2019-10-22 21:31:46 +00:00
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#pragma once;
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2019-10-21 22:18:58 +00:00
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#include "c_cvars.h"
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EXTERN_CVAR(Bool, cl_crosshair)
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EXTERN_CVAR(Bool, cl_automsg)
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EXTERN_CVAR(Int, cl_autoaim)
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2019-10-21 22:52:07 +00:00
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EXTERN_CVAR(Bool, cl_autorun)
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EXTERN_CVAR(Bool, cl_runmode)
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2019-10-21 22:58:51 +00:00
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EXTERN_CVAR(Bool, cl_autosave)
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EXTERN_CVAR(Bool, cl_autosavedeletion)
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EXTERN_CVAR(Int, cl_maxautosaves)
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2019-10-21 23:00:22 +00:00
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EXTERN_CVAR(Int, cl_autovote)
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EXTERN_CVAR(Int, cl_cheatmask)
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EXTERN_CVAR(Bool, cl_obituaries)
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EXTERN_CVAR(Bool, cl_democams)
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EXTERN_CVAR(Bool, cl_idplayers)
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EXTERN_CVAR(Bool, cl_showcoords)
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EXTERN_CVAR(Bool, cl_viewbob)
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EXTERN_CVAR(Bool, cl_weaponsway)
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2019-10-22 00:15:24 +00:00
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EXTERN_CVAR(Bool, cl_viewhbob)
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EXTERN_CVAR(Bool, cl_viewvbob)
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EXTERN_CVAR(Bool, cl_interpolate)
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EXTERN_CVAR(Bool, cl_slopetilting)
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EXTERN_CVAR(Bool, cl_showweapon)
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2019-10-22 15:47:24 +00:00
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EXTERN_CVAR(Int, cl_weaponswitch)
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EXTERN_CVAR(Int, cl_crosshairscale)
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2019-10-22 00:15:24 +00:00
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2019-10-21 23:06:02 +00:00
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EXTERN_CVAR(Bool, demorec_diffcompress_cvar)
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EXTERN_CVAR(Bool, demorec_synccompress_cvar)
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EXTERN_CVAR(Bool, demorec_seeds_cvar)
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EXTERN_CVAR(Bool, demoplay_diffs)
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EXTERN_CVAR(Bool, demoplay_showsync)
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EXTERN_CVAR(Bool, demorec_diffs_cvar)
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EXTERN_CVAR(Bool, demorec_force_cvar)
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EXTERN_CVAR(Int, demorec_difftics_cvar)
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2019-10-21 22:52:07 +00:00
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2019-10-22 00:01:05 +00:00
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EXTERN_CVAR(Bool, snd_ambience)
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EXTERN_CVAR(Bool, snd_enabled)
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EXTERN_CVAR(Bool, snd_tryformats)
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EXTERN_CVAR(Bool, snd_doppler)
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EXTERN_CVAR(Bool, mus_enabled)
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EXTERN_CVAR(Bool, mus_restartonload)
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EXTERN_CVAR(Bool, mus_redbook)
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EXTERN_CVAR(Bool, snd_reversestereo)
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EXTERN_CVAR(Int, snd_fxvolume)
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EXTERN_CVAR(Int, snd_mixrate)
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EXTERN_CVAR(Int, snd_numchannels)
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EXTERN_CVAR(Int, snd_numvoices)
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EXTERN_CVAR(Int, snd_speech)
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EXTERN_CVAR(Int, mus_volume)
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2019-10-24 18:36:18 +00:00
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EXTERN_CVAR(Int, mus_device)
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2019-10-24 18:28:46 +00:00
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extern int MusicDevice;
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2019-10-22 00:01:05 +00:00
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2019-10-22 21:31:46 +00:00
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EXTERN_CVAR(Int, hud_layout)
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EXTERN_CVAR(Int, hud_scale)
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EXTERN_CVAR(Int, hud_custom)
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2019-10-22 22:20:27 +00:00
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EXTERN_CVAR(Bool, hud_stats)
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EXTERN_CVAR(Bool, hud_showmapname)
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2019-10-23 23:30:33 +00:00
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EXTERN_CVAR(Bool, hud_position)
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EXTERN_CVAR(Bool, hud_bgstretch)
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EXTERN_CVAR(Int, hud_messagetime)
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EXTERN_CVAR(Bool, hud_glowingquotes)
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EXTERN_CVAR(Int, hud_textscale)
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EXTERN_CVAR(Int, hud_weaponscale)
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EXTERN_CVAR(Int, althud_numbertile)
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EXTERN_CVAR(Int, althud_numberpal)
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EXTERN_CVAR(Int, althud_shadows)
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EXTERN_CVAR(Int, althud_flashing)
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2019-10-22 21:31:46 +00:00
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2019-10-23 23:30:33 +00:00
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EXTERN_CVAR(Int, r_fov)
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2019-10-22 22:55:48 +00:00
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EXTERN_CVAR(Bool, r_horizcenter)
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2019-10-22 23:04:07 +00:00
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EXTERN_CVAR(Int, r_drawweapon)
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EXTERN_CVAR(Int, r_showfps)
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EXTERN_CVAR(Int, r_showfpsperiod)
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2019-10-23 16:36:48 +00:00
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EXTERN_CVAR(Float, r_ambientlight)
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EXTERN_CVAR(Bool, r_shadows)
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2019-10-23 15:07:29 +00:00
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EXTERN_CVAR(Bool, r_rotatespritenowidescreen)
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EXTERN_CVAR(Bool, r_precache)
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2019-10-23 19:11:37 +00:00
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EXTERN_CVAR(Bool, r_voxels)
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2019-10-22 22:30:51 +00:00
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2019-10-22 22:55:48 +00:00
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EXTERN_CVAR(Bool, in_joystick)
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EXTERN_CVAR(Bool, in_mouse)
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2019-10-22 22:59:01 +00:00
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EXTERN_CVAR(Bool, in_aimmode)
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2019-10-22 22:55:48 +00:00
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EXTERN_CVAR(Int, in_mousebias)
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EXTERN_CVAR(Int, in_mousedeadzone)
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2019-10-22 22:59:01 +00:00
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EXTERN_CVAR(Bool, in_mouseflip)
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EXTERN_CVAR(Bool, in_mousemode)
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EXTERN_CVAR(Bool, in_mousesmoothing)
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2019-10-23 15:21:14 +00:00
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EXTERN_CVAR(Float, in_mousesensitivity)
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2019-10-22 23:30:43 +00:00
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extern int32_t g_MyAimMode;
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EXTERN_CVAR(Bool, in_mousemode)
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2019-10-23 15:21:14 +00:00
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EXTERN_CVAR(String, wchoice)
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2019-10-22 22:41:28 +00:00
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2019-10-27 08:38:55 +00:00
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EXTERN_CVAR(Bool, displaysetup)
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EXTERN_CVAR(Bool, noautoload)
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2019-10-27 12:40:24 +00:00
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EXTERN_CVAR(Int, ScreenMode)
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EXTERN_CVAR(Int, ScreenWidth)
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EXTERN_CVAR(Int, ScreenHeight)
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EXTERN_CVAR(Int, ScreenBPP)
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EXTERN_CVAR(Bool, adult_lockout)
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EXTERN_CVAR(String, playername)
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EXTERN_CVAR(String, rtsname)
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2019-10-27 08:38:55 +00:00
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extern bool gNoAutoLoad;
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2019-10-22 23:30:43 +00:00
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extern float r_ambientlightrecip;
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2019-10-22 21:31:46 +00:00
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extern int hud_statusbarrange; // will be set by the game's configuration setup.
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bool G_ChangeHudLayout(int direction);
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2019-10-21 22:52:07 +00:00
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bool G_CheckAutorun(bool button);
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2019-10-23 15:07:29 +00:00
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int G_FPSLimit(void);
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2019-10-27 08:38:55 +00:00
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bool G_AllowAutoload();
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