raze/source/common/rendering/hwrenderer/utility/hw_cvars.cpp

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#include "c_cvars.h"
#include "c_dispatch.h"
#include "v_video.h"
#include "hw_cvars.h"
#include "menu/menu.h"
//==========================================================================
//
// Texture CVARs
//
//==========================================================================
#if 0 // left as a reminder that this will have to be refactored later.
CUSTOM_CVAR(Float,gl_texture_filter_anisotropic,8.0f,CVAR_ARCHIVE|CVAR_GLOBALCONFIG|CVAR_NOINITCALL)
{
screen->TextureFilterChanged();
}
CCMD(gl_flush)
{
//TexMan.FlushAll();
}
CUSTOM_CVAR(Int, gl_texture_filter, 4, CVAR_ARCHIVE|CVAR_GLOBALCONFIG|CVAR_NOINITCALL)
{
if (self < 0 || self > 6) self=4;
screen->TextureFilterChanged();
}
CVAR(Bool, gl_precache, false, CVAR_ARCHIVE)
#endif