raze/source/core/menu/razemenu.h

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#pragma once
#include "menu.h"
#include "gamestruct.h"
#include "c_cvars.h"
#include "savegamemanager.h"
extern bool help_disabled;
void M_StartControlPanel (bool makeSound, bool scaleoverride = false);
extern FNewGameStartup NewGameStartupInfo;
void M_StartupEpisodeMenu(FNewGameStartup *gs);
void M_StartupSkillMenu(FNewGameStartup *gs);
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void SetDefaultMenuColors();
void BuildGameMenus();
class FSavegameManager : public FSavegameManagerBase
{
void PerformSaveGame(const char *fn, const char *sgdesc) override;
void PerformLoadGame(const char *fn, bool) override;
FString ExtractSaveComment(FSerializer &arc) override;
FString BuildSaveName(const char* prefix, int slot) override;
void ReadSaveStrings() override;
};
extern FSavegameManager savegameManager;
enum EMenuSounds : int
{
ActivateSound,
CursorSound,
AdvanceSound,
BackSound,
CloseSound,
PageSound,
ChangeSound,
ChooseSound
};
EXTERN_CVAR(Bool, menu_sounds)