raze/wadsrc/static/zscript/games/duke/dukegame.zs

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// contains all global Duke definitions
struct Duke native
{
enum ESpecialMusic
{
MUS_INTRO = 0,
MUS_BRIEFING = 1,
MUS_LOADING = 2,
};
enum EPalette
{
BASEPAL = 0,
WATERPAL,
SLIMEPAL,
TITLEPAL,
DREALMSPAL,
ENDINGPAL, // 5
ANIMPAL, // not used anymore. The anim code now generates true color textures.
DRUGPAL,
BASEPALCOUNT
};
native static void PlaySpecialMusic(int which);
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native static int PlaySound(int num, int channel = CHAN_AUTO, int flags = 0, float vol =0.8f);
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native static bool CheckSoundPlaying(int num);
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static void PlayBonusMusic()
{
if (Raze.MusicEnabled())
PlaySound(DukeSnd.BONUSMUSIC, CHAN_AUTO, CHANF_UI);
}
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//==========================================================================
//
// wrappers around DrawText to allow easier reuse of the old code.
// The vertical displacements are to have the same positioning as with the original code.
//
//==========================================================================
static void BigText(double x, double y, String text, int align = -1, double alpha = 1.)
{
if (!Raze.isRR())
{
if (align != -1) x -= BigFont.StringWidth(text) * (align == 0 ? 0.5 : 1);
Screen.DrawText(BigFont, Font.CR_UNTRANSLATED, x, y - 12, text, DTA_FullscreenScale, FSMode_Fit320x200, DTA_Alpha, alpha);
}
else
{
if (align != -1) x -= BigFont.StringWidth(text) * (align == 0 ? 0.2 : 0.4);
Screen.DrawText(BigFont, Font.CR_UNTRANSLATED, x, y - 12, text, DTA_FullscreenScale, FSMode_Fit320x200, DTA_ScaleX, 0.4, DTA_ScaleY, 0.4, DTA_Alpha, alpha);
}
}
static void GameText(double x, double y, String t, int shade, int align = -1, int trans = 0)
{
int fsmode = FSMode_Fit320x200;
if (Raze.isRR())
{
x *= 2;
y *= 2;
fsmode = FSMode_Fit640x400;
}
if (align != -1) x -= SmallFont.StringWidth(t) * (align == 0 ? 0.5 : 1);
Screen.DrawText(SmallFont, Font.CR_UNDEFINED, x, y + 2, t, DTA_FullscreenScale, fsmode, DTA_TranslationIndex, Translation.MakeID(Translation_Remap, trans), DTA_Color, Raze.shadeToLight(shade));
}
static void MiniText(double x, double y, String t, int shade, int align = -1, int trans = 0)
{
int fsmode = FSMode_Fit320x200;
if (Raze.isRR())
{
x *= 2;
y *= 2;
fsmode = FSMode_Fit640x400;
}
if (align != -1) x -= SmallFont2.StringWidth(t) * (align == 0 ? 0.5 : 1);
Screen.DrawText(SmallFont2, Font.CR_UNDEFINED, x, y, t, DTA_FullscreenScale, fsmode, DTA_TranslationIndex, Translation.MakeID(Translation_Remap, trans), DTA_Color, Raze.shadeToLight(shade));
}
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}
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struct DukeSnd native
{
// This really needs to be done better...
enum EDukeSounds
{
KICK_HIT = 0,
PISTOL_RICOCHET = 1,
PISTOL_BODYHIT = 2,
PISTOL_FIRE = 3,
EJECT_CLIP = 4,
INSERT_CLIP = 5,
CHAINGUN_FIRE = 6,
RPG_SHOOT = 7,
POOLBALLHIT = 8,
RPG_EXPLODE = 9,
CAT_FIRE = 10,
SHRINKER_FIRE = 11,
ACTOR_SHRINKING = 12,
PIPEBOMB_BOUNCE = 13,
PIPEBOMB_EXPLODE = 14,
LASERTRIP_ONWALL = 15,
LASERTRIP_ARMING = 16,
LASERTRIP_EXPLODE = 17,
VENT_BUST = 18,
GLASS_BREAKING = 19,
GLASS_HEAVYBREAK = 20,
SHORT_CIRCUIT = 21,
ITEM_SPLASH = 22,
DUKE_BREATHING = 23,
DUKE_EXHALING = 24,
DUKE_GASP = 25,
SLIM_RECOG = 26,
DUKE_URINATE = 28,
ENDSEQVOL3SND2 = 29,
ENDSEQVOL3SND3 = 30,
DUKE_PASSWIND = 32,
DUKE_CRACK = 33,
SLIM_ATTACK = 34,
SOMETHINGHITFORCE = 35,
DUKE_DRINKING = 36,
DUKE_KILLED1 = 37,
DUKE_GRUNT = 38,
DUKE_HARTBEAT = 39,
DUKE_ONWATER = 40,
DUKE_DEAD = 41,
DUKE_LAND = 42,
DUKE_WALKINDUCTS = 43,
DUKE_GLAD = 44,
DUKE_YES = 45,
DUKE_HEHE = 46,
DUKE_SHUCKS = 47,
DUKE_UNDERWATER = 48,
DUKE_JETPACK_ON = 49,
DUKE_JETPACK_IDLE = 50,
DUKE_JETPACK_OFF = 51,
LIZTROOP_GROWL = 52,
LIZTROOP_TALK1 = 53,
LIZTROOP_TALK2 = 54,
LIZTROOP_TALK3 = 55,
DUKETALKTOBOSS = 56,
LIZCAPT_GROWL = 57,
LIZCAPT_TALK1 = 58,
LIZCAPT_TALK2 = 59,
LIZCAPT_TALK3 = 60,
LIZARD_BEG = 61,
LIZARD_PAIN = 62,
LIZARD_DEATH = 63,
LIZARD_SPIT = 64,
DRONE1_HISSRATTLE = 65,
DRONE1_HISSSCREECH = 66,
DUKE_TIP2 = 67,
FLESH_BURNING = 68,
SQUISHED = 69,
TELEPORTER = 70,
ELEVATOR_ON = 71,
DUKE_KILLED3 = 72,
ELEVATOR_OFF = 73,
DOOR_OPERATE1 = 74,
SUBWAY = 75,
SWITCH_ON = 76,
FAN = 77,
DUKE_GETWEAPON3 = 78,
FLUSH_TOILET = 79,
HOVER_CRAFT = 80,
EARTHQUAKE = 81,
INTRUDER_ALERT = 82,
END_OF_LEVEL_WARN = 83,
ENGINE_OPERATING = 84,
REACTOR_ON = 85,
COMPUTER_AMBIENCE = 86,
GEARS_GRINDING = 87,
BUBBLE_AMBIENCE = 88,
MACHINE_AMBIENCE = 89,
SEWER_AMBIENCE = 90,
WIND_AMBIENCE = 91,
SOMETHING_DRIPPING = 92,
STEAM_HISSING = 93,
THEATER_BREATH = 94,
BAR_MUSIC = 95,
BOS1_ROAM = 96,
BOS1_RECOG = 97,
BOS1_ATTACK1 = 98,
BOS1_PAIN = 99,
BOS1_DYING =100,
BOS2_ROAM =101,
BOS2_RECOG =102,
BOS2_ATTACK =103,
BOS2_PAIN =104,
BOS2_DYING =105,
GETATOMICHEALTH =106,
DUKE_GETWEAPON2 =107,
BOS3_DYING =108,
SHOTGUN_FIRE =109,
PRED_ROAM =110,
PRED_RECOG =111,
PRED_ATTACK =112,
PRED_PAIN =113,
PRED_DYING =114,
CAPT_ROAM =115,
CAPT_ATTACK =116,
CAPT_RECOG =117,
CAPT_PAIN =118,
CAPT_DYING =119,
PIG_ROAM =120,
PIG_RECOG =121,
PIG_ATTACK =122,
PIG_PAIN =123,
PIG_DYING =124,
RECO_ROAM =125,
RECO_RECOG =126,
RECO_ATTACK =127,
RECO_PAIN =128,
RECO_DYING =129,
DRON_ROAM =130,
DRON_RECOG =131,
DRON_ATTACK1 =132,
DRON_PAIN =133,
DRON_DYING =134,
COMM_ROAM =135,
COMM_RECOG =136,
COMM_ATTACK =137,
COMM_PAIN =138,
COMM_DYING =139,
OCTA_ROAM =140,
OCTA_RECOG =141,
OCTA_ATTACK1 =142,
OCTA_PAIN =143,
OCTA_DYING =144,
TURR_ROAM =145,
TURR_RECOG =146,
TURR_ATTACK =147,
DUMPSTER_MOVE =148,
SLIM_DYING =149,
BOS3_ROAM =150,
BOS3_RECOG =151,
BOS3_ATTACK1 =152,
BOS3_PAIN =153,
BOS1_ATTACK2 =154,
COMM_SPIN =155,
BOS1_WALK =156,
DRON_ATTACK2 =157,
THUD =158,
OCTA_ATTACK2 =159,
WIERDSHOT_FLY =160,
TURR_PAIN =161,
TURR_DYING =162,
SLIM_ROAM =163,
LADY_SCREAM =164,
DOOR_OPERATE2 =165,
DOOR_OPERATE3 =166,
DOOR_OPERATE4 =167,
BORNTOBEWILDSND =168,
SHOTGUN_COCK =169,
GENERIC_AMBIENCE1 =170,
GENERIC_AMBIENCE2 =171,
GENERIC_AMBIENCE3 =172,
GENERIC_AMBIENCE4 =173,
GENERIC_AMBIENCE5 =174,
GENERIC_AMBIENCE6 =175,
BOS3_ATTACK2 =176,
GENERIC_AMBIENCE17 =177,
GENERIC_AMBIENCE18 =178,
GENERIC_AMBIENCE19 =179,
GENERIC_AMBIENCE20 =180,
GENERIC_AMBIENCE21 =181,
GENERIC_AMBIENCE22 =182,
SECRETLEVELSND =183,
GENERIC_AMBIENCE8 =184,
GENERIC_AMBIENCE9 =185,
GENERIC_AMBIENCE10 =186,
GENERIC_AMBIENCE11 =187,
GENERIC_AMBIENCE12 =188,
GENERIC_AMBIENCE13 =189,
GENERIC_AMBIENCE14 =190,
GENERIC_AMBIENCE15 =192,
GENERIC_AMBIENCE16 =193,
FIRE_CRACKLE =194,
BONUS_SPEECH1 =195,
BONUS_SPEECH2 =196,
BONUS_SPEECH3 =197,
PIG_CAPTURE_DUKE =198,
BONUS_SPEECH4 =199,
DUKE_LAND_HURT =200,
DUKE_HIT_STRIPPER1 =201,
DUKE_TIP1 =202,
DUKE_KILLED2 =203,
PRED_ROAM2 =204,
PIG_ROAM2 =205,
DUKE_GETWEAPON1 =206,
DUKE_SEARCH2 =207,
DUKE_CRACK2 =208,
DUKE_SEARCH =209,
DUKE_GET =210,
DUKE_LONGTERM_PAIN =211,
MONITOR_ACTIVE =212,
NITEVISION_ONOFF =213,
DUKE_HIT_STRIPPER2 =214,
DUKE_CRACK_FIRST =215,
DUKE_USEMEDKIT =216,
DUKE_TAKEPILLS =217,
DUKE_PISSRELIEF =218,
SELECT_WEAPON =219,
WATER_GURGLE =220,
DUKE_GETWEAPON4 =221,
JIBBED_ACTOR1 =222,
JIBBED_ACTOR2 =223,
JIBBED_ACTOR3 =224,
JIBBED_ACTOR4 =225,
JIBBED_ACTOR5 =226,
JIBBED_ACTOR6 =227,
JIBBED_ACTOR7 =228,
DUKE_GOTHEALTHATLOW =229,
BOSSTALKTODUKE =230,
WAR_AMBIENCE1 =231,
WAR_AMBIENCE2 =232,
WAR_AMBIENCE3 =233,
WAR_AMBIENCE4 =234,
WAR_AMBIENCE5 =235,
WAR_AMBIENCE6 =236,
WAR_AMBIENCE7 =237,
WAR_AMBIENCE8 =238,
WAR_AMBIENCE9 =239,
WAR_AMBIENCE10 =240,
ALIEN_TALK1 =241,
ALIEN_TALK2 =242,
EXITMENUSOUND =243,
FLY_BY =244,
DUKE_SCREAM =245,
SHRINKER_HIT =246,
RATTY =247,
INTO_MENU =248,
BONUSMUSIC =249,
DUKE_BOOBY =250,
DUKE_TALKTOBOSSFALL =251,
DUKE_LOOKINTOMIRROR =252,
PIG_ROAM3 =253,
KILLME =254,
DRON_JETSND =255,
SPACE_DOOR1 =256,
SPACE_DOOR2 =257,
SPACE_DOOR3 =258,
SPACE_DOOR4 =259,
SPACE_DOOR5 =260,
ALIEN_ELEVATOR1 =261,
VAULT_DOOR =262,
JIBBED_ACTOR13 =263,
DUKE_GETWEAPON6 =264,
JIBBED_ACTOR8 =265,
JIBBED_ACTOR9 =266,
JIBBED_ACTOR10 =267,
JIBBED_ACTOR11 =268,
JIBBED_ACTOR12 =269,
DUKE_KILLED4 =270,
DUKE_KILLED5 =271,
ALIEN_SWITCH1 =272,
DUKE_STEPONFECES =273,
DUKE_LONGTERM_PAIN2 =274,
DUKE_LONGTERM_PAIN3 =275,
DUKE_LONGTERM_PAIN4 =276,
COMPANB2 =277,
KTIT =278,
HELICOP_IDLE =279,
STEPNIT =280,
SPACE_AMBIENCE1 =281,
SPACE_AMBIENCE2 =282,
SLIM_HATCH =283,
RIPHEADNECK =284,
FOUNDJONES =285,
ALIEN_DOOR1 =286,
ALIEN_DOOR2 =287,
ENDSEQVOL3SND4 =288,
ENDSEQVOL3SND5 =289,
ENDSEQVOL3SND6 =290,
ENDSEQVOL3SND7 =291,
ENDSEQVOL3SND8 =292,
ENDSEQVOL3SND9 =293,
WHIPYOURASS =294,
ENDSEQVOL2SND1 =295,
ENDSEQVOL2SND2 =296,
ENDSEQVOL2SND3 =297,
ENDSEQVOL2SND4 =298,
ENDSEQVOL2SND5 =299,
ENDSEQVOL2SND6 =300,
ENDSEQVOL2SND7 =301,
GENERIC_AMBIENCE23 =302,
SOMETHINGFROZE =303,
DUKE_LONGTERM_PAIN5 =304,
DUKE_LONGTERM_PAIN6 =305,
DUKE_LONGTERM_PAIN7 =306,
DUKE_LONGTERM_PAIN8 =307,
WIND_REPEAT =308,
MYENEMY_ROAM =309,
MYENEMY_HURT =310,
MYENEMY_DEAD =311,
MYENEMY_SHOOT =312,
STORE_MUSIC =313,
STORE_MUSIC_BROKE =314,
ACTOR_GROWING =315,
NEWBEAST_ROAM =316,
NEWBEAST_RECOG =317,
NEWBEAST_ATTACK =318,
NEWBEAST_PAIN =319,
NEWBEAST_DYING =320,
NEWBEAST_SPIT =321,
VOL4_1 =322,
SUPERMARKET =323,
MOUSEANNOY =324,
BOOKEM =325,
SUPERMARKETCRY =326,
DESTRUCT =327,
EATFOOD =328,
MAKEMYDAY =329,
WITNESSSTAND =330,
VACATIONSPEECH =331,
YIPPEE1 =332,
YOHOO1 =333,
YOHOO2 =334,
DOLPHINSND =335,
TOUGHGALSND1 =336,
TOUGHGALSND2 =337,
TOUGHGALSND3 =338,
TOUGHGALSND4 =339,
TANK_ROAM =340,
BOS4_ROAM =341,
BOS4_RECOG =342,
BOS4_ATTACK =343,
BOS4_PAIN =344,
BOS4_DYING =345,
NEWBEAST_ATTACKMISS =346,
VOL4_2 =347,
COOKINGDEEPFRIER =348,
WHINING_DOG =349,
DEAD_DOG =350,
LIGHTNING_SLAP =351,
THUNDER =352,
HAPPYMOUSESND1 =353,
HAPPYMOUSESND2 =354,
HAPPYMOUSESND3 =355,
HAPPYMOUSESND4 =356,
ALARM =357,
RAIN =358,
DTAG_GREENRUN =359,
DTAG_BROWNRUN =360,
DTAG_GREENSCORE =361,
DTAG_BROWNSCORE =362,
INTRO4_1 =363,
INTRO4_2 =364,
INTRO4_3 =365,
INTRO4_4 =366,
INTRO4_5 =367,
INTRO4_6 =368,
SCREECH =369,
BOSS4_DEADSPEECH =370,
BOSS4_FIRSTSEE =371,
PARTY_SPEECH =372,
POSTAL_SPEECH =373,
TGSPEECH =374,
DOGROOMSPEECH =375,
SMACKED =376,
MDEVSPEECH =377,
AREA51SPEECH =378,
JEEPSOUND =379,
BIGDOORSLAM =380,
BOS4_LAY =381,
WAVESOUND =382,
ILLBEBACK =383,
VOL4ENDSND1 =384,
VOL4ENDSND2 =385,
EXPANDERHIT =386,
SNAKESPEECH =387,
EXPANDERSHOOT =388,
GETBACKTOWORK =389,
JIBBED_ACTOR14 =390,
JIBBED_ACTOR15 =391,
INTRO4_B =392,
BIGBANG =393,
SMACKIT =394,
BELLSND =395,
GOAWAY =396,
JOKE =397,
FLAMETHROWER_INTRO =398,
FLAMETHROWER_LOOP =399,
FLAMETHROWER_END =400,
E5L7_DUKE_QUIT_YOU =401,
}
}