raze/wadsrc/static/zscript/razebase.zs

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enum EGameType
{
GAMEFLAG_DUKE = 0x00000001,
GAMEFLAG_NAM = 0x00000002,
GAMEFLAG_NAPALM = 0x00000004,
GAMEFLAG_WW2GI = 0x00000008,
GAMEFLAG_ADDON = 0x00000010,
GAMEFLAG_SHAREWARE = 0x00000020,
GAMEFLAG_DUKEBETA = 0x00000060, // includes 0x20 since it's a shareware beta
GAMEFLAG_PLUTOPAK = 0x00000080,
GAMEFLAG_RR = 0x00000100,
GAMEFLAG_RRRA = 0x00000200,
GAMEFLAG_RRALL = GAMEFLAG_RR | GAMEFLAG_RRRA,
GAMEFLAG_BLOOD = 0x00000800,
GAMEFLAG_SW = 0x00001000,
GAMEFLAG_POWERSLAVE = 0x00002000,
GAMEFLAG_EXHUMED = 0x00004000,
GAMEFLAG_PSEXHUMED = GAMEFLAG_POWERSLAVE | GAMEFLAG_EXHUMED, // the two games really are the same, except for the name and the publisher.
GAMEFLAG_WORLDTOUR = 0x00008000,
GAMEFLAG_DUKEDC = 0x00010000,
GAMEFLAGMASK = 0x0000FFFF, // flags allowed from grpinfo
// We still need these for the parsers.
GAMEFLAG_FURY = 0,
GAMEFLAG_DEER = 0,
};
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struct Build
{
static int calcSinTableValue(int ang)
{
return int(16384 * sin((360./2048) * ang));
}
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native static Color shadeToLight(int shade);
}
/*
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struct TileFiles
{
native static TextureID GetTexture(int tile, bool animate = false);
}
*/
class RazeMenuDelegate : MenuDelegateBase
{
// Todo: Fix this so that it can be done outside the games' sound modules.
native override void PlaySound(name sname);
// This is native for security reasons. Having a script call to open the console could be subject to abuse.
native override void MenuDismissed();
}