raze/source/build/include/hightile.h

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#ifndef HIGHTILE_PRIV_H
#define HIGHTILE_PRIV_H
#include "palentry.h"
typedef struct {
polytintflags_t f;
PalEntry tint;
PalEntry shade;
} polytint_t;
extern polytint_t hictinting[MAXPALOOKUPS];
// replacement flags
enum
{
HICR_FORCEFILTER = 2,
};
// hictinting[].f / gloadtile_hi() and mdloadskin() <effect> arg bits
enum
{
HICTINT_GRAYSCALE = 1,
HICTINT_INVERT = 2,
HICTINT_COLORIZE = 4,
HICTINT_USEONART = 8,
HICTINT_APPLYOVERPALSWAP = 16,
HICTINT_APPLYOVERALTPAL = 32,
HICTINT_BLEND_MULTIPLY = 0<<6,
HICTINT_BLEND_SCREEN = 1<<6,
HICTINT_BLEND_OVERLAY = 2<<6,
HICTINT_BLEND_HARDLIGHT = 3<<6,
HICTINT_BLENDMASK = 64|128,
HICTINT_ALWAYSUSEART = 256,
HICTINT_PRECOMPUTED = HICTINT_COLORIZE | HICTINT_BLENDMASK,
HICTINT_ENABLE = 32768
};
#endif