mirror of
https://github.com/DrBeef/Raze.git
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7248 lines
211 KiB
C++
7248 lines
211 KiB
C++
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 Nuke.YKT
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This file is part of NBlood.
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NBlood is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#include <random>
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#include <iostream>
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#include "build.h"
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#include "pragmas.h"
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#include "mmulti.h"
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#include "common.h"
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#include "common_game.h"
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#include "actor.h"
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#include "ai.h"
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#include "aibat.h"
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#include "aibeast.h"
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#include "aiboneel.h"
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#include "aiburn.h"
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#include "aicaleb.h"
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#include "aicerber.h"
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#include "aicult.h"
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#include "aigarg.h"
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#include "aighost.h"
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#include "aigilbst.h"
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#include "aihand.h"
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#include "aihound.h"
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#include "aiinnoc.h"
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#include "aipod.h"
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#include "airat.h"
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#include "aispid.h"
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#include "aitchern.h"
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#include "aizomba.h"
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#include "aizombf.h"
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#include "aiunicult.h"
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#include "blood.h"
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#include "callback.h"
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#include "config.h"
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#include "db.h"
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#include "endgame.h"
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#include "eventq.h"
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#include "fx.h"
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#include "gameutil.h"
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#include "gib.h"
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#include "globals.h"
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#include "levels.h"
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#include "loadsave.h"
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#include "player.h"
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#include "seq.h"
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#include "sfx.h"
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#include "sound.h"
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#include "tile.h"
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#include "trig.h"
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#include "triggers.h"
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#include "view.h"
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#include "warp.h"
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#include "weapon.h"
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VECTORDATA gVectorData[] = {
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// Tine
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{
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DAMAGE_TYPE_2,
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17,
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174762,
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1152,
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10240,
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0,
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1,
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20480,
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FX_NONE, FX_NONE, FX_NONE, -1,
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FX_43, FX_5, FX_NONE, 500,
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FX_NONE, FX_5, FX_NONE, 501,
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FX_43, FX_6, FX_NONE, 502,
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FX_43, FX_0, FX_NONE, 503,
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FX_NONE, FX_4, FX_NONE, -1,
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FX_NONE, FX_6, FX_7, 502,
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FX_43, FX_6, FX_7, 502,
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FX_NONE, FX_NONE, FX_NONE, 503,
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FX_43, FX_NONE, FX_NONE, -1,
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FX_NONE, FX_6, FX_NONE, 503,
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FX_NONE, FX_6, FX_NONE, -1,
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FX_NONE, FX_6, FX_NONE, 502,
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FX_NONE, FX_NONE, FX_NONE, -1,
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FX_NONE, FX_5, FX_NONE, -1,
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1207, 1207,
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},
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// Shell
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{
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DAMAGE_TYPE_2,
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4,
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65536,
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0,
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8192,
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0,
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1,
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12288,
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FX_NONE, FX_NONE, FX_NONE, -1,
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FX_43, FX_5, FX_NONE, -1,
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FX_NONE, FX_5, FX_NONE, 501,
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FX_43, FX_6, FX_NONE, -1,
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FX_43, FX_0, FX_NONE, -1,
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FX_NONE, FX_4, FX_NONE, -1,
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FX_NONE, FX_6, FX_NONE, -1,
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FX_43, FX_6, FX_NONE, -1,
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FX_NONE, FX_NONE, FX_NONE, -1,
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FX_43, FX_NONE, FX_NONE, -1,
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FX_NONE, FX_6, FX_NONE, -1,
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FX_NONE, FX_6, FX_NONE, -1,
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FX_NONE, FX_6, FX_NONE, -1,
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FX_NONE, FX_NONE, FX_NONE, -1,
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FX_NONE, FX_5, FX_NONE, -1,
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1001, 1001,
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},
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// Bullet
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{
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DAMAGE_TYPE_2,
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7,
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21845,
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0,
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32768,
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0,
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1,
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12288,
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FX_NONE, FX_NONE, FX_NONE, -1,
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FX_43, FX_5, FX_7, 510,
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FX_NONE, FX_5, FX_7, 511,
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FX_43, FX_6, FX_NONE, 512,
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FX_43, FX_0, FX_NONE, 513,
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FX_NONE, FX_4, FX_NONE, -1,
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FX_NONE, FX_6, FX_7, 512,
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FX_43, FX_6, FX_7, 512,
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FX_NONE, FX_NONE, FX_NONE, 513,
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FX_43, FX_NONE, FX_NONE, 513,
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FX_NONE, FX_6, FX_NONE, 513,
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FX_NONE, FX_6, FX_NONE, 513,
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FX_NONE, FX_6, FX_NONE, 513,
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FX_NONE, FX_NONE, FX_NONE, -1,
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FX_NONE, FX_5, FX_NONE, -1,
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4001, 4002,
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},
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// Tommy AP
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{
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DAMAGE_TYPE_2,
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20,
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65536,
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0,
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16384,
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0,
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1,
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20480,
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FX_NONE, FX_NONE, FX_NONE, -1,
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FX_43, FX_5, FX_7, 510,
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FX_NONE, FX_5, FX_7, 511,
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FX_43, FX_6, FX_NONE, 512,
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FX_43, FX_0, FX_NONE, 513,
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FX_NONE, FX_4, FX_NONE, -1,
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FX_NONE, FX_6, FX_7, 512,
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FX_43, FX_6, FX_7, 512,
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FX_NONE, FX_NONE, FX_NONE, 513,
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FX_43, FX_NONE, FX_NONE, 513,
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FX_NONE, FX_6, FX_NONE, 513,
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FX_NONE, FX_6, FX_NONE, 513,
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FX_NONE, FX_6, FX_NONE, 513,
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FX_NONE, FX_NONE, FX_NONE, -1,
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FX_NONE, FX_5, FX_NONE, -1,
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431, 431
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},
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// Shell AP
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{
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DAMAGE_TYPE_2,
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6,
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87381,
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0,
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12288,
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0,
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1,
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6144,
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FX_NONE, FX_NONE, FX_NONE, -1,
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FX_43, FX_5, FX_NONE, -1,
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FX_NONE, FX_5, FX_NONE, 501,
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FX_43, FX_6, FX_NONE, -1,
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FX_43, FX_0, FX_NONE, -1,
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FX_NONE, FX_4, FX_NONE, -1,
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FX_NONE, FX_6, FX_NONE, -1,
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FX_43, FX_6, FX_NONE, -1,
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FX_NONE, FX_NONE, FX_NONE, -1,
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FX_43, FX_NONE, FX_NONE, -1,
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FX_NONE, FX_6, FX_NONE, -1,
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FX_NONE, FX_6, FX_NONE, -1,
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FX_NONE, FX_6, FX_NONE, -1,
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FX_NONE, FX_NONE, FX_NONE, -1,
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FX_NONE, FX_5, FX_NONE, -1,
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1002, 1002,
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},
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// Tommy regular
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{
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DAMAGE_TYPE_2,
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12,
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65536,
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0,
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16384,
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0,
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1,
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12288,
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FX_NONE, FX_NONE, FX_NONE, -1,
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FX_43, FX_5, FX_7, 510,
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FX_NONE, FX_5, FX_7, 511,
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FX_43, FX_6, FX_NONE, 512,
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FX_43, FX_0, FX_NONE, 513,
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FX_NONE, FX_4, FX_NONE, -1,
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FX_NONE, FX_6, FX_7, 512,
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FX_43, FX_6, FX_7, 512,
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FX_NONE, FX_NONE, FX_NONE, 513,
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FX_43, FX_NONE, FX_NONE, 513,
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FX_NONE, FX_6, FX_NONE, 513,
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FX_NONE, FX_6, FX_NONE, 513,
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FX_NONE, FX_6, FX_NONE, 513,
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FX_NONE, FX_NONE, FX_NONE, -1,
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FX_NONE, FX_5, FX_NONE, -1,
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359, 359,
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},
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// Bat bite
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{
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DAMAGE_TYPE_2,
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4,
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0,
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921,
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0,
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0,
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1,
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4096,
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FX_NONE, FX_NONE, FX_NONE, -1,
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FX_NONE, FX_5, FX_NONE, -1,
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FX_NONE, FX_5, FX_NONE, -1,
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FX_NONE, FX_6, FX_NONE, 502,
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FX_NONE, FX_0, FX_NONE, 503,
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FX_NONE, FX_4, FX_NONE, -1,
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FX_NONE, FX_6, FX_NONE, 502,
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FX_NONE, FX_6, FX_NONE, 502,
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||
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FX_NONE, FX_NONE, FX_NONE, -1,
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||
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FX_NONE, FX_NONE, FX_NONE, -1,
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||
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FX_NONE, FX_NONE, FX_NONE, -1,
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||
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FX_NONE, FX_NONE, FX_NONE, -1,
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FX_NONE, FX_NONE, FX_NONE, 502,
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FX_NONE, FX_NONE, FX_NONE, -1,
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FX_NONE, FX_NONE, FX_NONE, -1,
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521, 521,
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},
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// Eel bite
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{
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DAMAGE_TYPE_2,
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12,
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0,
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||
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1177,
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0,
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||
|
0,
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||
|
0,
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||
|
0,
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||
|
FX_NONE, FX_NONE, FX_NONE, -1,
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FX_NONE, FX_5, FX_NONE, 500,
|
||
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FX_NONE, FX_5, FX_NONE, 501,
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||
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FX_NONE, FX_6, FX_NONE, 502,
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||
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FX_NONE, FX_0, FX_NONE, 503,
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||
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FX_NONE, FX_4, FX_NONE, -1,
|
||
|
FX_NONE, FX_6, FX_NONE, 502,
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||
|
FX_NONE, FX_6, FX_NONE, 502,
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||
|
FX_NONE, FX_NONE, FX_NONE, -1,
|
||
|
FX_NONE, FX_NONE, FX_NONE, -1,
|
||
|
FX_NONE, FX_NONE, FX_NONE, -1,
|
||
|
FX_NONE, FX_NONE, FX_NONE, -1,
|
||
|
FX_NONE, FX_NONE, FX_NONE, 502,
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||
|
FX_NONE, FX_NONE, FX_NONE, -1,
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||
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FX_NONE, FX_NONE, FX_NONE, -1,
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|
513, 513
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||
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},
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||
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// Gill bite
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||
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{
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||
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DAMAGE_TYPE_2,
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||
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9,
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||
|
0,
|
||
|
1177,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
FX_NONE, FX_NONE, FX_NONE, -1,
|
||
|
FX_NONE, FX_5, FX_NONE, 500,
|
||
|
FX_NONE, FX_5, FX_NONE, 501,
|
||
|
FX_NONE, FX_6, FX_NONE, 502,
|
||
|
FX_NONE, FX_0, FX_NONE, 503,
|
||
|
FX_NONE, FX_4, FX_NONE, -1,
|
||
|
FX_NONE, FX_6, FX_NONE, 502,
|
||
|
FX_NONE, FX_6, FX_NONE, 502,
|
||
|
FX_NONE, FX_NONE, FX_NONE, -1,
|
||
|
FX_NONE, FX_NONE, FX_NONE, -1,
|
||
|
FX_NONE, FX_NONE, FX_NONE, -1,
|
||
|
FX_NONE, FX_NONE, FX_NONE, -1,
|
||
|
FX_NONE, FX_NONE, FX_NONE, 502,
|
||
|
FX_NONE, FX_NONE, FX_NONE, -1,
|
||
|
FX_NONE, FX_NONE, FX_NONE, -1,
|
||
|
499, 499
|
||
|
},
|
||
|
// Beast slash
|
||
|
{
|
||
|
DAMAGE_TYPE_3,
|
||
|
50,
|
||
|
43690,
|
||
|
1024,
|
||
|
8192,
|
||
|
0,
|
||
|
4,
|
||
|
32768,
|
||
|
FX_NONE, FX_NONE, FX_NONE, -1,
|
||
|
FX_NONE, FX_5, FX_NONE, 500,
|
||
|
FX_NONE, FX_5, FX_NONE, 501,
|
||
|
FX_NONE, FX_6, FX_NONE, 502,
|
||
|
FX_NONE, FX_0, FX_NONE, 503,
|
||
|
FX_NONE, FX_4, FX_NONE, -1,
|
||
|
FX_NONE, FX_6, FX_NONE, 502,
|
||
|
FX_NONE, FX_6, FX_NONE, 502,
|
||
|
FX_NONE, FX_NONE, FX_NONE, -1,
|
||
|
FX_NONE, FX_NONE, FX_NONE, -1,
|
||
|
FX_NONE, FX_NONE, FX_NONE, -1,
|
||
|
FX_NONE, FX_NONE, FX_NONE, -1,
|
||
|
FX_NONE, FX_NONE, FX_NONE, 502,
|
||
|
FX_NONE, FX_NONE, FX_NONE, -1,
|
||
|
FX_NONE, FX_NONE, FX_NONE, -1,
|
||
|
9012, 9014
|
||
|
},
|
||
|
// Axe
|
||
|
{
|
||
|
DAMAGE_TYPE_2,
|
||
|
18,
|
||
|
436906,
|
||
|
1024,
|
||
|
16384,
|
||
|
0,
|
||
|
2,
|
||
|
20480,
|
||
|
FX_NONE, FX_NONE, FX_NONE, -1,
|
||
|
FX_NONE, FX_5, FX_NONE, 500,
|
||
|
FX_NONE, FX_5, FX_NONE, 501,
|
||
|
FX_NONE, FX_6, FX_NONE, 502,
|
||
|
FX_NONE, FX_0, FX_NONE, 503,
|
||
|
FX_NONE, FX_4, FX_NONE, -1,
|
||
|
FX_NONE, FX_6, FX_NONE, 502,
|
||
|
FX_NONE, FX_6, FX_NONE, 502,
|
||
|
FX_NONE, FX_NONE, FX_NONE, -1,
|
||
|
FX_NONE, FX_NONE, FX_NONE, -1,
|
||
|
FX_NONE, FX_6, FX_NONE, -1,
|
||
|
FX_NONE, FX_6, FX_NONE, -1,
|
||
|
FX_NONE, FX_6, FX_NONE, 502,
|
||
|
FX_NONE, FX_NONE, FX_NONE, -1,
|
||
|
FX_NONE, FX_5, FX_NONE, -1,
|
||
|
1101, 1101
|
||
|
},
|
||
|
// Cleaver
|
||
|
{
|
||
|
DAMAGE_TYPE_2,
|
||
|
9,
|
||
|
218453,
|
||
|
1024,
|
||
|
0,
|
||
|
0,
|
||
|
1,
|
||
|
24576,
|
||
|
FX_NONE, FX_NONE, FX_NONE, -1,
|
||
|
FX_NONE, FX_5, FX_NONE, 500,
|
||
|
FX_NONE, FX_5, FX_NONE, 501,
|
||
|
FX_NONE, FX_6, FX_NONE, 502,
|
||
|
FX_NONE, FX_0, FX_NONE, 503,
|
||
|
FX_NONE, FX_4, FX_NONE, -1,
|
||
|
FX_NONE, FX_6, FX_NONE, 502,
|
||
|
FX_NONE, FX_6, FX_NONE, 502,
|
||
|
FX_NONE, FX_NONE, FX_NONE, -1,
|
||
|
FX_NONE, FX_NONE, FX_NONE, -1,
|
||
|
FX_NONE, FX_6, FX_NONE, -1,
|
||
|
FX_NONE, FX_6, FX_NONE, -1,
|
||
|
FX_NONE, FX_6, FX_NONE, 502,
|
||
|
FX_NONE, FX_NONE, FX_NONE, -1,
|
||
|
FX_NONE, FX_5, FX_NONE, -1,
|
||
|
1207, 1207
|
||
|
},
|
||
|
// Phantasm slash
|
||
|
{
|
||
|
DAMAGE_TYPE_2,
|
||
|
20,
|
||
|
436906,
|
||
|
1024,
|
||
|
16384,
|
||
|
0,
|
||
|
3,
|
||
|
24576,
|
||
|
FX_NONE, FX_NONE, FX_NONE, -1,
|
||
|
FX_NONE, FX_5, FX_NONE, 500,
|
||
|
FX_NONE, FX_5, FX_NONE, 501,
|
||
|
FX_NONE, FX_6, FX_NONE, 502,
|
||
|
FX_NONE, FX_0, FX_NONE, 503,
|
||
|
FX_NONE, FX_4, FX_NONE, -1,
|
||
|
FX_NONE, FX_6, FX_NONE, 502,
|
||
|
FX_NONE, FX_6, FX_NONE, 502,
|
||
|
FX_NONE, FX_NONE, FX_NONE, -1,
|
||
|
FX_NONE, FX_NONE, FX_NONE, -1,
|
||
|
FX_NONE, FX_6, FX_NONE, -1,
|
||
|
FX_NONE, FX_6, FX_NONE, -1,
|
||
|
FX_NONE, FX_6, FX_NONE, 502,
|
||
|
FX_NONE, FX_NONE, FX_NONE, -1,
|
||
|
FX_NONE, FX_5, FX_NONE, -1,
|
||
|
499, 495
|
||
|
},
|
||
|
// Gargoyle Slash
|
||
|
{
|
||
|
DAMAGE_TYPE_2,
|
||
|
16,
|
||
|
218453,
|
||
|
1024,
|
||
|
8192,
|
||
|
0,
|
||
|
4,
|
||
|
20480,
|
||
|
FX_NONE, FX_NONE, FX_NONE, -1,
|
||
|
FX_NONE, FX_5, FX_NONE, 500,
|
||
|
FX_NONE, FX_5, FX_NONE, 501,
|
||
|
FX_NONE, FX_6, FX_NONE, 502,
|
||
|
FX_NONE, FX_0, FX_NONE, 503,
|
||
|
FX_NONE, FX_4, FX_NONE, -1,
|
||
|
FX_NONE, FX_6, FX_NONE, 502,
|
||
|
FX_NONE, FX_6, FX_NONE, 502,
|
||
|
FX_NONE, FX_NONE, FX_NONE, -1,
|
||
|
FX_NONE, FX_NONE, FX_NONE, -1,
|
||
|
FX_NONE, FX_6, FX_NONE, -1,
|
||
|
FX_NONE, FX_6, FX_NONE, -1,
|
||
|
FX_NONE, FX_6, FX_NONE, 502,
|
||
|
FX_NONE, FX_NONE, FX_NONE, -1,
|
||
|
FX_NONE, FX_5, FX_NONE, -1,
|
||
|
495, 496
|
||
|
},
|
||
|
// Cerberus bite
|
||
|
{
|
||
|
DAMAGE_TYPE_2,
|
||
|
19,
|
||
|
218453,
|
||
|
614,
|
||
|
8192,
|
||
|
0,
|
||
|
2,
|
||
|
24576,
|
||
|
FX_NONE, FX_NONE, FX_NONE, -1,
|
||
|
FX_NONE, FX_5, FX_NONE, 500,
|
||
|
FX_NONE, FX_5, FX_NONE, 501,
|
||
|
FX_NONE, FX_6, FX_NONE, 502,
|
||
|
FX_NONE, FX_0, FX_NONE, 503,
|
||
|
FX_NONE, FX_4, FX_NONE, -1,
|
||
|
FX_NONE, FX_6, FX_NONE, 502,
|
||
|
FX_NONE, FX_6, FX_NONE, 502,
|
||
|
FX_NONE, FX_NONE, FX_NONE, -1,
|
||
|
FX_NONE, FX_NONE, FX_NONE, -1,
|
||
|
FX_NONE, FX_NONE, FX_NONE, -1,
|
||
|
FX_NONE, FX_NONE, FX_NONE, -1,
|
||
|
FX_NONE, FX_NONE, FX_NONE, 502,
|
||
|
FX_NONE, FX_NONE, FX_NONE, -1,
|
||
|
FX_NONE, FX_NONE, FX_NONE, -1,
|
||
|
9013, 499
|
||
|
},
|
||
|
// Hound bite
|
||
|
{
|
||
|
DAMAGE_TYPE_2,
|
||
|
10,
|
||
|
218453,
|
||
|
614,
|
||
|
8192,
|
||
|
0,
|
||
|
2,
|
||
|
24576,
|
||
|
FX_NONE, FX_NONE, FX_NONE, -1,
|
||
|
FX_NONE, FX_5, FX_NONE, 500,
|
||
|
FX_NONE, FX_5, FX_NONE, 501,
|
||
|
FX_NONE, FX_6, FX_NONE, 502,
|
||
|
FX_NONE, FX_0, FX_NONE, 503,
|
||
|
FX_NONE, FX_4, FX_NONE, -1,
|
||
|
FX_NONE, FX_6, FX_NONE, 502,
|
||
|
FX_NONE, FX_6, FX_NONE, 502,
|
||
|
FX_NONE, FX_NONE, FX_NONE, -1,
|
||
|
FX_NONE, FX_NONE, FX_NONE, -1,
|
||
|
FX_NONE, FX_NONE, FX_NONE, -1,
|
||
|
FX_NONE, FX_NONE, FX_NONE, -1,
|
||
|
FX_NONE, FX_NONE, FX_NONE, 502,
|
||
|
FX_NONE, FX_NONE, FX_NONE, -1,
|
||
|
FX_NONE, FX_NONE, FX_NONE, -1,
|
||
|
1307, 1308
|
||
|
},
|
||
|
// Rat bite
|
||
|
{
|
||
|
DAMAGE_TYPE_2,
|
||
|
4,
|
||
|
0,
|
||
|
921,
|
||
|
0,
|
||
|
0,
|
||
|
1,
|
||
|
24576,
|
||
|
FX_NONE, FX_NONE, FX_NONE, -1,
|
||
|
FX_NONE, FX_5, FX_NONE, -1,
|
||
|
FX_NONE, FX_5, FX_NONE, -1,
|
||
|
FX_NONE, FX_6, FX_NONE, 502,
|
||
|
FX_NONE, FX_0, FX_NONE, 503,
|
||
|
FX_NONE, FX_4, FX_NONE, -1,
|
||
|
FX_NONE, FX_6, FX_NONE, 502,
|
||
|
FX_NONE, FX_6, FX_NONE, 502,
|
||
|
FX_NONE, FX_NONE, FX_NONE, -1,
|
||
|
FX_NONE, FX_NONE, FX_NONE, -1,
|
||
|
FX_NONE, FX_NONE, FX_NONE, -1,
|
||
|
FX_NONE, FX_NONE, FX_NONE, -1,
|
||
|
FX_NONE, FX_NONE, FX_NONE, 502,
|
||
|
FX_NONE, FX_NONE, FX_NONE, -1,
|
||
|
FX_NONE, FX_NONE, FX_NONE, -1,
|
||
|
499, 499
|
||
|
},
|
||
|
// Spider bite
|
||
|
{
|
||
|
DAMAGE_TYPE_2,
|
||
|
8,
|
||
|
0,
|
||
|
614,
|
||
|
0,
|
||
|
0,
|
||
|
1,
|
||
|
24576,
|
||
|
FX_NONE, FX_NONE, FX_NONE, -1,
|
||
|
FX_NONE, FX_5, FX_NONE, 500,
|
||
|
FX_NONE, FX_5, FX_NONE, 501,
|
||
|
FX_NONE, FX_6, FX_NONE, 502,
|
||
|
FX_NONE, FX_0, FX_NONE, 503,
|
||
|
FX_NONE, FX_4, FX_NONE, -1,
|
||
|
FX_NONE, FX_6, FX_NONE, 502,
|
||
|
FX_NONE, FX_6, FX_NONE, 502,
|
||
|
FX_NONE, FX_NONE, FX_NONE, -1,
|
||
|
FX_NONE, FX_NONE, FX_NONE, -1,
|
||
|
FX_NONE, FX_NONE, FX_NONE, -1,
|
||
|
FX_NONE, FX_NONE, FX_NONE, -1,
|
||
|
FX_NONE, FX_NONE, FX_NONE, 502,
|
||
|
FX_NONE, FX_NONE, FX_NONE, -1,
|
||
|
FX_NONE, FX_NONE, FX_NONE, -1,
|
||
|
499, 499
|
||
|
},
|
||
|
// Unk
|
||
|
{
|
||
|
DAMAGE_TYPE_2,
|
||
|
9,
|
||
|
0,
|
||
|
512,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
FX_NONE, FX_NONE, FX_NONE, -1,
|
||
|
FX_NONE, FX_5, FX_NONE, 500,
|
||
|
FX_NONE, FX_5, FX_NONE, 501,
|
||
|
FX_NONE, FX_6, FX_NONE, 502,
|
||
|
FX_NONE, FX_0, FX_NONE, 503,
|
||
|
FX_NONE, FX_4, FX_NONE, -1,
|
||
|
FX_NONE, FX_6, FX_NONE, 502,
|
||
|
FX_NONE, FX_6, FX_NONE, 502,
|
||
|
FX_NONE, FX_NONE, FX_NONE, -1,
|
||
|
FX_NONE, FX_NONE, FX_NONE, -1,
|
||
|
FX_NONE, FX_NONE, FX_NONE, -1,
|
||
|
FX_NONE, FX_NONE, FX_NONE, -1,
|
||
|
FX_NONE, FX_NONE, FX_NONE, 502,
|
||
|
FX_NONE, FX_NONE, FX_NONE, -1,
|
||
|
FX_NONE, FX_NONE, FX_NONE, -1,
|
||
|
499, 499
|
||
|
},
|
||
|
|
||
|
{
|
||
|
(DAMAGE_TYPE)-1,
|
||
|
0,
|
||
|
0,
|
||
|
2560,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
FX_NONE, FX_NONE, FX_NONE, -1,
|
||
|
FX_NONE, FX_34, FX_35, -1,
|
||
|
FX_NONE, FX_34, FX_35, -1,
|
||
|
FX_NONE, FX_34, FX_35, -1,
|
||
|
FX_NONE, FX_34, FX_35, -1,
|
||
|
FX_NONE, FX_NONE, FX_NONE, -1,
|
||
|
FX_NONE, FX_34, FX_35, -1,
|
||
|
FX_NONE, FX_34, FX_35, -1,
|
||
|
FX_NONE, FX_34, FX_35, -1,
|
||
|
FX_NONE, FX_34, FX_35, -1,
|
||
|
FX_NONE, FX_NONE, FX_NONE, -1,
|
||
|
FX_NONE, FX_NONE, FX_NONE, -1,
|
||
|
FX_NONE, FX_NONE, FX_NONE, -1,
|
||
|
FX_NONE, FX_NONE, FX_NONE, -1,
|
||
|
FX_NONE, FX_NONE, FX_NONE, -1,
|
||
|
499, 499
|
||
|
},
|
||
|
// Tchernobog burn vector
|
||
|
{
|
||
|
DAMAGE_TYPE_1,
|
||
|
2,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
15,
|
||
|
0,
|
||
|
0,
|
||
|
FX_NONE, FX_NONE, FX_NONE, -1,
|
||
|
FX_NONE, FX_NONE, FX_NONE, -1,
|
||
|
FX_NONE, FX_NONE, FX_NONE, -1,
|
||
|
FX_NONE, FX_NONE, FX_NONE, -1,
|
||
|
FX_NONE, FX_NONE, FX_NONE, -1,
|
||
|
FX_NONE, FX_NONE, FX_NONE, -1,
|
||
|
FX_NONE, FX_NONE, FX_NONE, -1,
|
||
|
FX_NONE, FX_NONE, FX_NONE, -1,
|
||
|
FX_NONE, FX_NONE, FX_NONE, -1,
|
||
|
FX_NONE, FX_NONE, FX_NONE, -1,
|
||
|
FX_NONE, FX_NONE, FX_NONE, -1,
|
||
|
FX_NONE, FX_NONE, FX_NONE, -1,
|
||
|
FX_NONE, FX_NONE, FX_NONE, -1,
|
||
|
FX_NONE, FX_NONE, FX_NONE, -1,
|
||
|
FX_NONE, FX_NONE, FX_NONE, -1,
|
||
|
351, 351
|
||
|
},
|
||
|
// Vodoo 1.0 vector
|
||
|
{
|
||
|
DAMAGE_TYPE_5,
|
||
|
25,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
FX_NONE, FX_NONE, FX_NONE, -1,
|
||
|
FX_NONE, FX_NONE, FX_NONE, -1,
|
||
|
FX_NONE, FX_NONE, FX_NONE, -1,
|
||
|
FX_NONE, FX_NONE, FX_NONE, -1,
|
||
|
FX_NONE, FX_NONE, FX_NONE, -1,
|
||
|
FX_NONE, FX_NONE, FX_NONE, -1,
|
||
|
FX_NONE, FX_NONE, FX_NONE, -1,
|
||
|
FX_NONE, FX_NONE, FX_NONE, -1,
|
||
|
FX_NONE, FX_NONE, FX_NONE, -1,
|
||
|
FX_NONE, FX_NONE, FX_NONE, -1,
|
||
|
FX_NONE, FX_NONE, FX_NONE, -1,
|
||
|
FX_NONE, FX_NONE, FX_NONE, -1,
|
||
|
FX_NONE, FX_NONE, FX_NONE, -1,
|
||
|
FX_NONE, FX_NONE, FX_NONE, -1,
|
||
|
FX_NONE, FX_NONE, FX_NONE, -1,
|
||
|
0,0
|
||
|
},
|
||
|
// 22 kVectorGenDudePunch
|
||
|
{
|
||
|
DAMAGE_TYPE_0,
|
||
|
37,
|
||
|
874762,
|
||
|
620,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
FX_NONE, FX_NONE, FX_NONE, -1,
|
||
|
FX_NONE, FX_NONE, FX_NONE, 357,
|
||
|
FX_NONE, FX_NONE, FX_NONE, 357,
|
||
|
FX_NONE, FX_NONE, FX_NONE, 357,
|
||
|
FX_NONE, FX_NONE, FX_NONE, 357,
|
||
|
FX_NONE, FX_NONE, FX_NONE, 357,
|
||
|
FX_NONE, FX_NONE, FX_NONE, 357,
|
||
|
FX_NONE, FX_NONE, FX_NONE, 357,
|
||
|
FX_NONE, FX_NONE, FX_NONE, 357,
|
||
|
FX_NONE, FX_NONE, FX_NONE, 357,
|
||
|
FX_NONE, FX_NONE, FX_NONE, 357,
|
||
|
FX_NONE, FX_NONE, FX_NONE, 357,
|
||
|
FX_NONE, FX_NONE, FX_NONE, 357,
|
||
|
FX_NONE, FX_NONE, FX_NONE, 357,
|
||
|
FX_NONE, FX_NONE, FX_NONE, 357,
|
||
|
357, 499
|
||
|
},
|
||
|
};
|
||
|
|
||
|
ITEMDATA gItemData[] = {
|
||
|
{
|
||
|
0,
|
||
|
2552,
|
||
|
(char)-8,
|
||
|
0,
|
||
|
32,
|
||
|
32,
|
||
|
-1,
|
||
|
},
|
||
|
{
|
||
|
0,
|
||
|
2553,
|
||
|
(char)-8,
|
||
|
0,
|
||
|
32,
|
||
|
32,
|
||
|
-1,
|
||
|
},
|
||
|
{
|
||
|
0,
|
||
|
2554,
|
||
|
(char)-8,
|
||
|
0,
|
||
|
32,
|
||
|
32,
|
||
|
-1,
|
||
|
},
|
||
|
{
|
||
|
0,
|
||
|
2555,
|
||
|
(char)-8,
|
||
|
0,
|
||
|
32,
|
||
|
32,
|
||
|
-1,
|
||
|
},
|
||
|
{
|
||
|
0,
|
||
|
2556,
|
||
|
(char)-8,
|
||
|
0,
|
||
|
32,
|
||
|
32,
|
||
|
-1,
|
||
|
},
|
||
|
{
|
||
|
0,
|
||
|
2557,
|
||
|
(char)-8,
|
||
|
0,
|
||
|
32,
|
||
|
32,
|
||
|
-1,
|
||
|
},
|
||
|
{
|
||
|
0,
|
||
|
-1,
|
||
|
(char)-8,
|
||
|
0,
|
||
|
255,
|
||
|
255,
|
||
|
-1,
|
||
|
},
|
||
|
{
|
||
|
0,
|
||
|
519,
|
||
|
(char)-8,
|
||
|
0,
|
||
|
48,
|
||
|
48,
|
||
|
0,
|
||
|
},
|
||
|
{
|
||
|
0,
|
||
|
822,
|
||
|
(char)-8,
|
||
|
0,
|
||
|
40,
|
||
|
40,
|
||
|
-1,
|
||
|
},
|
||
|
{
|
||
|
0,
|
||
|
2169,
|
||
|
(char)-8,
|
||
|
0,
|
||
|
40,
|
||
|
40,
|
||
|
-1,
|
||
|
},
|
||
|
{
|
||
|
0,
|
||
|
2433,
|
||
|
(char)-8,
|
||
|
0,
|
||
|
40,
|
||
|
40,
|
||
|
-1,
|
||
|
},
|
||
|
{
|
||
|
0,
|
||
|
517,
|
||
|
(char)-8,
|
||
|
0,
|
||
|
40,
|
||
|
40,
|
||
|
-1,
|
||
|
},
|
||
|
{
|
||
|
0,
|
||
|
783,
|
||
|
(char)-8,
|
||
|
0,
|
||
|
40,
|
||
|
40,
|
||
|
-1,
|
||
|
},
|
||
|
{
|
||
|
0,
|
||
|
896,
|
||
|
(char)-8,
|
||
|
0,
|
||
|
40,
|
||
|
40,
|
||
|
-1,
|
||
|
},
|
||
|
{
|
||
|
0,
|
||
|
825,
|
||
|
(char)-8,
|
||
|
0,
|
||
|
40,
|
||
|
40,
|
||
|
-1,
|
||
|
},
|
||
|
{
|
||
|
0,
|
||
|
827,
|
||
|
(char)-8,
|
||
|
0,
|
||
|
40,
|
||
|
40,
|
||
|
4,
|
||
|
},
|
||
|
{
|
||
|
0,
|
||
|
828,
|
||
|
(char)-8,
|
||
|
0,
|
||
|
40,
|
||
|
40,
|
||
|
-1,
|
||
|
},
|
||
|
{
|
||
|
0,
|
||
|
829,
|
||
|
(char)-8,
|
||
|
0,
|
||
|
40,
|
||
|
40,
|
||
|
-1,
|
||
|
},
|
||
|
{
|
||
|
0,
|
||
|
830,
|
||
|
(char)-8,
|
||
|
0,
|
||
|
80,
|
||
|
64,
|
||
|
1,
|
||
|
},
|
||
|
{
|
||
|
0,
|
||
|
831,
|
||
|
(char)-8,
|
||
|
0,
|
||
|
40,
|
||
|
40,
|
||
|
-1,
|
||
|
},
|
||
|
{
|
||
|
0,
|
||
|
863,
|
||
|
(char)-8,
|
||
|
0,
|
||
|
40,
|
||
|
40,
|
||
|
-1,
|
||
|
},
|
||
|
{
|
||
|
0,
|
||
|
760,
|
||
|
(char)-8,
|
||
|
0,
|
||
|
40,
|
||
|
40,
|
||
|
2,
|
||
|
},
|
||
|
{
|
||
|
0,
|
||
|
836,
|
||
|
(char)-8,
|
||
|
0,
|
||
|
40,
|
||
|
40,
|
||
|
-1,
|
||
|
},
|
||
|
{
|
||
|
0,
|
||
|
851,
|
||
|
(char)-8,
|
||
|
0,
|
||
|
40,
|
||
|
40,
|
||
|
-1,
|
||
|
},
|
||
|
{
|
||
|
0,
|
||
|
2428,
|
||
|
(char)-8,
|
||
|
0,
|
||
|
40,
|
||
|
40,
|
||
|
-1,
|
||
|
},
|
||
|
{
|
||
|
0,
|
||
|
839,
|
||
|
(char)-8,
|
||
|
0,
|
||
|
40,
|
||
|
40,
|
||
|
3,
|
||
|
},
|
||
|
{
|
||
|
0,
|
||
|
768,
|
||
|
(char)-8,
|
||
|
0,
|
||
|
64,
|
||
|
64,
|
||
|
-1,
|
||
|
},
|
||
|
{
|
||
|
0,
|
||
|
840,
|
||
|
(char)-8,
|
||
|
0,
|
||
|
48,
|
||
|
48,
|
||
|
-1,
|
||
|
},
|
||
|
{
|
||
|
0,
|
||
|
841,
|
||
|
(char)-8,
|
||
|
0,
|
||
|
48,
|
||
|
48,
|
||
|
-1,
|
||
|
},
|
||
|
{
|
||
|
0,
|
||
|
842,
|
||
|
(char)-8,
|
||
|
0,
|
||
|
48,
|
||
|
48,
|
||
|
-1,
|
||
|
},
|
||
|
{
|
||
|
0,
|
||
|
843,
|
||
|
(char)-8,
|
||
|
0,
|
||
|
48,
|
||
|
48,
|
||
|
-1,
|
||
|
},
|
||
|
{
|
||
|
0,
|
||
|
683,
|
||
|
(char)-8,
|
||
|
0,
|
||
|
40,
|
||
|
40,
|
||
|
-1,
|
||
|
},
|
||
|
{
|
||
|
0,
|
||
|
521,
|
||
|
(char)-8,
|
||
|
0,
|
||
|
40,
|
||
|
40,
|
||
|
-1,
|
||
|
},
|
||
|
{
|
||
|
0,
|
||
|
604,
|
||
|
(char)-8,
|
||
|
0,
|
||
|
40,
|
||
|
40,
|
||
|
-1,
|
||
|
},
|
||
|
{
|
||
|
0,
|
||
|
520,
|
||
|
(char)-8,
|
||
|
0,
|
||
|
40,
|
||
|
40,
|
||
|
-1,
|
||
|
},
|
||
|
{
|
||
|
0,
|
||
|
803,
|
||
|
(char)-8,
|
||
|
0,
|
||
|
40,
|
||
|
40,
|
||
|
-1,
|
||
|
},
|
||
|
{
|
||
|
0,
|
||
|
518,
|
||
|
(char)-8,
|
||
|
0,
|
||
|
40,
|
||
|
40,
|
||
|
-1,
|
||
|
},
|
||
|
{
|
||
|
0,
|
||
|
522,
|
||
|
(char)-8,
|
||
|
0,
|
||
|
40,
|
||
|
40,
|
||
|
-1,
|
||
|
},
|
||
|
{
|
||
|
0,
|
||
|
523,
|
||
|
(char)-8,
|
||
|
0,
|
||
|
40,
|
||
|
40,
|
||
|
-1,
|
||
|
},
|
||
|
{
|
||
|
0,
|
||
|
837,
|
||
|
(char)-8,
|
||
|
0,
|
||
|
80,
|
||
|
64,
|
||
|
-1,
|
||
|
},
|
||
|
{
|
||
|
0,
|
||
|
2628,
|
||
|
(char)-8,
|
||
|
0,
|
||
|
64,
|
||
|
64,
|
||
|
-1,
|
||
|
},
|
||
|
{
|
||
|
0,
|
||
|
2586,
|
||
|
(char)-8,
|
||
|
0,
|
||
|
64,
|
||
|
64,
|
||
|
-1,
|
||
|
},
|
||
|
{
|
||
|
0,
|
||
|
2578,
|
||
|
(char)-8,
|
||
|
0,
|
||
|
64,
|
||
|
64,
|
||
|
-1,
|
||
|
},
|
||
|
{
|
||
|
0,
|
||
|
2602,
|
||
|
(char)-8,
|
||
|
0,
|
||
|
64,
|
||
|
64,
|
||
|
-1,
|
||
|
},
|
||
|
{
|
||
|
0,
|
||
|
2594,
|
||
|
(char)-8,
|
||
|
0,
|
||
|
64,
|
||
|
64,
|
||
|
-1,
|
||
|
},
|
||
|
{
|
||
|
0,
|
||
|
753,
|
||
|
(char)-8,
|
||
|
0,
|
||
|
64,
|
||
|
64,
|
||
|
-1,
|
||
|
},
|
||
|
{
|
||
|
0,
|
||
|
753,
|
||
|
(char)-8,
|
||
|
7,
|
||
|
64,
|
||
|
64,
|
||
|
-1,
|
||
|
},
|
||
|
{
|
||
|
0,
|
||
|
3558,
|
||
|
(char)-128,
|
||
|
0,
|
||
|
64,
|
||
|
64,
|
||
|
-1,
|
||
|
},
|
||
|
{
|
||
|
0,
|
||
|
3558,
|
||
|
(char)-128,
|
||
|
7,
|
||
|
64,
|
||
|
64,
|
||
|
-1,
|
||
|
}
|
||
|
};
|
||
|
|
||
|
AMMOITEMDATA gAmmoItemData[] = {
|
||
|
{
|
||
|
0,
|
||
|
618,
|
||
|
(char)-8,
|
||
|
0,
|
||
|
40,
|
||
|
40,
|
||
|
480,
|
||
|
6,
|
||
|
7
|
||
|
},
|
||
|
{
|
||
|
0,
|
||
|
589,
|
||
|
(char)-8,
|
||
|
0,
|
||
|
48,
|
||
|
48,
|
||
|
1,
|
||
|
5,
|
||
|
6
|
||
|
},
|
||
|
{
|
||
|
0,
|
||
|
589,
|
||
|
(char)-8,
|
||
|
0,
|
||
|
48,
|
||
|
48,
|
||
|
1,
|
||
|
5,
|
||
|
6
|
||
|
},
|
||
|
{
|
||
|
0,
|
||
|
809,
|
||
|
(char)-8,
|
||
|
0,
|
||
|
48,
|
||
|
48,
|
||
|
5,
|
||
|
5,
|
||
|
6
|
||
|
},
|
||
|
{
|
||
|
0,
|
||
|
811,
|
||
|
(char)-8,
|
||
|
0,
|
||
|
48,
|
||
|
48,
|
||
|
1,
|
||
|
10,
|
||
|
11
|
||
|
},
|
||
|
{
|
||
|
0,
|
||
|
810,
|
||
|
(char)-8,
|
||
|
0,
|
||
|
48,
|
||
|
48,
|
||
|
1,
|
||
|
11,
|
||
|
12
|
||
|
},
|
||
|
{
|
||
|
0,
|
||
|
820,
|
||
|
(char)-8,
|
||
|
0,
|
||
|
24,
|
||
|
24,
|
||
|
10,
|
||
|
8,
|
||
|
0
|
||
|
},
|
||
|
{
|
||
|
0,
|
||
|
619,
|
||
|
(char)-8,
|
||
|
0,
|
||
|
48,
|
||
|
48,
|
||
|
4,
|
||
|
2,
|
||
|
0
|
||
|
},
|
||
|
{
|
||
|
0,
|
||
|
812,
|
||
|
(char)-8,
|
||
|
0,
|
||
|
48,
|
||
|
48,
|
||
|
15,
|
||
|
2,
|
||
|
0
|
||
|
},
|
||
|
{
|
||
|
0,
|
||
|
813,
|
||
|
(char)-8,
|
||
|
0,
|
||
|
48,
|
||
|
48,
|
||
|
15,
|
||
|
3,
|
||
|
0
|
||
|
},
|
||
|
{
|
||
|
0,
|
||
|
525,
|
||
|
(char)-8,
|
||
|
0,
|
||
|
48,
|
||
|
48,
|
||
|
100,
|
||
|
9,
|
||
|
10
|
||
|
},
|
||
|
{
|
||
|
0,
|
||
|
814,
|
||
|
(char)-8,
|
||
|
0,
|
||
|
48,
|
||
|
48,
|
||
|
15,
|
||
|
255,
|
||
|
0
|
||
|
},
|
||
|
{
|
||
|
0,
|
||
|
817,
|
||
|
(char)-8,
|
||
|
0,
|
||
|
48,
|
||
|
48,
|
||
|
100,
|
||
|
3,
|
||
|
0
|
||
|
},
|
||
|
{
|
||
|
0,
|
||
|
548,
|
||
|
(char)-8,
|
||
|
0,
|
||
|
24,
|
||
|
24,
|
||
|
32,
|
||
|
7,
|
||
|
0
|
||
|
},
|
||
|
{
|
||
|
0,
|
||
|
0,
|
||
|
(char)-8,
|
||
|
0,
|
||
|
48,
|
||
|
48,
|
||
|
6,
|
||
|
255,
|
||
|
0
|
||
|
},
|
||
|
{
|
||
|
0,
|
||
|
0,
|
||
|
(char)-8,
|
||
|
0,
|
||
|
48,
|
||
|
48,
|
||
|
6,
|
||
|
255,
|
||
|
0
|
||
|
},
|
||
|
{
|
||
|
0,
|
||
|
816,
|
||
|
(char)-8,
|
||
|
0,
|
||
|
48,
|
||
|
48,
|
||
|
8,
|
||
|
1,
|
||
|
0
|
||
|
},
|
||
|
{
|
||
|
0,
|
||
|
818,
|
||
|
(char)-8,
|
||
|
0,
|
||
|
48,
|
||
|
48,
|
||
|
8,
|
||
|
255,
|
||
|
0
|
||
|
},
|
||
|
{
|
||
|
0,
|
||
|
819,
|
||
|
(char)-8,
|
||
|
0,
|
||
|
48,
|
||
|
48,
|
||
|
8,
|
||
|
255,
|
||
|
0
|
||
|
},
|
||
|
{
|
||
|
0,
|
||
|
801,
|
||
|
(char)-8,
|
||
|
0,
|
||
|
48,
|
||
|
48,
|
||
|
6,
|
||
|
4,
|
||
|
0
|
||
|
},
|
||
|
{
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
},
|
||
|
};
|
||
|
|
||
|
WEAPONITEMDATA gWeaponItemData[] = {
|
||
|
{
|
||
|
0,
|
||
|
-1,
|
||
|
(char)0,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
-1,
|
||
|
0
|
||
|
},
|
||
|
{
|
||
|
0,
|
||
|
559,
|
||
|
(char)-8,
|
||
|
0,
|
||
|
48,
|
||
|
48,
|
||
|
3,
|
||
|
2,
|
||
|
8
|
||
|
},
|
||
|
{
|
||
|
0,
|
||
|
558,
|
||
|
(char)-8,
|
||
|
0,
|
||
|
48,
|
||
|
48,
|
||
|
4,
|
||
|
3,
|
||
|
50
|
||
|
},
|
||
|
{
|
||
|
0,
|
||
|
524,
|
||
|
(char)-8,
|
||
|
0,
|
||
|
48,
|
||
|
48,
|
||
|
2,
|
||
|
1,
|
||
|
9
|
||
|
},
|
||
|
{
|
||
|
0,
|
||
|
525,
|
||
|
(char)-8,
|
||
|
0,
|
||
|
48,
|
||
|
48,
|
||
|
10,
|
||
|
9,
|
||
|
100
|
||
|
},
|
||
|
{
|
||
|
0,
|
||
|
539,
|
||
|
(char)-8,
|
||
|
0,
|
||
|
48,
|
||
|
48,
|
||
|
8,
|
||
|
7,
|
||
|
64
|
||
|
},
|
||
|
{
|
||
|
0,
|
||
|
526,
|
||
|
(char)-8,
|
||
|
0,
|
||
|
48,
|
||
|
48,
|
||
|
5,
|
||
|
4,
|
||
|
6
|
||
|
},
|
||
|
{
|
||
|
0,
|
||
|
-1,
|
||
|
(char)0,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
1,
|
||
|
-1,
|
||
|
0
|
||
|
},
|
||
|
{
|
||
|
0,
|
||
|
618,
|
||
|
(char)-8,
|
||
|
0,
|
||
|
48,
|
||
|
48,
|
||
|
7,
|
||
|
6,
|
||
|
480
|
||
|
},
|
||
|
{
|
||
|
0,
|
||
|
589,
|
||
|
(char)-8,
|
||
|
0,
|
||
|
48,
|
||
|
48,
|
||
|
6,
|
||
|
5,
|
||
|
1
|
||
|
},
|
||
|
{
|
||
|
0,
|
||
|
800,
|
||
|
(char)-8,
|
||
|
0,
|
||
|
48,
|
||
|
48,
|
||
|
9,
|
||
|
8,
|
||
|
35
|
||
|
}
|
||
|
};
|
||
|
|
||
|
MissileType missileInfo[] = {
|
||
|
// Cleaver
|
||
|
{
|
||
|
2138,
|
||
|
978670,
|
||
|
512,
|
||
|
40,
|
||
|
40,
|
||
|
(char)-16,
|
||
|
16,
|
||
|
1207, 1207
|
||
|
},
|
||
|
// Regular flare
|
||
|
{
|
||
|
2424,
|
||
|
3145728,
|
||
|
0,
|
||
|
32,
|
||
|
32,
|
||
|
(char)-128,
|
||
|
32,
|
||
|
420, 420
|
||
|
},
|
||
|
// Tesla alt
|
||
|
{
|
||
|
3056,
|
||
|
2796202,
|
||
|
0,
|
||
|
32,
|
||
|
32,
|
||
|
(char)-128,
|
||
|
32,
|
||
|
471, 471
|
||
|
},
|
||
|
// Flare alt
|
||
|
{
|
||
|
2424,
|
||
|
2446677,
|
||
|
0,
|
||
|
32,
|
||
|
32,
|
||
|
(char)-128,
|
||
|
4,
|
||
|
421, 421
|
||
|
},
|
||
|
// Spray flame
|
||
|
{
|
||
|
0,
|
||
|
1118481,
|
||
|
0,
|
||
|
24,
|
||
|
24,
|
||
|
(char)-128,
|
||
|
16,
|
||
|
1309, 351
|
||
|
},
|
||
|
// Fireball
|
||
|
{
|
||
|
0,
|
||
|
1118481,
|
||
|
0,
|
||
|
32,
|
||
|
32,
|
||
|
(char)-128,
|
||
|
32,
|
||
|
480, 480
|
||
|
},
|
||
|
// Tesla regular
|
||
|
{
|
||
|
2130,
|
||
|
2796202,
|
||
|
0,
|
||
|
32,
|
||
|
32,
|
||
|
(char)-128,
|
||
|
16,
|
||
|
470, 470
|
||
|
},
|
||
|
// EctoSkull
|
||
|
{
|
||
|
870,
|
||
|
699050,
|
||
|
0,
|
||
|
32,
|
||
|
32,
|
||
|
(char)-24,
|
||
|
32,
|
||
|
489, 490
|
||
|
},
|
||
|
// Hellhound flame
|
||
|
{
|
||
|
0,
|
||
|
1118481,
|
||
|
0,
|
||
|
24,
|
||
|
24,
|
||
|
(char)-128,
|
||
|
16,
|
||
|
462, 351
|
||
|
},
|
||
|
// Puke
|
||
|
{
|
||
|
0,
|
||
|
838860,
|
||
|
0,
|
||
|
16,
|
||
|
16,
|
||
|
(char)-16,
|
||
|
16,
|
||
|
1203, 172
|
||
|
},
|
||
|
// Reserved
|
||
|
{
|
||
|
0,
|
||
|
838860,
|
||
|
0,
|
||
|
8,
|
||
|
8,
|
||
|
(char)0,
|
||
|
16,
|
||
|
0,0
|
||
|
},
|
||
|
// Stone gargoyle projectile
|
||
|
{
|
||
|
3056,
|
||
|
2097152,
|
||
|
0,
|
||
|
32,
|
||
|
32,
|
||
|
(char)-128,
|
||
|
16,
|
||
|
1457, 249
|
||
|
},
|
||
|
// Napalm launcher
|
||
|
{
|
||
|
0,
|
||
|
2446677,
|
||
|
0,
|
||
|
30,
|
||
|
30,
|
||
|
(char)-128,
|
||
|
24,
|
||
|
480, 489
|
||
|
},
|
||
|
// Cerberus fireball
|
||
|
{
|
||
|
0,
|
||
|
2446677,
|
||
|
0,
|
||
|
30,
|
||
|
30,
|
||
|
(char)-128,
|
||
|
24,
|
||
|
480, 489
|
||
|
},
|
||
|
// Tchernobog fireball
|
||
|
{
|
||
|
0,
|
||
|
1398101,
|
||
|
0,
|
||
|
24,
|
||
|
24,
|
||
|
(char)-128,
|
||
|
16,
|
||
|
480, 489
|
||
|
},
|
||
|
// Regular life leech
|
||
|
{
|
||
|
2446,
|
||
|
2796202,
|
||
|
0,
|
||
|
32,
|
||
|
32,
|
||
|
(char)-128,
|
||
|
16,
|
||
|
491, 491
|
||
|
},
|
||
|
// Dropped life leech (enough ammo)
|
||
|
{
|
||
|
3056,
|
||
|
2446677,
|
||
|
0,
|
||
|
16,
|
||
|
16,
|
||
|
(char)-128,
|
||
|
16,
|
||
|
520, 520
|
||
|
},
|
||
|
// Dropped life leech (no ammo)
|
||
|
{
|
||
|
3056,
|
||
|
1747626,
|
||
|
0,
|
||
|
32,
|
||
|
32,
|
||
|
(char)-128,
|
||
|
16,
|
||
|
520, 520
|
||
|
}
|
||
|
};
|
||
|
|
||
|
THINGINFO thingInfo[] = {
|
||
|
//TNT Barrel
|
||
|
{
|
||
|
25,
|
||
|
250,
|
||
|
32,
|
||
|
11,
|
||
|
4096,
|
||
|
80,
|
||
|
384,
|
||
|
907,
|
||
|
(char)0,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
256, 256, 128, 64, 0, 0, 128,
|
||
|
1
|
||
|
},
|
||
|
// Armed Proxy Dynamite
|
||
|
{
|
||
|
5,
|
||
|
5,
|
||
|
16,
|
||
|
3,
|
||
|
24576,
|
||
|
1600,
|
||
|
256,
|
||
|
3444,
|
||
|
(char)-16,
|
||
|
0,
|
||
|
32,
|
||
|
32,
|
||
|
256, 256, 256, 64, 0, 0, 512,
|
||
|
1
|
||
|
},
|
||
|
// Armed Remote Dynamite
|
||
|
{
|
||
|
5,
|
||
|
5,
|
||
|
16,
|
||
|
3,
|
||
|
24576,
|
||
|
1600,
|
||
|
256,
|
||
|
3457,
|
||
|
(char)-16,
|
||
|
0,
|
||
|
32,
|
||
|
32,
|
||
|
256, 256, 256, 64, 0, 0, 512,
|
||
|
1
|
||
|
},
|
||
|
// Vase1
|
||
|
{
|
||
|
1,
|
||
|
20,
|
||
|
32,
|
||
|
3,
|
||
|
32768,
|
||
|
80,
|
||
|
0,
|
||
|
739,
|
||
|
(char)0,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
256, 0, 256, 128, 0, 0, 0,
|
||
|
0
|
||
|
},
|
||
|
// Vase2
|
||
|
{
|
||
|
1,
|
||
|
150,
|
||
|
32,
|
||
|
3,
|
||
|
32768,
|
||
|
80,
|
||
|
0,
|
||
|
642,
|
||
|
(char)0,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
256, 256, 256, 128, 0, 0, 0,
|
||
|
0
|
||
|
},
|
||
|
// Crate face
|
||
|
{
|
||
|
10,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
462,
|
||
|
(char)0,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0, 0, 0, 256, 0, 0, 0,
|
||
|
0
|
||
|
},
|
||
|
// Glass window
|
||
|
{
|
||
|
1,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
266,
|
||
|
(char)0,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
256, 0, 256, 256, 0, 0, 0,
|
||
|
0,
|
||
|
},
|
||
|
// Flourescent Light
|
||
|
{
|
||
|
1,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
796,
|
||
|
(char)0,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
256, 0, 256, 256, 0, 0, 512,
|
||
|
0,
|
||
|
},
|
||
|
// Wall Crack
|
||
|
{
|
||
|
50,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
1127,
|
||
|
(char)0,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0, 0, 0, 256, 0, 0, 0,
|
||
|
0,
|
||
|
},
|
||
|
// Wood Beam
|
||
|
{
|
||
|
8,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
1142,
|
||
|
(char)0,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
256, 0, 256, 128, 0, 0, 0,
|
||
|
0,
|
||
|
},
|
||
|
// Spider's Web
|
||
|
{
|
||
|
4,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
1069,
|
||
|
(char)0,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
256, 256, 64, 256, 0, 0, 128,
|
||
|
0,
|
||
|
},
|
||
|
// Metal Grate
|
||
|
{
|
||
|
40,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
483,
|
||
|
(char)0,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
64, 0, 128, 256, 0, 0, 0,
|
||
|
0,
|
||
|
},
|
||
|
// Flammable Tree
|
||
|
{
|
||
|
1,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
-1,
|
||
|
(char)0,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0, 256, 0, 256, 0, 0, 128,
|
||
|
0,
|
||
|
},
|
||
|
// MachineGun Trap
|
||
|
{
|
||
|
1000,
|
||
|
0,
|
||
|
0,
|
||
|
8,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
-1,
|
||
|
(char)0,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0, 0, 128, 256, 0, 0, 512,
|
||
|
0,
|
||
|
},
|
||
|
// Falling Rock
|
||
|
{
|
||
|
0,
|
||
|
15,
|
||
|
8,
|
||
|
3,
|
||
|
32768,
|
||
|
0,
|
||
|
0,
|
||
|
-1,
|
||
|
(char)0,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0, 0, 0, 0, 0, 0, 0,
|
||
|
0,
|
||
|
},
|
||
|
// Kickable Pail
|
||
|
{
|
||
|
0,
|
||
|
8,
|
||
|
48,
|
||
|
3,
|
||
|
49152,
|
||
|
0,
|
||
|
0,
|
||
|
-1,
|
||
|
(char)0,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0, 0, 0, 0, 0, 0, 0,
|
||
|
1,
|
||
|
},
|
||
|
// Gib Object
|
||
|
{
|
||
|
10,
|
||
|
2,
|
||
|
0,
|
||
|
0,
|
||
|
32768,
|
||
|
0,
|
||
|
0,
|
||
|
-1,
|
||
|
(char)0,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
256, 0, 256, 256, 0, 0, 128,
|
||
|
0,
|
||
|
},
|
||
|
// Explode Object
|
||
|
{
|
||
|
20,
|
||
|
2,
|
||
|
0,
|
||
|
0,
|
||
|
32768,
|
||
|
0,
|
||
|
0,
|
||
|
-1,
|
||
|
(char)0,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0, 0, 0, 256, 0, 0, 128,
|
||
|
0,
|
||
|
},
|
||
|
// Armed stick Of TNT
|
||
|
{
|
||
|
5,
|
||
|
14,
|
||
|
16,
|
||
|
3,
|
||
|
24576,
|
||
|
1600,
|
||
|
256,
|
||
|
3422,
|
||
|
(char)-32,
|
||
|
0,
|
||
|
32,
|
||
|
32,
|
||
|
64, 256, 128, 64, 0, 0, 256,
|
||
|
1
|
||
|
},
|
||
|
// Armed bundle Of TNT
|
||
|
{
|
||
|
5,
|
||
|
14,
|
||
|
16,
|
||
|
3,
|
||
|
24576,
|
||
|
1600,
|
||
|
256,
|
||
|
3433,
|
||
|
(char)-32,
|
||
|
0,
|
||
|
32,
|
||
|
32,
|
||
|
64, 256, 128, 64, 0, 0, 256,
|
||
|
1
|
||
|
},
|
||
|
// Armed aerosol
|
||
|
{
|
||
|
5,
|
||
|
14,
|
||
|
16,
|
||
|
3,
|
||
|
32768,
|
||
|
1600,
|
||
|
256,
|
||
|
3467,
|
||
|
(char)-128,
|
||
|
0,
|
||
|
32,
|
||
|
32,
|
||
|
64, 256, 128, 64, 0, 0, 256,
|
||
|
1
|
||
|
},
|
||
|
// Bone (Flesh Garg.)
|
||
|
{
|
||
|
5,
|
||
|
6,
|
||
|
16,
|
||
|
3,
|
||
|
32768,
|
||
|
1600,
|
||
|
256,
|
||
|
1462,
|
||
|
(char)0,
|
||
|
0,
|
||
|
32,
|
||
|
32,
|
||
|
0, 0, 0, 0, 0, 0, 0,
|
||
|
1
|
||
|
},
|
||
|
// Some alpha stuff
|
||
|
{
|
||
|
8,
|
||
|
3,
|
||
|
16,
|
||
|
11,
|
||
|
32768,
|
||
|
1600,
|
||
|
256,
|
||
|
-1,
|
||
|
(char)0,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
256, 0, 256, 256, 0, 0, 0,
|
||
|
0,
|
||
|
},
|
||
|
// WaterDrip
|
||
|
{
|
||
|
0,
|
||
|
1,
|
||
|
1,
|
||
|
2,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
1147,
|
||
|
(char)0,
|
||
|
10,
|
||
|
0,
|
||
|
0,
|
||
|
0, 0, 0, 0, 0, 0, 0,
|
||
|
0
|
||
|
},
|
||
|
// BloodDrip
|
||
|
{
|
||
|
0,
|
||
|
1,
|
||
|
1,
|
||
|
2,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
1160,
|
||
|
(char)0,
|
||
|
2,
|
||
|
0,
|
||
|
0,
|
||
|
0, 0, 0, 0, 0, 0, 0,
|
||
|
0,
|
||
|
},
|
||
|
// Blood chucks1
|
||
|
{
|
||
|
15,
|
||
|
4,
|
||
|
4,
|
||
|
3,
|
||
|
24576,
|
||
|
0,
|
||
|
257,
|
||
|
-1,
|
||
|
(char)0,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
128, 64, 256, 256, 0, 0, 256,
|
||
|
0,
|
||
|
},
|
||
|
// Blood chucks2
|
||
|
{
|
||
|
30,
|
||
|
30,
|
||
|
8,
|
||
|
3,
|
||
|
8192,
|
||
|
0,
|
||
|
257,
|
||
|
-1,
|
||
|
(char)0,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
128, 64, 256, 256, 0, 0, 64,
|
||
|
0,
|
||
|
},
|
||
|
// Axe Zombie Head
|
||
|
{
|
||
|
60,
|
||
|
5,
|
||
|
32,
|
||
|
3,
|
||
|
40960,
|
||
|
1280,
|
||
|
257,
|
||
|
3405,
|
||
|
(char)0,
|
||
|
0,
|
||
|
40,
|
||
|
40,
|
||
|
128, 64, 256, 256, 0, 0, 64,
|
||
|
1,
|
||
|
},
|
||
|
// Napalm's Alt Fire explosion
|
||
|
{
|
||
|
80,
|
||
|
30,
|
||
|
32,
|
||
|
3,
|
||
|
57344,
|
||
|
1600,
|
||
|
256,
|
||
|
3281,
|
||
|
(char)-128,
|
||
|
0,
|
||
|
32,
|
||
|
32,
|
||
|
0, 0, 0, 0, 0, 0, 0,
|
||
|
1,
|
||
|
},
|
||
|
// Fire Pod Explosion
|
||
|
{
|
||
|
80,
|
||
|
30,
|
||
|
32,
|
||
|
3,
|
||
|
57344,
|
||
|
1600,
|
||
|
256,
|
||
|
2020,
|
||
|
(char)-128,
|
||
|
0,
|
||
|
32,
|
||
|
32,
|
||
|
256, 0, 256, 256, 0, 0, 0,
|
||
|
1,
|
||
|
},
|
||
|
// Green Pod Explosion
|
||
|
{
|
||
|
80,
|
||
|
30,
|
||
|
32,
|
||
|
3,
|
||
|
57344,
|
||
|
1600,
|
||
|
256,
|
||
|
1860,
|
||
|
(char)-128,
|
||
|
0,
|
||
|
32,
|
||
|
32,
|
||
|
256, 0, 256, 256, 0, 0, 0,
|
||
|
1,
|
||
|
},
|
||
|
// Life Leech
|
||
|
{
|
||
|
150,
|
||
|
30,
|
||
|
48,
|
||
|
3,
|
||
|
32768,
|
||
|
1600,
|
||
|
257,
|
||
|
800,
|
||
|
(char)-128,
|
||
|
0,
|
||
|
48,
|
||
|
48,
|
||
|
64, 64, 112, 64, 0, 96, 96,
|
||
|
1,
|
||
|
},
|
||
|
// Voodoo Head
|
||
|
{
|
||
|
1,
|
||
|
30,
|
||
|
48,
|
||
|
3,
|
||
|
32768,
|
||
|
1600,
|
||
|
0,
|
||
|
2443,
|
||
|
(char)-128,
|
||
|
0,
|
||
|
16,
|
||
|
16,
|
||
|
0, 0, 0, 0, 0, 0, 0,
|
||
|
1,
|
||
|
},
|
||
|
// 433 - kGDXThingTNTProx
|
||
|
{
|
||
|
5,
|
||
|
5,
|
||
|
16,
|
||
|
3,
|
||
|
24576,
|
||
|
1600,
|
||
|
256,
|
||
|
3444,
|
||
|
(char)-16,
|
||
|
7,
|
||
|
32,
|
||
|
32,
|
||
|
256, 256, 256, 64, 0, 0, 512,
|
||
|
1
|
||
|
},
|
||
|
// 434 - kGDXThingThrowableRock
|
||
|
{
|
||
|
5,
|
||
|
6,
|
||
|
16,
|
||
|
3,
|
||
|
32768,
|
||
|
1600,
|
||
|
256,
|
||
|
1462,
|
||
|
(char)0,
|
||
|
0,
|
||
|
32,
|
||
|
32,
|
||
|
0, 0, 0, 0, 0, 0, 0,
|
||
|
1
|
||
|
},
|
||
|
// 435 - kGDXThingCustomDudeLifeLeech
|
||
|
{
|
||
|
150,
|
||
|
30,
|
||
|
48,
|
||
|
3,
|
||
|
32768,
|
||
|
1600,
|
||
|
257,
|
||
|
800,
|
||
|
(char)-128,
|
||
|
0,
|
||
|
48,
|
||
|
48,
|
||
|
64, 64, 112, 64, 0, 96, 96,
|
||
|
1,
|
||
|
},
|
||
|
};
|
||
|
|
||
|
EXPLOSION explodeInfo[] = {
|
||
|
{
|
||
|
40,
|
||
|
10,
|
||
|
10,
|
||
|
75,
|
||
|
450,
|
||
|
0,
|
||
|
60,
|
||
|
80,
|
||
|
40
|
||
|
},
|
||
|
{
|
||
|
80,
|
||
|
20,
|
||
|
10,
|
||
|
150,
|
||
|
900,
|
||
|
0,
|
||
|
60,
|
||
|
160,
|
||
|
60
|
||
|
},
|
||
|
{
|
||
|
120,
|
||
|
40,
|
||
|
15,
|
||
|
225,
|
||
|
1350,
|
||
|
0,
|
||
|
60,
|
||
|
240,
|
||
|
80
|
||
|
},
|
||
|
{
|
||
|
80,
|
||
|
5,
|
||
|
10,
|
||
|
120,
|
||
|
20,
|
||
|
10,
|
||
|
60,
|
||
|
0,
|
||
|
40
|
||
|
},
|
||
|
{
|
||
|
120,
|
||
|
10,
|
||
|
10,
|
||
|
180,
|
||
|
40,
|
||
|
10,
|
||
|
60,
|
||
|
0,
|
||
|
80
|
||
|
},
|
||
|
{
|
||
|
160,
|
||
|
15,
|
||
|
10,
|
||
|
240,
|
||
|
60,
|
||
|
10,
|
||
|
60,
|
||
|
0,
|
||
|
120
|
||
|
},
|
||
|
{
|
||
|
40,
|
||
|
20,
|
||
|
10,
|
||
|
120,
|
||
|
0,
|
||
|
10,
|
||
|
30,
|
||
|
60,
|
||
|
40
|
||
|
},
|
||
|
{
|
||
|
80,
|
||
|
20,
|
||
|
10,
|
||
|
150,
|
||
|
800,
|
||
|
5,
|
||
|
60,
|
||
|
160,
|
||
|
60
|
||
|
},
|
||
|
};
|
||
|
|
||
|
int gDudeDrag = 0x2a00;
|
||
|
|
||
|
short gAffectedSectors[kMaxSectors];
|
||
|
short gAffectedXWalls[kMaxXWalls];
|
||
|
short gPlayerGibThingComments[] = {
|
||
|
734, 735, 736, 737, 738, 739, 740, 741, 3038, 3049
|
||
|
};
|
||
|
|
||
|
void FireballSeqCallback(int, int);
|
||
|
void sub_38938(int, int);
|
||
|
void NapalmSeqCallback(int, int);
|
||
|
void sub_3888C(int, int);
|
||
|
void TreeToGibCallback(int, int);
|
||
|
void DudeToGibCallback1(int, int);
|
||
|
void DudeToGibCallback2(int, int);
|
||
|
|
||
|
SPRITEHIT gSpriteHit[kMaxXSprites];
|
||
|
|
||
|
int nFireballClient = seqRegisterClient(FireballSeqCallback);
|
||
|
int dword_2192D8 = seqRegisterClient(sub_38938);
|
||
|
int nNapalmClient = seqRegisterClient(NapalmSeqCallback);
|
||
|
int dword_2192E0 = seqRegisterClient(sub_3888C);
|
||
|
int nTreeToGibClient = seqRegisterClient(TreeToGibCallback);
|
||
|
int nDudeToGibClient1 = seqRegisterClient(DudeToGibCallback1);
|
||
|
int nDudeToGibClient2 = seqRegisterClient(DudeToGibCallback2);
|
||
|
|
||
|
int gPostCount = 0;
|
||
|
|
||
|
struct POSTPONE {
|
||
|
short at0;
|
||
|
short at2;
|
||
|
};
|
||
|
|
||
|
POSTPONE gPost[kMaxSprites];
|
||
|
|
||
|
static char buffer[120];
|
||
|
|
||
|
bool IsItemSprite(spritetype *pSprite)
|
||
|
{
|
||
|
return pSprite->type >= 100 && pSprite->type < 149;
|
||
|
}
|
||
|
|
||
|
bool IsWeaponSprite(spritetype *pSprite)
|
||
|
{
|
||
|
return pSprite->type >= 40 && pSprite->type < 51;
|
||
|
}
|
||
|
|
||
|
bool IsAmmoSprite(spritetype *pSprite)
|
||
|
{
|
||
|
return pSprite->type >= 60 && pSprite->type < 81;
|
||
|
}
|
||
|
|
||
|
bool IsUnderwaterSector(int nSector)
|
||
|
{
|
||
|
int nXSector = sector[nSector].extra;
|
||
|
if (nXSector > 0 && xsector[nXSector].Underwater)
|
||
|
return 1;
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
int actSpriteOwnerToSpriteId(spritetype *pSprite)
|
||
|
{
|
||
|
dassert(pSprite != NULL);
|
||
|
if (pSprite->owner == -1)
|
||
|
return -1;
|
||
|
int nSprite = pSprite->owner & 0xfff;
|
||
|
if (pSprite->owner & 0x1000)
|
||
|
nSprite = gPlayer[nSprite].pSprite->index;
|
||
|
return nSprite;
|
||
|
}
|
||
|
|
||
|
void actPropagateSpriteOwner(spritetype *pTarget, spritetype *pSource)
|
||
|
{
|
||
|
dassert(pTarget != NULL && pSource != NULL);
|
||
|
if (IsPlayerSprite(pSource))
|
||
|
pTarget->owner = (pSource->type-kDudePlayer1) | 0x1000;
|
||
|
else
|
||
|
pTarget->owner = pSource->index;
|
||
|
}
|
||
|
|
||
|
int actSpriteIdToOwnerId(int nSprite)
|
||
|
{
|
||
|
if (nSprite == -1)
|
||
|
return -1;
|
||
|
dassert(nSprite >= 0 && nSprite < kMaxSprites);
|
||
|
spritetype *pSprite = &sprite[nSprite];
|
||
|
if (IsPlayerSprite(pSprite))
|
||
|
nSprite = (pSprite->type-kDudePlayer1) | 0x1000;
|
||
|
return nSprite;
|
||
|
}
|
||
|
|
||
|
int actOwnerIdToSpriteId(int nSprite)
|
||
|
{
|
||
|
if (nSprite == -1)
|
||
|
return -1;
|
||
|
if (nSprite & 0x1000)
|
||
|
nSprite = gPlayer[nSprite&0xfff].pSprite->index;
|
||
|
return nSprite;
|
||
|
}
|
||
|
|
||
|
bool actTypeInSector(int nSector, int nType)
|
||
|
{
|
||
|
for (int nSprite = headspritesect[nSector]; nSprite >= 0; nSprite = nextspritestat[nSprite])
|
||
|
{
|
||
|
if (sprite[nSprite].index == nType)
|
||
|
return 1;
|
||
|
}
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
void actAllocateSpares(void)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
int DudeDifficulty[5] = {
|
||
|
512, 384, 256, 208, 160
|
||
|
};
|
||
|
|
||
|
void actInit(void)
|
||
|
{
|
||
|
for (int nSprite = headspritestat[3]; nSprite >= 0; nSprite = nextspritestat[nSprite])
|
||
|
{
|
||
|
spritetype *pSprite = &sprite[nSprite];
|
||
|
if (pSprite->type == 44) // Voodoo doll (ammo)
|
||
|
pSprite->type = 70; // Voodoo doll (weapon)
|
||
|
|
||
|
switch (pSprite->type) {
|
||
|
case 44:
|
||
|
pSprite->type = 70;
|
||
|
break;
|
||
|
|
||
|
// By NoOne: add Random pickup feature
|
||
|
case 40: // Random weapon
|
||
|
case 80: // Random ammo
|
||
|
|
||
|
// Make sprites invisible and non-blocking
|
||
|
pSprite->cstat &= ~kSprBlock;
|
||
|
pSprite->cstat |= kSprInvisible;
|
||
|
|
||
|
if (pSprite->extra > 0 && xsprite[pSprite->extra].state == 1)
|
||
|
trTriggerSprite(nSprite, &xsprite[pSprite->extra], COMMAND_ID_0);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
for (int nSprite = headspritestat[11]; nSprite >= 0; nSprite = nextspritestat[nSprite])
|
||
|
{
|
||
|
spritetype *pSprite = &sprite[nSprite];
|
||
|
int nXSprite = pSprite->extra;
|
||
|
XSPRITE *pXSprite = NULL;
|
||
|
if (nXSprite > 0 && nXSprite < kMaxXSprites)
|
||
|
pXSprite = &xsprite[nXSprite];
|
||
|
if (pSprite->type == 459)
|
||
|
{
|
||
|
pXSprite->state = 0;
|
||
|
pXSprite->waitTime = ClipLow(pXSprite->waitTime, 1);
|
||
|
pSprite->cstat &= ~1;
|
||
|
pSprite->cstat |= 32768;
|
||
|
}
|
||
|
}
|
||
|
for (int nSprite = headspritestat[4]; nSprite >= 0; nSprite = nextspritestat[nSprite])
|
||
|
{
|
||
|
spritetype *pSprite = &sprite[nSprite];
|
||
|
int nXSprite = pSprite->extra;
|
||
|
if (nXSprite <= 0 || nXSprite >= kMaxXSprites)
|
||
|
ThrowError("WARNING: Sprite %d is on the wrong status list!\n", nSprite);
|
||
|
XSPRITE *pXSprite = &xsprite[nXSprite];
|
||
|
int nType = pSprite->type - 400;
|
||
|
pSprite->clipdist = thingInfo[nType].at4;
|
||
|
pSprite->hitag = thingInfo[nType].at5;
|
||
|
if (pSprite->hitag&2)
|
||
|
pSprite->hitag |= 4;
|
||
|
xvel[nSprite] = yvel[nSprite] = zvel[nSprite] = 0;
|
||
|
pXSprite->health = thingInfo[nType].at0<<4;
|
||
|
switch (pSprite->type)
|
||
|
{
|
||
|
case 401:
|
||
|
case 413:
|
||
|
case kGDXThingTNTProx:
|
||
|
pXSprite->state = 0;
|
||
|
break;
|
||
|
case 426:
|
||
|
{
|
||
|
SEQINST *pInst = GetInstance(3, nXSprite);
|
||
|
if (pInst && pInst->at13)
|
||
|
{
|
||
|
DICTNODE *hSeq = gSysRes.Lookup(pInst->at8, "SEQ");
|
||
|
if (!hSeq)
|
||
|
break;
|
||
|
seqSpawn(pInst->at8, 3, nXSprite);
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
default:
|
||
|
pXSprite->state = 1;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
if (gGameOptions.nMonsterSettings == 0)
|
||
|
{
|
||
|
gKillMgr.SetCount(0);
|
||
|
while (headspritestat[6] >= 0)
|
||
|
{
|
||
|
spritetype *pSprite = &sprite[headspritestat[6]];
|
||
|
int nXSprite = pSprite->extra;
|
||
|
dassert(nXSprite > 0 && nXSprite < kMaxXSprites);
|
||
|
XSPRITE *pXSprite = &xsprite[nXSprite];
|
||
|
// Drop Key
|
||
|
if (pXSprite->key > 0)
|
||
|
actDropObject(pSprite, 99 + pXSprite->key);
|
||
|
DeleteSprite(headspritestat[6]);
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
char unk[kDudeMax-kDudeBase];
|
||
|
memset(unk, 0, sizeof(unk));
|
||
|
for (int nSprite = headspritestat[6]; nSprite >= 0; nSprite = nextspritestat[nSprite])
|
||
|
{
|
||
|
spritetype *pSprite = &sprite[nSprite];
|
||
|
if (pSprite->type < kDudeBase || pSprite->type >= kDudeMax)
|
||
|
ThrowError("Non-enemy sprite (%d) in the enemy sprite list.\n", nSprite);
|
||
|
unk[pSprite->type-kDudeBase] = 1;
|
||
|
}
|
||
|
gKillMgr.sub_2641C();
|
||
|
for (int i = 0; i < kDudeMax-kDudeBase; i++)
|
||
|
for (int j = 0; j < 7; j++)
|
||
|
dudeInfo[i].at70[j] = mulscale8(DudeDifficulty[gGameOptions.nDifficulty], dudeInfo[i].startDamage[j]);
|
||
|
for (int nSprite = headspritestat[6]; nSprite >= 0; nSprite = nextspritestat[nSprite])
|
||
|
{
|
||
|
spritetype *pSprite = &sprite[nSprite];
|
||
|
int nXSprite = pSprite->extra;
|
||
|
dassert(nXSprite > 0 && nXSprite < kMaxXSprites);
|
||
|
XSPRITE *pXSprite = &xsprite[nXSprite];
|
||
|
int nType = pSprite->type-kDudeBase;
|
||
|
if (!IsPlayerSprite(pSprite))
|
||
|
{
|
||
|
pSprite->cstat |= 4096+256+1;
|
||
|
|
||
|
// By NoOne: allow user clipdist for custom dude.
|
||
|
switch (pSprite->type) {
|
||
|
case kGDXDudeUniversalCultist:
|
||
|
case kGDXGenDudeBurning:
|
||
|
break;
|
||
|
default:
|
||
|
pSprite->clipdist = dudeInfo[nType].clipdist;
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
xvel[nSprite] = yvel[nSprite] = zvel[nSprite] = 0;
|
||
|
|
||
|
// By NoOne: add a way to set custom hp for every enemy - should work only if map just started and not loaded.
|
||
|
if (pXSprite->data4 <= 0) pXSprite->health = dudeInfo[nType].startHealth << 4;
|
||
|
else {
|
||
|
long hp = pXSprite->data4 << 4;
|
||
|
pXSprite->health = (hp > 0) ? ((hp <= 65535) ? hp : 65535) : 1;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
int seqStartId = dudeInfo[nType].seqStartID;
|
||
|
// By NoOne: store seqStartId in data2 field for custom dude
|
||
|
if (pSprite->type == kGDXDudeUniversalCultist) {
|
||
|
|
||
|
if (pXSprite->data2 > 0) {
|
||
|
seqStartId = pXSprite->data2;
|
||
|
int seqEndId = pXSprite->data2 + 19;
|
||
|
|
||
|
// check for full set of animations
|
||
|
for (int i = seqStartId; i <= seqEndId; i++) {
|
||
|
|
||
|
// exceptions
|
||
|
switch (i - seqStartId) {
|
||
|
case 3:
|
||
|
case 4:
|
||
|
case 11:
|
||
|
case 12:
|
||
|
case 18:
|
||
|
case 19:
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if (!gSysRes.Lookup(i, "SEQ")) {
|
||
|
//ThrowError("No SEQ file found for custom dude!");
|
||
|
pXSprite->data2 = dudeInfo[nType].seqStartID;
|
||
|
seqStartId = pXSprite->data2;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
} else {
|
||
|
pXSprite->data2 = seqStartId;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (gSysRes.Lookup(seqStartId, "SEQ")) seqSpawn(seqStartId, 3, nXSprite);
|
||
|
}
|
||
|
aiInit();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void ConcussSprite(int a1, spritetype *pSprite, int x, int y, int z, int a6)
|
||
|
{
|
||
|
dassert(pSprite != NULL);
|
||
|
int dx = pSprite->x-x;
|
||
|
int dy = pSprite->y-y;
|
||
|
int dz = (pSprite->z-z)>>4;
|
||
|
int dist2 = 0x40000+dx*dx+dy*dy+dz*dz;
|
||
|
dassert(dist2 > 0);
|
||
|
a6 = scale(0x40000, a6, dist2);
|
||
|
if (pSprite->hitag & 1)
|
||
|
{
|
||
|
int mass = 0;
|
||
|
if (IsDudeSprite(pSprite)) {
|
||
|
mass = dudeInfo[pSprite->lotag - kDudeBase].mass;
|
||
|
switch (pSprite->lotag) {
|
||
|
case kGDXDudeUniversalCultist:
|
||
|
case kGDXGenDudeBurning:
|
||
|
mass = getDudeMassBySpriteSize(pSprite);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
else if (pSprite->type >= kThingBase && pSprite->type < kThingMax)
|
||
|
mass = thingInfo[pSprite->type-400].at2;
|
||
|
else
|
||
|
ThrowError("Unexpected type in ConcussSprite(): Sprite: %d Type: %d Stat: %d", (int)pSprite->index, (int)pSprite->type, (int)pSprite->statnum);
|
||
|
int size = (tilesiz[pSprite->picnum].x*pSprite->xrepeat*tilesiz[pSprite->picnum].y*pSprite->yrepeat)>>1;
|
||
|
dassert(mass > 0);
|
||
|
|
||
|
int t = scale(a6, size, mass);
|
||
|
dx = mulscale16(t, dx);
|
||
|
dy = mulscale16(t, dy);
|
||
|
dz = mulscale16(t, dz);
|
||
|
int nSprite = pSprite->index;
|
||
|
dassert(nSprite >= 0 && nSprite < kMaxSprites);
|
||
|
xvel[nSprite] += dx;
|
||
|
yvel[nSprite] += dy;
|
||
|
zvel[nSprite] += dz;
|
||
|
}
|
||
|
actDamageSprite(a1, pSprite, DAMAGE_TYPE_3, a6);
|
||
|
}
|
||
|
|
||
|
int actWallBounceVector(int *x, int *y, int nWall, int a4)
|
||
|
{
|
||
|
int wx, wy;
|
||
|
GetWallNormal(nWall, &wx, &wy);
|
||
|
int t = dmulscale16(*x, wx, *y, wy);
|
||
|
int t2 = mulscale16r(t, a4+0x10000);
|
||
|
*x -= mulscale16(wx, t2);
|
||
|
*y -= mulscale16(wy, t2);
|
||
|
return mulscale16r(t, 0x10000-a4);
|
||
|
}
|
||
|
|
||
|
int actFloorBounceVector(int *x, int *y, int *z, int nSector, int a5)
|
||
|
{
|
||
|
int t = 0x10000-a5;
|
||
|
if (sector[nSector].floorheinum == 0)
|
||
|
{
|
||
|
int t2 = mulscale16(*z, t);
|
||
|
*z = -(*z-t2);
|
||
|
return t2;
|
||
|
}
|
||
|
walltype *pWall = &wall[sector[nSector].wallptr];
|
||
|
walltype *pWall2 = &wall[pWall->point2];
|
||
|
int angle = getangle(pWall2->x-pWall->x, pWall2->y-pWall->y)+512;
|
||
|
int t2 = sector[nSector].floorheinum<<4;
|
||
|
int t3 = approxDist(-0x10000, t2);
|
||
|
int t4 = divscale16(-0x10000, t3);
|
||
|
int t5 = divscale16(t2, t3);
|
||
|
int t6 = mulscale30(t5, Cos(angle));
|
||
|
int t7 = mulscale30(t5, Sin(angle));
|
||
|
int t8 = tmulscale16(*x, t6, *y, t7, *z, t4);
|
||
|
int t9 = mulscale16(t8, 0x10000+a5);
|
||
|
*x -= mulscale16(t6, t9);
|
||
|
*y -= mulscale16(t7, t9);
|
||
|
*z -= mulscale16(t4, t9);
|
||
|
return mulscale16r(t8, t);
|
||
|
}
|
||
|
|
||
|
void sub_2A620(int nSprite, int x, int y, int z, int nSector, int nDist, int a7, int a8, DAMAGE_TYPE a9, int a10, int a11, int a12, int a13)
|
||
|
{
|
||
|
UNREFERENCED_PARAMETER(a12);
|
||
|
UNREFERENCED_PARAMETER(a13);
|
||
|
char va0[(kMaxSectors+7)>>3];
|
||
|
int nOwner = actSpriteIdToOwnerId(nSprite);
|
||
|
gAffectedSectors[0] = 0;
|
||
|
gAffectedXWalls[0] = 0;
|
||
|
GetClosestSpriteSectors(nSector, x, y, nDist, gAffectedSectors, va0, gAffectedXWalls);
|
||
|
nDist <<= 4;
|
||
|
if (a10 & 2)
|
||
|
{
|
||
|
for (int i = headspritestat[6]; i >= 0; i = nextspritestat[i])
|
||
|
{
|
||
|
if (i != nSprite || (a10 & 1))
|
||
|
{
|
||
|
spritetype *pSprite2 = &sprite[i];
|
||
|
if (pSprite2->extra > 0 && pSprite2->extra < kMaxXSprites)
|
||
|
{
|
||
|
if (pSprite2->hitag & 0x20)
|
||
|
continue;
|
||
|
if (!TestBitString(va0, pSprite2->sectnum))
|
||
|
continue;
|
||
|
if (!CheckProximity(pSprite2, x, y, z, nSector, nDist))
|
||
|
continue;
|
||
|
int dx = klabs(x-pSprite2->x);
|
||
|
int dy = klabs(y-pSprite2->y);
|
||
|
int dz = klabs(z-pSprite2->z)>>4;
|
||
|
int dist = ksqrt(dx*dx+dy*dy+dz*dz);
|
||
|
if (dist > nDist)
|
||
|
continue;
|
||
|
int vcx;
|
||
|
if (dist != 0)
|
||
|
vcx = a7+((nDist-dist)*a8)/nDist;
|
||
|
else
|
||
|
vcx = a7+a8;
|
||
|
actDamageSprite(nSprite, pSprite2, a9, vcx<<4);
|
||
|
if (a11)
|
||
|
actBurnSprite(nOwner, &xsprite[pSprite2->extra], a11);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
if (a10 & 4)
|
||
|
{
|
||
|
for (int i = headspritestat[4]; i >= 0; i = nextspritestat[i])
|
||
|
{
|
||
|
spritetype *pSprite2 = &sprite[i];
|
||
|
if (pSprite2->hitag&0x20)
|
||
|
continue;
|
||
|
if (!TestBitString(va0, pSprite2->sectnum))
|
||
|
continue;
|
||
|
if (!CheckProximity(pSprite2, x, y, z, nSector, nDist))
|
||
|
continue;
|
||
|
XSPRITE *pXSprite2 = &xsprite[pSprite2->extra];
|
||
|
if (pXSprite2->locked)
|
||
|
continue;
|
||
|
int dx = klabs(x-pSprite2->x);
|
||
|
int dy = klabs(y-pSprite2->y);
|
||
|
int dist = ksqrt(dx*dx+dy*dy);
|
||
|
if (dist > nDist)
|
||
|
continue;
|
||
|
int vcx;
|
||
|
if (dist != 0)
|
||
|
vcx = a7+((nDist-dist)*a8)/nDist;
|
||
|
else
|
||
|
vcx = a7+a8;
|
||
|
actDamageSprite(nSprite, pSprite2, a9, vcx<<4);
|
||
|
if (a11)
|
||
|
actBurnSprite(nOwner, pXSprite2, a11);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void sub_2AA94(spritetype *pSprite, XSPRITE *pXSprite)
|
||
|
{
|
||
|
int nSprite = actOwnerIdToSpriteId(pSprite->owner);
|
||
|
actPostSprite(pSprite->index, 0);
|
||
|
seqSpawn(9, 3, pSprite->extra);
|
||
|
if (Chance(0x8000))
|
||
|
pSprite->cstat |= 4;
|
||
|
sfxPlay3DSound(pSprite, 303, 24+(pSprite->hitag&3), 1);
|
||
|
sub_2A620(nSprite, pSprite->x, pSprite->y, pSprite->z, pSprite->sectnum, 128, 0, 60, DAMAGE_TYPE_3, 15, 120, 0, 0);
|
||
|
if (pXSprite->data4 > 1)
|
||
|
{
|
||
|
GibSprite(pSprite, GIBTYPE_5, NULL, NULL);
|
||
|
int v14[2];
|
||
|
v14[0] = pXSprite->data4>>1;
|
||
|
v14[1] = pXSprite->data4-v14[0];
|
||
|
int v4 = pSprite->ang;
|
||
|
xvel[pSprite->index] = 0;
|
||
|
yvel[pSprite->index] = 0;
|
||
|
zvel[pSprite->index] = 0;
|
||
|
for (int i = 0; i < 2; i++)
|
||
|
{
|
||
|
int t1 = Random(0x33333)+0x33333;
|
||
|
int t2 = Random2(0x71);
|
||
|
pSprite->ang = (t2+v4+2048)&2047;
|
||
|
spritetype *pSprite2 = actFireThing(pSprite, 0, 0, -0x93d0, 428, t1);
|
||
|
XSPRITE *pXSprite2 = &xsprite[pSprite2->extra];
|
||
|
pSprite2->owner = pSprite->owner;
|
||
|
seqSpawn(61, 3, pSprite2->extra, nNapalmClient);
|
||
|
pXSprite2->data4 = v14[i];
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
spritetype *actSpawnFloor(spritetype *pSprite)
|
||
|
{
|
||
|
short nSector = pSprite->sectnum;
|
||
|
int x = pSprite->x;
|
||
|
int y = pSprite->y;
|
||
|
updatesector(x, y, &nSector);
|
||
|
int zFloor = getflorzofslope(nSector, x, y);
|
||
|
spritetype *pSprite2 = actSpawnSprite(nSector, x, y, zFloor, 3, 0);
|
||
|
if (pSprite2)
|
||
|
pSprite2->cstat &= ~257;
|
||
|
return pSprite2;
|
||
|
}
|
||
|
|
||
|
spritetype *actDropAmmo(spritetype *pSprite, int nType)
|
||
|
{
|
||
|
spritetype *pSprite2 = NULL;
|
||
|
if (pSprite && pSprite->statnum < kMaxStatus && nType >= 60 && nType < 81)
|
||
|
{
|
||
|
pSprite2 = actSpawnFloor(pSprite);
|
||
|
AMMOITEMDATA *pAmmo = &gAmmoItemData[nType-60];
|
||
|
pSprite2->type = nType;
|
||
|
pSprite2->picnum = pAmmo->picnum;
|
||
|
pSprite2->shade = pAmmo->shade;
|
||
|
pSprite2->xrepeat = pAmmo->xrepeat;
|
||
|
pSprite2->yrepeat = pAmmo->yrepeat;
|
||
|
}
|
||
|
return pSprite2;
|
||
|
}
|
||
|
|
||
|
spritetype *actDropWeapon(spritetype *pSprite, int nType)
|
||
|
{
|
||
|
spritetype *pSprite2 = NULL;
|
||
|
if (pSprite && pSprite->statnum < kMaxStatus && nType >= 40 && nType < 51)
|
||
|
{
|
||
|
pSprite2 = actSpawnFloor(pSprite);
|
||
|
WEAPONITEMDATA *pWeapon = &gWeaponItemData[nType-40];
|
||
|
pSprite2->type = nType;
|
||
|
pSprite2->picnum = pWeapon->picnum;
|
||
|
pSprite2->shade = pWeapon->shade;
|
||
|
pSprite2->xrepeat = pWeapon->xrepeat;
|
||
|
pSprite2->yrepeat = pWeapon->yrepeat;
|
||
|
}
|
||
|
return pSprite2;
|
||
|
}
|
||
|
|
||
|
spritetype *actDropItem(spritetype *pSprite, int nType)
|
||
|
{
|
||
|
spritetype *pSprite2 = NULL;
|
||
|
if (pSprite && pSprite->statnum < kMaxStatus && nType >= 100 && nType < 149)
|
||
|
{
|
||
|
pSprite2 = actSpawnFloor(pSprite);
|
||
|
ITEMDATA *pItem = &gItemData[nType-100];
|
||
|
pSprite2->type = nType;
|
||
|
pSprite2->picnum = pItem->picnum;
|
||
|
pSprite2->shade = pItem->shade;
|
||
|
pSprite2->xrepeat = pItem->xrepeat;
|
||
|
pSprite2->yrepeat = pItem->yrepeat;
|
||
|
}
|
||
|
return pSprite2;
|
||
|
}
|
||
|
|
||
|
spritetype *actDropKey(spritetype *pSprite, int nType)
|
||
|
{
|
||
|
spritetype *pSprite2 = NULL;
|
||
|
if (pSprite && pSprite->statnum < kMaxStatus && nType >= 100 && nType <= 106)
|
||
|
{
|
||
|
pSprite2 = actDropItem(pSprite, nType);
|
||
|
if (pSprite2 && gGameOptions.nGameType == 1)
|
||
|
{
|
||
|
if (pSprite2->extra == -1)
|
||
|
dbInsertXSprite(pSprite2->index);
|
||
|
xsprite[pSprite2->extra].respawn = 3;
|
||
|
gSpriteHit[pSprite2->extra].florhit = 0;
|
||
|
gSpriteHit[pSprite2->extra].ceilhit = 0;
|
||
|
}
|
||
|
}
|
||
|
return pSprite2;
|
||
|
}
|
||
|
|
||
|
spritetype *actDropFlag(spritetype *pSprite, int nType)
|
||
|
{
|
||
|
spritetype *pSprite2 = NULL;
|
||
|
if (pSprite && pSprite->statnum < kMaxStatus && (nType == 147 || nType == 148))
|
||
|
{
|
||
|
pSprite2 = actDropItem(pSprite, nType);
|
||
|
if (pSprite2 && gGameOptions.nGameType == 3)
|
||
|
{
|
||
|
evPost(pSprite2->index, 3, 1800, CALLBACK_ID_17);
|
||
|
}
|
||
|
}
|
||
|
return pSprite2;
|
||
|
}
|
||
|
|
||
|
spritetype *actDropObject(spritetype *pSprite, int nType)
|
||
|
{
|
||
|
spritetype *pSprite2 = NULL;
|
||
|
if (nType >= 100 && nType <= 106)
|
||
|
pSprite2 = actDropKey(pSprite, nType);
|
||
|
else if (nType == 147 || nType == 148)
|
||
|
pSprite2 = actDropFlag(pSprite, nType);
|
||
|
else if (nType >= 100 && nType < 149)
|
||
|
pSprite2 = actDropItem(pSprite, nType);
|
||
|
else if (nType >= 60 && nType < 81)
|
||
|
pSprite2 = actDropAmmo(pSprite, nType);
|
||
|
else if (nType >= 40 && nType < 51)
|
||
|
pSprite2 = actDropWeapon(pSprite, nType);
|
||
|
if (pSprite2)
|
||
|
{
|
||
|
int top, bottom;
|
||
|
GetSpriteExtents(pSprite2, &top, &bottom);
|
||
|
if (bottom >= pSprite2->z)
|
||
|
pSprite2->z -= bottom - pSprite2->z;
|
||
|
}
|
||
|
return pSprite2;
|
||
|
}
|
||
|
|
||
|
bool actHealDude(XSPRITE *pXDude, int a2, int a3)
|
||
|
{
|
||
|
dassert(pXDude != NULL);
|
||
|
a2 <<= 4;
|
||
|
a3 <<= 4;
|
||
|
if (pXDude->health < a3)
|
||
|
{
|
||
|
spritetype *pSprite = &sprite[pXDude->reference];
|
||
|
if (IsPlayerSprite(pSprite))
|
||
|
sfxPlay3DSound(pSprite->x, pSprite->y, pSprite->z, 780, pSprite->sectnum);
|
||
|
pXDude->health = ClipHigh(pXDude->health+a2, a3);
|
||
|
return 1;
|
||
|
}
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
void actKillDude(int a1, spritetype *pSprite, DAMAGE_TYPE a3, int a4)
|
||
|
{
|
||
|
spritetype *pSprite2 = &sprite[a1];
|
||
|
dassert(pSprite->type >= kDudeBase && pSprite->type < kDudeMax);
|
||
|
int nType = pSprite->type-kDudeBase;
|
||
|
int nXSprite = pSprite->extra;
|
||
|
dassert(nXSprite > 0);
|
||
|
XSPRITE *pXSprite = &xsprite[pSprite->extra];
|
||
|
switch (pSprite->type)
|
||
|
{
|
||
|
case kGDXDudeUniversalCultist:
|
||
|
{
|
||
|
removeDudeStuff(pSprite);
|
||
|
XSPRITE* pXIncarnation = getNextIncarnation(pXSprite);
|
||
|
if (pXIncarnation == NULL) {
|
||
|
|
||
|
if (pXSprite->data1 >= 459 && pXSprite->data1 < (459 + kExplodeMax) - 1 &&
|
||
|
Chance(0x4000) && a3 != 5 && a3 != 4) {
|
||
|
|
||
|
doExplosion(pSprite, pXSprite->data1 - 459);
|
||
|
if (Chance(0x9000)) a3 = (DAMAGE_TYPE) 3;
|
||
|
}
|
||
|
|
||
|
if (a3 == DAMAGE_TYPE_1) {
|
||
|
if ((gSysRes.Lookup(pXSprite->data2 + 15, "SEQ") || gSysRes.Lookup(pXSprite->data2 + 16, "SEQ")) && pXSprite->medium == 0) {
|
||
|
if (gSysRes.Lookup(pXSprite->data2 + 3, "SEQ")) {
|
||
|
pSprite->type = kGDXGenDudeBurning;
|
||
|
if (pXSprite->data2 == 11520) // don't inherit palette for burning if using default animation
|
||
|
pSprite->pal = 0;
|
||
|
|
||
|
aiNewState(pSprite, pXSprite, &GDXGenDudeBurnGoto);
|
||
|
actHealDude(pXSprite, dudeInfo[55].startHealth, dudeInfo[55].startHealth);
|
||
|
if (pXSprite->burnTime <= 0) pXSprite->burnTime = 1200;
|
||
|
gDudeExtra[pSprite->extra].at0 = gFrameClock + 360;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
} else {
|
||
|
pXSprite->burnTime = 0;
|
||
|
pXSprite->burnSource = -1;
|
||
|
a3 = DAMAGE_TYPE_0;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
} else {
|
||
|
int seqId = pXSprite->data2 + 18;
|
||
|
if (!gSysRes.Lookup(seqId, "SEQ")) {
|
||
|
seqKill(3, nXSprite);
|
||
|
sfxPlayGDXGenDudeSound(pSprite, 10, pXSprite->data3);
|
||
|
spritetype* pEffect = gFX.fxSpawn((FX_ID)52, pSprite->sectnum, pSprite->x, pSprite->y, pSprite->z, pSprite->ang);
|
||
|
if (pEffect != NULL) {
|
||
|
pEffect->cstat = kSprFace;
|
||
|
pEffect->pal = 6;
|
||
|
pEffect->xrepeat = pSprite->xrepeat;
|
||
|
pEffect->yrepeat = pSprite->yrepeat;
|
||
|
}
|
||
|
|
||
|
GIBTYPE nGibType;
|
||
|
for (int i = 0; i < 3; i++) {
|
||
|
if (Chance(0x3000)) nGibType = GIBTYPE_6;
|
||
|
else if (Chance(0x2000)) nGibType = GIBTYPE_5;
|
||
|
else nGibType = GIBTYPE_17;
|
||
|
|
||
|
int top, bottom;
|
||
|
GetSpriteExtents(pSprite, &top, &bottom);
|
||
|
CGibPosition gibPos(pSprite->x, pSprite->y, top);
|
||
|
CGibVelocity gibVel(xvel[pSprite->index] >> 1, yvel[pSprite->index] >> 1, -0xccccc);
|
||
|
GibSprite(pSprite, nGibType, &gibPos, &gibVel);
|
||
|
}
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
seqSpawn(seqId, 3, nXSprite, -1);
|
||
|
sfxPlayGDXGenDudeSound(pSprite, 10, pXSprite->data3);
|
||
|
return;
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
case 227: // Cerberus
|
||
|
seqSpawn(dudeInfo[nType].seqStartID+1, 3, nXSprite, -1);
|
||
|
return;
|
||
|
case 201:
|
||
|
case 202:
|
||
|
case 247:
|
||
|
case 248:
|
||
|
if (a3 == DAMAGE_TYPE_1 && pXSprite->medium == 0)
|
||
|
{
|
||
|
pSprite->type = 240;
|
||
|
aiNewState(pSprite, pXSprite, &cultistBurnGoto);
|
||
|
actHealDude(pXSprite, dudeInfo[40].startHealth, dudeInfo[40].startHealth);
|
||
|
return;
|
||
|
}
|
||
|
// no break
|
||
|
fallthrough__;
|
||
|
case 251:
|
||
|
if (a3 == DAMAGE_TYPE_1 && pXSprite->medium == 0)
|
||
|
{
|
||
|
pSprite->type = 253;
|
||
|
aiNewState(pSprite, pXSprite, &beastBurnGoto);
|
||
|
actHealDude(pXSprite, dudeInfo[53].startHealth, dudeInfo[53].startHealth);
|
||
|
return;
|
||
|
}
|
||
|
// no break
|
||
|
fallthrough__;
|
||
|
case 245:
|
||
|
if (a3 == DAMAGE_TYPE_1 && pXSprite->medium == 0)
|
||
|
{
|
||
|
pSprite->type = 239;
|
||
|
aiNewState(pSprite, pXSprite, &innocentBurnGoto);
|
||
|
actHealDude(pXSprite, dudeInfo[39].startHealth, dudeInfo[39].startHealth);
|
||
|
return;
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
for (int p = connecthead; p >= 0; p = connectpoint2[p])
|
||
|
{
|
||
|
if (gPlayer[p].at2ee == pSprite->index && gPlayer[p].at1fe > 0)
|
||
|
gPlayer[p].at2ee = -1;
|
||
|
}
|
||
|
if (pSprite->type != 249)
|
||
|
trTriggerSprite(pSprite->index, pXSprite, 0);
|
||
|
pSprite->hitag |= 7;
|
||
|
if (IsPlayerSprite(pSprite2))
|
||
|
{
|
||
|
PLAYER *pPlayer = &gPlayer[pSprite2->index-kDudePlayer1];
|
||
|
if (gGameOptions.nGameType == 1)
|
||
|
pPlayer->at2c6++;
|
||
|
}
|
||
|
|
||
|
if (pXSprite->key > 0)
|
||
|
actDropObject(pSprite, 100+pXSprite->key-1);
|
||
|
if (pXSprite->dropMsg > 0)
|
||
|
actDropObject(pSprite, pXSprite->dropMsg);
|
||
|
if (pSprite->type == 201)
|
||
|
{
|
||
|
int nRand = Random(100);
|
||
|
if (nRand < 10)
|
||
|
actDropObject(pSprite, 42);
|
||
|
else if (nRand < 50)
|
||
|
actDropObject(pSprite, 69);
|
||
|
}
|
||
|
else if (pSprite->type == 202)
|
||
|
{
|
||
|
int nRand = Random(100);
|
||
|
if (nRand <= 10)
|
||
|
actDropObject(pSprite, 41);
|
||
|
else if (nRand <= 50)
|
||
|
actDropObject(pSprite, 67);
|
||
|
}
|
||
|
int nSeq;
|
||
|
switch (a3)
|
||
|
{
|
||
|
case DAMAGE_TYPE_3:
|
||
|
nSeq = 2;
|
||
|
switch (pSprite->type)
|
||
|
{
|
||
|
case kGDXDudeUniversalCultist:
|
||
|
case kGDXGenDudeBurning:
|
||
|
sfxPlayGDXGenDudeSound(pSprite, 4, pXSprite->data3);
|
||
|
break;
|
||
|
case 201:
|
||
|
case 202:
|
||
|
case 230:
|
||
|
case 239:
|
||
|
case 240:
|
||
|
case 245:
|
||
|
case 246:
|
||
|
case 247:
|
||
|
case 248:
|
||
|
case 249:
|
||
|
case 250:
|
||
|
case 252:
|
||
|
sfxPlay3DSound(pSprite, 717,-1,0);
|
||
|
break;
|
||
|
}
|
||
|
break;
|
||
|
case DAMAGE_TYPE_1:
|
||
|
nSeq = 3;
|
||
|
sfxPlay3DSound(pSprite, 351, -1, 0);
|
||
|
break;
|
||
|
case DAMAGE_TYPE_5:
|
||
|
switch (pSprite->type)
|
||
|
{
|
||
|
case 203:
|
||
|
case 205:
|
||
|
nSeq = 14;
|
||
|
break;
|
||
|
case 204:
|
||
|
nSeq = 11;
|
||
|
break;
|
||
|
default:
|
||
|
nSeq = 1;
|
||
|
break;
|
||
|
}
|
||
|
break;
|
||
|
case DAMAGE_TYPE_0:
|
||
|
switch (pSprite->type)
|
||
|
{
|
||
|
case 201:
|
||
|
case 202:
|
||
|
nSeq = 1;
|
||
|
break;
|
||
|
default:
|
||
|
nSeq = 1;
|
||
|
break;
|
||
|
}
|
||
|
break;
|
||
|
default:
|
||
|
nSeq = 1;
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
if (!gSysRes.Lookup(dudeInfo[nType].seqStartID + nSeq, "SEQ"))
|
||
|
{
|
||
|
seqKill(3, nXSprite);
|
||
|
gKillMgr.AddKill(pSprite);
|
||
|
actPostSprite(pSprite->index, 1024);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
switch (pSprite->type)
|
||
|
{
|
||
|
case 203:
|
||
|
sfxPlay3DSound(pSprite, 1107+Random(2), -1, 0);
|
||
|
if (nSeq == 2)
|
||
|
{
|
||
|
seqSpawn(dudeInfo[nType].seqStartID+nSeq, 3, nXSprite, nDudeToGibClient1);
|
||
|
int top, bottom;
|
||
|
GetSpriteExtents(pSprite, &top, &bottom);
|
||
|
CGibPosition gibPos(pSprite->x, pSprite->y, top);
|
||
|
CGibVelocity gibVel(xvel[pSprite->index]>>1, yvel[pSprite->index]>>1, -0xccccc);
|
||
|
GibSprite(pSprite, GIBTYPE_27, &gibPos, &gibVel);
|
||
|
}
|
||
|
else if (nSeq == 1 && Chance(0x4000))
|
||
|
{
|
||
|
seqSpawn(dudeInfo[nType].seqStartID+7, 3, nXSprite, nDudeToGibClient1);
|
||
|
evPost(pSprite->index, 3, 0, CALLBACK_ID_5);
|
||
|
sfxPlay3DSound(pSprite, 362, -1, 0);
|
||
|
pXSprite->data1 = 35;
|
||
|
pXSprite->data2 = 5;
|
||
|
int top, bottom;
|
||
|
GetSpriteExtents(pSprite, &top, &bottom);
|
||
|
CGibPosition gibPos(pSprite->x, pSprite->y, top);
|
||
|
CGibVelocity gibVel(xvel[pSprite->index] >> 1, yvel[pSprite->index] >> 1, -0x111111);
|
||
|
GibSprite(pSprite, GIBTYPE_27, &gibPos, &gibVel);
|
||
|
}
|
||
|
else if (nSeq == 14)
|
||
|
seqSpawn(dudeInfo[nType].seqStartID+nSeq, 3, nXSprite, -1);
|
||
|
else if (nSeq == 3)
|
||
|
seqSpawn(dudeInfo[nType].seqStartID+13, 3, nXSprite, nDudeToGibClient2);
|
||
|
else
|
||
|
seqSpawn(dudeInfo[nType].seqStartID+nSeq, 3, nXSprite, nDudeToGibClient1);
|
||
|
break;
|
||
|
case 201:
|
||
|
case 202:
|
||
|
case 247:
|
||
|
case 248:
|
||
|
sfxPlay3DSound(pSprite, 1018+Random(2), -1, 0);
|
||
|
if (nSeq == 3)
|
||
|
seqSpawn(dudeInfo[nType].seqStartID+nSeq, 3, nXSprite, nDudeToGibClient2);
|
||
|
else
|
||
|
seqSpawn(dudeInfo[nType].seqStartID+nSeq, 3, nXSprite, nDudeToGibClient1);
|
||
|
break;
|
||
|
case 240:
|
||
|
if (Chance(0x4000) && nSeq == 3)
|
||
|
sfxPlay3DSound(pSprite, 718, -1, 0);
|
||
|
else
|
||
|
sfxPlay3DSound(pSprite, 1018+Random(2), -1, 0);
|
||
|
a3 = DAMAGE_TYPE_3;
|
||
|
if (Chance(0x8000))
|
||
|
{
|
||
|
for (int i = 0; i < 3; i++)
|
||
|
GibSprite(pSprite, GIBTYPE_7, NULL, NULL);
|
||
|
seqSpawn(dudeInfo[nType].seqStartID+16-Random(1), 3, nXSprite, nDudeToGibClient1);
|
||
|
}
|
||
|
else
|
||
|
seqSpawn(dudeInfo[nType].seqStartID+15, 3, nXSprite, nDudeToGibClient2);
|
||
|
break;
|
||
|
case kGDXDudeUniversalCultist:
|
||
|
sfxPlayGDXGenDudeSound(pSprite, 2, pXSprite->data3);
|
||
|
if (nSeq == 3) {
|
||
|
if (gSysRes.Lookup(pXSprite->data2 + 3, "SEQ")) seqSpawn(3 + pXSprite->data2, 3, nXSprite, nDudeToGibClient2);
|
||
|
else if (gSysRes.Lookup(pXSprite->data2 + 16, "SEQ")) seqSpawn((15 + Random(2)) + pXSprite->data2, 3, nXSprite, nDudeToGibClient2);
|
||
|
else seqSpawn(15 + pXSprite->data2, 3, nXSprite, nDudeToGibClient2);
|
||
|
|
||
|
} else {
|
||
|
seqSpawn(nSeq + pXSprite->data2, 3, nXSprite, nDudeToGibClient1);
|
||
|
}
|
||
|
|
||
|
pXSprite->txID = 0; // to avoid second trigger.
|
||
|
break;
|
||
|
|
||
|
case kGDXGenDudeBurning:
|
||
|
{
|
||
|
sfxPlayGDXGenDudeSound(pSprite, 4, pXSprite->data3);
|
||
|
a3 = DAMAGE_TYPE_3;
|
||
|
|
||
|
if (Chance(0x4000)) {
|
||
|
int top, bottom;
|
||
|
GetSpriteExtents(pSprite, &top, &bottom);
|
||
|
CGibPosition gibPos(pSprite->x, pSprite->y, top);
|
||
|
CGibVelocity gibVel(xvel[pSprite->index] >> 1, yvel[pSprite->index] >> 1, -0xccccc);
|
||
|
GibSprite(pSprite, GIBTYPE_7, &gibPos, &gibVel);
|
||
|
}
|
||
|
|
||
|
int seqId = pXSprite->data2;
|
||
|
if (gSysRes.Lookup(pXSprite->data2 + 16, "SEQ")) seqSpawn(seqId += 15 + Random(2), 3, nXSprite, nDudeToGibClient1);
|
||
|
else seqSpawn(seqId += 15, 3, nXSprite, nDudeToGibClient1);
|
||
|
break;
|
||
|
}
|
||
|
case 241:
|
||
|
if (Chance(0x8000) && nSeq == 3)
|
||
|
sfxPlay3DSound(pSprite, 1109, -1, 0);
|
||
|
else
|
||
|
sfxPlay3DSound(pSprite, 1107+Random(2), -1, 0);
|
||
|
a3 = DAMAGE_TYPE_3;
|
||
|
if (Chance(0x8000))
|
||
|
{
|
||
|
seqSpawn(dudeInfo[nType].seqStartID+13, 3, nXSprite, nDudeToGibClient1);
|
||
|
int top, bottom;
|
||
|
GetSpriteExtents(pSprite, &top, &bottom);
|
||
|
CGibPosition gibPos(pSprite->x, pSprite->y, top);
|
||
|
CGibVelocity gibVel(xvel[pSprite->index]>>1, yvel[pSprite->index]>>1, -0xccccc);
|
||
|
GibSprite(pSprite, GIBTYPE_27, &gibPos, &gibVel);
|
||
|
}
|
||
|
else
|
||
|
seqSpawn(dudeInfo[nType].seqStartID+13, 3, nXSprite, nDudeToGibClient2);
|
||
|
break;
|
||
|
case 242:
|
||
|
if (Chance(0x4000) && nSeq == 3)
|
||
|
sfxPlay3DSound(pSprite, 1206, -1, 0);
|
||
|
else
|
||
|
sfxPlay3DSound(pSprite, 1204+Random(2), -1, 0);
|
||
|
seqSpawn(dudeInfo[4].seqStartID+10, 3, nXSprite, -1);
|
||
|
break;
|
||
|
case 239:
|
||
|
a3 = DAMAGE_TYPE_3;
|
||
|
seqSpawn(dudeInfo[nType].seqStartID+7, 3, nXSprite, nDudeToGibClient1);
|
||
|
break;
|
||
|
case 204:
|
||
|
if (nSeq == 14)
|
||
|
{
|
||
|
sfxPlay3DSound(pSprite, 1206, -1, 0);
|
||
|
seqSpawn(dudeInfo[nType].seqStartID+11, 3, nXSprite, -1);
|
||
|
break;
|
||
|
}
|
||
|
sfxPlay3DSound(pSprite, 1204+Random(2), -1, 0);
|
||
|
if (nSeq == 3)
|
||
|
seqSpawn(dudeInfo[nType].seqStartID+10, 3, nXSprite, -1);
|
||
|
else
|
||
|
seqSpawn(dudeInfo[nType].seqStartID+nSeq, 3, nXSprite, -1);
|
||
|
break;
|
||
|
case 206:
|
||
|
if (Chance(0x4000) && nSeq == 3)
|
||
|
sfxPlay3DSound(pSprite, 1405, -1, 0);
|
||
|
else
|
||
|
sfxPlay3DSound(pSprite, 1403+Random(2), -1, 0);
|
||
|
seqSpawn(dudeInfo[nType].seqStartID+nSeq, 3, nXSprite, -1);
|
||
|
break;
|
||
|
case 207:
|
||
|
if (Chance(0x4000) && nSeq == 3)
|
||
|
sfxPlay3DSound(pSprite, 1455, -1, 0);
|
||
|
else
|
||
|
sfxPlay3DSound(pSprite, 1453+Random(2), -1, 0);
|
||
|
seqSpawn(dudeInfo[nType].seqStartID+nSeq, 3, nXSprite, -1);
|
||
|
break;
|
||
|
case 210:
|
||
|
if (Chance(0x4000) && nSeq == 3)
|
||
|
sfxPlay3DSound(pSprite, 1605, -1, 0);
|
||
|
else
|
||
|
sfxPlay3DSound(pSprite, 1603+Random(2), -1, 0);
|
||
|
seqSpawn(dudeInfo[nType].seqStartID+nSeq, 3, nXSprite, -1);
|
||
|
break;
|
||
|
case 211:
|
||
|
if (Chance(0x4000) && nSeq == 3)
|
||
|
sfxPlay3DSound(pSprite, 1305, -1, 0);
|
||
|
else
|
||
|
sfxPlay3DSound(pSprite, 1303+Random(2), -1, 0);
|
||
|
seqSpawn(dudeInfo[nType].seqStartID+nSeq, 3, nXSprite, -1);
|
||
|
break;
|
||
|
case 212:
|
||
|
if (Chance(0x4000) && nSeq == 3)
|
||
|
sfxPlay3DSound(pSprite, 1905, -1, 0);
|
||
|
else
|
||
|
sfxPlay3DSound(pSprite, 1903+Random(2), -1, 0);
|
||
|
seqSpawn(dudeInfo[nType].seqStartID+nSeq, 3, nXSprite, -1);
|
||
|
break;
|
||
|
case 213:
|
||
|
if (pSprite->owner != -1)
|
||
|
{
|
||
|
spritetype *pOwner = &sprite[actSpriteOwnerToSpriteId(pSprite)];
|
||
|
gDudeExtra[pOwner->extra].at6.u1.at4--;
|
||
|
}
|
||
|
if (Chance(0x4000) && nSeq == 3)
|
||
|
sfxPlay3DSound(pSprite, 1805, -1, 0);
|
||
|
else
|
||
|
sfxPlay3DSound(pSprite, 1803+Random(2), -1, 0);
|
||
|
seqSpawn(dudeInfo[nType].seqStartID+nSeq, 3, nXSprite, -1);
|
||
|
break;
|
||
|
case 214:
|
||
|
if (pSprite->owner != -1)
|
||
|
{
|
||
|
spritetype *pOwner = &sprite[actSpriteOwnerToSpriteId(pSprite)];
|
||
|
gDudeExtra[pOwner->extra].at6.u1.at4--;
|
||
|
}
|
||
|
if (Chance(0x4000) && nSeq == 3)
|
||
|
sfxPlay3DSound(pSprite, 1805, -1, 0);
|
||
|
else
|
||
|
sfxPlay3DSound(pSprite, 1803+Random(2), -1, 0);
|
||
|
seqSpawn(dudeInfo[nType].seqStartID+nSeq, 3, nXSprite, -1);
|
||
|
break;
|
||
|
case 215:
|
||
|
if (pSprite->owner != -1)
|
||
|
{
|
||
|
spritetype *pOwner = &sprite[actSpriteOwnerToSpriteId(pSprite)];
|
||
|
gDudeExtra[pOwner->extra].at6.u1.at4--;
|
||
|
}
|
||
|
if (Chance(0x4000) && nSeq == 3)
|
||
|
sfxPlay3DSound(pSprite, 1805, -1, 0);
|
||
|
else
|
||
|
sfxPlay3DSound(pSprite, 1803+Random(2), -1, 0);
|
||
|
seqSpawn(dudeInfo[nType].seqStartID+nSeq, 3, nXSprite, -1);
|
||
|
break;
|
||
|
case 216:
|
||
|
sfxPlay3DSound(pSprite, 1850, -1, 0);
|
||
|
seqSpawn(dudeInfo[nType].seqStartID+nSeq, 3, nXSprite, -1);
|
||
|
break;
|
||
|
case 217:
|
||
|
if (Chance(0x4000) && nSeq == 3)
|
||
|
sfxPlay3DSound(pSprite, 1705, -1, 0);
|
||
|
else
|
||
|
sfxPlay3DSound(pSprite, 1703+Random(2), -1, 0);
|
||
|
seqSpawn(dudeInfo[nType].seqStartID+nSeq, 3, nXSprite, -1);
|
||
|
break;
|
||
|
case 218:
|
||
|
if (Chance(0x4000) && nSeq == 3)
|
||
|
sfxPlay3DSound(pSprite, 1505, -1, 0);
|
||
|
else
|
||
|
sfxPlay3DSound(pSprite, 1503+Random(2), -1, 0);
|
||
|
seqSpawn(dudeInfo[nType].seqStartID+nSeq, 3, nXSprite, -1);
|
||
|
break;
|
||
|
case 219:
|
||
|
if (Chance(0x4000) && nSeq == 3)
|
||
|
sfxPlay3DSound(pSprite, 2005, -1, 0);
|
||
|
else
|
||
|
sfxPlay3DSound(pSprite, 2003+Random(2), -1, 0);
|
||
|
seqSpawn(dudeInfo[nType].seqStartID+nSeq, 3, nXSprite, -1);
|
||
|
break;
|
||
|
case 220:
|
||
|
if (Chance(0x4000) && nSeq == 3)
|
||
|
sfxPlay3DSound(pSprite, 2105, -1, 0);
|
||
|
else
|
||
|
sfxPlay3DSound(pSprite, 2103+Random(2), -1, 0);
|
||
|
seqSpawn(dudeInfo[nType].seqStartID+nSeq, 3, nXSprite, -1);
|
||
|
break;
|
||
|
case 221:
|
||
|
if (Chance(0x4000) && nSeq == 3)
|
||
|
sfxPlay3DSound(pSprite, 2205, -1, 0);
|
||
|
else
|
||
|
sfxPlay3DSound(pSprite, 2203+Random(2), -1, 0);
|
||
|
seqSpawn(dudeInfo[nType].seqStartID+nSeq, 3, nXSprite, -1);
|
||
|
break;
|
||
|
case 222:
|
||
|
if (a4 == 5)
|
||
|
sfxPlay3DSound(pSprite, 2471, -1, 0);
|
||
|
else
|
||
|
sfxPlay3DSound(pSprite, 2472, -1, 0);
|
||
|
seqSpawn(dudeInfo[nType].seqStartID+nSeq, 3, nXSprite, -1);
|
||
|
break;
|
||
|
case 223:
|
||
|
if (a4 == 5)
|
||
|
sfxPlay3DSound(pSprite, 2451, -1, 0);
|
||
|
else
|
||
|
sfxPlay3DSound(pSprite, 2452, -1, 0);
|
||
|
seqSpawn(dudeInfo[nType].seqStartID+nSeq, 3, nXSprite, -1);
|
||
|
break;
|
||
|
case 224:
|
||
|
sfxPlay3DSound(pSprite, 2501, -1, 0);
|
||
|
seqSpawn(dudeInfo[nType].seqStartID+nSeq, 3, nXSprite, -1);
|
||
|
break;
|
||
|
case 225:
|
||
|
if (Chance(0x4000) && nSeq == 3)
|
||
|
sfxPlay3DSound(pSprite, 2205, -1, 0);
|
||
|
else
|
||
|
sfxPlay3DSound(pSprite, 2203+Random(2), -1, 0);
|
||
|
seqSpawn(dudeInfo[nType].seqStartID+nSeq, 3, nXSprite, -1);
|
||
|
break;
|
||
|
case 226:
|
||
|
if (Chance(0x4000) && nSeq == 3)
|
||
|
sfxPlay3DSound(pSprite, 2205, -1, 0);
|
||
|
else
|
||
|
sfxPlay3DSound(pSprite, 2203+Random(2), -1, 0);
|
||
|
seqSpawn(dudeInfo[nType].seqStartID+nSeq, 3, nXSprite, -1);
|
||
|
break;
|
||
|
case 227:
|
||
|
if (Chance(0x4000) && nSeq == 3)
|
||
|
sfxPlay3DSound(pSprite, 2305, -1, 0);
|
||
|
else
|
||
|
sfxPlay3DSound(pSprite, 2305+Random(2), -1, 0);
|
||
|
seqSpawn(dudeInfo[nType].seqStartID+nSeq, 3, nXSprite, -1);
|
||
|
break;
|
||
|
case 228:
|
||
|
if (Chance(0x4000) && nSeq == 3)
|
||
|
sfxPlay3DSound(pSprite, 2305, -1, 0);
|
||
|
else
|
||
|
sfxPlay3DSound(pSprite, 2305+Random(2), -1, 0);
|
||
|
seqSpawn(dudeInfo[nType].seqStartID+nSeq, 3, nXSprite, -1);
|
||
|
break;
|
||
|
case 229:
|
||
|
sfxPlay3DSound(pSprite, 2380, -1, 0);
|
||
|
seqSpawn(dudeInfo[nType].seqStartID+nSeq, 3, nXSprite, -1);
|
||
|
break;
|
||
|
case 252:
|
||
|
a3 = DAMAGE_TYPE_3;
|
||
|
seqSpawn(dudeInfo[nType].seqStartID+11, 3, nXSprite, nDudeToGibClient1);
|
||
|
break;
|
||
|
case 251:
|
||
|
sfxPlay3DSound(pSprite, 9000+Random(2), -1, 0);
|
||
|
if (nSeq == 3)
|
||
|
seqSpawn(dudeInfo[nType].seqStartID+nSeq, 3, nXSprite, nDudeToGibClient2);
|
||
|
else
|
||
|
seqSpawn(dudeInfo[nType].seqStartID+nSeq, 3, nXSprite, nDudeToGibClient1);
|
||
|
break;
|
||
|
case 253:
|
||
|
a3 = DAMAGE_TYPE_3;
|
||
|
seqSpawn(dudeInfo[nType].seqStartID+12, 3, nXSprite, nDudeToGibClient1);
|
||
|
break;
|
||
|
default:
|
||
|
seqSpawn(dudeInfo[nType].seqStartID+nSeq, 3, nXSprite, -1);
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
// kMaxSprites = custom dude had once life leech
|
||
|
if (pSprite->owner != -1 && pSprite->owner != kMaxSprites) {
|
||
|
//int owner = actSpriteIdToOwnerId(pSprite->xvel);
|
||
|
int owner = pSprite->owner;
|
||
|
switch (sprite[owner].lotag) {
|
||
|
case kGDXDudeUniversalCultist:
|
||
|
case kGDXGenDudeBurning:
|
||
|
if (owner != -1) gDudeExtra[sprite[owner].extra].at6.u1.at4--;
|
||
|
break;
|
||
|
default:
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (a3 == DAMAGE_TYPE_3)
|
||
|
{
|
||
|
DUDEINFO *pDudeInfo = &dudeInfo[pSprite->type-kDudeBase];
|
||
|
for (int i = 0; i < 3; i++)
|
||
|
if (pDudeInfo->nGibType[i] > -1)
|
||
|
GibSprite(pSprite, (GIBTYPE)pDudeInfo->nGibType[i], NULL, NULL);
|
||
|
for (int i = 0; i < 4; i++)
|
||
|
fxSpawnBlood(pSprite, a4);
|
||
|
}
|
||
|
gKillMgr.AddKill(pSprite);
|
||
|
actCheckRespawn(pSprite);
|
||
|
pSprite->type = 426;
|
||
|
actPostSprite(pSprite->index, 4);
|
||
|
}
|
||
|
|
||
|
int actDamageSprite(int nSource, spritetype *pSprite, DAMAGE_TYPE a3, int a4)
|
||
|
{
|
||
|
dassert(nSource < kMaxSprites);
|
||
|
if (pSprite->hitag&32)
|
||
|
return 0;
|
||
|
int nXSprite = pSprite->extra;
|
||
|
if (nXSprite <= 0)
|
||
|
return 0;
|
||
|
dassert(nXSprite > 0 && nXSprite < kMaxXSprites);
|
||
|
XSPRITE *pXSprite = &xsprite[nXSprite];
|
||
|
dassert(pXSprite->reference == pSprite->index);
|
||
|
if ((pXSprite->health == 0 && pSprite->statnum != 6) || pXSprite->locked)
|
||
|
return 0;
|
||
|
if (nSource == -1)
|
||
|
nSource = pSprite->index;
|
||
|
PLAYER *pSourcePlayer = NULL;
|
||
|
if (IsPlayerSprite(&sprite[nSource]))
|
||
|
pSourcePlayer = &gPlayer[sprite[nSource].type-kDudePlayer1];
|
||
|
switch (pSprite->statnum)
|
||
|
{
|
||
|
case 6:
|
||
|
{
|
||
|
if (pSprite->type < kDudeBase || pSprite->type >= kDudeMax)
|
||
|
{
|
||
|
sprintf(buffer, "Bad Dude Failed: initial=%d type=%d %s\n", (int)pSprite->zvel, (int)pSprite->type, (int)(pSprite->hitag&16) ? "RESPAWN" : "NORMAL");
|
||
|
ThrowError(buffer);
|
||
|
}
|
||
|
dassert(pSprite->type >= kDudeBase && pSprite->type < kDudeMax);
|
||
|
int nType = pSprite->type-kDudeBase;
|
||
|
int nDamageFactor = dudeInfo[nType].at70[a3];
|
||
|
if (!nDamageFactor)
|
||
|
return 0;
|
||
|
if (nDamageFactor != 256)
|
||
|
a4 = mulscale8(a4, nDamageFactor);
|
||
|
if (!IsPlayerSprite(pSprite))
|
||
|
{
|
||
|
if (!pXSprite->health)
|
||
|
return 0;
|
||
|
a4 = aiDamageSprite(pSprite, pXSprite, nSource, a3, a4);
|
||
|
if (!pXSprite->health)
|
||
|
{
|
||
|
if (a3 == DAMAGE_TYPE_3 && a4 < 160)
|
||
|
a3 = DAMAGE_TYPE_0;
|
||
|
actKillDude(nSource, pSprite, a3, a4);
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
PLAYER *pPlayer = &gPlayer[pSprite->type-kDudePlayer1];
|
||
|
if (pXSprite->health > 0 || playerSeqPlaying(pPlayer, 16))
|
||
|
a4 = playerDamageSprite(nSource, pPlayer, a3, a4);
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
case 4:
|
||
|
dassert(pSprite->type >= kThingBase && pSprite->type < kThingMax);
|
||
|
int nType = pSprite->type-kThingBase;
|
||
|
int nDamageFactor = thingInfo[nType].at17[a3];
|
||
|
if (!nDamageFactor)
|
||
|
return 0;
|
||
|
if (nDamageFactor != 256)
|
||
|
a4 = mulscale8(a4, nDamageFactor);
|
||
|
pXSprite->health = ClipLow(pXSprite->health-a4, 0);
|
||
|
if (!pXSprite->health)
|
||
|
{
|
||
|
if (pSprite->type == 431 || pSprite->type == kGDXThingCustomDudeLifeLeech)
|
||
|
{
|
||
|
GibSprite(pSprite, GIBTYPE_14, NULL, NULL);
|
||
|
pXSprite->data1 = 0;
|
||
|
pXSprite->data2 = 0;
|
||
|
pXSprite->data3 = 0;
|
||
|
pXSprite->stateTimer = 0;
|
||
|
pXSprite->data4 = 0;
|
||
|
pXSprite->isTriggered = 0;
|
||
|
pXSprite->DudeLockout = 0;
|
||
|
|
||
|
if (pSprite->owner >= 0 && sprite[pSprite->owner].type == kGDXDudeUniversalCultist)
|
||
|
sprite[pSprite->owner].owner = kMaxSprites; // By NoOne: indicates if custom dude had life leech.
|
||
|
}
|
||
|
else if (!(pSprite->hitag&16))
|
||
|
actPropagateSpriteOwner(pSprite, &sprite[nSource]);
|
||
|
trTriggerSprite(pSprite->index, pXSprite, 0);
|
||
|
switch (pSprite->type)
|
||
|
{
|
||
|
case 416:
|
||
|
case 417:
|
||
|
case 425:
|
||
|
case 426:
|
||
|
case 427:
|
||
|
if (a3 == 3 && pSourcePlayer && gFrameClock > pSourcePlayer->at312 && Chance(0x4000))
|
||
|
{
|
||
|
sfxPlay3DSound(pSourcePlayer->pSprite, gPlayerGibThingComments[Random(10)], 0, 2);
|
||
|
pSourcePlayer->at312 = gFrameClock+3600;
|
||
|
}
|
||
|
break;
|
||
|
case 413:
|
||
|
seqSpawn(28, 3, pSprite->extra, -1);
|
||
|
break;
|
||
|
case 407:
|
||
|
seqSpawn(12, 3, pSprite->extra, -1);
|
||
|
GibSprite(pSprite, GIBTYPE_6, NULL, NULL);
|
||
|
break;
|
||
|
case 410:
|
||
|
seqSpawn(15, 3, pSprite->extra, -1);
|
||
|
break;
|
||
|
case 411:
|
||
|
seqSpawn(21, 3, pSprite->extra, -1);
|
||
|
GibSprite(pSprite, GIBTYPE_4, NULL, NULL);
|
||
|
break;
|
||
|
case 412:
|
||
|
switch (pXSprite->data1)
|
||
|
{
|
||
|
case -1:
|
||
|
GibSprite(pSprite, GIBTYPE_14, NULL, NULL);
|
||
|
sfxPlay3DSound(pSprite->x, pSprite->y, pSprite->z, 312, pSprite->sectnum);
|
||
|
actPostSprite(pSprite->index, 1024);
|
||
|
break;
|
||
|
case 0:
|
||
|
seqSpawn(25, 3, pSprite->extra, nTreeToGibClient);
|
||
|
sfxPlay3DSound(pSprite, 351, -1, 0);
|
||
|
break;
|
||
|
case 1:
|
||
|
seqSpawn(26, 3, pSprite->extra, nTreeToGibClient);
|
||
|
sfxPlay3DSound(pSprite, 351, -1, 0);
|
||
|
break;
|
||
|
}
|
||
|
break;
|
||
|
case 422:
|
||
|
if (seqGetStatus(3, nXSprite) < 0)
|
||
|
seqSpawn(19, 3, pSprite->extra, -1);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
return a4>>4;
|
||
|
}
|
||
|
|
||
|
void actHitcodeToData(int a1, HITINFO *pHitInfo, int *a3, spritetype **a4, XSPRITE **a5, int *a6, walltype **a7, XWALL **a8, int *a9, sectortype **a10, XSECTOR **a11)
|
||
|
{
|
||
|
dassert(pHitInfo != NULL);
|
||
|
int nSprite = -1;
|
||
|
spritetype *pSprite = NULL;
|
||
|
XSPRITE *pXSprite = NULL;
|
||
|
int nWall = -1;
|
||
|
walltype *pWall = NULL;
|
||
|
XWALL *pXWall = NULL;
|
||
|
int nSector = -1;
|
||
|
sectortype *pSector = NULL;
|
||
|
XSECTOR *pXSector = NULL;
|
||
|
switch (a1)
|
||
|
{
|
||
|
case 3:
|
||
|
case 5:
|
||
|
nSprite = pHitInfo->hitsprite;
|
||
|
dassert(nSprite >= 0 && nSprite < kMaxSprites);
|
||
|
pSprite = &sprite[nSprite];
|
||
|
if (pSprite->extra > 0)
|
||
|
pXSprite = &xsprite[pSprite->extra];
|
||
|
break;
|
||
|
case 0:
|
||
|
case 4:
|
||
|
nWall = pHitInfo->hitwall;
|
||
|
dassert(nWall >= 0 && nWall < kMaxWalls);
|
||
|
pWall = &wall[nWall];
|
||
|
if (pWall->extra > 0)
|
||
|
pXWall = &xwall[pWall->extra];
|
||
|
break;
|
||
|
case 1:
|
||
|
case 2:
|
||
|
case 6:
|
||
|
nSector = pHitInfo->hitsect;
|
||
|
dassert(nSector >= 0 && nSector < kMaxSectors);
|
||
|
pSector = §or[nSector];
|
||
|
if (pSector->extra > 0)
|
||
|
pXSector = &xsector[pSector->extra];
|
||
|
break;
|
||
|
}
|
||
|
if (a3)
|
||
|
*a3 = nSprite;
|
||
|
if (a4)
|
||
|
*a4 = pSprite;
|
||
|
if (a5)
|
||
|
*a5 = pXSprite;
|
||
|
if (a6)
|
||
|
*a6 = nWall;
|
||
|
if (a7)
|
||
|
*a7 = pWall;
|
||
|
if (a8)
|
||
|
*a8 = pXWall;
|
||
|
if (a9)
|
||
|
*a9 = nSector;
|
||
|
if (a10)
|
||
|
*a10 = pSector;
|
||
|
if (a11)
|
||
|
*a11 = pXSector;
|
||
|
}
|
||
|
|
||
|
void actImpactMissile(spritetype *pMissile, int a2)
|
||
|
{
|
||
|
int nXMissile = pMissile->extra;
|
||
|
dassert(nXMissile > 0 && nXMissile < kMaxXSprites);
|
||
|
XSPRITE *pXMissile = &xsprite[pMissile->extra];
|
||
|
int nSpriteHit = -1;
|
||
|
spritetype *pSpriteHit = NULL;
|
||
|
XSPRITE *pXSpriteHit = NULL;
|
||
|
int nWallHit = -1;
|
||
|
walltype *pWallHit = NULL;
|
||
|
XWALL *pXWallHit = NULL;
|
||
|
int nSectorHit = -1;
|
||
|
sectortype *pSectorHit = NULL;
|
||
|
XSECTOR *pXSectorHit = NULL;
|
||
|
actHitcodeToData(a2, &gHitInfo, &nSpriteHit, &pSpriteHit, &pXSpriteHit, &nWallHit, &pWallHit, &pXWallHit, &nSectorHit, &pSectorHit, &pXSectorHit);
|
||
|
THINGINFO *pThingInfo = NULL;
|
||
|
DUDEINFO *pDudeInfo = NULL;
|
||
|
if (a2 == 3 && pSpriteHit)
|
||
|
{
|
||
|
if (pSpriteHit->statnum == 4)
|
||
|
{
|
||
|
dassert(pXSpriteHit != NULL);
|
||
|
pThingInfo = &thingInfo[pSpriteHit->type-kThingBase];
|
||
|
}
|
||
|
else if (pSpriteHit->statnum == 6)
|
||
|
{
|
||
|
dassert(pXSpriteHit != NULL);
|
||
|
pDudeInfo = &dudeInfo[pSpriteHit->type-kDudeBase];
|
||
|
}
|
||
|
}
|
||
|
switch (pMissile->type)
|
||
|
{
|
||
|
case 315:
|
||
|
if (a2 == 3 && pSpriteHit && (pThingInfo || pDudeInfo))
|
||
|
{
|
||
|
int nOwner = actSpriteOwnerToSpriteId(pMissile);
|
||
|
DAMAGE_TYPE rand1 = (DAMAGE_TYPE)Random(7);
|
||
|
int rand2 = (7+Random(7))<<4;
|
||
|
actDamageSprite(nOwner, pSpriteHit, rand1, rand2);
|
||
|
if ((pThingInfo && pThingInfo->at17[DAMAGE_TYPE_1] != 0) || (pDudeInfo && pDudeInfo->at70[DAMAGE_TYPE_1] != 0))
|
||
|
actBurnSprite(pMissile->owner, pXSpriteHit, 360);
|
||
|
}
|
||
|
if (pMissile->extra > 0)
|
||
|
{
|
||
|
actPostSprite(pMissile->index, 0);
|
||
|
if (pMissile->ang == 1024)
|
||
|
sfxPlay3DSound(pMissile, 307, -1, 0);
|
||
|
pMissile->type = 0;
|
||
|
seqSpawn(9, 3, pMissile->extra, -1);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
actPostSprite(pMissile->index, 1024);
|
||
|
}
|
||
|
break;
|
||
|
case 302:
|
||
|
sub_51340(pMissile, a2);
|
||
|
if ((a2 == 0 || a2 == 4) && pWallHit)
|
||
|
{
|
||
|
spritetype *pFX = gFX.fxSpawn(FX_52, pMissile->sectnum, pMissile->x, pMissile->y, pMissile->z, 0);
|
||
|
if (pFX)
|
||
|
pFX->ang = (GetWallAngle(nWallHit)+512)&2047;
|
||
|
}
|
||
|
GibSprite(pMissile, GIBTYPE_24, NULL, NULL);
|
||
|
actPostSprite(pMissile->index, 1024);
|
||
|
break;
|
||
|
case 309:
|
||
|
seqKill(3, nXMissile);
|
||
|
if (a2 == 3 && pSpriteHit && (pThingInfo || pDudeInfo))
|
||
|
{
|
||
|
int nOwner = actSpriteOwnerToSpriteId(pMissile);
|
||
|
int nDamage = (15+Random(7))<<4;
|
||
|
actDamageSprite(nOwner, pSpriteHit, DAMAGE_TYPE_2, nDamage);
|
||
|
}
|
||
|
actPostSprite(pMissile->index, 1024);
|
||
|
break;
|
||
|
case 311:
|
||
|
sfxKill3DSound(pMissile, -1, -1);
|
||
|
sfxPlay3DSound(pMissile->x, pMissile->y, pMissile->z, 306, pMissile->sectnum);
|
||
|
GibSprite(pMissile, GIBTYPE_6, NULL, NULL);
|
||
|
if (a2 == 3 && pSpriteHit && (pThingInfo || pDudeInfo))
|
||
|
{
|
||
|
int nOwner = actSpriteOwnerToSpriteId(pMissile);
|
||
|
int nDamage = (25+Random(20))<<4;
|
||
|
actDamageSprite(nOwner, pSpriteHit, DAMAGE_TYPE_5, nDamage);
|
||
|
}
|
||
|
actPostSprite(pMissile->index, 1024);
|
||
|
break;
|
||
|
case 316:
|
||
|
case 317:
|
||
|
sfxKill3DSound(pMissile, -1, -1);
|
||
|
sfxPlay3DSound(pMissile->x, pMissile->y, pMissile->z, 306, pMissile->sectnum);
|
||
|
if (a2 == 3 && pSpriteHit && (pThingInfo || pDudeInfo))
|
||
|
{
|
||
|
if (pDudeInfo)
|
||
|
{
|
||
|
}
|
||
|
int nOwner = actSpriteOwnerToSpriteId(pMissile);
|
||
|
int nDmgMul = 3;
|
||
|
if (pMissile->type == 317)
|
||
|
nDmgMul = 6;
|
||
|
int nDamage = (nDmgMul+Random(nDmgMul))<<4;
|
||
|
actDamageSprite(nOwner, pSpriteHit, DAMAGE_TYPE_5, nDamage);
|
||
|
}
|
||
|
actPostSprite(pMissile->index, 1024);
|
||
|
break;
|
||
|
case 305:
|
||
|
case 312:
|
||
|
if (a2 == 3 && pSpriteHit && (pThingInfo || pDudeInfo))
|
||
|
{
|
||
|
if (pThingInfo && pSpriteHit->type == 400 && pXSpriteHit->burnTime == 0)
|
||
|
evPost(nSpriteHit, 3, 0, CALLBACK_ID_0);
|
||
|
int nOwner = actSpriteOwnerToSpriteId(pMissile);
|
||
|
int nDamage = (50+Random(50))<<4;
|
||
|
actDamageSprite(nOwner, pSpriteHit, DAMAGE_TYPE_2, nDamage);
|
||
|
}
|
||
|
actExplodeSprite(pMissile);
|
||
|
break;
|
||
|
case 303:
|
||
|
sfxKill3DSound(pMissile, -1, -1);
|
||
|
actExplodeSprite(pMissile);
|
||
|
break;
|
||
|
case 301:
|
||
|
sfxKill3DSound(pMissile, -1, -1);
|
||
|
if (a2 == 3 && pSpriteHit)
|
||
|
{
|
||
|
if (pThingInfo || pDudeInfo)
|
||
|
{
|
||
|
int nOwner = actSpriteOwnerToSpriteId(pMissile);
|
||
|
if ((pThingInfo && pThingInfo->at17[DAMAGE_TYPE_1] != 0) || (pDudeInfo && pDudeInfo->at70[DAMAGE_TYPE_1] != 0))
|
||
|
{
|
||
|
if (pThingInfo && pSpriteHit->type == 400 && pXSpriteHit->burnTime == 0)
|
||
|
evPost(nSpriteHit, 3, 0, CALLBACK_ID_0);
|
||
|
actBurnSprite(pMissile->owner, pXSpriteHit, 480);
|
||
|
sub_2A620(nOwner, pMissile->x, pMissile->y, pMissile->z, pMissile->sectnum, 16, 20, 10, DAMAGE_TYPE_2, 6, 480, 0, 0);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
int nDamage = (20+Random(10))<<4;
|
||
|
actDamageSprite(nOwner, pSpriteHit, DAMAGE_TYPE_2, nDamage);
|
||
|
}
|
||
|
if (surfType[pSpriteHit->picnum] == 4)
|
||
|
{
|
||
|
pMissile->picnum = 2123;
|
||
|
pXMissile->target = nSpriteHit;
|
||
|
pXMissile->targetZ = pMissile->z-pSpriteHit->z;
|
||
|
pXMissile->goalAng = getangle(pMissile->x-pSpriteHit->x, pMissile->y-pSpriteHit->y)-pSpriteHit->ang;
|
||
|
pXMissile->state = 1;
|
||
|
actPostSprite(pMissile->index, 14);
|
||
|
pMissile->cstat &= ~257;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
GibSprite(pMissile, GIBTYPE_17, NULL, NULL);
|
||
|
actPostSprite(pMissile->index, 1024);
|
||
|
break;
|
||
|
case 304:
|
||
|
case 308:
|
||
|
if (a2 == 3)
|
||
|
{
|
||
|
int nObject = gHitInfo.hitsprite;
|
||
|
dassert(nObject >= 0 && nObject < kMaxSprites);
|
||
|
spritetype *pObject = &sprite[nObject];
|
||
|
if (pObject->extra > 0)
|
||
|
{
|
||
|
XSPRITE *pXObject = &xsprite[pObject->extra];
|
||
|
if ((pObject->statnum == 4 || pObject->statnum == 6) && pXObject->burnTime == 0)
|
||
|
evPost(nObject, 3, 0, CALLBACK_ID_0);
|
||
|
int nOwner = actSpriteOwnerToSpriteId(pMissile);
|
||
|
actBurnSprite(pMissile->owner, pXObject, (4+gGameOptions.nDifficulty)<<2);
|
||
|
actDamageSprite(nOwner, pObject, DAMAGE_TYPE_1, 8);
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
case 313:
|
||
|
actExplodeSprite(pMissile);
|
||
|
if (a2 == 3)
|
||
|
{
|
||
|
int nObject = gHitInfo.hitsprite;
|
||
|
dassert(nObject >= 0 && nObject < kMaxSprites);
|
||
|
spritetype *pObject = &sprite[nObject];
|
||
|
if (pObject->extra > 0)
|
||
|
{
|
||
|
XSPRITE *pXObject = &xsprite[pObject->extra];
|
||
|
if ((pObject->statnum == 4 || pObject->statnum == 6) && pXObject->burnTime == 0)
|
||
|
evPost(nObject, 3, 0, CALLBACK_ID_0);
|
||
|
int nOwner = actSpriteOwnerToSpriteId(pMissile);
|
||
|
actBurnSprite(pMissile->owner, pXObject, (4+gGameOptions.nDifficulty)<<2);
|
||
|
actDamageSprite(nOwner, pObject, DAMAGE_TYPE_1, 8);
|
||
|
int nDamage = (25+Random(10))<<4;
|
||
|
actDamageSprite(nOwner, pObject, DAMAGE_TYPE_2, nDamage);
|
||
|
}
|
||
|
}
|
||
|
actExplodeSprite(pMissile);
|
||
|
break;
|
||
|
case 314:
|
||
|
actExplodeSprite(pMissile);
|
||
|
if (a2 == 3)
|
||
|
{
|
||
|
int nObject = gHitInfo.hitsprite;
|
||
|
dassert(nObject >= 0 && nObject < kMaxSprites);
|
||
|
spritetype *pObject = &sprite[nObject];
|
||
|
if (pObject->extra > 0)
|
||
|
{
|
||
|
XSPRITE *pXObject = &xsprite[pObject->extra];
|
||
|
if ((pObject->statnum == 4 || pObject->statnum == 6) && pXObject->burnTime == 0)
|
||
|
evPost(nObject, 3, 0, CALLBACK_ID_0);
|
||
|
int nOwner = actSpriteOwnerToSpriteId(pMissile);
|
||
|
actBurnSprite(pMissile->owner, pXObject, 32);
|
||
|
actDamageSprite(nOwner, pObject, DAMAGE_TYPE_5, 12);
|
||
|
int nDamage = (25+Random(10))<<4;
|
||
|
actDamageSprite(nOwner, pObject, DAMAGE_TYPE_2, nDamage);
|
||
|
}
|
||
|
}
|
||
|
actExplodeSprite(pMissile);
|
||
|
break;
|
||
|
case 307:
|
||
|
sfxKill3DSound(pMissile, -1, -1);
|
||
|
sfxPlay3DSound(pMissile->x, pMissile->y, pMissile->z, 522, pMissile->sectnum);
|
||
|
actPostSprite(pMissile->index, 15);
|
||
|
seqSpawn(20, 3, pMissile->extra, -1);
|
||
|
if (a2 == 3)
|
||
|
{
|
||
|
int nObject = gHitInfo.hitsprite;
|
||
|
dassert(nObject >= 0 && nObject < kMaxSprites);
|
||
|
spritetype *pObject = &sprite[nObject];
|
||
|
if (pObject->statnum == 6)
|
||
|
{
|
||
|
int nOwner = actSpriteOwnerToSpriteId(pMissile);
|
||
|
int nDamage = (25+Random(10))<<4;
|
||
|
actDamageSprite(nOwner, pObject, DAMAGE_TYPE_5, nDamage);
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
case 300:
|
||
|
actPostSprite(pMissile->index, 15);
|
||
|
pMissile->cstat &= ~16;
|
||
|
pMissile->type = 0;
|
||
|
seqSpawn(20, 3, pMissile->extra, -1);
|
||
|
if (a2 == 3)
|
||
|
{
|
||
|
int nObject = gHitInfo.hitsprite;
|
||
|
dassert(nObject >= 0 && nObject < kMaxSprites);
|
||
|
spritetype *pObject = &sprite[nObject];
|
||
|
if (pObject->statnum == 6)
|
||
|
{
|
||
|
int nOwner = actSpriteOwnerToSpriteId(pMissile);
|
||
|
int nDamage = (10+Random(10))<<4;
|
||
|
actDamageSprite(nOwner, pObject, DAMAGE_TYPE_5, nDamage);
|
||
|
spritetype *pOwner = &sprite[nOwner];
|
||
|
XSPRITE *pXOwner = &xsprite[pOwner->extra];
|
||
|
int nType = pOwner->type-kDudeBase;
|
||
|
if (pXOwner->health > 0)
|
||
|
actHealDude(pXOwner, 10, dudeInfo[nType].startHealth);
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
case 306:
|
||
|
sfxKill3DSound(pMissile, -1, -1);
|
||
|
sfxPlay3DSound(pMissile->x, pMissile->y, pMissile->z, 518, pMissile->sectnum);
|
||
|
GibSprite(pMissile, (a2 == 2) ? GIBTYPE_23 : GIBTYPE_22, NULL, NULL);
|
||
|
evKill(pMissile->index, 3);
|
||
|
seqKill(3, nXMissile);
|
||
|
actPostSprite(pMissile->index, 1024);
|
||
|
if (a2 == 3)
|
||
|
{
|
||
|
int nObject = gHitInfo.hitsprite;
|
||
|
dassert(nObject >= 0 && nObject < kMaxSprites);
|
||
|
spritetype *pObject = &sprite[nObject];
|
||
|
int nOwner = actSpriteOwnerToSpriteId(pMissile);
|
||
|
int nDamage = (15+Random(10))<<4;
|
||
|
actDamageSprite(nOwner, pObject, DAMAGE_TYPE_6, nDamage);
|
||
|
}
|
||
|
break;
|
||
|
case 310:
|
||
|
default:
|
||
|
seqKill(3, nXMissile);
|
||
|
actPostSprite(pMissile->index, 1024);
|
||
|
if (a2 == 3)
|
||
|
{
|
||
|
int nObject = gHitInfo.hitsprite;
|
||
|
dassert(nObject >= 0 && nObject < kMaxSprites);
|
||
|
spritetype *pObject = &sprite[nObject];
|
||
|
int nOwner = actSpriteOwnerToSpriteId(pMissile);
|
||
|
int nDamage = (10+Random(10))<<4;
|
||
|
actDamageSprite(nOwner, pObject, DAMAGE_TYPE_0, nDamage);
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
pMissile->cstat &= ~257;
|
||
|
}
|
||
|
|
||
|
void actKickObject(spritetype *pSprite1, spritetype *pSprite2)
|
||
|
{
|
||
|
int nSprite1 = pSprite1->index;
|
||
|
int nSprite2 = pSprite2->index;
|
||
|
int nSpeed = ClipLow(approxDist(xvel[nSprite1], yvel[nSprite1])*2, 0xaaaaa);
|
||
|
xvel[nSprite2] = mulscale30(nSpeed, Cos(pSprite1->ang+Random2(85)));
|
||
|
yvel[nSprite2] = mulscale30(nSpeed, Sin(pSprite1->ang+Random2(85)));
|
||
|
zvel[nSprite2] = mulscale(nSpeed, -0x2000, 14);
|
||
|
pSprite2->hitag = 7;
|
||
|
}
|
||
|
|
||
|
void actTouchFloor(spritetype *pSprite, int nSector)
|
||
|
{
|
||
|
dassert(pSprite != NULL);
|
||
|
dassert(nSector >= 0 && nSector < kMaxSectors);
|
||
|
sectortype * pSector = §or[nSector];
|
||
|
XSECTOR * pXSector = NULL;
|
||
|
if (pSector->extra > 0)
|
||
|
pXSector = &xsector[pSector->extra];
|
||
|
|
||
|
if (pXSector && (pSector->lotag == 618 || pXSector->damageType > 0))
|
||
|
{
|
||
|
DAMAGE_TYPE nDamageType;
|
||
|
if (pSector->lotag == 618)
|
||
|
nDamageType = (DAMAGE_TYPE)ClipRange(pXSector->damageType, DAMAGE_TYPE_0, DAMAGE_TYPE_6);
|
||
|
else
|
||
|
nDamageType = (DAMAGE_TYPE)ClipRange(pXSector->damageType - 1, DAMAGE_TYPE_0, DAMAGE_TYPE_6);
|
||
|
int nDamage;
|
||
|
if (pXSector->data)
|
||
|
nDamage = ClipRange(pXSector->data, 0, 1000);
|
||
|
else
|
||
|
nDamage = 1000;
|
||
|
actDamageSprite(pSprite->index, pSprite, nDamageType, scale(4, nDamage, 120) << 4);
|
||
|
}
|
||
|
if (tileGetSurfType(nSector + 0x4000) == 14)
|
||
|
{
|
||
|
actDamageSprite(pSprite->index, pSprite, DAMAGE_TYPE_1, 16);
|
||
|
sfxPlay3DSound(pSprite, 352, 5, 2);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void ProcessTouchObjects(spritetype *pSprite, int nXSprite)
|
||
|
{
|
||
|
int nSprite = pSprite->index;
|
||
|
XSPRITE *pXSprite = &xsprite[nXSprite];
|
||
|
SPRITEHIT *pSpriteHit = &gSpriteHit[nXSprite];
|
||
|
PLAYER *pPlayer = NULL;
|
||
|
if (IsPlayerSprite(pSprite))
|
||
|
pPlayer = &gPlayer[pSprite->type-kDudePlayer1];
|
||
|
int nHitSprite = pSpriteHit->ceilhit & 0x1fff;
|
||
|
switch (pSpriteHit->ceilhit&0xe000)
|
||
|
{
|
||
|
case 0x8000:
|
||
|
break;
|
||
|
case 0xc000:
|
||
|
if (sprite[nHitSprite].extra > 0)
|
||
|
{
|
||
|
spritetype *pSprite2 = &sprite[nHitSprite];
|
||
|
XSPRITE *pXSprite2 = &xsprite[pSprite2->extra];
|
||
|
if ((pSprite2->statnum == 4 || pSprite2->statnum == 6) && (xvel[nSprite] != 0 || yvel[nSprite] != 0 || zvel[nSprite] != 0))
|
||
|
{
|
||
|
if (pSprite2->statnum == 4)
|
||
|
{
|
||
|
int nType = pSprite2->type-kThingBase;
|
||
|
THINGINFO *pThingInfo = &thingInfo[nType];
|
||
|
if (pThingInfo->at5&1)
|
||
|
pSprite2->hitag |= 1;
|
||
|
if (pThingInfo->at5&2)
|
||
|
pSprite2->hitag |= 4;
|
||
|
// Inlined ?
|
||
|
xvel[pSprite2->index] += mulscale(4, pSprite2->x-sprite[nSprite].x, 2);
|
||
|
yvel[pSprite2->index] += mulscale(4, pSprite2->y-sprite[nSprite].y, 2);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
pSprite2->hitag |= 5;
|
||
|
xvel[pSprite2->index] += mulscale(4, pSprite2->x-sprite[nSprite].x, 2);
|
||
|
yvel[pSprite2->index] += mulscale(4, pSprite2->y-sprite[nSprite].y, 2);
|
||
|
|
||
|
// by NoOne: add size shroom abilities
|
||
|
if ((IsPlayerSprite(pSprite) && isShrinked(pSprite)) || (IsPlayerSprite(pSprite2) && isGrown(pSprite2))) {
|
||
|
|
||
|
int mass1 = dudeInfo[pSprite2->type - kDudeBase].mass;
|
||
|
int mass2 = dudeInfo[pSprite->type - kDudeBase].mass;
|
||
|
switch (pSprite->type) {
|
||
|
case kGDXDudeUniversalCultist:
|
||
|
case kGDXGenDudeBurning:
|
||
|
mass2 = getDudeMassBySpriteSize(pSprite);
|
||
|
break;
|
||
|
}
|
||
|
if (mass1 > mass2) {
|
||
|
int dmg = abs((mass1 - mass2) * (pSprite2->clipdist - pSprite->clipdist));
|
||
|
if (IsDudeSprite(pSprite2)) {
|
||
|
if (dmg > 0)
|
||
|
actDamageSprite(pSprite2->xvel, pSprite, (Chance(0x2000)) ? DAMAGE_TYPE_0 : (Chance(0x4000)) ? DAMAGE_TYPE_3 : DAMAGE_TYPE_2, dmg);
|
||
|
|
||
|
if (Chance(0x0200))
|
||
|
actKickObject(pSprite2, pSprite);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (!IsPlayerSprite(pSprite) || gPlayer[pSprite->type - kDudePlayer1].at31a == 0) {
|
||
|
switch (pSprite2->type) {
|
||
|
case 229:
|
||
|
actDamageSprite(pSprite2->index, pSprite, DAMAGE_TYPE_3, pXSprite->health << 2);
|
||
|
break;
|
||
|
case kGDXDudeUniversalCultist:
|
||
|
case kGDXGenDudeBurning:
|
||
|
int dmg = (getDudeMassBySpriteSize(pSprite2) - getDudeMassBySpriteSize(pSprite)) + pSprite2->clipdist;
|
||
|
if (dmg > 0) {
|
||
|
if (IsPlayerSprite(pSprite) && powerupCheck(&gPlayer[pSprite->type - kDudePlayer1],15) > 0)
|
||
|
actDamageSprite(pSprite2->xvel, pSprite, DAMAGE_TYPE_3, dmg);
|
||
|
else
|
||
|
actDamageSprite(pSprite2->xvel, pSprite, DAMAGE_TYPE_0, dmg);
|
||
|
}
|
||
|
|
||
|
if (!IsPlayerSprite(pSprite) && pSprite2->extra >= 0 && !isActive(pSprite2->xvel))
|
||
|
aiActivateDude(pSprite2, &xsprite[pSprite2->extra]);
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
if (pSprite2->type == 454)
|
||
|
{
|
||
|
if (pXSprite2->state)
|
||
|
{
|
||
|
pXSprite2->data1 = 1;
|
||
|
pXSprite2->data2 = ClipHigh(pXSprite2->data2+8, 600);
|
||
|
actDamageSprite(nSprite, pSprite, DAMAGE_TYPE_2, 16);
|
||
|
}
|
||
|
else
|
||
|
actDamageSprite(nSprite, pSprite, DAMAGE_TYPE_2, 1);
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
nHitSprite = pSpriteHit->hit & 0x1fff;
|
||
|
switch (pSpriteHit->hit&0xe000)
|
||
|
{
|
||
|
case 0x8000:
|
||
|
break;
|
||
|
case 0xc000:
|
||
|
if (sprite[nHitSprite].extra > 0)
|
||
|
{
|
||
|
spritetype *pSprite2 = &sprite[nHitSprite];
|
||
|
//XSPRITE *pXSprite2 = &Xsprite[pSprite2->extra];
|
||
|
|
||
|
// by NoOne: add size shroom abilities
|
||
|
if ((IsPlayerSprite(pSprite2) && isShrinked(pSprite2)) || (IsPlayerSprite(pSprite) && isGrown(pSprite))) {
|
||
|
if (xvel[pSprite->xvel] != 0 && IsDudeSprite(pSprite2)) {
|
||
|
int mass1 = dudeInfo[pSprite->type - kDudeBase].mass;
|
||
|
int mass2 = dudeInfo[pSprite2->type - kDudeBase].mass;
|
||
|
switch (pSprite2->type) {
|
||
|
case kGDXDudeUniversalCultist:
|
||
|
case kGDXGenDudeBurning:
|
||
|
mass2 = getDudeMassBySpriteSize(pSprite2);
|
||
|
break;
|
||
|
}
|
||
|
if (mass1 > mass2) {
|
||
|
actKickObject(pSprite, pSprite2);
|
||
|
sfxPlay3DSound(pSprite, 357, -1, 1);
|
||
|
int dmg = (mass1 - mass2) + abs(xvel[pSprite->xvel] >> 16);
|
||
|
if (dmg > 0)
|
||
|
actDamageSprite(nSprite, pSprite2, (Chance(0x2000)) ? DAMAGE_TYPE_0 : DAMAGE_TYPE_2, dmg);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
switch (pSprite->type) {
|
||
|
case kGDXDudeUniversalCultist:
|
||
|
case kGDXGenDudeBurning:
|
||
|
{
|
||
|
if (IsDudeSprite(pSprite2) && !IsPlayerSprite(pSprite2)) {
|
||
|
int mass1 = getDudeMassBySpriteSize(pSprite);
|
||
|
int mass2 = getDudeMassBySpriteSize(pSprite2);
|
||
|
|
||
|
if (mass1 > mass2) {
|
||
|
if ((pXSprite->target == pSprite2->xvel && !dudeIsMelee(pXSprite) && Chance(0x0500)) || pXSprite->target != pSprite2->xvel)
|
||
|
actKickObject(pSprite, pSprite2);
|
||
|
if (pSprite2->extra >= 0 && !isActive(pSprite2->xvel))
|
||
|
aiActivateDude(pSprite2, &xsprite[pSprite2->extra]);
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
switch (pSprite2->type)
|
||
|
{
|
||
|
case 415:
|
||
|
actKickObject(pSprite, pSprite2);
|
||
|
break;
|
||
|
case 427:
|
||
|
sfxPlay3DSound(pSprite->x, pSprite->y, pSprite->z, 357, pSprite->sectnum);
|
||
|
actKickObject(pSprite, pSprite2);
|
||
|
actDamageSprite(-1, pSprite2, DAMAGE_TYPE_0, 80);
|
||
|
break;
|
||
|
case 239:
|
||
|
case 240:
|
||
|
case 241:
|
||
|
case 242:
|
||
|
// This does not make sense
|
||
|
pXSprite->burnTime = ClipLow(pXSprite->burnTime-4, 0);
|
||
|
actDamageSprite(actOwnerIdToSpriteId(pXSprite->burnSource), pSprite, DAMAGE_TYPE_1, 8);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
nHitSprite = pSpriteHit->florhit & 0x1fff;
|
||
|
switch (pSpriteHit->florhit&0xe000)
|
||
|
{
|
||
|
case 0x8000:
|
||
|
break;
|
||
|
case 0x4000:
|
||
|
actTouchFloor(pSprite, nHitSprite);
|
||
|
break;
|
||
|
case 0xc000:
|
||
|
if (sprite[nHitSprite].extra > 0)
|
||
|
{
|
||
|
spritetype *pSprite2 = &sprite[nHitSprite];
|
||
|
XSPRITE *pXSprite2 = &xsprite[pSprite2->extra];
|
||
|
|
||
|
// by NoOne: add size shroom abilities
|
||
|
if ((IsPlayerSprite(pSprite2) && isShrinked(pSprite2)) || (IsPlayerSprite(pSprite) && isGrown(pSprite))) {
|
||
|
|
||
|
int mass1 = dudeInfo[pSprite->type - kDudeBase].mass;
|
||
|
int mass2 = dudeInfo[pSprite2->type - kDudeBase].mass;
|
||
|
switch (pSprite2->type) {
|
||
|
case kGDXDudeUniversalCultist:
|
||
|
case kGDXGenDudeBurning:
|
||
|
mass2 = getDudeMassBySpriteSize(pSprite2);
|
||
|
break;
|
||
|
}
|
||
|
if (mass1 > mass2 && IsDudeSprite(pSprite2)) {
|
||
|
if ((IsPlayerSprite(pSprite2) && Chance(0x500)) || !IsPlayerSprite(pSprite2))
|
||
|
actKickObject(pSprite, pSprite2);
|
||
|
|
||
|
int dmg = (mass1 - mass2) + pSprite->clipdist;
|
||
|
if (dmg > 0)
|
||
|
actDamageSprite(nSprite, pSprite2, (Chance(0x2000)) ? DAMAGE_TYPE_0 : DAMAGE_TYPE_2, dmg);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
switch (pSprite->type) {
|
||
|
case kGDXDudeUniversalCultist:
|
||
|
case kGDXGenDudeBurning:
|
||
|
{
|
||
|
if (IsDudeSprite(pSprite2) && !IsPlayerSprite(pSprite2)) {
|
||
|
int mass1 = getDudeMassBySpriteSize(pSprite);
|
||
|
int mass2 = getDudeMassBySpriteSize(pSprite2);
|
||
|
|
||
|
if (mass1 > mass2) {
|
||
|
if (Chance((pXSprite->target == pSprite2->xvel) ? 0x1000 : 0x2000)) actKickObject(pSprite, pSprite2);
|
||
|
if (pSprite2->extra >= 0 && !isActive(pSprite2->xvel))
|
||
|
aiActivateDude(pSprite2, &xsprite[pSprite2->extra]);
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
switch (pSprite2->type)
|
||
|
{
|
||
|
case 415:
|
||
|
if (pPlayer)
|
||
|
{
|
||
|
if (pPlayer->at30e > gFrameClock)
|
||
|
return;
|
||
|
pPlayer->at30e = gFrameClock+60;
|
||
|
}
|
||
|
actKickObject(pSprite, pSprite2);
|
||
|
sfxPlay3DSound(pSprite->x, pSprite->y, pSprite->z, 357, pSprite->sectnum);
|
||
|
sfxPlay3DSound(pSprite, 374, 0, 0);
|
||
|
break;
|
||
|
case 427:
|
||
|
if (pPlayer)
|
||
|
{
|
||
|
if (pPlayer->at30e > gFrameClock)
|
||
|
return;
|
||
|
pPlayer->at30e = gFrameClock+60;
|
||
|
}
|
||
|
actKickObject(pSprite, pSprite2);
|
||
|
sfxPlay3DSound(pSprite->x, pSprite->y, pSprite->z, 357, pSprite->sectnum);
|
||
|
actDamageSprite(-1, pSprite2, DAMAGE_TYPE_0, 80);
|
||
|
break;
|
||
|
case 454:
|
||
|
if (pXSprite2->state)
|
||
|
{
|
||
|
pXSprite2->data1 = 1;
|
||
|
pXSprite2->data2 = ClipHigh(pXSprite2->data2+8, 600);
|
||
|
actDamageSprite(nSprite, pSprite, DAMAGE_TYPE_2, 16);
|
||
|
}
|
||
|
else
|
||
|
actDamageSprite(nSprite, pSprite, DAMAGE_TYPE_2, 1);
|
||
|
break;
|
||
|
case 201:
|
||
|
case 202:
|
||
|
case 203:
|
||
|
case 204:
|
||
|
case 205:
|
||
|
case 206:
|
||
|
case 207:
|
||
|
case 210:
|
||
|
case 211:
|
||
|
case 212:
|
||
|
case 213:
|
||
|
case 214:
|
||
|
case 215:
|
||
|
case 217:
|
||
|
case 219:
|
||
|
case 220:
|
||
|
case 221:
|
||
|
case 222:
|
||
|
case 223:
|
||
|
case 224:
|
||
|
case 225:
|
||
|
case 226:
|
||
|
case 227:
|
||
|
case 228:
|
||
|
case 229:
|
||
|
case 231:
|
||
|
case 232:
|
||
|
case 233:
|
||
|
case 234:
|
||
|
case 235:
|
||
|
case 236:
|
||
|
case 237:
|
||
|
case 238:
|
||
|
if (pPlayer && !isShrinked(pSprite))
|
||
|
actDamageSprite(nSprite, pSprite2,DAMAGE_TYPE_2, 8);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void actAirDrag(spritetype *pSprite, int a2)
|
||
|
{
|
||
|
int vbp = 0;
|
||
|
int v4 = 0;
|
||
|
int nSector = pSprite->sectnum;
|
||
|
dassert(nSector >= 0 && nSector < kMaxSectors);
|
||
|
sectortype *pSector = §or[nSector];
|
||
|
int nXSector = pSector->extra;
|
||
|
if (nXSector > 0)
|
||
|
{
|
||
|
dassert(nXSector < kMaxXSectors);
|
||
|
XSECTOR *pXSector = &xsector[nXSector];
|
||
|
if (pXSector->windVel && (pXSector->windAlways || pXSector->busy))
|
||
|
{
|
||
|
int vcx = pXSector->windVel<<12;
|
||
|
if (!pXSector->windAlways && pXSector->busy)
|
||
|
vcx = mulscale16(vcx, pXSector->busy);
|
||
|
vbp = mulscale30(vcx, Cos(pXSector->windAng));
|
||
|
v4 = mulscale30(vcx, Sin(pXSector->windAng));
|
||
|
}
|
||
|
}
|
||
|
xvel[pSprite->index] += mulscale16(vbp-xvel[pSprite->index], a2);
|
||
|
yvel[pSprite->index] += mulscale16(v4-yvel[pSprite->index], a2);
|
||
|
zvel[pSprite->index] -= mulscale16(zvel[pSprite->index], a2);
|
||
|
}
|
||
|
|
||
|
int MoveThing(spritetype *pSprite)
|
||
|
{
|
||
|
int nXSprite = pSprite->extra;
|
||
|
dassert(nXSprite > 0 && nXSprite < kMaxXSprites);
|
||
|
XSPRITE *pXSprite = &xsprite[nXSprite];
|
||
|
int nSprite = pSprite->index;
|
||
|
int v8 = 0;
|
||
|
dassert(pSprite->type >= kThingBase && pSprite->type < kThingMax);
|
||
|
THINGINFO *pThingInfo = &thingInfo[pSprite->type-kThingBase];
|
||
|
int nSector = pSprite->sectnum;
|
||
|
dassert(nSector >= 0 && nSector < kMaxSectors);
|
||
|
int top, bottom;
|
||
|
GetSpriteExtents(pSprite, &top, &bottom);
|
||
|
if (xvel[nSprite] || yvel[nSprite])
|
||
|
{
|
||
|
short bakCstat = pSprite->cstat;
|
||
|
pSprite->cstat &= ~257;
|
||
|
v8 = gSpriteHit[nXSprite].hit = ClipMove((int*)&pSprite->x, (int*)&pSprite->y, (int*)&pSprite->z, &nSector, xvel[nSprite]>>12, yvel[nSprite]>>12, pSprite->clipdist<<2, (pSprite->z-top)/4, (bottom-pSprite->z)/4, CLIPMASK0);
|
||
|
pSprite->cstat = bakCstat;
|
||
|
dassert(nSector >= 0);
|
||
|
if (pSprite->sectnum != nSector)
|
||
|
{
|
||
|
dassert(nSector >= 0 && nSector < kMaxSectors);
|
||
|
ChangeSpriteSect(nSprite, nSector);
|
||
|
}
|
||
|
if ((gSpriteHit[nXSprite].hit&0xe000) == 0x8000)
|
||
|
{
|
||
|
int nHitWall = gSpriteHit[nXSprite].hit&0x1fff;
|
||
|
actWallBounceVector((int*)&xvel[nSprite], (int*)&yvel[nSprite], nHitWall, pThingInfo->at7);
|
||
|
switch (pSprite->type)
|
||
|
{
|
||
|
case 427:
|
||
|
sfxPlay3DSound(pSprite, 607, 0, 0);
|
||
|
actDamageSprite(-1, pSprite, DAMAGE_TYPE_0, 80);
|
||
|
break;
|
||
|
case 415:
|
||
|
sfxPlay3DSound(pSprite, 374, 0, 0);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
dassert(nSector >= 0 && nSector < kMaxSectors);
|
||
|
FindSector(pSprite->x, pSprite->y, pSprite->z, &nSector);
|
||
|
}
|
||
|
if (zvel[nSprite])
|
||
|
pSprite->z += zvel[nSprite]>>8;
|
||
|
int ceilZ, ceilHit, floorZ, floorHit;
|
||
|
GetZRange(pSprite, &ceilZ, &ceilHit, &floorZ, &floorHit, pSprite->clipdist<<2, CLIPMASK0);
|
||
|
GetSpriteExtents(pSprite, &top, &bottom);
|
||
|
if ((pSprite->hitag & 2) && bottom < floorZ)
|
||
|
{
|
||
|
pSprite->z += 455;
|
||
|
zvel[nSprite] += 58254;
|
||
|
if (pSprite->type == 427)
|
||
|
{
|
||
|
spritetype *pFX = gFX.fxSpawn(FX_27, pSprite->sectnum, pSprite->x, pSprite->y, pSprite->z, 0);
|
||
|
if (pFX)
|
||
|
{
|
||
|
int v34 = (gFrameClock*3)&2047;
|
||
|
int v30 = (gFrameClock*5)&2047;
|
||
|
int vbx = (gFrameClock*11)&2047;
|
||
|
int v2c = 0x44444;
|
||
|
int v28 = 0;
|
||
|
int v24 = 0;
|
||
|
RotateVector(&v2c,&v28,vbx);
|
||
|
RotateVector(&v2c,&v24,v30);
|
||
|
RotateVector(&v28,&v24,v34);
|
||
|
xvel[pFX->index] = xvel[pSprite->index]+v2c;
|
||
|
yvel[pFX->index] = yvel[pSprite->index]+v28;
|
||
|
zvel[pFX->index] = zvel[pSprite->index]+v24;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
if (CheckLink(pSprite))
|
||
|
GetZRange(pSprite, &ceilZ, &ceilHit, &floorZ, &floorHit, pSprite->clipdist<<2, CLIPMASK0);
|
||
|
GetSpriteExtents(pSprite, &top, &bottom);
|
||
|
if (bottom >= floorZ)
|
||
|
{
|
||
|
actTouchFloor(pSprite, pSprite->sectnum);
|
||
|
gSpriteHit[nXSprite].florhit = floorHit;
|
||
|
pSprite->z += floorZ-bottom;
|
||
|
int v20 = zvel[nSprite]-velFloor[pSprite->sectnum];
|
||
|
if (v20 > 0)
|
||
|
{
|
||
|
pSprite->hitag |= 4;
|
||
|
int vax = actFloorBounceVector((int*)&xvel[nSprite], (int*)&yvel[nSprite], (int*)&v20, pSprite->sectnum, pThingInfo->at7);
|
||
|
int nDamage = mulscale(vax, vax, 30)-pThingInfo->atb;
|
||
|
if (nDamage > 0)
|
||
|
actDamageSprite(nSprite, pSprite, DAMAGE_TYPE_0, nDamage);
|
||
|
zvel[nSprite] = v20;
|
||
|
if (velFloor[pSprite->sectnum] == 0 && klabs(zvel[nSprite]) < 0x10000)
|
||
|
{
|
||
|
zvel[nSprite] = 0;
|
||
|
pSprite->hitag &= ~4;
|
||
|
}
|
||
|
switch (pSprite->type)
|
||
|
{
|
||
|
case 428:
|
||
|
if (zvel[nSprite] == 0 || Chance(0xA000))
|
||
|
sub_2AA94(pSprite, pXSprite);
|
||
|
break;
|
||
|
case 427:
|
||
|
if (klabs(zvel[nSprite]) > 0x80000)
|
||
|
{
|
||
|
sfxPlay3DSound(pSprite, 607, 0, 0);
|
||
|
actDamageSprite(-1, pSprite, DAMAGE_TYPE_0, 80);
|
||
|
}
|
||
|
break;
|
||
|
case 415:
|
||
|
if (klabs(zvel[nSprite]) > 0x80000)
|
||
|
sfxPlay3DSound(pSprite, 374, 0, 0);
|
||
|
break;
|
||
|
}
|
||
|
v8 = 0x4000|nSector;
|
||
|
}
|
||
|
else if (zvel[nSprite] == 0)
|
||
|
pSprite->hitag &= ~4;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gSpriteHit[nXSprite].florhit = 0;
|
||
|
if (pSprite->hitag&2)
|
||
|
pSprite->hitag |= 4;
|
||
|
}
|
||
|
if (top <= ceilZ)
|
||
|
{
|
||
|
gSpriteHit[nXSprite].ceilhit = ceilHit;
|
||
|
pSprite->z += ClipLow(ceilZ-top, 0);
|
||
|
if (zvel[nSprite] < 0)
|
||
|
{
|
||
|
xvel[nSprite] = mulscale16(xvel[nSprite], 0xc000);
|
||
|
yvel[nSprite] = mulscale16(yvel[nSprite], 0xc000);
|
||
|
zvel[nSprite] = mulscale16(-zvel[nSprite], 0x4000);
|
||
|
switch (pSprite->type)
|
||
|
{
|
||
|
case 427:
|
||
|
if (klabs(zvel[nSprite]) > 0x80000)
|
||
|
{
|
||
|
sfxPlay3DSound(pSprite, 607, 0, 0);
|
||
|
actDamageSprite(-1, pSprite, DAMAGE_TYPE_0, 80);
|
||
|
}
|
||
|
break;
|
||
|
case 415:
|
||
|
if (klabs(zvel[nSprite]) > 0x80000)
|
||
|
sfxPlay3DSound(pSprite, 374, 0, 0);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
gSpriteHit[nXSprite].ceilhit = 0;
|
||
|
if (bottom >= floorZ)
|
||
|
{
|
||
|
int nVel = approxDist(xvel[nSprite], yvel[nSprite]);
|
||
|
int nVelClipped = ClipHigh(nVel, 0x11111);
|
||
|
if ((floorHit & 0xe000) == 0xc000)
|
||
|
{
|
||
|
int nHitSprite = floorHit & 0x1fff;
|
||
|
if ((sprite[nHitSprite].cstat & 0x30) == 0)
|
||
|
{
|
||
|
xvel[nSprite] += mulscale(4, pSprite->x - sprite[nHitSprite].x, 2);
|
||
|
yvel[nSprite] += mulscale(4, pSprite->y - sprite[nHitSprite].y, 2);
|
||
|
v8 = gSpriteHit[nXSprite].hit;
|
||
|
}
|
||
|
}
|
||
|
if (nVel > 0)
|
||
|
{
|
||
|
int t = divscale16(nVelClipped, nVel);
|
||
|
xvel[nSprite] -= mulscale16(t, xvel[nSprite]);
|
||
|
yvel[nSprite] -= mulscale16(t, yvel[nSprite]);
|
||
|
}
|
||
|
}
|
||
|
if (xvel[nSprite] || yvel[nSprite])
|
||
|
pSprite->ang = getangle(xvel[nSprite], yvel[nSprite]);
|
||
|
return v8;
|
||
|
}
|
||
|
|
||
|
void MoveDude(spritetype *pSprite)
|
||
|
{
|
||
|
int nXSprite = pSprite->extra;
|
||
|
XSPRITE *pXSprite = &xsprite[nXSprite];
|
||
|
int nSprite = pSprite->index;
|
||
|
PLAYER *pPlayer = NULL;
|
||
|
if (IsPlayerSprite(pSprite))
|
||
|
pPlayer = &gPlayer[pSprite->type-kDudePlayer1];
|
||
|
dassert(pSprite->type >= kDudeBase && pSprite->type < kDudeMax);
|
||
|
DUDEINFO *pDudeInfo = &dudeInfo[pSprite->type-kDudeBase];
|
||
|
int top, bottom;
|
||
|
GetSpriteExtents(pSprite, &top, &bottom);
|
||
|
int bz = (bottom-pSprite->z)/4;
|
||
|
int tz = (pSprite->z-top)/4;
|
||
|
int wd = pSprite->clipdist<<2;
|
||
|
int nSector = pSprite->sectnum;
|
||
|
dassert(nSector >= 0 && nSector < kMaxSectors);
|
||
|
if (xvel[nSprite] || yvel[nSprite])
|
||
|
{
|
||
|
if (pPlayer && gNoClip)
|
||
|
{
|
||
|
pSprite->x += xvel[nSprite]>>12;
|
||
|
pSprite->y += yvel[nSprite]>>12;
|
||
|
if (!FindSector(pSprite->x, pSprite->y, &nSector))
|
||
|
nSector = pSprite->sectnum;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
short bakCstat = pSprite->cstat;
|
||
|
pSprite->cstat &= ~257;
|
||
|
gSpriteHit[nXSprite].hit = ClipMove((int*)&pSprite->x, (int*)&pSprite->y, (int*)&pSprite->z, &nSector, xvel[nSprite]>>12, yvel[nSprite]>>12, wd, tz, bz, 0x13001);
|
||
|
if (nSector == -1)
|
||
|
{
|
||
|
nSector = pSprite->sectnum;
|
||
|
if (pSprite->statnum == 6 || pSprite->statnum == 4)
|
||
|
actDamageSprite(pSprite->index, pSprite, DAMAGE_TYPE_0, 1000<<4);
|
||
|
}
|
||
|
if (sector[nSector].lotag >= 612 && sector[nSector].lotag <= 617)
|
||
|
{
|
||
|
short nSector2 = nSector;
|
||
|
if (pushmove_old(&pSprite->x, &pSprite->y, &pSprite->z, &nSector2, wd, tz, bz, CLIPMASK0) == -1)
|
||
|
actDamageSprite(nSprite, pSprite, DAMAGE_TYPE_0, 1000 << 4);
|
||
|
if (nSector2 != -1)
|
||
|
nSector = nSector2;
|
||
|
}
|
||
|
dassert(nSector >= 0);
|
||
|
pSprite->cstat = bakCstat;
|
||
|
}
|
||
|
switch (gSpriteHit[nXSprite].hit&0xe000)
|
||
|
{
|
||
|
case 0xc000:
|
||
|
{
|
||
|
int nHitSprite = gSpriteHit[nXSprite].hit&0x1fff;
|
||
|
spritetype *pHitSprite = &sprite[nHitSprite];
|
||
|
XSPRITE *pHitXSprite = NULL;
|
||
|
// Should be pHitSprite here
|
||
|
if (pSprite->extra > 0)
|
||
|
pHitXSprite = &xsprite[pHitSprite->extra];
|
||
|
int nOwner = actSpriteOwnerToSpriteId(pHitSprite);
|
||
|
if (pHitSprite->statnum == 5 && !(pHitSprite->hitag&32) && pSprite->index != nOwner)
|
||
|
{
|
||
|
HITINFO hitInfo = gHitInfo;
|
||
|
gHitInfo.hitsprite = nSprite;
|
||
|
actImpactMissile(pHitSprite, 3);
|
||
|
gHitInfo = hitInfo;
|
||
|
}
|
||
|
// by NoOne: this is why touch for things never worked; they always ON
|
||
|
if (pHitXSprite && pHitXSprite->Touch /*&& !pHitXSprite->state*/ && !pHitXSprite->isTriggered) {
|
||
|
if (!pHitXSprite->DudeLockout || IsPlayerSprite(pSprite)) // allow dudeLockout for Touch flag
|
||
|
trTriggerSprite(nHitSprite, pHitXSprite, 33);
|
||
|
} if (pDudeInfo->lockOut && pHitXSprite && pHitXSprite->Push && !pHitXSprite->key && !pHitXSprite->DudeLockout && !pHitXSprite->state && !pHitXSprite->busy && !pPlayer)
|
||
|
trTriggerSprite(nHitSprite, pHitXSprite, 30);
|
||
|
break;
|
||
|
}
|
||
|
case 0x8000:
|
||
|
{
|
||
|
int nHitWall = gSpriteHit[nXSprite].hit&0x1fff;
|
||
|
walltype *pHitWall = &wall[nHitWall];
|
||
|
XWALL *pHitXWall = NULL;
|
||
|
if (pHitWall->extra > 0)
|
||
|
pHitXWall = &xwall[pHitWall->extra];
|
||
|
if (pDudeInfo->lockOut && pHitXWall && pHitXWall->triggerPush && !pHitXWall->key && !pHitXWall->dudeLockout && !pHitXWall->state && !pHitXWall->busy && !pPlayer)
|
||
|
trTriggerWall(nHitWall, pHitXWall, 50);
|
||
|
if (pHitWall->nextsector != -1)
|
||
|
{
|
||
|
sectortype *pHitSector = §or[pHitWall->nextsector];
|
||
|
XSECTOR *pHitXSector = NULL;
|
||
|
if (pHitSector->extra > 0)
|
||
|
pHitXSector = &xsector[pHitSector->extra];
|
||
|
if (pDudeInfo->lockOut && pHitXSector && pHitXSector->Wallpush && !pHitXSector->Key && !pHitXSector->at37_7 && !pHitXSector->state && !pHitXSector->busy && !pPlayer)
|
||
|
trTriggerSector(pHitWall->nextsector, pHitXSector, 40);
|
||
|
if (top < pHitSector->ceilingz || bottom > pHitSector->floorz)
|
||
|
{
|
||
|
// ???
|
||
|
}
|
||
|
}
|
||
|
actWallBounceVector((int*)&xvel[nSprite], (int*)&yvel[nSprite], nHitWall, 0);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
dassert(nSector >= 0 && nSector < kMaxSectors);
|
||
|
FindSector(pSprite->x, pSprite->y, pSprite->z, &nSector);
|
||
|
}
|
||
|
if (pSprite->sectnum != nSector)
|
||
|
{
|
||
|
dassert(nSector >= 0 && nSector < kMaxSectors);
|
||
|
XSECTOR *pXSector;
|
||
|
int nXSector = sector[pSprite->sectnum].extra;
|
||
|
if (nXSector > 0)
|
||
|
pXSector = &xsector[nXSector];
|
||
|
else
|
||
|
pXSector = NULL;
|
||
|
if (pXSector && pXSector->Exit && (pPlayer || !pXSector->at37_7))
|
||
|
trTriggerSector(pSprite->sectnum, pXSector, 43);
|
||
|
ChangeSpriteSect(nSprite, nSector);
|
||
|
nXSector = sector[nSector].extra;
|
||
|
if (nXSector > 0)
|
||
|
pXSector = &xsector[nXSector];
|
||
|
else
|
||
|
pXSector = NULL;
|
||
|
if (pXSector && pXSector->Enter && (pPlayer || !pXSector->at37_7))
|
||
|
{
|
||
|
if (sector[nSector].lotag == 604)
|
||
|
pXSector->data = pPlayer ? nSprite : -1;
|
||
|
trTriggerSector(nSector, pXSector, 42);
|
||
|
}
|
||
|
nSector = pSprite->sectnum;
|
||
|
}
|
||
|
char bUnderwater = 0;
|
||
|
char bDepth = 0;
|
||
|
if (sector[nSector].extra > 0)
|
||
|
{
|
||
|
XSECTOR *pXSector = &xsector[sector[nSector].extra];
|
||
|
if (pXSector->Underwater)
|
||
|
bUnderwater = 1;
|
||
|
if (pXSector->Depth)
|
||
|
bDepth = 1;
|
||
|
}
|
||
|
int nUpperLink = gUpperLink[nSector];
|
||
|
int nLowerLink = gLowerLink[nSector];
|
||
|
if (nUpperLink >= 0 && (sprite[nUpperLink].type == 9 || sprite[nUpperLink].type == 13))
|
||
|
bDepth = 1;
|
||
|
if (nLowerLink >= 0 && (sprite[nLowerLink].type == 10 || sprite[nLowerLink].type == 14))
|
||
|
bDepth = 1;
|
||
|
if (pPlayer)
|
||
|
wd += 16;
|
||
|
if (zvel[nSprite])
|
||
|
pSprite->z += zvel[nSprite]>>8;
|
||
|
int ceilZ, ceilHit, floorZ, floorHit;
|
||
|
GetZRange(pSprite, &ceilZ, &ceilHit, &floorZ, &floorHit, wd, 0x13001);
|
||
|
GetSpriteExtents(pSprite, &top, &bottom);
|
||
|
if (pSprite->hitag & 2)
|
||
|
{
|
||
|
int vc = 58254;
|
||
|
if (bDepth)
|
||
|
{
|
||
|
if (bUnderwater)
|
||
|
{
|
||
|
int cz = getceilzofslope(nSector, pSprite->x, pSprite->y);
|
||
|
if (cz > top)
|
||
|
vc += ((bottom-cz)*-80099) / (bottom-top);
|
||
|
else
|
||
|
vc = 0;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
int fz = getflorzofslope(nSector, pSprite->x, pSprite->y);
|
||
|
if (fz < bottom)
|
||
|
vc += ((bottom-fz)*-80099) / (bottom-top);
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (bUnderwater)
|
||
|
vc = 0;
|
||
|
else if (bottom >= floorZ)
|
||
|
vc = 0;
|
||
|
}
|
||
|
if (vc)
|
||
|
{
|
||
|
pSprite->z += ((vc*4)/2)>>8;
|
||
|
zvel[nSprite] += vc;
|
||
|
}
|
||
|
}
|
||
|
if (pPlayer && zvel[nSprite] > 0x155555 && !pPlayer->at31b && pXSprite->height > 0)
|
||
|
{
|
||
|
pPlayer->at31b = 1;
|
||
|
sfxPlay3DSound(pSprite, 719, 0, 0);
|
||
|
}
|
||
|
int nLink = CheckLink(pSprite);
|
||
|
if (nLink)
|
||
|
{
|
||
|
GetZRange(pSprite, &ceilZ, &ceilHit, &floorZ, &floorHit, wd, 0x13001);
|
||
|
if (pPlayer)
|
||
|
playerResetInertia(pPlayer);
|
||
|
switch (nLink)
|
||
|
{
|
||
|
case 12:
|
||
|
if (pPlayer == gView)
|
||
|
SetBitString(gotpic, sector[pSprite->sectnum].floorpicnum);
|
||
|
break;
|
||
|
case 11:
|
||
|
if (pPlayer == gView)
|
||
|
SetBitString(gotpic, sector[pSprite->sectnum].ceilingpicnum);
|
||
|
break;
|
||
|
case 10:
|
||
|
case 14:
|
||
|
pXSprite->medium = 0;
|
||
|
if (pPlayer)
|
||
|
{
|
||
|
pPlayer->at2f = 0;
|
||
|
pPlayer->at302 = 0;
|
||
|
if (!pPlayer->at31c && pPlayer->atc.buttonFlags.jump)
|
||
|
{
|
||
|
zvel[nSprite] = -0x6aaaa;
|
||
|
pPlayer->at31c = 1;
|
||
|
}
|
||
|
sfxPlay3DSound(pSprite, 721, -1, 0);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
switch (pSprite->type)
|
||
|
{
|
||
|
case 201:
|
||
|
case 202:
|
||
|
aiNewState(pSprite, pXSprite, &cultistGoto);
|
||
|
break;
|
||
|
case 217:
|
||
|
aiNewState(pSprite, pXSprite, &gillBeastGoto);
|
||
|
pSprite->hitag |= 6;
|
||
|
break;
|
||
|
case 218:
|
||
|
actKillDude(pSprite->index, pSprite, DAMAGE_TYPE_0, 1000<<4);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
// By NoOne: part of "change of global view palette for stacks" feature
|
||
|
case kMarkerUpWater:
|
||
|
case kMarkerUpGoo:
|
||
|
{
|
||
|
pXSprite->medium = nLink == kMarkerUpGoo ? 2 : 1;
|
||
|
|
||
|
if (pPlayer)
|
||
|
{
|
||
|
// look for palette in data2 of marker. If value <= 0, use default ones.
|
||
|
pPlayer->nWaterPal = 0;
|
||
|
int nXUpper = sprite[gUpperLink[nSector]].extra;
|
||
|
if (nXUpper >= 0)
|
||
|
pPlayer->nWaterPal = xsprite[nXUpper].data2;
|
||
|
|
||
|
pPlayer->at2f = 1;
|
||
|
pXSprite->burnTime = 0;
|
||
|
pPlayer->at302 = klabs(zvel[nSprite]) >> 12;
|
||
|
evPost(nSprite, 3, 0, CALLBACK_ID_10);
|
||
|
sfxPlay3DSound(pSprite, 720, -1, 0);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
switch (pSprite->type)
|
||
|
{
|
||
|
case 201:
|
||
|
case 202:
|
||
|
pXSprite->burnTime = 0;
|
||
|
evPost(nSprite, 3, 0, CALLBACK_ID_11);
|
||
|
sfxPlay3DSound(pSprite, 720, -1, 0);
|
||
|
aiNewState(pSprite, pXSprite, &cultistSwimGoto);
|
||
|
break;
|
||
|
case 240:
|
||
|
{
|
||
|
// There is no difference between water and goo except following chance:
|
||
|
if (Chance(nLink == kMarkerUpGoo ? 0x400 : 0xa00))
|
||
|
{
|
||
|
pSprite->type = 201;
|
||
|
pXSprite->burnTime = 0;
|
||
|
evPost(nSprite, 3, 0, CALLBACK_ID_11);
|
||
|
sfxPlay3DSound(pSprite, 720, -1, 0);
|
||
|
aiNewState(pSprite, pXSprite, &cultistSwimGoto);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
pSprite->type = 202;
|
||
|
pXSprite->burnTime = 0;
|
||
|
evPost(nSprite, 3, 0, CALLBACK_ID_11);
|
||
|
sfxPlay3DSound(pSprite, 720, -1, 0);
|
||
|
aiNewState(pSprite, pXSprite, &cultistSwimGoto);
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
case 203:
|
||
|
pXSprite->burnTime = 0;
|
||
|
evPost(nSprite, 3, 0, CALLBACK_ID_11);
|
||
|
sfxPlay3DSound(pSprite, 720, -1, 0);
|
||
|
aiNewState(pSprite, pXSprite, &zombieAGoto);
|
||
|
break;
|
||
|
case 204:
|
||
|
pXSprite->burnTime = 0;
|
||
|
evPost(nSprite, 3, 0, CALLBACK_ID_11);
|
||
|
sfxPlay3DSound(pSprite, 720, -1, 0);
|
||
|
aiNewState(pSprite, pXSprite, &zombieFGoto);
|
||
|
break;
|
||
|
case 217:
|
||
|
pXSprite->burnTime = 0;
|
||
|
evPost(nSprite, 3, 0, CALLBACK_ID_11);
|
||
|
sfxPlay3DSound(pSprite, 720, -1, 0);
|
||
|
aiNewState(pSprite, pXSprite, &gillBeastSwimGoto);
|
||
|
pSprite->hitag &= ~6;
|
||
|
break;
|
||
|
case 206:
|
||
|
case 211:
|
||
|
case 213:
|
||
|
case 214:
|
||
|
case 215:
|
||
|
case 219:
|
||
|
case 220:
|
||
|
case 239:
|
||
|
actKillDude(pSprite->index, pSprite, DAMAGE_TYPE_0, 1000 << 4);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
/*case 13:
|
||
|
pXSprite->medium = 2;
|
||
|
if (pPlayer)
|
||
|
{
|
||
|
pPlayer->changeTargetKin = 1;
|
||
|
pXSprite->burnTime = 0;
|
||
|
pPlayer->at302 = klabs(zvel[nSprite])>>12;
|
||
|
evPost(nSprite, 3, 0, CALLBACK_ID_10);
|
||
|
sfxPlay3DSound(pSprite, 720, -1, 0);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
switch (pSprite->type)
|
||
|
{
|
||
|
case 201:
|
||
|
case 202:
|
||
|
pXSprite->burnTime = 0;
|
||
|
evPost(nSprite, 3, 0, CALLBACK_ID_11);
|
||
|
sfxPlay3DSound(pSprite, 720, -1, 0);
|
||
|
aiNewState(pSprite, pXSprite, &cultistSwimGoto);
|
||
|
break;
|
||
|
case 240:
|
||
|
if (Chance(0x400))
|
||
|
{
|
||
|
pSprite->type = 201;
|
||
|
pXSprite->burnTime = 0;
|
||
|
evPost(nSprite, 3, 0, CALLBACK_ID_11);
|
||
|
sfxPlay3DSound(pSprite, 720, -1, 0);
|
||
|
aiNewState(pSprite, pXSprite, &cultistSwimGoto);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
pSprite->type = 202;
|
||
|
pXSprite->burnTime = 0;
|
||
|
evPost(nSprite, 3, 0, CALLBACK_ID_11);
|
||
|
sfxPlay3DSound(pSprite, 720, -1, 0);
|
||
|
aiNewState(pSprite, pXSprite, &cultistSwimGoto);
|
||
|
}
|
||
|
break;
|
||
|
case 203:
|
||
|
pXSprite->burnTime = 0;
|
||
|
evPost(nSprite, 3, 0, CALLBACK_ID_11);
|
||
|
sfxPlay3DSound(pSprite, 720, -1, 0);
|
||
|
aiNewState(pSprite, pXSprite, &zombieAGoto);
|
||
|
break;
|
||
|
case 204:
|
||
|
pXSprite->burnTime = 0;
|
||
|
evPost(nSprite, 3, 0, CALLBACK_ID_11);
|
||
|
sfxPlay3DSound(pSprite, 720, -1, 0);
|
||
|
aiNewState(pSprite, pXSprite, &zombieFGoto);
|
||
|
break;
|
||
|
case 217:
|
||
|
pXSprite->burnTime = 0;
|
||
|
evPost(nSprite, 3, 0, CALLBACK_ID_11);
|
||
|
sfxPlay3DSound(pSprite, 720, -1, 0);
|
||
|
aiNewState(pSprite, pXSprite, &gillBeastSwimGoto);
|
||
|
pSprite->hitag &= ~6;
|
||
|
break;
|
||
|
case 206:
|
||
|
case 211:
|
||
|
case 213:
|
||
|
case 214:
|
||
|
case 215:
|
||
|
case 219:
|
||
|
case 220:
|
||
|
case 239:
|
||
|
actKillDude(pSprite->index, pSprite, DAMAGE_TYPE_0, 1000<<4);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
break;*/
|
||
|
}
|
||
|
}
|
||
|
GetSpriteExtents(pSprite, &top, &bottom);
|
||
|
if (pPlayer && bottom >= floorZ)
|
||
|
{
|
||
|
int floorZ2 = floorZ;
|
||
|
int floorHit2 = floorHit;
|
||
|
GetZRange(pSprite, &ceilZ, &ceilHit, &floorZ, &floorHit, pSprite->clipdist<<2, 0x13001);
|
||
|
if (bottom <= floorZ && pSprite->z - floorZ2 < bz)
|
||
|
{
|
||
|
floorZ = floorZ2;
|
||
|
floorHit = floorHit2;
|
||
|
}
|
||
|
}
|
||
|
if (floorZ <= bottom)
|
||
|
{
|
||
|
gSpriteHit[nXSprite].florhit = floorHit;
|
||
|
pSprite->z += floorZ-bottom;
|
||
|
int v30 = zvel[nSprite]-velFloor[pSprite->sectnum];
|
||
|
if (v30 > 0)
|
||
|
{
|
||
|
int vax = actFloorBounceVector((int*)&xvel[nSprite], (int*)&yvel[nSprite], (int*)&v30, pSprite->sectnum, 0);
|
||
|
int nDamage = mulscale(vax, vax, 30);
|
||
|
if (pPlayer)
|
||
|
{
|
||
|
pPlayer->at31b = 0;
|
||
|
if (nDamage > (15<<4) && (pSprite->hitag&4))
|
||
|
playerLandingSound(pPlayer);
|
||
|
if (nDamage > (30<<4))
|
||
|
sfxPlay3DSound(pSprite, 701, 0, 0);
|
||
|
}
|
||
|
nDamage -= 100<<4;
|
||
|
if (nDamage > 0)
|
||
|
actDamageSprite(nSprite, pSprite, DAMAGE_TYPE_0, nDamage);
|
||
|
zvel[nSprite] = v30;
|
||
|
if (klabs(zvel[nSprite]) < 0x10000)
|
||
|
{
|
||
|
zvel[nSprite] = velFloor[pSprite->sectnum];
|
||
|
pSprite->hitag &= ~4;
|
||
|
}
|
||
|
else
|
||
|
pSprite->hitag |= 4;
|
||
|
switch (tileGetSurfType(floorHit))
|
||
|
{
|
||
|
case 5:
|
||
|
gFX.fxSpawn(FX_9, pSprite->sectnum, pSprite->x, pSprite->y, floorZ, 0);
|
||
|
break;
|
||
|
case 14:
|
||
|
{
|
||
|
spritetype *pFX = gFX.fxSpawn(FX_10, pSprite->sectnum, pSprite->x, pSprite->y, floorZ, 0);
|
||
|
if (pFX)
|
||
|
{
|
||
|
for (int i = 0; i < 7; i++)
|
||
|
{
|
||
|
spritetype *pFX2 = gFX.fxSpawn(FX_14, pFX->sectnum, pFX->x, pFX->y, pFX->z, 0);
|
||
|
if (pFX2)
|
||
|
{
|
||
|
xvel[pFX2->index] = Random2(0x6aaaa);
|
||
|
yvel[pFX2->index] = Random2(0x6aaaa);
|
||
|
zvel[pFX2->index] = -Random(0xd5555);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else if (zvel[nSprite] == 0)
|
||
|
pSprite->hitag &= ~4;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gSpriteHit[nXSprite].florhit = 0;
|
||
|
if (pSprite->hitag&2)
|
||
|
pSprite->hitag |= 4;
|
||
|
}
|
||
|
if (top <= ceilZ)
|
||
|
{
|
||
|
gSpriteHit[nXSprite].ceilhit = ceilHit;
|
||
|
pSprite->z += ClipLow(ceilZ-top, 0);
|
||
|
if (zvel[nSprite] <= 0 && (pSprite->hitag&4))
|
||
|
zvel[nSprite] = mulscale16(-zvel[nSprite], 0x2000);
|
||
|
}
|
||
|
else
|
||
|
gSpriteHit[nXSprite].ceilhit = 0;
|
||
|
GetSpriteExtents(pSprite,&top,&bottom);
|
||
|
|
||
|
pXSprite->height = ClipLow(floorZ-bottom, 0)>>8;
|
||
|
if (xvel[nSprite] || yvel[nSprite])
|
||
|
{
|
||
|
if ((floorHit & 0xe000) == 0xc000)
|
||
|
{
|
||
|
int nHitSprite = floorHit & 0x1fff;
|
||
|
if ((sprite[nHitSprite].cstat & 0x30) == 0)
|
||
|
{
|
||
|
xvel[nSprite] += mulscale(4, pSprite->x - sprite[nHitSprite].x, 2);
|
||
|
yvel[nSprite] += mulscale(4, pSprite->y - sprite[nHitSprite].y, 2);
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
int nXSector = sector[pSprite->sectnum].extra;
|
||
|
if (nXSector > 0 && xsector[nXSector].Underwater)
|
||
|
return;
|
||
|
if (pXSprite->height >= 0x100)
|
||
|
return;
|
||
|
int nDrag = gDudeDrag;
|
||
|
if (pXSprite->height > 0)
|
||
|
nDrag -= scale(gDudeDrag, pXSprite->height, 0x100);
|
||
|
xvel[nSprite] -= mulscale16r(xvel[nSprite], nDrag);
|
||
|
yvel[nSprite] -= mulscale16r(yvel[nSprite], nDrag);
|
||
|
|
||
|
if (approxDist(xvel[nSprite], yvel[nSprite]) < 0x1000)
|
||
|
xvel[nSprite] = yvel[nSprite] = 0;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
int MoveMissile(spritetype *pSprite)
|
||
|
{
|
||
|
int nXSprite = pSprite->extra;
|
||
|
XSPRITE *pXSprite = &xsprite[nXSprite];
|
||
|
int vdi = -1;
|
||
|
spritetype *pOwner = NULL;
|
||
|
int bakCstat = 0;
|
||
|
if (pSprite->owner >= 0)
|
||
|
{
|
||
|
int nOwner = actSpriteOwnerToSpriteId(pSprite);
|
||
|
pOwner = &sprite[nOwner];
|
||
|
if (IsDudeSprite(pOwner))
|
||
|
{
|
||
|
bakCstat = pOwner->cstat;
|
||
|
pOwner->cstat &= ~257;
|
||
|
}
|
||
|
else
|
||
|
pOwner = NULL;
|
||
|
}
|
||
|
gHitInfo.hitsect = -1;
|
||
|
gHitInfo.hitwall = -1;
|
||
|
gHitInfo.hitsprite = -1;
|
||
|
if (pSprite->type == 304)
|
||
|
actAirDrag(pSprite, 0x1000);
|
||
|
int nSprite = pSprite->index;
|
||
|
if (pXSprite->target != -1 && (xvel[nSprite] || yvel[nSprite] || zvel[nSprite]))
|
||
|
{
|
||
|
spritetype *pTarget = &sprite[pXSprite->target];
|
||
|
XSPRITE *pXTarget;
|
||
|
if (pTarget->extra > 0)
|
||
|
pXTarget = &xsprite[pTarget->extra];
|
||
|
else
|
||
|
pXTarget = NULL;
|
||
|
if (pTarget->statnum == 6 && pXTarget && pXTarget->health > 0)
|
||
|
{
|
||
|
int nTargetAngle = getangle(-(pTarget->y-pSprite->y), pTarget->x-pSprite->x);
|
||
|
int UNUSED(nAngle) = getangle(xvel[nSprite]>>12,yvel[nSprite]>>12);
|
||
|
int vx = missileInfo[pSprite->type-300].at2;
|
||
|
int vy = 0;
|
||
|
RotatePoint(&vx, &vy, (nTargetAngle+1536)&2047, 0, 0);
|
||
|
xvel[nSprite] = vx;
|
||
|
yvel[nSprite] = vy;
|
||
|
int dx = pTarget->x-pSprite->x;
|
||
|
int dy = pTarget->y-pSprite->y;
|
||
|
int dz = pTarget->z-pSprite->z;
|
||
|
// Inlined
|
||
|
int vax = dz/10;
|
||
|
if (pTarget->z < pSprite->z)
|
||
|
vax = -vax;
|
||
|
zvel[nSprite] += vax;
|
||
|
ksqrt(dx*dx+dy*dy+dz*dz);
|
||
|
}
|
||
|
}
|
||
|
int vx = xvel[nSprite]>>12;
|
||
|
int vy = yvel[nSprite]>>12;
|
||
|
int vz = zvel[nSprite]>>8;
|
||
|
int top, bottom;
|
||
|
GetSpriteExtents(pSprite, &top, &bottom);
|
||
|
int i = 1;
|
||
|
while (1)
|
||
|
{
|
||
|
int x = pSprite->x;
|
||
|
int y = pSprite->y;
|
||
|
int z = pSprite->z;
|
||
|
int nSector2 = pSprite->sectnum;
|
||
|
clipmoveboxtracenum = 1;
|
||
|
int vdx = ClipMove(&x, &y, &z, &nSector2, vx, vy, pSprite->clipdist<<2, (z-top)/4, (bottom-z)/4, CLIPMASK0);
|
||
|
clipmoveboxtracenum = 3;
|
||
|
short nSector = nSector2;
|
||
|
if (nSector2 < 0)
|
||
|
{
|
||
|
vdi = -1;
|
||
|
break;
|
||
|
}
|
||
|
if (vdx)
|
||
|
{
|
||
|
int nHitSprite = vdx & 0x1fff;
|
||
|
if ((vdx&0xe000) == 0xc000)
|
||
|
{
|
||
|
gHitInfo.hitsprite = nHitSprite;
|
||
|
vdi = 3;
|
||
|
}
|
||
|
else if ((vdx & 0xe000) == 0x8000)
|
||
|
{
|
||
|
gHitInfo.hitwall = nHitSprite;
|
||
|
if (wall[nHitSprite].nextsector == -1)
|
||
|
vdi = 0;
|
||
|
else
|
||
|
{
|
||
|
int32_t fz, cz;
|
||
|
getzsofslope(wall[nHitSprite].nextsector, x, y, &cz, &fz);
|
||
|
if (z <= cz || z >= fz)
|
||
|
vdi = 0;
|
||
|
else
|
||
|
vdi = 4;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
if (vdi == 4)
|
||
|
{
|
||
|
walltype *pWall = &wall[gHitInfo.hitwall];
|
||
|
if (pWall->extra > 0)
|
||
|
{
|
||
|
XWALL *pXWall = &xwall[pWall->extra];
|
||
|
if (pXWall->triggerVector)
|
||
|
{
|
||
|
trTriggerWall(gHitInfo.hitwall, pXWall, 51);
|
||
|
if (!(pWall->cstat&64))
|
||
|
{
|
||
|
vdi = -1;
|
||
|
if (i-- > 0)
|
||
|
continue;
|
||
|
vdi = 0;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
if (vdi >= 0 && vdi != 3)
|
||
|
{
|
||
|
int nAngle = getangle(xvel[nSprite], yvel[nSprite]);
|
||
|
x -= mulscale30(Cos(nAngle), 16);
|
||
|
y -= mulscale30(Sin(nAngle), 16);
|
||
|
int nVel = approxDist(xvel[nSprite], yvel[nSprite]);
|
||
|
vz -= scale(0x100, zvel[nSprite], nVel);
|
||
|
updatesector(x, y, &nSector);
|
||
|
nSector2 = nSector;
|
||
|
}
|
||
|
int ceilZ, ceilHit, floorZ, floorHit;
|
||
|
GetZRangeAtXYZ(x, y, z, nSector2, &ceilZ, &ceilHit, &floorZ, &floorHit, pSprite->clipdist<<2, CLIPMASK0);
|
||
|
GetSpriteExtents(pSprite, &top, &bottom);
|
||
|
top += vz;
|
||
|
bottom += vz;
|
||
|
if (bottom >= floorZ)
|
||
|
{
|
||
|
gSpriteHit[nXSprite].florhit = floorHit;
|
||
|
vz += floorZ-bottom;
|
||
|
vdi = 2;
|
||
|
}
|
||
|
if (top <= ceilZ)
|
||
|
{
|
||
|
gSpriteHit[nXSprite].ceilhit = ceilHit;
|
||
|
vz += ClipLow(ceilZ-top, 0);
|
||
|
vdi = 1;
|
||
|
}
|
||
|
pSprite->x = x;
|
||
|
pSprite->y = y;
|
||
|
pSprite->z = z+vz;
|
||
|
updatesector(x, y, &nSector);
|
||
|
if (nSector >= 0 && nSector != pSprite->sectnum)
|
||
|
{
|
||
|
dassert(nSector >= 0 && nSector < kMaxSectors);
|
||
|
ChangeSpriteSect(nSprite, nSector);
|
||
|
}
|
||
|
CheckLink(pSprite);
|
||
|
gHitInfo.hitsect = pSprite->sectnum;
|
||
|
gHitInfo.hitx = pSprite->x;
|
||
|
gHitInfo.hity = pSprite->y;
|
||
|
gHitInfo.hitz = pSprite->z;
|
||
|
break;
|
||
|
}
|
||
|
if (pOwner)
|
||
|
pOwner->cstat = bakCstat;
|
||
|
return vdi;
|
||
|
}
|
||
|
|
||
|
void actExplodeSprite(spritetype *pSprite)
|
||
|
{
|
||
|
int nXSprite = pSprite->extra;
|
||
|
if (nXSprite <= 0 || nXSprite >= kMaxXSprites)
|
||
|
return;
|
||
|
if (pSprite->statnum == 2)
|
||
|
return;
|
||
|
sfxKill3DSound(pSprite, -1, -1);
|
||
|
evKill(pSprite->index, 3);
|
||
|
int nType;
|
||
|
switch (pSprite->type)
|
||
|
{
|
||
|
case 312:
|
||
|
nType = 7;
|
||
|
seqSpawn(4, 3, nXSprite, -1);
|
||
|
if (Chance(0x8000))
|
||
|
pSprite->cstat |= 4;
|
||
|
sfxPlay3DSound(pSprite, 303, -1, 0);
|
||
|
GibSprite(pSprite, GIBTYPE_5, NULL, NULL);
|
||
|
break;
|
||
|
case 303:
|
||
|
nType = 3;
|
||
|
seqSpawn(9, 3, nXSprite, -1);
|
||
|
if (Chance(0x8000))
|
||
|
pSprite->cstat |= 4;
|
||
|
sfxPlay3DSound(pSprite, 306, 24+(pSprite->index&3), 1);
|
||
|
GibSprite(pSprite, GIBTYPE_5, NULL, NULL);
|
||
|
break;
|
||
|
case 313:
|
||
|
case 314:
|
||
|
nType = 3;
|
||
|
seqSpawn(5, 3, nXSprite, -1);
|
||
|
sfxPlay3DSound(pSprite, 304, -1, 0);
|
||
|
GibSprite(pSprite, GIBTYPE_5, NULL, NULL);
|
||
|
break;
|
||
|
case 418:
|
||
|
nType = 0;
|
||
|
if (gSpriteHit[nXSprite].florhit == 0)
|
||
|
seqSpawn(4,3,nXSprite,-1);
|
||
|
else
|
||
|
seqSpawn(3,3,nXSprite,-1);
|
||
|
sfxPlay3DSound(pSprite, 303, -1, 0);
|
||
|
GibSprite(pSprite, GIBTYPE_5, NULL, NULL);
|
||
|
break;
|
||
|
case 401:
|
||
|
case 402:
|
||
|
case 419:
|
||
|
case kGDXThingTNTProx:
|
||
|
nType = 1;
|
||
|
if (gSpriteHit[nXSprite].florhit == 0)
|
||
|
seqSpawn(4,3,nXSprite,-1);
|
||
|
else
|
||
|
seqSpawn(3,3,nXSprite,-1);
|
||
|
sfxPlay3DSound(pSprite, 304, -1, 0);
|
||
|
GibSprite(pSprite, GIBTYPE_5, NULL, NULL);
|
||
|
break;
|
||
|
case 420:
|
||
|
nType = 4;
|
||
|
seqSpawn(5, 3, nXSprite, -1);
|
||
|
sfxPlay3DSound(pSprite, 307, -1, 0);
|
||
|
GibSprite(pSprite, GIBTYPE_5, NULL, NULL);
|
||
|
break;
|
||
|
case 400:
|
||
|
{
|
||
|
spritetype *pSprite2 = actSpawnSprite(pSprite->sectnum, pSprite->x, pSprite->y, pSprite->z, 0, 1);
|
||
|
pSprite2->owner = pSprite->owner;
|
||
|
if (actCheckRespawn(pSprite))
|
||
|
{
|
||
|
XSPRITE *pXSprite = &xsprite[nXSprite];
|
||
|
pXSprite->state = 1;
|
||
|
pXSprite->health = thingInfo[0].at0<<4;
|
||
|
}
|
||
|
else
|
||
|
actPostSprite(pSprite->index, 1024);
|
||
|
nType = 2;
|
||
|
nXSprite = pSprite2->extra;
|
||
|
seqSpawn(4, 3, nXSprite, -1);
|
||
|
sfxPlay3DSound(pSprite2, 305, -1, 0);
|
||
|
GibSprite(pSprite2, GIBTYPE_14, NULL, NULL);
|
||
|
pSprite = pSprite2;
|
||
|
break;
|
||
|
}
|
||
|
case 459: // By NoOne: allow to customize hidden exploder thing
|
||
|
{
|
||
|
// Defaults for exploder
|
||
|
nType = 1; int nSnd = 304; int nSeq = 4;
|
||
|
|
||
|
// Temp variables for override via data fields
|
||
|
int tSnd = 0; int tSeq = 0;
|
||
|
|
||
|
|
||
|
XSPRITE *pXSPrite = &xsprite[nXSprite];
|
||
|
nType = pXSPrite->data1; // Explosion type
|
||
|
tSeq = pXSPrite->data2; // SEQ id
|
||
|
tSnd = pXSPrite->data3; // Sound Id
|
||
|
|
||
|
if (nType <= 1 || nType > kExplodeMax) { nType = 1; nSeq = 4; nSnd = 304; }
|
||
|
else if (nType == 2) { nSeq = 4; nSnd = 305; }
|
||
|
else if (nType == 3) { nSeq = 9; nSnd = 307; }
|
||
|
else if (nType == 4) { nSeq = 5; nSnd = 307; }
|
||
|
else if (nType <= 6) { nSeq = 4; nSnd = 303; }
|
||
|
else if (nType == 7) { nSeq = 4; nSnd = 303; }
|
||
|
else if (nType == 8) { nType = 0; nSeq = 3; nSnd = 303; }
|
||
|
|
||
|
// Override previous sound and seq assigns
|
||
|
if (tSeq > 0) nSeq = tSeq;
|
||
|
if (tSnd > 0) nSnd = tSnd;
|
||
|
|
||
|
//if (kExist(pXSPrite->data2, seq)) // GDX method to check if file exist in RFF
|
||
|
seqSpawn(nSeq, 3, nXSprite, -1);
|
||
|
|
||
|
sfxPlay3DSound(pSprite, nSnd, -1, 0);
|
||
|
}
|
||
|
break;
|
||
|
case 429:
|
||
|
nType = 3;
|
||
|
seqSpawn(9, 3, nXSprite, -1);
|
||
|
sfxPlay3DSound(pSprite, 307, -1, 0);
|
||
|
GibSprite(pSprite, GIBTYPE_5, NULL, NULL);
|
||
|
sub_746D4(pSprite, 240);
|
||
|
break;
|
||
|
default:
|
||
|
nType = 1;
|
||
|
seqSpawn(4, 3, nXSprite, -1);
|
||
|
if (Chance(0x8000))
|
||
|
pSprite->cstat |= 4;
|
||
|
sfxPlay3DSound(pSprite, 303, -1, 0);
|
||
|
GibSprite(pSprite, GIBTYPE_5, NULL, NULL);
|
||
|
break;
|
||
|
}
|
||
|
int nSprite = pSprite->index;
|
||
|
xvel[nSprite] = yvel[nSprite] = zvel[nSprite] = 0;
|
||
|
actPostSprite(nSprite, 2);
|
||
|
pSprite->xrepeat = pSprite->yrepeat = explodeInfo[nType].at0;
|
||
|
pSprite->hitag &= ~3;
|
||
|
pSprite->type = nType;
|
||
|
EXPLOSION *pExplodeInfo = &explodeInfo[nType];
|
||
|
xsprite[nXSprite].target = 0;
|
||
|
xsprite[nXSprite].data1 = pExplodeInfo->atf;
|
||
|
xsprite[nXSprite].data2 = pExplodeInfo->at13;
|
||
|
xsprite[nXSprite].data3 = pExplodeInfo->at17;
|
||
|
}
|
||
|
|
||
|
void actActivateGibObject(spritetype *pSprite, XSPRITE *pXSprite)
|
||
|
{
|
||
|
int vdx = ClipRange(pXSprite->data1, 0, 31);
|
||
|
int vc = ClipRange(pXSprite->data2, 0, 31);
|
||
|
int v4 = ClipRange(pXSprite->data3, 0, 31);
|
||
|
int vbp = pXSprite->data4;
|
||
|
int v8 = pXSprite->dropMsg;
|
||
|
if (vdx > 0)
|
||
|
GibSprite(pSprite, (GIBTYPE)(vdx-1), NULL, NULL);
|
||
|
if (vc > 0)
|
||
|
GibSprite(pSprite, (GIBTYPE)(vc-1), NULL, NULL);
|
||
|
if (v4 > 0 && pXSprite->burnTime > 0)
|
||
|
GibSprite(pSprite, (GIBTYPE)(v4-1), NULL, NULL);
|
||
|
if (vbp > 0)
|
||
|
sfxPlay3DSound(pSprite->x, pSprite->y, pSprite->z, vbp, pSprite->sectnum);
|
||
|
if (v8 > 0)
|
||
|
actDropObject(pSprite, v8);
|
||
|
if (!(pSprite->cstat&32768) && !(pSprite->hitag&16))
|
||
|
actPostSprite(pSprite->index, 1024);
|
||
|
}
|
||
|
|
||
|
bool IsUnderWater(spritetype *pSprite)
|
||
|
{
|
||
|
int nSector = pSprite->sectnum;
|
||
|
int nXSector = sector[nSector].extra;
|
||
|
if (nXSector > 0 && nXSector < kMaxXSectors)
|
||
|
if (xsector[nXSector].Underwater)
|
||
|
return 1;
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
void MakeSplash(spritetype *pSprite, XSPRITE *pXSprite);
|
||
|
|
||
|
void actProcessSprites(void)
|
||
|
{
|
||
|
int nSprite;
|
||
|
int nNextSprite;
|
||
|
for (nSprite = headspritestat[4]; nSprite >= 0; nSprite = nextspritestat[nSprite])
|
||
|
{
|
||
|
spritetype *pSprite = &sprite[nSprite];
|
||
|
if (pSprite->hitag&32)
|
||
|
continue;
|
||
|
int nXSprite = pSprite->extra;
|
||
|
if (nXSprite > 0)
|
||
|
{
|
||
|
XSPRITE *pXSprite = &xsprite[nXSprite];
|
||
|
if (pSprite->type == 425 || pSprite->type == 426 || pSprite->type == 427)
|
||
|
if (pXSprite->locked && gFrameClock >= pXSprite->targetX)
|
||
|
pXSprite->locked = 0;
|
||
|
if (pXSprite->burnTime > 0)
|
||
|
{
|
||
|
pXSprite->burnTime = ClipLow(pXSprite->burnTime-4,0);
|
||
|
actDamageSprite(actOwnerIdToSpriteId(pXSprite->burnSource), pSprite, DAMAGE_TYPE_1, 8);
|
||
|
}
|
||
|
|
||
|
// by NoOne: make Sight flag work and don't process sight flag for things which is locked or triggered
|
||
|
if (pXSprite->Sight && pXSprite->locked != 1 && pXSprite->isTriggered != true) {
|
||
|
for (int i = connecthead; i >= 0; i = connectpoint2[i]) {
|
||
|
PLAYER* pPlayer = &gPlayer[i]; int z = pPlayer->at6f - pPlayer->pSprite->z;
|
||
|
int hitCode = VectorScan(pPlayer->pSprite, 0, z, pPlayer->at1be.dx, pPlayer->at1be.dy, pPlayer->at1be.dz, 512000, 1);
|
||
|
if (hitCode != 3 || gHitInfo.hitsprite != pSprite->xvel) continue;
|
||
|
trTriggerSprite(nSprite, pXSprite, 34);
|
||
|
pXSprite->locked = 1; // lock it once triggered, so it can be unlocked again
|
||
|
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
// by NoOne: don't process locked or 1-shot things for proximity
|
||
|
if (pXSprite->Proximity && pXSprite->locked != 1 && pXSprite->isTriggered != true) {
|
||
|
if (pSprite->type == 431) pXSprite->target = -1;
|
||
|
for (int nSprite2 = headspritestat[6]; nSprite2 >= 0; nSprite2 = nNextSprite)
|
||
|
{
|
||
|
|
||
|
nNextSprite = nextspritestat[nSprite2];
|
||
|
spritetype *pSprite2 = &sprite[nSprite2];
|
||
|
if (pSprite2->hitag&32) continue;
|
||
|
XSPRITE *pXSprite2 = &xsprite[pSprite2->extra];
|
||
|
if ((unsigned int)pXSprite2->health > 0)
|
||
|
{
|
||
|
int proxyDist = 96;
|
||
|
if (pSprite->type == kGDXThingCustomDudeLifeLeech) proxyDist = 512;
|
||
|
else if (pSprite->type == 431 && pXSprite->target == -1)
|
||
|
{
|
||
|
int nOwner = actOwnerIdToSpriteId(pSprite->owner);
|
||
|
spritetype *pOwner = &sprite[nOwner];
|
||
|
PLAYER *pPlayer = &gPlayer[pOwner->type-kDudePlayer1];
|
||
|
PLAYER *pPlayer2 = NULL;
|
||
|
if (IsPlayerSprite(pSprite2))
|
||
|
pPlayer2 = &gPlayer[pSprite2->type-kDudePlayer1];
|
||
|
if (nSprite2 == nOwner || pSprite2->type == 205 || pSprite2->type == 220 || pSprite2->type == 219)
|
||
|
continue;
|
||
|
if (gGameOptions.nGameType == 3 && pPlayer2 && pPlayer->at2ea == pPlayer2->at2ea)
|
||
|
continue;
|
||
|
if (gGameOptions.nGameType == 1 && pPlayer2)
|
||
|
continue;
|
||
|
proxyDist = 512;
|
||
|
}
|
||
|
if (CheckProximity(pSprite2, pSprite->x, pSprite->y, pSprite->z, pSprite->sectnum, proxyDist)) {
|
||
|
|
||
|
switch (pSprite->type) {
|
||
|
case kGDXThingTNTProx:
|
||
|
if (!IsPlayerSprite(pSprite2)) continue;
|
||
|
pSprite->pal = 0;
|
||
|
break;
|
||
|
case 431:
|
||
|
if (!Chance(0x4000) && nNextSprite >= 0) continue;
|
||
|
if (pSprite2->cstat & 0x10001) pXSprite->target = pSprite2->index;
|
||
|
else continue;
|
||
|
break;
|
||
|
case kGDXThingCustomDudeLifeLeech:
|
||
|
if (pXSprite->target != pSprite2->xvel) continue;
|
||
|
break;
|
||
|
}
|
||
|
if (pSprite->owner == -1) actPropagateSpriteOwner(pSprite, pSprite2);
|
||
|
trTriggerSprite(nSprite, pXSprite, 35);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
for (nSprite = headspritestat[4]; nSprite >= 0; nSprite = nextspritestat[nSprite])
|
||
|
{
|
||
|
spritetype *pSprite = &sprite[nSprite];
|
||
|
if (pSprite->hitag & 32)
|
||
|
continue;
|
||
|
int nSector = pSprite->sectnum;
|
||
|
int nXSprite = pSprite->extra;
|
||
|
dassert(nXSprite > 0 && nXSprite < kMaxXSprites);
|
||
|
int nXSector = sector[nSector].extra;
|
||
|
XSECTOR *pXSector = NULL;
|
||
|
if (nXSector > 0)
|
||
|
{
|
||
|
dassert(nXSector > 0 && nXSector < kMaxXSectors);
|
||
|
dassert(xsector[nXSector].reference == nSector);
|
||
|
pXSector = &xsector[nXSector];
|
||
|
}
|
||
|
if (pXSector && pXSector->panVel && (pXSector->panAlways || pXSector->state || pXSector->busy))
|
||
|
{
|
||
|
int nType = pSprite->type - kThingBase;
|
||
|
THINGINFO *pThingInfo = &thingInfo[nType];
|
||
|
if (pThingInfo->at5 & 1)
|
||
|
pSprite->hitag |= 1;
|
||
|
if (pThingInfo->at5 & 2)
|
||
|
pSprite->hitag |= 4;
|
||
|
}
|
||
|
if (pSprite->hitag&3)
|
||
|
{
|
||
|
viewBackupSpriteLoc(nSprite, pSprite);
|
||
|
if (pXSector && pXSector->panVel)
|
||
|
{
|
||
|
int top, bottom;
|
||
|
GetSpriteExtents(pSprite, &top, &bottom);
|
||
|
if (getflorzofslope(nSector, pSprite->x, pSprite->y) <= bottom)
|
||
|
{
|
||
|
int angle = pXSector->panAngle;
|
||
|
int speed = 0;
|
||
|
if (pXSector->panAlways || pXSector->state || pXSector->busy)
|
||
|
{
|
||
|
speed = pXSector->panVel << 9;
|
||
|
if (!pXSector->panAlways && pXSector->busy)
|
||
|
speed = mulscale16(speed, pXSector->busy);
|
||
|
}
|
||
|
if (sector[nSector].floorstat&64)
|
||
|
angle = (angle+GetWallAngle(sector[nSector].wallptr)+512)&2047;
|
||
|
int dx = mulscale30(speed, Cos(angle));
|
||
|
int dy = mulscale30(speed, Sin(angle));
|
||
|
xvel[nSprite] += dx;
|
||
|
yvel[nSprite] += dy;
|
||
|
}
|
||
|
}
|
||
|
actAirDrag(pSprite, 128);
|
||
|
if ((pSprite->index>>8) == (gFrame&15) && (pSprite->hitag&2))
|
||
|
pSprite->hitag |= 4;
|
||
|
if ((pSprite->hitag&4) || xvel[nSprite] || yvel[nSprite] || zvel[nSprite] ||
|
||
|
velFloor[pSprite->sectnum] || velCeil[pSprite->sectnum])
|
||
|
{
|
||
|
int hit = MoveThing(pSprite);
|
||
|
if (hit)
|
||
|
{
|
||
|
int nXSprite = pSprite->extra;
|
||
|
if (nXSprite)
|
||
|
{
|
||
|
XSPRITE *pXSprite = &xsprite[nXSprite];
|
||
|
if (pXSprite->Impact)
|
||
|
trTriggerSprite(nSprite, pXSprite, 0);
|
||
|
switch (pSprite->type)
|
||
|
{
|
||
|
case 423:
|
||
|
case 424:
|
||
|
MakeSplash(pSprite, pXSprite);
|
||
|
break;
|
||
|
case kGDXThingThrowableRock:
|
||
|
seqSpawn(24, 3, nXSprite, -1);
|
||
|
if ((hit & 0xe000) == 0xc000)
|
||
|
{
|
||
|
pSprite->xrepeat = 32;
|
||
|
pSprite->yrepeat = 32;
|
||
|
int nObject = hit & 0x1fff;
|
||
|
dassert(nObject >= 0 && nObject < kMaxSprites);
|
||
|
spritetype * pObject = &sprite[nObject];
|
||
|
actDamageSprite(actSpriteOwnerToSpriteId(pSprite), pObject, DAMAGE_TYPE_0, pXSprite->data1);
|
||
|
}
|
||
|
break;
|
||
|
case 421:
|
||
|
seqSpawn(24, 3, nXSprite, -1);
|
||
|
if ((hit&0xe000) == 0xc000)
|
||
|
{
|
||
|
int nObject = hit & 0x1fff;
|
||
|
dassert(nObject >= 0 && nObject < kMaxSprites);
|
||
|
spritetype *pObject = &sprite[nObject];
|
||
|
actDamageSprite(actSpriteOwnerToSpriteId(pSprite), pObject, DAMAGE_TYPE_0, 12);
|
||
|
}
|
||
|
break;
|
||
|
case 430:
|
||
|
if ((hit&0xe000) == 0x4000)
|
||
|
{
|
||
|
sub_2A620(actSpriteOwnerToSpriteId(pSprite), pSprite->x, pSprite->y, pSprite->z, pSprite->sectnum, 200, 1, 20, DAMAGE_TYPE_3, 6, 0, 0, 0);
|
||
|
evPost(pSprite->index, 3, 0, CALLBACK_ID_19);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
int nObject = hit & 0x1fff;
|
||
|
if ((hit&0xe000) != 0xc000 && (nObject < 0 || nObject >= 4096))
|
||
|
break;
|
||
|
dassert(nObject >= 0 && nObject < kMaxSprites);
|
||
|
spritetype *pObject = &sprite[nObject];
|
||
|
actDamageSprite(actSpriteOwnerToSpriteId(pSprite), pObject, DAMAGE_TYPE_0, 12);
|
||
|
evPost(pSprite->index, 3, 0, CALLBACK_ID_19);
|
||
|
}
|
||
|
break;
|
||
|
case 429:
|
||
|
{
|
||
|
int nObject = hit & 0x1fff;
|
||
|
if ((hit&0xe000) != 0xc000 && (nObject < 0 || nObject >= 4096))
|
||
|
break;
|
||
|
dassert(nObject >= 0 && nObject < kMaxSprites);
|
||
|
int UNUSED(nOwner) = actSpriteOwnerToSpriteId(pSprite);
|
||
|
actExplodeSprite(pSprite);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
for (nSprite = headspritestat[5]; nSprite >= 0; nSprite = nextspritestat[nSprite])
|
||
|
{
|
||
|
spritetype *pSprite = &sprite[nSprite];
|
||
|
if (pSprite->hitag & 32)
|
||
|
continue;
|
||
|
viewBackupSpriteLoc(nSprite, pSprite);
|
||
|
int hit = MoveMissile(pSprite);
|
||
|
if (hit >= 0)
|
||
|
actImpactMissile(pSprite, hit);
|
||
|
}
|
||
|
for (nSprite = headspritestat[2]; nSprite >= 0; nSprite = nextspritestat[nSprite])
|
||
|
{
|
||
|
char v24c[(kMaxSectors+7)>>3];
|
||
|
spritetype *pSprite = &sprite[nSprite];
|
||
|
if (pSprite->hitag & 32)
|
||
|
continue;
|
||
|
int nOwner = actSpriteOwnerToSpriteId(pSprite);
|
||
|
int nType = pSprite->type;
|
||
|
dassert(nType >= 0 && nType < kExplodeMax);
|
||
|
EXPLOSION *pExplodeInfo = &explodeInfo[nType];
|
||
|
int nXSprite = pSprite->extra;
|
||
|
dassert(nXSprite > 0 && nXSprite < kMaxXSprites);
|
||
|
XSPRITE *pXSprite = &xsprite[nXSprite];
|
||
|
int x = pSprite->x;
|
||
|
int y = pSprite->y;
|
||
|
int z = pSprite->z;
|
||
|
int nSector = pSprite->sectnum;
|
||
|
gAffectedSectors[0] = -1;
|
||
|
gAffectedXWalls[0] = -1;
|
||
|
|
||
|
// By NoOne: Allow to override explosion radius by data4 field of any sprite which have statnum 2 set in editor
|
||
|
// or of Hidden Exploder.
|
||
|
int radius = pXSprite->data4;
|
||
|
if (pXSprite->data4 <= 0)
|
||
|
radius = pExplodeInfo->at3;
|
||
|
|
||
|
GetClosestSpriteSectors(nSector, x, y, radius, gAffectedSectors, v24c, gAffectedXWalls);
|
||
|
for (int i = 0; i < kMaxXWalls; i++)
|
||
|
{
|
||
|
int nWall = gAffectedXWalls[i];
|
||
|
if (nWall == -1)
|
||
|
break;
|
||
|
XWALL *pXWall = &xwall[wall[nWall].extra];
|
||
|
trTriggerWall(nWall, pXWall, 51);
|
||
|
}
|
||
|
for (int nSprite2 = headspritestat[6]; nSprite2 >= 0; nSprite2 = nextspritestat[nSprite2])
|
||
|
{
|
||
|
spritetype *pDude = &sprite[nSprite2];
|
||
|
if (pDude->hitag & 32)
|
||
|
continue;
|
||
|
if (TestBitString(v24c, pDude->sectnum))
|
||
|
{
|
||
|
if (pXSprite->data1 && CheckProximity(pDude, x, y, z, nSector, radius))
|
||
|
{
|
||
|
if (pExplodeInfo->at1 && pXSprite->target == 0)
|
||
|
{
|
||
|
pXSprite->target = 1;
|
||
|
actDamageSprite(nOwner, pDude, DAMAGE_TYPE_0, (pExplodeInfo->at1+Random(pExplodeInfo->at2))<<4);
|
||
|
}
|
||
|
if (pExplodeInfo->at7)
|
||
|
ConcussSprite(nOwner, pDude, x, y, z, pExplodeInfo->at7);
|
||
|
if (pExplodeInfo->atb)
|
||
|
{
|
||
|
dassert(pDude->extra > 0 && pDude->extra < kMaxXSprites);
|
||
|
XSPRITE *pXDude = &xsprite[pDude->extra];
|
||
|
if (!pXDude->burnTime)
|
||
|
evPost(nSprite2, 3, 0, CALLBACK_ID_0);
|
||
|
actBurnSprite(pSprite->owner, pXDude, pExplodeInfo->atb<<2);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
for (int nSprite2 = headspritestat[4]; nSprite2 >= 0; nSprite2 = nextspritestat[nSprite2])
|
||
|
{
|
||
|
spritetype *pThing = &sprite[nSprite2];
|
||
|
if (pThing->hitag & 32)
|
||
|
continue;
|
||
|
if (TestBitString(v24c, pThing->sectnum))
|
||
|
{
|
||
|
if (pXSprite->data1 && CheckProximity(pThing, x, y, z, nSector, radius))
|
||
|
{
|
||
|
XSPRITE *pXSprite2 = &xsprite[pThing->extra];
|
||
|
if (!pXSprite2->locked)
|
||
|
{
|
||
|
if (pExplodeInfo->at7)
|
||
|
ConcussSprite(nOwner, pThing, x, y, z, pExplodeInfo->at7);
|
||
|
if (pExplodeInfo->atb)
|
||
|
{
|
||
|
dassert(pThing->extra > 0 && pThing->extra < kMaxXSprites);
|
||
|
XSPRITE *pXThing = &xsprite[pThing->extra];
|
||
|
if (pThing->type == 400 && !pXThing->burnTime)
|
||
|
evPost(nSprite2, 3, 0, CALLBACK_ID_0);
|
||
|
actBurnSprite(pSprite->owner, pXThing, pExplodeInfo->atb<<2);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
for (int p = connecthead; p >= 0; p = connectpoint2[p])
|
||
|
{
|
||
|
spritetype *pSprite2 = gPlayer[p].pSprite;
|
||
|
int dx = (x - pSprite2->x)>>4;
|
||
|
int dy = (y - pSprite2->y)>>4;
|
||
|
int dz = (z - pSprite2->z)>>8;
|
||
|
int nDist = dx*dx+dy*dy+dz*dz+0x40000;
|
||
|
int t = divscale16(pXSprite->data2, nDist);
|
||
|
gPlayer[p].at35a += t;
|
||
|
}
|
||
|
|
||
|
// By NoOne: if data4 > 0, do not remove explosion. This can be useful when designer wants put explosion generator in map manually
|
||
|
// via sprite statnum 2.
|
||
|
if (!(pSprite->hitag & kHitagExtBit)) {
|
||
|
pXSprite->data1 = ClipLow(pXSprite->data1 - 4, 0);
|
||
|
pXSprite->data2 = ClipLow(pXSprite->data2 - 4, 0);
|
||
|
pXSprite->data3 = ClipLow(pXSprite->data3 - 4, 0);
|
||
|
}
|
||
|
|
||
|
if (pXSprite->data1 == 0 && pXSprite->data2 == 0 && pXSprite->data3 == 0 && seqGetStatus(3, nXSprite) < 0)
|
||
|
actPostSprite(nSprite, 1024);
|
||
|
}
|
||
|
for (nSprite = headspritestat[11]; nSprite >= 0; nSprite = nextspritestat[nSprite])
|
||
|
{
|
||
|
spritetype *pSprite = &sprite[nSprite];
|
||
|
if (pSprite->hitag & 32)
|
||
|
continue;
|
||
|
int nXSprite = pSprite->extra;
|
||
|
dassert(nXSprite > 0 && nXSprite < kMaxXSprites);
|
||
|
XSPRITE *pXSprite = &xsprite[nXSprite];
|
||
|
switch (pSprite->type)
|
||
|
{
|
||
|
case 454:
|
||
|
pXSprite->data2 = ClipLow(pXSprite->data2-4, 0);
|
||
|
break;
|
||
|
case 452:
|
||
|
if (pXSprite->state && seqGetStatus(3, nXSprite) < 0)
|
||
|
{
|
||
|
int x = pSprite->x;
|
||
|
int y = pSprite->y;
|
||
|
int z = pSprite->z;
|
||
|
int t = (pXSprite->data1<<23)/120;
|
||
|
int dx = mulscale30(t, Cos(pSprite->ang));
|
||
|
int dy = mulscale30(t, Sin(pSprite->ang));
|
||
|
for (int i = 0; i < 2; i++)
|
||
|
{
|
||
|
spritetype *pFX = gFX.fxSpawn(FX_32, pSprite->sectnum, x, y, z, 0);
|
||
|
if (pFX)
|
||
|
{
|
||
|
xvel[pFX->index] = dx + Random2(0x8888);
|
||
|
yvel[pFX->index] = dy + Random2(0x8888);
|
||
|
zvel[pFX->index] = Random2(0x8888);
|
||
|
}
|
||
|
x += (dx/2)>>12;
|
||
|
y += (dy/2)>>12;
|
||
|
}
|
||
|
dy = Sin(pSprite->ang)>>16;
|
||
|
dx = Cos(pSprite->ang)>>16;
|
||
|
gVectorData[VECTOR_TYPE_20].maxDist = pXSprite->data1<<9;
|
||
|
actFireVector(pSprite, 0, 0, dx, dy, Random2(0x8888), VECTOR_TYPE_20);
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
for (nSprite = headspritestat[6]; nSprite >= 0; nSprite = nextspritestat[nSprite])
|
||
|
{
|
||
|
spritetype *pSprite = &sprite[nSprite];
|
||
|
if (pSprite->hitag & 32)
|
||
|
continue;
|
||
|
int nXSprite = pSprite->extra;
|
||
|
if (nXSprite > 0)
|
||
|
{
|
||
|
XSPRITE *pXSprite = &xsprite[nXSprite];
|
||
|
if (pXSprite->burnTime > 0)
|
||
|
{
|
||
|
switch (pSprite->type)
|
||
|
{
|
||
|
case 239:
|
||
|
case 240:
|
||
|
case 241:
|
||
|
case 242:
|
||
|
actDamageSprite(actOwnerIdToSpriteId(pXSprite->burnSource), pSprite, DAMAGE_TYPE_1, 8);
|
||
|
break;
|
||
|
default:
|
||
|
pXSprite->burnTime = ClipLow(pXSprite->burnTime-4, 0);
|
||
|
actDamageSprite(actOwnerIdToSpriteId(pXSprite->burnSource), pSprite, DAMAGE_TYPE_1, 8);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// By NoOne: handle incarnations of custom dude
|
||
|
if (pSprite->type == kGDXDudeUniversalCultist && pXSprite->health <= 0 && seqGetStatus(3, nXSprite) < 0) {
|
||
|
XSPRITE* pXIncarnation = getNextIncarnation(pXSprite);
|
||
|
if (pXIncarnation != NULL) {
|
||
|
spritetype* pIncarnation = &sprite[pXIncarnation->reference];
|
||
|
|
||
|
pSprite->type = pIncarnation->type;
|
||
|
pSprite->pal = pIncarnation->pal;
|
||
|
pSprite->shade = pIncarnation->shade;
|
||
|
|
||
|
pXSprite->txID = pXIncarnation->txID;
|
||
|
pXSprite->command = pXIncarnation->command;
|
||
|
pXSprite->triggerOn = pXIncarnation->triggerOn;
|
||
|
pXSprite->triggerOff = pXIncarnation->triggerOff;
|
||
|
|
||
|
pXSprite->burnTime = 0;
|
||
|
pXSprite->burnSource = -1;
|
||
|
|
||
|
pXSprite->data1 = pXIncarnation->data1;
|
||
|
pXSprite->data2 = pXIncarnation->data2;
|
||
|
pXSprite->data3 = pXIncarnation->data3;
|
||
|
pXSprite->data4 = pXIncarnation->data4;
|
||
|
|
||
|
pXSprite->dudeGuard = pXIncarnation->dudeGuard;
|
||
|
pXSprite->dudeDeaf = pXIncarnation->dudeDeaf;
|
||
|
pXSprite->dudeAmbush = pXIncarnation->dudeAmbush;
|
||
|
pXSprite->dudeFlag4 = pXIncarnation->dudeFlag4;
|
||
|
|
||
|
pXSprite->busyTime = pXIncarnation->busyTime;
|
||
|
aiInitSprite(pSprite);
|
||
|
switch (pSprite->type) {
|
||
|
case kGDXDudeUniversalCultist:
|
||
|
case kGDXGenDudeBurning:
|
||
|
if (pXSprite->data2 > 0) seqSpawn(pXSprite->data2, 3, nXSprite, -1);
|
||
|
else seqSpawn(dudeInfo[pSprite->type - kDudeBase].seqStartID, 3, nXSprite, -1);
|
||
|
break;
|
||
|
default:
|
||
|
seqSpawn(dudeInfo[pSprite->type - kDudeBase].seqStartID, 3, nXSprite, -1);
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
if (pXSprite->data4 > 0) pXSprite->health = pXSprite->data4;
|
||
|
else pXSprite->health = dudeInfo[pSprite->type - kDudeBase].startHealth << 4;
|
||
|
aiActivateDude(pSprite, pXSprite);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (pSprite->type == 227)
|
||
|
{
|
||
|
if (pXSprite->health <= 0 && seqGetStatus(3, nXSprite) < 0)
|
||
|
{
|
||
|
pXSprite->health = dudeInfo[28].startHealth<<4;
|
||
|
pSprite->type = 228;
|
||
|
if (pXSprite->target != -1)
|
||
|
aiSetTarget(pXSprite, pXSprite->target);
|
||
|
aiActivateDude(pSprite, pXSprite);
|
||
|
}
|
||
|
}
|
||
|
if (pXSprite->Proximity && !pXSprite->isTriggered)
|
||
|
{
|
||
|
for (int nSprite2 = headspritestat[6]; nSprite2 >= 0; nSprite2 = nNextSprite)
|
||
|
{
|
||
|
nNextSprite = nextspritestat[nSprite2];
|
||
|
spritetype *pSprite2 = &sprite[nSprite2];
|
||
|
if (pSprite2->hitag&32)
|
||
|
continue;
|
||
|
XSPRITE *pXSprite2 = &xsprite[pSprite2->extra];
|
||
|
if ((unsigned int)pXSprite2->health > 0 && pSprite2->type >= kDudePlayer1 && pSprite2->type <= kDudePlayer8)
|
||
|
{
|
||
|
if (CheckProximity(pSprite2, pSprite->x, pSprite->y, pSprite->z, pSprite->sectnum, 128))
|
||
|
{
|
||
|
trTriggerSprite(nSprite, pXSprite, 35);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
if (IsPlayerSprite(pSprite))
|
||
|
{
|
||
|
PLAYER *pPlayer = &gPlayer[pSprite->type-kDudePlayer1];
|
||
|
if (pPlayer->at34e)
|
||
|
sub_41250(pPlayer);
|
||
|
if (pPlayer->at376 && Chance(0x8000))
|
||
|
actDamageSprite(nSprite, pSprite, DAMAGE_TYPE_4, 12);
|
||
|
if (pPlayer->at87)
|
||
|
{
|
||
|
char bActive = packItemActive(pPlayer, 1);
|
||
|
if (bActive || pPlayer->at31a)
|
||
|
pPlayer->at2f2 = 1200;
|
||
|
else
|
||
|
pPlayer->at2f2 = ClipLow(pPlayer->at2f2-4, 0);
|
||
|
if (pPlayer->at2f2 < 1080 && packCheckItem(pPlayer, 1) && !bActive)
|
||
|
packUseItem(pPlayer, 1);
|
||
|
if (!pPlayer->at2f2)
|
||
|
{
|
||
|
pPlayer->at36e += 4;
|
||
|
if (Chance(pPlayer->at36e))
|
||
|
actDamageSprite(nSprite, pSprite, DAMAGE_TYPE_4, 3<<4);
|
||
|
}
|
||
|
else
|
||
|
pPlayer->at36e = 0;
|
||
|
if (xvel[nSprite] || yvel[nSprite])
|
||
|
sfxPlay3DSound(pSprite, 709, 100, 2);
|
||
|
pPlayer->at302 = ClipLow(pPlayer->at302-4, 0);
|
||
|
}
|
||
|
else if (gGameOptions.nGameType == 0)
|
||
|
{
|
||
|
if (pPlayer->pXSprite->health > 0 && pPlayer->at30a >= 1200 && Chance(0x200))
|
||
|
{
|
||
|
pPlayer->at30a = -1;
|
||
|
sfxPlay3DSound(pSprite, 3100+Random(11), 0, 2);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
ProcessTouchObjects(pSprite, nXSprite);
|
||
|
}
|
||
|
}
|
||
|
for (nSprite = headspritestat[6]; nSprite >= 0; nSprite = nextspritestat[nSprite])
|
||
|
{
|
||
|
spritetype *pSprite = &sprite[nSprite];
|
||
|
if (pSprite->hitag & 32)
|
||
|
continue;
|
||
|
int nXSprite = pSprite->extra;
|
||
|
dassert(nXSprite > 0 && nXSprite < kMaxXSprites);
|
||
|
int nSector = pSprite->sectnum;
|
||
|
viewBackupSpriteLoc(nSprite, pSprite);
|
||
|
int nXSector = sector[nSector].extra;
|
||
|
XSECTOR *pXSector = NULL;
|
||
|
if (nXSector > 0)
|
||
|
{
|
||
|
dassert(nXSector > 0 && nXSector < kMaxXSectors);
|
||
|
dassert(xsector[nXSector].reference == nSector);
|
||
|
pXSector = &xsector[nXSector];
|
||
|
}
|
||
|
if (pXSector)
|
||
|
{
|
||
|
int top, bottom;
|
||
|
GetSpriteExtents(pSprite, &top, &bottom);
|
||
|
if (getflorzofslope(nSector, pSprite->x, pSprite->y) <= bottom)
|
||
|
{
|
||
|
int angle = pXSector->panAngle;
|
||
|
int speed = 0;
|
||
|
if (pXSector->panAlways || pXSector->state || pXSector->busy)
|
||
|
{
|
||
|
speed = pXSector->panVel << 9;
|
||
|
if (!pXSector->panAlways && pXSector->busy)
|
||
|
speed = mulscale16(speed, pXSector->busy);
|
||
|
}
|
||
|
if (sector[nSector].floorstat&64)
|
||
|
angle = (angle+GetWallAngle(sector[nSector].wallptr)+512)&2047;
|
||
|
int dx = mulscale30(speed, Cos(angle));
|
||
|
int dy = mulscale30(speed, Sin(angle));
|
||
|
xvel[nSprite] += dx;
|
||
|
yvel[nSprite] += dy;
|
||
|
}
|
||
|
}
|
||
|
if (pXSector && pXSector->Underwater)
|
||
|
actAirDrag(pSprite, 5376);
|
||
|
else
|
||
|
actAirDrag(pSprite, 128);
|
||
|
if ((pSprite->hitag&4) || xvel[nSprite] || yvel[nSprite] || zvel[nSprite] ||
|
||
|
velFloor[pSprite->sectnum] || velCeil[pSprite->sectnum])
|
||
|
MoveDude(pSprite);
|
||
|
}
|
||
|
for (nSprite = headspritestat[14]; nSprite >= 0; nSprite = nextspritestat[nSprite])
|
||
|
{
|
||
|
spritetype *pSprite = &sprite[nSprite];
|
||
|
if (pSprite->hitag & 32)
|
||
|
continue;
|
||
|
int nXSprite = pSprite->extra;
|
||
|
dassert(nXSprite > 0 && nXSprite < kMaxXSprites);
|
||
|
XSPRITE *pXSprite = &xsprite[nXSprite];
|
||
|
int nTarget = pXSprite->target;
|
||
|
dassert(nTarget >= 0);
|
||
|
viewBackupSpriteLoc(nSprite, pSprite);
|
||
|
dassert(nTarget < kMaxSprites);
|
||
|
spritetype *pTarget = &sprite[nTarget];
|
||
|
if (pTarget->statnum == kMaxStatus)
|
||
|
{
|
||
|
GibSprite(pSprite, GIBTYPE_17, NULL, NULL);
|
||
|
actPostSprite(pSprite->index, 1024);
|
||
|
}
|
||
|
if (pTarget->extra && xsprite[pTarget->extra].health > 0)
|
||
|
{
|
||
|
int x = pTarget->x+mulscale30r(Cos(pXSprite->goalAng+pTarget->ang), pTarget->clipdist*2);
|
||
|
int y = pTarget->y+mulscale30r(Sin(pXSprite->goalAng+pTarget->ang), pTarget->clipdist*2);
|
||
|
int z = pTarget->z+pXSprite->targetZ;
|
||
|
vec3_t pos = { x, y, z };
|
||
|
setsprite(nSprite,&pos);
|
||
|
xvel[nSprite] = xvel[nTarget];
|
||
|
yvel[nSprite] = yvel[nTarget];
|
||
|
zvel[nSprite] = zvel[nTarget];
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
GibSprite(pSprite, GIBTYPE_17, NULL, NULL);
|
||
|
actPostSprite(pSprite->index, 1024);
|
||
|
}
|
||
|
}
|
||
|
aiProcessDudes();
|
||
|
gFX.fxProcess();
|
||
|
}
|
||
|
|
||
|
spritetype * actSpawnSprite(int nSector, int x, int y, int z, int nStat, char a6)
|
||
|
{
|
||
|
int nSprite = InsertSprite(nSector, nStat);
|
||
|
if (nSprite >= 0)
|
||
|
sprite[nSprite].extra = -1;
|
||
|
else
|
||
|
{
|
||
|
nSprite = headspritestat[9];
|
||
|
dassert(nSprite >= 0);
|
||
|
dassert(nSector >= 0 && nSector < kMaxSectors);
|
||
|
ChangeSpriteSect(nSprite, nSector);
|
||
|
actPostSprite(nSprite, nStat);
|
||
|
}
|
||
|
vec3_t pos = { x, y, z };
|
||
|
setsprite(nSprite, &pos);
|
||
|
spritetype *pSprite = &sprite[nSprite];
|
||
|
pSprite->type = 0;
|
||
|
if (a6 && pSprite->extra == -1)
|
||
|
{
|
||
|
int nXSprite = dbInsertXSprite(nSprite);
|
||
|
gSpriteHit[nXSprite].florhit = 0;
|
||
|
gSpriteHit[nXSprite].ceilhit = 0;
|
||
|
}
|
||
|
return pSprite;
|
||
|
}
|
||
|
|
||
|
spritetype * actSpawnSprite(spritetype *pSource, int nStat);
|
||
|
|
||
|
spritetype *actSpawnDude(spritetype *pSource, short nType, int a3, int a4)
|
||
|
{
|
||
|
XSPRITE* pXSource = &xsprite[pSource->extra];
|
||
|
spritetype *pSprite2 = actSpawnSprite(pSource, 6);
|
||
|
if (!pSprite2) return NULL;
|
||
|
XSPRITE *pXSprite2 = &xsprite[pSprite2->extra];
|
||
|
int angle = pSource->ang;
|
||
|
int nDude = nType-kDudeBase;
|
||
|
int x, y, z;
|
||
|
z = a4 + pSource->z;
|
||
|
if (a3 < 0)
|
||
|
{
|
||
|
x = pSource->x;
|
||
|
y = pSource->y;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
x = pSource->x+mulscale30r(Cos(angle), a3);
|
||
|
y = pSource->y+mulscale30r(Sin(angle), a3);
|
||
|
}
|
||
|
pSprite2->type = nType;
|
||
|
pSprite2->ang = angle;
|
||
|
vec3_t pos = { x, y, z };
|
||
|
setsprite(pSprite2->index, &pos);
|
||
|
pSprite2->cstat |= 0x1101;
|
||
|
pSprite2->clipdist = dudeInfo[nDude].clipdist;
|
||
|
pXSprite2->health = dudeInfo[nDude].startHealth<<4;
|
||
|
if (gSysRes.Lookup(dudeInfo[nDude].seqStartID, "SEQ"))
|
||
|
seqSpawn(dudeInfo[nDude].seqStartID, 3, pSprite2->extra, -1);
|
||
|
|
||
|
// By NoOne: add a way to inherit some values of spawner type 18 by dude.
|
||
|
// This way designer can count enemies via switches and do many other interesting things.
|
||
|
|
||
|
// oops, forget to check for source type previously
|
||
|
if ((pSource->hitag & kHitagExtBit) != 0 && pSource->type == 18) {
|
||
|
|
||
|
//inherit pal?
|
||
|
if (pSprite2->pal <= 0) pSprite2->pal = pSource->pal;
|
||
|
|
||
|
// inherit spawn sprite trigger settings, so designer can count monsters.
|
||
|
pXSprite2->txID = pXSource->txID;
|
||
|
pXSprite2->command = pXSource->command;
|
||
|
pXSprite2->triggerOn = pXSource->triggerOn;
|
||
|
pXSprite2->triggerOff = pXSource->triggerOff;
|
||
|
|
||
|
// inherit drop items
|
||
|
pXSprite2->dropMsg = pXSource->dropMsg;
|
||
|
|
||
|
// inherit dude flags
|
||
|
pXSprite2->dudeDeaf = pXSource->dudeDeaf;
|
||
|
pXSprite2->dudeGuard = pXSource->dudeGuard;
|
||
|
pXSprite2->dudeAmbush = pXSource->dudeAmbush;
|
||
|
pXSprite2->dudeFlag4 = pXSource->dudeFlag4;
|
||
|
}
|
||
|
|
||
|
aiInitSprite(pSprite2);
|
||
|
return pSprite2;
|
||
|
}
|
||
|
|
||
|
spritetype * actSpawnSprite(spritetype *pSource, int nStat)
|
||
|
{
|
||
|
int nSprite = InsertSprite(pSource->sectnum, nStat);
|
||
|
if (nSprite < 0)
|
||
|
{
|
||
|
nSprite = headspritestat[9];
|
||
|
dassert(nSprite >= 0);
|
||
|
dassert(pSource->sectnum >= 0 && pSource->sectnum < kMaxSectors);
|
||
|
ChangeSpriteSect(nSprite, pSource->sectnum);
|
||
|
actPostSprite(nSprite, nStat);
|
||
|
}
|
||
|
spritetype *pSprite = &sprite[nSprite];
|
||
|
pSprite->x = pSource->x;
|
||
|
pSprite->y = pSource->y;
|
||
|
pSprite->z = pSource->z;
|
||
|
xvel[nSprite] = xvel[pSource->index];
|
||
|
yvel[nSprite] = yvel[pSource->index];
|
||
|
zvel[nSprite] = zvel[pSource->index];
|
||
|
pSprite->hitag = 0;
|
||
|
int nXSprite = dbInsertXSprite(nSprite);
|
||
|
gSpriteHit[nXSprite].florhit = 0;
|
||
|
gSpriteHit[nXSprite].ceilhit = 0;
|
||
|
return pSprite;
|
||
|
}
|
||
|
|
||
|
spritetype * actSpawnThing(int nSector, int x, int y, int z, int nThingType)
|
||
|
{
|
||
|
dassert(nThingType >= kThingBase && nThingType < kThingMax);
|
||
|
spritetype *pSprite = actSpawnSprite(nSector, x, y, z, 4, 1);
|
||
|
int nType = nThingType-kThingBase;
|
||
|
int nThing = pSprite->index;
|
||
|
int nXThing = pSprite->extra;
|
||
|
pSprite->type = nThingType;
|
||
|
dassert(nXThing > 0 && nXThing < kMaxXSprites);
|
||
|
XSPRITE *pXThing = &xsprite[nXThing];
|
||
|
THINGINFO *pThingInfo = &thingInfo[nType];
|
||
|
pXThing->health = pThingInfo->at0<<4;
|
||
|
pSprite->clipdist = pThingInfo->at4;
|
||
|
pSprite->hitag = pThingInfo->at5;
|
||
|
if (pSprite->hitag & 2)
|
||
|
pSprite->hitag |= 4;
|
||
|
pSprite->cstat |= pThingInfo->atf;
|
||
|
pSprite->picnum = pThingInfo->at11;
|
||
|
pSprite->shade = pThingInfo->at13;
|
||
|
pSprite->pal = pThingInfo->at14;
|
||
|
if (pThingInfo->at15)
|
||
|
pSprite->xrepeat = pThingInfo->at15;
|
||
|
if (pThingInfo->at16)
|
||
|
pSprite->yrepeat = pThingInfo->at16;
|
||
|
SetBitString(show2dsprite, pSprite->index);
|
||
|
switch (nThingType)
|
||
|
{
|
||
|
case 432:
|
||
|
pXThing->data1 = 0;
|
||
|
pXThing->data2 = 0;
|
||
|
pXThing->data3 = 0;
|
||
|
pXThing->data4 = 0;
|
||
|
pXThing->state = 1;
|
||
|
pXThing->triggerOnce = 1;
|
||
|
pXThing->isTriggered = 0;
|
||
|
break;
|
||
|
case 431:
|
||
|
case kGDXThingCustomDudeLifeLeech:
|
||
|
pXThing->data1 = 0;
|
||
|
pXThing->data2 = 0;
|
||
|
pXThing->data3 = 0;
|
||
|
pXThing->data4 = 0;
|
||
|
pXThing->state = 1;
|
||
|
pXThing->triggerOnce = 0;
|
||
|
pXThing->isTriggered = 0;
|
||
|
break;
|
||
|
case 427:
|
||
|
pXThing->data1 = 8;
|
||
|
pXThing->data2 = 0;
|
||
|
pXThing->data3 = 0;
|
||
|
pXThing->data4 = 318;
|
||
|
pXThing->targetX = gFrameClock+180.0;
|
||
|
pXThing->locked = 1;
|
||
|
pXThing->state = 1;
|
||
|
pXThing->triggerOnce = 0;
|
||
|
pXThing->isTriggered = 0;
|
||
|
break;
|
||
|
case 425:
|
||
|
case 426:
|
||
|
if (nThingType == 425)
|
||
|
pXThing->data1 = 19;
|
||
|
else if (nThingType == 426)
|
||
|
pXThing->data1 = 8;
|
||
|
pXThing->data2 = 0;
|
||
|
pXThing->data3 = 0;
|
||
|
pXThing->data4 = 318;
|
||
|
pXThing->targetX = gFrameClock+180.0;
|
||
|
pXThing->locked = 1;
|
||
|
pXThing->state = 1;
|
||
|
pXThing->triggerOnce = 0;
|
||
|
pXThing->isTriggered = 0;
|
||
|
break;
|
||
|
case 418:
|
||
|
evPost(nThing, 3, 0, CALLBACK_ID_8);
|
||
|
sfxPlay3DSound(pSprite, 450, 0, 0);
|
||
|
break;
|
||
|
case 419:
|
||
|
sfxPlay3DSound(pSprite, 450, 0, 0);
|
||
|
evPost(nThing, 3, 0, CALLBACK_ID_8);
|
||
|
break;
|
||
|
case 420:
|
||
|
evPost(nThing, 3, 0, CALLBACK_ID_8);
|
||
|
break;
|
||
|
}
|
||
|
return pSprite;
|
||
|
}
|
||
|
|
||
|
spritetype * actFireThing(spritetype *pSprite, int a2, int a3, int a4, int thingType, int a6)
|
||
|
{
|
||
|
dassert(thingType >= kThingBase && thingType < kThingMax);
|
||
|
int x = pSprite->x+mulscale30(a2, Cos(pSprite->ang+512));
|
||
|
int y = pSprite->y+mulscale30(a2, Sin(pSprite->ang+512));
|
||
|
int z = pSprite->z+a3;
|
||
|
x += mulscale28(pSprite->clipdist, Cos(pSprite->ang));
|
||
|
y += mulscale28(pSprite->clipdist, Sin(pSprite->ang));
|
||
|
if (HitScan(pSprite, z, x-pSprite->x, y-pSprite->y, 0, CLIPMASK0, pSprite->clipdist) != -1)
|
||
|
{
|
||
|
x = gHitInfo.hitx-mulscale28(pSprite->clipdist<<1, Cos(pSprite->ang));
|
||
|
y = gHitInfo.hity-mulscale28(pSprite->clipdist<<1, Sin(pSprite->ang));
|
||
|
}
|
||
|
spritetype *pThing = actSpawnThing(pSprite->sectnum, x, y, z, thingType);
|
||
|
actPropagateSpriteOwner(pThing, pSprite);
|
||
|
pThing->ang = pSprite->ang;
|
||
|
xvel[pThing->index] = mulscale30(a6, Cos(pThing->ang));
|
||
|
yvel[pThing->index] = mulscale30(a6, Sin(pThing->ang));
|
||
|
zvel[pThing->index] = mulscale(a6, a4, 14);
|
||
|
xvel[pThing->index] += xvel[pSprite->index]/2;
|
||
|
yvel[pThing->index] += yvel[pSprite->index]/2;
|
||
|
zvel[pThing->index] += zvel[pSprite->index]/2;
|
||
|
return pThing;
|
||
|
}
|
||
|
|
||
|
spritetype* actFireMissile(spritetype *pSprite, int a2, int a3, int a4, int a5, int a6, int nType)
|
||
|
{
|
||
|
dassert(nType >= kMissileBase && nType < kMissileMax);
|
||
|
char v4 = 0;
|
||
|
int nSprite = pSprite->index;
|
||
|
MissileType *pMissileInfo = &missileInfo[nType-kMissileBase];
|
||
|
int x = pSprite->x+mulscale30(a2, Cos(pSprite->ang+512));
|
||
|
int y = pSprite->y+mulscale30(a2, Sin(pSprite->ang+512));
|
||
|
int z = pSprite->z+a3;
|
||
|
int clipdist = pMissileInfo->atd+pSprite->clipdist;
|
||
|
x += mulscale28(clipdist, Cos(pSprite->ang));
|
||
|
y += mulscale28(clipdist, Sin(pSprite->ang));
|
||
|
int hit = HitScan(pSprite, z, x-pSprite->x, y-pSprite->y, 0, CLIPMASK0, clipdist);
|
||
|
if (hit != -1)
|
||
|
{
|
||
|
if (hit == 3 || hit == 0)
|
||
|
{
|
||
|
v4 = 1;
|
||
|
x = gHitInfo.hitx-mulscale30(Cos(pSprite->ang), 16);
|
||
|
y = gHitInfo.hity-mulscale30(Sin(pSprite->ang), 16);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
x = gHitInfo.hitx-mulscale28(pMissileInfo->atd<<1, Cos(pSprite->ang));
|
||
|
y = gHitInfo.hity-mulscale28(pMissileInfo->atd<<1, Sin(pSprite->ang));
|
||
|
}
|
||
|
}
|
||
|
spritetype *pMissile = actSpawnSprite(pSprite->sectnum, x, y, z, 5, 1);
|
||
|
int nMissile = pMissile->index;
|
||
|
SetBitString(show2dsprite, nMissile);
|
||
|
pMissile->type = nType;
|
||
|
pMissile->shade = pMissileInfo->atc;
|
||
|
pMissile->pal = 0;
|
||
|
pMissile->clipdist = pMissileInfo->atd;
|
||
|
pMissile->hitag = 1;
|
||
|
pMissile->xrepeat = pMissileInfo->ata;
|
||
|
pMissile->yrepeat = pMissileInfo->atb;
|
||
|
pMissile->picnum = pMissileInfo->picnum;
|
||
|
pMissile->ang = (pSprite->ang+pMissileInfo->at6)&2047;
|
||
|
xvel[nMissile] = mulscale(pMissileInfo->at2, a4, 14);
|
||
|
yvel[nMissile] = mulscale(pMissileInfo->at2, a5, 14);
|
||
|
zvel[nMissile] = mulscale(pMissileInfo->at2, a6, 14);
|
||
|
actPropagateSpriteOwner(pMissile, pSprite);
|
||
|
pMissile->cstat |= 1;
|
||
|
int nXSprite = pMissile->extra;
|
||
|
dassert(nXSprite > 0 && nXSprite < kMaxXSprites);
|
||
|
xsprite[nXSprite].target = -1;
|
||
|
evPost(nMissile, 3, 600, CALLBACK_ID_1);
|
||
|
switch (nType)
|
||
|
{
|
||
|
case 315:
|
||
|
evPost(nMissile, 3, 0, CALLBACK_ID_0);
|
||
|
break;
|
||
|
case 302:
|
||
|
evPost(nMissile, 3, 0, CALLBACK_ID_15);
|
||
|
break;
|
||
|
case 309:
|
||
|
seqSpawn(29, 3, nXSprite, -1);
|
||
|
break;
|
||
|
case 300:
|
||
|
pMissile->cstat |= 16;
|
||
|
break;
|
||
|
case 306:
|
||
|
sfxPlay3DSound(pMissile, 251, 0, 0);
|
||
|
break;
|
||
|
case 307:
|
||
|
seqSpawn(2, 3, nXSprite, -1);
|
||
|
sfxPlay3DSound(pMissile, 493, 0, 0);
|
||
|
break;
|
||
|
case 312:
|
||
|
seqSpawn(61, 3, nXSprite, nNapalmClient);
|
||
|
sfxPlay3DSound(pMissile, 441, 0, 0);
|
||
|
break;
|
||
|
case 305:
|
||
|
seqSpawn(22, 3, nXSprite, nFireballClient);
|
||
|
sfxPlay3DSound(pMissile, 441, 0, 0);
|
||
|
break;
|
||
|
case 308:
|
||
|
seqSpawn(27, 3, nXSprite, -1);
|
||
|
xvel[nMissile] += xvel[nSprite]/2+Random2(0x11111);
|
||
|
yvel[nMissile] += yvel[nSprite]/2+Random2(0x11111);
|
||
|
zvel[nMissile] += zvel[nSprite]/2+Random2(0x11111);
|
||
|
break;
|
||
|
case 313:
|
||
|
seqSpawn(61, 3, nXSprite, dword_2192E0);
|
||
|
sfxPlay3DSound(pMissile, 441, 0, 0);
|
||
|
break;
|
||
|
case 314:
|
||
|
seqSpawn(23, 3, nXSprite, dword_2192D8);
|
||
|
xvel[nMissile] += xvel[nSprite]/2+Random2(0x11111);
|
||
|
yvel[nMissile] += yvel[nSprite]/2+Random2(0x11111);
|
||
|
zvel[nMissile] += zvel[nSprite]/2+Random2(0x11111);
|
||
|
break;
|
||
|
case 304:
|
||
|
if (Chance(0x8000))
|
||
|
seqSpawn(0, 3, nXSprite, -1);
|
||
|
else
|
||
|
seqSpawn(1, 3, nXSprite, -1);
|
||
|
xvel[nMissile] += xvel[nSprite]+Random2(0x11111);
|
||
|
yvel[nMissile] += yvel[nSprite]+Random2(0x11111);
|
||
|
zvel[nMissile] += zvel[nSprite]+Random2(0x11111);
|
||
|
break;
|
||
|
case 303:
|
||
|
evPost(nMissile, 3, 30, CALLBACK_ID_2);
|
||
|
evPost(nMissile, 3, 0, CALLBACK_ID_3);
|
||
|
sfxPlay3DSound(pMissile, 422, 0, 0);
|
||
|
break;
|
||
|
case 301:
|
||
|
evPost(nMissile, 3, 0, CALLBACK_ID_3);
|
||
|
sfxPlay3DSound(pMissile, 422, 0, 0);
|
||
|
break;
|
||
|
case 317:
|
||
|
evPost(nMissile, 3, 0, CALLBACK_ID_7);
|
||
|
break;
|
||
|
case 311:
|
||
|
sfxPlay3DSound(pMissile, 252, 0, 0);
|
||
|
break;
|
||
|
}
|
||
|
if (v4)
|
||
|
{
|
||
|
actImpactMissile(pMissile, hit);
|
||
|
pMissile = NULL;
|
||
|
}
|
||
|
return pMissile;
|
||
|
}
|
||
|
|
||
|
int actGetRespawnTime(spritetype *pSprite)
|
||
|
{
|
||
|
int nXSprite = pSprite->extra;
|
||
|
if (nXSprite <= 0)
|
||
|
return -1;
|
||
|
XSPRITE *pXSprite = &xsprite[nXSprite];
|
||
|
if (IsDudeSprite(pSprite) && !IsPlayerSprite(pSprite))
|
||
|
{
|
||
|
if (pXSprite->respawn == 2 || (pXSprite->respawn != 1 && gGameOptions.nMonsterSettings == 2))
|
||
|
return gGameOptions.nMonsterRespawnTime;
|
||
|
return -1;
|
||
|
}
|
||
|
if (IsWeaponSprite(pSprite))
|
||
|
{
|
||
|
if (pXSprite->respawn == 3 || gGameOptions.nWeaponSettings == 1)
|
||
|
return 0;
|
||
|
if (pXSprite->respawn != 1 && gGameOptions.nWeaponSettings != 0)
|
||
|
return gGameOptions.nWeaponRespawnTime;
|
||
|
return -1;
|
||
|
}
|
||
|
if (IsAmmoSprite(pSprite))
|
||
|
{
|
||
|
if (pXSprite->respawn == 2 || (pXSprite->respawn != 1 && gGameOptions.nWeaponSettings != 0))
|
||
|
return gGameOptions.nWeaponRespawnTime;
|
||
|
return -1;
|
||
|
}
|
||
|
if (IsItemSprite(pSprite))
|
||
|
{
|
||
|
if (pXSprite->respawn == 3 && gGameOptions.nGameType == 1)
|
||
|
return 0;
|
||
|
if (pXSprite->respawn == 2 || (pXSprite->respawn != 1 && gGameOptions.nItemSettings != 0))
|
||
|
{
|
||
|
switch (pSprite->type)
|
||
|
{
|
||
|
case 113:
|
||
|
case 117:
|
||
|
case 124:
|
||
|
return gGameOptions.nSpecialRespawnTime;
|
||
|
case 114:
|
||
|
return gGameOptions.nSpecialRespawnTime<<1;
|
||
|
default:
|
||
|
return gGameOptions.nItemRespawnTime;
|
||
|
}
|
||
|
}
|
||
|
return -1;
|
||
|
}
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
bool actCheckRespawn(spritetype *pSprite)
|
||
|
{
|
||
|
int nSprite = pSprite->index;
|
||
|
int nXSprite = pSprite->extra;
|
||
|
if (nXSprite > 0)
|
||
|
{
|
||
|
XSPRITE *pXSprite = &xsprite[nXSprite];
|
||
|
int nRespawnTime = actGetRespawnTime(pSprite);
|
||
|
if (nRespawnTime < 0)
|
||
|
return 0;
|
||
|
pXSprite->respawnPending = 1;
|
||
|
if (pSprite->type >= kThingBase && pSprite->type < kThingMax)
|
||
|
{
|
||
|
pXSprite->respawnPending = 3;
|
||
|
if (pSprite->type == 400)
|
||
|
pSprite->cstat |= 32768;
|
||
|
}
|
||
|
if (nRespawnTime > 0)
|
||
|
{
|
||
|
if (pXSprite->respawnPending == 1)
|
||
|
nRespawnTime = mulscale16(nRespawnTime, 0xa000);
|
||
|
pSprite->owner = pSprite->statnum;
|
||
|
actPostSprite(pSprite->index, 8);
|
||
|
pSprite->hitag |= 16;
|
||
|
if (pSprite->type >= kDudeBase && pSprite->type < kDudeMax)
|
||
|
{
|
||
|
pSprite->cstat &= ~257;
|
||
|
pSprite->x = baseSprite[nSprite].x;
|
||
|
pSprite->y = baseSprite[nSprite].y;
|
||
|
pSprite->z = baseSprite[nSprite].z;
|
||
|
}
|
||
|
evPost(nSprite, 3, nRespawnTime, CALLBACK_ID_9);
|
||
|
}
|
||
|
return 1;
|
||
|
}
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
bool actCanSplatWall(int nWall)
|
||
|
{
|
||
|
dassert(nWall >= 0 && nWall < kMaxWalls);
|
||
|
walltype *pWall = &wall[nWall];
|
||
|
if (pWall->cstat & 16384)
|
||
|
return 0;
|
||
|
if (pWall->cstat & 32768)
|
||
|
return 0;
|
||
|
if (pWall->lotag >= 500 && pWall->lotag < 512)
|
||
|
return 0;
|
||
|
if (pWall->nextsector != -1)
|
||
|
{
|
||
|
sectortype *pSector = §or[pWall->nextsector];
|
||
|
if (pSector->lotag >= 600 && pSector->lotag < 620)
|
||
|
return 0;
|
||
|
}
|
||
|
return 1;
|
||
|
}
|
||
|
|
||
|
void actFireVector(spritetype *pShooter, int a2, int a3, int a4, int a5, int a6, VECTOR_TYPE vectorType)
|
||
|
{
|
||
|
int nShooter = pShooter->index;
|
||
|
dassert(vectorType >= 0 && vectorType < kVectorMax);
|
||
|
VECTORDATA *pVectorData = &gVectorData[vectorType];
|
||
|
int nRange = pVectorData->maxDist;
|
||
|
int hit = VectorScan(pShooter, a2, a3, a4, a5, a6, nRange, 1);
|
||
|
if (hit == 3)
|
||
|
{
|
||
|
int nSprite = gHitInfo.hitsprite;
|
||
|
dassert(nSprite >= 0 && nSprite < kMaxSprites);
|
||
|
spritetype *pSprite = &sprite[nSprite];
|
||
|
if (IsPlayerSprite(pSprite))
|
||
|
{
|
||
|
PLAYER *pPlayer = &gPlayer[pSprite->type-kDudePlayer1];
|
||
|
if (powerupCheck(pPlayer, 24))
|
||
|
{
|
||
|
gHitInfo.hitsprite = nShooter;
|
||
|
gHitInfo.hitx = pShooter->x;
|
||
|
gHitInfo.hity = pShooter->y;
|
||
|
gHitInfo.hitz = pShooter->z;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
int x = gHitInfo.hitx-mulscale(a4, 16, 14);
|
||
|
int y = gHitInfo.hity-mulscale(a5, 16, 14);
|
||
|
int z = gHitInfo.hitz-mulscale(a6, 256, 14);
|
||
|
short nSector = gHitInfo.hitsect;
|
||
|
char nSurf = 0;
|
||
|
if (nRange == 0 || approxDist(gHitInfo.hitx-pShooter->x, gHitInfo.hity-pShooter->y) < nRange)
|
||
|
{
|
||
|
switch (hit)
|
||
|
{
|
||
|
case 1:
|
||
|
{
|
||
|
int nSector = gHitInfo.hitsect;
|
||
|
if (sector[nSector].ceilingstat&1)
|
||
|
nSurf = 0;
|
||
|
else
|
||
|
nSurf = surfType[sector[nSector].ceilingpicnum];
|
||
|
break;
|
||
|
}
|
||
|
case 2:
|
||
|
{
|
||
|
int nSector = gHitInfo.hitsect;
|
||
|
if (sector[nSector].floorstat&1)
|
||
|
nSurf = 0;
|
||
|
else
|
||
|
nSurf = surfType[sector[nSector].floorpicnum];
|
||
|
break;
|
||
|
}
|
||
|
case 0:
|
||
|
{
|
||
|
int nWall = gHitInfo.hitwall;
|
||
|
dassert(nWall >= 0 && nWall < kMaxWalls);
|
||
|
nSurf = surfType[wall[nWall].picnum];
|
||
|
if (actCanSplatWall(nWall))
|
||
|
{
|
||
|
int x = gHitInfo.hitx-mulscale(a4, 16, 14);
|
||
|
int y = gHitInfo.hity-mulscale(a5, 16, 14);
|
||
|
int z = gHitInfo.hitz-mulscale(a6, 256, 14);
|
||
|
int nSurf = surfType[wall[nWall].picnum];
|
||
|
dassert(nSurf < kSurfMax);
|
||
|
if (pVectorData->at1d[nSurf].at0 >= 0)
|
||
|
{
|
||
|
spritetype *pFX = gFX.fxSpawn(pVectorData->at1d[nSurf].at0, nSector, x, y, z, 0);
|
||
|
if (pFX)
|
||
|
{
|
||
|
pFX->ang = (GetWallAngle(nWall)+512)&2047;
|
||
|
pFX->cstat |= 16;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
case 4:
|
||
|
{
|
||
|
int nWall = gHitInfo.hitwall;
|
||
|
dassert(nWall >= 0 && nWall < kMaxWalls);
|
||
|
nSurf = surfType[wall[nWall].overpicnum];
|
||
|
int nXWall = wall[nWall].extra;
|
||
|
if (nXWall > 0)
|
||
|
{
|
||
|
XWALL *pXWall = &xwall[nXWall];
|
||
|
if (pXWall->triggerVector)
|
||
|
trTriggerWall(nWall, pXWall, 51);
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
case 3:
|
||
|
{
|
||
|
int nSprite = gHitInfo.hitsprite;
|
||
|
nSurf = surfType[sprite[nSprite].picnum];
|
||
|
dassert(nSprite >= 0 && nSprite < kMaxSprites);
|
||
|
spritetype *pSprite = &sprite[nSprite];
|
||
|
x -= mulscale(a4, 112, 14);
|
||
|
y -= mulscale(a5, 112, 14);
|
||
|
z -= mulscale(a6, 112<<4, 14);
|
||
|
int shift = 4;
|
||
|
if (vectorType == VECTOR_TYPE_0 && !IsPlayerSprite(pSprite))
|
||
|
shift = 3;
|
||
|
actDamageSprite(nShooter, pSprite, pVectorData->at0, pVectorData->at1<<shift);
|
||
|
int nXSprite = pSprite->extra;
|
||
|
if (nXSprite > 0)
|
||
|
{
|
||
|
XSPRITE *pXSprite = &xsprite[nXSprite];
|
||
|
if (pXSprite->Vector)
|
||
|
trTriggerSprite(nSprite, pXSprite, 31);
|
||
|
}
|
||
|
if (pSprite->statnum == 4)
|
||
|
{
|
||
|
int t = thingInfo[pSprite->type-kThingBase].at2;
|
||
|
if (t > 0 && pVectorData->at5)
|
||
|
{
|
||
|
int t2 = divscale(pVectorData->at5, t, 8);
|
||
|
xvel[nSprite] += mulscale16(a4, t2);
|
||
|
yvel[nSprite] += mulscale16(a5, t2);
|
||
|
zvel[nSprite] += mulscale16(a6, t2);
|
||
|
}
|
||
|
if (pVectorData->at11)
|
||
|
{
|
||
|
XSPRITE *pXSprite = &xsprite[nXSprite];
|
||
|
if (!pXSprite->burnTime)
|
||
|
evPost(nSprite, 3, 0, CALLBACK_ID_0);
|
||
|
actBurnSprite(actSpriteIdToOwnerId(nShooter), pXSprite, pVectorData->at11);
|
||
|
}
|
||
|
}
|
||
|
if (pSprite->statnum == 6)
|
||
|
{
|
||
|
int t = pSprite->type == 426 ? 0 : dudeInfo[pSprite->type-kDudeBase].mass;
|
||
|
|
||
|
if (IsDudeSprite(pSprite)) {
|
||
|
switch (pSprite->lotag) {
|
||
|
case kGDXDudeUniversalCultist:
|
||
|
case kGDXGenDudeBurning:
|
||
|
t = getDudeMassBySpriteSize(pSprite);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (t > 0 && pVectorData->at5)
|
||
|
{
|
||
|
int t2 = divscale(pVectorData->at5, t, 8);
|
||
|
xvel[nSprite] += mulscale16(a4, t2);
|
||
|
yvel[nSprite] += mulscale16(a5, t2);
|
||
|
zvel[nSprite] += mulscale16(a6, t2);
|
||
|
}
|
||
|
if (pVectorData->at11)
|
||
|
{
|
||
|
XSPRITE *pXSprite = &xsprite[nXSprite];
|
||
|
if (!pXSprite->burnTime)
|
||
|
evPost(nSprite, 3, 0, CALLBACK_ID_0);
|
||
|
actBurnSprite(actSpriteIdToOwnerId(nShooter), pXSprite, pVectorData->at11);
|
||
|
}
|
||
|
if (Chance(pVectorData->atd))
|
||
|
{
|
||
|
int t = gVectorData[19].maxDist;
|
||
|
a4 += Random3(4000);
|
||
|
a5 += Random3(4000);
|
||
|
a6 += Random3(4000);
|
||
|
if (HitScan(pSprite, gHitInfo.hitz, a4, a5, a6, CLIPMASK1, t) == 0)
|
||
|
{
|
||
|
if (approxDist(gHitInfo.hitx-pSprite->x, gHitInfo.hity-pSprite->y) <= t)
|
||
|
{
|
||
|
int nWall = gHitInfo.hitwall;
|
||
|
int nSector = gHitInfo.hitsect;
|
||
|
if (actCanSplatWall(nWall))
|
||
|
{
|
||
|
int x = gHitInfo.hitx - mulscale(a4, 16, 14);
|
||
|
int y = gHitInfo.hity - mulscale(a5, 16, 14);
|
||
|
int z = gHitInfo.hitz - mulscale(a6, 16<<4, 14);
|
||
|
int nSurf = surfType[wall[nWall].picnum];
|
||
|
VECTORDATA *pVectorData = &gVectorData[19];
|
||
|
FX_ID t2 = pVectorData->at1d[nSurf].at1;
|
||
|
FX_ID t3 = pVectorData->at1d[nSurf].at2;
|
||
|
spritetype *pFX = NULL;
|
||
|
if (t2 > FX_NONE && (t3 == FX_NONE || Chance(0x4000)))
|
||
|
pFX = gFX.fxSpawn(t2, nSector, x, y, z, 0);
|
||
|
else if(t3 > FX_NONE)
|
||
|
pFX = gFX.fxSpawn(t3, nSector, x, y, z, 0);
|
||
|
if (pFX)
|
||
|
{
|
||
|
zvel[pFX->index] = 0x2222;
|
||
|
pFX->ang = (GetWallAngle(nWall)+512)&2047;
|
||
|
pFX->cstat |= 16;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
for (int i = 0; i < pVectorData->at15; i++)
|
||
|
if (Chance(pVectorData->at19))
|
||
|
fxSpawnBlood(pSprite, pVectorData->at1<<4);
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
dassert(nSurf < kSurfMax);
|
||
|
if (pVectorData->at1d[nSurf].at1 >= 0)
|
||
|
gFX.fxSpawn(pVectorData->at1d[nSurf].at1, nSector, x, y, z, 0);
|
||
|
if (pVectorData->at1d[nSurf].at2 >= 0)
|
||
|
gFX.fxSpawn(pVectorData->at1d[nSurf].at2, nSector, x, y, z, 0);
|
||
|
if (pVectorData->at1d[nSurf].at3 >= 0)
|
||
|
sfxPlay3DSound(x, y, z, pVectorData->at1d[nSurf].at3, nSector);
|
||
|
}
|
||
|
|
||
|
void FireballSeqCallback(int, int nXSprite)
|
||
|
{
|
||
|
XSPRITE *pXSprite = &xsprite[nXSprite];
|
||
|
int nSprite = pXSprite->reference;
|
||
|
spritetype *pSprite = &sprite[nSprite];
|
||
|
spritetype *pFX = gFX.fxSpawn(FX_11, pSprite->sectnum, pSprite->x, pSprite->y, pSprite->z, 0);
|
||
|
if (pFX)
|
||
|
{
|
||
|
int nFX = pFX->index;
|
||
|
xvel[nFX] = xvel[nSprite];
|
||
|
yvel[nFX] = yvel[nSprite];
|
||
|
zvel[nFX] = zvel[nSprite];
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void NapalmSeqCallback(int, int nXSprite)
|
||
|
{
|
||
|
XSPRITE *pXSprite = &xsprite[nXSprite];
|
||
|
int nSprite = pXSprite->reference;
|
||
|
spritetype *pSprite = &sprite[nSprite];
|
||
|
spritetype *pFX = gFX.fxSpawn(FX_12, pSprite->sectnum, pSprite->x, pSprite->y, pSprite->z, 0);
|
||
|
if (pFX)
|
||
|
{
|
||
|
int nFX = pFX->index;
|
||
|
xvel[nFX] = xvel[nSprite];
|
||
|
yvel[nFX] = yvel[nSprite];
|
||
|
zvel[nFX] = zvel[nSprite];
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void sub_3888C(int, int nXSprite)
|
||
|
{
|
||
|
XSPRITE *pXSprite = &xsprite[nXSprite];
|
||
|
int nSprite = pXSprite->reference;
|
||
|
spritetype *pSprite = &sprite[nSprite];
|
||
|
spritetype *pFX = gFX.fxSpawn(FX_32, pSprite->sectnum, pSprite->x, pSprite->y, pSprite->z, 0);
|
||
|
if (pFX)
|
||
|
{
|
||
|
int nFX = pFX->index;
|
||
|
xvel[nFX] = xvel[nSprite];
|
||
|
yvel[nFX] = yvel[nSprite];
|
||
|
zvel[nFX] = zvel[nSprite];
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void sub_38938(int, int nXSprite)
|
||
|
{
|
||
|
XSPRITE *pXSprite = &xsprite[nXSprite];
|
||
|
int nSprite = pXSprite->reference;
|
||
|
spritetype *pSprite = &sprite[nSprite];
|
||
|
spritetype *pFX = gFX.fxSpawn(FX_33, pSprite->sectnum, pSprite->x, pSprite->y, pSprite->z, 0);
|
||
|
if (pFX)
|
||
|
{
|
||
|
int nFX = pFX->index;
|
||
|
xvel[nFX] = xvel[nSprite];
|
||
|
yvel[nFX] = yvel[nSprite];
|
||
|
zvel[nFX] = zvel[nSprite];
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void TreeToGibCallback(int, int nXSprite)
|
||
|
{
|
||
|
XSPRITE *pXSprite = &xsprite[nXSprite];
|
||
|
int nSprite = pXSprite->reference;
|
||
|
spritetype *pSprite = &sprite[nSprite];
|
||
|
pSprite->type = 417;
|
||
|
pXSprite->state = 1;
|
||
|
pXSprite->data1 = 15;
|
||
|
pXSprite->data2 = 0;
|
||
|
pXSprite->data3 = 0;
|
||
|
pXSprite->health = thingInfo[17].at0;
|
||
|
pXSprite->data4 = 312;
|
||
|
pSprite->cstat |= 257;
|
||
|
}
|
||
|
|
||
|
void DudeToGibCallback1(int, int nXSprite)
|
||
|
{
|
||
|
XSPRITE *pXSprite = &xsprite[nXSprite];
|
||
|
int nSprite = pXSprite->reference;
|
||
|
spritetype *pSprite = &sprite[nSprite];
|
||
|
pSprite->type = 426;
|
||
|
pXSprite->data1 = 8;
|
||
|
pXSprite->data2 = 0;
|
||
|
pXSprite->data3 = 0;
|
||
|
pXSprite->health = thingInfo[26].at0;
|
||
|
pXSprite->data4 = 319;
|
||
|
pXSprite->triggerOnce = 0;
|
||
|
pXSprite->isTriggered = 0;
|
||
|
pXSprite->locked = 0;
|
||
|
pXSprite->targetX = gFrameClock;
|
||
|
pXSprite->state = 1;
|
||
|
}
|
||
|
|
||
|
void DudeToGibCallback2(int, int nXSprite)
|
||
|
{
|
||
|
XSPRITE *pXSprite = &xsprite[nXSprite];
|
||
|
int nSprite = pXSprite->reference;
|
||
|
spritetype *pSprite = &sprite[nSprite];
|
||
|
pSprite->type = 426;
|
||
|
pXSprite->data1 = 3;
|
||
|
pXSprite->data2 = 0;
|
||
|
pXSprite->data3 = 0;
|
||
|
pXSprite->health = thingInfo[26].at0;
|
||
|
pXSprite->data4 = 319;
|
||
|
pXSprite->triggerOnce = 0;
|
||
|
pXSprite->isTriggered = 0;
|
||
|
pXSprite->locked = 0;
|
||
|
pXSprite->targetX = gFrameClock;
|
||
|
pXSprite->state = 1;
|
||
|
}
|
||
|
|
||
|
void actPostSprite(int nSprite, int nStatus)
|
||
|
{
|
||
|
int n;
|
||
|
dassert(gPostCount < kMaxSprites);
|
||
|
dassert(nSprite < kMaxSprites && sprite[nSprite].statnum < kMaxStatus);
|
||
|
dassert(nStatus >= 0 && nStatus <= kStatFree);
|
||
|
if (sprite[nSprite].hitag&32)
|
||
|
{
|
||
|
for (n = 0; n < gPostCount; n++)
|
||
|
if (gPost[n].at0 == nSprite)
|
||
|
break;
|
||
|
dassert(n < gPostCount);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
n = gPostCount;
|
||
|
sprite[nSprite].hitag |= 32;
|
||
|
gPostCount++;
|
||
|
}
|
||
|
gPost[n].at0 = nSprite;
|
||
|
gPost[n].at2 = nStatus;
|
||
|
}
|
||
|
|
||
|
void actPostProcess(void)
|
||
|
{
|
||
|
for (int i = 0; i < gPostCount; i++)
|
||
|
{
|
||
|
POSTPONE *pPost = &gPost[i];
|
||
|
int nSprite = pPost->at0;
|
||
|
spritetype *pSprite = &sprite[nSprite];
|
||
|
pSprite->hitag &= ~32;
|
||
|
int nStatus = pPost->at2;
|
||
|
if (nStatus == kStatFree)
|
||
|
{
|
||
|
evKill(nSprite, 3);
|
||
|
if (sprite[nSprite].extra > 0)
|
||
|
seqKill(3, sprite[nSprite].extra);
|
||
|
DeleteSprite(nSprite);
|
||
|
}
|
||
|
else
|
||
|
ChangeSpriteStat(nSprite, nStatus);
|
||
|
}
|
||
|
gPostCount = 0;
|
||
|
}
|
||
|
|
||
|
void MakeSplash(spritetype *pSprite, XSPRITE *pXSprite)
|
||
|
{
|
||
|
UNREFERENCED_PARAMETER(pXSprite);
|
||
|
pSprite->hitag &= ~2;
|
||
|
int nXSprite = pSprite->extra;
|
||
|
pSprite->z -= 4<<8;
|
||
|
int nSurface = tileGetSurfType(gSpriteHit[nXSprite].florhit);
|
||
|
switch (pSprite->type)
|
||
|
{
|
||
|
case 423:
|
||
|
if (nSurface == 5)
|
||
|
{
|
||
|
seqSpawn(6, 3, nXSprite, -1);
|
||
|
sfxPlay3DSound(pSprite, 356, -1, 0);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
seqSpawn(7, 3, nXSprite, -1);
|
||
|
sfxPlay3DSound(pSprite, 354, -1, 0);
|
||
|
}
|
||
|
break;
|
||
|
case 424:
|
||
|
seqSpawn(8, 3, nXSprite, -1);
|
||
|
sfxPlay3DSound(pSprite, 354, -1, 0);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
class ActorLoadSave : public LoadSave
|
||
|
{
|
||
|
virtual void Load(void);
|
||
|
virtual void Save(void);
|
||
|
};
|
||
|
|
||
|
void ActorLoadSave::Load(void)
|
||
|
{
|
||
|
Read(gSpriteHit, sizeof(gSpriteHit));
|
||
|
Read(gAffectedSectors, sizeof(gAffectedSectors));
|
||
|
Read(gAffectedXWalls, sizeof(gAffectedXWalls));
|
||
|
Read(&gPostCount, sizeof(gPostCount));
|
||
|
Read(gPost, sizeof(gPost));
|
||
|
actInit();
|
||
|
}
|
||
|
|
||
|
void ActorLoadSave::Save(void)
|
||
|
{
|
||
|
Write(gSpriteHit, sizeof(gSpriteHit));
|
||
|
Write(gAffectedSectors, sizeof(gAffectedSectors));
|
||
|
Write(gAffectedXWalls, sizeof(gAffectedXWalls));
|
||
|
Write(&gPostCount, sizeof(gPostCount));
|
||
|
Write(gPost, sizeof(gPost));
|
||
|
}
|
||
|
|
||
|
static ActorLoadSave *myLoadSave;
|
||
|
|
||
|
void ActorLoadSaveConstruct(void)
|
||
|
{
|
||
|
myLoadSave = new ActorLoadSave();
|
||
|
}
|
||
|
|
||
|
|
||
|
// By NoOne: The following functions required for random event features
|
||
|
//-------------------------
|
||
|
|
||
|
int GetDataVal(spritetype* pSprite, int data) {
|
||
|
XSPRITE* pXSprite = &xsprite[pSprite->extra];
|
||
|
int rData[4];
|
||
|
|
||
|
rData[0] = pXSprite->data1; rData[2] = pXSprite->data3;
|
||
|
rData[1] = pXSprite->data2; rData[3] = pXSprite->data4;
|
||
|
|
||
|
return rData[data];
|
||
|
}
|
||
|
|
||
|
|
||
|
std::default_random_engine rng;
|
||
|
int my_random(int a, int b)
|
||
|
{
|
||
|
|
||
|
std::uniform_int_distribution<int> dist_a_b(a, b);
|
||
|
return dist_a_b(rng);
|
||
|
}
|
||
|
|
||
|
// tries to get random data field of sprite
|
||
|
int GetRandDataVal(int *rData, spritetype* pSprite) {
|
||
|
int temp[4];
|
||
|
if (rData != NULL && pSprite != NULL) return -1;
|
||
|
else if (pSprite != NULL) {
|
||
|
|
||
|
if (pSprite->extra < 0)
|
||
|
return -1;
|
||
|
|
||
|
if (rData == NULL)
|
||
|
rData = temp;
|
||
|
|
||
|
XSPRITE* pXSprite = &xsprite[pSprite->extra];
|
||
|
rData[0] = pXSprite->data1; rData[2] = pXSprite->data3;
|
||
|
rData[1] = pXSprite->data2; rData[3] = pXSprite->data4;
|
||
|
|
||
|
}
|
||
|
else if (rData == NULL) {
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
int random = 0;
|
||
|
// randomize only in case if at least 2 data fields are not empty
|
||
|
int a = 1; int b = -1;
|
||
|
for (int i = 0; i <= 3; i++) {
|
||
|
if (rData[i] == 0) {
|
||
|
if (a++ > 2)
|
||
|
return -1;
|
||
|
}
|
||
|
else if (b == -1) {
|
||
|
b++;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// try randomize few times
|
||
|
int maxRetries = 10;
|
||
|
while (maxRetries > 0) {
|
||
|
|
||
|
// use true random only for single player mode
|
||
|
if (gGameOptions.nGameType == 0 && !VanillaMode() && !DemoRecordStatus()) {
|
||
|
rng.seed(std::random_device()());
|
||
|
random = my_random(0, 4);
|
||
|
// otherwise use Blood's default one. In the future it maybe possible to make
|
||
|
// host send info to clients about what was generated.
|
||
|
} else {
|
||
|
random = Random(3);
|
||
|
}
|
||
|
|
||
|
if (rData[random] > 0) return rData[random];
|
||
|
maxRetries--;
|
||
|
}
|
||
|
|
||
|
// if nothing, get first found data value from top
|
||
|
return rData[b];
|
||
|
}
|
||
|
|
||
|
// this function drops random item using random pickup generator(s)
|
||
|
spritetype* DropRandomPickupObject(spritetype* pSprite, short prevItem) {
|
||
|
spritetype* pSprite2 = NULL;
|
||
|
|
||
|
int rData[4]; int selected = -1;
|
||
|
rData[0] = xsprite[pSprite->extra].data1; rData[2] = xsprite[pSprite->extra].data3;
|
||
|
rData[1] = xsprite[pSprite->extra].data2; rData[3] = xsprite[pSprite->extra].data4;
|
||
|
|
||
|
// randomize only in case if at least 2 data fields fits.
|
||
|
for (int i = 0; i <= 3; i++)
|
||
|
if (rData[i] < kWeaponItemBase || rData[i] >= kItemMax)
|
||
|
rData[i] = 0;
|
||
|
|
||
|
int maxRetries = 9;
|
||
|
while ((selected = GetRandDataVal(rData, NULL)) == prevItem) if (maxRetries <= 0) break;
|
||
|
if (selected > 0) {
|
||
|
spritetype* pSource = pSprite; XSPRITE* pXSource = &xsprite[pSource->extra];
|
||
|
pSprite2 = actDropObject(pSprite, selected);
|
||
|
pXSource->dropMsg = pSprite2->lotag; // store dropped item lotag in dropMsg
|
||
|
|
||
|
if ((pSource->hitag & kHitagExtBit) != 0)
|
||
|
{
|
||
|
int nXSprite2 = pSprite2->extra;
|
||
|
if (nXSprite2 <= 0)
|
||
|
nXSprite2 = dbInsertXSprite(pSprite2->index);
|
||
|
XSPRITE *pXSprite2 = &xsprite[nXSprite2];
|
||
|
|
||
|
// inherit spawn sprite trigger settings, so designer can send command when item picked up.
|
||
|
pXSprite2->txID = pXSource->txID;
|
||
|
pXSprite2->command = pXSource->command;
|
||
|
pXSprite2->triggerOn = pXSource->triggerOn;
|
||
|
pXSprite2->triggerOff = pXSource->triggerOff;
|
||
|
|
||
|
pXSprite2->Pickup = true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return pSprite2;
|
||
|
}
|
||
|
|
||
|
// this function spawns random dude using dudeSpawn
|
||
|
spritetype* spawnRandomDude(spritetype* pSprite) {
|
||
|
spritetype* pSprite2 = NULL;
|
||
|
|
||
|
if (pSprite->extra >= 0) {
|
||
|
int rData[4]; int selected = -1;
|
||
|
rData[0] = xsprite[pSprite->extra].data1; rData[2] = xsprite[pSprite->extra].data3;
|
||
|
rData[1] = xsprite[pSprite->extra].data2; rData[3] = xsprite[pSprite->extra].data4;
|
||
|
|
||
|
// randomize only in case if at least 2 data fields fits.
|
||
|
for (int i = 0; i <= 3; i++)
|
||
|
if (rData[i] < kDudeBase || rData[i] >= kDudeMax)
|
||
|
rData[i] = 0;
|
||
|
|
||
|
if ((selected = GetRandDataVal(rData,NULL)) > 0)
|
||
|
pSprite2 = actSpawnDude(pSprite, selected, -1, 0);
|
||
|
}
|
||
|
|
||
|
return pSprite2;
|
||
|
}
|
||
|
//-------------------------
|
||
|
|
||
|
// By NoOne: this function plays sound predefined in missile info
|
||
|
bool sfxPlayMissileSound(spritetype* pSprite, int missileId) {
|
||
|
MissileType* pMissType = &missileInfo[missileId - kMissileBase];
|
||
|
if (Chance(0x4000))
|
||
|
sfxPlay3DSound(pSprite, pMissType->fireSound[0], -1, 0);
|
||
|
else
|
||
|
sfxPlay3DSound(pSprite, pMissType->fireSound[1], -1, 0);
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
// By NoOne: this function plays sound predefined in vector info
|
||
|
bool sfxPlayVectorSound(spritetype* pSprite, int vectorId) {
|
||
|
VECTORDATA* pVectorData = &gVectorData[vectorId];
|
||
|
if (Chance(0x4000))
|
||
|
sfxPlay3DSound(pSprite, pVectorData->fireSound[0], -1, 0);
|
||
|
else
|
||
|
sfxPlay3DSound(pSprite, pVectorData->fireSound[1], -1, 0);
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
// By NoOne: this function allows to spawn new custom dude and inherit spawner settings,
|
||
|
// so custom dude can have different weapons, hp and so on...
|
||
|
spritetype* actSpawnCustomDude(spritetype* pSprite, int nDist) {
|
||
|
|
||
|
spritetype* pSource = pSprite; XSPRITE* pXSource = &xsprite[pSource->extra];
|
||
|
spritetype* pDude = actSpawnSprite(pSprite,6); XSPRITE* pXDude = &xsprite[pDude->extra];
|
||
|
|
||
|
int x, y, z = pSprite->z, nAngle = pSprite->ang, nType = kGDXDudeUniversalCultist;
|
||
|
|
||
|
if (nDist > 0) {
|
||
|
x = pSprite->x + mulscale30r(Cos(nAngle), nDist);
|
||
|
y = pSprite->y + mulscale30r(Sin(nAngle), nDist);
|
||
|
}
|
||
|
else {
|
||
|
x = pSprite->x;
|
||
|
y = pSprite->y;
|
||
|
}
|
||
|
|
||
|
pDude->lotag = nType; pDude->ang = nAngle;
|
||
|
vec3_t pos = { x, y, z }; setsprite(pDude->index, &pos);
|
||
|
pDude->cstat |= 0x1101; pDude->clipdist = dudeInfo[nType - kDudeBase].clipdist;
|
||
|
|
||
|
// inherit weapon and sound settings.
|
||
|
pXDude->data1 = pXSource->data1;
|
||
|
pXDude->data3 = pXSource->data3;
|
||
|
|
||
|
// inherit movement speed.
|
||
|
pXDude->busyTime = pXSource->busyTime;
|
||
|
|
||
|
// inherit custom hp settings
|
||
|
if (pXSource->data4 > 0) pXDude->health = pXSource->data4;
|
||
|
else pXDude->health = dudeInfo[nType - kDudeBase].startHealth << 4;
|
||
|
|
||
|
// inherit seq settings
|
||
|
int seqId = dudeInfo[nType - kDudeBase].seqStartID;
|
||
|
if (pXSource->data2 > 0) seqId = pXSource->data2;
|
||
|
pXDude->data2 = seqId;
|
||
|
|
||
|
if (gSysRes.Lookup(seqId,"SEQ"))
|
||
|
seqSpawn(seqId, 3, pDude->extra, -1);
|
||
|
|
||
|
if ((pSource->hitag & kHitagExtBit) != 0) {
|
||
|
//inherit pal?
|
||
|
if (pDude->pal <= 0) pDude->pal = pSource->pal;
|
||
|
|
||
|
// inherit spawn sprite trigger settings, so designer can count monsters.
|
||
|
pXDude->txID = pXSource->txID;
|
||
|
pXDude->command = pXSource->command;
|
||
|
pXDude->triggerOn = pXSource->triggerOn;
|
||
|
pXDude->triggerOff = pXSource->triggerOff;
|
||
|
|
||
|
// inherit drop items
|
||
|
pXDude->dropMsg = pXSource->dropMsg;
|
||
|
|
||
|
// inherit dude flags
|
||
|
pXDude->dudeDeaf = pXSource->dudeDeaf;
|
||
|
pXDude->dudeGuard = pXSource->dudeGuard;
|
||
|
pXDude->dudeAmbush = pXSource->dudeAmbush;
|
||
|
pXDude->dudeFlag4 = pXSource->dudeFlag4;
|
||
|
}
|
||
|
|
||
|
aiInitSprite(pDude);
|
||
|
return pDude;
|
||
|
}
|
||
|
|
||
|
int getDudeMassBySpriteSize(spritetype* pSprite) {
|
||
|
int mass = 0; int minMass = 5;
|
||
|
if (IsDudeSprite(pSprite)) {
|
||
|
int picnum = pSprite->picnum; Seq* pSeq = NULL;
|
||
|
int seqStartId = dudeInfo[pSprite->lotag - kDudeBase].seqStartID;
|
||
|
switch (pSprite->lotag) {
|
||
|
case kGDXDudeUniversalCultist:
|
||
|
case kGDXGenDudeBurning:
|
||
|
seqStartId = xsprite[pSprite->extra].data2;
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
|
||
|
DICTNODE* hSeq = gSysRes.Lookup(seqStartId, "SEQ");
|
||
|
pSeq = (Seq*)gSysRes.Load(hSeq);
|
||
|
if (pSeq != NULL)
|
||
|
picnum = seqGetTile(&pSeq->frames[0]);
|
||
|
|
||
|
int clipDist = pSprite->clipdist;
|
||
|
if (clipDist <= 0)
|
||
|
clipDist = dudeInfo[pSprite->lotag - kDudeBase].clipdist;
|
||
|
|
||
|
int xrepeat = pSprite->xrepeat;
|
||
|
int x = tilesiz[picnum].x;
|
||
|
if (xrepeat > 64) x += ((xrepeat - 64) * 2);
|
||
|
else if (xrepeat < 64) x -= ((64 - xrepeat) * 2);
|
||
|
|
||
|
int yrepeat = pSprite->yrepeat;
|
||
|
int y = tilesiz[picnum].y;
|
||
|
if (yrepeat > 64) y += ((yrepeat - 64) * 2);
|
||
|
else if (yrepeat < 64) y -= ((64 - yrepeat) * 2);
|
||
|
|
||
|
mass = ((x + y) * clipDist) / 25;
|
||
|
//if ((mass+=(x+y)) > 200) mass+=((mass - 200)*16);
|
||
|
}
|
||
|
|
||
|
if (mass < minMass) return minMass;
|
||
|
else if (mass > 65000) return 65000;
|
||
|
return mass;
|
||
|
}
|
||
|
|
||
|
|
||
|
bool ceilIsTooLow(spritetype* pSprite) {
|
||
|
if (pSprite != NULL) {
|
||
|
|
||
|
sectortype* pSector = §or[pSprite->sectnum];
|
||
|
int a = pSector->ceilingz - pSector->floorz;
|
||
|
int top, bottom;
|
||
|
GetSpriteExtents(pSprite, &top, &bottom);
|
||
|
int b = top - bottom;
|
||
|
if (a > b) return true;
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|