mirror of
https://github.com/DrBeef/Raze.git
synced 2024-11-17 18:01:17 +00:00
659 lines
13 KiB
C++
659 lines
13 KiB
C++
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#include "typedefs.h"
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#include "sequence.h"
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#include "engine.h"
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#include "exhumed.h"
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#include "sound.h"
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#include "player.h"
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#include "trigdat.h"
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#include "move.h"
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#include "view.h"
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#include "init.h"
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#ifndef __WATCOMC__
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#include <cstring>
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#include <cstdio> // for printf
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#else
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#include <string.h>
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#include <stdio.h>
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#endif
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// TEMP
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#include <assert.h>
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#define kMaxSequences 4096
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#define kMaxSEQFiles 78
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#define kMaxSEQFrames 18000
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#define kMaxSEQChunks 21000
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short sequences = 0;
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short frames = 0;
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short chunks = 0;
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short nPilotLightFrame;
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short nPilotLightCount;
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short nPilotLightBase;
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short laststatustile;
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short nShadowWidth = 1;
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short nFlameHeight = 1;
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short SeqBase[kMaxSequences];
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short SeqSize[kMaxSequences];
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short SeqFlag[kMaxSequences];
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short FrameSound[kMaxSEQFrames];
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short FrameSize[kMaxSEQFrames];
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short FrameBase[kMaxSEQFrames];
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short FrameFlag[kMaxSEQFrames];
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short ChunkYpos[kMaxSEQChunks];
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short ChunkXpos[kMaxSEQChunks];
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short ChunkPict[kMaxSEQChunks];
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short ChunkFlag[kMaxSEQChunks];
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char *SeqNames[kMaxSEQFiles] =
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{
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"rothands",
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"sword",
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"pistol",
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"m_60",
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"flamer", // 4
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"grenade",
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"cobra",
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"bonesaw",
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"scramble",
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"glove",
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"mummy", // 10
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"skull",
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"poof",
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"kapow",
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"fireball",
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"bubble",
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"spider", // 16
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"anubis",
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"anuball",
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"fish",
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"snakehed", // 20?
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"snakbody",
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"wasp",
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"cobrapow",
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"scorp",
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"joe", // 25
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"status",
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"dead",
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"deadex",
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"anupoof",
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"skulpoof", // 30
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"bullet",
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"shadow",
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"grenroll",
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"grenboom",
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"splash",
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"grenpow",
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"skulstrt",
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"firepoof",
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"bloodhit",
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"lion", // 40
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"items",
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"lavag", // 42
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"lsplash",
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"lavashot",
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"smokebal",
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"firepot",
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"rex",
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"set", // 48
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"queen",
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"roach", // 50
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"hawk",
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"setghost",
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"setgblow",
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"bizztail",
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"bizzpoof",
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"queenegg",
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"roacshot",
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"backgrnd",
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"screens", // 59
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"arrow",
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"fonts",
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"drips",
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"firetrap",
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"magic2",
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"creepy",
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"slider", // 66
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"ravolt",
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"eyehit",
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"font2", // 69
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"seebubbl",
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"blood",
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"drum",
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"poof2",
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"deadbrn",
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"grenbubb",
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"rochfire",
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"rat"
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};
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short SeqOffsets[kMaxSEQFiles];
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int seq_ReadSequence(char *seqName)
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{
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int i;
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char buffer[200];
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buffer[0] = '\0';
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strcat(buffer, seqName);
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strcat(buffer, ".seq");
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int hFile = kopen4load(buffer, 1);
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if (hFile == -1)
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{
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printf("Unable to open '%s'!\n", buffer);
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kclose(hFile);
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return 0;
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}
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short tag;
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kread(hFile, &tag, sizeof(tag));
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if (tag < 'HI' || tag > 'HI' && tag != 'SD')
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{
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printf("Unsupported sequence version!\n");
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kclose(hFile);
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return 0;
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}
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short centerx, centery; // TODO - are global vars?
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short nSeqs;
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kread(hFile, ¢erx, sizeof(centerx));
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kread(hFile, ¢ery, sizeof(centery));
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kread(hFile, &nSeqs, sizeof(nSeqs));
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if (nSeqs <= 0 || sequences + nSeqs >= kMaxSequences)
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{
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if (nSeqs < 0)
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{
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printf("Invalid sequence count!\n");
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kclose(hFile);
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return 0;
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}
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else {
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bail2dos("Not enough sequences available! Increase array!\n");
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}
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}
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kread(hFile, &SeqBase[sequences], nSeqs * sizeof(SeqBase[0]));
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kread(hFile, &SeqSize[sequences], nSeqs * sizeof(SeqSize[0]));
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kread(hFile, &SeqFlag[sequences], nSeqs * sizeof(SeqFlag[0]));
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for (i = 0; i < nSeqs; i++)
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{
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SeqBase[sequences + i] += frames;
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}
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sshort nFrames;
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kread(hFile, &nFrames, sizeof(nFrames));
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if (nFrames <= 0 || frames + nFrames >= kMaxSEQFrames)
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{
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if (nFrames < 0 )
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{
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printf("Invalid frame count!\n");
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kclose(hFile);
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return 0;
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}
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else {
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bail2dos("Not enough frames available! Increase FRAMEMAX!\n");
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}
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}
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kread(hFile, &FrameBase[frames], nFrames * sizeof(FrameBase[0]));
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kread(hFile, &FrameSize[frames], nFrames * sizeof(FrameSize[0]));
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kread(hFile, &FrameFlag[frames], nFrames * sizeof(FrameFlag[0]));
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memset(&FrameSound[frames], -1, nFrames * sizeof(FrameSound[0]));
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for (i = 0; i < nFrames; i++)
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{
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FrameBase[frames + i] += chunks;
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}
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sshort nChunks;
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kread(hFile, &nChunks, sizeof(nChunks));
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if (nChunks < 0 || chunks + nChunks >= kMaxSEQChunks)
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{
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if (nChunks < 0 )
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{
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printf("Invalid chunk count!\n");
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kclose(hFile);
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return 0;
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}
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else {
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bail2dos("Not enough chunks available! Increase CHUNKMAX!\n");
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}
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}
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kread(hFile, &ChunkXpos[chunks], nChunks * sizeof(ChunkXpos[0]));
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kread(hFile, &ChunkYpos[chunks], nChunks * sizeof(ChunkYpos[0]));
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kread(hFile, &ChunkPict[chunks], nChunks * sizeof(ChunkPict[0]));
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kread(hFile, &ChunkFlag[chunks], nChunks * sizeof(ChunkFlag[0]));
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for (i = 0; i < nChunks; i++)
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{
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ChunkXpos[chunks + i] -= centerx;
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ChunkYpos[chunks + i] -= centery;
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}
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sequences += nSeqs;
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FrameBase[frames + nFrames] = chunks + nChunks;
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frames += nFrames;
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SeqBase[sequences] = frames;
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chunks += nChunks;
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if (tag == 'SD')
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{
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short var_20;
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kread(hFile, &var_20, sizeof(var_20));
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for (i = 0; i < var_20; i++)
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{
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kread(hFile, &buffer[i * 10], 8);
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}
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short var_24;
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kread(hFile, &var_24, sizeof(var_24));
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for (i = 0; i < var_24; i++)
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{
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short var_28, var_2C;
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kread(hFile, &var_28, sizeof(var_28));
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kread(hFile, &var_2C, sizeof(var_2C));
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int hSound = 0;
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// int hSound = LoadSound();
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FrameSound[frames + var_28] = hSound | (var_2C & 0xFE00);
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}
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}
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kclose(hFile);
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return nSeqs;
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}
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int seq_GetFirstSeqPicnum(int nSeq)
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{
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int i = SeqOffsets[nSeq];
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i = SeqBase[i];
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i = FrameBase[i];
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i = ChunkPict[i];
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return i;
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}
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void seq_LoadSequences()
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{
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int i;
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for (i = 0; i < kMaxSEQFiles; i++)
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{
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SeqOffsets[i] = sequences;
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if (seq_ReadSequence(SeqNames[i]) == 0) {
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printf("Error loading '%s'\n", SeqNames[i]);
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}
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}
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nShadowPic = seq_GetFirstSeqPicnum(kSeqShadow);
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nShadowWidth = tilesizx[nShadowPic];
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nFlameHeight = tilesizy[seq_GetFirstSeqPicnum(kSeqFirePoof)];
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nBackgroundPic = seq_GetFirstSeqPicnum(kSeqBackgrnd);
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nPilotLightBase = SeqBase[SeqOffsets[kSeqFlamer] + 3];
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nPilotLightCount = SeqSize[SeqOffsets[kSeqFlamer] + 3];
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nPilotLightFrame = 0;
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nFontFirstChar = seq_GetFirstSeqPicnum(kSeqFont2);
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short nSize = SeqSize[SeqOffsets[kSeqFont2]];
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for (i = 0; i < nSize; i++)
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{
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picanm[nFontFirstChar + i] &= 0xFF0000FF;
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}
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}
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void seq_DrawStatusSequence(short nSequence, ushort edx, short ebx)
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{
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edx += SeqBase[nSequence];
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short nFrameBase = FrameBase[edx];
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sshort nFrameSize = FrameSize[edx];
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while (1)
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{
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nFrameSize--;
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if (nFrameSize < 0)
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break;
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uchar nStat = 1; // (thex, they) is middle
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laststatusx = ChunkXpos[nFrameBase] + 160;
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laststatusy = ChunkYpos[nFrameBase] + 100 + ebx;
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int thex = laststatusx;
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int they = laststatusy;
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if (laststatusx >= 155 && laststatusx <= 162) {
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laststatusx = 159;
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}
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// TEMP
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if (laststatusy == 188 && laststatusx == 159)
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laststatusy = 189;
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short chunkFlag = ChunkFlag[nFrameBase];
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if (chunkFlag & 1) {
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nStat = 0x9; // (thex, they) is middle, and x-flipped
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}
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if (chunkFlag & 2) {
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nStat |= 0x10; // y-flipped
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}
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laststatustile = ChunkPict[nFrameBase];
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if (bHiRes) {
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nStat |= 0x2; // scale and clip to viewing window
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}
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overwritesprite(laststatusx, laststatusy, laststatustile, 0, nStat, kPalNormal);
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nFrameBase++;
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}
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}
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short seq_GetFrameFlag(short val, short nFrame)
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{
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return FrameFlag[SeqBase[val] + nFrame];
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}
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void seq_DrawPilotLightSeq(int xOffset, int yOffset)
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{
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short nSect = nPlayerViewSect[nLocalPlayer];
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if (!(SectFlag[nSect] & kSectUnderwater))
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{
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short nFrame = nPilotLightBase + nPilotLightFrame;
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short nFrameBase = FrameBase[nFrame];
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short nFrameSize = FrameSize[nFrame];
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while (1)
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{
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nFrameSize--;
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if (nFrameSize < 0)
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return;
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short nTile = ChunkPict[nFrameBase];
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int x = ChunkXpos[nFrameBase] + (160 + xOffset);
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int y = ChunkYpos[nFrameBase] + (100 + yOffset);
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rotatesprite(x << 16, y << 16, 0x10000, (-8 * nPlayerDAng) & kAngleMask, nTile, -127, 1, 2, windowx1, windowy1, windowx2, windowy2);
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nFrameBase++;
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}
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}
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}
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/*
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6 parameters
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arg0 - shade?
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*/
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int seq_DrawGunSequence(int nSeqOffset, short dx, int xOffs, int yOffs, int nShade, int nPal)
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{
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short nFrame = SeqBase[nSeqOffset] + dx;
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short nFrameBase = FrameBase[nFrame];
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short nFrameSize = FrameSize[nFrame];
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short frameFlag = FrameFlag[nFrame];
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while (1)
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{
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nFrameSize--;
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if (nFrameSize < 0)
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break;
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uchar nStat = 3;
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int x = ChunkXpos[nFrameBase] + 160;
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int y = ChunkYpos[nFrameBase] + 100;
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if (ChunkFlag[nFrameBase] & 1) {
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nStat = 11;
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}
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if (ChunkFlag[nFrameBase] & 2) {
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nStat |= 0x10;
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}
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short nTile = ChunkPict[nFrameBase];
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if (frameFlag & 4) {
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nShade = -100;
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}
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if (nPlayerInvisible[nLocalPlayer]) {
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nStat |= 0x4;
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}
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overwritesprite(x + xOffs, y + yOffs, nTile, nShade, nStat, nPal);
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nFrameBase++;
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}
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return frameFlag;
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}
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int seq_GetFrameSound(int val, int edx)
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{
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return FrameSound[SeqBase[val] + edx];
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}
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void seq_MoveSequence(short nSprite, short nSeq, short bx)
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{
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assert(nSeq >= 0); // TEMP
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int nSound = FrameSound[SeqBase[nSeq] + bx];
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if (nSound == -1) {
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return;
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}
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if (nSprite > -1) {
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D3PlayFX(nSound, nSprite);
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}
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else {
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PlayLocalSound(nSound, 0);
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}
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||
|
}
|
||
|
|
||
|
int seq_GetSeqPicnum2(short nSeq, short nFrame)
|
||
|
{
|
||
|
short nBase = FrameBase[SeqBase[nSeq] + nFrame];
|
||
|
return ChunkPict[nBase];
|
||
|
}
|
||
|
|
||
|
int seq_GetSeqPicnum(short nSeq, short edx, short ebx)
|
||
|
{
|
||
|
edx += SeqOffsets[nSeq];
|
||
|
ebx += SeqBase[edx];
|
||
|
short c = FrameBase[ebx];
|
||
|
|
||
|
return ChunkPict[c];
|
||
|
}
|
||
|
|
||
|
int seq_PlotArrowSequence(short nSprite, short nSeq, int nVal)
|
||
|
{
|
||
|
int nAngle = GetMyAngle(nCamerax - tsprite[nSprite].x, nCameray - tsprite[nSprite].y);
|
||
|
|
||
|
int nSeqOffset = ((((tsprite[nSprite].ang + 512) - nAngle) + 128) & kAngleMask) >> 8;
|
||
|
|
||
|
short nFrame = SeqBase[nSeqOffset + nSeq] + nVal;
|
||
|
|
||
|
short nFrameBase = FrameBase[nFrame];
|
||
|
short nFrameSize = FrameSize[nFrame];
|
||
|
|
||
|
uchar nShade = tsprite[nSprite].shade;
|
||
|
short nStat = tsprite[nSprite].cstat;
|
||
|
|
||
|
nStat |= 0x80;
|
||
|
|
||
|
if (nSeqOffset & 3) {
|
||
|
nStat |= 0x18;
|
||
|
}
|
||
|
else {
|
||
|
nStat &= 0x0E7;
|
||
|
}
|
||
|
|
||
|
if (FrameFlag[nFrame] & 4) {
|
||
|
nShade -= 100;
|
||
|
}
|
||
|
|
||
|
tsprite[nSprite].cstat = nStat;
|
||
|
tsprite[nSprite].shade = nShade;
|
||
|
tsprite[nSprite].statnum = nFrameSize;
|
||
|
|
||
|
if (ChunkFlag[nFrameBase] & 1)
|
||
|
{
|
||
|
tsprite[nSprite].xoffset = ChunkXpos[nFrameBase];
|
||
|
tsprite[nSprite].cstat |= 4;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
tsprite[nSprite].xoffset = -ChunkXpos[nFrameBase];
|
||
|
}
|
||
|
|
||
|
tsprite[nSprite].yoffset = -ChunkYpos[nFrameBase];
|
||
|
tsprite[nSprite].picnum = ChunkPict[nFrameBase];
|
||
|
|
||
|
return ChunkPict[nFrameBase];
|
||
|
}
|
||
|
|
||
|
int seq_PlotSequence(short nSprite, short edx, short nFrame, short ecx)
|
||
|
{
|
||
|
int nAngle = GetMyAngle(nCamerax - tsprite[nSprite].x, nCameray - tsprite[nSprite].y);
|
||
|
|
||
|
int val;
|
||
|
|
||
|
if (ecx & 1)
|
||
|
{
|
||
|
val = 0;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
val = (((tsprite[nSprite].ang - nAngle) + 128) & kAngleMask) >> 8;
|
||
|
}
|
||
|
|
||
|
int eax = SeqBase[edx] + nFrame;
|
||
|
int edi = SeqBase[edx + val] + nFrame;
|
||
|
|
||
|
short nBase = FrameBase[edi];
|
||
|
short nSize = FrameSize[edi];
|
||
|
|
||
|
schar shade = tsprite[nSprite].shade;
|
||
|
|
||
|
if (FrameFlag[eax] & 4)
|
||
|
{
|
||
|
shade -= 100;
|
||
|
}
|
||
|
|
||
|
short nPict = ChunkPict[nBase];
|
||
|
|
||
|
if (ecx & 0x100)
|
||
|
{
|
||
|
edx = -3;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
edx = 100;
|
||
|
}
|
||
|
|
||
|
int esi = nSize + 1;
|
||
|
esi += edx;
|
||
|
|
||
|
int var_14 = edx + 1;
|
||
|
short nOwner = tsprite[nSprite].owner;
|
||
|
|
||
|
while (1)
|
||
|
{
|
||
|
esi--;
|
||
|
nSize--;
|
||
|
|
||
|
if (esi < var_14) {
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
tsprite[spritesortcnt].x = tsprite[nSprite].x;
|
||
|
tsprite[spritesortcnt].y = tsprite[nSprite].y;
|
||
|
tsprite[spritesortcnt].z = tsprite[nSprite].z;
|
||
|
tsprite[spritesortcnt].shade = shade;
|
||
|
tsprite[spritesortcnt].pal = tsprite[nSprite].pal;
|
||
|
tsprite[spritesortcnt].xrepeat = tsprite[nSprite].xrepeat;
|
||
|
tsprite[spritesortcnt].yrepeat = tsprite[nSprite].yrepeat;
|
||
|
tsprite[spritesortcnt].ang = tsprite[nSprite].ang;
|
||
|
tsprite[spritesortcnt].owner = tsprite[nSprite].owner;
|
||
|
tsprite[spritesortcnt].sectnum = tsprite[nSprite].sectnum;
|
||
|
tsprite[spritesortcnt].cstat = tsprite[nSprite].cstat |= 0x80;
|
||
|
tsprite[spritesortcnt].statnum = esi;
|
||
|
|
||
|
if (ChunkFlag[nBase] & 1)
|
||
|
{
|
||
|
tsprite[spritesortcnt].xoffset = ChunkXpos[nBase];
|
||
|
tsprite[spritesortcnt].cstat |= 4; // x-flipped
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
tsprite[spritesortcnt].xoffset = -ChunkXpos[nBase];
|
||
|
}
|
||
|
|
||
|
tsprite[spritesortcnt].yoffset = -ChunkYpos[nBase];
|
||
|
tsprite[spritesortcnt].picnum = ChunkPict[nBase];
|
||
|
|
||
|
spritesortcnt++;
|
||
|
nBase++;
|
||
|
}
|
||
|
|
||
|
if (!(tsprite[nSprite].cstat & 0x101) || (sprite[nOwner].statnum == 100 && nNetPlayerCount))
|
||
|
{
|
||
|
tsprite[nSprite].owner = -1;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
short nSector = tsprite[nSprite].sectnum;
|
||
|
int nFloorZ = sector[nSector].floorz;
|
||
|
|
||
|
if (nFloorZ <= eyelevel[nLocalPlayer] + initz) {
|
||
|
tsprite[nSprite].owner = -1;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
tsprite[nSprite].picnum = nShadowPic;
|
||
|
|
||
|
int edx = ((tilesizx[nPict] << 5) / nShadowWidth) - ((nFloorZ - tsprite[nSprite].z) >> 10);
|
||
|
if (edx < 1) {
|
||
|
edx = 1;
|
||
|
}
|
||
|
|
||
|
tsprite[nSprite].cstat = 0x22; // transluscence, floor sprite
|
||
|
tsprite[nSprite].z = nFloorZ + 1;
|
||
|
tsprite[nSprite].yrepeat = (uchar)edx;
|
||
|
tsprite[nSprite].xrepeat = (uchar)edx;
|
||
|
tsprite[nSprite].statnum = -3;
|
||
|
tsprite[nSprite].pal = 0;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return nPict;
|
||
|
}
|