raze/source/sw/src/network.cpp

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//-------------------------------------------------------------------------
/*
Copyright (C) 1997, 2005 - 3D Realms Entertainment
This file is part of Shadow Warrior version 1.2
Shadow Warrior is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
Original Source: 1997 - Frank Maddin and Jim Norwood
Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
*/
//-------------------------------------------------------------------------
#include "ns.h"
#include "build.h"
#include "baselayer.h"
#include "mmulti.h"
#include "gamecontrol.h"
#include "game.h"
#include "tags.h"
#include "names2.h"
#include "network.h"
#include "pal.h"
#include "weapon.h"
#include "menus.h"
#include "printf.h"
BEGIN_SW_NS
void getinput(SW_PACKET *, SWBOOL);
static uint8_t tempbuf[576], packbuf[576];
int PlayClock;
gNET gNet;
#define TIMERUPDATESIZ 32
//SW_PACKET fsync;
//Local multiplayer variables
// should move this to a local scope of faketimerhandler - do it when able to test
SW_PACKET loc;
//SW_PACKET oloc;
SWBOOL ready2send = 0;
SWBOOL CommEnabled = FALSE;
uint8_t CommPlayers = 0;
int movefifoplc, movefifosendplc; //, movefifoend[MAX_SW_PLAYERS];
unsigned int MoveThingsCount;
//int myminlag[MAX_SW_PLAYERS];
int mymaxlag, otherminlag, bufferjitter = 1;
extern char sync_first[MAXSYNCBYTES][60];
extern int sync_found;
//
// Tic Duplication - so you can move multiple times per packet
//
typedef struct
{
int32_t vel;
int32_t svel;
fix16_t q16angvel;
fix16_t q16aimvel;
fix16_t q16ang;
fix16_t q16horiz;
int32_t bits;
} SW_AVERAGE_PACKET;
int MovesPerPacket = 1;
SW_AVERAGE_PACKET AveragePacket;
// GAME.C sync state variables
uint8_t syncstat[MAXSYNCBYTES];
//int syncvalhead[MAX_SW_PLAYERS];
int syncvaltail, syncvaltottail;
void GetSyncInfoFromPacket(uint8_t *packbuf, int packbufleng, int *j, int otherconnectindex);
// when you set totalclock to 0 also set this one
int ototalclock;
int smoothratio;
int save_totalclock;
// must start out as 0
void
InitNetPlayerOptions(void)
{
// short pnum;
PLAYERp pp = Player + myconnectindex;
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strncpy(pp->PlayerName, playername, 32);
// myconnectindex palette
pp->TeamColor = gs.NetColor;
if (pp->SpriteP)
{
pp->SpriteP->pal = PALETTE_PLAYER0 + pp->TeamColor;
User[pp->SpriteP - sprite]->spal = pp->SpriteP->pal;
}
}
void
waitforeverybody(void)
{
}
void
InitNetVars(void)
{
short pnum;
PLAYERp pp;
memset(&loc, 0, sizeof(loc));
TRAVERSE_CONNECT(pnum)
{
pp = Player + pnum;
pp->movefifoend = 0;
Player[pnum].syncvalhead = 0;
memset(pp->inputfifo,0,sizeof(pp->inputfifo));
}
movefifoplc = 0;
movefifosendplc = 0;
syncvaltail = 0;
syncvaltottail = 0;
predictmovefifoplc = 0;
memset(&syncstat, 0, sizeof(syncstat));
memset(sync_first, 0, sizeof(sync_first));
sync_found = FALSE;
TRAVERSE_CONNECT(pnum)
{
Player[pnum].myminlag = 0;
}
otherminlag = mymaxlag = 0;
}
void
InitTimingVars(void)
{
PlayClock = 0;
// resettiming();
totalsynctics = 0;
totalclock = 0;
ototalclock = 0;
randomseed = 17L;
MoveSkip8 = 2;
MoveSkip2 = 0;
MoveSkip4 = 1; // start slightly offset so these
// don't move the same
// as the Skip2's
MoveThingsCount = 0;
// CTW REMOVED
//if (gTenActivated)
// tenResetClock();
// CTW REMOVED END
}
void
UpdateInputs(void)
{
int i, j, k;
PLAYERp pp;
ototalclock += synctics;
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//getpackets();
if (Player[myconnectindex].movefifoend - movefifoplc >= 100)
return;
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getinput(&loc, FALSE);
AveragePacket.vel += loc.vel;
AveragePacket.svel += loc.svel;
AveragePacket.q16angvel += loc.q16angvel;
AveragePacket.q16aimvel += loc.q16aimvel;
AveragePacket.q16ang = Player[myconnectindex].camq16ang;
AveragePacket.q16horiz = Player[myconnectindex].camq16horiz;
SET(AveragePacket.bits, loc.bits);
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Bmemset(&loc, 0, sizeof(loc));
pp = Player + myconnectindex;
if (pp->movefifoend & (MovesPerPacket-1))
{
memcpy(&pp->inputfifo[pp->movefifoend & (MOVEFIFOSIZ - 1)],
&pp->inputfifo[(pp->movefifoend-1) & (MOVEFIFOSIZ - 1)],
sizeof(SW_PACKET));
pp->movefifoend++;
return;
}
loc.vel = AveragePacket.vel / MovesPerPacket;
loc.svel = AveragePacket.svel / MovesPerPacket;
loc.q16angvel = fix16_div(AveragePacket.q16angvel, fix16_from_int(MovesPerPacket));
loc.q16aimvel = fix16_div(AveragePacket.q16aimvel, fix16_from_int(MovesPerPacket));
loc.q16ang = AveragePacket.q16ang;
loc.q16horiz = AveragePacket.q16horiz;
loc.bits = AveragePacket.bits;
memset(&AveragePacket, 0, sizeof(AveragePacket));
pp->inputfifo[Player[myconnectindex].movefifoend & (MOVEFIFOSIZ - 1)] = loc;
pp->movefifoend++;
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Bmemset(&loc, 0, sizeof(loc));
if (!CommEnabled)
{
TRAVERSE_CONNECT(i)
{
if (i != myconnectindex)
{
memset(&Player[i].inputfifo[Player[i].movefifoend & (MOVEFIFOSIZ - 1)], 0, sizeof(Player[i].inputfifo[0]));
Player[i].movefifoend++;
}
}
return;
}
}
END_SW_NS