raze/source/games/duke/src/actors_r.cpp

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//-------------------------------------------------------------------------
/*
Copyright (C) 1996, 2003 - 3D Realms Entertainment
Copyright (C) 2017-2019 Nuke.YKT
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This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
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Duke Nukem 3D is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Original Source: 1996 - Todd Replogle
Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
*/
//-------------------------------------------------------------------------
#include "ns.h"
#include "global.h"
#include "actors.h"
#include "names_rr.h"
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BEGIN_DUKE_NS
struct FireProj
{
int x, y, z;
int xv, yv, zv;
};
static TMap<int, FireProj> fire;
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
bool ceilingspace_r(int sectnum)
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{
if( (sector[sectnum].ceilingstat&1) && sector[sectnum].ceilingpal == 0 )
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{
switch(sector[sectnum].ceilingpicnum)
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{
case MOONSKY1:
case BIGORBIT1:
return 1;
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}
}
return 0;
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
bool floorspace_r(int sectnum)
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{
if( (sector[sectnum].floorstat&1) && sector[sectnum].ceilingpal == 0 )
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{
switch(sector[sectnum].floorpicnum)
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{
case MOONSKY1:
case BIGORBIT1:
return 1;
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}
}
return 0;
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void addweapon_r(struct player_struct* p, int weapon)
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{
short cw = p->curr_weapon;
if (p->OnMotorcycle || p->OnBoat)
{
p->gotweapon.Set(weapon);
if (weapon == SHRINKER_WEAPON)
{
p->gotweapon.Set(GROW_WEAPON);
p->ammo_amount[GROW_WEAPON] = 1;
}
else if (weapon == RPG_WEAPON)
{
p->gotweapon.Set(RA16_WEAPON);
}
else if (weapon == RA15_WEAPON)
{
p->ammo_amount[RA15_WEAPON] = 1;
}
return;
}
if (p->gotweapon[weapon] == 0)
{
p->gotweapon.Set(weapon);
if (weapon == SHRINKER_WEAPON)
{
p->gotweapon.Set(GROW_WEAPON);
if (isRRRA()) p->ammo_amount[GROW_WEAPON] = 1;
}
if (isRRRA())
{
if (weapon == RPG_WEAPON)
{
p->gotweapon.Set(RA16_WEAPON);
}
if (weapon == RA15_WEAPON)
{
p->ammo_amount[RA15_WEAPON] = 50;
}
}
if (weapon != HANDBOMB_WEAPON)
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cw = weapon;
}
else
cw = weapon;
if (weapon == HANDBOMB_WEAPON)
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p->last_weapon = -1;
p->random_club_frame = 0;
if (p->holster_weapon == 0)
{
p->weapon_pos = -1;
p->last_weapon = p->curr_weapon;
}
else
{
p->weapon_pos = 10;
p->holster_weapon = 0;
p->last_weapon = -1;
}
p->kickback_pic = 0;
p->curr_weapon = cw;
switch (weapon)
{
case RA15_WEAPON:
if (!isRRRA()) break;
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case KNEE_WEAPON:
case HANDBOMB_WEAPON:
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case TRIPBOMB_WEAPON:
case HANDREMOTE_WEAPON:
break;
case SHOTGUN_WEAPON:
spritesound(SHOTGUN_COCK, p->i);
break;
case PISTOL_WEAPON:
spritesound(INSERT_CLIP, p->i);
break;
default:
spritesound(EJECT_CLIP, p->i);
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break;
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void hitradius_r(short i, int r, int hp1, int hp2, int hp3, int hp4)
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{
spritetype* s, * sj;
walltype* wal;
int d, q, x1, y1;
int sectcnt, sectend, dasect, startwall, endwall, nextsect;
short j, p, x, nextj, sect;
static const uint8_t statlist[] = { STAT_DEFAULT, STAT_ACTOR, STAT_STANDABLE, STAT_PLAYER, STAT_FALLER, STAT_ZOMBIEACTOR, STAT_MISC };
short tempshort[MAXSECTORS]; // originally hijacked a global buffer which is bad. Q: How many do we really need? RedNukem says 64.
s = &sprite[i];
if (s->xrepeat < 11)
{
if (s->picnum == RPG || ((isRRRA()) && s->picnum == RPG2)) goto SKIPWALLCHECK;
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}
tempshort[0] = s->sectnum;
dasect = s->sectnum;
sectcnt = 0; sectend = 1;
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do
{
dasect = tempshort[sectcnt++];
if (((sector[dasect].ceilingz - s->z) >> 8) < r)
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{
d = abs(wall[sector[dasect].wallptr].x - s->x) + abs(wall[sector[dasect].wallptr].y - s->y);
if (d < r)
checkhitceiling(dasect);
else
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{
// ouch...
d = abs(wall[wall[wall[sector[dasect].wallptr].point2].point2].x - s->x) + abs(wall[wall[wall[sector[dasect].wallptr].point2].point2].y - s->y);
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if (d < r)
checkhitceiling(dasect);
}
}
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startwall = sector[dasect].wallptr;
endwall = startwall + sector[dasect].wallnum;
for (x = startwall, wal = &wall[startwall]; x < endwall; x++, wal++)
if ((abs(wal->x - s->x) + abs(wal->y - s->y)) < r)
{
nextsect = wal->nextsector;
if (nextsect >= 0)
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{
for (dasect = sectend - 1; dasect >= 0; dasect--)
if (tempshort[dasect] == nextsect) break;
if (dasect < 0) tempshort[sectend++] = nextsect;
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}
x1 = (((wal->x + wall[wal->point2].x) >> 1) + s->x) >> 1;
y1 = (((wal->y + wall[wal->point2].y) >> 1) + s->y) >> 1;
updatesector(x1, y1, &sect);
if (sect >= 0 && cansee(x1, y1, s->z, sect, s->x, s->y, s->z, s->sectnum))
checkhitwall(i, x, wal->x, wal->y, s->z, s->picnum);
}
} while (sectcnt < sectend);
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SKIPWALLCHECK:
q = -(24 << 8) + (krand() & ((32 << 8) - 1));
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for (x = 0; x < 7; x++)
{
j = headspritestat[statlist[x]];
while (j >= 0)
{
nextj = nextspritestat[j];
sj = &sprite[j];
if (x == 0 || x >= 5 || AFLAMABLE(sj->picnum))
{
if (sj->cstat & 257)
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if (dist(s, sj) < r)
{
if (badguy(sj) && !cansee(sj->x, sj->y, sj->z + q, sj->sectnum, s->x, s->y, s->z + q, s->sectnum))
goto BOLT;
checkhitsprite(j, i);
}
}
else if (sj->extra >= 0 && sj != s && (badguy(sj) || sj->picnum == QUEBALL || sj->picnum == RRTILE3440 || sj->picnum == STRIPEBALL || (sj->cstat & 257) || sj->picnum == DUKELYINGDEAD))
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{
if (s->picnum == MORTER && j == s->owner)
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{
j = nextj;
continue;
}
if ((isRRRA()) && s->picnum == CHEERBOMB && j == s->owner)
{
j = nextj;
continue;
}
if (sj->picnum == APLAYER) sj->z -= PHEIGHT;
d = dist(s, sj);
if (sj->picnum == APLAYER) sj->z += PHEIGHT;
if (d < r && cansee(sj->x, sj->y, sj->z - (8 << 8), sj->sectnum, s->x, s->y, s->z - (12 << 8), s->sectnum))
{
if ((isRRRA()) && sprite[j].picnum == MINION && sprite[j].pal == 19)
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{
j = nextj;
continue;
}
hittype[j].ang = getangle(sj->x - s->x, sj->y - s->y);
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if (s->picnum == RPG && sj->extra > 0)
hittype[j].picnum = RPG;
else if ((isRRRA()) && s->picnum == RPG2 && sj->extra > 0)
hittype[j].picnum = RPG;
else
hittype[j].picnum = RADIUSEXPLOSION;
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if (d < r / 3)
{
if (hp4 == hp3) hp4++;
hittype[j].extra = hp3 + (krand() % (hp4 - hp3));
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}
else if (d < 2 * r / 3)
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{
if (hp3 == hp2) hp3++;
hittype[j].extra = hp2 + (krand() % (hp3 - hp2));
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}
else if (d < r)
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{
if (hp2 == hp1) hp2++;
hittype[j].extra = hp1 + (krand() % (hp2 - hp1));
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}
int pic = sprite[j].picnum;
if ((isRRRA())?
(pic != HULK && pic != MAMA && pic != BILLYPLAY && pic != COOTPLAY && pic != MAMACLOUD) :
(pic != HULK && pic != SBMOVE))
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{
if (sprite[j].xvel < 0) sprite[j].xvel = 0;
sprite[j].xvel += (sprite[j].extra << 2);
}
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if (sj->picnum == STATUEFLASH || sj->picnum == QUEBALL ||
sj->picnum == STRIPEBALL || sj->picnum == RRTILE3440)
checkhitsprite(j, i);
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if (sprite[j].picnum != RADIUSEXPLOSION &&
s->owner >= 0 && sprite[s->owner].statnum < MAXSTATUS)
{
if (sprite[j].picnum == APLAYER)
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{
p = sprite[j].yvel;
if (ps[p].newowner >= 0)
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{
clearcamera(&ps[p]);
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}
}
hittype[j].owner = s->owner;
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}
}
}
BOLT:
j = nextj;
}
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
int movesprite_r(short spritenum, int xchange, int ychange, int zchange, unsigned int cliptype)
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{
int daz, h, oldx, oldy;
short retval, dasectnum, cd;
char bg;
bg = badguy(&sprite[spritenum]);
if (sprite[spritenum].statnum == 5 || (bg && sprite[spritenum].xrepeat < 4))
{
sprite[spritenum].x += (xchange * TICSPERFRAME) >> 2;
sprite[spritenum].y += (ychange * TICSPERFRAME) >> 2;
sprite[spritenum].z += (zchange * TICSPERFRAME) >> 2;
if (bg)
setsprite(spritenum, sprite[spritenum].x, sprite[spritenum].y, sprite[spritenum].z);
return 0;
}
dasectnum = sprite[spritenum].sectnum;
daz = sprite[spritenum].z;
h = ((tilesiz[sprite[spritenum].picnum].y * sprite[spritenum].yrepeat) << 1);
daz -= h;
if (bg)
{
oldx = sprite[spritenum].x;
oldy = sprite[spritenum].y;
if (sprite[spritenum].xrepeat > 60)
retval = clipmove(&sprite[spritenum].x, &sprite[spritenum].y, &daz, &dasectnum, ((xchange * TICSPERFRAME) << 11), ((ychange * TICSPERFRAME) << 11), 1024L, (4 << 8), (4 << 8), cliptype);
else
{
cd = 192;
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retval = clipmove(&sprite[spritenum].x, &sprite[spritenum].y, &daz, &dasectnum, ((xchange * TICSPERFRAME) << 11), ((ychange * TICSPERFRAME) << 11), cd, (4 << 8), (4 << 8), cliptype);
}
if (dasectnum < 0 || (dasectnum >= 0 &&
hittype[spritenum].actorstayput >= 0 && hittype[spritenum].actorstayput != dasectnum))
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{
sprite[spritenum].x = oldx;
sprite[spritenum].y = oldy;
if (sector[dasectnum].lotag == ST_1_ABOVE_WATER)
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sprite[spritenum].ang = (krand() & 2047);
else if ((hittype[spritenum].temp_data[0] & 3) == 1)
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sprite[spritenum].ang = (krand() & 2047);
setsprite(spritenum, oldx, oldy, sprite[spritenum].z);
if (dasectnum < 0) dasectnum = 0;
return (16384 + dasectnum);
}
if ((retval & 49152) >= 32768 && (hittype[spritenum].cgg == 0)) sprite[spritenum].ang += 768;
}
else
{
if (sprite[spritenum].statnum == 4)
retval =
clipmove(&sprite[spritenum].x, &sprite[spritenum].y, &daz, &dasectnum, ((xchange * TICSPERFRAME) << 11), ((ychange * TICSPERFRAME) << 11), 8L, (4 << 8), (4 << 8), cliptype);
else
retval =
clipmove(&sprite[spritenum].x, &sprite[spritenum].y, &daz, &dasectnum, ((xchange * TICSPERFRAME) << 11), ((ychange * TICSPERFRAME) << 11), 128L, (4 << 8), (4 << 8), cliptype);
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}
if (dasectnum >= 0)
if ((dasectnum != sprite[spritenum].sectnum))
changespritesect(spritenum, dasectnum);
daz = sprite[spritenum].z + ((zchange * TICSPERFRAME) >> 3);
if ((daz > hittype[spritenum].ceilingz) && (daz <= hittype[spritenum].floorz))
sprite[spritenum].z = daz;
else
if (retval == 0)
return(16384 + dasectnum);
return(retval);
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void lotsoffeathers_r(spritetype *s, short n)
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{
lotsofstuff(s, n, MONEY);
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}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void guts_r(spritetype* s, short gtype, short n, short p)
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{
int gutz, floorz;
int i=0, j;
int sx, sy;
uint8_t pal;
if (badguy(s) && s->xrepeat < 16)
sx = sy = 8;
else sx = sy = 32;
gutz = s->z - (8 << 8);
floorz = getflorzofslope(s->sectnum, s->x, s->y);
if (gutz > (floorz - (8 << 8)))
gutz = floorz - (8 << 8);
if (badguy(s) && s->pal == 6)
pal = 6;
else
{
pal = 0;
if (isRRRA())
{
if (s->picnum == MINION && (s->pal == 8 || s->pal == 19)) pal = s->pal;
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}
}
for (j = 0; j < n; j++)
{
// RANDCORRECT version from RR.
int a = krand() & 2047;
int r1 = krand();
int r2 = krand();
int r3 = krand();
int r4 = krand();
int r5 = krand();
// TRANSITIONAL: owned by a player???
i = EGS(s->sectnum, s->x + (r5 & 255) - 128, s->y + (r4 & 255) - 128, gutz - (r3 & 8191), gtype, -32, sx >> 1, sy >> 1, a, 48 + (r2 & 31), -512 - (r1 & 2047), ps[p].i, 5);
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if (pal != 0)
sprite[i].pal = pal;
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void gutsdir_r(spritetype* s, short gtype, short n, short p)
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{
int gutz, floorz;
short i, j;
char sx, sy;
if (badguy(s) && s->xrepeat < 16)
sx = sy = 8;
else sx = sy = 32;
gutz = s->z - (8 << 8);
floorz = getflorzofslope(s->sectnum, s->x, s->y);
if (gutz > (floorz - (8 << 8)))
gutz = floorz - (8 << 8);
for (j = 0; j < n; j++)
{
int a = krand() & 2047;
int r1 = krand();
int r2 = krand();
// TRANSITIONAL: owned by a player???
i = EGS(s->sectnum, s->x, s->y, gutz, gtype, -32, sx, sy, a, 256 + (r2 & 127), -512 - (r1 & 2047), ps[p].i, 5);
}
}
//---------------------------------------------------------------------------
//
//
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//
//---------------------------------------------------------------------------
void movefta_r(void)
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{
int x, px, py, sx, sy;
short i, j, p, psect, ssect, nexti;
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spritetype* s;
i = headspritestat[STAT_ZOMBIEACTOR];
while (i >= 0)
{
nexti = nextspritestat[i];
s = &sprite[i];
p = findplayer(s, &x);
ssect = psect = s->sectnum;
if (sprite[ps[p].i].extra > 0)
{
if (x < 30000)
{
hittype[i].timetosleep++;
if (hittype[i].timetosleep >= (x >> 8))
{
if (badguy(s))
{
px = ps[p].oposx + 64 - (krand() & 127);
py = ps[p].oposy + 64 - (krand() & 127);
updatesector(px, py, &psect);
if (psect == -1)
{
i = nexti;
continue;
}
sx = s->x + 64 - (krand() & 127);
sy = s->y + 64 - (krand() & 127);
updatesector(px, py, &ssect);
if (ssect == -1)
{
i = nexti;
continue;
}
if (s->pal == 33 || s->picnum == VIXEN ||
(isRRRA() && (isIn(s->picnum, COOT, COOTSTAYPUT, BIKER, BIKERB, BIKERBV2, CHEER, CHEERB,
CHEERSTAYPUT, MINIONBOAT, HULKBOAT, CHEERBOAT, RABBIT, COOTPLAY, BILLYPLAY, MAKEOUT, MAMA)
|| (s->picnum == MINION && s->pal == 8)))
|| (sintable[(s->ang + 512) & 2047] * (px - sx) + sintable[s->ang & 2047] * (py - sy) >= 0))
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{
int r1 = krand();
int r2 = krand();
j = cansee(sx, sy, s->z - (r2 % (52 << 8)), s->sectnum, px, py, ps[p].oposz - (r1 % (32 << 8)), ps[p].cursectnum);
}
}
else
{
int r1 = krand();
int r2 = krand();
j = cansee(s->x, s->y, s->z - ((r2 & 31) << 8), s->sectnum, ps[p].oposx, ps[p].oposy, ps[p].oposz - ((r1 & 31) << 8), ps[p].cursectnum);
}
if (j) switch (s->picnum)
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{
case RUBBERCAN:
case EXPLODINGBARREL:
case WOODENHORSE:
case HORSEONSIDE:
case CANWITHSOMETHING:
case FIREBARREL:
case FIREVASE:
case NUKEBARREL:
case NUKEBARRELDENTED:
case NUKEBARRELLEAKED:
if (sector[s->sectnum].ceilingstat & 1)
s->shade = sector[s->sectnum].ceilingshade;
else s->shade = sector[s->sectnum].floorshade;
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hittype[i].timetosleep = 0;
changespritestat(i, STAT_STANDABLE);
break;
default:
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#if 0
// TRANSITIONAL: RedNukem has this here. Needed?
if (A_CheckSpriteFlags(spriteNum, SFLAG_USEACTIVATOR) && sector[sprite[spriteNum].sectnum].lotag & 16384) break;
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#endif
hittype[i].timetosleep = 0;
check_fta_sounds(i);
changespritestat(i, STAT_ACTOR);
break;
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}
else hittype[i].timetosleep = 0;
}
}
if (!j && badguy(s))
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{
if (sector[s->sectnum].ceilingstat & 1)
s->shade = sector[s->sectnum].ceilingshade;
else s->shade = sector[s->sectnum].floorshade;
if (s->picnum != HEN || s->picnum != COW || s->picnum != PIG || s->picnum != DOGRUN || ((isRRRA()) && s->picnum != RABBIT))
{
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if (wakeup(i, p))
{
hittype[i].timetosleep = 0;
check_fta_sounds(i);
changespritestat(i, STAT_ACTOR);
}
}
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}
}
i = nexti;
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
int ifhitsectors_r(int sectnum)
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{
int i = headspritestat[STAT_MISC];
while (i >= 0)
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{
if (sprite[i].picnum == EXPLOSION2 || (sprite[i].picnum == EXPLOSION3 && sectnum == sprite[i].sectnum))
return i;
i = nextspritestat[i];
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}
return -1;
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
int ifhitbyweapon_r(int sn)
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{
short j, p;
spritetype* npc;
if (hittype[sn].extra >= 0)
{
if (sprite[sn].extra >= 0)
{
npc = &sprite[sn];
if (npc->picnum == APLAYER)
{
if (ud.god) return -1;
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p = npc->yvel;
j = hittype[sn].owner;
if (j >= 0 &&
sprite[j].picnum == APLAYER &&
ud.coop == 1 &&
ud.ffire == 0)
return -1;
npc->extra -= hittype[sn].extra;
if (j >= 0)
{
if (npc->extra <= 0 && hittype[sn].picnum != FREEZEBLAST)
2020-05-07 12:55:04 +00:00
{
npc->extra = 0;
ps[p].wackedbyactor = j;
if (sprite[hittype[sn].owner].picnum == APLAYER && p != sprite[hittype[sn].owner].yvel)
{
// yvel contains player ID
ps[p].frag_ps = sprite[j].yvel;
}
hittype[sn].owner = ps[p].i;
}
}
int pn = hittype[sn].picnum;
if (pn == RPG2 && isRRRA()) pn = 0; // avoid messing around with gotos.
switch (pn)
{
case RADIUSEXPLOSION:
case RPG:
case HYDRENT:
case HEAVYHBOMB:
case SEENINE:
case OOZFILTER:
case EXPLODINGBARREL:
case TRIPBOMBSPRITE:
case RPG2:
ps[p].posxv +=
hittype[sn].extra * (sintable[(hittype[sn].ang + 512) & 2047]) << 2;
ps[p].posyv +=
hittype[sn].extra * (sintable[hittype[sn].ang & 2047]) << 2;
break;
default:
ps[p].posxv +=
hittype[sn].extra * (sintable[(hittype[sn].ang + 512) & 2047]) << 1;
ps[p].posyv +=
hittype[sn].extra * (sintable[hittype[sn].ang & 2047]) << 1;
break;
}
2020-05-07 12:55:04 +00:00
}
else
{
if (hittype[sn].extra == 0)
if (npc->xrepeat < 24)
2020-05-07 12:55:04 +00:00
return -1;
npc->extra -= hittype[sn].extra;
if (npc->picnum != RECON && npc->owner >= 0 && sprite[npc->owner].statnum < MAXSTATUS)
2020-05-07 12:55:04 +00:00
npc->owner = hittype[sn].owner;
}
hittype[sn].extra = -1;
return hittype[sn].picnum;
}
}
hittype[sn].extra = -1;
return -1;
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void respawn_rrra(int i, int j)
2020-05-07 12:55:04 +00:00
{
sprite[j].pal = sprite[i].pal;
if (sprite[j].picnum == MAMA)
2020-05-07 12:55:04 +00:00
{
if (sprite[j].pal == 30)
2020-05-07 12:55:04 +00:00
{
sprite[j].xrepeat = 26;
sprite[j].yrepeat = 26;
sprite[j].clipdist = 75;
2020-05-07 12:55:04 +00:00
}
else if (sprite[j].pal == 31)
2020-05-07 12:55:04 +00:00
{
sprite[j].xrepeat = 36;
sprite[j].yrepeat = 36;
sprite[j].clipdist = 100;
2020-05-07 12:55:04 +00:00
}
else if (sprite[j].pal == 32)
2020-05-07 12:55:04 +00:00
{
sprite[j].xrepeat = 50;
sprite[j].yrepeat = 50;
sprite[j].clipdist = 100;
2020-05-07 12:55:04 +00:00
}
else
{
sprite[j].xrepeat = 50;
sprite[j].yrepeat = 50;
sprite[j].clipdist = 100;
2020-05-07 12:55:04 +00:00
}
}
if (sprite[j].pal == 8)
2020-05-07 12:55:04 +00:00
{
sprite[j].cstat |= 2;
}
2020-05-07 12:55:04 +00:00
if (sprite[j].pal != 6)
{
deletesprite(i);
return;
2020-05-07 12:55:04 +00:00
}
sprite[i].extra = (66 - 13);
sprite[j].pal = 0;
2020-05-07 12:55:04 +00:00
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void movefallers_r(void)
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{
short i, nexti, sect, j;
spritetype* s;
int x;
i = headspritestat[STAT_FALLER];
while (i >= 0)
{
nexti = nextspritestat[i];
s = &sprite[i];
sect = s->sectnum;
if (hittype[i].temp_data[0] == 0)
{
s->z -= (16 << 8);
hittype[i].temp_data[1] = s->ang;
x = s->extra;
j = ifhitbyweapon_r(i);
2020-05-07 12:55:04 +00:00
if (j >= 0)
{
if (j == RPG || (isRRRA() && j == RPG2) || j == RADIUSEXPLOSION || j == SEENINE || j == OOZFILTER)
2020-05-07 12:55:04 +00:00
{
if (s->extra <= 0)
{
hittype[i].temp_data[0] = 1;
j = headspritestat[12];
while (j >= 0)
{
if (sprite[j].hitag == sprite[i].hitag)
{
hittype[j].temp_data[0] = 1;
sprite[j].cstat &= (65535 - 64);
if (sprite[j].picnum == CEILINGSTEAM || sprite[j].picnum == STEAM)
2020-05-07 12:55:04 +00:00
sprite[j].cstat |= 32768;
}
j = nextspritestat[j];
}
}
}
else
{
hittype[i].extra = 0;
s->extra = x;
}
}
s->ang = hittype[i].temp_data[1];
s->z += (16 << 8);
}
else if (hittype[i].temp_data[0] == 1)
{
if (s->lotag > 0)
{
s->lotag -= 3;
s->xvel = ((64 + krand()) & 127);
s->zvel = -(1024 + (krand() & 1023));
2020-05-07 12:55:04 +00:00
}
else
{
if (s->xvel > 0)
{
s->xvel -= 2;
2020-05-07 12:55:04 +00:00
ssp(i, CLIPMASK0);
}
if (floorspace(s->sectnum)) x = 0;
else
{
if (ceilingspace(s->sectnum))
x = gc / 6;
else
x = gc;
}
if (s->z < (sector[sect].floorz - FOURSLEIGHT))
{
s->zvel += x;
if (s->zvel > 6144)
s->zvel = 6144;
s->z += s->zvel;
}
if ((sector[sect].floorz - s->z) < (16 << 8))
{
j = 1 + (krand() & 7);
for (x = 0; x < j; x++) RANDOMSCRAP(s, i);
deletesprite(i);
}
}
}
i = nexti;
}
}
//---------------------------------------------------------------------------
//
// split out of movestandables
//
//---------------------------------------------------------------------------
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
static void movecrack(int i)
{
auto s = &sprite[i];
auto t = &hittype[i].temp_data[0];
if (s->hitag > 0)
{
t[0] = s->cstat;
t[1] = s->ang;
int j = ifhitbyweapon_r(i);
if (j == RPG || (isRRRA() && j == RPG2) || j == RADIUSEXPLOSION || j == SEENINE || j == OOZFILTER)
2020-05-07 12:55:04 +00:00
{
j = headspritestat[STAT_STANDABLE];
while (j >= 0)
{
if (s->hitag == sprite[j].hitag && (sprite[j].picnum == OOZFILTER || sprite[j].picnum == SEENINE))
2020-05-07 12:55:04 +00:00
if (sprite[j].shade != -32)
sprite[j].shade = -32;
j = nextspritestat[j];
}
detonate(i, EXPLOSION2);
}
else
{
s->cstat = t[0];
s->ang = t[1];
s->extra = 0;
2020-05-07 12:55:04 +00:00
}
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
static void movebolt(int i)
{
auto s = &sprite[i];
auto t = &hittype[i].temp_data[0];
int x;
int sect = s->sectnum;
auto p = findplayer(s, &x);
if (x > 20480) return;
if (t[3] == 0)
t[3] = sector[sect].floorshade;
CLEAR_THE_BOLT:
if (t[2])
{
t[2]--;
sector[sect].floorshade = 20;
sector[sect].ceilingshade = 20;
return;
}
if ((s->xrepeat | s->yrepeat) == 0)
{
s->xrepeat = t[0];
s->yrepeat = t[1];
}
else if ((krand() & 8) == 0)
{
t[0] = s->xrepeat;
t[1] = s->yrepeat;
t[2] = global_random & 4;
s->xrepeat = s->yrepeat = 0;
goto CLEAR_THE_BOLT;
}
s->picnum++;
int l = global_random & 7;
s->xrepeat = l + 8;
if (l & 1) s->cstat ^= 2;
if (s->picnum == (BOLT1 + 1) && (krand() & 1) && sector[sect].floorpicnum == HURTRAIL)
2020-05-07 12:55:04 +00:00
spritesound(SHORT_CIRCUIT, i);
if (s->picnum == BOLT1 + 4) s->picnum = BOLT1;
2020-05-07 12:55:04 +00:00
if (s->picnum & 1)
{
sector[sect].floorshade = 0;
sector[sect].ceilingshade = 0;
}
else
{
sector[sect].floorshade = 20;
sector[sect].ceilingshade = 20;
}
}
//---------------------------------------------------------------------------
//
// this has been broken up into lots of smaller subfunctions
//
//---------------------------------------------------------------------------
void movestandables_r(void)
2020-05-07 12:55:04 +00:00
{
int nexti;
for (int i = headspritestat[STAT_STANDABLE]; i >= 0; i = nexti)
{
nexti = nextspritestat[i];
auto s = &sprite[i];
int picnum = s->picnum;
if (s->sectnum < 0)
{
deletesprite(i);
continue;
}
hittype[i].bposx = s->x;
hittype[i].bposy = s->y;
hittype[i].bposz = s->z;
if (picnum >= CRANE && picnum <= CRANE +3)
2020-05-07 12:55:04 +00:00
{
movecrane(i, CRANE);
2020-05-07 12:55:04 +00:00
}
else if (picnum >= WATERFOUNTAIN && picnum <= WATERFOUNTAIN + 3)
2020-05-07 12:55:04 +00:00
{
movefountain(i, WATERFOUNTAIN);
2020-05-07 12:55:04 +00:00
}
else if (AFLAMABLE(picnum))
{
moveflammable(i, TIRE, BOX, BLOODPOOL);
2020-05-07 12:55:04 +00:00
}
else if (picnum >= CRACK1 && picnum <= CRACK1 + 3)
2020-05-07 12:55:04 +00:00
{
movecrack(i);
}
else if (picnum == OOZFILTER || picnum == SEENINE || picnum == SEENINEDEAD || picnum == (SEENINEDEAD + 1))
2020-05-07 12:55:04 +00:00
{
moveooz(i, SEENINE, SEENINEDEAD, OOZFILTER, EXPLOSION2);
2020-05-07 12:55:04 +00:00
}
else if (picnum == MASTERSWITCH)
{
movemasterswitch(i, SEENINE, OOZFILTER);
2020-05-07 12:55:04 +00:00
}
else if (picnum == TRASH)
2020-05-07 12:55:04 +00:00
{
movetrash(i);
}
else if (picnum >= BOLT1 && picnum <= BOLT1 + 3)
2020-05-07 12:55:04 +00:00
{
movebolt(i);
}
else if (picnum == WATERDRIP)
2020-05-07 12:55:04 +00:00
{
movewaterdrip(i, WATERDRIP);
2020-05-07 12:55:04 +00:00
}
else if (picnum == DOORSHOCK)
2020-05-07 12:55:04 +00:00
{
movedoorshock(i);
}
else if (picnum == TOUCHPLATE)
{
movetouchplate(i, TOUCHPLATE);
2020-05-07 12:55:04 +00:00
}
else if (picnum == CANWITHSOMETHING)
2020-05-07 12:55:04 +00:00
{
movecanwithsomething(i);
}
else if (isIn(picnum,
2020-05-07 12:55:04 +00:00
EXPLODINGBARREL,
WOODENHORSE,
HORSEONSIDE,
FIREBARREL,
FIREVASE,
NUKEBARREL,
NUKEBARRELDENTED,
NUKEBARRELLEAKED,
TOILETWATER,
RUBBERCAN,
STEAM,
CEILINGSTEAM))
2020-05-07 12:55:04 +00:00
{
int x;
int p = findplayer(s, &x);
execute(i, p, x);
}
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void moveweapons_r(void)
2020-05-07 12:55:04 +00:00
{
int j, k, nexti, p;
int dax, day, daz, x, ll;
2020-05-07 12:55:04 +00:00
unsigned int qq;
spritetype* s;
for (int i = headspritestat[STAT_PROJECTILE]; i >= 0; i = nexti)
{
nexti = nextspritestat[i];
s = &sprite[i];
if (s->sectnum < 0)
{
deletesprite(i);
continue;
}
hittype[i].bposx = s->x;
hittype[i].bposy = s->y;
hittype[i].bposz = s->z;
switch (s->picnum)
2020-05-07 12:55:04 +00:00
{
case RADIUSEXPLOSION:
2020-05-07 12:55:04 +00:00
deletesprite(i);
continue;
case TONGUE:
movetongue(i, TONGUE, INNERJAW);
continue;
2020-05-07 12:55:04 +00:00
case FREEZEBLAST:
if (s->yvel < 1 || s->extra < 2 || (s->xvel | s->zvel) == 0)
{
j = spawn(i, TRANSPORTERSTAR);
sprite[j].pal = 1;
sprite[j].xrepeat = 32;
sprite[j].yrepeat = 32;
deletesprite(i);
continue;
}
case RPG2:
case RRTILE1790:
if (!isRRRA()) continue;
case SHRINKSPARK:
case RPG:
case FIRELASER:
case SPIT:
case COOLEXPLOSION1:
case OWHIP:
case UWHIP:
2020-05-07 12:55:04 +00:00
p = -1;
if (s->picnum == RPG && sector[s->sectnum].lotag == 2)
{
k = s->xvel >> 1;
ll = s->zvel >> 1;
}
else if (isRRRA() && s->picnum == RPG2 && sector[s->sectnum].lotag == 2)
2020-05-07 12:55:04 +00:00
{
k = s->xvel >> 1;
ll = s->zvel >> 1;
}
else
{
k = s->xvel;
ll = s->zvel;
}
dax = s->x; day = s->y; daz = s->z;
getglobalz(i);
qq = CLIPMASK1;
switch (s->picnum)
2020-05-07 12:55:04 +00:00
{
case RPG:
if (hittype[i].picnum != BOSS2 && s->xrepeat >= 10 && sector[s->sectnum].lotag != 2)
2020-05-07 12:55:04 +00:00
{
j = spawn(i, SMALLSMOKE);
2020-05-07 12:55:04 +00:00
sprite[j].z += (1 << 8);
}
break;
case RPG2:
if (!isRRRA()) break;
2020-05-07 12:55:04 +00:00
s->hitag++;
if (hittype[i].picnum != BOSS2 && s->xrepeat >= 10 && sector[s->sectnum].lotag != 2)
2020-05-07 12:55:04 +00:00
{
j = spawn(i, SMALLSMOKE);
2020-05-07 12:55:04 +00:00
sprite[j].z += (1 << 8);
if ((krand() & 15) == 2)
{
j = spawn(i, 1310);
2020-05-07 12:55:04 +00:00
}
}
if (sprite[s->lotag].extra <= 0)
s->lotag = 0;
if (s->lotag != 0 && s->hitag > 5)
{
spritetype* ts;
int ang, ang2, ang3;
ts = &sprite[s->lotag];
ang = getangle(ts->x - s->x, ts->y - s->y);
ang2 = ang - s->ang;
ang3 = abs(ang2);
if (ang2 < 100)
{
if (ang3 > 1023)
s->ang += 51;
else
s->ang -= 51;
}
else if (ang2 > 100)
{
if (ang3 > 1023)
s->ang -= 51;
else
s->ang += 51;
}
else
s->ang = ang;
if (s->hitag > 180)
if (s->zvel <= 0)
s->zvel += 200;
}
break;
case RRTILE1790:
if (!isRRRA()) break;
2020-05-07 12:55:04 +00:00
if (s->extra)
{
s->zvel = -(s->extra * 250);
s->extra--;
}
else
makeitfall(i);
if (s->xrepeat >= 10 && sector[s->sectnum].lotag != 2)
{
j = spawn(i, SMALLSMOKE);
2020-05-07 12:55:04 +00:00
sprite[j].z += (1 << 8);
}
break;
2020-05-07 12:55:04 +00:00
}
j = movesprite_r(i,
2020-05-07 12:55:04 +00:00
(k * (sintable[(s->ang + 512) & 2047])) >> 14,
(k * (sintable[s->ang & 2047])) >> 14, ll, qq);
if ((s->picnum == RPG || (isRRRA() && isIn(s->picnum, RPG2, RRTILE1790))) && s->yvel >= 0)
2020-05-07 12:55:04 +00:00
if (FindDistance2D(s->x - sprite[s->yvel].x, s->y - sprite[s->yvel].y) < 256)
j = 49152 | s->yvel;
if (s->sectnum < 0) // || (isRR() && sector[s->sectnum].filler == 800))
{
deletesprite(i);
continue;
}
if ((j&49152) != 49152 && s->picnum != FREEZEBLAST)
{
if (s->z < hittype[i].ceilingz)
2020-05-07 12:55:04 +00:00
{
j = 16384|(s->sectnum);
s->zvel = -1;
}
else
if (s->z > hittype[i].floorz)
2020-05-07 12:55:04 +00:00
{
j = 16384 | (s->sectnum);
if (sector[s->sectnum].lotag != 1)
s->zvel = 1;
2020-05-07 12:55:04 +00:00
}
}
2020-05-07 12:55:04 +00:00
if (s->picnum == FIRELASER)
2020-05-07 12:55:04 +00:00
{
for (k = -3; k < 2; k++)
{
x = EGS(s->sectnum,
s->x + ((k * sintable[(s->ang + 512) & 2047]) >> 9),
s->y + ((k * sintable[s->ang & 2047]) >> 9),
s->z + ((k * ksgn(s->zvel)) * abs(s->zvel / 24)), FIRELASER, -40 + (k << 2),
2020-05-07 12:55:04 +00:00
s->xrepeat, s->yrepeat, 0, 0, 0, s->owner, 5);
sprite[x].cstat = 128;
sprite[x].pal = s->pal;
}
}
else if (s->picnum == SPIT) if (s->zvel < 6144)
2020-05-07 12:55:04 +00:00
s->zvel += gc - 112;
if (j != 0)
{
//if ((j & kHitTypeMask) == kHitSprite) j &= kHitIndexMask; reminder for later.
if ((j & 49152) == 49152)
{
j &= (MAXSPRITES - 1);
if (isRRRA())
{
if (sprite[j].picnum == MINION
&& (s->picnum == RPG || s->picnum == RPG2)
2020-05-07 12:55:04 +00:00
&& sprite[j].pal == 19)
{
spritesound(RPG_EXPLODE, i);
k = spawn(i, EXPLOSION2);
sprite[k].x = dax;
sprite[k].y = day;
sprite[k].z = daz;
2020-05-07 12:55:04 +00:00
continue;
}
}
else if (s->picnum == FREEZEBLAST && sprite[j].pal == 1)
2020-05-07 12:55:04 +00:00
if (badguy(&sprite[j]) || sprite[j].picnum == APLAYER)
{
j = spawn(i,TRANSPORTERSTAR);
sprite[j].pal = 1;
sprite[j].xrepeat = 32;
sprite[j].yrepeat = 32;
2020-05-07 12:55:04 +00:00
deletesprite(i);
continue;
}
2020-05-07 12:55:04 +00:00
checkhitsprite(j,i);
2020-05-07 12:55:04 +00:00
if (sprite[j].picnum == APLAYER)
{
p = sprite[j].yvel;
spritesound(PISTOL_BODYHIT,j);
2020-05-07 12:55:04 +00:00
if (s->picnum == SPIT)
2020-05-07 12:55:04 +00:00
{
if (isRRRA() && sprite[s->owner].picnum == MAMA)
2020-05-07 12:55:04 +00:00
{
guts_r(s, RABBITJIBA, 2, myconnectindex);
guts_r(s, RABBITJIBB, 2, myconnectindex);
guts_r(s, RABBITJIBC, 2, myconnectindex);
2020-05-07 12:55:04 +00:00
}
ps[p].q16horiz += 32 << FRACBITS;
ps[p].return_to_center = 8;
if (ps[p].loogcnt == 0)
{
if (!A_CheckSoundPlaying(ps[p].i, DUKE_LONGTERM_PAIN))
A_PlaySound(DUKE_LONGTERM_PAIN, ps[p].i);
j = 3 + (krand() & 3);
ps[p].numloogs = j;
ps[p].loogcnt = 24 * 4;
for (x = 0; x < j; x++)
{
ps[p].loogiex[x] = krand() % xdim;
ps[p].loogiey[x] = krand() % ydim;
}
}
}
}
}
else if ((j & 49152) == 32768)
{
j &= (MAXWALLS - 1);
if (isRRRA() && sprite[s->owner].picnum == MAMA)
2020-05-07 12:55:04 +00:00
{
guts_r(s, RABBITJIBA, 2, myconnectindex);
guts_r(s, RABBITJIBB, 2, myconnectindex);
guts_r(s, RABBITJIBC, 2, myconnectindex);
2020-05-07 12:55:04 +00:00
}
if (s->picnum != RPG && (!isRRRA() || s->picnum != RPG2) && s->picnum != FREEZEBLAST && s->picnum != SPIT && s->picnum != SHRINKSPARK && (wall[j].overpicnum == MIRROR || wall[j].picnum == MIRROR))
2020-05-07 12:55:04 +00:00
{
k = getangle(
wall[wall[j].point2].x - wall[j].x,
wall[wall[j].point2].y - wall[j].y);
s->ang = ((k << 1) - s->ang) & 2047;
s->owner = i;
spawn(i, TRANSPORTERSTAR);
2020-05-07 12:55:04 +00:00
continue;
}
else
{
setsprite(i, dax, day, daz);
checkhitwall(i, j, s->x, s->y, s->z, s->picnum);
2020-05-07 12:55:04 +00:00
if (!isRRRA() && s->picnum == FREEZEBLAST)
2020-05-07 12:55:04 +00:00
{
if (wall[j].overpicnum != MIRROR && wall[j].picnum != MIRROR)
2020-05-07 12:55:04 +00:00
{
s->extra >>= 1;
if (s->xrepeat > 8)
s->xrepeat -= 2;
if (s->yrepeat > 8)
s->yrepeat -= 2;
2020-05-07 12:55:04 +00:00
s->yvel--;
}
k = getangle(
wall[wall[j].point2].x - wall[j].x,
wall[wall[j].point2].y - wall[j].y);
s->ang = ((k << 1) - s->ang) & 2047;
continue;
}
if (s->picnum == SHRINKSPARK)
2020-05-07 12:55:04 +00:00
{
if (wall[j].picnum >= RRTILE3643 && wall[j].picnum < RRTILE3643 + 3)
2020-05-07 12:55:04 +00:00
{
deletesprite(i);
}
if (s->extra <= 0)
{
s->x += sintable[(s->ang + 512) & 2047] >> 7;
s->y += sintable[s->ang & 2047] >> 7;
if (!isRRRA() || (sprite[s->owner].picnum != CHEER && sprite[s->owner].picnum != CHEERSTAYPUT))
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{
j = spawn(i, CIRCLESTUCK);
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sprite[j].xrepeat = 8;
sprite[j].yrepeat = 8;
sprite[j].cstat = 16;
sprite[j].ang = (sprite[j].ang + 512) & 2047;
sprite[j].clipdist = mulscale7(s->xrepeat, tilesiz[s->picnum].x);
}
deletesprite(i);
continue;
}
if (wall[j].overpicnum != MIRROR && wall[j].picnum != MIRROR)
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{
s->extra -= 20;
s->yvel--;
}
k = getangle(
wall[wall[j].point2].x - wall[j].x,
wall[wall[j].point2].y - wall[j].y);
s->ang = ((k << 1) - s->ang) & 2047;
continue;
}
}
}
else if ((j & 49152) == 16384)
{
setsprite(i, dax, day, daz);
if (isRRRA() && sprite[s->owner].picnum == MAMA)
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{
guts_r(s, RABBITJIBA, 2, myconnectindex);
guts_r(s, RABBITJIBB, 2, myconnectindex);
guts_r(s, RABBITJIBC, 2, myconnectindex);
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}
if (s->zvel < 0)
{
if (sector[s->sectnum].ceilingstat & 1)
if (sector[s->sectnum].ceilingpal == 0)
{
deletesprite(i);
continue;
}
checkhitceiling(s->sectnum);
}
if (!isRRRA() && s->picnum == FREEZEBLAST)
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{
bounce(i);
ssp(i, qq);
s->extra >>= 1;
if (s->xrepeat > 8)
s->xrepeat -= 2;
if (s->yrepeat > 8)
s->yrepeat -= 2;
s->yvel--;
continue;
}
}
if (s->picnum != SPIT)
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{
if (s->picnum == RPG)
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{
k = spawn(i, EXPLOSION2);
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sprite[k].x = dax;
sprite[k].y = day;
sprite[k].z = daz;
if (s->xrepeat < 10)
{
sprite[k].xrepeat = 6;
sprite[k].yrepeat = 6;
}
else if ((j & 49152) == 16384)
{
sprite[k].cstat |= 8;
sprite[k].z += (48 << 8);
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}
}
else if (isRRRA() && s->picnum == RPG2)
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{
k = spawn(i, EXPLOSION2);
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sprite[k].x = dax;
sprite[k].y = day;
sprite[k].z = daz;
if (s->xrepeat < 10)
{
sprite[k].xrepeat = 6;
sprite[k].yrepeat = 6;
}
else if ((j & 49152) == 16384)
{
sprite[k].cstat |= 8;
sprite[k].z += (48 << 8);
}
}
else if (isRRRA() && s->picnum == RRTILE1790)
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{
s->extra = 160;
k = spawn(i, EXPLOSION2);
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sprite[k].x = dax;
sprite[k].y = day;
sprite[k].z = daz;
if (s->xrepeat < 10)
{
sprite[k].xrepeat = 6;
sprite[k].yrepeat = 6;
}
else if ((j & 49152) == 16384)
{
sprite[k].cstat |= 8;
sprite[k].z += (48 << 8);
}
}
else if (s->picnum != FREEZEBLAST && s->picnum != FIRELASER && s->picnum != SHRINKSPARK)
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{
k = spawn(i, 1441);
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sprite[k].xrepeat = sprite[k].yrepeat = s->xrepeat >> 1;
if ((j & 49152) == 16384)
{
if (s->zvel < 0)
{
sprite[k].cstat |= 8; sprite[k].z += (72 << 8);
}
}
}
if (s->picnum == RPG)
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{
spritesound(RPG_EXPLODE, i);
if (s->xrepeat >= 10)
{
x = s->extra;
hitradius(i, rpgblastradius, x >> 2, x >> 1, x - (x >> 2), x);
}
else
{
x = s->extra + (global_random & 3);
hitradius(i, (rpgblastradius >> 1), x >> 2, x >> 1, x - (x >> 2), x);
}
}
else if (isRRRA() && s->picnum == RPG2)
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{
s->extra = 150;
spritesound(247, i);
if (s->xrepeat >= 10)
{
x = s->extra;
hitradius(i, rpgblastradius, x >> 2, x >> 1, x - (x >> 2), x);
}
else
{
x = s->extra + (global_random & 3);
hitradius(i, (rpgblastradius >> 1), x >> 2, x >> 1, x - (x >> 2), x);
}
}
else if (isRRRA() && s->picnum == RRTILE1790)
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{
s->extra = 160;
spritesound(RPG_EXPLODE, i);
if (s->xrepeat >= 10)
{
x = s->extra;
hitradius(i, rpgblastradius, x >> 2, x >> 1, x - (x >> 2), x);
}
else
{
x = s->extra + (global_random & 3);
hitradius(i, (rpgblastradius >> 1), x >> 2, x >> 1, x - (x >> 2), x);
}
}
}
deletesprite(i);
continue;
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}
if ((s->picnum == RPG || (isRRRA() && s->picnum == RPG2)) && sector[s->sectnum].lotag == 2 && s->xrepeat >= 10 && rnd(184))
spawn(i, WATERBUBBLE);
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continue;
case SHOTSPARK1:
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p = findplayer(s, &x);
execute(i, p, x);
continue;
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}
}
}
END_DUKE_NS