raze/wadsrc/static/zscript/games/duke/world/redneckbreak.zs

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// Container for handler functions that handle walls with breakable textures.
// Note that this must be a class, not a struct, so that the internal lookup functions can find it.
class RedneckBreakWalls
{
static void breakwall(TextureID newpn, DukeActor spr, walltype wal)
{
wal.SetTexture(walltype.main, newpn);
spr.PlayActorSound("VENT_BUST");
spr.PlayActorSound("GLASS_HEAVYBREAK");
spr.lotsofglass(10, wal);
}
static void SinglePlayerBreak(walltype wal, TextureID newtex, Sound snd, DukeActor hitter)
{
if (ud.multimode < 2)
{
wal.SetTexture(walltype.main, newtex);
hitter.PlayActorSound(snd);
}
}
}