raze/wadsrc/static/zscript/games/blood/ui/screens.zs

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//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 Nuke.YKT
Copyright (C) 2019-2021 Christoph Oelckers
This file is part of Raze.
NBlood is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
class BloodIntroImage : ImageScreen
{
bool mus;
ScreenJob Init(String texture, int flags = 0, bool withmusic = false)
{
Super.InitNamed(texture, flags);
mus = withmusic;
return self;
}
override void Start()
{
Blood.sndStartSampleNamed("THUNDER2", 128, -1);
if (mus) Blood.PlayIntroMusic(); // this is script defined.
}
}
struct BloodScreen
{
enum EConstants
{
kLoadScreenWideBackWidth = 256,
kLoadScreenWideSideWidth = 128,
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
static void DrawBackground()
{
if (Blood.OriginalLoadScreen() && Screen.GetAspectRatio() >= 1.34)
{
int width = screen.GetWidth() * 240 / screen.GetHeight();
int nCount = (width + kLoadScreenWideBackWidth - 1) / kLoadScreenWideBackWidth;
for (int i = 0; i < nCount; i++)
{
Screen.DrawTexture(TexMan.CheckForTexture("LoadScreenWideBack"), false, (i * kLoadScreenWideBackWidth), 0, DTA_VirtualWidth, width, DTA_VirtualHeight, 200, DTA_KeepRatio, true);
}
Screen.DrawTexture(TexMan.CheckForTexture("LoadScreenWideLeft"), false, 0, 0, DTA_VirtualWidth, width, DTA_VirtualHeight, 200, DTA_KeepRatio, true, DTA_TopLeft, true);
let texid = TexMan.CheckForTexture("LoadScreenWideRight");
let size = TexMan.GetScaledSize(texid);
Screen.DrawTexture(texid, false, width - size.x, 0, DTA_TopLeft, true, DTA_VirtualWidth, width, DTA_VirtualHeight, 200, DTA_KeepRatio, true);
texid = TexMan.CheckForTexture("LoadScreenWideMiddle");
size = TexMan.GetScaledSize(texid);
Screen.DrawTexture(texid, false, (width - size.x) / 2, 0, DTA_TopLeft, true, DTA_VirtualWidth, width, DTA_VirtualHeight, 200, DTA_KeepRatio, true);
}
else
{
Screen.DrawTexture(TexMan.CheckForTexture("LoadScreen"), false, 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43);
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
static int DrawCaption(String title, int y, bool drawit)
{
let font = generic_ui? NewConsoleFont : BigFont;
let texid = TexMan.CheckForTexture("MENUBAR");
let texsize = TexMan.GetScaledSize(texid);
let fonth = font.GetGlyphHeight("A");
if (drawit)
{
int width = font.StringWidth(title);
if (texid.isValid())
{
double scalex = 1.; // Expand the box if the text is longer
if (texsize.X - 10 < width) scalex = width / (texsize.X - 10);
screen.DrawTexture(texid, false, 160, 20, DTA_FullscreenScale, FSMode_Fit320x200Top, DTA_CenterOffsetRel, true, DTA_ScaleX, scalex);
}
screen.DrawText(font, Font.CR_UNDEFINED, 160 - width / 2, 20 - fonth / 2, title, DTA_FullscreenScale, FSMode_Fit320x200Top);
}
double fx, fy, fw, fh;
[fx, fy, fw, fh] = Screen.GetFullscreenRect(320, 200, FSMode_ScaleToFit43Top);
int h = texid.isValid() && texsize.Y < 40? texsize.Y : fonth;
return int((y+h) * fh / 200); // This must be the covered height of the header in true pixels.
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
static void DrawText(Font pFont, String pString, int x, int y, int position = 0, int nShade = 0, int nPalette = 0, bool shadow = true, float alpha = 1.)
{
if (position > 0) x -= pFont.StringWidth(pString) * position / 2;
if (shadow) Screen.DrawText(pFont, Font.CR_UNDEFINED, x+1, y+1, pString, DTA_FullscreenScale, FSMode_Fit320x200, DTA_Color, 0xff000000, DTA_Alpha, 0.5);
Screen.DrawText(pFont, Font.CR_UNDEFINED, x, y, pString, DTA_FullscreenScale, FSMode_Fit320x200, DTA_TranslationIndex, Translation.MakeID(Translation_Remap, nPalette),
DTA_Color, Raze.shadeToLight(nShade), DTA_Alpha, alpha);
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
class BloodSummaryScreen : SummaryScreenBase
{
ScreenJob Init(MapRecord map, SummaryInfo info)
{
Super.Init(fadein|fadeout);
SetParameters(map, info);
return self;
}
override void Start()
{
Blood.sndStartSample(268, 128, -1, false, CHANF_UI);
}
override bool OnEvent(InputEvent ev)
{
if (ev.type == InputEvent.Type_KeyDown && !Raze.specialKeyEvent(ev))
{
jobstate = skipped;
return true;
}
return false;
}
void DrawKills()
{
String pBuffer;
BloodScreen.DrawText(BigFont, Stringtable.Localize("$KILLS") .. ":", 75, 50);
pBuffer = String.Format("%2d", stats.Kills);
BloodScreen.DrawText(BigFont, pBuffer, 160, 50);
BloodScreen.DrawText(BigFont, "$OF", 190, 50);
pBuffer = String.Format( "%2d", stats.MaxKills);
BloodScreen.DrawText(BigFont, pBuffer, 220, 50);
}
void DrawSecrets()
{
String pBuffer;
BloodScreen.DrawText(BigFont, StringTable.Localize("$TXT_SECRETS") .. ":", 75, 70);
pBuffer = String.Format( "%2d", stats.secrets);
BloodScreen.DrawText(BigFont, pBuffer, 160, 70);
BloodScreen.DrawText(BigFont, "$OF", 190, 70);
pBuffer = String.Format( "%2d", stats.maxsecrets);
BloodScreen.DrawText(BigFont, pBuffer, 220, 70);
if (stats.SuperSecrets > 0) BloodScreen.DrawText(BigFont, "$TXT_SUPERSECRET", 160, 100, 1, 0, 2);
}
override void Draw(double sm)
{
BloodScreen.DrawBackground();
BloodScreen.DrawCaption("$TXTB_LEVELSTATS", 0, true);
if (stats.cheated)
{
let text = StringTable.Localize("$TXTB_CHEATED");
let font = SmallFont2.CanPrint(text)? SmallFont2 : SmallFont;
BloodScreen.DrawText(font, text, 160, 32, 1, shadow:font == SmallFont2);
}
DrawKills();
DrawSecrets();
int myclock = ticks * 120 / GameTicRate;
if ((myclock & 32))
{
let text = StringTable.Localize("$PRESSKEY");
let font = SmallFont2.CanPrint(text)? SmallFont2 : SmallFont;
BloodScreen.DrawText(font, text, 160, 134, 1, shadow:font == SmallFont2);
}
}
override void OnDestroy()
{
Raze.StopAllSounds();
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
class BloodMPSummaryScreen : SkippableScreenJob
{
int numplayers;
ScreenJob Init(int numplayer)
{
Super.Init(fadein|fadeout);
numplayers = numplayer;
return self;
}
override void Start()
{
Blood.sndStartSample(268, 128, -1, false, CHANF_UI);
}
void DrawKills()
{
String pBuffer;
BloodScreen.DrawText(SmallFont2, "#", 85, 35);
BloodScreen.DrawText(SmallFont2, "$NAME", 100, 35);
BloodScreen.DrawText(SmallFont2, "$FRAGS", 210, 35);
for (int i = 0; i < numplayers; i++)
{
pBuffer = String.Format( "%-2d", i);
BloodScreen.DrawText(SmallFont2, pBuffer, 85, 50 + 8 * i);
pBuffer = String.Format( "%s", Raze.PlayerName(i));
BloodScreen.DrawText(SmallFont2, pBuffer, 100, 50 + 8 * i);
pBuffer = String.Format( "%d", Raze.playerFrags(i, -1));
BloodScreen.DrawText(SmallFont2, pBuffer, 210, 50 + 8 * i);
}
}
override void Draw(double sr)
{
BloodScreen.DrawBackground();
BloodScreen.DrawCaption("$TXTB_FRAGSTATS", 0, true);
DrawKills();
int myclock = ticks * 120 / GameTicRate;
if ((myclock & 32))
{
let text = StringTable.Localize("$PRESSKEY");
let font = SmallFont2.CanPrint(text)? SmallFont2 : SmallFont;
BloodScreen.DrawText(font, text, 160, 134, 1, shadow:font == SmallFont2);
}
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
class BloodLoadScreen : ScreenJob
{
String loadtext;
MapRecord rec;
ScreenJob Init(MapRecord maprec)
{
Super.Init(fadein);
/*if (gGameOptions.nGameType == 0)*/ loadtext = "$TXTB_LLEVEL";
//else loadText = String.Format("$TXTB_NETGT%d", gGameOptions.nGameType));
rec = maprec;
return self;
}
override void OnTick()
{
if (fadestate == visible) jobstate = finished;
}
override void Draw(double sr)
{
BloodScreen.DrawBackground();
BloodScreen.DrawCaption(loadtext, 0, true);
BloodScreen.DrawText(BigFont, rec.DisplayName(), 160, 50, 1);
let text = StringTable.Localize("$TXTB_PLSWAIT");
let font = SmallFont2.CanPrint(text)? SmallFont2 : SmallFont;
BloodScreen.DrawText(font, text, 160, 134, 1, shadow:font == SmallFont2);
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
class BloodCutscenes
{
static void BuildIntro(ScreenJobRunner runner)
{
if (!userConfig.nologo)
{
Array<int> soundinfo;
if (Wads.CheckNumForFullName("logo.smk") != -1)
{
String s = "logo.wav"; // sound name must be converted at run-time, not compile time!
runner.Append(MoviePlayerJob.CreateWithSound("logo.smk", s, MoviePlayer.FIXEDVIEWPORT));
}
else
{
runner.Append(new("BloodIntroImage").Init("MonolithScreen", ScreenJob.fadein|ScreenJob.fadeout));
}
if (Wads.CheckNumForFullName("gti.smk") != -1)
{
String s = "gt.wav";
runner.Append(MoviePlayerJob.CreateWithSound("gti.smk", s, MoviePlayer.FIXEDVIEWPORT));
}
else
{
runner.Append(new("BloodIntroImage").Init("GTIScreen", ScreenJob.fadein|ScreenJob.fadeout));
}
}
runner.Append(new("BloodIntroImage").Init("Titlescreen", ScreenJob.fadein, true));
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
static void BuildMPSummary(ScreenJobRunner runner, MapRecord map, SummaryInfo stats)
{
runner.Append(new("BloodMPSummaryScreen").Init(stats.playercount));
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
static void BuildSPSummary(ScreenJobRunner runner, MapRecord map, SummaryInfo stats)
{
runner.Append(new("BloodSummaryScreen").Init(map, stats));
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
static void BuildLoading(ScreenJobRunner runner, MapRecord map)
{
runner.Append(new("BloodLoadScreen").Init(map));
}
}