raze/polymer/eduke32/build/src/lunatic.c

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/* The Lunatic Interpreter, part of EDuke32. Common, engine-side stuff. */
#include <lua.h>
#include <lualib.h>
#include <lauxlib.h>
#include "cache1d.h"
#include "osd.h"
#include "lunatic.h"
////////// HELPER FUNCTIONS //////////
// Lua-registry key for debug.traceback
static uint8_t debug_traceback_key;
void L_CheckAndRegisterFunction(lua_State *L, void *regkeyaddr)
{
luaL_checktype(L, -1, LUA_TFUNCTION);
lua_pushlightuserdata(L, regkeyaddr); // 3, push address
lua_pushvalue(L, -2); // 4, push copy of lua function
lua_settable(L, LUA_REGISTRYINDEX); // "registry[regkeyaddr] = <lua function>", pop 2
}
void L_SetupDebugTraceback(lua_State *L)
{
// get debug.traceback
lua_getglobal(L, "debug");
lua_getfield(L, -1, "traceback");
Bassert(lua_isfunction(L, -1));
L_CheckAndRegisterFunction(L, &debug_traceback_key);
lua_pop(L, 2);
}
static int32_t read_whole_file(const char *fn, char **retbufptr)
{
int32_t fid, flen, i;
char *buf;
*retbufptr = NULL;
fid = kopen4load(fn, 0); // TODO: g_loadFromGroupOnly, kopen4loadfrommod ?
if (fid < 0)
return 1;
flen = kfilelength(fid);
if (flen == 0)
return 5;
buf = Bmalloc(flen+1);
if (!buf)
{
kclose(fid);
return -1;
}
i = kread(fid, buf, flen);
kclose(fid);
if (i != flen)
{
Bfree(buf);
return 2;
}
buf[flen] = 0;
*retbufptr = buf;
return 0;
}
////////// EXTERNAL FUNCTIONS //////////
// 0: success, <0: failure
int L_CreateState(L_State *estate, const char *name, void (*StateSetupFunc)(lua_State *))
{
lua_State *L;
estate->name = Bstrdup(name);
if (!estate->name)
return -1;
L = estate->L = luaL_newstate();
if (!estate->L)
{
Bfree(estate->name);
estate->name = NULL;
return -2;
}
StateSetupFunc(L);
return 0;
}
void L_DestroyState(L_State *estate)
{
if (!estate->L)
return;
Bfree(estate->name);
estate->name = NULL;
lua_close(estate->L);
estate->L = NULL;
}
void (*L_ErrorFunc)(const char *) = NULL;
int L_RunString(L_State *estate, char *buf, int dofreebuf)
{
int32_t i;
lua_State *L = estate->L;
// -- lua --
Bassert(lua_gettop(L)==0);
// get debug.traceback
lua_pushlightuserdata(L, &debug_traceback_key);
lua_gettable(L, LUA_REGISTRYINDEX);
Bassert(lua_isfunction(L, -1));
i = luaL_loadstring(L, buf);
Bassert(lua_gettop(L)==2);
if (dofreebuf)
Bfree(buf);
if (i == LUA_ERRMEM)
{
lua_pop(L, 2);
return -1;
}
if (i == LUA_ERRSYNTAX)
{
OSD_Printf(OSD_ERROR "state \"%s\" syntax error: %s\n", estate->name,
lua_tostring(L, -1)); // get err msg
lua_pop(L, 2); // pop errmsg and debug.traceback
return 3;
}
// -- call the lua chunk! --
i = lua_pcall(L, 0, 0, -2);
Bassert(lua_gettop(L) == 1+!!i);
Bassert(i != LUA_ERRERR); // we expect debug.traceback not to fail
if (i == LUA_ERRMEM) // XXX: should be more sophisticated. Clean up stack? Do GC?
{
lua_pop(L, 2);
return -1;
}
if (i == LUA_ERRRUN)
{
// get error message if possible
const char *errstr = (lua_type(L, -1)==LUA_TSTRING) ?
lua_tostring(L, -1) : "??? (errmsg not a string)";
OSD_Printf(OSD_ERROR "state \"%s\" runtime error: %s\n", estate->name, errstr);
if (L_ErrorFunc)
L_ErrorFunc(errstr);
lua_pop(L, 2); // pop errmsg and debug.traceback
return 4;
}
lua_pop(L, 1);
return 0;
}
// -1: alloc failure
// 0: success
// 1: didn't find file
// 2: couldn't read whole file
// 3: syntax error in lua file
// 4: runtime error while executing lua file
// 5: empty file
int L_RunOnce(L_State *estate, const char *fn)
{
char *buf;
int32_t i = read_whole_file(fn, &buf);
if (i != 0)
return i;
return L_RunString(estate, buf, 1);
}