2015-05-19 21:54:34 +00:00
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 1997, 2005 - 3D Realms Entertainment
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This file is part of Shadow Warrior version 1.2
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Shadow Warrior is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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Original Source: 1997 - Frank Maddin and Jim Norwood
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Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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*/
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//-------------------------------------------------------------------------
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2019-10-09 16:09:05 +00:00
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#include "ns.h"
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2015-05-19 21:54:34 +00:00
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#include "names2.h"
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#include "panel.h"
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#include "lists.h"
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#include "game.h"
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#include "pal.h"
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2020-08-05 22:18:45 +00:00
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#include "misc.h"
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2015-05-19 21:54:34 +00:00
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#include "menus.h"
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2019-03-21 02:24:19 +00:00
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#include "network.h"
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2020-08-15 18:29:13 +00:00
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#include "v_font.h"
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#include "v_draw.h"
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2015-05-19 21:54:34 +00:00
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2019-10-09 16:09:05 +00:00
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BEGIN_SW_NS
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2020-08-15 18:29:13 +00:00
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//==========================================================================
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//
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// Sets up the game fonts.
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//
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//==========================================================================
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2015-05-19 21:54:34 +00:00
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2020-08-15 18:29:13 +00:00
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void InitFonts()
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2015-05-19 21:54:34 +00:00
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{
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GlyphSet fontdata;
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2015-05-19 21:54:34 +00:00
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2020-08-15 18:29:13 +00:00
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// Small font
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for (int i = 0; i < 95; i++)
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2015-05-19 21:54:34 +00:00
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{
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2020-08-15 18:29:13 +00:00
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auto tile = tileGetTexture(STARTALPHANUM + i);
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if (tile && tile->isValid() && tile->GetTexelWidth() > 0 && tile->GetTexelHeight() > 0)
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2015-05-19 21:54:34 +00:00
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{
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fontdata.Insert('!' + i, tile);
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tile->SetOffsetsNotForFont();
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2015-05-19 21:54:34 +00:00
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}
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}
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SmallFont = new ::FFont("SmallFont", nullptr, "defsmallfont", 0, 0, 0, -1, 4, false, false, false, &fontdata);
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fontdata.Clear();
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2015-05-19 21:54:34 +00:00
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2020-08-15 18:29:13 +00:00
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// Tiny font
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for (int i = 0; i < 95; i++)
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{
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2020-08-15 18:29:13 +00:00
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auto tile = tileGetTexture(2930 + i);
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if (tile && tile->isValid() && tile->GetTexelWidth() > 0 && tile->GetTexelHeight() > 0)
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{
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fontdata.Insert('!' + i, tile);
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tile->SetOffsetsNotForFont();
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}
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}
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SmallFont2 = new ::FFont("SmallFont2", nullptr, "defsmallfont2", 0, 0, 0, -1, 4, false, false, false, &fontdata);
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fontdata.Clear();
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const int FONT_LARGE_ALPHA = 3706;
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const int FONT_LARGE_DIGIT = 3732;
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2020-08-15 18:29:13 +00:00
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// Big
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for (int i = 0; i < 10; i++)
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{
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2020-08-15 18:29:13 +00:00
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auto tile = tileGetTexture(FONT_LARGE_DIGIT + i);
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if (tile && tile->isValid() && tile->GetTexelWidth() > 0 && tile->GetTexelHeight() > 0)
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{
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fontdata.Insert('0' + i, tile);
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tile->SetOffsetsNotForFont();
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2020-08-15 13:29:47 +00:00
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}
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}
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2020-08-15 18:29:13 +00:00
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for (int i = 0; i < 26; i++)
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{
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auto tile = tileGetTexture(FONT_LARGE_ALPHA + i);
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if (tile && tile->isValid() && tile->GetTexelWidth() > 0 && tile->GetTexelHeight() > 0)
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{
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fontdata.Insert('A' + i, tile);
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tile->SetOffsetsNotForFont();
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2020-08-15 13:29:47 +00:00
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}
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}
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2020-08-15 18:29:13 +00:00
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BigFont = new ::FFont("BigFont", nullptr, "defbigfont", 0, 0, 0, -1, 10, false, false, false, &fontdata);
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BigFont->SetKerning(1);
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2020-08-15 13:29:47 +00:00
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}
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2020-08-15 18:29:13 +00:00
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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2020-08-15 13:29:47 +00:00
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2020-08-15 18:29:13 +00:00
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void MNU_DrawString(int x, int y, const char* string, int shade, int pal, int align)
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{
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if (align > -1)
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{
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int w = SmallFont->StringWidth(string);
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2020-08-15 13:29:47 +00:00
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if (align == 0) x -= w / 2;
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else x -= w;
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}
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2020-08-24 18:25:53 +00:00
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DrawText(twod, SmallFont, CR_UNDEFINED, x, y, string, DTA_FullscreenScale, FSMode_Fit320x200,
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DTA_Color, shadeToLight(shade), DTA_TranslationIndex, TRANSLATION(Translation_Remap, pal), TAG_DONE);
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2020-08-15 13:29:47 +00:00
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}
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2020-08-15 18:29:13 +00:00
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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2020-08-15 13:29:47 +00:00
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2020-08-15 18:29:13 +00:00
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void MNU_DrawSmallString(int x, int y, const char* string, int shade, int pal, int align, double alpha)
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{
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if (align > -1)
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{
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int w = SmallFont2->StringWidth(string);
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if (align == 0) x -= w / 2;
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else x -= w;
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}
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DrawText(twod, SmallFont2, CR_UNDEFINED, x, y, string, DTA_FullscreenScale, FSMode_Fit320x200,
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DTA_Color, shadeToLight(shade), DTA_TranslationIndex, TRANSLATION(Translation_Remap, pal), DTA_Alpha, alpha, TAG_DONE);
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2020-08-15 13:29:47 +00:00
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}
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2020-08-15 18:29:13 +00:00
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//---------------------------------------------------------------------------
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//
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// Notification messages. Native SW-style display should later be
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// provided by the backend.
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//
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//---------------------------------------------------------------------------
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2020-08-15 13:29:47 +00:00
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2015-05-19 21:58:29 +00:00
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void PutStringInfo(PLAYERp pp, const char *string)
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2015-05-19 21:54:34 +00:00
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{
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2020-08-23 20:46:53 +00:00
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if (pp-Player == myconnectindex)
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Printf(PRINT_MEDIUM|PRINT_NOTIFY, "%s\n", string); // Put it in the console too
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2019-12-04 20:35:35 +00:00
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}
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2019-10-09 16:09:05 +00:00
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END_SW_NS
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