raze/source/exhumed/src/movie.cpp

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//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 sirlemonhead, Nuke.YKT
This file is part of PCExhumed.
PCExhumed is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#include "ns.h"
#include "engine.h"
#include "exhumed.h"
#include "names.h"
#include <cstdio>
#include <cstring>
#include "baselayer.h"
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#include "c_bind.h"
#include "sound.h"
#include "v_2ddrawer.h"
#include "animtexture.h"
#include "s_music.h"
BEGIN_PS_NS
enum {
kFramePalette = 0,
kFrameSound,
kFrameImage,
kFrameDone
};
#define kSampleRate 22050
#define kSampleSize 2205
uint8_t bankbuf[kSampleRate];
uint32_t bankptr = 0;
uint32_t banktail = 0;
uint8_t lh[32] = { 0 };
static uint8_t* CurFrame = NULL;
bool bServedSample = false;
palette_t moviepal[256];
const int numAudioBlocks = 20;
int sfxnum = -1;
struct AudioData
{
int16_t samples[2205 * numAudioBlocks]; // must be a multiple of the stream buffer size
int nWrite;
int nRead;
};
SoundStream* stream;
AudioData audio;
bool bAudioStarted;
SoundHandle shandle;
int ReadFrame(FileReader &fp, uint8_t *palette)
{
static int nFrame = 0;
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Printf("Reading frame %d...\n", nFrame);
nFrame++;
uint8_t nType;
uint8_t var_1C;
int nSize;
uint16_t yOffset;
uint8_t xOffset;
uint8_t nPixels;
while (1)
{
if (fp.Read(&nType, sizeof(nType)) == 0) {
return 0;
}
fp.Read(&nSize, sizeof(nSize));
nType--;
if (nType > 3) {
continue;
}
switch (nType)
{
case kFramePalette:
{
fp.Read(palette, 768);
fp.Read(&var_1C, sizeof(var_1C));
for (unsigned i = 0; i < 768;i++)
palette[i] <<= 2;
memset(CurFrame, overscanindex, 4); //sizeof(CurFrame));
continue;
}
case kFrameSound:
{
auto sfxx = soundEngine->GetSounds();
auto buffer = fp.Read(nSize);
assert(buffer.Size() == 2205);
auto wbuffer = audio.samples + audio.nWrite * 2205;
for (int i = 0; i < 2205; i++)
{
wbuffer[i] = (buffer[i] - 128) << 8;
}
audio.nWrite++;
if (audio.nWrite >= numAudioBlocks) audio.nWrite = 0;
continue;
}
case kFrameImage:
{
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//Printf("Reading image block size %d...\n", nSize);
if (nSize == 0) {
continue;
}
uint8_t *pFrame = CurFrame;
int nRead = fp.Read(&yOffset, sizeof(yOffset));
nSize -= nRead;
pFrame += yOffset * 200; // row position
while (nSize > 0)
{
fp.Read(&xOffset, sizeof(xOffset));
fp.Read(&nPixels, sizeof(nPixels));
nSize -= 2;
pFrame += xOffset;
if (nPixels)
{
int nRead = fp.Read(pFrame, nPixels);
pFrame += nRead;
nSize -= nRead;
}
}
break;
}
case kFrameDone:
{
return 1;
break;
}
}
}
}
#if 0
static void ServeSample(const char** ptr, uint32_t* length)
{
//mutex_lock(&mutex);
*ptr = (char*)bankbuf + banktail;
*length = kSampleSize;
banktail += kSampleSize;
if (banktail >= kSampleRate) {
banktail -= kSampleRate; // rotate back to start
}
lSoundBytesUsed += kSampleSize;
bServedSample = true;
//mutex_unlock(&mutex);
}
#endif
static bool StreamCallbackFunc(SoundStream* stream, void* buff, int len, void* userdata)
{
memcpy(buff, &audio.samples[audio.nRead], len);
audio.nRead += len / 2;
if (audio.nRead >= countof(audio.samples)) audio.nRead = 0;
return true;
}
void PlayMovie(const char* fileName)
{
uint8_t palette[768];
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TArray<uint8_t> f(64000, true);
CurFrame = f.Data();
int bDoFade = true;
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auto fp = fileSystem.OpenFileReader(fileName);
if (!fp.isOpen())
{
Printf("Unable to open %s\n", fileName);
return;
}
fp.Read(lh, sizeof(lh));
// sound stuff
bankptr = 0;
banktail = 0;
// clear keys
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inputState.ClearAllInput();
bAudioStarted = false;
if (bDoFade) {
StartFadeIn();
}
memset(audio.samples, 0, sizeof(audio.samples));
audio.nWrite = 5; // play 5 blocks (i.e. half a second) of silence to get ahead of the stream. For this video it isn't necessary to sync it perfectly.
double angle = 1536;
double z = 0;
AnimTextures animtex;
animtex.SetSize(AnimTexture::Paletted, 200, 320);
auto sfxx = soundEngine->GetSounds();
if (!bAudioStarted)
{
// start audio playback
stream = S_CreateCustomStream(4410, 22050, 1, StreamCallbackFunc, nullptr);
bAudioStarted = true;
}
// Read a frame in first
if (ReadFrame(fp, palette))
{
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int fn = 0;
int ototalclock = totalclock + 12;
int lastclock = totalclock;
while (true)// !inputState.keyBufferWaiting())
{
HandleAsync();
if (z < 65536) { // Zoom - normal zoom is 65536.
z += 2048 * (totalclock - lastclock) / 8.;
}
if (z > 65536) z = 65536;
if (angle != 0) {
angle += 16. * (totalclock-lastclock) / 8. ;
if (angle >= 2048) {
angle = 0;
}
}
lastclock = totalclock;
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// I have no idea why this needs double buffering now.
fn ^= 1;
animtex.SetFrame(palette, CurFrame);
rotatesprite(160 << 16, 100 << 16, int(z), int(angle+512), -1, 0, 1, RS_AUTO | RS_YFLIP, 0, 0, xdim - 1, ydim - 1, animtex.GetFrame());
#if 0
if (bDoFade) {
bDoFade = DoFadeIn();
}
#endif
videoNextPage();
if (totalclock >= ototalclock)
{
ototalclock += 12;
if (ReadFrame(fp, palette) == 0) {
break;
}
}
}
}
S_StopCustomStream(stream);
if (inputState.keyBufferWaiting()) {
inputState.keyGetChar();
}
}
END_PS_NS