raze/source/exhumed/src/sequence.cpp

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#include "typedefs.h"
#include "sequence.h"
#include "engine.h"
#include "exhumed.h"
#include "sound.h"
#include "player.h"
#include "trigdat.h"
#include "move.h"
#include "view.h"
#include "init.h"
#ifndef __WATCOMC__
#include <cstring>
#include <cstdio> // for printf
#else
#include <string.h>
#include <stdio.h>
#endif
// TEMP
#include <assert.h>
#define kMaxSequences 4096
#define kMaxSEQFiles 78
#define kMaxSEQFrames 18000
#define kMaxSEQChunks 21000
short sequences = 0;
short frames = 0;
short chunks = 0;
short nPilotLightFrame;
short nPilotLightCount;
short nPilotLightBase;
short laststatustile;
short nShadowWidth = 1;
short nFlameHeight = 1;
short SeqBase[kMaxSequences];
short SeqSize[kMaxSequences];
short SeqFlag[kMaxSequences];
short FrameSound[kMaxSEQFrames];
short FrameSize[kMaxSEQFrames];
short FrameBase[kMaxSEQFrames];
short FrameFlag[kMaxSEQFrames];
short ChunkYpos[kMaxSEQChunks];
short ChunkXpos[kMaxSEQChunks];
short ChunkPict[kMaxSEQChunks];
short ChunkFlag[kMaxSEQChunks];
char *SeqNames[kMaxSEQFiles] =
{
"rothands",
"sword",
"pistol",
"m_60",
"flamer", // 4
"grenade",
"cobra",
"bonesaw",
"scramble",
"glove",
"mummy", // 10
"skull",
"poof",
"kapow",
"fireball",
"bubble",
"spider", // 16
"anubis",
"anuball",
"fish",
"snakehed", // 20?
"snakbody",
"wasp",
"cobrapow",
"scorp",
"joe", // 25
"status",
"dead",
"deadex",
"anupoof",
"skulpoof", // 30
"bullet",
"shadow",
"grenroll",
"grenboom",
"splash",
"grenpow",
"skulstrt",
"firepoof",
"bloodhit",
"lion", // 40
"items",
"lavag", // 42
"lsplash",
"lavashot",
"smokebal",
"firepot",
"rex",
"set", // 48
"queen",
"roach", // 50
"hawk",
"setghost",
"setgblow",
"bizztail",
"bizzpoof",
"queenegg",
"roacshot",
"backgrnd",
"screens", // 59
"arrow",
"fonts",
"drips",
"firetrap",
"magic2",
"creepy",
"slider", // 66
"ravolt",
"eyehit",
"font2", // 69
"seebubbl",
"blood",
"drum",
"poof2",
"deadbrn",
"grenbubb",
"rochfire",
"rat"
};
short SeqOffsets[kMaxSEQFiles];
int seq_ReadSequence(char *seqName)
{
int i;
char buffer[200];
buffer[0] = '\0';
strcat(buffer, seqName);
strcat(buffer, ".seq");
int hFile = kopen4load(buffer, 1);
if (hFile == -1)
{
printf("Unable to open '%s'!\n", buffer);
kclose(hFile);
return 0;
}
short tag;
kread(hFile, &tag, sizeof(tag));
if (tag < 'HI' || tag > 'HI' && tag != 'SD')
{
printf("Unsupported sequence version!\n");
kclose(hFile);
return 0;
}
short centerx, centery; // TODO - are global vars?
short nSeqs;
kread(hFile, &centerx, sizeof(centerx));
kread(hFile, &centery, sizeof(centery));
kread(hFile, &nSeqs, sizeof(nSeqs));
if (nSeqs <= 0 || sequences + nSeqs >= kMaxSequences)
{
if (nSeqs < 0)
{
printf("Invalid sequence count!\n");
kclose(hFile);
return 0;
}
else {
bail2dos("Not enough sequences available! Increase array!\n");
}
}
kread(hFile, &SeqBase[sequences], nSeqs * sizeof(SeqBase[0]));
kread(hFile, &SeqSize[sequences], nSeqs * sizeof(SeqSize[0]));
kread(hFile, &SeqFlag[sequences], nSeqs * sizeof(SeqFlag[0]));
for (i = 0; i < nSeqs; i++)
{
SeqBase[sequences + i] += frames;
}
sshort nFrames;
kread(hFile, &nFrames, sizeof(nFrames));
if (nFrames <= 0 || frames + nFrames >= kMaxSEQFrames)
{
if (nFrames < 0 )
{
printf("Invalid frame count!\n");
kclose(hFile);
return 0;
}
else {
bail2dos("Not enough frames available! Increase FRAMEMAX!\n");
}
}
kread(hFile, &FrameBase[frames], nFrames * sizeof(FrameBase[0]));
kread(hFile, &FrameSize[frames], nFrames * sizeof(FrameSize[0]));
kread(hFile, &FrameFlag[frames], nFrames * sizeof(FrameFlag[0]));
memset(&FrameSound[frames], -1, nFrames * sizeof(FrameSound[0]));
for (i = 0; i < nFrames; i++)
{
FrameBase[frames + i] += chunks;
}
sshort nChunks;
kread(hFile, &nChunks, sizeof(nChunks));
if (nChunks < 0 || chunks + nChunks >= kMaxSEQChunks)
{
if (nChunks < 0 )
{
printf("Invalid chunk count!\n");
kclose(hFile);
return 0;
}
else {
bail2dos("Not enough chunks available! Increase CHUNKMAX!\n");
}
}
kread(hFile, &ChunkXpos[chunks], nChunks * sizeof(ChunkXpos[0]));
kread(hFile, &ChunkYpos[chunks], nChunks * sizeof(ChunkYpos[0]));
kread(hFile, &ChunkPict[chunks], nChunks * sizeof(ChunkPict[0]));
kread(hFile, &ChunkFlag[chunks], nChunks * sizeof(ChunkFlag[0]));
for (i = 0; i < nChunks; i++)
{
ChunkXpos[chunks + i] -= centerx;
ChunkYpos[chunks + i] -= centery;
}
sequences += nSeqs;
FrameBase[frames + nFrames] = chunks + nChunks;
frames += nFrames;
SeqBase[sequences] = frames;
chunks += nChunks;
if (tag == 'SD')
{
short var_20;
kread(hFile, &var_20, sizeof(var_20));
for (i = 0; i < var_20; i++)
{
kread(hFile, &buffer[i * 10], 8);
}
short var_24;
kread(hFile, &var_24, sizeof(var_24));
for (i = 0; i < var_24; i++)
{
short var_28, var_2C;
kread(hFile, &var_28, sizeof(var_28));
kread(hFile, &var_2C, sizeof(var_2C));
int hSound = 0;
// int hSound = LoadSound();
FrameSound[frames + var_28] = hSound | (var_2C & 0xFE00);
}
}
kclose(hFile);
return nSeqs;
}
int seq_GetFirstSeqPicnum(int nSeq)
{
int i = SeqOffsets[nSeq];
i = SeqBase[i];
i = FrameBase[i];
i = ChunkPict[i];
return i;
}
void seq_LoadSequences()
{
int i;
for (i = 0; i < kMaxSEQFiles; i++)
{
SeqOffsets[i] = sequences;
if (seq_ReadSequence(SeqNames[i]) == 0) {
printf("Error loading '%s'\n", SeqNames[i]);
}
}
nShadowPic = seq_GetFirstSeqPicnum(kSeqShadow);
nShadowWidth = tilesizx[nShadowPic];
nFlameHeight = tilesizy[seq_GetFirstSeqPicnum(kSeqFirePoof)];
nBackgroundPic = seq_GetFirstSeqPicnum(kSeqBackgrnd);
nPilotLightBase = SeqBase[SeqOffsets[kSeqFlamer] + 3];
nPilotLightCount = SeqSize[SeqOffsets[kSeqFlamer] + 3];
nPilotLightFrame = 0;
nFontFirstChar = seq_GetFirstSeqPicnum(kSeqFont2);
short nSize = SeqSize[SeqOffsets[kSeqFont2]];
for (i = 0; i < nSize; i++)
{
picanm[nFontFirstChar + i] &= 0xFF0000FF;
}
}
void seq_DrawStatusSequence(short nSequence, ushort edx, short ebx)
{
edx += SeqBase[nSequence];
short nFrameBase = FrameBase[edx];
sshort nFrameSize = FrameSize[edx];
while (1)
{
nFrameSize--;
if (nFrameSize < 0)
break;
uchar nStat = 1; // (thex, they) is middle
laststatusx = ChunkXpos[nFrameBase] + 160;
laststatusy = ChunkYpos[nFrameBase] + 100 + ebx;
int thex = laststatusx;
int they = laststatusy;
if (laststatusx >= 155 && laststatusx <= 162) {
laststatusx = 159;
}
// TEMP
if (laststatusy == 188 && laststatusx == 159)
laststatusy = 189;
short chunkFlag = ChunkFlag[nFrameBase];
if (chunkFlag & 1) {
nStat = 0x9; // (thex, they) is middle, and x-flipped
}
if (chunkFlag & 2) {
nStat |= 0x10; // y-flipped
}
laststatustile = ChunkPict[nFrameBase];
if (bHiRes) {
nStat |= 0x2; // scale and clip to viewing window
}
overwritesprite(laststatusx, laststatusy, laststatustile, 0, nStat, kPalNormal);
nFrameBase++;
}
}
short seq_GetFrameFlag(short val, short nFrame)
{
return FrameFlag[SeqBase[val] + nFrame];
}
void seq_DrawPilotLightSeq(int xOffset, int yOffset)
{
short nSect = nPlayerViewSect[nLocalPlayer];
if (!(SectFlag[nSect] & kSectUnderwater))
{
short nFrame = nPilotLightBase + nPilotLightFrame;
short nFrameBase = FrameBase[nFrame];
short nFrameSize = FrameSize[nFrame];
while (1)
{
nFrameSize--;
if (nFrameSize < 0)
return;
short nTile = ChunkPict[nFrameBase];
int x = ChunkXpos[nFrameBase] + (160 + xOffset);
int y = ChunkYpos[nFrameBase] + (100 + yOffset);
rotatesprite(x << 16, y << 16, 0x10000, (-8 * nPlayerDAng) & kAngleMask, nTile, -127, 1, 2, windowx1, windowy1, windowx2, windowy2);
nFrameBase++;
}
}
}
/*
6 parameters
arg0 - shade?
*/
int seq_DrawGunSequence(int nSeqOffset, short dx, int xOffs, int yOffs, int nShade, int nPal)
{
short nFrame = SeqBase[nSeqOffset] + dx;
short nFrameBase = FrameBase[nFrame];
short nFrameSize = FrameSize[nFrame];
short frameFlag = FrameFlag[nFrame];
while (1)
{
nFrameSize--;
if (nFrameSize < 0)
break;
uchar nStat = 3;
int x = ChunkXpos[nFrameBase] + 160;
int y = ChunkYpos[nFrameBase] + 100;
if (ChunkFlag[nFrameBase] & 1) {
nStat = 11;
}
if (ChunkFlag[nFrameBase] & 2) {
nStat |= 0x10;
}
short nTile = ChunkPict[nFrameBase];
if (frameFlag & 4) {
nShade = -100;
}
if (nPlayerInvisible[nLocalPlayer]) {
nStat |= 0x4;
}
overwritesprite(x + xOffs, y + yOffs, nTile, nShade, nStat, nPal);
nFrameBase++;
}
return frameFlag;
}
int seq_GetFrameSound(int val, int edx)
{
return FrameSound[SeqBase[val] + edx];
}
void seq_MoveSequence(short nSprite, short nSeq, short bx)
{
assert(nSeq >= 0); // TEMP
int nSound = FrameSound[SeqBase[nSeq] + bx];
if (nSound == -1) {
return;
}
if (nSprite > -1) {
D3PlayFX(nSound, nSprite);
}
else {
PlayLocalSound(nSound, 0);
}
}
int seq_GetSeqPicnum2(short nSeq, short nFrame)
{
short nBase = FrameBase[SeqBase[nSeq] + nFrame];
return ChunkPict[nBase];
}
int seq_GetSeqPicnum(short nSeq, short edx, short ebx)
{
edx += SeqOffsets[nSeq];
ebx += SeqBase[edx];
short c = FrameBase[ebx];
return ChunkPict[c];
}
int seq_PlotArrowSequence(short nSprite, short nSeq, int nVal)
{
int nAngle = GetMyAngle(nCamerax - tsprite[nSprite].x, nCameray - tsprite[nSprite].y);
int nSeqOffset = ((((tsprite[nSprite].ang + 512) - nAngle) + 128) & kAngleMask) >> 8;
short nFrame = SeqBase[nSeqOffset + nSeq] + nVal;
short nFrameBase = FrameBase[nFrame];
short nFrameSize = FrameSize[nFrame];
uchar nShade = tsprite[nSprite].shade;
short nStat = tsprite[nSprite].cstat;
nStat |= 0x80;
if (nSeqOffset & 3) {
nStat |= 0x18;
}
else {
nStat &= 0x0E7;
}
if (FrameFlag[nFrame] & 4) {
nShade -= 100;
}
tsprite[nSprite].cstat = nStat;
tsprite[nSprite].shade = nShade;
tsprite[nSprite].statnum = nFrameSize;
if (ChunkFlag[nFrameBase] & 1)
{
tsprite[nSprite].xoffset = ChunkXpos[nFrameBase];
tsprite[nSprite].cstat |= 4;
}
else
{
tsprite[nSprite].xoffset = -ChunkXpos[nFrameBase];
}
tsprite[nSprite].yoffset = -ChunkYpos[nFrameBase];
tsprite[nSprite].picnum = ChunkPict[nFrameBase];
return ChunkPict[nFrameBase];
}
int seq_PlotSequence(short nSprite, short edx, short nFrame, short ecx)
{
int nAngle = GetMyAngle(nCamerax - tsprite[nSprite].x, nCameray - tsprite[nSprite].y);
int val;
if (ecx & 1)
{
val = 0;
}
else
{
val = (((tsprite[nSprite].ang - nAngle) + 128) & kAngleMask) >> 8;
}
int eax = SeqBase[edx] + nFrame;
int edi = SeqBase[edx + val] + nFrame;
short nBase = FrameBase[edi];
short nSize = FrameSize[edi];
schar shade = tsprite[nSprite].shade;
if (FrameFlag[eax] & 4)
{
shade -= 100;
}
short nPict = ChunkPict[nBase];
if (ecx & 0x100)
{
edx = -3;
}
else
{
edx = 100;
}
int esi = nSize + 1;
esi += edx;
int var_14 = edx + 1;
short nOwner = tsprite[nSprite].owner;
while (1)
{
esi--;
nSize--;
if (esi < var_14) {
break;
}
tsprite[spritesortcnt].x = tsprite[nSprite].x;
tsprite[spritesortcnt].y = tsprite[nSprite].y;
tsprite[spritesortcnt].z = tsprite[nSprite].z;
tsprite[spritesortcnt].shade = shade;
tsprite[spritesortcnt].pal = tsprite[nSprite].pal;
tsprite[spritesortcnt].xrepeat = tsprite[nSprite].xrepeat;
tsprite[spritesortcnt].yrepeat = tsprite[nSprite].yrepeat;
tsprite[spritesortcnt].ang = tsprite[nSprite].ang;
tsprite[spritesortcnt].owner = tsprite[nSprite].owner;
tsprite[spritesortcnt].sectnum = tsprite[nSprite].sectnum;
tsprite[spritesortcnt].cstat = tsprite[nSprite].cstat |= 0x80;
tsprite[spritesortcnt].statnum = esi;
if (ChunkFlag[nBase] & 1)
{
tsprite[spritesortcnt].xoffset = ChunkXpos[nBase];
tsprite[spritesortcnt].cstat |= 4; // x-flipped
}
else
{
tsprite[spritesortcnt].xoffset = -ChunkXpos[nBase];
}
tsprite[spritesortcnt].yoffset = -ChunkYpos[nBase];
tsprite[spritesortcnt].picnum = ChunkPict[nBase];
spritesortcnt++;
nBase++;
}
if (!(tsprite[nSprite].cstat & 0x101) || (sprite[nOwner].statnum == 100 && nNetPlayerCount))
{
tsprite[nSprite].owner = -1;
}
else
{
short nSector = tsprite[nSprite].sectnum;
int nFloorZ = sector[nSector].floorz;
if (nFloorZ <= eyelevel[nLocalPlayer] + initz) {
tsprite[nSprite].owner = -1;
}
else
{
tsprite[nSprite].picnum = nShadowPic;
int edx = ((tilesizx[nPict] << 5) / nShadowWidth) - ((nFloorZ - tsprite[nSprite].z) >> 10);
if (edx < 1) {
edx = 1;
}
tsprite[nSprite].cstat = 0x22; // transluscence, floor sprite
tsprite[nSprite].z = nFloorZ + 1;
tsprite[nSprite].yrepeat = (uchar)edx;
tsprite[nSprite].xrepeat = (uchar)edx;
tsprite[nSprite].statnum = -3;
tsprite[nSprite].pal = 0;
}
}
return nPict;
}