2020-05-10 10:42:47 +00:00
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 1996, 2003 - 3D Realms Entertainment
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Copyright (C) 2017-2019 Nuke.YKT
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This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
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Duke Nukem 3D is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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Original Source: 1996 - Todd Replogle
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Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
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*/
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//-------------------------------------------------------------------------
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#include "ns.h"
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#include "global.h"
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#include "sounds_common.h"
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#include "names_rr.h"
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// PRIMITIVE
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BEGIN_DUKE_NS
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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bool isadoorwall_r(int dapic)
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{
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switch(dapic)
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{
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case DOORTILE1:
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case DOORTILE2:
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case DOORTILE3:
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case DOORTILE4:
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case DOORTILE5:
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case DOORTILE6:
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case DOORTILE7:
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case DOORTILE8:
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case DOORTILE9:
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case DOORTILE10:
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case DOORTILE11:
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case DOORTILE12:
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case DOORTILE14:
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case DOORTILE15:
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case DOORTILE16:
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case DOORTILE17:
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case DOORTILE18:
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case DOORTILE19:
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case DOORTILE20:
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case DOORTILE21:
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case DOORTILE22:
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case RRTILE1856:
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case RRTILE1877:
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return 1;
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}
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return 0;
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}
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bool isablockdoor(int dapic)
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{
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switch (dapic)
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{
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case RRTILE1792:
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case RRTILE1801:
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case RRTILE1805:
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case RRTILE1807:
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case RRTILE1808:
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case RRTILE1812:
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case RRTILE1821:
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case RRTILE1826:
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case RRTILE1850:
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case RRTILE1851:
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case RRTILE1856:
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case RRTILE1877:
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case RRTILE1938:
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case RRTILE1942:
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case RRTILE1944:
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case RRTILE1945:
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case RRTILE1951:
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case RRTILE1961:
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case RRTILE1964:
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case RRTILE1985:
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case RRTILE1995:
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case RRTILE2022:
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case RRTILE2052:
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case RRTILE2053:
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case RRTILE2060:
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case RRTILE2074:
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case RRTILE2132:
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case RRTILE2136:
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case RRTILE2139:
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case RRTILE2150:
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case RRTILE2178:
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case RRTILE2186:
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case RRTILE2319:
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case RRTILE2321:
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case RRTILE2326:
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case RRTILE2329:
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case RRTILE2578:
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case RRTILE2581:
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case RRTILE2610:
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case RRTILE2613:
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case RRTILE2621:
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case RRTILE2622:
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case RRTILE2676:
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case RRTILE2732:
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case RRTILE2831:
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case RRTILE2832:
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case RRTILE2842:
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case RRTILE2940:
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case RRTILE2970:
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case RRTILE3083:
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case RRTILE3100:
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case RRTILE3155:
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case RRTILE3195:
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case RRTILE3232:
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case RRTILE3600:
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case RRTILE3631:
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case RRTILE3635:
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case RRTILE3637:
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case RRTILE3643+2:
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case RRTILE3643+3:
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case RRTILE3647:
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case RRTILE3652:
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case RRTILE3653:
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case RRTILE3671:
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case RRTILE3673:
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case RRTILE3684:
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case RRTILE3708:
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case RRTILE3714:
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case RRTILE3716:
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case RRTILE3723:
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case RRTILE3725:
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case RRTILE3737:
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case RRTILE3754:
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case RRTILE3762:
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case RRTILE3763:
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case RRTILE3764:
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case RRTILE3765:
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case RRTILE3767:
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case RRTILE3793:
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case RRTILE3814:
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case RRTILE3815:
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case RRTILE3819:
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case RRTILE3827:
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case RRTILE3837:
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return true;
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case RRTILE1996:
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case RRTILE2382:
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case RRTILE2961:
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case RRTILE3804:
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case RRTILE7430:
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case RRTILE7467:
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case RRTILE7469:
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case RRTILE7470:
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case RRTILE7475:
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case RRTILE7566:
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case RRTILE7576:
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case RRTILE7716:
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case RRTILE8063:
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case RRTILE8067:
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case RRTILE8076:
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case RRTILE8106:
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case RRTILE8379:
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case RRTILE8380:
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case RRTILE8565:
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case RRTILE8605:
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return isRRRA();
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}
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return false;
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}
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2020-05-10 14:53:09 +00:00
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void animatewalls_r(void)
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{
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int i, j, p, t;
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if (isRRRA() &&ps[screenpeek].sea_sick_stat == 1)
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{
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for (i = 0; i < MAXWALLS; i++)
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{
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if (wall[i].picnum == RRTILE7873)
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wall[i].xpanning += 6;
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else if (wall[i].picnum == RRTILE7870)
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wall[i].xpanning += 6;
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}
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}
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for (p = 0; p < numanimwalls; p++)
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{
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i = animwall[p].wallnum;
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j = wall[i].picnum;
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switch (j)
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{
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case SCREENBREAK1:
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case SCREENBREAK2:
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case SCREENBREAK3:
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case SCREENBREAK4:
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case SCREENBREAK5:
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case SCREENBREAK9:
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case SCREENBREAK10:
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case SCREENBREAK11:
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case SCREENBREAK12:
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case SCREENBREAK13:
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if ((krand() & 255) < 16)
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{
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animwall[p].tag = wall[i].picnum;
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wall[i].picnum = SCREENBREAK6;
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}
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continue;
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case SCREENBREAK6:
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case SCREENBREAK7:
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case SCREENBREAK8:
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if (animwall[p].tag >= 0)
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wall[i].picnum = animwall[p].tag;
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else
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{
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wall[i].picnum++;
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if (wall[i].picnum == (SCREENBREAK6 + 3))
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wall[i].picnum = SCREENBREAK6;
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}
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continue;
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}
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if (wall[i].cstat & 16)
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switch (wall[i].overpicnum)
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{
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case W_FORCEFIELD:
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case W_FORCEFIELD + 1:
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case W_FORCEFIELD + 2:
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t = animwall[p].tag;
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2020-05-10 10:42:47 +00:00
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2020-05-10 14:53:09 +00:00
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if (wall[i].cstat & 254)
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{
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wall[i].xpanning -= t >> 10; // sintable[(t+512)&2047]>>12;
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wall[i].ypanning -= t >> 10; // sintable[t&2047]>>12;
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if (wall[i].extra == 1)
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{
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wall[i].extra = 0;
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animwall[p].tag = 0;
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}
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else
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animwall[p].tag += 128;
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if (animwall[p].tag < (128 << 4))
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{
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if (animwall[p].tag & 128)
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wall[i].overpicnum = W_FORCEFIELD;
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else wall[i].overpicnum = W_FORCEFIELD + 1;
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}
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else
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{
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if ((krand() & 255) < 32)
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animwall[p].tag = 128 << (krand() & 3);
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else wall[i].overpicnum = W_FORCEFIELD + 1;
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}
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}
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break;
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}
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}
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void operaterespawns_r(int low)
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{
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short i, j, nexti;
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i = headspritestat[11];
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while (i >= 0)
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{
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nexti = nextspritestat[i];
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if (sprite[i].lotag == low) switch (sprite[i].picnum)
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{
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case RESPAWN:
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if (badguypic(sprite[i].hitag) && ud.monsters_off) break;
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j = spawn(i, TRANSPORTERSTAR);
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sprite[j].z -= (32 << 8);
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sprite[i].extra = 66 - 12; // Just a way to killit
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break;
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case RRTILE7424:
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if (isRRRA() && !ud.monsters_off)
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changespritestat(i, 119);
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break;
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}
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i = nexti;
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}
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}
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2020-05-10 10:42:47 +00:00
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2020-05-10 16:05:36 +00:00
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void operateforcefields_r(int s, int low)
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{
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operateforcefields_common(s, low, { BIGFORCE });
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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bool checkhitswitch_r(int snum, int w, int switchtype)
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{
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char switchpal;
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short i, x, lotag, hitag, picnum, correctdips, numdips;
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int sx, sy;
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if (w < 0) return 0;
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correctdips = 1;
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numdips = 0;
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if (switchtype == 1) // A wall sprite
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{
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lotag = sprite[w].lotag; if (lotag == 0) return 0;
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hitag = sprite[w].hitag;
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sx = sprite[w].x;
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sy = sprite[w].y;
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picnum = sprite[w].picnum;
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switchpal = sprite[w].pal;
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}
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else
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{
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lotag = wall[w].lotag; if (lotag == 0) return 0;
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hitag = wall[w].hitag;
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sx = wall[w].x;
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sy = wall[w].y;
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picnum = wall[w].picnum;
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switchpal = wall[w].pal;
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}
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switch (picnum)
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{
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case DIPSWITCH:
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case DIPSWITCH + 1:
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case TECHSWITCH:
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case TECHSWITCH + 1:
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case ALIENSWITCH:
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case ALIENSWITCH + 1:
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break;
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case ACCESSSWITCH:
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case ACCESSSWITCH2:
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if (ps[snum].access_incs == 0)
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{
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if (switchpal == 0)
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{
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if (ps[snum].keys[1])
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ps[snum].access_incs = 1;
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else
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{
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FTA(70, &ps[snum]);
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if (isRRRA()) spritesound(99, w);
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}
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}
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else if (switchpal == 21)
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{
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if (ps[snum].keys[2])
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ps[snum].access_incs = 1;
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else
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{
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FTA(71, &ps[snum]);
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if (isRRRA()) spritesound(99, w);
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|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
else if (switchpal == 23)
|
|
|
|
{
|
|
|
|
if (ps[snum].keys[3])
|
|
|
|
ps[snum].access_incs = 1;
|
|
|
|
else
|
|
|
|
{
|
|
|
|
FTA(72, &ps[snum]);
|
|
|
|
if (isRRRA()) spritesound(99, w);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (ps[snum].access_incs == 1)
|
|
|
|
{
|
|
|
|
if (switchtype == 0)
|
|
|
|
ps[snum].access_wallnum = w;
|
|
|
|
else
|
|
|
|
ps[snum].access_spritenum = w;
|
|
|
|
}
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
case MULTISWITCH2:
|
|
|
|
case MULTISWITCH2 + 1:
|
|
|
|
case MULTISWITCH2 + 2:
|
|
|
|
case MULTISWITCH2 + 3:
|
|
|
|
case RRTILE8464:
|
|
|
|
case RRTILE8660:
|
|
|
|
if (isRRRA()) break;
|
|
|
|
case DIPSWITCH2:
|
|
|
|
case DIPSWITCH2 + 1:
|
|
|
|
case DIPSWITCH3:
|
|
|
|
case DIPSWITCH3 + 1:
|
|
|
|
case MULTISWITCH:
|
|
|
|
case MULTISWITCH + 1:
|
|
|
|
case MULTISWITCH + 2:
|
|
|
|
case MULTISWITCH + 3:
|
|
|
|
case PULLSWITCH:
|
|
|
|
case PULLSWITCH + 1:
|
|
|
|
case HANDSWITCH:
|
|
|
|
case HANDSWITCH + 1:
|
|
|
|
case SLOTDOOR:
|
|
|
|
case SLOTDOOR + 1:
|
|
|
|
case LIGHTSWITCH:
|
|
|
|
case LIGHTSWITCH + 1:
|
|
|
|
case SPACELIGHTSWITCH:
|
|
|
|
case SPACELIGHTSWITCH + 1:
|
|
|
|
case SPACEDOORSWITCH:
|
|
|
|
case SPACEDOORSWITCH + 1:
|
|
|
|
case FRANKENSTINESWITCH:
|
|
|
|
case FRANKENSTINESWITCH + 1:
|
|
|
|
case LIGHTSWITCH2:
|
|
|
|
case LIGHTSWITCH2 + 1:
|
|
|
|
case POWERSWITCH1:
|
|
|
|
case POWERSWITCH1 + 1:
|
|
|
|
case LOCKSWITCH1:
|
|
|
|
case LOCKSWITCH1 + 1:
|
|
|
|
case POWERSWITCH2:
|
|
|
|
case POWERSWITCH2 + 1:
|
|
|
|
case NUKEBUTTON:
|
|
|
|
case NUKEBUTTON + 1:
|
|
|
|
case RRTILE2214:
|
|
|
|
case RRTILE2697:
|
|
|
|
case RRTILE2697 + 1:
|
|
|
|
case RRTILE2707:
|
|
|
|
case RRTILE2707 + 1:
|
|
|
|
if (check_activator_motion(lotag)) return 0;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
if (isadoorwall(picnum) == 0) return 0;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
i = headspritestat[0];
|
|
|
|
while (i >= 0)
|
|
|
|
{
|
|
|
|
if (lotag == sprite[i].lotag) switch (sprite[i].picnum)
|
|
|
|
{
|
|
|
|
case DIPSWITCH:
|
|
|
|
case TECHSWITCH:
|
|
|
|
case ALIENSWITCH:
|
|
|
|
if (switchtype == 1 && w == i) sprite[i].picnum++;
|
|
|
|
else if (sprite[i].hitag == 0) correctdips++;
|
|
|
|
numdips++;
|
|
|
|
break;
|
|
|
|
case TECHSWITCH + 1:
|
|
|
|
case DIPSWITCH + 1:
|
|
|
|
case ALIENSWITCH + 1:
|
|
|
|
if (switchtype == 1 && w == i) sprite[i].picnum--;
|
|
|
|
else if (sprite[i].hitag == 1) correctdips++;
|
|
|
|
numdips++;
|
|
|
|
break;
|
|
|
|
case MULTISWITCH:
|
|
|
|
case MULTISWITCH + 1:
|
|
|
|
case MULTISWITCH + 2:
|
|
|
|
case MULTISWITCH + 3:
|
|
|
|
sprite[i].picnum++;
|
|
|
|
if (sprite[i].picnum > (MULTISWITCH + 3))
|
|
|
|
sprite[i].picnum = MULTISWITCH;
|
|
|
|
break;
|
|
|
|
case MULTISWITCH2:
|
|
|
|
case MULTISWITCH2 + 1:
|
|
|
|
case MULTISWITCH2 + 2:
|
|
|
|
case MULTISWITCH2 + 3:
|
|
|
|
if (!isRRRA()) break;
|
|
|
|
sprite[i].picnum++;
|
|
|
|
if (sprite[i].picnum > (MULTISWITCH2 + 3))
|
|
|
|
sprite[i].picnum = MULTISWITCH2;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case RRTILE2214:
|
|
|
|
if (ud.level_number > 6)
|
|
|
|
ud.level_number = 0;
|
|
|
|
sprite[i].picnum++;
|
|
|
|
break;
|
|
|
|
case RRTILE8660:
|
|
|
|
if (!isRRRA()) break;
|
|
|
|
case ACCESSSWITCH:
|
|
|
|
case ACCESSSWITCH2:
|
|
|
|
case SLOTDOOR:
|
|
|
|
case LIGHTSWITCH:
|
|
|
|
case SPACELIGHTSWITCH:
|
|
|
|
case SPACEDOORSWITCH:
|
|
|
|
case FRANKENSTINESWITCH:
|
|
|
|
case LIGHTSWITCH2:
|
|
|
|
case POWERSWITCH1:
|
|
|
|
case LOCKSWITCH1:
|
|
|
|
case POWERSWITCH2:
|
|
|
|
case HANDSWITCH:
|
|
|
|
case PULLSWITCH:
|
|
|
|
case DIPSWITCH2:
|
|
|
|
case DIPSWITCH3:
|
|
|
|
case NUKEBUTTON:
|
|
|
|
case RRTILE2697:
|
|
|
|
case RRTILE2707:
|
|
|
|
if (sprite[i].picnum == DIPSWITCH3)
|
|
|
|
if (sprite[i].hitag == 999)
|
|
|
|
{
|
|
|
|
short j, nextj;
|
|
|
|
j = headspritestat[107];
|
|
|
|
while (j >= 0)
|
|
|
|
{
|
|
|
|
nextj = nextspritestat[j];
|
|
|
|
if (sprite[j].picnum == RRTILE3410)
|
|
|
|
{
|
|
|
|
sprite[j].picnum++;
|
|
|
|
sprite[j].hitag = 100;
|
|
|
|
sprite[j].extra = 0;
|
|
|
|
spritesound(474, j);
|
|
|
|
}
|
|
|
|
else if (sprite[j].picnum == RRTILE295)
|
|
|
|
deletesprite(j);
|
|
|
|
j = nextj;
|
|
|
|
}
|
|
|
|
sprite[i].picnum++;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
if (sprite[i].picnum == NUKEBUTTON)
|
|
|
|
chickenplant = 0;
|
|
|
|
if (sprite[i].picnum == RRTILE8660)
|
|
|
|
{
|
|
|
|
BellTime = 132;
|
|
|
|
word_119BE0 = i;
|
|
|
|
}
|
|
|
|
sprite[i].picnum++;
|
|
|
|
break;
|
|
|
|
case PULLSWITCH + 1:
|
|
|
|
case HANDSWITCH + 1:
|
|
|
|
case LIGHTSWITCH2 + 1:
|
|
|
|
case POWERSWITCH1 + 1:
|
|
|
|
case LOCKSWITCH1 + 1:
|
|
|
|
case POWERSWITCH2 + 1:
|
|
|
|
case SLOTDOOR + 1:
|
|
|
|
case LIGHTSWITCH + 1:
|
|
|
|
case SPACELIGHTSWITCH + 1:
|
|
|
|
case SPACEDOORSWITCH + 1:
|
|
|
|
case FRANKENSTINESWITCH + 1:
|
|
|
|
case DIPSWITCH2 + 1:
|
|
|
|
case DIPSWITCH3 + 1:
|
|
|
|
case NUKEBUTTON + 1:
|
|
|
|
case RRTILE2697 + 1:
|
|
|
|
case RRTILE2707 + 1:
|
|
|
|
if (sprite[i].picnum == NUKEBUTTON + 1)
|
|
|
|
chickenplant = 1;
|
|
|
|
if (sprite[i].hitag != 999)
|
|
|
|
sprite[i].picnum--;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
i = nextspritestat[i];
|
|
|
|
}
|
|
|
|
|
|
|
|
for (i = 0; i < numwalls; i++)
|
|
|
|
{
|
|
|
|
x = i;
|
|
|
|
if (lotag == wall[x].lotag)
|
|
|
|
switch (wall[x].picnum)
|
|
|
|
{
|
|
|
|
case DIPSWITCH:
|
|
|
|
case TECHSWITCH:
|
|
|
|
case ALIENSWITCH:
|
|
|
|
if (switchtype == 0 && i == w) wall[x].picnum++;
|
|
|
|
else if (wall[x].hitag == 0) correctdips++;
|
|
|
|
numdips++;
|
|
|
|
break;
|
|
|
|
case DIPSWITCH + 1:
|
|
|
|
case TECHSWITCH + 1:
|
|
|
|
case ALIENSWITCH + 1:
|
|
|
|
if (switchtype == 0 && i == w) wall[x].picnum--;
|
|
|
|
else if (wall[x].hitag == 1) correctdips++;
|
|
|
|
numdips++;
|
|
|
|
break;
|
|
|
|
case MULTISWITCH:
|
|
|
|
case MULTISWITCH + 1:
|
|
|
|
case MULTISWITCH + 2:
|
|
|
|
case MULTISWITCH + 3:
|
|
|
|
wall[x].picnum++;
|
|
|
|
if (wall[x].picnum > (MULTISWITCH + 3))
|
|
|
|
wall[x].picnum = MULTISWITCH;
|
|
|
|
break;
|
|
|
|
case MULTISWITCH2:
|
|
|
|
case MULTISWITCH2 + 1:
|
|
|
|
case MULTISWITCH2 + 2:
|
|
|
|
case MULTISWITCH2 + 3:
|
|
|
|
if (!isRRRA()) break;
|
|
|
|
wall[x].picnum++;
|
|
|
|
if (wall[x].picnum > (MULTISWITCH2 + 3))
|
|
|
|
wall[x].picnum = MULTISWITCH2;
|
|
|
|
break;
|
|
|
|
case RRTILE8660:
|
|
|
|
if (!isRRRA()) break;
|
|
|
|
case ACCESSSWITCH:
|
|
|
|
case ACCESSSWITCH2:
|
|
|
|
case SLOTDOOR:
|
|
|
|
case LIGHTSWITCH:
|
|
|
|
case SPACELIGHTSWITCH:
|
|
|
|
case SPACEDOORSWITCH:
|
|
|
|
case LIGHTSWITCH2:
|
|
|
|
case POWERSWITCH1:
|
|
|
|
case LOCKSWITCH1:
|
|
|
|
case POWERSWITCH2:
|
|
|
|
case PULLSWITCH:
|
|
|
|
case HANDSWITCH:
|
|
|
|
case DIPSWITCH2:
|
|
|
|
case DIPSWITCH3:
|
|
|
|
case RRTILE2697:
|
|
|
|
case RRTILE2707:
|
|
|
|
wall[x].picnum++;
|
|
|
|
break;
|
|
|
|
case HANDSWITCH + 1:
|
|
|
|
case PULLSWITCH + 1:
|
|
|
|
case LIGHTSWITCH2 + 1:
|
|
|
|
case POWERSWITCH1 + 1:
|
|
|
|
case LOCKSWITCH1 + 1:
|
|
|
|
case POWERSWITCH2 + 1:
|
|
|
|
case SLOTDOOR + 1:
|
|
|
|
case LIGHTSWITCH + 1:
|
|
|
|
case SPACELIGHTSWITCH + 1:
|
|
|
|
case SPACEDOORSWITCH + 1:
|
|
|
|
case DIPSWITCH2 + 1:
|
|
|
|
case DIPSWITCH3 + 1:
|
|
|
|
case RRTILE2697 + 1:
|
|
|
|
case RRTILE2707 + 1:
|
|
|
|
wall[x].picnum--;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (lotag == (short)65535)
|
|
|
|
{
|
|
|
|
ps[myconnectindex].gm = MODE_EOL;
|
|
|
|
if (ud.from_bonus)
|
|
|
|
{
|
|
|
|
ud.level_number = ud.from_bonus;
|
|
|
|
ud.m_level_number = ud.level_number;
|
|
|
|
ud.from_bonus = 0;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// fixme: This needs to be taken from the level definitions.
|
|
|
|
if (isRRRA() && ud.level_number == 6 && ud.volume_number == 0)
|
|
|
|
g_RAendEpisode = 1; // hack to force advancing to episode 2.
|
|
|
|
ud.level_number = (++ud.level_number < MAXLEVELS) ? ud.level_number : 0;
|
|
|
|
ud.m_level_number = ud.level_number;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
vec3_t v = { sx, sy, ps[snum].posz };
|
|
|
|
switch (picnum)
|
|
|
|
{
|
|
|
|
default:
|
|
|
|
if (isadoorwall(picnum) == 0) break;
|
|
|
|
case DIPSWITCH:
|
|
|
|
case DIPSWITCH + 1:
|
|
|
|
case TECHSWITCH:
|
|
|
|
case TECHSWITCH + 1:
|
|
|
|
case ALIENSWITCH:
|
|
|
|
case ALIENSWITCH + 1:
|
|
|
|
if (picnum == DIPSWITCH || picnum == DIPSWITCH + 1 ||
|
|
|
|
picnum == ALIENSWITCH || picnum == ALIENSWITCH + 1 ||
|
|
|
|
picnum == TECHSWITCH || picnum == TECHSWITCH + 1)
|
|
|
|
{
|
|
|
|
if (picnum == ALIENSWITCH || picnum == ALIENSWITCH + 1)
|
|
|
|
{
|
|
|
|
if (switchtype == SWITCH_SPRITE)
|
|
|
|
S_PlaySound3D(ALIEN_SWITCH1, w, &v);
|
|
|
|
else S_PlaySound3D(ALIEN_SWITCH1, ps[snum].i, &v);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (switchtype == SWITCH_SPRITE)
|
|
|
|
S_PlaySound3D(SWITCH_ON, w, &v);
|
|
|
|
else S_PlaySound3D(SWITCH_ON, ps[snum].i, &v);
|
|
|
|
}
|
|
|
|
if (numdips != correctdips) break;
|
|
|
|
S_PlaySound3D(END_OF_LEVEL_WARN, ps[snum].i, &v);
|
|
|
|
}
|
|
|
|
case MULTISWITCH2:
|
|
|
|
case MULTISWITCH2 + 1:
|
|
|
|
case MULTISWITCH2 + 2:
|
|
|
|
case MULTISWITCH2 + 3:
|
|
|
|
case RRTILE8464:
|
|
|
|
case RRTILE8660:
|
|
|
|
if (!isRRRA()) break;
|
|
|
|
case DIPSWITCH2:
|
|
|
|
case DIPSWITCH2 + 1:
|
|
|
|
case DIPSWITCH3:
|
|
|
|
case DIPSWITCH3 + 1:
|
|
|
|
case MULTISWITCH:
|
|
|
|
case MULTISWITCH + 1:
|
|
|
|
case MULTISWITCH + 2:
|
|
|
|
case MULTISWITCH + 3:
|
|
|
|
case ACCESSSWITCH:
|
|
|
|
case ACCESSSWITCH2:
|
|
|
|
case SLOTDOOR:
|
|
|
|
case SLOTDOOR + 1:
|
|
|
|
case LIGHTSWITCH:
|
|
|
|
case LIGHTSWITCH + 1:
|
|
|
|
case SPACELIGHTSWITCH:
|
|
|
|
case SPACELIGHTSWITCH + 1:
|
|
|
|
case SPACEDOORSWITCH:
|
|
|
|
case SPACEDOORSWITCH + 1:
|
|
|
|
case FRANKENSTINESWITCH:
|
|
|
|
case FRANKENSTINESWITCH + 1:
|
|
|
|
case LIGHTSWITCH2:
|
|
|
|
case LIGHTSWITCH2 + 1:
|
|
|
|
case POWERSWITCH1:
|
|
|
|
case POWERSWITCH1 + 1:
|
|
|
|
case LOCKSWITCH1:
|
|
|
|
case LOCKSWITCH1 + 1:
|
|
|
|
case POWERSWITCH2:
|
|
|
|
case POWERSWITCH2 + 1:
|
|
|
|
case HANDSWITCH:
|
|
|
|
case HANDSWITCH + 1:
|
|
|
|
case PULLSWITCH:
|
|
|
|
case PULLSWITCH + 1:
|
|
|
|
case RRTILE2697:
|
|
|
|
case RRTILE2697 + 1:
|
|
|
|
case RRTILE2707:
|
|
|
|
case RRTILE2707 + 1:
|
|
|
|
if (isRRRA())
|
|
|
|
{
|
|
|
|
if (picnum == RRTILE8660)
|
|
|
|
{
|
|
|
|
BellTime = 132;
|
|
|
|
word_119BE0 = w;
|
|
|
|
sprite[w].picnum++;
|
|
|
|
}
|
|
|
|
else if (picnum == RRTILE8464)
|
|
|
|
{
|
|
|
|
sprite[w].picnum = sprite[w].picnum + 1;
|
|
|
|
if (hitag == 10001)
|
|
|
|
{
|
|
|
|
if (ps[snum].SeaSick == 0)
|
|
|
|
ps[snum].SeaSick = 350;
|
|
|
|
operateactivators(668, ps[snum].i);
|
|
|
|
operatemasterswitches(668);
|
|
|
|
spritesound(328, ps[snum].i);
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if (hitag == 10000)
|
|
|
|
{
|
|
|
|
if (picnum == MULTISWITCH || picnum == (MULTISWITCH + 1) ||
|
|
|
|
picnum == (MULTISWITCH + 2) || picnum == (MULTISWITCH + 3) ||
|
|
|
|
picnum == MULTISWITCH2 || picnum == (MULTISWITCH2 + 1) ||
|
|
|
|
picnum == (MULTISWITCH2 + 2) || picnum == (MULTISWITCH2 + 3))
|
|
|
|
{
|
|
|
|
int var6c[3], var54, j;
|
|
|
|
short jpn, jht;
|
|
|
|
var54 = 0;
|
|
|
|
S_PlaySound3D(SWITCH_ON, w, &v);
|
|
|
|
for (j = 0; j < MAXSPRITES; j++)
|
|
|
|
{
|
|
|
|
jpn = sprite[j].picnum;
|
|
|
|
jht = sprite[j].hitag;
|
|
|
|
if ((jpn == MULTISWITCH || jpn == MULTISWITCH2) && jht == 10000)
|
|
|
|
{
|
|
|
|
if (var54 < 3)
|
|
|
|
{
|
|
|
|
var6c[var54] = j;
|
|
|
|
var54++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (var54 == 3)
|
|
|
|
{
|
|
|
|
S_PlaySound3D(78, w, &v);
|
|
|
|
for (j = 0; j < var54; j++)
|
|
|
|
{
|
|
|
|
sprite[var6c[j]].hitag = 0;
|
|
|
|
if (picnum >= MULTISWITCH2)
|
|
|
|
sprite[var6c[j]].picnum = MULTISWITCH2 + 3;
|
|
|
|
else
|
|
|
|
sprite[var6c[j]].picnum = MULTISWITCH + 3;
|
|
|
|
checkhitswitch_r(snum, var6c[j], 1);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (picnum == MULTISWITCH || picnum == (MULTISWITCH + 1) ||
|
|
|
|
picnum == (MULTISWITCH + 2) || picnum == (MULTISWITCH + 3))
|
|
|
|
lotag += picnum - MULTISWITCH;
|
|
|
|
if (isRRRA())
|
|
|
|
{
|
|
|
|
if (picnum == MULTISWITCH2 || picnum == (MULTISWITCH2 + 1) ||
|
|
|
|
picnum == (MULTISWITCH2 + 2) || picnum == (MULTISWITCH2 + 3))
|
|
|
|
lotag += picnum - MULTISWITCH2;
|
|
|
|
}
|
|
|
|
|
|
|
|
x = headspritestat[3];
|
|
|
|
while (x >= 0)
|
|
|
|
{
|
|
|
|
if (((sprite[x].hitag) == lotag))
|
|
|
|
{
|
|
|
|
switch (sprite[x].lotag)
|
|
|
|
{
|
|
|
|
case 46:
|
|
|
|
case 47:
|
|
|
|
case 48:
|
|
|
|
if (!isRRRA()) break;
|
|
|
|
case 12:
|
|
|
|
sector[sprite[x].sectnum].floorpal = 0;
|
|
|
|
hittype[x].temp_data[0]++;
|
|
|
|
if (hittype[x].temp_data[0] == 2)
|
|
|
|
hittype[x].temp_data[0]++;
|
|
|
|
|
|
|
|
break;
|
|
|
|
case 24:
|
|
|
|
case 34:
|
|
|
|
case 25:
|
|
|
|
hittype[x].temp_data[4] = !hittype[x].temp_data[4];
|
|
|
|
if (hittype[x].temp_data[4])
|
|
|
|
FTA(15, &ps[snum]);
|
|
|
|
else FTA(2, &ps[snum]);
|
|
|
|
break;
|
|
|
|
case 21:
|
|
|
|
FTA(2, &ps[screenpeek]);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
x = nextspritestat[x];
|
|
|
|
}
|
|
|
|
|
|
|
|
operateactivators(lotag, snum);
|
|
|
|
operateforcefields(ps[snum].i, lotag);
|
|
|
|
operatemasterswitches(lotag);
|
|
|
|
|
|
|
|
if (picnum == DIPSWITCH || picnum == DIPSWITCH + 1 ||
|
|
|
|
picnum == ALIENSWITCH || picnum == ALIENSWITCH + 1 ||
|
|
|
|
picnum == TECHSWITCH || picnum == TECHSWITCH + 1) return 1;
|
|
|
|
|
|
|
|
if (hitag == 0 && isadoorwall(picnum) == 0)
|
|
|
|
{
|
|
|
|
if (switchtype == SWITCH_SPRITE)
|
|
|
|
S_PlaySound3D(SWITCH_ON, w, &v);
|
|
|
|
else S_PlaySound3D(SWITCH_ON, ps[snum].i, &v);
|
|
|
|
}
|
|
|
|
else if (hitag != 0)
|
|
|
|
{
|
|
|
|
auto flags = S_GetUserFlags(hitag);
|
|
|
|
|
|
|
|
if (switchtype == SWITCH_SPRITE && (flags & SF_TALK) == 0)
|
|
|
|
S_PlaySound3D(hitag, w, &v);
|
|
|
|
else
|
|
|
|
A_PlaySound(hitag, ps[snum].i);
|
|
|
|
}
|
|
|
|
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
return 0;
|
|
|
|
}
|
2020-05-10 10:42:47 +00:00
|
|
|
|
|
|
|
END_DUKE_NS
|