mirror of
https://github.com/DrBeef/Raze.git
synced 2024-12-15 15:11:01 +00:00
27 lines
648 B
C
27 lines
648 B
C
|
// Windows DIB/DirectDraw interface layer
|
||
|
// for the Build Engine
|
||
|
// by Jonathon Fowler (jonof@edgenetwk.com)
|
||
|
|
||
|
#ifndef __build_interface_layer__
|
||
|
#define __build_interface_layer__ WIN
|
||
|
|
||
|
extern int backgroundidle; // set to 1 to tell winlayer to go to idle priority when inactive
|
||
|
extern unsigned maxrefreshfreq;
|
||
|
|
||
|
extern int glusecds;
|
||
|
|
||
|
long win_gethwnd(void);
|
||
|
long win_gethinstance(void);
|
||
|
|
||
|
void win_allowtaskswitching(int onf);
|
||
|
int win_checkinstance(void);
|
||
|
|
||
|
#include "baselayer.h"
|
||
|
|
||
|
#else
|
||
|
#if (__build_interface_layer__ != WIN)
|
||
|
#error "Already using the " __build_interface_layer__ ". Can't now use Windows."
|
||
|
#endif
|
||
|
#endif // __build_interface_layer__
|
||
|
|