raze/source/common/filesystem/filesystem.h

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#pragma once
//-----------------------------------------------------------------------------
//
// DESCRIPTION:
// File system I/O functions.
//
//-----------------------------------------------------------------------------
#include "files.h"
#include "tarray.h"
#include "cmdlib.h"
#include "zstring.h"
#include "resourcefile.h"
class FResourceFile;
struct FResourceLump;
class FGameTexture;
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union LumpShortName
{
char String[9];
uint32_t dword; // These are for accessing the first 4 or 8 chars of
uint64_t qword; // Name as a unit without breaking strict aliasing rules
};
// A lump in memory.
class FileData
{
public:
FileData ();
FileData (const FileData &copy);
FileData &operator= (const FileData &copy);
~FileData ();
void *GetMem () { return Block.Len() == 0 ? NULL : (void *)Block.GetChars(); }
size_t GetSize () { return Block.Len(); }
const FString &GetString () const { return Block; }
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private:
FileData (const FString &source);
FString Block;
friend class FileSystem;
};
struct FolderEntry
{
const char *name;
unsigned lumpnum;
};
class FileSystem
{
public:
FileSystem ();
~FileSystem ();
// The wadnum for the IWAD
int GetIwadNum() { return IwadIndex; }
void SetIwadNum(int x) { IwadIndex = x; }
int GetMaxIwadNum() { return MaxIwadIndex; }
void SetMaxIwadNum(int x) { MaxIwadIndex = x; }
void InitSingleFile(const char *filename, bool quiet = false);
void InitMultipleFiles (TArray<FString> &filenames, bool quiet = false, LumpFilterInfo* filter = nullptr);
void AddFile (const char *filename, FileReader *wadinfo, bool quiet, LumpFilterInfo* filter);
int CheckIfResourceFileLoaded (const char *name) noexcept;
void AddAdditionalFile(const char* filename, FileReader* wadinfo = NULL) {}
const char *GetResourceFileName (int filenum) const noexcept;
const char *GetResourceFileFullName (int wadnum) const noexcept;
int GetFirstEntry(int wadnum) const noexcept;
int GetLastEntry(int wadnum) const noexcept;
int GetEntryCount(int wadnum) const noexcept;
int CheckNumForName (const char *name, int namespc);
int CheckNumForName (const char *name, int namespc, int wadfile, bool exact = true);
int GetNumForName (const char *name, int namespc);
inline int CheckNumForName (const uint8_t *name) { return CheckNumForName ((const char *)name, ns_global); }
inline int CheckNumForName (const char *name) { return CheckNumForName (name, ns_global); }
inline int CheckNumForName (const FString &name) { return CheckNumForName (name.GetChars()); }
inline int CheckNumForName (const uint8_t *name, int ns) { return CheckNumForName ((const char *)name, ns); }
inline int GetNumForName (const char *name) { return GetNumForName (name, ns_global); }
inline int GetNumForName (const FString &name) { return GetNumForName (name.GetChars(), ns_global); }
inline int GetNumForName (const uint8_t *name) { return GetNumForName ((const char *)name); }
inline int GetNumForName (const uint8_t *name, int ns) { return GetNumForName ((const char *)name, ns); }
int CheckNumForFullName (const char *name, bool trynormal = false, int namespc = ns_global, bool ignoreext = false);
int CheckNumForFullName (const char *name, int wadfile);
int GetNumForFullName (const char *name);
int FindFile(const char* name)
{
return CheckNumForFullName(name);
}
bool FileExists(const char* name)
{
return FindFile(name) >= 0;
}
bool FileExists(const FString& name)
{
return FindFile(name) >= 0;
}
bool FileExists(const std::string& name)
{
return FindFile(name.c_str()) >= 0;
}
LumpShortName& GetShortName(int i); // may only be called before the hash chains are set up.
void RenameFile(int num, const char* fn);
bool CreatePathlessCopy(const char* name, int id, int flags);
inline int CheckNumForFullName(const FString &name, bool trynormal = false, int namespc = ns_global) { return CheckNumForFullName(name.GetChars(), trynormal, namespc); }
inline int CheckNumForFullName (const FString &name, int wadfile) { return CheckNumForFullName(name.GetChars(), wadfile); }
inline int GetNumForFullName (const FString &name) { return GetNumForFullName(name.GetChars()); }
void SetLinkedTexture(int lump, FGameTexture *tex);
FGameTexture *GetLinkedTexture(int lump);
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void ReadFile (int lump, void *dest);
TArray<uint8_t> GetFileData(int lump, int pad = 0); // reads lump into a writable buffer and optionally adds some padding at the end. (FileData isn't writable!)
FileData ReadFile (int lump);
FileData ReadFile (const char *name) { return ReadFile (GetNumForName (name)); }
inline TArray<uint8_t> LoadFile(const char* name, int padding = 0)
{
auto lump = FindFile(name);
if (lump < 0) return TArray<uint8_t>();
return GetFileData(lump, padding);
}
FileReader OpenFileReader(int lump); // opens a reader that redirects to the containing file's one.
FileReader ReopenFileReader(int lump, bool alwayscache = false); // opens an independent reader.
FileReader OpenFileReader(const char* name);
int FindLump (const char *name, int *lastlump, bool anyns=false); // [RH] Find lumps with duplication
int FindLumpMulti (const char **names, int *lastlump, bool anyns = false, int *nameindex = NULL); // same with multiple possible names
int FindLumpFullName(const char* name, int* lastlump, bool noext = false);
bool CheckFileName (int lump, const char *name); // [RH] True if lump's name == name
int FindFileWithExtensions(const char* name, const char* const* exts, int count);
int FindResource(int resid, const char* type, int filenum = -1) const noexcept;
int GetResource(int resid, const char* type, int filenum = -1) const;
static uint32_t LumpNameHash (const char *name); // [RH] Create hash key from an 8-char name
int FileLength (int lump) const;
int GetFileOffset (int lump); // [RH] Returns offset of lump in the wadfile
int GetFileFlags (int lump); // Return the flags for this lump
void GetFileShortName (char *to, int lump) const; // [RH] Copies the lump name to to using uppercopy
void GetFileShortName (FString &to, int lump) const;
const char* GetFileShortName(int lump) const;
const char *GetFileFullName (int lump, bool returnshort = true) const; // [RH] Returns the lump's full name
FString GetFileFullPath (int lump) const; // [RH] Returns wad's name + lump's full name
int GetFileContainer (int lump) const; // [RH] Returns wadnum for a specified lump
int GetFileNamespace (int lump) const; // [RH] Returns the namespace a lump belongs to
void SetFileNamespace(int lump, int ns);
int GetResourceId(int lump) const; // Returns the RFF index number for this lump
const char* GetResourceType(int lump) const;
bool CheckFileName (int lump, const char *name) const; // [RH] Returns true if the names match
unsigned GetFilesInFolder(const char *path, TArray<FolderEntry> &result, bool atomic) const;
int GetNumEntries() const
{
return NumEntries;
}
int GetNumWads() const
{
return Files.Size();
}
void AddLump(FResourceLump* lump);
int AddExternalFile(const char *filename);
int AddFromBuffer(const char* name, const char* type, char* data, int size, int id, int flags);
FileReader* GetFileReader(int wadnum); // Gets a FileReader object to the entire WAD
void InitHashChains();
// Blood stuff
FResourceLump* Lookup(const char* name, const char* type);
FResourceLump* Lookup(unsigned int id, const char* type);
FResourceLump* GetFileAt(int no);
const void* Lock(int lump);
void Unlock(int lump);
const void* Get(int lump);
static const void* Lock(FResourceLump* lump);
static void Unlock(FResourceLump* lump);
static const void* Load(FResourceLump* lump);;
protected:
struct LumpRecord;
TArray<FResourceFile *> Files;
TArray<LumpRecord> FileInfo;
TArray<uint32_t> Hashes; // one allocation for all hash lists.
uint32_t *FirstLumpIndex; // [RH] Hashing stuff moved out of lumpinfo structure
uint32_t *NextLumpIndex;
uint32_t *FirstLumpIndex_FullName; // The same information for fully qualified paths from .zips
uint32_t *NextLumpIndex_FullName;
uint32_t *FirstLumpIndex_NoExt; // The same information for fully qualified paths from .zips
uint32_t *NextLumpIndex_NoExt;
uint32_t* FirstLumpIndex_ResId; // The same information for fully qualified paths from .zips
uint32_t* NextLumpIndex_ResId;
uint32_t NumEntries = 0; // Not necessarily the same as FileInfo.Size()
uint32_t NumWads;
int IwadIndex = -1;
int MaxIwadIndex = -1;
private:
void DeleteAll();
void MoveLumpsInFolder(const char *);
};
extern FileSystem fileSystem;