2020-07-02 18:17:29 +00:00
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 1996, 2003 - 3D Realms Entertainment
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Copyright (C) 2020 - Christoph Oelckers
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This file is part of Enhanced Duke Nukem 3D version 1.5 - Atomic Edition
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Duke Nukem 3D is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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Original Source: 1996 - Todd Replogle
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Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
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*/
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//-------------------------------------------------------------------------
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#include "ns.h" // Must come before everything else!
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#include "v_font.h"
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#include "duke3d.h"
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#include "compat.h"
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#include "sbar.h"
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#include "v_draw.h"
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#include "names_rr.h"
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#include "texturemanager.h"
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BEGIN_DUKE_NS
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//==========================================================================
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//
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// very much a dummy just to access the methods.
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// The goal is to export this to a script.
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//
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//==========================================================================
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class DRedneckStatusBar : public DDukeCommonStatusBar
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{
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public:
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DRedneckStatusBar()
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{
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// optionally draw at the top of the screen.
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SetSize(tilesiz[BOTTOMSTATUSBAR].y);
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scale = 0.5;
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ammo_sprites = { -1, AMMO, SHOTGUNAMMO, BATTERYAMMO, HBOMBAMMO, HBOMBAMMO, RRTILE43, DEVISTATORAMMO, TRIPBOMBSPRITE, GROWSPRITEICON, HBOMBAMMO, -1, BOWLINGBALLSPRITE, MOTOAMMO, BOATAMMO, -1, RPG2SPRITE };
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item_icons = { 0, FIRSTAID_ICON, STEROIDS_ICON, HOLODUKE_ICON, JETPACK_ICON, HEAT_ICON, AIRTANK_ICON, BOOT_ICON };
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}
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int getinvamount(const DukePlayer_t* p)
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{
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switch (p->inven_icon)
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{
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case ICON_FIRSTAID:
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return p->inv_amount[GET_FIRSTAID];
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case ICON_STEROIDS:
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return (p->inv_amount[GET_STEROIDS] + 3) >> 2;
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case ICON_HOLODUKE:
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return p->inv_amount[GET_HOLODUKE] / 400;
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case ICON_JETPACK:
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return p->inv_amount[GET_JETPACK] / 100;
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case ICON_HEATS:
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return p->inv_amount[GET_HEATS] / 12;
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case ICON_SCUBA:
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return (p->inv_amount[GET_SCUBA] + 63) >> 6;
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case ICON_BOOTS:
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return (p->inv_amount[GET_BOOTS] / 10) >> 1;
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}
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return -1;
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}
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//==========================================================================
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//
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// Fullscreen HUD variant #1 for RR
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//
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//==========================================================================
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void FullscreenHUD1(DukePlayer_t* p, int snum)
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{
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//
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// Health
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//
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DrawGraphic(tileGetTexture(SPINNINGNUKEICON+1), 2, -2, DI_ITEM_LEFT_BOTTOM, 1, 0, 0, 10000. / 65536., 10000. / 65536.);
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FString format;
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if (!althud_flashing || p->last_extra > (max_player_health >> 2) || ((int)totalclock & 32) || (sprite[p->i].pal == 1 && p->last_extra < 2))
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{
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int s = -8;
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if (althud_flashing && p->last_extra > max_player_health)
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s += (sintable[((int)totalclock << 5) & 2047] >> 10);
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int intens = clamp(255 - 4 * s, 0, 255);
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auto pe = PalEntry(255, intens, intens, intens);
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format.Format("%d", p->last_extra);
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SBar_DrawString(this, &numberFont, format, 44, -BigFont->GetHeight() * scale - 0.5, DI_TEXT_ALIGN_CENTER, CR_UNTRANSLATED, 1, 0, 0, scale, scale);
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}
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//
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// drink
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//
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DrawGraphic(tileGetTexture(COLA), 70, -2, DI_ITEM_LEFT_BOTTOM, 1, 0, 0, 10000. / 65536., 10000. / 65536.);
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format.Format("%d", p->drink_amt);
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SBar_DrawString(this, &numberFont, format, 98, -BigFont->GetHeight() * scale - 0.5, DI_TEXT_ALIGN_CENTER, CR_UNTRANSLATED, 1, 0, 0, scale, scale);
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//
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// eat
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//
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DrawGraphic(tileGetTexture(JETPACK), 122, -2, DI_ITEM_LEFT_BOTTOM, 1, 0, 0, 20000. / 65536., 20000. / 65536.);
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format.Format("%d", p->eat);
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SBar_DrawString(this, &numberFont, format, 175, -BigFont->GetHeight() * scale - 0.5, DI_TEXT_ALIGN_CENTER, CR_UNTRANSLATED, 1, 0, 0, scale, scale);
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//
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// selected weapon
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//
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int wicon = ammo_sprites[p->curr_weapon];
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if (wicon > 0)
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{
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auto img = tileGetTexture(wicon);
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auto myscale = img && img->GetDisplayHeight() >= 50 ? 0.25 : 0.5;
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DrawGraphic(img, -50, -2, DI_ITEM_RIGHT_BOTTOM, 1, -1, -1, myscale, myscale);
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}
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int weapon = p->curr_weapon;
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if (weapon == HANDREMOTE_WEAPON) weapon = DYNAMITE_WEAPON;
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if (p->curr_weapon != KNEE_WEAPON && p->curr_weapon != SLINGBLADE_WEAPON && (!althud_flashing || (int)totalclock & 32 || p->ammo_amount[weapon] > (max_ammo_amount[weapon] / 10)))
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{
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format.Format("%d", p->ammo_amount[weapon]);
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SBar_DrawString(this, &numberFont, format, -20, -numberFont.mFont->GetHeight() * scale - 0.5, DI_TEXT_ALIGN_CENTER, CR_UNTRANSLATED, 1, 0, 0, scale, scale);
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}
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//
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// Selected inventory item
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//
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unsigned icon = p->inven_icon;
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if (icon > 0)
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{
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int x = -122;
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if (icon < ICON_MAX)
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DrawGraphic(tileGetTexture(item_icons[icon]), x, -2, DI_ITEM_LEFT_BOTTOM, 1, -1, -1, scale, scale);
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int percentv = getinvamount(p);
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if (icon <= 2) format.Format("%3d%%", percentv);
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else format.Format("%3d ", percentv);
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SBar_DrawString(this, &miniFont, format, x + 35, -miniFont.mFont->GetHeight() * scale - 0.5, DI_TEXT_ALIGN_RIGHT, CR_UNTRANSLATED, 1, 0, 0, scale, scale);
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auto text = ontext(p);
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if (text.first) SBar_DrawString(this, &miniFont, text.first, x + 35, -miniFont.mFont->GetHeight() * scale - 9.5, DI_TEXT_ALIGN_RIGHT, CR_UNTRANSLATED, 1, 0, 0, scale, scale);
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}
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if (p->keys[1]) DrawGraphic(tileGetTexture(ACCESSCARD), -29, -32, DI_ITEM_BOTTOM, 1, -1, -1, 0.5, 0.5, 0xffffffff, TRANSLATION(Translation_Remap, 0));
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if (p->keys[3]) DrawGraphic(tileGetTexture(ACCESSCARD), -24, -30, DI_ITEM_BOTTOM, 1, -1, -1, 0.5, 0.5, 0xffffffff, TRANSLATION(Translation_Remap, 23));
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if (p->keys[2]) DrawGraphic(tileGetTexture(ACCESSCARD), -19, -28, DI_ITEM_BOTTOM, 1, -1, -1, 0.5, 0.5, 0xffffffff, TRANSLATION(Translation_Remap, 21));
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}
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//==========================================================================
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//
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// Fullscreen HUD variant #2 for RR
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//
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//==========================================================================
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void FullscreenHUD2(DukePlayer_t* p)
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{
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//
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// health
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//
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DrawGraphic(tileGetTexture(HEALTHBOX), 2, -2, DI_ITEM_LEFT_BOTTOM, 1, -1, -1, scale, scale);
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int health = (sprite[p->i].pal == 1 && p->last_extra < 2) ? 1 : p->last_extra;
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FStringf format("%d", health);
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SBar_DrawString(this, &digiFont, format, 17, -digiFont.mFont->GetHeight() * scale - 7, DI_TEXT_ALIGN_CENTER, CR_UNTRANSLATED, 1, 0, 0, scale, scale);
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//
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// ammo
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//
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DrawGraphic(tileGetTexture(AMMOBOX), 41, -2, DI_ITEM_LEFT_BOTTOM, 1, -1, -1, scale, scale);
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int wp = (p->curr_weapon == HANDREMOTE_WEAPON) ? DYNAMITE_WEAPON : p->curr_weapon;
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format.Format("%d", p->ammo_amount[wp]);
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SBar_DrawString(this, &digiFont, format, 57, -digiFont.mFont->GetHeight() * scale - 7, DI_TEXT_ALIGN_CENTER, CR_UNTRANSLATED, 1, 0, 0, scale, scale);
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//
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// inventory
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//
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unsigned icon = p->inven_icon;
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if (icon > 0)
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{
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int x = 81;
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DrawGraphic(tileGetTexture(INVENTORYBOX), 77, -2, DI_ITEM_LEFT_BOTTOM, 1, -1, -1, scale, scale);
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if (icon < ICON_MAX)
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DrawGraphic(tileGetTexture(item_icons[icon]), x, -14, DI_ITEM_LEFT | DI_ITEM_VCENTER, 1, -1, -1, scale, scale);
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int percentv = getinvamount(p);
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if (icon <= 2) format.Format("%3d%%", percentv);
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else format.Format("%3d ", percentv);
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SBar_DrawString(this, &miniFont, format, x + 34, -miniFont.mFont->GetHeight() * scale - 5.5, DI_TEXT_ALIGN_RIGHT, CR_UNTRANSLATED, 1, 0, 0, scale, scale);
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}
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}
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//==========================================================================
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//
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// Fullscreen HUD drawer
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//
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//==========================================================================
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void DrawHud(int snum, int style)
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{
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auto p = g_player[snum].ps;
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BeginHUD(320, 200, 1.f, false);
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if (style == 1)
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{
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double y = -40;
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if (ud.multimode > 1)
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y -= 4;
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if (ud.multimode > 4)
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y -= 4;
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DrawInventory(p, 0, y, DI_SCREEN_CENTER_BOTTOM);
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FullscreenHUD1(p, snum);
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PrintLevelStats(scale * tilesiz[BIGALPHANUM].y + 10);
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}
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else if (style == 2)
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{
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DrawInventory(p, 56, -20, DI_SCREEN_CENTER_BOTTOM);
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FullscreenHUD2(p);
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PrintLevelStats(scale * tilesiz[HEALTHBOX].y + 4);
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}
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else
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{
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DrawInventory(p, 0, -20, DI_SCREEN_CENTER_BOTTOM);
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PrintLevelStats(2);
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}
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}
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//==========================================================================
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//
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// Status bar drawer (RR)
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//
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//==========================================================================
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void DrawWeaponBar(const DukePlayer_t* p, int top)
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{
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double sbscale = 32800. / 65536.;
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DrawGraphic(tileGetTexture(WEAPONBAR), 0, 158, DI_ITEM_OFFSETS, 1, 0, 0, sbscale, sbscale);
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FString format;
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for (int i = 0; i < 9; i++)
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{
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if ((g_gameType & GAMEFLAG_RRRA) && i == 4 && p->curr_weapon == CHICKEN_WEAPON)
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{
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DrawGraphic(tileGetTexture(AMMO_ICON + 10), 18 + i * 32, top - 6, DI_ITEM_OFFSETS, 1, 0, 0, sbscale, sbscale);
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format.Format("%d", p->ammo_amount[CHICKEN_WEAPON]);
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}
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else
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{
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if (p->gotweapon[i+1]) {
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DrawGraphic(tileGetTexture(AMMO_ICON + i), 18 + i * 32, top - 6, DI_ITEM_OFFSETS, 1, 0, 0, sbscale, sbscale);
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}
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format.Format("%d", p->ammo_amount[i+1]);
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}
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SBar_DrawString(this, &miniFont, format, 38 + i * 32, 162 - miniFont.mFont->GetHeight() * scale * 0.5, DI_TEXT_ALIGN_CENTER, CR_UNTRANSLATED, 1, 0, 0, scale, scale);
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}
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}
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//==========================================================================
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//
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// Status bar drawer (RR)
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//
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//==========================================================================
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void Statusbar(int snum)
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{
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auto p = g_player[snum].ps;
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double h = tilesiz[BOTTOMSTATUSBAR].y * scale;
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double top = 200 - h;
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BeginStatusBar(320, 200, h, true);
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DrawInventory(p, 160, 154, 0);
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if (ud.screen_size > 8)
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DrawWeaponBar(p, top);
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DrawGraphic(tileGetTexture(BOTTOMSTATUSBAR), 0, top, DI_ITEM_LEFT_TOP, 1, -1, -1, scale, scale);
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FString format;
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if (ud.multimode > 1 && (g_gametypeFlags[ud.coop] & GAMETYPE_FRAGBAR))
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{
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DrawGraphic(tileGetTexture(KILLSICON), 228, top + 8, DI_ITEM_OFFSETS, 1, 0, 0, 1, 1);
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format.Format("%d", max(p->frag - p->fraggedself, 0));
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SBar_DrawString(this, &digiFont, format, 287, top + 17, DI_TEXT_ALIGN_CENTER, CR_UNTRANSLATED, 1, 0, 0, scale, scale);
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}
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else
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{
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auto key = tileGetTexture(ACCESS_ICON);
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if (p->keys[3]) DrawGraphic(key, 140, top + 16, DI_ITEM_OFFSETS, 1, -1, -1, scale, scale, 0xffffffff, TRANSLATION(Translation_Remap, 23));
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if (p->keys[2]) DrawGraphic(key, 153, top + 16, DI_ITEM_OFFSETS, 1, -1, -1, scale, scale, 0xffffffff, TRANSLATION(Translation_Remap, 21));
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if (p->keys[1]) DrawGraphic(key, 146, top + 23, DI_ITEM_OFFSETS, 1, -1, -1, scale, scale, 0xffffffff, TRANSLATION(Translation_Remap, 0));
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}
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int num = (sprite[p->i].pal == 1 && p->last_extra < 2) ? 1 : p->last_extra;
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format.Format("%d", num);
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SBar_DrawString(this, &digiFont, format, 64, top + 17, DI_TEXT_ALIGN_CENTER, CR_UNTRANSLATED, 1, 0, 0, scale, scale);
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|
|
|
|
|
if (p->curr_weapon != KNEE_WEAPON)
|
|
|
|
{
|
|
|
|
int wep = (p->curr_weapon == HANDREMOTE_WEAPON) ? DYNAMITE_WEAPON : p->curr_weapon;
|
|
|
|
format.Format("%d", p->ammo_amount[wep]);
|
|
|
|
SBar_DrawString(this, &digiFont, format, 107, top + 17, DI_TEXT_ALIGN_CENTER, CR_UNTRANSLATED, 1, 0, 0, scale, scale);
|
|
|
|
}
|
|
|
|
|
|
|
|
int icon = p->inven_icon;
|
|
|
|
if (icon)
|
|
|
|
{
|
|
|
|
int x = 183;
|
|
|
|
if (icon < ICON_MAX)
|
|
|
|
DrawGraphic(tileGetTexture(item_icons[icon]), x, top + 20, DI_ITEM_LEFT | DI_ITEM_VCENTER, 1, -1, -1, scale, scale);
|
|
|
|
|
|
|
|
int percentv = getinvamount(p);
|
|
|
|
if (icon <= 2) format.Format("%3d%%", percentv);
|
|
|
|
else format.Format("%3d ", percentv);
|
|
|
|
SBar_DrawString(this, &miniFont, format, x + 34, top + 24, DI_TEXT_ALIGN_RIGHT, CR_UNTRANSLATED, 1, 0, 0, scale, scale);
|
|
|
|
|
|
|
|
if (p->inven_icon == ICON_SCUBA || p->inven_icon == ICON_BOOTS)
|
|
|
|
SBar_DrawString(this, &miniFont, "AUTO", x + 34, top + 14, DI_TEXT_ALIGN_RIGHT, CR_UNTRANSLATED, 1, 0, 0, scale, scale);
|
|
|
|
}
|
|
|
|
|
|
|
|
p->drunkang = ((p->drink_amt * 8) + 1647) & 2047;
|
|
|
|
if (p->drink_amt >= 100)
|
|
|
|
{
|
|
|
|
p->drink_amt = 100;
|
|
|
|
p->drunkang = 400;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Todo: These need rotation support which currently does not exist.
|
|
|
|
DrawGraphic(tileGetTexture(GUTMETER), 257, top + 24, DI_ITEM_BOTTOM, 1, -1, -1, scale, scale, 0xffffffff, 0 /*, p->drunkang * 360. / 2048 */ );
|
|
|
|
DrawGraphic(tileGetTexture(GUTMETER), 293, top + 24, DI_ITEM_BOTTOM, 1, -1, -1, scale, scale, 0xffffffff, 0 /*, p->eatang * 360. / 2048 */);
|
|
|
|
|
|
|
|
if (p->drink_amt >= 0 && p->drink_amt <= 30)
|
|
|
|
{
|
|
|
|
DrawGraphic(tileGetTexture(GUTMETER_LIGHT1), 239, top + 24, DI_ITEM_OFFSETS, 1, -1, -1, scale, scale);
|
|
|
|
}
|
|
|
|
else if (p->drink_amt >= 31 && p->drink_amt <= 65)
|
|
|
|
{
|
|
|
|
DrawGraphic(tileGetTexture(GUTMETER_LIGHT2), 248, top + 24, DI_ITEM_OFFSETS, 1, -1, -1, scale, scale);
|
|
|
|
}
|
|
|
|
else if (p->drink_amt >= 66 && p->drink_amt <= 87)
|
|
|
|
{
|
|
|
|
DrawGraphic(tileGetTexture(GUTMETER_LIGHT3), 256, top + 24, DI_ITEM_OFFSETS, 1, -1, -1, scale, scale);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
DrawGraphic(tileGetTexture(GUTMETER_LIGHT4), 265, top + 24, DI_ITEM_OFFSETS, 1, -1, -1, scale, scale);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (p->eat >= 0 && p->eat <= 30)
|
|
|
|
{
|
|
|
|
DrawGraphic(tileGetTexture(GUTMETER_LIGHT1), 276, top + 24, DI_ITEM_OFFSETS, 1, -1, -1, scale, scale);
|
|
|
|
}
|
|
|
|
else if (p->eat >= 31 && p->eat <= 65)
|
|
|
|
{
|
|
|
|
DrawGraphic(tileGetTexture(GUTMETER_LIGHT2), 285, top + 24, DI_ITEM_OFFSETS, 1, -1, -1, scale, scale);
|
|
|
|
}
|
|
|
|
else if (p->eat >= 66 && p->eat <= 87)
|
|
|
|
{
|
|
|
|
DrawGraphic(tileGetTexture(GUTMETER_LIGHT3), 294, top + 24, DI_ITEM_OFFSETS, 1, -1, -1, scale, scale);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
DrawGraphic(tileGetTexture(GUTMETER_LIGHT4), 302, top + 24, DI_ITEM_OFFSETS, 1, -1, -1, scale, scale);
|
|
|
|
}
|
2020-07-02 21:56:22 +00:00
|
|
|
PrintLevelStats(-1);
|
2020-07-02 18:17:29 +00:00
|
|
|
}
|
|
|
|
};
|
|
|
|
|
2020-07-03 08:53:35 +00:00
|
|
|
void PrintLevelName_r(double alpha);
|
|
|
|
|
2020-07-02 18:17:29 +00:00
|
|
|
void drawstatusbar_r(int snum)
|
|
|
|
{
|
|
|
|
DRedneckStatusBar dsb;
|
|
|
|
if (ud.screen_size <= 4)
|
|
|
|
{
|
|
|
|
dsb.DrawHud(snum, ud.screen_size < 4 ? 0 : ud.althud ? 1 : 2);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
dsb.Statusbar(snum);
|
|
|
|
}
|
2020-07-03 08:53:35 +00:00
|
|
|
|
|
|
|
if (ud.show_level_text && hud_showmapname && g_levelTextTime > 1 && !M_Active())
|
|
|
|
{
|
|
|
|
double alpha;
|
|
|
|
if (g_levelTextTime > 16) alpha = 1.;
|
|
|
|
else alpha = (g_levelTextTime) / 16.;
|
|
|
|
PrintLevelName_r(alpha);
|
|
|
|
}
|
|
|
|
|
2020-07-02 18:17:29 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
END_DUKE_NS
|