mirror of
https://github.com/DrBeef/Raze.git
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664 lines
19 KiB
C++
664 lines
19 KiB
C++
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 1996, 2003 - 3D Realms Entertainment
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Copyright (C) 2017-2019 Nuke.YKT
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This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
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Duke Nukem 3D is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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aint with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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Original Source: 1996 - Todd Replogle
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Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
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*/
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//-------------------------------------------------------------------------
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#include "ns.h"
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#include "global.h"
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#include "actors.h"
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#include "names_rr.h"
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#include "serializer.h"
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BEGIN_DUKE_NS
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static int torchcnt;
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static int jaildoorcnt;
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static int minecartcnt;
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static int lightnincnt;
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static short torchsector[64];
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static short torchsectorshade[64];
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static short torchtype[64];
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static short jaildoorsound[32];
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static int jaildoordrag[32];
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static int jaildoorspeed[32];
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static short jaildoorsecthtag[32];
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static int jaildoordist[32];
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static short jaildoordir[32];
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static short jaildooropen[32];
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static short jaildoorsect[32];
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static short minecartdir[16];
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static int minecartspeed[16];
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static short minecartchildsect[16];
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static short minecartsound[16];
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static int minecartdist[16];
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static int minecartdrag[16];
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static short minecartopen[16];
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static short minecartsect[16];
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static short lightninsector[64];
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static short lightninsectorshade[64];
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static uint8_t brightness;
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static int thunderflash;
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static int thundertime;
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static int winderflash;
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static int windertime;
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void lava_cleararrays()
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{
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jaildoorcnt = 0;
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minecartcnt = 0;
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torchcnt = 0;
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lightnincnt = 0;
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}
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void lava_serialize(FSerializer& arc)
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{
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arc("torchcnt", torchcnt)
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("jaildoorcnt", jaildoorcnt)
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("minecartcnt", minecartcnt)
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("lightnincnt", lightnincnt);
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if (torchcnt)
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arc.Array("torchsector", torchsector, torchcnt)
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.Array("torchsectorshade", torchsectorshade, torchcnt)
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.Array("torchtype", torchtype, torchcnt);
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if (jaildoorcnt)
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arc.Array("jaildoorsound", jaildoorsound, jaildoorcnt)
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.Array("jaildoordrag", jaildoordrag, jaildoorcnt)
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.Array("jaildoorspeed", jaildoorspeed, jaildoorcnt)
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.Array("jaildoorsecthtag", jaildoorsecthtag, jaildoorcnt)
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.Array("jaildoordist", jaildoordist, jaildoorcnt)
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.Array("jaildoordir", jaildoordir, jaildoorcnt)
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.Array("jaildooropen", jaildooropen, jaildoorcnt)
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.Array("jaildoorsect", jaildoorsect, jaildoorcnt);
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if (minecartcnt)
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arc.Array("minecartdir", minecartdir, minecartcnt)
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.Array("minecartspeed", minecartspeed, minecartcnt)
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.Array("minecartchildsect", minecartchildsect, minecartcnt)
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.Array("minecartsound", minecartsound, minecartcnt)
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.Array("minecartdist", minecartdist, minecartcnt)
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.Array("minecartdrag", minecartdrag, minecartcnt)
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.Array("minecartopen", minecartopen, minecartcnt)
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.Array("minecartsect", minecartsect, minecartcnt);
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if (lightnincnt)
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arc.Array("lightninsector", lightninsector, lightnincnt)
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.Array("lightninsectorshade", lightninsectorshade, lightnincnt);
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arc("brightness", brightness)
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("thunderflash", thunderflash)
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("thundertime", thundertime)
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("winderflash", winderflash)
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("windertime", windertime);
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}
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void addtorch(int i)
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{
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if (torchcnt >= 64)
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I_Error("Too many torch effects");
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torchsector[torchcnt] = sprite[i].sectnum;
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torchsectorshade[torchcnt] = sector[sprite[i].sectnum].floorshade;
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torchtype[torchcnt] = sprite[i].lotag;
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torchcnt++;
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}
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void addlightning(int i)
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{
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if (lightnincnt >= 64)
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I_Error("Too many lightnin effects");
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lightninsector[lightnincnt] = sprite[i].sectnum;
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lightninsectorshade[lightnincnt] = sector[sprite[i].sectnum].floorshade;
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lightnincnt++;
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}
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void addjaildoor(int p1, int p2, int iht, int jlt, int p3, int j)
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{
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if (jaildoorcnt >= 32)
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I_Error("Too many jaildoor sectors");
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jaildoordist[jaildoorcnt] = p1;
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jaildoorspeed[jaildoorcnt] = p2;
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jaildoorsecthtag[jaildoorcnt] = iht;
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jaildoorsect[jaildoorcnt] = j;
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jaildoordrag[jaildoorcnt] = 0;
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jaildooropen[jaildoorcnt] = 0;
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jaildoordir[jaildoorcnt] = jlt;
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jaildoorsound[jaildoorcnt] = p3;
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jaildoorcnt++;
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}
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void addminecart(int p1, int p2, int i, int iht, int p3, int childsectnum)
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{
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if (minecartcnt >= 16)
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G_GameExit("\nToo many minecart sectors");
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minecartdist[minecartcnt] = p1;
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minecartspeed[minecartcnt] = p2;
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minecartsect[minecartcnt] = i;
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minecartdir[minecartcnt] = sector[i].hitag;
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minecartdrag[minecartcnt] = p1;
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minecartopen[minecartcnt] = 1;
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minecartsound[minecartcnt] = p3;
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minecartchildsect[minecartcnt] = childsectnum;
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minecartcnt++;
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void dotorch(void)
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{
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int ds;
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short j;
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short startwall, endwall;
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char shade;
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ds = krand()&8;
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for (int i = 0; i < torchcnt; i++)
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{
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shade = torchsectorshade[i] - ds;
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switch (torchtype[i])
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{
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case 0:
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sector[torchsector[i]].floorshade = shade;
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sector[torchsector[i]].ceilingshade = shade;
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break;
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case 1:
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sector[torchsector[i]].ceilingshade = shade;
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break;
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case 2:
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sector[torchsector[i]].floorshade = shade;
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break;
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case 4:
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sector[torchsector[i]].ceilingshade = shade;
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break;
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case 5:
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sector[torchsector[i]].floorshade = shade;
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break;
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}
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startwall = sector[torchsector[i]].wallptr;
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endwall = startwall + sector[torchsector[i]].wallnum;
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for (j = startwall; j < endwall; j++)
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{
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if (wall[j].lotag != 1)
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{
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switch (torchtype[i])
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{
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case 0:
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wall[j].shade = shade;
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break;
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case 1:
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wall[j].shade = shade;
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break;
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case 2:
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wall[j].shade = shade;
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break;
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case 3:
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wall[j].shade = shade;
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break;
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}
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}
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}
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}
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void dojaildoor(void)
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{
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int j;
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int startwall, endwall;
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int x, y;
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int speed;
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for (int i = 0; i < jaildoorcnt; i++)
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{
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if (numplayers > 2)
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speed = jaildoorspeed[i];
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else
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speed = jaildoorspeed[i];
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if (speed < 2)
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speed = 2;
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if (jaildooropen[i] == 1)
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{
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jaildoordrag[i] -= speed;
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if (jaildoordrag[i] <= 0)
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{
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jaildoordrag[i] = 0;
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jaildooropen[i] = 2;
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switch (jaildoordir[i])
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{
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case 10:
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jaildoordir[i] = 30;
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break;
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case 20:
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jaildoordir[i] = 40;
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break;
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case 30:
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jaildoordir[i] = 10;
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break;
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case 40:
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jaildoordir[i] = 20;
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break;
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}
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}
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else
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{
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startwall = sector[jaildoorsect[i]].wallptr;
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endwall = startwall + sector[jaildoorsect[i]].wallnum;
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for (j = startwall; j < endwall; j++)
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{
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switch (jaildoordir[i])
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{
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case 10:
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x = wall[j].x;
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y = wall[j].y + speed;
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break;
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case 20:
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x = wall[j].x - speed;
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y = wall[j].y;
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break;
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case 30:
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x = wall[j].x;
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y = wall[j].y - speed;
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break;
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case 40:
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x = wall[j].x + speed;
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y = wall[j].y;
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break;
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}
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dragpoint(j,x,y);
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}
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}
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}
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if (jaildooropen[i] == 3)
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{
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jaildoordrag[i] -= speed;
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if (jaildoordrag[i] <= 0)
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{
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jaildoordrag[i] = 0;
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jaildooropen[i] = 0;
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switch (jaildoordir[i])
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{
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case 10:
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jaildoordir[i] = 30;
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break;
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case 20:
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jaildoordir[i] = 40;
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break;
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case 30:
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jaildoordir[i] = 10;
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break;
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case 40:
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jaildoordir[i] = 20;
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break;
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}
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}
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else
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{
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startwall = sector[jaildoorsect[i]].wallptr;
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endwall = startwall + sector[jaildoorsect[i]].wallnum;
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for (j = startwall; j < endwall; j++)
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{
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switch (jaildoordir[i])
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{
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case 10:
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x = wall[j].x;
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y = wall[j].y + speed;
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break;
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case 20:
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x = wall[j].x - speed;
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y = wall[j].y;
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break;
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case 30:
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x = wall[j].x;
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y = wall[j].y - speed;
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break;
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case 40:
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x = wall[j].x + speed;
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y = wall[j].y;
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break;
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}
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dragpoint(j,x,y);
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}
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}
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}
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}
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void moveminecart(void)
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{
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short i;
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short j;
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short csect;
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short startwall;
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short endwall;
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int speed;
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int y;
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int x;
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short nextj;
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int cx;
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int cy;
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int max_x;
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int min_y;
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int max_y;
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int min_x;
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for (i = 0; i < minecartcnt; i++)
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{
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speed = minecartspeed[i];
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if (speed < 2)
|
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speed = 2;
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||
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|
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if (minecartopen[i] == 1)
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{
|
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minecartdrag[i] -= speed;
|
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if (minecartdrag[i] <= 0)
|
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{
|
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minecartdrag[i] = minecartdist[i];
|
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minecartopen[i] = 2;
|
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switch (minecartdir[i])
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{
|
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case 10:
|
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minecartdir[i] = 30;
|
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break;
|
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case 20:
|
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minecartdir[i] = 40;
|
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break;
|
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case 30:
|
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minecartdir[i] = 10;
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break;
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case 40:
|
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minecartdir[i] = 20;
|
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break;
|
||
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}
|
||
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}
|
||
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else
|
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{
|
||
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startwall = sector[minecartsect[i]].wallptr;
|
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endwall = startwall + sector[minecartsect[i]].wallnum;
|
||
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for (j = startwall; j < endwall; j++)
|
||
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{
|
||
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switch (minecartdir[i])
|
||
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{
|
||
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case 10:
|
||
|
x = wall[j].x;
|
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|
y = wall[j].y + speed;
|
||
|
break;
|
||
|
case 20:
|
||
|
x = wall[j].x - speed;
|
||
|
y = wall[j].y;
|
||
|
break;
|
||
|
case 30:
|
||
|
x = wall[j].x;
|
||
|
y = wall[j].y - speed;
|
||
|
break;
|
||
|
case 40:
|
||
|
x = wall[j].x + speed;
|
||
|
y = wall[j].y;
|
||
|
break;
|
||
|
}
|
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|
dragpoint(j,x,y);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
if (minecartopen[i] == 2)
|
||
|
{
|
||
|
minecartdrag[i] -= speed;
|
||
|
if (minecartdrag[i] <= 0)
|
||
|
{
|
||
|
minecartdrag[i] = minecartdist[i];
|
||
|
minecartopen[i] = 1;
|
||
|
switch (minecartdir[i])
|
||
|
{
|
||
|
case 10:
|
||
|
minecartdir[i] = 30;
|
||
|
break;
|
||
|
case 20:
|
||
|
minecartdir[i] = 40;
|
||
|
break;
|
||
|
case 30:
|
||
|
minecartdir[i] = 10;
|
||
|
break;
|
||
|
case 40:
|
||
|
minecartdir[i] = 20;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
startwall = sector[minecartsect[i]].wallptr;
|
||
|
endwall = startwall + sector[minecartsect[i]].wallnum;
|
||
|
for (j = startwall; j < endwall; j++)
|
||
|
{
|
||
|
switch (minecartdir[i])
|
||
|
{
|
||
|
case 10:
|
||
|
x = wall[j].x;
|
||
|
y = wall[j].y + speed;
|
||
|
break;
|
||
|
case 20:
|
||
|
x = wall[j].x - speed;
|
||
|
y = wall[j].y;
|
||
|
break;
|
||
|
case 30:
|
||
|
x = wall[j].x;
|
||
|
y = wall[j].y - speed;
|
||
|
break;
|
||
|
case 40:
|
||
|
x = wall[j].x + speed;
|
||
|
y = wall[j].y;
|
||
|
break;
|
||
|
}
|
||
|
dragpoint(j,x,y);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
csect = minecartchildsect[i];
|
||
|
startwall = sector[csect].wallptr;
|
||
|
endwall = startwall + sector[csect].wallnum;
|
||
|
max_x = max_y = -0x20000;
|
||
|
min_x = min_y = 0x20000;
|
||
|
for (j = startwall; j < endwall; j++)
|
||
|
{
|
||
|
x = wall[j].x;
|
||
|
y = wall[j].y;
|
||
|
if (x > max_x)
|
||
|
max_x = x;
|
||
|
if (y > max_y)
|
||
|
max_y = y;
|
||
|
if (x < min_x)
|
||
|
min_x = x;
|
||
|
if (y < min_y)
|
||
|
min_y = y;
|
||
|
}
|
||
|
cx = (max_x + min_x) >> 1;
|
||
|
cy = (max_y + min_y) >> 1;
|
||
|
j = headspritesect[csect];
|
||
|
while (j != -1)
|
||
|
{
|
||
|
nextj = nextspritesect[j];
|
||
|
if (badguy(&sprite[j]))
|
||
|
setsprite(j,cx,cy,sprite[j].z);
|
||
|
j = nextj;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void operatejaildoors(int hitag)
|
||
|
{
|
||
|
for (int i = 0; i < jaildoorcnt; i++)
|
||
|
{
|
||
|
if (jaildoorsecthtag[i] == hitag)
|
||
|
{
|
||
|
if (jaildooropen[i] == 0)
|
||
|
{
|
||
|
jaildooropen[i] = 1;
|
||
|
jaildoordrag[i] = jaildoordist[i];
|
||
|
if (!isRRRA() || jaildoorsound[i] != 0)
|
||
|
spritesound(jaildoorsound[i], ps[screenpeek].i);
|
||
|
}
|
||
|
if (jaildooropen[i] == 2)
|
||
|
{
|
||
|
jaildooropen[i] = 3;
|
||
|
jaildoordrag[i] = jaildoordist[i];
|
||
|
if (!isRRRA() || jaildoorsound[i] != 0)
|
||
|
spritesound(jaildoorsound[i], ps[screenpeek].i);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void thunder(void)
|
||
|
{
|
||
|
struct player_struct* p;
|
||
|
int r1, r2;
|
||
|
short startwall, endwall, i, j;
|
||
|
unsigned char shade;
|
||
|
|
||
|
p = &ps[screenpeek];
|
||
|
|
||
|
if (!thunderflash)
|
||
|
{
|
||
|
if ((gotpic[RRTILE2577 >> 3] & (1 << (RRTILE2577 & 7))) > 0)
|
||
|
{
|
||
|
gotpic[RRTILE2577 >> 3] &= ~(1 << (RRTILE2577 & 7));
|
||
|
g_visibility = 256; // this is an engine variable
|
||
|
if (krand() > 65000)
|
||
|
{
|
||
|
thunderflash = 1;
|
||
|
thundertime = 256;
|
||
|
sound(351 + (rand() % 3));
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
g_visibility = p->visibility;
|
||
|
brightness = ud.brightness >> 2;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
thundertime -= 4;
|
||
|
if (thundertime < 0)
|
||
|
{
|
||
|
thunderflash = 0;
|
||
|
brightness = ud.brightness >> 2;
|
||
|
videoSetBrightness(brightness);
|
||
|
g_visibility = p->visibility;
|
||
|
}
|
||
|
}
|
||
|
if (!winderflash)
|
||
|
{
|
||
|
if ((gotpic[RRTILE2562 >> 3] & (1 << (RRTILE2562 & 7))) > 0)
|
||
|
{
|
||
|
gotpic[RRTILE2562 >> 3] &= ~(1 << (RRTILE2562 & 7));
|
||
|
if (krand() > 65000)
|
||
|
{
|
||
|
winderflash = 1;
|
||
|
windertime = 128;
|
||
|
sound(351 + (rand() % 3));
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
windertime -= 4;
|
||
|
if (windertime < 0)
|
||
|
{
|
||
|
winderflash = 0;
|
||
|
for (i = 0; i < lightnincnt; i++)
|
||
|
{
|
||
|
startwall = sector[lightninsector[i]].wallptr;
|
||
|
endwall = startwall + sector[lightninsector[i]].wallnum;
|
||
|
sector[lightninsector[i]].floorshade = lightninsectorshade[i];
|
||
|
sector[lightninsector[i]].ceilingshade = lightninsectorshade[i];
|
||
|
for (j = startwall; j < endwall; j++)
|
||
|
wall[j].shade = lightninsectorshade[i];
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
if (thunderflash == 1)
|
||
|
{
|
||
|
r1 = krand() & 4;
|
||
|
brightness += r1;
|
||
|
switch (r1)
|
||
|
{
|
||
|
case 0:
|
||
|
g_visibility = 2048;
|
||
|
break;
|
||
|
case 1:
|
||
|
g_visibility = 1024;
|
||
|
break;
|
||
|
case 2:
|
||
|
g_visibility = 512;
|
||
|
break;
|
||
|
case 3:
|
||
|
g_visibility = 256;
|
||
|
break;
|
||
|
default:
|
||
|
g_visibility = 4096;
|
||
|
break;
|
||
|
}
|
||
|
if (brightness > 8)
|
||
|
brightness = 0;
|
||
|
videoSetBrightness(brightness);
|
||
|
}
|
||
|
if (winderflash == 1)
|
||
|
{
|
||
|
r2 = krand() & 8;
|
||
|
shade = torchsectorshade[i] + r2;
|
||
|
for (i = 0; i < lightnincnt; i++)
|
||
|
{
|
||
|
startwall = sector[lightninsector[i]].wallptr;
|
||
|
endwall = startwall + sector[lightninsector[i]].wallnum;
|
||
|
sector[lightninsector[i]].floorshade = lightninsectorshade[i] - shade;
|
||
|
sector[lightninsector[i]].ceilingshade = lightninsectorshade[i] - shade;
|
||
|
for (j = startwall; j < endwall; j++)
|
||
|
wall[j].shade = lightninsectorshade[i] - shade;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
END_DUKE_NS
|