2022-06-06 09:45:02 +00:00
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/*
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** endoom.cpp
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** Handles the startup screen.
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**
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**---------------------------------------------------------------------------
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** Copyright 2006-2007 Randy Heit
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** Copyright 2006-2022 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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// HEADER FILES ------------------------------------------------------------
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#include "startscreen.h"
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#include "cmdlib.h"
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#include "i_system.h"
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#include "gstrings.h"
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#include "filesystem.h"
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#include "m_argv.h"
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#include "engineerrors.h"
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#include "s_music.h"
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#include "printf.h"
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#include "startupinfo.h"
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#include "i_interface.h"
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#include "texturemanager.h"
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#include "c_cvars.h"
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#include "i_time.h"
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#include "g_input.h"
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#include "d_eventbase.h"
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// MACROS ------------------------------------------------------------------
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// How many ms elapse between blinking text flips. On a standard VGA
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// adapter, the characters are on for 16 frames and then off for another 16.
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// The number here therefore corresponds roughly to the blink rate on a
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// 60 Hz display.
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#define BLINK_PERIOD 267
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// TYPES -------------------------------------------------------------------
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// PUBLIC DATA DEFINITIONS -------------------------------------------------
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CUSTOM_CVAR(Int, showendoom, 1, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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{
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if (self < 0) self = 0;
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else if (self > 2) self=2;
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}
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// PRIVATE DATA DEFINITIONS ------------------------------------------------
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// CODE --------------------------------------------------------------------
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class FEndoomScreen : public FStartScreen
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{
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uint64_t lastUpdateTime;
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bool blinkstate = false;
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bool blinking = true;
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uint8_t endoom_screen[4000];
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public:
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FEndoomScreen(int);
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void Update();
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};
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//==========================================================================
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//
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// FHereticStartScreen Constructor
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//
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// Shows the Heretic startup screen. If the screen doesn't appear to be
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// valid, it returns a failure code in hr.
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//
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// The loading screen is an 80x25 text screen with character data and
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// attributes intermixed, which means it must be exactly 4000 bytes long.
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//
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//==========================================================================
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FEndoomScreen::FEndoomScreen(int loading_lump)
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: FStartScreen(0)
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{
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fileSystem.ReadFile(loading_lump, endoom_screen);
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// Draw the loading screen to a bitmap.
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StartupBitmap.Create(80 * 8, 26 * 16); // line 26 is for our own 'press any key to quit' message.
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DrawTextScreen(StartupBitmap, endoom_screen);
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ClearBlock(StartupBitmap, {0, 0, 0, 255}, 0, 25*16, 640, 16);
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DrawString(StartupBitmap, 0, 25, GStrings("TXT_QUITENDOOM"), { 128, 128, 128 ,255}, { 0, 0, 0, 255});
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lastUpdateTime = I_msTime();
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// Does this screen need blinking?
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for (int i = 0; i < 80*25; ++i)
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{
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if (endoom_screen[1+i*2] & 0x80)
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{
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blinking = true;
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break;
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}
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}
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}
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void FEndoomScreen::Update()
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{
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if (blinking && I_msTime() > lastUpdateTime + BLINK_PERIOD)
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{
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lastUpdateTime = I_msTime();
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UpdateTextBlink (StartupBitmap, endoom_screen, blinkstate);
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blinkstate = !blinkstate;
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StartupTexture->CleanHardwareData();
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Render(true);
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}
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}
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//==========================================================================
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//
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// ST_Endoom
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//
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// Shows an ENDOOM text screen
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//
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//==========================================================================
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int RunEndoom()
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{
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if (showendoom == 0 || endoomName.Len() == 0)
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{
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return 0;
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}
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int endoom_lump = fileSystem.CheckNumForFullName (endoomName, true);
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if (endoom_lump < 0 || fileSystem.FileLength (endoom_lump) != 4000)
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{
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return 0;
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}
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if (fileSystem.GetFileContainer(endoom_lump) == fileSystem.GetMaxIwadNum() && showendoom == 2)
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{
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// showendoom==2 means to show only lumps from PWADs.
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return 0;
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}
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S_StopMusic(true);
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auto endoom = new FEndoomScreen(endoom_lump);
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endoom->Render(true);
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return 0;
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}
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2022-11-24 15:56:46 +00:00
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[[noreturn]]
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2022-06-06 09:45:02 +00:00
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void ST_Endoom()
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{
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int code = RunEndoom();
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throw CExitEvent(code);
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}
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