raze/wadsrc/static/shaders_gles/glsl/material_nolight.fp

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2021-09-18 11:03:36 +00:00
vec3 ProcessMaterialLight(Material material, vec3 color)
{
return material.Base.rgb * clamp(color + desaturate(uDynLightColor).rgb, 0.0, 1.4);
}