raze/polymer/eduke32/source/m32def.h

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//-------------------------------------------------------------------------
/*
Copyright (C) 1996, 2003 - 3D Realms Entertainment
Copyright (C) 2000, 2003 - Matt Saettler (EDuke Enhancements)
Copyright (C) 2004, 2007 - EDuke32 developers
This file is part of EDuke32
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
//-------------------------------------------------------------------------
#ifndef _m32def_h_
#define _m32def_h_
// the parsing routines aren't good at error recovery yet...
#define ABORTERRCNT 1
// these two are for m32def.c
#define C_CUSTOMERROR(Text, ...) do { \
C_ReportError(-1); \
initprintf("%s:%d: error: " Text "\n", g_szScriptFileName, g_lineNumber, ## __VA_ARGS__); \
C_PrintErrorPosition(); \
g_numCompilerErrors++; \
} while (0)
#define C_CUSTOMWARNING(Text, ...) do { \
C_ReportError(-1); \
initprintf("%s:%d: warning: " Text "\n", g_szScriptFileName, g_lineNumber, ## __VA_ARGS__); \
C_PrintErrorPosition(); \
g_numCompilerWarnings++; \
} while (0)
extern void C_PrintErrorPosition();
extern void C_ReportError(int32_t iError);
extern char g_szScriptFileName[BMAX_PATH];
extern int32_t g_totalLines, g_lineNumber;
extern int32_t g_numCompilerErrors, g_numCompilerWarnings;
extern int32_t g_didDefineSomething;
extern instype *g_scriptPtr;
void C_Compile(const char *filenameortext, int32_t isfilename);
void C_CompilationInfo(void);
void registerMenuFunction(const char *funcname, ofstype scriptofs);
void M32_PostScriptExec(void);
typedef struct
{
int32_t ofs; // offset into script[]
int32_t codesize;
uint16_t numlocals; // number of local int32_t vars to allocate
char name[MAXLABELLEN];
} statesinfo_t;
extern statesinfo_t *statesinfo;
extern int32_t g_stateCount;
typedef struct
{
const char *name;
int16_t lId;
int16_t flags; // 1: read-only
int32_t min, max;
} memberlabel_t;
extern const memberlabel_t SectorLabels[];
extern const memberlabel_t WallLabels[];
extern const memberlabel_t SpriteLabels[];
extern const memberlabel_t LightLabels[];
typedef struct {
const char* token;
int32_t val;
} tokenmap_t;
extern const tokenmap_t iter_tokens[];
enum vmflags
{
VMFLAG_RETURN = 1,
VMFLAG_BREAK = 2,
VMFLAG_ERROR = 4,
};
enum miscvmflags
{
VMFLAG_MISC_UPDATEHL = 1,
VMFLAG_MISC_UPDATEHLSECT = 2,
VMFLAG_MISC_INTERACTIVE = 4,
};
typedef struct {
int32_t g_i;
// VM state: either ==0 (top-level), >=1 and < MAXEVENTS+1 (event),
// or >= MAXEVENTS+1 and < MAXEVENTS+1+g_stateCount (state)
int32_t g_st;
spritetype *g_sp;
uint32_t flags; //g_errorFlag, g_returnFlag;
// 1:updatehighlight, 2:updatehighlightsector, 4:interactive (from menu)?
uint32_t miscflags;
} vmstate_t;
extern vmstate_t vm;
extern vmstate_t vm_default;
extern int32_t g_errorLineNum;
extern int32_t g_tw;
extern const char *keyw[];
enum SystemString_t {
STR_MAPFILENAME,
STR_VERSION,
};
enum ScriptError_t
{
ERROR_CLOSEBRACKET,
ERROR_EVENTONLY,
// ERROR_EXCEEDSMAXTILES,
ERROR_EXPECTEDKEYWORD,
ERROR_FOUNDWITHIN,
ERROR_ISAKEYWORD,
ERROR_NOENDSWITCH,
ERROR_NOTAGAMEDEF,
ERROR_NOTAGAMEVAR,
ERROR_NOTAGAMEARRAY,
ERROR_GAMEARRAYBNC,
ERROR_GAMEARRAYBNO,
ERROR_INVALIDARRAYWRITE,
ERROR_EXPECTEDSIMPLEVAR,
ERROR_OPENBRACKET,
ERROR_PARAMUNDEFINED,
ERROR_SYMBOLNOTRECOGNIZED,
ERROR_SYNTAXERROR,
ERROR_VARREADONLY,
ERROR_ARRAYREADONLY,
ERROR_VARTYPEMISMATCH,
ERROR_LABELINUSE,
// WARNING_BADGAMEVAR,
WARNING_DUPLICATECASE,
WARNING_DUPLICATEDEFINITION,
WARNING_LABELSONLY,
WARNING_NAMEMATCHESVAR,
// WARNING_CONSTANTBITSIZE,
WARNING_OUTSIDEDRAWSPRITE,
};
enum SectorLabel_t
{
SECTOR_WALLPTR,
SECTOR_WALLNUM,
SECTOR_CEILINGZ,
SECTOR_FLOORZ,
SECTOR_CEILINGSTAT,
SECTOR_FLOORSTAT,
SECTOR_CEILINGPICNUM,
SECTOR_CEILINGSLOPE,
SECTOR_CEILINGSHADE,
SECTOR_CEILINGPAL,
SECTOR_CEILINGXPANNING,
SECTOR_CEILINGYPANNING,
SECTOR_FLOORPICNUM,
SECTOR_FLOORSLOPE,
SECTOR_FLOORSHADE,
SECTOR_FLOORPAL,
SECTOR_FLOORXPANNING,
SECTOR_FLOORYPANNING,
SECTOR_VISIBILITY,
SECTOR_ALIGNTO,
SECTOR_LOTAG,
SECTOR_HITAG,
SECTOR_EXTRA,
SECTOR_END
};
enum WallLabel_t
{
WALL_X,
WALL_Y,
WALL_POINT2,
WALL_NEXTWALL,
WALL_NEXTSECTOR,
WALL_CSTAT,
WALL_PICNUM,
WALL_OVERPICNUM,
WALL_SHADE,
WALL_PAL,
WALL_XREPEAT,
WALL_YREPEAT,
WALL_XPANNING,
WALL_YPANNING,
WALL_LOTAG,
WALL_HITAG,
WALL_EXTRA,
WALL_END
};
enum SpriteLabel_t
{
SPRITE_X, // 0
SPRITE_Y,
SPRITE_Z,
SPRITE_CSTAT,
SPRITE_PICNUM,
SPRITE_SHADE, // 5
SPRITE_PAL,
SPRITE_CLIPDIST,
SPRITE_DETAIL,
SPRITE_XREPEAT,
SPRITE_YREPEAT, // 10
SPRITE_XOFFSET,
SPRITE_YOFFSET,
SPRITE_SECTNUM,
SPRITE_STATNUM,
SPRITE_ANG, // 15
SPRITE_OWNER,
SPRITE_XVEL,
SPRITE_YVEL,
SPRITE_ZVEL,
SPRITE_LOTAG, // 20
SPRITE_HITAG,
SPRITE_EXTRA,
LIGHT_X, // must be first here
LIGHT_Y,
LIGHT_Z, // 25
LIGHT_HORIZ,
LIGHT_RANGE,
LIGHT_ANGLE,
LIGHT_FADERADIUS,
LIGHT_RADIUS, // 30
LIGHT_SECTOR,
LIGHT_R,
LIGHT_G,
LIGHT_B,
LIGHT_PRIORITY, // 35
LIGHT_TILENUM,
LIGHT_MINSHADE,
LIGHT_MAXSHADE,
LIGHT_ACTIVE,
SPRITE_END
};
enum IterationTypes_t
{
ITER_ALLSPRITES,
ITER_ALLSECTORS,
ITER_ALLWALLS,
ITER_ACTIVELIGHTS,
ITER_SELSPRITES,
ITER_SELSECTORS,
ITER_SELWALLS,
ITER_DRAWNSPRITES,
// ---
ITER_SPRITESOFSECTOR,
ITER_WALLSOFSECTOR,
ITER_LOOPOFWALL,
ITER_RANGE,
ITER_END
};
enum ScriptKeywords_t
{
// basic commands
CON_NULLOP,
CON_DEFINE,
CON_INCLUDE,
CON_DEFSTATE,
CON_ENDS,
CON_STATE,
CON_ONEVENT,
CON_ENDEVENT,
CON_GAMEVAR,
// control flow (except if*)
CON_ELSE,
CON_RETURN,
CON_BREAK,
CON_SWITCH,
CON_CASE,
CON_DEFAULT,
CON_ENDSWITCH,
CON_GETCURRADDRESS,
CON_JUMP,
CON_LEFTBRACE,
CON_RIGHTBRACE,
#if 0
// more basic commands
CON_SETSECTOR,
CON_GETSECTOR,
CON_SETWALL,
CON_GETWALL,
CON_SETSPRITE, //+
CON_GETSPRITE, //+
CON_GETTSPR,
CON_SETTSPR,
#endif
// arrays
CON_GAMEARRAY,
CON_SETARRAY,
CON_GETARRAYSIZE,
CON_RESIZEARRAY,
CON_COPY,
/// CON_WRITEARRAYTOFILE,
/// CON_READARRAYFROMFILE,
// var ops
CON_RANDVAR,
CON_DISPLAYRANDVAR,
CON_SETVAR,
CON_ADDVAR,
CON_SUBVAR,
CON_MULVAR,
CON_DIVVAR,
CON_MODVAR,
CON_ANDVAR,
CON_ORVAR,
CON_XORVAR,
CON_SHIFTVARL,
CON_SHIFTVARR,
// varvar ops
CON_RANDVARVAR,
CON_DISPLAYRANDVARVAR,
CON_SETVARVAR,
CON_ADDVARVAR,
CON_SUBVARVAR,
CON_MULVARVAR,
CON_DIVVARVAR,
CON_MODVARVAR,
CON_ANDVARVAR,
CON_ORVARVAR,
CON_XORVARVAR,
CON_SHIFTVARVARL,
CON_SHIFTVARVARR,
CON_SIN,
CON_COS,
// random
CON_DISPLAYRAND,
// other math
CON_ITOF,
CON_FTOI,
CON_CLAMP,
CON_INV,
CON_SQRT,
CON_MULSCALE,
CON_DIVSCALE,
CON_DIST,
CON_LDIST,
CON_CALCHYPOTENUSE,
CON_GETANGLE,
CON_GETINCANGLE,
CON_A2XY,
CON_AH2XYZ,
CON_COLLECTSECTORS,
CON_SORT,
CON_FOR,
// if & while var
CON_IFVARL,
CON_IFVARLE,
CON_IFVARG,
CON_IFVARGE,
CON_IFVARE,
CON_IFVARN,
CON_IFVARAND,
CON_IFVAROR,
CON_IFVARXOR,
CON_IFVAREITHER,
CON_IFVARBOTH,
CON_WHILEVARN,
CON_WHILEVARL,
// if & while varvar
CON_IFVARVARL,
CON_IFVARVARLE,
CON_IFVARVARG,
CON_IFVARVARGE,
CON_IFVARVARE,
CON_IFVARVARN,
CON_IFVARVARAND,
CON_IFVARVAROR,
CON_IFVARVARXOR,
CON_IFVARVAREITHER,
CON_IFVARVARBOTH,
CON_WHILEVARVARN,
CON_WHILEVARVARL,
// other if*
CON_IFHITKEY,
CON_IFHOLDKEY,
CON_IFRND,
// if* using current sprite
CON_IFANGDIFFL,
CON_IFSPRITEPAL,
CON_IFHIGHLIGHTED,
CON_IFACTOR,
CON_IFSOUND,
CON_IFPDISTL,
CON_IFPDISTG,
/// CON_IFGAPZL,
/// CON_IFFLOORDISTL,
/// CON_IFCEILINGDISTL,
CON_IFINSIDE,
CON_IFEITHERALT,
CON_IFEITHERCTRL,
CON_IFEITHERSHIFT,
CON_IFAWAYFROMWALL,
CON_IFCANSEE,
CON_IFONWATER,
CON_IFINWATER,
CON_IFOUTSIDE,
/// CON_IFHITSPACE,
/// CON_IFINSPACE,
/// CON_IFINOUTERSPACE,
/// CON_IFCANSEETARGET,
CON_IFNOSOUNDS,
CON_IFIN3DMODE,
CON_IFAIMINGSPRITE,
CON_IFAIMINGWALL,
CON_IFAIMINGSECTOR,
CON_IFINTERACTIVE,
// BUILD functions
CON_RESETKEY,
CON_INSERTSPRITE,
CON_DUPSPRITE,
CON_TDUPSPRITE,
CON_DELETESPRITE,
CON_LASTWALL,
CON_UPDATECURSECTNUM,
CON_UPDATESECTOR,
CON_UPDATESECTORZ,
CON_GETZRANGE,
CON_CLIPMOVE,
CON_LINEINTERSECT,
CON_RAYINTERSECT,
CON_HITSCAN,
CON_CANSEE,
CON_CANSEESPR,
CON_NEARTAG,
CON_ROTATEPOINT,
CON_DRAGPOINT,
CON_GETCEILZOFSLOPE,
CON_GETFLORZOFSLOPE,
CON_ALIGNCEILSLOPE,
CON_ALIGNFLORSLOPE,
CON_BSETSPRITE, // was CON_SETSPRITE
CON_SETFIRSTWALL,
CON_CHANGESPRITESTAT,
CON_CHANGESPRITESECT,
CON_HEADSPRITESTAT,
CON_PREVSPRITESTAT,
CON_NEXTSPRITESTAT,
CON_HEADSPRITESECT,
CON_PREVSPRITESECT,
CON_NEXTSPRITESECT,
CON_SECTOROFWALL,
CON_FIXREPEATS,
CON_GETCLOSESTCOL,
// stuff
CON_UPDATEHIGHLIGHT,
CON_UPDATEHIGHLIGHTSECTOR,
CON_SETHIGHLIGHT,
CON_SETHIGHLIGHTSECTOR,
CON_ADDLOGVAR,
CON_ADDLOG,
CON_DEBUG,
// strings
CON_DEFINEQUOTE,
CON_REDEFINEQUOTE,
CON_PRINT,
CON_QUOTE,
CON_ERRORINS,
CON_PRINTMESSAGE16,
CON_PRINTMESSAGE256,
CON_PRINTEXT256,
CON_PRINTEXT16,
CON_DRAWLABEL,
CON_GETNUMBER16,
CON_GETNUMBER256,
CON_GETNUMBERFROMUSER,
CON_QSPRINTF,
CON_QSTRCAT,
CON_QSTRCPY,
CON_QSTRLEN,
// CON_QGETSYSSTR,
CON_QSTRNCAT,
CON_QSUBSTR,
// findnear*
CON_FINDNEARSPRITE,
CON_FINDNEARSPRITEVAR,
CON_FINDNEARSPRITE3D,
CON_FINDNEARSPRITE3DVAR,
CON_FINDNEARSPRITEZ,
CON_FINDNEARSPRITEZVAR,
CON_GETTICKS,
CON_GETTIMEDATE,
CON_SETASPECT,
// vvv stuff using current sprite
CON_SETI,
CON_SIZEAT,
CON_CSTAT,
CON_CSTATOR,
CON_CLIPDIST,
CON_SPRITEPAL,
CON_CACTOR,
CON_SPGETLOTAG,
CON_SPGETHITAG,
CON_SECTGETLOTAG,
CON_SECTGETHITAG,
CON_GETTEXTUREFLOOR,
CON_GETTEXTURECEILING,
/// CON_KILLIT,
// left to define later/undecided
// sound
CON_SOUNDVAR,
CON_SOUNDONCEVAR,
CON_STOPALLSOUNDS,
CON_STOPSOUNDVAR,
CON_GLOBALSOUNDVAR,
CON_GETSOUNDFLAGS,
/// CON_SOUND,
/// CON_SOUNDONCE,
/// CON_STOPSOUND,
/// CON_GLOBALSOUND,
// drawing
/// CON_MYOS,
/// CON_MYOSPAL,
/// CON_MYOSX,
/// CON_MYOSPALX,
/// CON_MINITEXT,
/// CON_GAMETEXT,
/// CON_DIGITALNUMBER,
/// CON_SHOWVIEW,
/// CON_GAMETEXTZ,
/// CON_DIGITALNUMBERZ,
CON_DRAWLINE16,
CON_DRAWLINE16B,
CON_DRAWLINE16Z,
CON_DRAWCIRCLE16,
CON_DRAWCIRCLE16B,
CON_DRAWCIRCLE16Z,
CON_ROTATESPRITE16,
CON_ROTATESPRITE,
CON_SETGAMEPALETTE,
/// CON_TIME,
/// CON_GETANGLETOTARGET,
/// CON_ANGOFF,
/// CON_ANGOFFVAR,
/// CON_PRECACHE,
/// CON_SAVEGAMEVAR,
/// CON_READGAMEVAR,
/// CON_SETDEFNAME,
/// CON_SETCFGNAME,
CON_END
};
#endif