raze/source/common/music/i_music.cpp

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/*
** i_music.cpp
** Plays music
**
**---------------------------------------------------------------------------
** Copyright 1998-2010 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#ifndef _WIN32
#include <sys/types.h>
#include <sys/wait.h>
#endif
#include <zlib.h>
#include "m_argv.h"
#include "filesystem.h"
#include "c_dispatch.h"
#include "templates.h"
#include "stats.h"
#include "cmdlib.h"
#include "c_cvars.h"
#include "c_console.h"
#include "v_text.h"
#include "i_soundfont.h"
#include "s_music.h"
#include "printf.h"
#include "timer.h"
#include "backend/i_sound.h"
#include "zmusic/zmusic.h"
#include "streamsources/streamsource.h"
#include "filereadermusicinterface.h"
#include "midisources/midisource.h"
void I_InitSoundFonts();
void S_SetStreamVolume(float);
EXTERN_CVAR (Int, snd_samplerate)
EXTERN_CVAR (Int, snd_mididevice)
2019-11-11 16:51:30 +00:00
float relative_volume = 1.f, saved_relative_volume = 1.f;
#ifdef _WIN32
void I_InitMusicWin32();
#include "musicformats/win32/i_cd.h"
//==========================================================================
//
// CVAR: cd_drive
//
// Which drive (letter) to use for CD audio. If not a valid drive letter,
// let the operating system decide for us.
//
//==========================================================================
EXTERN_CVAR(Bool, cd_enabled);
CUSTOM_CVAR(String, cd_drive, "", CVAR_ARCHIVE | CVAR_NOINITCALL | CVAR_GLOBALCONFIG)
{
if (cd_enabled && !Args->CheckParm("-nocdaudio")) CD_Enable(self);
}
//==========================================================================
//
// CVAR: cd_enabled
//
// Use the CD device? Can be overridden with -nocdaudio on the command line
//
//==========================================================================
CUSTOM_CVAR(Bool, cd_enabled, true, CVAR_ARCHIVE | CVAR_NOINITCALL | CVAR_GLOBALCONFIG)
{
if (self && !Args->CheckParm("-nocdaudio"))
CD_Enable(cd_drive);
else
CD_Enable(nullptr);
}
#endif
//==========================================================================
//
// CVAR mus_volume
//
// Maximum volume of MOD/stream music.
//==========================================================================
CUSTOM_CVARD(Int, mus_volume, 255, CVAR_ARCHIVE|CVAR_GLOBALCONFIG, "controls music volume")
{
if (self < 0) self = 0;
else if (self > 255) self = 255;
else
{
// Set general music volume.
ChangeMusicSetting(ZMusic::snd_musicvolume, nullptr, self / 255.f);
if (GSnd != nullptr)
{
GSnd->SetMusicVolume(clamp<float>(self / 255.f * relative_volume/* * snd_mastervolume*/, 0, 1));
}
// For music not implemented through the digital sound system,
// let them know about the change.
if (mus_playing.handle != nullptr)
{
ZMusic_VolumeChanged(mus_playing.handle);
}
else
{ // If the music was stopped because volume was 0, start it now.
S_RestartMusic();
}
}
}
//==========================================================================
//
// Callbacks for the music system.
//
//==========================================================================
static void tim_printfunc(int type, int verbosity_level, const char* fmt, ...)
{
if (verbosity_level >= 3/*Timidity::VERB_DEBUG*/) return; // Don't waste time on diagnostics.
va_list args;
va_start(args, fmt);
FString msg;
msg.VFormat(fmt, args);
va_end(args);
switch (type)
{
case 2:// Timidity::CMSG_ERROR:
Printf(TEXTCOLOR_RED "%s\n", msg.GetChars());
break;
case 1://Timidity::CMSG_WARNING:
Printf(TEXTCOLOR_YELLOW "%s\n", msg.GetChars());
break;
case 0://Timidity::CMSG_INFO:
DPrintf(DMSG_SPAMMY, "%s\n", msg.GetChars());
break;
}
}
static void wm_printfunc(const char* wmfmt, va_list args)
{
Printf(TEXTCOLOR_RED);
VPrintf(PRINT_HIGH, wmfmt, args);
}
//==========================================================================
//
// other callbacks
//
//==========================================================================
static short* dumb_decode_vorbis_(int outlen, const void* oggstream, int sizebytes)
{
// This really should be done internally in zmusic...
return nullptr;// GSnd->DecodeSample(outlen, oggstream, sizebytes, CODEC_Vorbis);
}
static std::string mus_NicePath(const char* str)
{
FString strv = NicePath(str);
return strv.GetChars();
}
static const char* mus_pathToSoundFont(const char* sfname, int type)
{
auto info = sfmanager.FindSoundFont(sfname, type);
return info ? info->mFilename.GetChars() : nullptr;
}
static MusicIO::SoundFontReaderInterface* mus_openSoundFont(const char* sfname, int type)
{
return sfmanager.OpenSoundFont(sfname, type);
}
//==========================================================================
//
// Pass some basic working data to the music backend
// We do this once at startup for everything available.
//
//==========================================================================
static void SetupGenMidi()
{
// The OPL renderer should not care about where this comes from.
// Note: No I_Error here - this needs to be consistent with the rest of the music code.
auto lump = fileSystem.FindFile("demolition/genmidi.dat");
if (lump < 0)
{
Printf("No GENMIDI lump found. OPL playback not available.");
return;
}
auto data = fileSystem.OpenFileReader(lump);
auto genmidi = data.Read();
if (genmidi.Size() < 8 + 175 * 36 || memcmp(genmidi.Data(), "#OPL_II#", 8)) return;
ZMusic_SetGenMidi(genmidi.Data()+8);
}
//==========================================================================
//
//
//
//==========================================================================
void Mus_Init(void)
{
I_InitSound();
I_InitSoundFonts();
mus_volume.Callback ();
#ifdef _WIN32
I_InitMusicWin32 ();
#endif // _WIN32
snd_mididevice.Callback();
Callbacks callbacks;
callbacks.Fluid_MessageFunc = Printf;
callbacks.Timidity_Messagefunc = tim_printfunc;
callbacks.NicePath = mus_NicePath;
callbacks.PathForSoundfont = mus_pathToSoundFont;
callbacks.OpenSoundFont = mus_openSoundFont;
//callbacks.DumbVorbisDecode = dumb_decode_vorbis_;
ZMusic_SetCallbacks(&callbacks);
SetupGenMidi();
timerSetCallback(S_UpdateMusic);
}
//==========================================================================
//
//
//
//==========================================================================
void I_SetRelativeVolume(float vol)
{
relative_volume = (float)vol;
ChangeMusicSetting(ZMusic::relative_volume, nullptr, (float)vol);
mus_volume.Callback();
}
//==========================================================================
//
// Sets relative music volume. Takes $musicvolume in SNDINFO into consideration
//
//==========================================================================
void I_SetMusicVolume (double factor)
{
factor = clamp(factor, 0., 2.0);
I_SetRelativeVolume((float)factor);
}
//==========================================================================
//
// test a relative music volume
//
//==========================================================================
CCMD(testmusicvol)
{
if (argv.argc() > 1)
{
I_SetRelativeVolume((float)strtod(argv[1], nullptr));
}
else
Printf("Current relative volume is %1.2f\n", relative_volume);
}
//==========================================================================
//
// STAT music
//
//==========================================================================
ADD_STAT(music)
{
if (mus_playing.handle != nullptr)
{
return FString(ZMusic_GetStats(mus_playing.handle).c_str());
}
return "No song playing";
}
//==========================================================================
//
// Common loader for the dumpers.
//
//==========================================================================
static MIDISource *GetMIDISource(const char *fn)
{
FString src = fn;
if (src.Compare("*") == 0) src = mus_playing.name;
auto lump = fileSystem.FindFile(src);
if (lump < 0)
{
Printf("Cannot find MIDI lump %s.\n", src.GetChars());
return nullptr;
}
auto wlump = fileSystem.OpenFileReader(lump);
uint32_t id[32 / 4];
if (wlump.Read(id, 32) != 32 || wlump.Seek(-32, FileReader::SeekCur) != 0)
{
Printf("Unable to read lump %s\n", src.GetChars());
return nullptr;
}
auto type = IdentifyMIDIType(id, 32);
if (type == MIDI_NOTMIDI)
{
Printf("%s is not MIDI-based.\n", src.GetChars());
return nullptr;
}
auto data = wlump.Read();
auto source = CreateMIDISource(data.Data(), data.Size(), type);
if (source == nullptr)
{
Printf("%s is not MIDI-based.\n", src.GetChars());
return nullptr;
}
return source;
}
//==========================================================================
//
// CCMD writewave
//
// If the current song can be represented as a waveform, dump it to
// the specified file on disk. The sample rate parameter is merely a
// suggestion, and the dumper is free to ignore it.
//
//==========================================================================
CCMD (writewave)
{
if (argv.argc() >= 3 && argv.argc() <= 7)
{
auto source = GetMIDISource(argv[1]);
if (source == nullptr) return;
EMidiDevice dev = MDEV_DEFAULT;
if (argv.argc() >= 6)
{
if (!stricmp(argv[5], "Timidity") || !stricmp(argv[5], "Timidity++")) dev = MDEV_TIMIDITY;
else if (!stricmp(argv[5], "FluidSynth")) dev = MDEV_FLUIDSYNTH;
else if (!stricmp(argv[5], "OPL")) dev = MDEV_OPL;
else
{
Printf("%s: Unknown MIDI device\n", argv[5]);
return;
}
}
// We must stop the currently playing music to avoid interference between two synths.
auto savedsong = mus_playing;
S_StopMusic(true);
if (dev == MDEV_DEFAULT && snd_mididevice >= 0) dev = MDEV_FLUIDSYNTH; // The Windows system synth cannot dump a wave.
try
{
MIDIDumpWave(source, dev, argv.argc() < 6 ? nullptr : argv[6], argv[2], argv.argc() < 4 ? 0 : (int)strtol(argv[3], nullptr, 10), argv.argc() < 5 ? 0 : (int)strtol(argv[4], nullptr, 10));
}
catch (const std::runtime_error& err)
{
Printf("MIDI dump failed: %s\n", err.what());
}
S_ChangeMusic(savedsong.name, savedsong.baseorder, savedsong.loop, true);
}
else
{
Printf ("Usage: writewave <midi> <filename> [subsong] [sample rate] [synth] [soundfont]\n"
" - use '*' as song name to dump the currently playing song\n"
" - use 0 for subsong and sample rate to play the default\n");
}
}
//==========================================================================
//
// CCMD writemidi
//
// Writes a given MIDI song to disk. This does not affect playback anymore,
// like older versions did.
//
//==========================================================================
CCMD(writemidi)
{
if (argv.argc() != 3)
{
Printf("Usage: writemidi <midisong> <filename> - use '*' as song name to dump the currently playing song\n");
return;
}
auto source = GetMIDISource(argv[1]);
if (source == nullptr) return;
std::vector<uint8_t> midi;
bool success;
source->CreateSMF(midi, 1);
auto f = FileWriter::Open(argv[2]);
if (f == nullptr)
{
Printf("Could not open %s.\n", argv[2]);
return;
}
success = (f->Write(&midi[0], midi.size()) == midi.size());
delete f;
if (!success)
{
Printf("Could not write to music file %s.\n", argv[2]);
}
}