raze/source/common/utility/m_fixed.h

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#ifndef __M_FIXED__
#define __M_FIXED__
#include <stdlib.h>
#include <stdint.h>
#include "basics.h"
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__forceinline constexpr int32_t MulScale(int32_t a, int32_t b, int32_t shift) { return (int32_t)(((int64_t)a * b) >> shift); }
__forceinline constexpr int32_t DMulScale(int32_t a, int32_t b, int32_t c, int32_t d, int32_t shift) { return (int32_t)(((int64_t)a * b + (int64_t)c * d) >> shift); }
__forceinline constexpr int32_t DivScale(int32_t a, int32_t b, int shift) { return (int32_t)(((int64_t)a << shift) / b); }
__forceinline constexpr int64_t DivScaleL(int64_t a, int64_t b, int shift) { return ((a << shift) / b); }
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#include "xs_Float.h"
template<int b = 16>
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constexpr fixed_t FloatToFixed(double f)
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{
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return int(f * (1 << b));
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}
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constexpr fixed_t FloatToFixed(double f, int b)
{
return int(f * (1 << b));
}
template<int b = 16>
inline constexpr fixed_t IntToFixed(int32_t f)
{
return f << b;
}
template<int b = 16>
inline constexpr double FixedToFloat(fixed_t f)
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{
return f * (1. / (1 << b));
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}
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inline constexpr double FixedToFloat(fixed_t f, int b)
{
return f * (1. / (1 << b));
}
template<int b = 16>
inline constexpr int32_t FixedToInt(fixed_t f)
{
return (f + (1 << (b-1))) >> b;
}
inline unsigned FloatToAngle(double f)
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{
return xs_CRoundToInt((f)* (0x40000000 / 90.));
}
#define FLOAT2FIXED(f) FloatToFixed(f)
#define FIXED2FLOAT(f) float(FixedToFloat(f))
#define FIXED2DBL(f) FixedToFloat(f)
#endif