raze/source/mact/include/control.h

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//-------------------------------------------------------------------------
/*
Copyright (C) 1996, 2003 - 3D Realms Entertainment
This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
Duke Nukem 3D is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
Original Source: 1996 - Todd Replogle
Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
Modifications for JonoF's port by Jonathon Fowler (jf@jonof.id.au)
*/
//-------------------------------------------------------------------------
//***************************************************************************
//
// Public header for CONTROL.C.
//
//***************************************************************************
#pragma once
#ifndef control_public_h_
#define control_public_h_
#ifdef __cplusplus
extern "C" {
#endif
//***************************************************************************
//
// DEFINES
//
//***************************************************************************
#define MAXGAMEBUTTONS 64
#define BUTTON(x) ((CONTROL_ButtonState>> ((uint64_t)(x)) ) & 1)
#define BUTTONHELD(x) ((CONTROL_ButtonHeldState>> ((uint64_t)(x)) ) & 1)
#define BUTTONJUSTPRESSED(x) \
( BUTTON( x ) && !BUTTONHELD( x ) )
#define BUTTONRELEASED(x) \
( !BUTTON( x ) && BUTTONHELD( x ) )
#define BUTTONSTATECHANGED(x) \
( BUTTON( x ) != BUTTONHELD( x ) )
//***************************************************************************
//
// TYPEDEFS
//
//***************************************************************************
typedef enum
{
axis_up,
axis_down,
axis_left,
axis_right
} axisdirection;
typedef enum
{
analog_turning=0,
analog_strafing=1,
analog_lookingupanddown=2,
analog_elevation=3,
analog_rolling=4,
analog_moving=5,
analog_maxtype
} analogcontrol;
typedef enum
{
dir_North,
dir_NorthEast,
dir_East,
dir_SouthEast,
dir_South,
dir_SouthWest,
dir_West,
dir_NorthWest,
dir_None
} direction;
typedef struct
{
int32_t button0;
int32_t button1;
direction dir;
} UserInput;
typedef struct
{
int32_t dx;
int32_t dy;
int32_t dz;
int32_t dyaw;
int32_t dpitch;
int32_t droll;
} ControlInfo;
typedef enum
{
controltype_keyboard,
controltype_keyboardandmouse,
controltype_keyboardandjoystick
} controltype;
typedef enum
{
controldevice_keyboard,
controldevice_mouse,
controldevice_joystick
} controldevice;
//***************************************************************************
//
// GLOBALS
//
//***************************************************************************
extern int32_t CONTROL_Started;
extern int32_t CONTROL_MousePresent;
extern int32_t CONTROL_JoyPresent;
extern int32_t CONTROL_MouseEnabled;
extern int32_t CONTROL_JoystickEnabled;
extern uint64_t CONTROL_ButtonState;
extern uint64_t CONTROL_ButtonHeldState;
//***************************************************************************
//
// PROTOTYPES
//
//***************************************************************************
//void CONTROL_MapKey( int32_t which, kb_scancode key1, kb_scancode key2 );
void CONTROL_MapButton(int32_t whichfunction, int32_t whichbutton, int32_t doubleclicked, controldevice device);
void CONTROL_DefineFlag( int32_t which, int32_t toggle );
int32_t CONTROL_FlagActive( int32_t which );
void CONTROL_ClearAssignments( void );
// void CONTROL_GetFunctionInput( void );
void CONTROL_GetInput( ControlInfo *info );
void CONTROL_ClearButton( int32_t whichbutton );
extern float CONTROL_MouseSensitivity;
int32_t CONTROL_Startup(controltype which, int32_t ( *TimeFunction )( void ), int32_t ticspersecond);
void CONTROL_Shutdown( void );
void CONTROL_SetDoubleClickDelay(int32_t delay);
int32_t CONTROL_GetDoubleClickDelay(void);
void CONTROL_MapAnalogAxis(int32_t whichaxis, int32_t whichanalog, controldevice device);
void CONTROL_MapDigitalAxis(int32_t whichaxis, int32_t whichfunction, int32_t direction, controldevice device);
void CONTROL_SetAnalogAxisScale(int32_t whichaxis, int32_t axisscale, controldevice device);
//void CONTROL_PrintKeyMap(void);
//void CONTROL_PrintControlFlag(int32_t which);
//void CONTROL_PrintAxes( void );
////////// KEY/MOUSE BIND STUFF //////////
#define MAXBOUNDKEYS MAXKEYBOARDSCAN
#define MAXMOUSEBUTTONS 10
typedef struct binding {
const char *key; // always set to const char *
char *cmdstr; // alloc'd
char repeat;
char laststate;
} keybind;
// Direct use DEPRECATED:
extern keybind CONTROL_KeyBinds[MAXBOUNDKEYS], CONTROL_MouseBinds[MAXMOUSEBUTTONS];
extern int32_t CONTROL_BindsEnabled;
void CONTROL_ClearAllBinds(void);
void CONTROL_BindKey(int32_t i, const char *cmd, int32_t repeat, const char *keyname);
void CONTROL_BindMouse(int32_t i, const char *cmd, int32_t repeat, const char *keyname);
void CONTROL_FreeKeyBind(int32_t i);
void CONTROL_FreeMouseBind(int32_t i);
static inline int32_t CONTROL_KeyIsBound(int32_t i)
{
return (CONTROL_KeyBinds[i].cmdstr && CONTROL_KeyBinds[i].key);
}
static inline int32_t CONTROL_MouseIsBound(int32_t i)
{
return (CONTROL_MouseBinds[i].cmdstr && CONTROL_MouseBinds[i].key);
}
void CONTROL_ProcessBinds(void);
////////////////////
#define CONTROL_NUM_FLAGS 64
extern int32_t CONTROL_OSDInput[CONTROL_NUM_FLAGS];
extern int32_t CONTROL_SmoothMouse;
#ifdef __cplusplus
}
#endif
#endif