBuffer.get())
.AddBuffer(HWBufferSet.get(), 4, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, fb->GetBufferManager()->BoneBufferSSO->mBuffer.get())
.Execute(fb->device);
}
void VkDescriptorSetManager::UpdateFixedSet()
{
fb->GetCommands()->DrawDeleteList->Add(std::move(FixedSet));
FixedSet = FixedDescriptorPool->tryAllocate(FixedSetLayout.get());
if (!FixedSet)
{
fb->GetCommands()->WaitForCommands(false);
FixedSet = FixedDescriptorPool->allocate(FixedSetLayout.get());
}
WriteDescriptors update;
update.AddCombinedImageSampler(FixedSet.get(), 0, fb->GetTextureManager()->Shadowmap.View.get(), fb->GetSamplerManager()->ShadowmapSampler.get(), VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
update.AddCombinedImageSampler(FixedSet.get(), 1, fb->GetTextureManager()->Lightmap.View.get(), fb->GetSamplerManager()->LightmapSampler.get(), VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
if (fb->RaytracingEnabled())
update.AddAccelerationStructure(FixedSet.get(), 2, fb->GetRaytrace()->GetAccelStruct());
update.Execute(fb->device);
}
void VkDescriptorSetManager::ResetHWTextureSets()
{
for (auto mat : Materials)
mat->DeleteDescriptors();
auto deleteList = fb->GetCommands()->DrawDeleteList.get();
for (auto& desc : TextureDescriptorPools)
{
deleteList->Add(std::move(desc));
}
deleteList->Add(std::move(NullTextureDescriptorSet));
TextureDescriptorPools.clear();
TextureDescriptorSetsLeft = 0;
TextureDescriptorsLeft = 0;
}
VulkanDescriptorSet* VkDescriptorSetManager::GetNullTextureDescriptorSet()
{
if (!NullTextureDescriptorSet)
{
NullTextureDescriptorSet = AllocateTextureDescriptorSet(SHADER_MIN_REQUIRED_TEXTURE_LAYERS);
WriteDescriptors update;
for (int i = 0; i < SHADER_MIN_REQUIRED_TEXTURE_LAYERS; i++)
{
update.AddCombinedImageSampler(NullTextureDescriptorSet.get(), i, fb->GetTextureManager()->GetNullTextureView(), fb->GetSamplerManager()->Get(CLAMP_XY_NOMIP), VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
}
update.Execute(fb->device);
}
return NullTextureDescriptorSet.get();
}
std::unique_ptr<VulkanDescriptorSet> VkDescriptorSetManager::AllocateTextureDescriptorSet(int numLayers)
{
if (TextureDescriptorSetsLeft == 0 || TextureDescriptorsLeft < numLayers)
{
TextureDescriptorSetsLeft = 1000;
TextureDescriptorsLeft = 2000;
TextureDescriptorPools.push_back(DescriptorPoolBuilder()
.AddPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, TextureDescriptorsLeft)
.MaxSets(TextureDescriptorSetsLeft)
.DebugName("VkDescriptorSetManager.TextureDescriptorPool")
.Create(fb->device));
}
TextureDescriptorSetsLeft--;
TextureDescriptorsLeft -= numLayers;
return TextureDescriptorPools.back()->allocate(GetTextureSetLayout(numLayers));
}
VulkanDescriptorSetLayout* VkDescriptorSetManager::GetTextureSetLayout(int numLayers)
{
if (TextureSetLayouts.size() < (size_t)numLayers)
TextureSetLayouts.resize(numLayers);
auto& layout = TextureSetLayouts[numLayers - 1];
if (layout)
return layout.get();
DescriptorSetLayoutBuilder builder;
for (int i = 0; i < numLayers; i++)
{
builder.AddBinding(i, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_FRAGMENT_BIT);
}
builder.DebugName("VkDescriptorSetManager.TextureSetLayout");
layout = builder.Create(fb->device);
return layout.get();
}
void VkDescriptorSetManager::AddMaterial(VkMaterial* texture)
{
texture->it = Materials.insert(Materials.end(), texture);
}
void VkDescriptorSetManager::RemoveMaterial(VkMaterial* texture)
{
texture->DeleteDescriptors();
texture->fb = nullptr;
Materials.erase(texture->it);
}
VulkanDescriptorSet* VkDescriptorSetManager::GetInput(VkPPRenderPassSetup* passSetup, const TArray<PPTextureInput>& textures, bool bindShadowMapBuffers)
{
auto descriptors = AllocatePPDescriptorSet(passSetup->DescriptorLayout.get());
descriptors->SetDebugName("VkPostprocess.descriptors");
WriteDescriptors write;
VkImageTransition imageTransition;
for (unsigned int index = 0; index < textures.Size(); index++)
{
const PPTextureInput& input = textures[index];
VulkanSampler* sampler = fb->GetSamplerManager()->Get(input.Filter, input.Wrap);
VkTextureImage* tex = fb->GetTextureManager()->GetTexture(input.Type, input.Texture);
write.AddCombinedImageSampler(descriptors.get(), index, tex->DepthOnlyView ? tex->DepthOnlyView.get() : tex->View.get(), sampler, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
imageTransition.AddImage(tex, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, false);
}
if (bindShadowMapBuffers)
{
write.AddBuffer(descriptors.get(), LIGHTNODES_BINDINGPOINT, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, fb->GetBufferManager()->LightNodes->mBuffer.get());
write.AddBuffer(descriptors.get(), LIGHTLINES_BINDINGPOINT, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, fb->GetBufferManager()->LightLines->mBuffer.get());
write.AddBuffer(descriptors.get(), LIGHTLIST_BINDINGPOINT, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, fb->GetBufferManager()->LightList->mBuffer.get());
}
write.Execute(fb->device);
imageTransition.Execute(fb->GetCommands()->GetDrawCommands());
VulkanDescriptorSet* set = descriptors.get();
fb->GetCommands()->DrawDeleteList->Add(std::move(descriptors));
return set;
}
std::unique_ptr<VulkanDescriptorSet> VkDescriptorSetManager::AllocatePPDescriptorSet(VulkanDescriptorSetLayout* layout)
{
if (PPDescriptorPool)
{
auto descriptors = PPDescriptorPool->tryAllocate(layout);
if (descriptors)
return descriptors;
fb->GetCommands()->DrawDeleteList->Add(std::move(PPDescriptorPool));
}
PPDescriptorPool = DescriptorPoolBuilder()
.AddPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 200)
.AddPoolSize(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 4)
.MaxSets(100)
.DebugName("PPDescriptorPool")
.Create(fb->device);
return PPDescriptorPool->allocate(layout);
}
void VkDescriptorSetManager::CreateHWBufferSetLayout()
{
HWBufferSetLayout = DescriptorSetLayoutBuilder()
.AddBinding(0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1, VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT)
.AddBinding(1, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1, VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT)
.AddBinding(2, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1, VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT)
.AddBinding(3, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_FRAGMENT_BIT)
.AddBinding(4, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_VERTEX_BIT)
.DebugName("VkDescriptorSetManager.HWBufferSetLayout")
.Create(fb->device);
}
void VkDescriptorSetManager::CreateFixedSetLayout()
{
DescriptorSetLayoutBuilder builder;
builder.AddBinding(0, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_FRAGMENT_BIT);
builder.AddBinding(1, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_FRAGMENT_BIT);
if (fb->RaytracingEnabled())
builder.AddBinding(2, VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR, 1, VK_SHADER_STAGE_FRAGMENT_BIT);
builder.DebugName("VkDescriptorSetManager.FixedSetLayout");
FixedSetLayout = builder.Create(fb->device);
}
void VkDescriptorSetManager::CreateHWBufferPool()
{
HWBufferDescriptorPool = DescriptorPoolBuilder()
.AddPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 3 * maxSets)
.AddPoolSize(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 2 * maxSets)
.MaxSets(maxSets)
.DebugName("VkDescriptorSetManager.HWBufferDescriptorPool")
.Create(fb->device);
}
void VkDescriptorSetManager::CreateFixedSetPool()
{
DescriptorPoolBuilder poolbuilder;
poolbuilder.AddPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 2 * maxSets);
if (fb->RaytracingEnabled())
poolbuilder.AddPoolSize(VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR, 1 * maxSets);
poolbuilder.MaxSets(maxSets);
poolbuilder.DebugName("VkDescriptorSetManager.FixedDescriptorPool");
FixedDescriptorPool = poolbuilder.Create(fb->device);
}