raze/polymer/eduke32/source/lunatic/util/mapypan.lua

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-- Display information about problematic wall ypannings,
-- foreachmap module.
local string = require "string"
local table = require "table"
local bit = require "bit"
local print = print
local pairs = pairs
local rawget = rawget
local setmetatable = setmetatable
local B = require "build"
module(...)
local function printf(fmt, ...)
print(string.format(fmt, ...))
end
local tile
function init(arg)
local artargend = nil
for i=2,#arg do
if (arg[i]=="--") then
artargend = i
break
end
end
if (artargend==nil or artargend==0) then
printf("Usage: luajit ./foreachmap.lua <tilesXXX.ART> [, ...] -- <filename1.map> ...\n")
return 1
end
local artfns = {}
for i=2,artargend-1 do
artfns[#artfns+1] = arg[i]
end
local i = 2
local j = artargend+1
while (arg[j]) do
arg[i] = arg[j]
arg[j] = nil
i = i+1
j = j+1
end
local tile_, errmsg = B.loadarts(artfns)
if (tile_ == nil) then
printf("%s", errmsg)
return 2
end
tile = tile_ -- set 'tile' file-scope var
end
local table_default0_mt = {
__index = function(tab, idx)
if (rawget(tab, idx)==nil) then
return 0
end
return rawget(tab, idx)
end
}
local sector, wall, sprite
function success(map, fn)
-- set file-scope vars for convenience
sector = map.sector
wall = map.wall
sprite = map.sprite
-- counts of non-pow2 tiles, per tilenum
local np2tile = setmetatable({}, table_default0_mt)
-- walls/overwall indices with non-pow2 tiles, [walidx]=true
local np2wall = {}
-- [i]=wallidx
local np2walls = {}
local badoverpicnum = false
for i=0,map.numsectors-1 do
local startwall = sector[i].wallptr
local endwall = startwall+sector[i].wallnum-1
for w=startwall,endwall do
for n=1,2 do
local pic, ysiz
if (wall[w].nextwall < 0) then
-- We don't care for white walls
elseif (n==1) then
pic = wall[w].picnum
ysiz = tile.sizy[pic]
else
pic = wall[w].overpicnum
if (pic < 0 or pic > 30720) then -- MAXTILES
badoverpicnum = true
else
ysiz = tile.sizy[pic]
if (bit.band(wall[w].cstat, 16+32)==0) then
-- we don't care about non-masked/1-way walls
ysiz = 0
end
end
end
if (ysiz~=nil and ysiz > 0 and bit.band(ysiz, bit.bnot(ysiz-1))~=ysiz) then
-- non-pow2 ysize
np2tile[pic] = np2tile[pic]+1
if (not np2wall[w]) then
np2wall[w] = true
np2walls[#np2walls+1] = w
end
end
end
end
end
-- report our findings
-- sort in wall index order
table.sort(np2walls)
printf("--- %s:", fn)
--[[
printf(" Walls:")
for i=1,#np2walls do
printf(" %d", np2walls[i])
end
printf("")
--]]
printf(" %d red walls with non-pow2 ysize tiles", #np2walls)
if (badoverpicnum) then
printf(" (some red walls have out-of-bounds overpicnums)")
end
local np2tiles = {}
for tilenum,_ in pairs(np2tile) do
np2tiles[#np2tiles+1] = tilenum
end
table.sort(np2tiles)
printf(" Tiles:")
for i=1,#np2tiles do
printf(" %d", np2tiles[i])
end
printf("")
end