raze/polymer/eduke32/source/screens.c

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//-------------------------------------------------------------------------
/*
Copyright (C) 2016 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#include "duke3d.h"
#include "compat.h"
#include "screens.h"
#include "colmatch.h"
#include "input.h"
#include "anim.h"
#include "sbar.h"
#include "menus.h"
#include "osdfuncs.h"
#include "demo.h"
#ifdef __ANDROID__
#include "android.h"
#endif
#define COLOR_RED redcol
#define COLOR_WHITE whitecol
#define quotepulseshade (sintable[((uint32_t)totalclock<<5)&2047]>>11)
palette_t CrosshairColors ={ 255, 255, 255, 0 };
palette_t DefaultCrosshairColors ={ 0, 0, 0, 0 };
int32_t g_crosshairSum = 0;
// yxaspect and viewingrange just before the 'main' drawrooms call
int32_t dr_yxaspect, dr_viewingrange;
double g_moveActorsTime = 0; // in ms, smoothed
int32_t g_noLogoAnim = 0;
int32_t g_noLogo = 0;
////////// OFTEN-USED FEW-LINERS //////////
static void G_HandleEventsWhileNoInput(void)
{
I_ClearAllInput();
while (!I_CheckAllInput())
G_HandleAsync();
I_ClearAllInput();
}
static int32_t G_PlaySoundWhileNoInput(int32_t soundnum)
{
S_PlaySound(soundnum);
I_ClearAllInput();
while (S_CheckSoundPlaying(-1, soundnum))
{
G_HandleAsync();
if (I_CheckAllInput())
{
I_ClearAllInput();
return 1;
}
}
return 0;
}
//////////
void P_SetGamePalette(DukePlayer_t *player, uint32_t palid, int32_t set)
{
if (palid >= MAXBASEPALS)
palid = 0;
player->palette = palid;
if (player != g_player[screenpeek].ps)
return;
setbrightness(ud.brightness>>2, palid, set);
}
void G_GetCrosshairColor(void)
{
// use the brightest color in the original 8-bit tile
int32_t bri = 0, j = 0, i;
int32_t ii;
char *ptr = (char *) waloff[CROSSHAIR];
if (DefaultCrosshairColors.f)
return;
if (waloff[CROSSHAIR] == 0)
{
loadtile(CROSSHAIR);
ptr = (char *) waloff[CROSSHAIR];
}
ii = tilesiz[CROSSHAIR].x * tilesiz[CROSSHAIR].y;
if (ii <= 0) return;
do
{
if (*ptr != 255)
{
i = curpalette[(int32_t) *ptr].r+curpalette[(int32_t) *ptr].g+curpalette[(int32_t) *ptr].b;
if (i > j) { j = i; bri = *ptr; }
}
ptr++;
} while (--ii);
Bmemcpy(&CrosshairColors, &curpalette[bri], sizeof(palette_t));
Bmemcpy(&DefaultCrosshairColors, &curpalette[bri], sizeof(palette_t));
DefaultCrosshairColors.f = 1; // this flag signifies that the color has been detected
}
void G_SetCrosshairColor(int32_t r, int32_t g, int32_t b)
{
int32_t i, ii;
if (g_crosshairSum == r+(g<<8)+(b<<16)) return;
if (!DefaultCrosshairColors.f)
G_GetCrosshairColor();
g_crosshairSum = r+(g<<8)+(b<<16);
CrosshairColors.r = r;
CrosshairColors.g = g;
CrosshairColors.b = b;
char *ptr = (char *) waloff[CROSSHAIR];
if (waloff[CROSSHAIR] == 0)
{
loadtile(CROSSHAIR);
ptr = (char *) waloff[CROSSHAIR];
}
ii = tilesiz[CROSSHAIR].x * tilesiz[CROSSHAIR].y;
if (ii <= 0) return;
if (getrendermode() == REND_CLASSIC)
i = getclosestcol(CrosshairColors.r, CrosshairColors.g, CrosshairColors.b);
else i = getclosestcol(255, 255, 255); // use white in GL so we can tint it to the right color
do
{
if (*ptr != 255)
*ptr = i;
ptr++;
} while (--ii);
makepalookup(CROSSHAIR_PAL, NULL, CrosshairColors.r, CrosshairColors.g, CrosshairColors.b, 1);
#ifdef USE_OPENGL
// XXX: this makes us also load all hightile textures tinted with the crosshair color!
Bmemcpy(&hictinting[CROSSHAIR_PAL], &CrosshairColors, sizeof(palette_t));
hictinting[CROSSHAIR_PAL].f = HICTINT_USEONART | HICTINT_GRAYSCALE;
#endif
invalidatetile(CROSSHAIR, -1, -1);
}
#define SCORESHEETOFFSET -20
static void G_ShowScores(void)
{
int32_t t, i;
if (g_mostConcurrentPlayers > 1 && (g_gametypeFlags[ud.coop]&GAMETYPE_SCORESHEET))
{
gametext(160, SCORESHEETOFFSET+58+2, "Multiplayer Totals", 0, 2+8+16);
gametext(160, SCORESHEETOFFSET+58+10, g_mapInfo[G_LastMapInfoIndex()].name, 0, 2+8+16);
t = 0;
minitext(70, SCORESHEETOFFSET+80, "Name", 8, 2+8+16+ROTATESPRITE_MAX);
minitext(170, SCORESHEETOFFSET+80, "Frags", 8, 2+8+16+ROTATESPRITE_MAX);
minitext(200, SCORESHEETOFFSET+80, "Deaths", 8, 2+8+16+ROTATESPRITE_MAX);
minitext(235, SCORESHEETOFFSET+80, "Ping", 8, 2+8+16+ROTATESPRITE_MAX);
for (i=g_mostConcurrentPlayers-1; i>=0; i--)
{
if (!g_player[i].playerquitflag)
continue;
minitext(70, SCORESHEETOFFSET+90+t, g_player[i].user_name, g_player[i].ps->palookup, 2+8+16+ROTATESPRITE_MAX);
Bsprintf(tempbuf, "%-4d", g_player[i].ps->frag);
minitext(170, SCORESHEETOFFSET+90+t, tempbuf, 2, 2+8+16+ROTATESPRITE_MAX);
Bsprintf(tempbuf, "%-4d", g_player[i].frags[i] + g_player[i].ps->fraggedself);
minitext(200, SCORESHEETOFFSET+90+t, tempbuf, 2, 2+8+16+ROTATESPRITE_MAX);
Bsprintf(tempbuf, "%-4d", g_player[i].ping);
minitext(235, SCORESHEETOFFSET+90+t, tempbuf, 2, 2+8+16+ROTATESPRITE_MAX);
t += 7;
}
}
}
#undef SCORESHEETOFFSET
////////// TINT ACCUMULATOR //////////
typedef struct {
int32_t r, g, b;
// f: 0-63 scale
int32_t maxf, sumf;
} palaccum_t;
#define PALACCUM_INITIALIZER { 0, 0, 0, 0, 0 }
/* For a picture frame F and n tints C_1, C_2, ... C_n weighted a_1, a_2,
* ... a_n (on a 0-1 scale), the faded frame is calculated as
*
* F_new := (1-max_i(a_i))*F + d*sum_i(a_i), where
*
* d := max_i(a_i)/sum_i(a_i).
*
* This means that
* 1) tint application is independent of their order.
* 2) going from n+1 to n tints is continuous when the leaving one has faded.
*
* But note that for more than one tint, the composite tint will in general
* change its hue as the ratio of the weights of the individual ones changes.
*/
static void palaccum_add(palaccum_t *pa, const palette_t *pal, int32_t f)
{
f = clamp(f, 0, 63);
if (f == 0)
return;
pa->maxf = max(pa->maxf, f);
pa->sumf += f;
pa->r += f*clamp(pal->r, 0, 63);
pa->g += f*clamp(pal->g, 0, 63);
pa->b += f*clamp(pal->b, 0, 63);
}
static void G_FadePalaccum(const palaccum_t *pa)
{
setpalettefade(tabledivide32_noinline(pa->r, pa->sumf)<<2,
tabledivide32_noinline(pa->g, pa->sumf)<<2,
tabledivide32_noinline(pa->b, pa->sumf)<<2, pa->maxf<<2);
}
static int32_t gtextsc(int32_t sc)
{
return scale(sc, ud.textscale, 400);
}
////////// DISPLAYREST //////////
static void G_DrawCameraText(int16_t i)
{
if (VM_OnEvent(EVENT_DISPLAYCAMERAOSD, i, screenpeek) != 0)
return;
if (!T1(i))
{
rotatesprite_win(24<<16, 33<<16, 65536L, 0, CAMCORNER, 0, 0, 2);
rotatesprite_win((320-26)<<16, 34<<16, 65536L, 0, CAMCORNER+1, 0, 0, 2);
rotatesprite_win(22<<16, 163<<16, 65536L, 512, CAMCORNER+1, 0, 0, 2+4);
rotatesprite_win((310-10)<<16, 163<<16, 65536L, 512, CAMCORNER+1, 0, 0, 2);
if (totalclock&16)
rotatesprite_win(46<<16, 32<<16, 65536L, 0, CAMLIGHT, 0, 0, 2);
}
else
{
int32_t flipbits = (totalclock<<1)&48;
for (bssize_t x=-64; x<394; x+=64)
for (bssize_t y=0; y<200; y+=64)
rotatesprite_win(x<<16, y<<16, 65536L, 0, STATIC, 0, 0, 2+flipbits);
}
}
static inline void G_MoveClouds(void)
{
int32_t i;
if (totalclock <= g_cloudClock && totalclock >= (g_cloudClock-7))
return;
g_cloudClock = totalclock+6;
g_cloudX += sintable[(g_player[screenpeek].ps->ang+512)&2047]>>9;
g_cloudY += sintable[g_player[screenpeek].ps->ang&2047]>>9;
for (i=g_cloudCnt-1; i>=0; i--)
{
sector[g_cloudSect[i]].ceilingxpanning = g_cloudX>>6;
sector[g_cloudSect[i]].ceilingypanning = g_cloudY>>6;
}
}
static void G_DrawOverheadMap(int32_t cposx, int32_t cposy, int32_t czoom, int16_t cang)
{
int32_t i, j, k, l, x1, y1, x2=0, y2=0, x3, y3, x4, y4, ox, oy, xoff, yoff;
int32_t dax, day, cosang, sinang, xspan, yspan, sprx, spry;
int32_t xrepeat, yrepeat, z1, z2, startwall, endwall, tilenum, daang;
int32_t xvect, yvect, xvect2, yvect2;
int16_t p;
char col;
uwalltype *wal, *wal2;
spritetype *spr;
int32_t tmpydim = (xdim*5)/8;
setaspect(65536, divscale16(tmpydim*320, xdim*200));
xvect = sintable[(-cang)&2047] * czoom;
yvect = sintable[(1536-cang)&2047] * czoom;
xvect2 = mulscale16(xvect, yxaspect);
yvect2 = mulscale16(yvect, yxaspect);
push_nofog();
//Draw red lines
for (i=numsectors-1; i>=0; i--)
{
if (!(show2dsector[i>>3]&(1<<(i&7)))) continue;
startwall = sector[i].wallptr;
endwall = sector[i].wallptr + sector[i].wallnum;
z1 = sector[i].ceilingz;
z2 = sector[i].floorz;
for (j=startwall, wal=(uwalltype *)&wall[startwall]; j<endwall; j++, wal++)
{
k = wal->nextwall;
if (k < 0) continue;
if (sector[wal->nextsector].ceilingz == z1)
if (sector[wal->nextsector].floorz == z2)
if (((wal->cstat|wall[wal->nextwall].cstat)&(16+32)) == 0) continue;
col = 139; //red
if ((wal->cstat|wall[wal->nextwall].cstat)&1) col = 234; //magenta
if (!(show2dsector[wal->nextsector>>3]&(1<<(wal->nextsector&7))))
col = 24;
else continue;
ox = wal->x-cposx;
oy = wal->y-cposy;
x1 = dmulscale16(ox, xvect, -oy, yvect)+(xdim<<11);
y1 = dmulscale16(oy, xvect2, ox, yvect2)+(ydim<<11);
wal2 = (uwalltype *)&wall[wal->point2];
ox = wal2->x-cposx;
oy = wal2->y-cposy;
x2 = dmulscale16(ox, xvect, -oy, yvect)+(xdim<<11);
y2 = dmulscale16(oy, xvect2, ox, yvect2)+(ydim<<11);
drawline256(x1, y1, x2, y2, col);
}
}
pop_nofog();
//Draw sprites
k = g_player[screenpeek].ps->i;
for (i=numsectors-1; i>=0; i--)
{
if (!(show2dsector[i>>3]&(1<<(i&7)))) continue;
for (j=headspritesect[i]; j>=0; j=nextspritesect[j])
{
spr = &sprite[j];
if (j == k || (spr->cstat&0x8000) || spr->cstat == 257 || spr->xrepeat == 0) continue;
col = 71; //cyan
if (spr->cstat&1) col = 234; //magenta
sprx = spr->x;
spry = spr->y;
if ((spr->cstat&257) != 0) switch (spr->cstat&48)
{
case 0:
// break;
ox = sprx-cposx;
oy = spry-cposy;
x1 = dmulscale16(ox, xvect, -oy, yvect);
y1 = dmulscale16(oy, xvect2, ox, yvect2);
ox = (sintable[(spr->ang+512)&2047]>>7);
oy = (sintable[(spr->ang)&2047]>>7);
x2 = dmulscale16(ox, xvect, -oy, yvect);
y2 = dmulscale16(oy, xvect, ox, yvect);
x3 = mulscale16(x2, yxaspect);
y3 = mulscale16(y2, yxaspect);
drawline256(x1-x2+(xdim<<11), y1-y3+(ydim<<11),
x1+x2+(xdim<<11), y1+y3+(ydim<<11), col);
drawline256(x1-y2+(xdim<<11), y1+x3+(ydim<<11),
x1+x2+(xdim<<11), y1+y3+(ydim<<11), col);
drawline256(x1+y2+(xdim<<11), y1-x3+(ydim<<11),
x1+x2+(xdim<<11), y1+y3+(ydim<<11), col);
break;
case 16:
if (spr->picnum == LASERLINE)
{
x1 = sprx;
y1 = spry;
tilenum = spr->picnum;
xoff = picanm[tilenum].xofs + spr->xoffset;
if ((spr->cstat&4) > 0) xoff = -xoff;
k = spr->ang;
l = spr->xrepeat;
dax = sintable[k&2047]*l;
day = sintable[(k+1536)&2047]*l;
l = tilesiz[tilenum].x;
k = (l>>1)+xoff;
x1 -= mulscale16(dax, k);
x2 = x1+mulscale16(dax, l);
y1 -= mulscale16(day, k);
y2 = y1+mulscale16(day, l);
ox = x1-cposx;
oy = y1-cposy;
x1 = dmulscale16(ox, xvect, -oy, yvect);
y1 = dmulscale16(oy, xvect2, ox, yvect2);
ox = x2-cposx;
oy = y2-cposy;
x2 = dmulscale16(ox, xvect, -oy, yvect);
y2 = dmulscale16(oy, xvect2, ox, yvect2);
drawline256(x1+(xdim<<11), y1+(ydim<<11),
x2+(xdim<<11), y2+(ydim<<11), col);
}
break;
case 32:
tilenum = spr->picnum;
xoff = picanm[tilenum].xofs + spr->xoffset;
yoff = picanm[tilenum].yofs + spr->yoffset;
if ((spr->cstat&4) > 0) xoff = -xoff;
if ((spr->cstat&8) > 0) yoff = -yoff;
k = spr->ang;
cosang = sintable[(k+512)&2047];
sinang = sintable[k&2047];
xspan = tilesiz[tilenum].x;
xrepeat = spr->xrepeat;
yspan = tilesiz[tilenum].y;
yrepeat = spr->yrepeat;
dax = ((xspan>>1)+xoff)*xrepeat;
day = ((yspan>>1)+yoff)*yrepeat;
x1 = sprx + dmulscale16(sinang, dax, cosang, day);
y1 = spry + dmulscale16(sinang, day, -cosang, dax);
l = xspan*xrepeat;
x2 = x1 - mulscale16(sinang, l);
y2 = y1 + mulscale16(cosang, l);
l = yspan*yrepeat;
k = -mulscale16(cosang, l);
x3 = x2+k;
x4 = x1+k;
k = -mulscale16(sinang, l);
y3 = y2+k;
y4 = y1+k;
ox = x1-cposx;
oy = y1-cposy;
x1 = dmulscale16(ox, xvect, -oy, yvect);
y1 = dmulscale16(oy, xvect2, ox, yvect2);
ox = x2-cposx;
oy = y2-cposy;
x2 = dmulscale16(ox, xvect, -oy, yvect);
y2 = dmulscale16(oy, xvect2, ox, yvect2);
ox = x3-cposx;
oy = y3-cposy;
x3 = dmulscale16(ox, xvect, -oy, yvect);
y3 = dmulscale16(oy, xvect2, ox, yvect2);
ox = x4-cposx;
oy = y4-cposy;
x4 = dmulscale16(ox, xvect, -oy, yvect);
y4 = dmulscale16(oy, xvect2, ox, yvect2);
drawline256(x1+(xdim<<11), y1+(ydim<<11),
x2+(xdim<<11), y2+(ydim<<11), col);
drawline256(x2+(xdim<<11), y2+(ydim<<11),
x3+(xdim<<11), y3+(ydim<<11), col);
drawline256(x3+(xdim<<11), y3+(ydim<<11),
x4+(xdim<<11), y4+(ydim<<11), col);
drawline256(x4+(xdim<<11), y4+(ydim<<11),
x1+(xdim<<11), y1+(ydim<<11), col);
break;
}
}
}
push_nofog();
//Draw white lines
for (i=numsectors-1; i>=0; i--)
{
if (!(show2dsector[i>>3]&(1<<(i&7)))) continue;
startwall = sector[i].wallptr;
endwall = sector[i].wallptr + sector[i].wallnum;
k = -1;
for (j=startwall, wal=(uwalltype *)&wall[startwall]; j<endwall; j++, wal++)
{
if (wal->nextwall >= 0) continue;
if (tilesiz[wal->picnum].x == 0) continue;
if (tilesiz[wal->picnum].y == 0) continue;
if (j == k)
{
x1 = x2;
y1 = y2;
}
else
{
ox = wal->x-cposx;
oy = wal->y-cposy;
x1 = dmulscale16(ox, xvect, -oy, yvect)+(xdim<<11);
y1 = dmulscale16(oy, xvect2, ox, yvect2)+(ydim<<11);
}
k = wal->point2;
wal2 = (uwalltype *)&wall[k];
ox = wal2->x-cposx;
oy = wal2->y-cposy;
x2 = dmulscale16(ox, xvect, -oy, yvect)+(xdim<<11);
y2 = dmulscale16(oy, xvect2, ox, yvect2)+(ydim<<11);
drawline256(x1, y1, x2, y2, 24);
}
}
pop_nofog();
setaspect_new();
for (TRAVERSE_CONNECT(p))
{
if (ud.scrollmode && p == screenpeek) continue;
ox = sprite[g_player[p].ps->i].x-cposx;
oy = sprite[g_player[p].ps->i].y-cposy;
daang = (sprite[g_player[p].ps->i].ang-cang)&2047;
if (p == screenpeek)
{
ox = 0;
oy = 0;
daang = 0;
}
x1 = mulscale(ox, xvect, 16) - mulscale(oy, yvect, 16);
y1 = mulscale(oy, xvect2, 16) + mulscale(ox, yvect2, 16);
if (p == screenpeek || GTFLAGS(GAMETYPE_OTHERPLAYERSINMAP))
{
if (sprite[g_player[p].ps->i].xvel > 16 && g_player[p].ps->on_ground)
i = APLAYERTOP+((totalclock>>4)&3);
else
i = APLAYERTOP;
j = klabs(g_player[p].ps->truefz-g_player[p].ps->pos.z)>>8;
j = mulscale(czoom*(sprite[g_player[p].ps->i].yrepeat+j), yxaspect, 16);
if (j < 22000) j = 22000;
else if (j >(65536<<1)) j = (65536<<1);
rotatesprite_win((x1<<4)+(xdim<<15), (y1<<4)+(ydim<<15), j, daang, i, sprite[g_player[p].ps->i].shade,
(g_player[p].ps->cursectnum > -1) ? sector[g_player[p].ps->cursectnum].floorpal : 0, 0);
}
}
}
#define printcoordsline(fmt, ...) do { \
Bsprintf(tempbuf, fmt, ## __VA_ARGS__); \
printext256(20, y+=9, COLOR_WHITE, -1, tempbuf, 0); \
} while (0)
#ifdef DEBUGGINGAIDS
sprstat_t g_spriteStat;
#endif
static void G_PrintCoords(int32_t snum)
{
const int32_t x = 250;
int32_t y = 16;
const DukePlayer_t *ps = g_player[snum].ps;
const int32_t sectnum = ps->cursectnum;
if ((g_gametypeFlags[ud.coop] & GAMETYPE_FRAGBAR))
{
if (ud.multimode > 4)
y = 32;
else if (g_netServer || ud.multimode > 1)
y = 24;
}
Bsprintf(tempbuf, "XYZ= (%d, %d, %d)", ps->pos.x, ps->pos.y, ps->pos.z);
printext256(x, y, COLOR_WHITE, -1, tempbuf, 0);
Bsprintf(tempbuf, "A/H/HO= %d, %d, %d", ps->ang, ps->horiz, ps->horizoff);
printext256(x, y+9, COLOR_WHITE, -1, tempbuf, 0);
Bsprintf(tempbuf, "VEL= (%d, %d, %d) + (%d, %d, 0)",
ps->vel.x>>14, ps->vel.y>>14, ps->vel.z, ps->fric.x>>5, ps->fric.y>>5);
printext256(x, y+18, COLOR_WHITE, -1, tempbuf, 0);
Bsprintf(tempbuf, "OG= %d SBRIDGE=%d SBS=%d", ps->on_ground, ps->spritebridge, ps->sbs);
printext256(x, y+27, COLOR_WHITE, -1, tempbuf, 0);
if (sectnum >= 0)
Bsprintf(tempbuf, "SECT= %d (LO=%d EX=%d)", sectnum,
TrackerCast(sector[sectnum].lotag), TrackerCast(sector[sectnum].extra));
else
Bsprintf(tempbuf, "SECT= %d", sectnum);
printext256(x, y+36, COLOR_WHITE, -1, tempbuf, 0);
// Bsprintf(tempbuf,"SEED= %d",randomseed);
// printext256(x,y+45,COLOR_WHITE,-1,tempbuf,0);
y -= 9;
y += 7;
Bsprintf(tempbuf, "THOLD= %d", ps->transporter_hold);
printext256(x, y+54, COLOR_WHITE, -1, tempbuf, 0);
Bsprintf(tempbuf, "GAMETIC= %d, TOTALCLOCK=%d", g_moveThingsCount, totalclock);
printext256(x, y+63, COLOR_WHITE, -1, tempbuf, 0);
#ifdef DEBUGGINGAIDS
Bsprintf(tempbuf, "NUMSPRITES= %d", Numsprites);
printext256(x, y+72, COLOR_WHITE, -1, tempbuf, 0);
if (g_moveThingsCount > g_spriteStat.lastgtic + REALGAMETICSPERSEC)
{
g_spriteStat.lastgtic = g_moveThingsCount;
g_spriteStat.lastnumins = g_spriteStat.numins;
g_spriteStat.numins = 0;
}
Bsprintf(tempbuf, "INSERTIONS/s= %u", g_spriteStat.lastnumins);
printext256(x, y+81, COLOR_WHITE, -1, tempbuf, 0);
Bsprintf(tempbuf, "ONSCREEN= %d", g_spriteStat.numonscreen);
printext256(x, y+90, COLOR_WHITE, -1, tempbuf, 0);
y += 3*9;
#endif
y += 7;
Bsprintf(tempbuf, "VR=%.03f YX=%.03f", (double) dr_viewingrange/65536.0, (double) dr_yxaspect/65536.0);
printext256(x, y+72, COLOR_WHITE, -1, tempbuf, 0);
Bsprintf(tempbuf, "MOVEACTORS [ms]= %.3e", g_moveActorsTime);
printext256(x, y+81, COLOR_WHITE, -1, tempbuf, 0);
#ifdef USE_OPENGL
if (ud.coords == 2)
{
y=16;
printcoordsline("rendmode = %d", getrendermode());
printcoordsline("r_ambientlight = %.03f", r_ambientlight);
if (rendmode >= 3)
{
if (rendmode==3)
printcoordsline("r_usenewshading = %d", r_usenewshading);
# ifdef POLYMER
else
printcoordsline("r_pr_artmapping = %d", pr_artmapping);
#endif
printcoordsline("r_usetileshades = %d", r_usetileshades);
}
}
#endif
}
#if !defined DEBUG_ALLOCACHE_AS_MALLOC
extern int32_t cacnum;
extern cactype cac [];
#endif
static void G_ShowCacheLocks(void)
{
int16_t i, k;
if (offscreenrendering)
return;
k = 0;
#if !defined DEBUG_ALLOCACHE_AS_MALLOC
for (i=cacnum-1; i>=0; i--)
if ((*cac[i].lock) >= 200)
{
if (k >= ydim-12)
break;
Bsprintf(tempbuf, "Locked- %d: Leng:%d, Lock:%d", i, cac[i].leng, *cac[i].lock);
printext256(0L, k, COLOR_WHITE, -1, tempbuf, 1);
k += 6;
}
#endif
if (k < ydim-12)
k += 6;
for (i=10; i>=0; i--)
if (rts_lumplockbyte[i] >= 200)
{
if (k >= ydim-12)
break;
Bsprintf(tempbuf, "RTS Locked %d:", i);
printext256(0, k, COLOR_WHITE, -1, tempbuf, 1);
k += 6;
}
if (k >= ydim-12 && k<ydim-6)
printext256(0, k, COLOR_WHITE, -1, "(MORE . . .)", 1);
// sounds
if (xdim < 640)
return;
k = 18;
for (i=0; i<=g_maxSoundPos; i++)
if (g_sounds[i].num > 0)
{
int32_t j, n=g_sounds[i].num;
for (j=0; j<n; j++)
{
if (k >= ydim-12)
break;
Bsprintf(tempbuf, "snd #%d inst %d: voice %d, ow %d", i, j,
g_sounds[i].SoundOwner[j].voice, g_sounds[i].SoundOwner[j].ow);
printext256(240, k, COLOR_WHITE, -1, tempbuf, 0);
k += 9;
}
}
}
#define LOW_FPS 30
#if defined GEKKO
# define FPS_YOFFSET 16
#else
# define FPS_YOFFSET 0
#endif
static void G_PrintFPS(void)
{
// adapted from ZDoom because I like it better than what we had
// applicable ZDoom code available under GPL from csDoom
static int32_t FrameCount = 0, LastCount = 0, LastSec = 0, LastMS = 0;
static int32_t MinFrames = INT32_MAX, MaxFrames = 0;
int32_t ms = getticks();
int32_t howlong = ms - LastMS;
if (g_player[0].ps->player_par < 2)
{
MinFrames = INT32_MAX;
MaxFrames = 0;
}
if (howlong >= 0)
{
int32_t thisSec = ms/1000;
int32_t x = (xdim <= 640);
if (ud.tickrate)
{
int32_t chars = Bsprintf(tempbuf, "%d ms (%3u fps)", howlong, LastCount);
printext256(windowxy2.x-(chars<<(3-x))+1, windowxy1.y+2+FPS_YOFFSET, 0, -1, tempbuf, x);
printext256(windowxy2.x-(chars<<(3-x)), windowxy1.y+1+FPS_YOFFSET,
(LastCount < LOW_FPS) ? COLOR_RED : COLOR_WHITE, -1, tempbuf, x);
if (ud.tickrate > 1)
{
chars = Bsprintf(tempbuf, "max fps: %3u", MaxFrames);
printext256(windowxy2.x-(chars<<(3-x))+1, windowxy1.y+10+2+FPS_YOFFSET, 0, -1, tempbuf, x);
printext256(windowxy2.x-(chars<<(3-x)), windowxy1.y+10+FPS_YOFFSET,
(MaxFrames < LOW_FPS) ? COLOR_RED : COLOR_WHITE, -1, tempbuf, x);
chars = Bsprintf(tempbuf, "min fps: %3u", MinFrames);
printext256(windowxy2.x-(chars<<(3-x))+1, windowxy1.y+20+2+FPS_YOFFSET, 0, -1, tempbuf, x);
printext256(windowxy2.x-(chars<<(3-x)), windowxy1.y+20+FPS_YOFFSET,
(MinFrames < LOW_FPS) ? COLOR_RED : COLOR_WHITE, -1, tempbuf, x);
}
// lag meter
if (g_netClientPeer)
{
chars = Bsprintf(tempbuf, "%d +- %d ms", (g_netClientPeer->lastRoundTripTime + g_netClientPeer->roundTripTime)/2,
(g_netClientPeer->lastRoundTripTimeVariance + g_netClientPeer->roundTripTimeVariance)/2);
printext256(windowxy2.x-(chars<<(3-x))+1, windowxy1.y+30+2+FPS_YOFFSET, 0, -1, tempbuf, x);
printext256(windowxy2.x-(chars<<(3-x)), windowxy1.y+30+1+FPS_YOFFSET, g_netClientPeer->lastRoundTripTime > 200 ? COLOR_RED : COLOR_WHITE, -1, tempbuf, x);
}
}
if (thisSec - LastSec)
{
g_frameRate = LastCount = tabledivide32_noinline(FrameCount, thisSec - LastSec);
LastSec = thisSec;
FrameCount = 0;
if (!osdshown)
{
if (LastCount > MaxFrames) MaxFrames = LastCount;
if (LastCount < MinFrames) MinFrames = LastCount;
}
}
FrameCount++;
}
LastMS = ms;
}
void G_DisplayRest(int32_t smoothratio)
{
int32_t i, j;
palaccum_t tint = PALACCUM_INITIALIZER;
DukePlayer_t *const pp = g_player[screenpeek].ps;
#ifdef SPLITSCREEN_MOD_HACKS
DukePlayer_t *const pp2 = g_fakeMultiMode==2 ? g_player[1].ps : NULL;
#endif
int32_t cposx, cposy, cang;
#ifdef USE_OPENGL
// this takes care of fullscreen tint for OpenGL
if (getrendermode() >= REND_POLYMOST)
{
if (pp->palette == WATERPAL)
{
static const palette_t wp ={ 224, 192, 255, 0 };
Bmemcpy(&hictinting[MAXPALOOKUPS-1], &wp, sizeof(palette_t));
}
else if (pp->palette == SLIMEPAL)
{
static const palette_t sp ={ 208, 255, 192, 0 };
Bmemcpy(&hictinting[MAXPALOOKUPS-1], &sp, sizeof(palette_t));
}
else
{
hictinting[MAXPALOOKUPS-1].r = 255;
hictinting[MAXPALOOKUPS-1].g = 255;
hictinting[MAXPALOOKUPS-1].b = 255;
}
}
#endif // USE_OPENGL
palaccum_add(&tint, &pp->pals, pp->pals.f);
#ifdef SPLITSCREEN_MOD_HACKS
if (pp2)
palaccum_add(&tint, &pp2->pals, pp2->pals.f);
#endif
{
static const palette_t loogiepal ={ 0, 63, 0, 0 };
palaccum_add(&tint, &loogiepal, pp->loogcnt>>1);
#ifdef SPLITSCREEN_MOD_HACKS
if (pp2)
palaccum_add(&tint, &loogiepal, pp2->loogcnt>>1);
#endif
}
if (g_restorePalette)
{
// reset a normal palette
static uint32_t omovethingscnt;
if (g_restorePalette < 2 || omovethingscnt+1 == g_moveThingsCount)
{
int32_t pal = pp->palette;
#ifdef SPLITSCREEN_MOD_HACKS
const int32_t opal = pal;
if (pp2) // splitscreen HACK: BASEPAL trumps all, then it's arbitrary.
pal = min(pal, pp2->palette);
#endif
// g_restorePalette < 0: reset tinting, too (e.g. when loading new game)
P_SetGamePalette(pp, pal, 2 + (g_restorePalette>0)*16);
#ifdef SPLITSCREEN_MOD_HACKS
if (pp2) // keep first player's pal as its member!
pp->palette = opal;
#endif
g_restorePalette = 0;
}
else
{
// delay setting the palette by one game tic
omovethingscnt = g_moveThingsCount;
}
}
if (ud.show_help)
{
switch (ud.show_help)
{
case 1:
rotatesprite_fs(160<<16, 100<<16, 65536L, 0, TEXTSTORY, 0, 0, 10+64);
break;
case 2:
rotatesprite_fs(160<<16, 100<<16, 65536L, 0, F1HELP, 0, 0, 10+64);
break;
}
if (I_ReturnTrigger())
{
I_ReturnTriggerClear();
ud.show_help = 0;
if ((!g_netServer && ud.multimode < 2) && ud.recstat != 2)
{
ready2send = 1;
totalclock = ototalclock;
}
G_UpdateScreenArea();
}
return;
}
i = pp->cursectnum;
if (i > -1)
{
const walltype *wal = &wall[sector[i].wallptr];
show2dsector[i>>3] |= (1<<(i&7));
for (j=sector[i].wallnum; j>0; j--, wal++)
{
i = wal->nextsector;
if (i < 0) continue;
if (wal->cstat&0x0071) continue;
if (wall[wal->nextwall].cstat&0x0071) continue;
if (sector[i].lotag == 32767) continue;
if (sector[i].ceilingz >= sector[i].floorz) continue;
show2dsector[i>>3] |= (1<<(i&7));
}
}
if (ud.camerasprite == -1)
{
if (ud.overhead_on != 2)
{
if (pp->newowner >= 0)
G_DrawCameraText(pp->newowner);
else
{
P_DisplayWeapon();
#ifdef SPLITSCREEN_MOD_HACKS
if (pp2) // HACK
{
const int32_t oscreenpeek = screenpeek;
screenpeek = 1;
P_DisplayWeapon();
screenpeek = oscreenpeek;
}
#endif
if (pp->over_shoulder_on == 0)
P_DisplayScuba();
#ifdef SPLITSCREEN_MOD_HACKS
if (pp2 && pp2->over_shoulder_on == 0) // HACK
{
const int32_t oscreenpeek = screenpeek;
screenpeek = 1;
P_DisplayScuba();
screenpeek = oscreenpeek;
}
#endif
}
G_MoveClouds();
}
if (ud.overhead_on > 0)
{
// smoothratio = min(max(smoothratio,0),65536);
smoothratio = calc_smoothratio(totalclock, ototalclock);
G_DoInterpolations(smoothratio);
if (ud.scrollmode == 0)
{
if (pp->newowner == -1 && !ud.pause_on)
{
cposx = pp->opos.x + mulscale16(pp->pos.x-pp->opos.x, smoothratio);
cposy = pp->opos.y + mulscale16(pp->pos.y-pp->opos.y, smoothratio);
cang = pp->oang + mulscale16(((pp->ang+1024-pp->oang)&2047)-1024, smoothratio);
}
else
{
cposx = pp->opos.x;
cposy = pp->opos.y;
cang = pp->oang;
}
}
else
{
#ifdef __ANDROID__
CONTROL_Android_ScrollMap(&ud.fola, &ud.folx, &ud.foly, &pp->zoom);
#else
if (!ud.pause_on)
{
ud.fola += ud.folavel>>3;
ud.folx += (ud.folfvel*sintable[(512+2048-ud.fola)&2047])>>14;
ud.foly += (ud.folfvel*sintable[(512+1024-512-ud.fola)&2047])>>14;
}
#endif
cposx = ud.folx;
cposy = ud.foly;
cang = ud.fola;
}
if (ud.overhead_on == 2)
{
clearview(0L);
drawmapview(cposx, cposy, pp->zoom, cang);
}
G_DrawOverheadMap(cposx, cposy, pp->zoom, cang);
G_RestoreInterpolations();
if (ud.overhead_on == 2)
{
const int32_t a = (ud.screen_size > 0) ? 147 : 179;
minitext(5, a+6, g_volumeNames[ud.volume_number], 0, 2+8+16+256);
minitext(5, a+6+6, g_mapInfo[ud.volume_number*MAXLEVELS + ud.level_number].name, 0, 2+8+16+256);
}
}
}
if (pp->invdisptime > 0) G_DrawInventory(pp);
if (VM_OnEvent(EVENT_DISPLAYSBAR, g_player[screenpeek].ps->i, screenpeek) == 0)
G_DrawStatusBar(screenpeek);
#ifdef SPLITSCREEN_MOD_HACKS
// HACK
if (g_fakeMultiMode==2)
{
G_DrawStatusBar(1);
G_PrintGameQuotes(1);
}
#endif
G_PrintGameQuotes(screenpeek);
if (ud.show_level_text && hud_showmapname && g_levelTextTime > 1)
{
int32_t bits = 10+16;
if (g_levelTextTime < 3)
bits |= 1+32;
else if (g_levelTextTime < 5)
bits |= 1;
if (g_mapInfo[(ud.volume_number*MAXLEVELS) + ud.level_number].name != NULL)
{
if (currentboardfilename[0] != 0 && ud.volume_number == 0 && ud.level_number == 7)
menutext_(160, 90+16+8, -g_levelTextTime+22/*quotepulseshade*/, 0, currentboardfilename, bits);
else menutext_(160, 90+16+8, -g_levelTextTime+22/*quotepulseshade*/, 0, g_mapInfo[(ud.volume_number*MAXLEVELS) + ud.level_number].name, bits);
}
}
if (I_EscapeTrigger() && ud.overhead_on == 0
&& ud.show_help == 0
&& g_player[myconnectindex].ps->newowner == -1)
{
if ((g_player[myconnectindex].ps->gm&MODE_MENU) == MODE_MENU && g_currentMenu <= MENU_MAIN_INGAME)
{
I_EscapeTriggerClear();
S_PlaySound(EXITMENUSOUND);
M_ChangeMenu(MENU_CLOSE);
S_PauseSounds(0);
}
else if ((g_player[myconnectindex].ps->gm&MODE_MENU) != MODE_MENU &&
g_player[myconnectindex].ps->newowner == -1 &&
(g_player[myconnectindex].ps->gm&MODE_TYPE) != MODE_TYPE)
{
I_EscapeTriggerClear();
S_PauseSounds(1);
M_OpenMenu(myconnectindex);
if ((!g_netServer && ud.multimode < 2) && ud.recstat != 2) ready2send = 0;
if (g_player[myconnectindex].ps->gm&MODE_GAME) M_ChangeMenu(MENU_MAIN_INGAME);
else M_ChangeMenu(MENU_MAIN);
screenpeek = myconnectindex;
S_MenuSound();
}
}
if (VM_HaveEvent(EVENT_DISPLAYREST))
{
int32_t vr=viewingrange, asp=yxaspect;
VM_OnEvent_(EVENT_DISPLAYREST, g_player[screenpeek].ps->i, screenpeek);
setaspect(vr, asp);
}
if (g_player[myconnectindex].ps->newowner == -1 && ud.overhead_on == 0 && ud.crosshair && ud.camerasprite == -1)
{
int32_t a = VM_OnEvent(EVENT_DISPLAYCROSSHAIR, g_player[screenpeek].ps->i, screenpeek);
if ((unsigned) a < MAXTILES)
{
if (a == 0)
a = CROSSHAIR;
vec2_t crosshairpos ={ 160<<16, 100<<16 };
rotatesprite_win(crosshairpos.x-(g_player[myconnectindex].ps->look_ang<<15), crosshairpos.y, scale(65536, ud.crosshairscale, 100),
0, a, 0, CROSSHAIR_PAL, 2+1);
#ifdef GEKKO
if ((g_player[myconnectindex].ps->gm&MODE_MENU) == 0 && readmouseabsxy(&crosshairpos, &mouseabs))
rotatesprite_win(crosshairpos.x, crosshairpos.y, scale(65536, ud.crosshairscale, 100), 0, a, 0, CROSSHAIR_PAL, 2+1);
#endif
}
}
#if 0
if (GametypeFlags[ud.coop] & GAMETYPE_TDM)
{
for (i=0; i<ud.multimode; i++)
{
if (g_player[i].ps->team == g_player[myconnectindex].ps->team)
{
j = min(max((G_GetAngleDelta(getangle(g_player[i].ps->pos.x-g_player[myconnectindex].ps->pos.x,
g_player[i].ps->pos.y-g_player[myconnectindex].ps->pos.y), g_player[myconnectindex].ps->ang))>>1, -160), 160);
rotatesprite_win((160-j)<<16, 100L<<16, 65536L, 0, DUKEICON, 0, 0, 2+1);
}
}
}
#endif
if (ud.pause_on==1 && (g_player[myconnectindex].ps->gm&MODE_MENU) == 0)
menutext(160, 100, 0, 0, "Game Paused");
if (ud.coords)
G_PrintCoords(screenpeek);
#ifdef YAX_DEBUG
M32_drawdebug();
#endif
#ifdef USE_OPENGL
extern int32_t mdpause;
mdpause = (ud.pause_on || (ud.recstat==2 && (g_demo_paused && g_demo_goalCnt==0)) || (g_player[myconnectindex].ps->gm&MODE_MENU && numplayers < 2));
#endif
G_PrintFPS();
// JBF 20040124: display level stats in screen corner
if (ud.overhead_on != 2 && ud.levelstats && VM_OnEvent(EVENT_DISPLAYLEVELSTATS, g_player[myconnectindex].ps->i, myconnectindex) == 0)
{
DukePlayer_t const * const myps = g_player[myconnectindex].ps;
i = 198<<16;
if (ud.screen_size == 4)
{
if (ud.althud != 2)
i -= sbarsc(ud.althud ? (tilesiz[BIGALPHANUM].y+8)<<16 : tilesiz[INVENTORYBOX].y<<16);
}
else if (ud.screen_size > 2)
i -= sbarsc(tilesiz[BOTTOMSTATUSBAR].y<<16);
Bsprintf(tempbuf, "T:^15%d:%02d.%02d",
(myps->player_par/(REALGAMETICSPERSEC*60)),
(myps->player_par/REALGAMETICSPERSEC)%60,
((myps->player_par%REALGAMETICSPERSEC)*33)/10
);
G_ScreenText(STARTALPHANUM, 2<<16, i-gtextsc(21<<16), gtextsc(65536), 0, 0, tempbuf, 0, 10, 2|8|16|256|ROTATESPRITE_FULL16, 0, 5<<16, 8<<16, 8<<16, 0, TEXT_XOFFSETZERO|TEXT_GAMETEXTNUMHACK, 0, 0, xdim-1, ydim-1);
if (ud.player_skill > 3 || ((g_netServer || ud.multimode > 1) && !GTFLAGS(GAMETYPE_PLAYERSFRIENDLY)))
Bsprintf(tempbuf, "K:^15%d", (ud.multimode>1 &&!GTFLAGS(GAMETYPE_PLAYERSFRIENDLY)) ?
myps->frag-myps->fraggedself : myps->actors_killed);
else
{
if (myps->actors_killed >= myps->max_actors_killed)
Bsprintf(tempbuf, "K:%d/%d", myps->actors_killed,
myps->max_actors_killed>myps->actors_killed ?
myps->max_actors_killed : myps->actors_killed);
else
Bsprintf(tempbuf, "K:^15%d/%d", myps->actors_killed,
myps->max_actors_killed>myps->actors_killed ?
myps->max_actors_killed : myps->actors_killed);
}
G_ScreenText(STARTALPHANUM, 2<<16, i-gtextsc(14<<16), gtextsc(65536), 0, 0, tempbuf, 0, 10, 2|8|16|256|ROTATESPRITE_FULL16, 0, 5<<16, 8<<16, 8<<16, 0, TEXT_XOFFSETZERO|TEXT_GAMETEXTNUMHACK, 0, 0, xdim-1, ydim-1);
if (myps->secret_rooms == myps->max_secret_rooms)
Bsprintf(tempbuf, "S:%d/%d", myps->secret_rooms, myps->max_secret_rooms);
else Bsprintf(tempbuf, "S:^15%d/%d", myps->secret_rooms, myps->max_secret_rooms);
G_ScreenText(STARTALPHANUM, 2<<16, i-gtextsc(7<<16), gtextsc(65536), 0, 0, tempbuf, 0, 10, 2|8|16|256|ROTATESPRITE_FULL16, 0, 5<<16, 8<<16, 8<<16, 0, TEXT_XOFFSETZERO|TEXT_GAMETEXTNUMHACK, 0, 0, xdim-1, ydim-1);
}
if (g_player[myconnectindex].gotvote == 0 && voting != -1 && voting != myconnectindex)
{
Bsprintf(tempbuf, "%s^00 has called a vote for map", g_player[voting].user_name);
gametext(160, 40, tempbuf, 0, 2+8+16);
Bsprintf(tempbuf, "%s (E%dL%d)", g_mapInfo[vote_episode*MAXLEVELS + vote_map].name, vote_episode+1, vote_map+1);
gametext(160, 48, tempbuf, 0, 2+8+16);
gametext(160, 70, "Press F1 to Accept, F2 to Decline", 0, 2+8+16);
}
if (BUTTON(gamefunc_Show_DukeMatch_Scores))
G_ShowScores();
if (g_Debug)
G_ShowCacheLocks();
#ifdef LUNATIC
El_DisplayErrors();
#endif
#ifndef EDUKE32_TOUCH_DEVICES
if (VOLUMEONE)
{
if (ud.show_help == 0 && g_showShareware > 0 && (g_player[myconnectindex].ps->gm&MODE_MENU) == 0)
rotatesprite_fs((320-50)<<16, 9<<16, 65536L, 0, BETAVERSION, 0, 0, 2+8+16+128);
}
#endif
if (!Demo_IsProfiling())
{
if (g_player[myconnectindex].ps->gm&MODE_TYPE)
Net_SendMessage();
else
M_DisplayMenus();
}
{
static int32_t applied = 0;
if (tint.maxf)
{
G_FadePalaccum(&tint);
applied = 1;
}
else if (applied)
{
// be sure to always un-apply a tint.
setpalettefade(0, 0, 0, 0);
applied = 0;
}
}
}
void G_FadePalette(int32_t r, int32_t g, int32_t b, int32_t e)
{
int32_t tc;
setpalettefade(r, g, b, e);
nextpage();
tc = totalclock;
while (totalclock < tc + 4)
G_HandleAsync();
}
// START and END limits are always inclusive!
// STEP must evenly divide END-START, i.e. abs(end-start)%step == 0
void fadepal(int32_t r, int32_t g, int32_t b, int32_t start, int32_t end, int32_t step)
{
if (getrendermode() >= REND_POLYMOST)
{
G_FadePalette(r, g, b, end);
return;
}
// (end-start)/step + 1 iterations
do
{
if (KB_KeyPressed(sc_Space))
{
KB_ClearKeyDown(sc_Space);
setpalettefade(r, g, b, end); // have to set to end fade value if we break!
return;
}
G_FadePalette(r, g, b, start);
start += step;
} while (start != end+step);
}
// START and END limits are always inclusive!
static void fadepaltile(int32_t r, int32_t g, int32_t b, int32_t start, int32_t end, int32_t step, int32_t tile)
{
// STEP must evenly divide END-START
Bassert(klabs(end-start)%step == 0);
clearallviews(0);
// (end-start)/step + 1 iterations
do
{
#ifdef __ANDROID__ //Needed for N7 2013 to stop corruption while fading video
clearview(0);
#endif
if (KB_KeyPressed(sc_Space))
{
KB_ClearKeyDown(sc_Space);
setpalettefade(r, g, b, end); // have to set to end fade value if we break!
return;
}
rotatesprite_fs(160<<16, 100<<16, 65536L, 0, tile, 0, 0, 2+8+64+BGSTRETCH);
G_FadePalette(r, g, b, start);
start += step;
} while (start != end+step);
}
#ifdef LUNATIC
int32_t g_logoFlags = 255;
#endif
#ifdef __ANDROID__
int inExtraScreens = 0;
#endif
void G_DisplayExtraScreens(void)
{
int32_t flags = G_GetLogoFlags();
S_StopMusic();
FX_StopAllSounds();
if (!DUKEBETA && (!VOLUMEALL || flags & LOGO_SHAREWARESCREENS))
{
#ifdef __ANDROID__
inExtraScreens = 1;
#endif
setview(0, 0, xdim-1, ydim-1);
flushperms();
//g_player[myconnectindex].ps->palette = palette;
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 1); // JBF 20040308
fadepal(0, 0, 0, 0, 252, 28);
I_ClearAllInput();
rotatesprite_fs(160<<16, 100<<16, 65536L, 0, 3291, 0, 0, 2+8+64+BGSTRETCH);
fadepaltile(0, 0, 0, 252, 0, -28, 3291);
while (!I_CheckAllInput())
G_HandleAsync();
fadepaltile(0, 0, 0, 0, 252, 28, 3291);
I_ClearAllInput();
rotatesprite_fs(160<<16, 100<<16, 65536L, 0, 3290, 0, 0, 2+8+64+BGSTRETCH);
fadepaltile(0, 0, 0, 252, 0, -28, 3290);
while (!I_CheckAllInput())
G_HandleAsync();
#ifdef __ANDROID__
inExtraScreens = 0;
#endif
}
if (flags & LOGO_TENSCREEN)
{
#ifdef __ANDROID__
inExtraScreens = 1;
#endif
setview(0, 0, xdim-1, ydim-1);
flushperms();
//g_player[myconnectindex].ps->palette = palette;
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 1); // JBF 20040308
fadepal(0, 0, 0, 0, 252, 28);
I_ClearAllInput();
totalclock = 0;
rotatesprite_fs(160<<16, 100<<16, 65536L, 0, TENSCREEN, 0, 0, 2+8+64+BGSTRETCH);
fadepaltile(0, 0, 0, 252, 0, -28, TENSCREEN);
while (!I_CheckAllInput() && totalclock < 2400)
G_HandleAsync();
fadepaltile(0, 0, 0, 0, 252, 28, TENSCREEN);
I_ClearAllInput();
#ifdef __ANDROID__
inExtraScreens = 0;
#endif
}
}
void G_DisplayLogo(void)
{
int32_t soundanm = 0;
int32_t logoflags = G_GetLogoFlags();
ready2send = 0;
I_ClearAllInput();
setview(0, 0, xdim-1, ydim-1);
clearallviews(0L);
G_FadePalette(0, 0, 0, 252);
flushperms();
nextpage();
G_UpdateAppTitle();
S_StopMusic();
FX_StopAllSounds(); // JBF 20031228
S_ClearSoundLocks(); // JBF 20031228
if ((!g_netServer && ud.multimode < 2) && (logoflags & LOGO_ENABLED) && !g_noLogo)
{
if (
#ifndef EDUKE32_TOUCH_DEVICES
VOLUMEALL &&
#endif
(logoflags & LOGO_PLAYANIM))
{
if (!I_CheckAllInput() && g_noLogoAnim == 0)
{
Net_GetPackets();
Anim_Play("logo.anm");
G_FadePalette(0, 0, 0, 252);
I_ClearAllInput();
}
clearallviews(0L);
nextpage();
if (logoflags & LOGO_STOPANIMSOUNDS)
{
FX_StopAllSounds();
S_ClearSoundLocks();
}
}
if (logoflags & LOGO_PLAYMUSIC)
{
g_musicIndex = MUS_INTRO;
S_PlayMusic(g_mapInfo[g_musicIndex].musicfn);
}
if (!NAM)
{
//g_player[myconnectindex].ps->palette = drealms;
//G_FadePalette(0,0,0,252);
if (logoflags & LOGO_3DRSCREEN)
{
if (!I_CheckAllInput() && g_noLogoAnim == 0)
{
int32_t i;
Net_GetPackets();
i = kopen4loadfrommod("3dr.ivf", 0);
if (i == -1)
i = kopen4loadfrommod("3dr.anm", 0);
if (i != -1)
{
kclose(i);
Anim_Play("3dr.anm");
G_FadePalette(0, 0, 0, 252);
I_ClearAllInput();
}
else
{
clearallviews(0);
P_SetGamePalette(g_player[myconnectindex].ps, DREALMSPAL, 8 + 2 + 1); // JBF 20040308
fadepal(0, 0, 0, 0, 252, 28);
flushperms();
rotatesprite_fs(160 << 16, 100 << 16, 65536L, 0, DREALMS, 0, 0, 2 + 8 + 64 + BGSTRETCH);
nextpage();
fadepaltile(0, 0, 0, 252, 0, -28, DREALMS);
totalclock = 0;
while (totalclock < (120 * 7) && !I_CheckAllInput())
{
clearallviews(0);
rotatesprite_fs(160 << 16, 100 << 16, 65536L, 0, DREALMS, 0, 0, 2 + 8 + 64 + BGSTRETCH);
G_HandleAsync();
if (g_restorePalette)
{
P_SetGamePalette(g_player[myconnectindex].ps, g_player[myconnectindex].ps->palette, 0);
g_restorePalette = 0;
}
nextpage();
}
fadepaltile(0, 0, 0, 0, 252, 28, DREALMS);
}
}
clearallviews(0L);
nextpage();
}
I_ClearAllInput();
}
clearallviews(0L);
nextpage();
if (logoflags & LOGO_TITLESCREEN)
{
clearallviews(0);
//g_player[myconnectindex].ps->palette = titlepal;
P_SetGamePalette(g_player[myconnectindex].ps, TITLEPAL, 8+2+1); // JBF 20040308
flushperms();
rotatesprite_fs(160<<16, 100<<16, 65536L, 0, BETASCREEN, 0, 0, 2+8+64+BGSTRETCH);
KB_FlushKeyboardQueue();
fadepaltile(0, 0, 0, 252, 0, -28, BETASCREEN);
totalclock = 0;
while (
#ifndef DROIDMENU
totalclock < (860+120) &&
#endif
!I_CheckAllInput())
{
clearallviews(0);
rotatesprite_fs(160<<16, 100<<16, 65536L, 0, BETASCREEN, 0, 0, 2+8+64+BGSTRETCH);
if (logoflags & LOGO_DUKENUKEM)
{
if (totalclock > 120 && totalclock < (120+60))
{
if (soundanm == 0)
{
soundanm++;
S_PlaySound(PIPEBOMB_EXPLODE);
}
rotatesprite_fs(160<<16, 104<<16, (totalclock-120)<<10, 0, DUKENUKEM, 0, 0, 2+8);
}
else if (totalclock >= (120+60))
rotatesprite_fs(160<<16, (104)<<16, 60<<10, 0, DUKENUKEM, 0, 0, 2+8);
}
else soundanm++;
if (logoflags & LOGO_THREEDEE)
{
if (totalclock > 220 && totalclock < (220+30))
{
if (soundanm == 1)
{
soundanm++;
S_PlaySound(PIPEBOMB_EXPLODE);
}
rotatesprite_fs(160<<16, (104)<<16, 60<<10, 0, DUKENUKEM, 0, 0, 2+8);
rotatesprite_fs(160<<16, (129)<<16, (totalclock - 220)<<11, 0, THREEDEE, 0, 0, 2+8);
}
else if (totalclock >= (220+30))
rotatesprite_fs(160<<16, (129)<<16, 30<<11, 0, THREEDEE, 0, 0, 2+8);
}
else soundanm++;
if (PLUTOPAK && (logoflags & LOGO_PLUTOPAKSPRITE))
{
// JBF 20030804
if (totalclock >= 280 && totalclock < 395)
{
rotatesprite_fs(160<<16, (151)<<16, (410-totalclock)<<12, 0, PLUTOPAKSPRITE+1, (sintable[(totalclock<<4)&2047]>>11), 0, 2+8);
if (soundanm == 2)
{
soundanm++;
S_PlaySound(FLY_BY);
}
}
else if (totalclock >= 395)
{
if (soundanm == 3)
{
soundanm++;
S_PlaySound(PIPEBOMB_EXPLODE);
}
rotatesprite_fs(160<<16, (151)<<16, 30<<11, 0, PLUTOPAKSPRITE+1, (sintable[(totalclock<<4)&2047]>>11), 0, 2+8);
}
}
#ifdef LUNATIC
g_elEventError = 0;
#endif
VM_OnEvent(EVENT_LOGO, -1, screenpeek);
G_HandleAsync();
if (g_restorePalette)
{
P_SetGamePalette(g_player[myconnectindex].ps, g_player[myconnectindex].ps->palette, 0);
g_restorePalette = 0;
}
#ifdef LUNATIC
if (g_elEventError)
break;
#endif
nextpage();
}
}
I_ClearAllInput();
}
flushperms();
clearallviews(0L);
nextpage();
//g_player[myconnectindex].ps->palette = palette;
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0); // JBF 20040308
S_PlaySound(NITEVISION_ONOFF);
//G_FadePalette(0,0,0,0);
clearallviews(0L);
}
void G_DoOrderScreen(void)
{
int32_t i;
setview(0, 0, xdim-1, ydim-1);
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 1); // JBF 20040308
for (i=0; i<4; i++)
{
fadepal(0, 0, 0, 0, 252, 28);
I_ClearAllInput();
rotatesprite_fs(160<<16, 100<<16, 65536L, 0, ORDERING+i, 0, 0, 2+8+64+BGSTRETCH);
fadepal(0, 0, 0, 252, 0, -28);
while (!I_CheckAllInput())
G_HandleAsync();
}
I_ClearAllInput();
}
static void G_BonusCutscenes(void)
{
if (!(numplayers < 2 && ud.eog && ud.from_bonus == 0))
return;
switch (ud.volume_number)
{
case 0:
if ((G_GetLogoFlags() & LOGO_NOE1BONUSSCENE) && (G_GetLogoFlags() & LOGO_NOE1ENDSCREEN))
return;
if (ud.lockout == 0 && !(G_GetLogoFlags() & LOGO_NOE1BONUSSCENE))
{
int32_t bonuscnt=0;
int32_t const bossmove [] =
{
0, 120, VICTORY1+3, 86, 59,
220, 260, VICTORY1+4, 86, 59,
260, 290, VICTORY1+5, 86, 59,
290, 320, VICTORY1+6, 86, 59,
320, 350, VICTORY1+7, 86, 59,
350, 380, VICTORY1+8, 86, 59,
350, 380, VICTORY1+8, 86, 59 // duplicate row to alleviate overflow in the for loop below "boss"
};
P_SetGamePalette(g_player[myconnectindex].ps, ENDINGPAL, 8+2+1); // JBF 20040308
clearallviews(0L);
rotatesprite_fs(0, 50<<16, 65536L, 0, VICTORY1, 0, 0, 2+8+16+64+128+BGSTRETCH);
nextpage();
fadepal(0, 0, 0, 252, 0, -4);
I_ClearAllInput();
totalclock = 0;
while (1)
{
clearallviews(0L);
rotatesprite_fs(0, 50<<16, 65536L, 0, VICTORY1, 0, 0, 2+8+16+64+128+BGSTRETCH);
// boss
if (totalclock > 390 && totalclock < 780)
for (bssize_t t=0; t<35; t+=5) if (bossmove[t+2] && (totalclock%390) > bossmove[t] && (totalclock%390) <= bossmove[t+1])
{
if (t==10 && bonuscnt == 1)
{
S_PlaySound(SHOTGUN_FIRE);
S_PlaySound(SQUISHED);
bonuscnt++;
}
rotatesprite_fs(bossmove[t+3]<<16, bossmove[t+4]<<16, 65536L, 0, bossmove[t+2], 0, 0, 2+8+16+64+128+BGSTRETCH);
}
// Breathe
if (totalclock < 450 || totalclock >= 750)
{
int32_t const breathe [] =
{
0, 30, VICTORY1+1, 176, 59,
30, 60, VICTORY1+2, 176, 59,
60, 90, VICTORY1+1, 176, 59,
90, 120, 0, 176, 59
};
if (totalclock >= 750)
{
rotatesprite_fs(86<<16, 59<<16, 65536L, 0, VICTORY1+8, 0, 0, 2+8+16+64+128+BGSTRETCH);
if (totalclock >= 750 && bonuscnt == 2)
{
S_PlaySound(DUKETALKTOBOSS);
bonuscnt++;
}
}
for (bssize_t t=0; t<20; t+=5)
if (breathe[t+2] && (totalclock%120) > breathe[t] && (totalclock%120) <= breathe[t+1])
{
if (t==5 && bonuscnt == 0)
{
S_PlaySound(BOSSTALKTODUKE);
bonuscnt++;
}
rotatesprite_fs(breathe[t+3]<<16, breathe[t+4]<<16, 65536L, 0, breathe[t+2], 0, 0, 2+8+16+64+128+BGSTRETCH);
}
}
G_HandleAsync();
nextpage();
if (I_CheckAllInput()) break;
}
fadepal(0, 0, 0, 0, 252, 4);
}
if (G_GetLogoFlags() & LOGO_NOE1ENDSCREEN)
goto VOL1_END;
I_ClearAllInput();
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 8+2+1); // JBF 20040308
rotatesprite_fs(160<<16, 100<<16, 65536L, 0, 3292, 0, 0, 2+8+64+BGSTRETCH);
fadepal(0, 0, 0, 252, 0, -4);
G_HandleEventsWhileNoInput();
fadepal(0, 0, 0, 0, 252, 4);
VOL1_END:
S_StopMusic();
FX_StopAllSounds();
S_ClearSoundLocks();
break;
case 1:
if ((G_GetLogoFlags() & LOGO_NOE2BONUSSCENE) && (G_GetLogoFlags() & LOGO_NOE2ENDSCREEN))
return;
setview(0, 0, xdim-1, ydim-1);
S_StopMusic();
clearallviews(0L);
nextpage();
if (ud.lockout == 0 && !(G_GetLogoFlags() & LOGO_NOE2BONUSSCENE))
{
fadepal(0, 0, 0, 252, 0, -4);
Anim_Play("cineov2.anm");
I_ClearAllInput();
clearallviews(0L);
nextpage();
S_PlaySound(PIPEBOMB_EXPLODE);
fadepal(0, 0, 0, 0, 252, 4);
}
if (G_GetLogoFlags() & LOGO_NOE2ENDSCREEN)
return;
I_ClearAllInput();
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 8+2+1); // JBF 20040308
rotatesprite_fs(160<<16, 100<<16, 65536L, 0, 3293, 0, 0, 2+8+64+BGSTRETCH);
fadepal(0, 0, 0, 252, 0, -4);
G_HandleEventsWhileNoInput();
fadepal(0, 0, 0, 0, 252, 4);
break;
case 3:
if ((G_GetLogoFlags() & LOGO_NOE4BONUSSCENE) && (G_GetLogoFlags() & LOGO_NODUKETEAMTEXT) && (G_GetLogoFlags() & LOGO_NODUKETEAMPIC))
return;
setview(0, 0, xdim-1, ydim-1);
S_StopMusic();
clearallviews(0L);
nextpage();
if (ud.lockout == 0 && !(G_GetLogoFlags() & LOGO_NOE4BONUSSCENE))
{
fadepal(0, 0, 0, 252, 0, -4);
I_ClearAllInput();
int t = Anim_Play("vol4e1.anm");
clearallviews(0L);
nextpage();
if (t)
goto end_vol4e;
t = Anim_Play("vol4e2.anm");
clearallviews(0L);
nextpage();
if (t)
goto end_vol4e;
Anim_Play("vol4e3.anm");
clearallviews(0L);
nextpage();
}
end_vol4e:
if ((G_GetLogoFlags() & LOGO_NODUKETEAMTEXT) && (G_GetLogoFlags() & LOGO_NODUKETEAMPIC))
goto VOL4_END;
FX_StopAllSounds();
S_ClearSoundLocks();
S_PlaySound(ENDSEQVOL3SND4);
I_ClearAllInput();
if (G_GetLogoFlags() & LOGO_NODUKETEAMTEXT)
goto VOL4_DUKETEAM;
G_FadePalette(0, 0, 0, 0);
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 8+2+1); // JBF 20040308
// G_FadePalette(0,0,0,252);
clearallviews(0L);
menutext(160, 60, 0, 0, "Thanks to all our");
menutext(160, 60+16, 0, 0, "fans for giving");
menutext(160, 60+16+16, 0, 0, "us big heads.");
menutext(160, 70+16+16+16, 0, 0, "Look for a Duke Nukem 3D");
menutext(160, 70+16+16+16+16, 0, 0, "sequel soon.");
nextpage();
fadepal(0, 0, 0, 252, 0, -12);
nextpage();
I_ClearAllInput();
G_HandleEventsWhileNoInput();
fadepal(0, 0, 0, 0, 252, 12);
if (G_GetLogoFlags() & LOGO_NODUKETEAMPIC)
goto VOL4_END;
VOL4_DUKETEAM:
clearallviews(0L);
nextpage();
Anim_Play("DUKETEAM.ANM");
I_ClearAllInput();
G_HandleEventsWhileNoInput();
clearallviews(0L);
nextpage();
G_FadePalette(0, 0, 0, 252);
VOL4_END:
FX_StopAllSounds();
S_ClearSoundLocks();
I_ClearAllInput();
break;
case 2:
if ((G_GetLogoFlags() & LOGO_NOE3BONUSSCENE) && (G_GetLogoFlags() & LOGO_NOE3RADLOGO) && (PLUTOPAK || (G_GetLogoFlags() & LOGO_NODUKETEAMPIC)))
return;
S_StopMusic();
clearallviews(0L);
nextpage();
if (ud.lockout == 0 && !(G_GetLogoFlags() & LOGO_NOE3BONUSSCENE))
{
fadepal(0, 0, 0, 252, 0, -4);
Anim_Play("cineov3.anm");
I_ClearAllInput();
ototalclock = totalclock+200;
while (totalclock < ototalclock)
G_HandleAsync();
clearallviews(0L);
nextpage();
FX_StopAllSounds();
S_ClearSoundLocks();
}
if (G_GetLogoFlags() & LOGO_NOE3RADLOGO)
goto ENDANM;
Anim_Play("RADLOGO.ANM");
if (ud.lockout == 0 && !I_CheckAllInput())
{
if (G_PlaySoundWhileNoInput(ENDSEQVOL3SND5)) goto ENDANM;
if (G_PlaySoundWhileNoInput(ENDSEQVOL3SND6)) goto ENDANM;
if (G_PlaySoundWhileNoInput(ENDSEQVOL3SND7)) goto ENDANM;
if (G_PlaySoundWhileNoInput(ENDSEQVOL3SND8)) goto ENDANM;
if (G_PlaySoundWhileNoInput(ENDSEQVOL3SND9)) goto ENDANM;
}
I_ClearAllInput();
totalclock = 0;
if (PLUTOPAK || (G_GetLogoFlags() & LOGO_NODUKETEAMPIC))
{
while (totalclock < 120 && !I_CheckAllInput())
G_HandleAsync();
I_ClearAllInput();
}
else
{
G_HandleEventsWhileNoInput();
}
ENDANM:
if (!PLUTOPAK && !(G_GetLogoFlags() & LOGO_NODUKETEAMPIC))
{
FX_StopAllSounds();
S_ClearSoundLocks();
S_PlaySound(ENDSEQVOL3SND4);
clearallviews(0L);
nextpage();
Anim_Play("DUKETEAM.ANM");
I_ClearAllInput();
G_HandleEventsWhileNoInput();
clearallviews(0L);
nextpage();
G_FadePalette(0, 0, 0, 252);
}
I_ClearAllInput();
FX_StopAllSounds();
S_ClearSoundLocks();
clearallviews(0L);
break;
}
}
static void G_DisplayMPResultsScreen(void)
{
int32_t i, y, t = 0;
rotatesprite_fs(160<<16, 100<<16, 65536L, 0, MENUSCREEN, 16, 0, 2+8+64+BGSTRETCH);
rotatesprite_fs(160<<16, 34<<16, 65536L, 0, INGAMEDUKETHREEDEE, 0, 0, 10);
if (PLUTOPAK) // JBF 20030804
rotatesprite_fs((260)<<16, 36<<16, 65536L, 0, PLUTOPAKSPRITE+2, 0, 0, 2+8);
gametext(160, 58+2, "Multiplayer Totals", 0, 2+8+16);
gametext(160, 58+10, g_mapInfo[G_LastMapInfoIndex()].name, 0, 2+8+16);
gametext(160, 165, "Press any key or button to continue", quotepulseshade, 2+8+16);
minitext(23, 80, " Name Kills", 8, 2+8+16+128);
for (i=0; i<g_mostConcurrentPlayers; i++)
{
Bsprintf(tempbuf, "%-4d", i+1);
minitext(92+(i*23), 80, tempbuf, 3, 2+8+16+128);
}
for (i=0; i<g_mostConcurrentPlayers; i++)
{
int32_t xfragtotal = 0;
Bsprintf(tempbuf, "%d", i+1);
minitext(30, 90+t, tempbuf, 0, 2+8+16+128);
minitext(38, 90+t, g_player[i].user_name, g_player[i].ps->palookup, 2+8+16+128);
for (y=0; y<g_mostConcurrentPlayers; y++)
{
if (i == y)
{
Bsprintf(tempbuf, "%-4d", g_player[y].ps->fraggedself);
minitext(92+(y*23), 90+t, tempbuf, 2, 2+8+16+128);
xfragtotal -= g_player[y].ps->fraggedself;
}
else
{
Bsprintf(tempbuf, "%-4d", g_player[i].frags[y]);
minitext(92+(y*23), 90+t, tempbuf, 0, 2+8+16+128);
xfragtotal += g_player[i].frags[y];
}
}
Bsprintf(tempbuf, "%-4d", xfragtotal);
minitext(101+(8*23), 90+t, tempbuf, 2, 2+8+16+128);
t += 7;
}
for (y=0; y<g_mostConcurrentPlayers; y++)
{
int32_t yfragtotal = 0;
for (i=0; i<g_mostConcurrentPlayers; i++)
{
if (i == y)
yfragtotal += g_player[i].ps->fraggedself;
yfragtotal += g_player[i].frags[y];
}
Bsprintf(tempbuf, "%-4d", yfragtotal);
minitext(92+(y*23), 96+(8*7), tempbuf, 2, 2+8+16+128);
}
minitext(45, 96+(8*7), "Deaths", 8, 2+8+16+128);
}
static int32_t G_PrintTime_ClockPad(void)
{
int32_t clockpad = 2;
int32_t ii, ij;
for (ii=g_player[myconnectindex].ps->player_par/(REALGAMETICSPERSEC*60), ij=1; ii>9; ii/=10, ij++) { }
clockpad = max(clockpad, ij);
if (!(ud.volume_number == 0 && ud.last_level-1 == 7 && boardfilename[0]))
{
for (ii=g_mapInfo[G_LastMapInfoIndex()].partime/(REALGAMETICSPERSEC*60), ij=1; ii>9; ii/=10, ij++) { }
clockpad = max(clockpad, ij);
if (!NAM_WW2GI && g_mapInfo[G_LastMapInfoIndex()].designertime)
{
for (ii=g_mapInfo[G_LastMapInfoIndex()].designertime/(REALGAMETICSPERSEC*60), ij=1; ii>9; ii/=10, ij++) { }
clockpad = max(clockpad, ij);
}
}
if (ud.playerbest > 0) for (ii=ud.playerbest/(REALGAMETICSPERSEC*60), ij=1; ii>9; ii/=10, ij++) { }
clockpad = max(clockpad, ij);
return clockpad;
}
static const char* G_PrintTime2(int32_t time)
{
Bsprintf(tempbuf, "%0*d:%02d", G_PrintTime_ClockPad(), time/(REALGAMETICSPERSEC*60), (time/REALGAMETICSPERSEC)%60);
return tempbuf;
}
static const char* G_PrintTime3(int32_t time)
{
Bsprintf(tempbuf, "%0*d:%02d.%02d", G_PrintTime_ClockPad(), time/(REALGAMETICSPERSEC*60), (time/REALGAMETICSPERSEC)%60, ((time%REALGAMETICSPERSEC)*33)/10);
return tempbuf;
}
const char* G_PrintYourTime(void)
{
return G_PrintTime3(g_player[myconnectindex].ps->player_par);
}
const char* G_PrintParTime(void)
{
if (ud.last_level < 1)
return "<invalid>";
return G_PrintTime2(g_mapInfo[G_LastMapInfoIndex()].partime);
}
const char* G_PrintDesignerTime(void)
{
if (ud.last_level < 1)
return "<invalid>";
return G_PrintTime2(g_mapInfo[G_LastMapInfoIndex()].designertime);
}
const char* G_PrintBestTime(void)
{
return G_PrintTime3(ud.playerbest);
}
void G_BonusScreen(int32_t bonusonly)
{
int32_t gfx_offset;
int32_t bonuscnt;
int32_t clockpad = 2;
char *lastmapname;
if (g_networkMode == NET_DEDICATED_SERVER)
return;
G_UpdateAppTitle();
if (ud.volume_number == 0 && ud.last_level == 8 && boardfilename[0])
{
lastmapname = Bstrrchr(boardfilename, '\\');
if (!lastmapname) lastmapname = Bstrrchr(boardfilename, '/');
if (!lastmapname) lastmapname = boardfilename;
}
else
{
lastmapname = g_mapInfo[G_LastMapInfoIndex()].name;
if (!lastmapname) // this isn't right but it's better than no name at all
lastmapname = g_mapInfo[G_LastMapInfoIndex()].name;
}
fadepal(0, 0, 0, 0, 252, 28);
setview(0, 0, xdim-1, ydim-1);
clearallviews(0L);
nextpage();
flushperms();
FX_StopAllSounds();
S_ClearSoundLocks();
FX_SetReverb(0L);
CONTROL_BindsEnabled = 1; // so you can use your screenshot bind on the score screens
if (!bonusonly)
G_BonusCutscenes();
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 8+2+1); // JBF 20040308
G_FadePalette(0, 0, 0, 252); // JBF 20031228
KB_FlushKeyboardQueue();
totalclock = 0;
bonuscnt = 0;
S_StopMusic();
FX_StopAllSounds();
S_ClearSoundLocks();
if (g_mostConcurrentPlayers > 1 && (g_gametypeFlags[ud.coop]&GAMETYPE_SCORESHEET))
{
clearallviews(0);
G_DisplayMPResultsScreen();
if (ud.config.MusicToggle)
S_PlaySound(BONUSMUSIC);
nextpage();
I_ClearAllInput();
fadepal(0, 0, 0, 252, 0, -28);
totalclock = 0;
while (totalclock < TICRATE*10)
{
G_HandleAsync();
MUSIC_Update();
clearallviews(0);
G_DisplayMPResultsScreen();
nextpage();
if (I_CheckAllInput())
{
I_ClearAllInput();
break;
}
}
fadepal(0, 0, 0, 0, 252, 28);
}
if (bonusonly || (g_netServer || ud.multimode > 1)) return;
gfx_offset = (ud.volume_number==1) ? 5 : 0;
rotatesprite_fs(160<<16, 100<<16, 65536L, 0, BONUSSCREEN+gfx_offset, 0, 0, 2+8+64+128+BGSTRETCH);
if (lastmapname)
menutext(160, 20-6, 0, 0, lastmapname);
menutext(160, 36-6, 0, 0, "Completed");
gametext(160, 192, "Press any key or button to continue", quotepulseshade, 2+8+16);
if (ud.config.MusicToggle)
S_PlaySound(BONUSMUSIC);
nextpage();
I_ClearAllInput();
fadepal(0, 0, 0, 252, 0, -4);
bonuscnt = 0;
totalclock = 0;
if (g_player[myconnectindex].ps->player_par > 0 && (g_player[myconnectindex].ps->player_par < ud.playerbest || ud.playerbest < 0))
CONFIG_SetMapBestTime(g_loadedMapHack.md4, g_player[myconnectindex].ps->player_par);
do
{
int32_t yy = 0, zz;
G_HandleAsync();
MUSIC_Update();
if (g_player[myconnectindex].ps->gm&MODE_EOL)
{
clearallviews(0);
rotatesprite_fs(160<<16, 100<<16, 65536L, 0, BONUSSCREEN+gfx_offset, 0, 0, 2+8+64+128+BGSTRETCH);
if (totalclock >= 1000000000 && totalclock < 1000000320)
{
switch ((totalclock>>4)%15)
{
case 0:
if (bonuscnt == 6)
{
bonuscnt++;
S_PlaySound(SHOTGUN_COCK);
switch (rand()&3)
{
case 0:
S_PlaySound(BONUS_SPEECH1);
break;
case 1:
S_PlaySound(BONUS_SPEECH2);
break;
case 2:
S_PlaySound(BONUS_SPEECH3);
break;
case 3:
S_PlaySound(BONUS_SPEECH4);
break;
}
}
case 1:
case 4:
case 5:
rotatesprite_fs(199<<16, 31<<16, 65536L, 0, BONUSSCREEN+3+gfx_offset, 0, 0, 2+8+16+64+128+BGSTRETCH);
break;
case 2:
case 3:
rotatesprite_fs(199<<16, 31<<16, 65536L, 0, BONUSSCREEN+4+gfx_offset, 0, 0, 2+8+16+64+128+BGSTRETCH);
break;
}
}
else if (totalclock > (10240+120L)) break;
else
{
switch ((totalclock>>5)&3)
{
case 1:
case 3:
rotatesprite_fs(199<<16, 31<<16, 65536L, 0, BONUSSCREEN+1+gfx_offset, 0, 0, 2+8+16+64+128+BGSTRETCH);
break;
case 2:
rotatesprite_fs(199<<16, 31<<16, 65536L, 0, BONUSSCREEN+2+gfx_offset, 0, 0, 2+8+16+64+128+BGSTRETCH);
break;
}
}
if (lastmapname)
menutext(160, 20-6, 0, 0, lastmapname);
menutext(160, 36-6, 0, 0, "Completed");
gametext(160, 192, "Press any key or button to continue", quotepulseshade, 2+8+16);
if (totalclock > (60*3))
{
yy = zz = 59;
gametext(10, yy+9, "Your Time:", 0, 2+8+16);
yy+=10;
if (!(ud.volume_number == 0 && ud.last_level-1 == 7 && boardfilename[0]))
{
if (g_mapInfo[G_LastMapInfoIndex()].partime)
{
gametext(10, yy+9, "Par Time:", 0, 2+8+16);
yy+=10;
}
if (!NAM_WW2GI && !DUKEBETA && g_mapInfo[G_LastMapInfoIndex()].designertime)
{
// EDuke 2.0 / NAM source suggests "Green Beret's Time:"
gametext(10, yy+9, "3D Realms' Time:", 0, 2+8+16);
yy+=10;
}
}
if (ud.playerbest > 0)
{
gametext(10, yy+9, (g_player[myconnectindex].ps->player_par > 0 && g_player[myconnectindex].ps->player_par < ud.playerbest) ? "Prev Best Time:" : "Your Best Time:", 0, 2+8+16);
yy += 10;
}
if (bonuscnt == 0)
bonuscnt++;
yy = zz;
if (totalclock >(60*4))
{
if (bonuscnt == 1)
{
bonuscnt++;
S_PlaySound(PIPEBOMB_EXPLODE);
}
if (g_player[myconnectindex].ps->player_par > 0)
{
G_PrintYourTime();
gametext((320>>2)+71, yy+9, tempbuf, 0, 2+8+16);
if (g_player[myconnectindex].ps->player_par < ud.playerbest)
gametext((320>>2)+89+(clockpad*24), yy+9, "New record!", 0, 2+8+16);
}
else
gametextpalbits((320>>2)+71, yy+9, "Cheated!", 0, 2, 2+8+16, 0);
yy+=10;
if (!(ud.volume_number == 0 && ud.last_level-1 == 7 && boardfilename[0]))
{
if (g_mapInfo[G_LastMapInfoIndex()].partime)
{
G_PrintParTime();
gametext((320>>2)+71, yy+9, tempbuf, 0, 2+8+16);
yy+=10;
}
if (!NAM_WW2GI && !DUKEBETA && g_mapInfo[G_LastMapInfoIndex()].designertime)
{
G_PrintDesignerTime();
gametext((320>>2)+71, yy+9, tempbuf, 0, 2+8+16);
yy+=10;
}
}
if (ud.playerbest > 0)
{
G_PrintBestTime();
gametext((320>>2)+71, yy+9, tempbuf, 0, 2+8+16);
yy+=10;
}
}
}
zz = yy += 5;
if (totalclock > (60*6))
{
gametext(10, yy+9, "Enemies Killed:", 0, 2+8+16);
yy += 10;
gametext(10, yy+9, "Enemies Left:", 0, 2+8+16);
yy += 10;
if (bonuscnt == 2)
{
bonuscnt++;
S_PlaySound(FLY_BY);
}
yy = zz;
if (totalclock > (60*7))
{
if (bonuscnt == 3)
{
bonuscnt++;
S_PlaySound(PIPEBOMB_EXPLODE);
}
Bsprintf(tempbuf, "%-3d", g_player[myconnectindex].ps->actors_killed);
gametext((320>>2)+70, yy+9, tempbuf, 0, 2+8+16);
yy += 10;
if (ud.player_skill > 3)
{
Bsprintf(tempbuf, "N/A");
gametext((320>>2)+70, yy+9, tempbuf, 0, 2+8+16);
yy += 10;
}
else
{
if ((g_player[myconnectindex].ps->max_actors_killed-g_player[myconnectindex].ps->actors_killed) < 0)
Bsprintf(tempbuf, "%-3d", 0);
else Bsprintf(tempbuf, "%-3d", g_player[myconnectindex].ps->max_actors_killed-g_player[myconnectindex].ps->actors_killed);
gametext((320>>2)+70, yy+9, tempbuf, 0, 2+8+16);
yy += 10;
}
}
}
zz = yy += 5;
if (totalclock > (60*9))
{
gametext(10, yy+9, "Secrets Found:", 0, 2+8+16);
yy += 10;
gametext(10, yy+9, "Secrets Missed:", 0, 2+8+16);
yy += 10;
if (bonuscnt == 4) bonuscnt++;
yy = zz;
if (totalclock > (60*10))
{
if (bonuscnt == 5)
{
bonuscnt++;
S_PlaySound(PIPEBOMB_EXPLODE);
}
Bsprintf(tempbuf, "%-3d", g_player[myconnectindex].ps->secret_rooms);
gametext((320>>2)+70, yy+9, tempbuf, 0, 2+8+16);
yy += 10;
if (g_player[myconnectindex].ps->secret_rooms > 0)
Bsprintf(tempbuf, "%-3d%%", (100*g_player[myconnectindex].ps->secret_rooms/g_player[myconnectindex].ps->max_secret_rooms));
Bsprintf(tempbuf, "%-3d", g_player[myconnectindex].ps->max_secret_rooms-g_player[myconnectindex].ps->secret_rooms);
gametext((320>>2)+70, yy+9, tempbuf, 0, 2+8+16);
yy += 10;
}
}
if (totalclock > 10240 && totalclock < 10240+10240)
totalclock = 1024;
if (I_CheckAllInput() && totalclock >(60*2)) // JBF 20030809
{
I_ClearAllInput();
if (totalclock < (60*13))
{
KB_FlushKeyboardQueue();
totalclock = (60*13);
}
else if (totalclock < 1000000000)
totalclock = 1000000000;
}
}
else
break;
VM_OnEvent(EVENT_DISPLAYBONUSSCREEN, g_player[screenpeek].ps->i, screenpeek);
nextpage();
} while (1);
}