raze/polymer/eduke32/source/lunatic/test/sprite_access.con

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// Timing test for four 0..MAXSPRITES-1 access loops,
// fwd->back->fwd->back.
// Results with a LTO=1 RELEASE=1 C-CON build on x86: 42 ms for N=10.
// (Compare with Lunatic results in test.elua)
define N 10
gamevar n 0 0
gamevar i 0 0
gamevar t 0 0
gamevar t2 0 0
define MAXSPRITES 16384
define MAXSPRM1 16383 // MAXSPRITES-1
onevent EVENT_ENTERLEVEL
getticks t
setvar n 0
whilevarn n N
{
setvar i 0
whilevarvarn i MAXSPRITES
{
setactor[i].blend 1
addvar i 1
}
setvar i MAXSPRM1
whilevarvarn i -1
{
setactor[i].shade 1
subvar i 1
}
setvar i 0
whilevarvarn i MAXSPRITES
{
setactor[i].xoffset 0
addvar i 1
}
setvar i MAXSPRM1
whilevarvarn i -1
{
setactor[i].yoffset 0
subvar i 1
}
addvar n 1
}
getticks t2
subvarvar t2 t
// qsprintf test
redefinequote 116 0..MAXSPITES-1
redefinequote 117 in total
redefinequote 114 %d x four %s iterations took %d ms %s
qsprintf 115 /*<-*/ 114 /*args:*/ n 116 t2 117
echo 115
endevent
////////// Periodically alpha-faded liztroop //////////
gamevar alpha 0 0
gamevar tmp 0 0
onevent EVENT_GAME // XXX: better: on spawn + loadactor
ifactor LIZTROOP
{
getactor[THISACTOR].mdflags tmp
orvar tmp 16
setactor[THISACTOR].mdflags tmp
}
endevent
define NUMALPHATABS 128
define C1 0 //must be log2(128/NUMALPHATABS)
define C2 257 // must be 2*NUMALPHATABS+1
define ALPHA_TABS_BY_EDUKE32 1 // assume alpha->blend handling by EDuke32
onevent EVENT_ANIMATESPRITES
setvarvar tmp totalclock
shiftvarl tmp 2
sin alpha tmp // alpha is now in [-2^14 .. 2^14]
shiftvarr alpha 7 // [-2^7 .. 2^7]
addvar alpha 128 // [0 .. 256]
shiftvarr alpha C1 // [0 .. 2*NUMALPHATABS]
ifvarn ALPHA_TABS_BY_EDUKE32 0
{
subvar alpha 1
ifvarl alpha 0 setvar alpha 0
setactor[THISACTOR].alpha alpha
break
}
ifvare alpha 0
{
// clear translucent bits, 0xfdfe == 0xffff-(1+512)
gettspr[THISACTOR].tsprcstat tmp
andvar tmp 0xfdfe
settspr[THISACTOR].tsprcstat tmp
}
else
{
gettspr[THISACTOR].tsprcstat tmp
orvar tmp 2
settspr[THISACTOR].tsprcstat tmp
// Assume blending tables [1 .. NUMALPHATABS] are installed, like
// generated by shadexfog.lua:create_alpha_trans(1, NUMALPHATABS).
ifvarg alpha NUMALPHATABS
{
setvarvar tmp C2
subvarvar tmp alpha
setvarvar alpha tmp
// Set "reverse translucent" cstat bit
gettspr[THISACTOR].tsprcstat tmp
orvar tmp 512
settspr[THISACTOR].tsprcstat tmp
}
else
{
// Clear cstat bit 512
gettspr[THISACTOR].tsprcstat tmp
andvar tmp 0xfdff
settspr[THISACTOR].tsprcstat tmp
}
settspr[THISACTOR].tsprblend alpha
}
endevent