2015-05-19 21:54:34 +00:00
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 1997, 2005 - 3D Realms Entertainment
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This file is part of Shadow Warrior version 1.2
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Shadow Warrior is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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Original Source: 1997 - Frank Maddin and Jim Norwood
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Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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*/
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//-------------------------------------------------------------------------
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2019-11-17 17:02:17 +00:00
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2019-10-09 16:09:05 +00:00
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#include "ns.h"
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2015-05-19 21:54:34 +00:00
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#include "build.h"
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#include "names2.h"
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#include "panel.h"
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#include "game.h"
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#include "mytypes.h"
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2020-08-05 22:18:45 +00:00
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#include "misc.h"
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2015-05-19 21:54:34 +00:00
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2019-10-25 22:32:49 +00:00
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#include "gamecontrol.h"
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2019-12-09 20:19:05 +00:00
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#include "gstrings.h"
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2020-08-12 20:24:51 +00:00
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#include "cheathandler.h"
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2015-05-19 21:54:34 +00:00
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//#include "inv.h"
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2019-10-09 16:09:05 +00:00
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BEGIN_SW_NS
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2015-05-19 21:54:34 +00:00
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2015-05-19 21:58:29 +00:00
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SWBOOL CheatInputMode = FALSE;
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SWBOOL EveryCheat = FALSE;
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2020-03-01 15:33:06 +00:00
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SWBOOL mapcheat = false;
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2020-08-12 20:24:51 +00:00
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extern SWBOOL FAF_DebugView;
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2015-05-19 21:54:34 +00:00
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2019-11-17 17:02:17 +00:00
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const char *CheatKeyType;
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void KeysCheat(PLAYERp pp, const char *cheat_string);
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2020-08-12 20:24:51 +00:00
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static PLAYERp checkCheat(cheatseq_t* c)
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2015-05-19 21:54:34 +00:00
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{
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2020-08-12 20:24:51 +00:00
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if (CommEnabled)
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return nullptr;
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2015-05-19 21:54:34 +00:00
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2020-08-12 20:24:51 +00:00
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if (Skill >= 3 && !c->DontCheck)
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{
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PutStringInfo(&Player[screenpeek], GStrings("TXTS_TOOSKILLFUL"));
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return nullptr;
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}
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return &Player[screenpeek];
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2015-05-19 21:54:34 +00:00
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}
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2020-08-12 20:24:51 +00:00
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bool RestartCheat(cheatseq_t* c)
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2015-05-19 21:54:34 +00:00
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{
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2020-08-12 20:24:51 +00:00
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if (!checkCheat(c)) return false;
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2015-05-19 21:54:34 +00:00
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ExitLevel = TRUE;
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2020-08-12 20:24:51 +00:00
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return true;
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2015-05-19 21:54:34 +00:00
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}
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2020-08-12 20:24:51 +00:00
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bool RoomCheat(cheatseq_t* c)
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2015-05-19 21:54:34 +00:00
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{
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FAF_DebugView ^= 1;
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2020-08-12 20:24:51 +00:00
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return true;
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2015-05-19 21:54:34 +00:00
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}
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2020-08-12 20:24:51 +00:00
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bool NextCheat(cheatseq_t* c)
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2015-05-19 21:54:34 +00:00
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{
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2020-08-12 20:24:51 +00:00
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if (!checkCheat(c)) return false;
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2020-08-16 12:39:18 +00:00
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if (!currentLevel) return true;
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NextLevel = FindMapByLevelNum(currentLevel->levelNumber + 1);
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if (NextLevel) ExitLevel = TRUE;
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2020-08-12 20:24:51 +00:00
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return true;
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2015-05-19 21:54:34 +00:00
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}
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2020-08-12 20:24:51 +00:00
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bool PrevCheat(cheatseq_t* c)
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2015-05-19 21:54:34 +00:00
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{
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2020-08-12 20:24:51 +00:00
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if (!checkCheat(c)) return false;
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2020-08-16 12:39:18 +00:00
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if (!currentLevel) return true;
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NextLevel = FindMapByLevelNum(currentLevel->levelNumber - 1);
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if (NextLevel) ExitLevel = TRUE;
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2020-08-12 20:24:51 +00:00
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return true;
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2015-05-19 21:54:34 +00:00
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}
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2020-08-12 20:24:51 +00:00
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bool MapCheat(cheatseq_t* c)
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2015-05-19 21:54:34 +00:00
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{
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2020-08-12 20:24:51 +00:00
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PLAYERp pp;
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if (!(pp=checkCheat(c))) return false;
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2020-03-01 15:33:06 +00:00
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mapcheat = !mapcheat;
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2019-12-31 21:05:23 +00:00
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// Need to do this differently. The code here was completely broken.
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2020-08-19 14:50:32 +00:00
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PutStringInfo(pp, GStrings(mapcheat ? "TXT_AMON" : "TXT_AMOFF"));
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2020-08-12 20:24:51 +00:00
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return true;
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2015-05-19 21:54:34 +00:00
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}
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2020-08-12 20:24:51 +00:00
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bool LocCheat(cheatseq_t* c)
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2015-05-19 21:54:34 +00:00
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{
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2020-08-12 20:24:51 +00:00
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if (!checkCheat(c)) return false;
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2015-05-19 21:58:29 +00:00
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extern SWBOOL LocationInfo;
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2015-05-19 21:54:34 +00:00
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LocationInfo++;
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if (LocationInfo > 2)
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LocationInfo = 0;
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2020-08-12 20:24:51 +00:00
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return true;
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2015-05-19 21:54:34 +00:00
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}
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2020-08-12 20:24:51 +00:00
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bool WeaponCheat(cheatseq_t* c)
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2015-05-19 21:54:34 +00:00
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{
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2020-08-12 20:24:51 +00:00
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if (!checkCheat(c)) return false;
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2015-05-19 21:54:34 +00:00
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PLAYERp p;
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short pnum;
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unsigned int i;
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USERp u;
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TRAVERSE_CONNECT(pnum)
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{
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p = &Player[pnum];
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u = User[p->PlayerSprite];
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2019-11-30 06:10:58 +00:00
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if (!TEST(p->Flags, PF_TWO_UZI))
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{
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SET(p->Flags, PF_TWO_UZI);
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SET(p->Flags, PF_PICKED_UP_AN_UZI);
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}
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2015-05-19 21:54:34 +00:00
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// ALL WEAPONS
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if (!SW_SHAREWARE)
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p->WpnFlags = 0xFFFFFFFF;
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else
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p->WpnFlags = 0x0000207F; // Disallows high weapon cheat in shareware
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for (i = 0; i < SIZ(p->WpnAmmo); i++)
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{
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p->WpnAmmo[i] = DamageData[i].max_ammo;
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}
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2020-01-23 17:55:37 +00:00
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p->WpnShotgunAuto = 50;
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p->WpnRocketHeat = 5;
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p->WpnRocketNuke = 1;
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PlayerUpdateWeapon(p, u->WeaponNum);
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}
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2020-08-12 20:24:51 +00:00
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return true;
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2020-01-23 17:55:37 +00:00
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}
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2020-08-12 20:24:51 +00:00
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bool AmmoCheat(cheatseq_t* c)
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2020-01-23 17:55:37 +00:00
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{
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2020-08-12 20:24:51 +00:00
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if (!checkCheat(c)) return false;
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2020-01-23 17:55:37 +00:00
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PLAYERp p;
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short pnum;
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unsigned int i;
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USERp u;
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TRAVERSE_CONNECT(pnum)
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{
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p = &Player[pnum];
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u = User[p->PlayerSprite];
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p->WpnShotgunAuto = 50;
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p->WpnRocketHeat = 5;
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p->WpnRocketNuke = 1;
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for (i = 0; i < SIZ(p->WpnAmmo); i++)
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{
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p->WpnAmmo[i] = DamageData[i].max_ammo;
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}
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2015-05-19 21:54:34 +00:00
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PlayerUpdateWeapon(p, u->WeaponNum);
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}
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2020-08-12 20:24:51 +00:00
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return true;
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2015-05-19 21:54:34 +00:00
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}
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2020-08-12 20:24:51 +00:00
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bool GodCheat(cheatseq_t* c)
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2015-05-19 21:54:34 +00:00
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{
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2020-08-12 20:24:51 +00:00
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PLAYERp pp;
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if (!(pp = checkCheat(c))) return false;
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2015-05-19 21:54:34 +00:00
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//
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// GOD mode
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//
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GodMode ^= 1;
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2019-12-09 20:19:05 +00:00
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PutStringInfo(pp, GStrings(GodMode? "GOD MODE: ON" : "GOD MODE: OFF"));
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2020-08-12 20:24:51 +00:00
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return true;
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2015-05-19 21:54:34 +00:00
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}
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2020-08-12 20:24:51 +00:00
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bool ClipCheat(cheatseq_t* c)
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2015-05-19 21:54:34 +00:00
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{
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2020-08-12 20:24:51 +00:00
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PLAYERp pp;
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if (!(pp = checkCheat(c))) return false;
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2015-05-19 21:54:34 +00:00
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FLIP(pp->Flags, PF_CLIP_CHEAT);
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2020-08-12 20:24:51 +00:00
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PutStringInfo(pp, GStrings(TEST(pp->Flags, PF_CLIP_CHEAT) ? "CLIPPING: OFF" : "CLIPPING: ON"));
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return true;
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2015-05-19 21:54:34 +00:00
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}
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2020-08-12 20:24:51 +00:00
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bool WarpCheat(cheatseq_t* c)
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2015-05-19 21:54:34 +00:00
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{
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2020-08-12 20:24:51 +00:00
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PLAYERp pp;
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if (!(pp = checkCheat(c))) return false;
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2015-05-19 21:54:34 +00:00
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int level_num;
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2020-08-12 20:24:51 +00:00
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level_num = atol((char*)c->Args);
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2020-08-16 12:39:18 +00:00
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auto maprec = FindMapByLevelNum(level_num);
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if (!maprec) return false;
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2015-05-19 21:54:34 +00:00
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2020-08-12 20:24:51 +00:00
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if (!pp) return true;
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2020-08-16 12:39:18 +00:00
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if (SW_SHAREWARE)
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2015-05-19 21:54:34 +00:00
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{
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if (level_num > 4 || level_num < 1)
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2020-08-12 20:24:51 +00:00
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return false;
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2015-05-19 21:54:34 +00:00
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}
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2020-02-13 23:37:15 +00:00
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if (TEST(pp->Flags, PF_DEAD))
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2020-08-12 20:24:51 +00:00
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return true;
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2020-02-13 23:37:15 +00:00
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2015-05-19 21:54:34 +00:00
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2020-08-16 12:39:18 +00:00
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NextLevel = maprec;
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2015-05-19 21:54:34 +00:00
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ExitLevel = TRUE;
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2020-08-16 12:39:18 +00:00
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sprintf(ds, "%s %s", GStrings("TXT_ENTERING"), maprec->DisplayName());
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2015-05-19 21:54:34 +00:00
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PutStringInfo(pp, ds);
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2020-08-12 20:24:51 +00:00
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return true;
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2015-05-19 21:54:34 +00:00
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}
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2020-08-12 20:24:51 +00:00
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bool ItemCheat(cheatseq_t* c)
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2015-05-19 21:54:34 +00:00
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{
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2020-08-12 20:24:51 +00:00
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PLAYERp pp;
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if (!(pp = checkCheat(c))) return false;
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2015-05-19 21:54:34 +00:00
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//
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// Get all ITEMS
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//
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PLAYERp p;
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short pnum;
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short inv;
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int i;
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PutStringInfo(pp, "ITEMS");
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TRAVERSE_CONNECT(pnum)
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{
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p = &Player[pnum];
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memset(p->HasKey, TRUE, sizeof(p->HasKey));
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p->WpnShotgunAuto = 50;
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p->WpnRocketHeat = 5;
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p->WpnRocketNuke = 1;
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p->Armor = 100;
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for (inv = 0; inv < MAX_INVENTORY; inv++)
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{
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p->InventoryPercent[inv] = 100;
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//p->InventoryAmount[inv] = 1;
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p->InventoryAmount[inv] = InventoryData[inv].MaxInv;
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//PlayerUpdateInventory(p, inv);
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}
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PlayerUpdateInventory(p, p->InventoryNum);
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//p->InventoryNum = 0;
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}
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for (i=0; i<numsectors; i++)
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{
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if (SectUser[i] && SectUser[i]->stag == SECT_LOCK_DOOR)
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SectUser[i]->number = 0; // unlock all doors of this type
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}
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2020-08-12 20:24:51 +00:00
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WeaponCheat(c);
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return true;
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2015-05-19 21:54:34 +00:00
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}
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2020-08-12 20:24:51 +00:00
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bool InventoryCheat(cheatseq_t* c)
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2020-01-23 17:55:37 +00:00
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{
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2020-08-12 20:24:51 +00:00
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PLAYERp pp;
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if (!(pp = checkCheat(c))) return false;
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2020-01-23 17:55:37 +00:00
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//
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// Get all ITEMS
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//
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PLAYERp p;
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short pnum;
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short inv;
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int i;
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PutStringInfo(pp, "INVENTORY");
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TRAVERSE_CONNECT(pnum)
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{
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p = &Player[pnum];
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p->WpnShotgunAuto = 50;
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p->WpnRocketHeat = 5;
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p->WpnRocketNuke = 1;
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p->Armor = 100;
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for (inv = 0; inv < MAX_INVENTORY; inv++)
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{
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p->InventoryPercent[inv] = 100;
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//p->InventoryAmount[inv] = 1;
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p->InventoryAmount[inv] = InventoryData[inv].MaxInv;
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//PlayerUpdateInventory(p, inv);
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}
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PlayerUpdateInventory(p, p->InventoryNum);
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|
//p->InventoryNum = 0;
|
|
|
|
}
|
2020-08-12 20:24:51 +00:00
|
|
|
return true;
|
2020-01-23 17:55:37 +00:00
|
|
|
}
|
|
|
|
|
2020-08-12 20:24:51 +00:00
|
|
|
bool ArmorCheat(cheatseq_t* c)
|
2020-01-23 17:55:37 +00:00
|
|
|
{
|
2020-08-12 20:24:51 +00:00
|
|
|
PLAYERp pp;
|
|
|
|
if (!(pp = checkCheat(c))) return false;
|
2020-01-23 17:55:37 +00:00
|
|
|
short pnum;
|
|
|
|
const char *str = nullptr;
|
|
|
|
|
|
|
|
TRAVERSE_CONNECT(pnum)
|
|
|
|
{
|
|
|
|
if (User[Player[pnum].PlayerSprite]->Health < pp->MaxHealth)
|
|
|
|
str = "ARMOR";
|
|
|
|
Player[pnum].Armor = 100;
|
|
|
|
}
|
|
|
|
if (str) PutStringInfo(pp, GStrings(str));
|
2020-08-12 20:24:51 +00:00
|
|
|
return true;
|
2020-01-23 17:55:37 +00:00
|
|
|
}
|
|
|
|
|
2020-08-12 20:24:51 +00:00
|
|
|
bool HealCheat(cheatseq_t* c)
|
2019-11-17 17:02:17 +00:00
|
|
|
{
|
2020-08-12 20:24:51 +00:00
|
|
|
PLAYERp pp;
|
|
|
|
if (!(pp = checkCheat(c))) return false;
|
2019-11-17 17:02:17 +00:00
|
|
|
short pnum;
|
2019-12-09 20:19:05 +00:00
|
|
|
const char *str = nullptr;
|
2019-11-17 17:02:17 +00:00
|
|
|
|
|
|
|
TRAVERSE_CONNECT(pnum)
|
|
|
|
{
|
|
|
|
if (User[Player[pnum].PlayerSprite]->Health < pp->MaxHealth)
|
2019-12-09 20:19:05 +00:00
|
|
|
str = "TXTS_ADDEDHEALTH";
|
2019-11-17 17:02:17 +00:00
|
|
|
User[Player[pnum].PlayerSprite]->Health += 25;
|
|
|
|
}
|
2019-12-09 20:19:05 +00:00
|
|
|
if (str) PutStringInfo(pp, GStrings(str));
|
2020-08-12 20:24:51 +00:00
|
|
|
return true;
|
2019-11-17 17:02:17 +00:00
|
|
|
}
|
|
|
|
|
2020-08-12 20:24:51 +00:00
|
|
|
bool KeyCheat(cheatseq_t* c)
|
2019-11-17 17:02:17 +00:00
|
|
|
{
|
2020-08-12 20:24:51 +00:00
|
|
|
PLAYERp pp;
|
|
|
|
if (!(pp = checkCheat(c))) return false;
|
2019-11-17 17:02:17 +00:00
|
|
|
// Get KEYS
|
|
|
|
PLAYERp p;
|
|
|
|
short pnum;
|
2020-08-12 20:24:51 +00:00
|
|
|
const char *cp = (char*)c->Args;
|
2020-08-19 14:50:32 +00:00
|
|
|
const char *str = "TXT_GIVEKEY";
|
2019-11-17 17:02:17 +00:00
|
|
|
int keynum = 0;
|
|
|
|
|
|
|
|
keynum = atol(cp);
|
|
|
|
|
|
|
|
TRAVERSE_CONNECT(pnum)
|
|
|
|
{
|
|
|
|
p = &Player[pnum];
|
2020-08-12 20:24:51 +00:00
|
|
|
if (keynum >= 1 && keynum <= 8)
|
2019-11-17 17:02:17 +00:00
|
|
|
{
|
|
|
|
if (p->HasKey[keynum-1] == FALSE)
|
|
|
|
{
|
|
|
|
p->HasKey[keynum-1] = TRUE; // cards: 0=red 1=blue 2=green 3=yellow | keys: 4=gold 5=silver 6=bronze 7=red
|
2020-08-19 14:50:32 +00:00
|
|
|
str = "TXT_KEYGIVEN";
|
2019-11-17 17:02:17 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
p->HasKey[keynum-1] = FALSE;
|
2020-08-19 14:50:32 +00:00
|
|
|
str = "TXT_KEYREMOVED";
|
2019-11-17 17:02:17 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2019-12-09 20:19:05 +00:00
|
|
|
PutStringInfo(pp, GStrings(str));
|
2020-08-12 20:24:51 +00:00
|
|
|
return true;
|
2019-11-17 17:02:17 +00:00
|
|
|
}
|
|
|
|
|
2020-08-12 20:24:51 +00:00
|
|
|
bool KeysCheat(cheatseq_t* c)
|
2015-05-19 21:54:34 +00:00
|
|
|
{
|
2020-08-12 20:24:51 +00:00
|
|
|
PLAYERp pp;
|
|
|
|
if (!(pp = checkCheat(c))) return false;
|
|
|
|
// Get KEYS
|
|
|
|
PLAYERp p;
|
|
|
|
short pnum;
|
2020-08-19 14:50:32 +00:00
|
|
|
const char* str = "TXT_GIVEKEY";
|
2020-08-12 20:24:51 +00:00
|
|
|
int keynum = 0;
|
2015-05-19 21:54:34 +00:00
|
|
|
|
2020-08-12 20:24:51 +00:00
|
|
|
TRAVERSE_CONNECT(pnum)
|
2015-05-19 21:54:34 +00:00
|
|
|
{
|
2020-08-12 20:24:51 +00:00
|
|
|
p = &Player[pnum];
|
|
|
|
memset(p->HasKey, TRUE, sizeof(p->HasKey));
|
2015-05-19 21:54:34 +00:00
|
|
|
}
|
2020-08-12 20:24:51 +00:00
|
|
|
PutStringInfo(pp, GStrings(str));
|
|
|
|
return true;
|
2015-05-19 21:54:34 +00:00
|
|
|
}
|
|
|
|
|
2020-08-12 20:24:51 +00:00
|
|
|
bool EveryCheatToggle(cheatseq_t* c)
|
2015-05-19 21:54:34 +00:00
|
|
|
{
|
2020-08-12 20:24:51 +00:00
|
|
|
EveryCheat ^= 1;
|
|
|
|
return WeaponCheat(c) && GodCheat(c) && ItemCheat(c);
|
|
|
|
}
|
2015-05-19 21:54:34 +00:00
|
|
|
|
2020-08-19 14:50:32 +00:00
|
|
|
// The prefix was changed from 'sw' to 'lw' so that it doesn't contain two keys of the WASD control scheme, which interferes with input control.
|
2020-08-12 20:24:51 +00:00
|
|
|
static cheatseq_t swcheats[] = {
|
2020-08-19 14:50:32 +00:00
|
|
|
{"lwgod", GodCheat, 0},
|
|
|
|
{"lwchan", GodCheat, 0},
|
|
|
|
{"lwgimme", ItemCheat, 0},
|
|
|
|
{"lwmedic", HealCheat, 0},
|
|
|
|
{"lwkey#", KeyCheat, 0},
|
|
|
|
{"lwkeys", KeysCheat, 0},
|
|
|
|
{"lwammo", AmmoCheat, 0},
|
|
|
|
{"lwarmor", ArmorCheat, 0},
|
|
|
|
{"lwitems", ItemCheat, 0},
|
|
|
|
{"lwguns", WeaponCheat, 0},
|
|
|
|
{"lwtrek##", WarpCheat, 0},
|
|
|
|
{"lwgreed", EveryCheatToggle, 0},
|
|
|
|
{"lwghost", ClipCheat, 0},
|
|
|
|
{"lwstart", RestartCheat, 0},
|
|
|
|
{"lwloc", LocCheat, 0},
|
|
|
|
{"lwmap", MapCheat, 0},
|
|
|
|
{"lwroom", RoomCheat, true}, // Room above room dbug
|
2015-05-19 21:54:34 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
|
2020-08-12 20:24:51 +00:00
|
|
|
void InitCheats()
|
2015-05-19 21:54:34 +00:00
|
|
|
{
|
2020-08-12 20:24:51 +00:00
|
|
|
SetCheats(swcheats, countof(swcheats));
|
2015-05-19 21:54:34 +00:00
|
|
|
}
|
2020-08-12 20:24:51 +00:00
|
|
|
|
2019-10-09 16:09:05 +00:00
|
|
|
END_SW_NS
|