2020-05-21 20:40:46 +00:00
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 1996, 2003 - 3D Realms Entertainment
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Copyright (C) 2000, 2003 - Matt Saettler (EDuke Enhancements)
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2020-06-28 07:03:31 +00:00
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Copyright (C) 2020 - Christoph Oelckers
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2020-05-21 20:40:46 +00:00
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This file is part of Enhanced Duke Nukem 3D version 1.5 - Atomic Edition
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Duke Nukem 3D is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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Original Source: 1996 - Todd Replogle
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Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
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EDuke enhancements integrated: 04/13/2003 - Matt Saettler
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Note: EDuke source was in transition. Changes are in-progress in the
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source as it is released.
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*/
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//-------------------------------------------------------------------------
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#include "ns.h"
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#include "global.h"
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#include "game.h"
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2020-07-03 21:56:14 +00:00
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#include "names_d.h"
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2020-05-21 20:40:46 +00:00
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BEGIN_DUKE_NS
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void animatesprites_d(int x,int y,int a,int smoothratio)
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{
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int i, j, k, p;
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short sect;
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int l, t1,t3,t4;
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spritetype *s;
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tspritetype *t;
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for(j=0;j < spritesortcnt; j++)
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{
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t = &tsprite[j];
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i = t->owner;
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s = &sprite[t->owner];
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switch(t->picnum)
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{
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case DEVELOPERCOMMENTARY:
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case DEVELOPERCOMMENTARY + 1:
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if(!isWorldTour() /* || !cfg.bDevCommentry)*/)
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t->xrepeat = t->yrepeat = 0;
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break;
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case BLOODPOOL:
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case PUKE:
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case FOOTPRINTS:
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case FOOTPRINTS2:
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case FOOTPRINTS3:
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case FOOTPRINTS4:
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if(t->shade == 127) continue;
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break;
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case RESPAWNMARKERRED:
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case RESPAWNMARKERYELLOW:
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case RESPAWNMARKERGREEN:
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if(ud.marker == 0)
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t->xrepeat = t->yrepeat = 0;
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continue;
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case CHAIR3:
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/*
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if (bpp > 8 && usemodels && md_tilehasmodel(t->picnum) >= 0) {
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t->cstat &= ~4;
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break;
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}
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*/
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k = (((t->ang+3072+128-a)&2047)>>8)&7;
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if(k>4)
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{
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k = 8-k;
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t->cstat |= 4;
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}
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else t->cstat &= ~4;
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t->picnum = s->picnum+k;
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break;
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case BLOODSPLAT1:
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case BLOODSPLAT2:
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case BLOODSPLAT3:
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case BLOODSPLAT4:
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if(ud.lockout) t->xrepeat = t->yrepeat = 0;
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else if(t->pal == 6)
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{
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t->shade = -127;
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continue;
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}
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case BULLETHOLE:
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case CRACK1:
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case CRACK2:
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case CRACK3:
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case CRACK4:
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t->shade = 16;
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continue;
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case NEON1:
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case NEON2:
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case NEON3:
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case NEON4:
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case NEON5:
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case NEON6:
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continue;
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case GREENSLIME:
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case GREENSLIME+1:
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case GREENSLIME+2:
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case GREENSLIME+3:
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case GREENSLIME+4:
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case GREENSLIME+5:
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case GREENSLIME+6:
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case GREENSLIME+7:
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break;
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default:
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if( ( (t->cstat&16) ) || ( badguy(t) && t->extra > 0) || t->statnum == 10)
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continue;
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}
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if (sector[t->sectnum].ceilingstat&1)
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l = sector[t->sectnum].ceilingshade;
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else
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l = sector[t->sectnum].floorshade;
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if(l < -127) l = -127;
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if(l > 128) l = 127;
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t->shade = l;
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}
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for(j=0;j < spritesortcnt; j++ ) //Between drawrooms() and drawmasks()
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{ //is the perfect time to animate sprites
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t = &tsprite[j];
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i = t->owner;
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s = &sprite[i];
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switch(s->picnum)
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{
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case SECTOREFFECTOR:
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if(t->lotag == 27 && ud.recstat == 1)
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{
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t->picnum = 11+(((int)totalclock>>3)&1);
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t->cstat |= 128;
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}
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else
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t->xrepeat = t->yrepeat = 0;
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break;
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case NATURALLIGHTNING:
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t->shade = -127;
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break;
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default:
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2020-07-02 18:17:29 +00:00
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break;
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2020-05-21 20:40:46 +00:00
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}
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if( t->statnum == 99 ) continue;
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if( s->statnum != 1 && s->picnum == APLAYER && ps[s->yvel].newowner == -1 && s->owner >= 0 )
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{
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t->x -= mulscale16(65536-smoothratio,ps[s->yvel].posx-ps[s->yvel].oposx);
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t->y -= mulscale16(65536-smoothratio,ps[s->yvel].posy-ps[s->yvel].oposy);
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t->z = ps[s->yvel].oposz + mulscale16(smoothratio,ps[s->yvel].posz-ps[s->yvel].oposz);
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t->z += (40<<8);
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}
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else if( ( s->statnum == 0 && s->picnum != CRANEPOLE) || s->statnum == 10 || s->statnum == 6 || s->statnum == 4 || s->statnum == 5 || s->statnum == 1 )
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{
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t->x -= mulscale16(65536-smoothratio,s->x-hittype[i].bposx);
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t->y -= mulscale16(65536-smoothratio,s->y-hittype[i].bposy);
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t->z -= mulscale16(65536-smoothratio,s->z-hittype[i].bposz);
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}
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sect = s->sectnum;
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t1 = hittype[i].temp_data[1];
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t3 = hittype[i].temp_data[3];
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t4 = hittype[i].temp_data[4];
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switch(s->picnum)
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{
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case DUKELYINGDEAD:
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t->z += (24<<8);
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break;
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case BLOODPOOL:
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case FOOTPRINTS:
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case FOOTPRINTS2:
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case FOOTPRINTS3:
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case FOOTPRINTS4:
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if(t->pal == 6)
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t->shade = -127;
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case PUKE:
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case MONEY:
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case MONEY+1:
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case MAIL:
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case MAIL+1:
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case PAPER:
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case PAPER+1:
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break;
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case TRIPBOMB:
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continue;
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case FORCESPHERE:
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if(t->statnum == 5)
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{
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short sqa,sqb;
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sqa =
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getangle(
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sprite[s->owner].x-ps[screenpeek].posx,
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sprite[s->owner].y-ps[screenpeek].posy);
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sqb =
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getangle(
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sprite[s->owner].x-t->x,
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sprite[s->owner].y-t->y);
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if( abs(getincangle(sqa,sqb)) > 512 )
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if( ldist(&sprite[s->owner],t) < ldist(&sprite[ps[screenpeek].i],&sprite[s->owner]) )
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t->xrepeat = t->yrepeat = 0;
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}
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continue;
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case BURNING:
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case BURNING2:
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if( sprite[s->owner].statnum == 10 )
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{
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if( display_mirror == 0 && sprite[s->owner].yvel == screenpeek && ps[sprite[s->owner].yvel].over_shoulder_on == 0 )
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t->xrepeat = 0;
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else
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{
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t->ang = getangle(x-t->x,y-t->y);
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t->x = sprite[s->owner].x;
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t->y = sprite[s->owner].y;
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t->x += sintable[(t->ang+512)&2047]>>10;
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t->y += sintable[t->ang&2047]>>10;
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}
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}
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break;
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case ATOMICHEALTH:
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t->z -= (4<<8);
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break;
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case CRYSTALAMMO:
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t->shade = (sintable[((int)totalclock<<4)&2047]>>10);
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continue;
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case VIEWSCREEN:
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case VIEWSCREEN2:
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if(camsprite >= 0 && hittype[sprite[i].owner].temp_data[0] == 1)
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{
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t->picnum = STATIC;
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t->cstat |= (rand()&12);
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t->xrepeat += 8;
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t->yrepeat += 8;
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}
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else if (camsprite >= 0)
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{
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t->picnum = TILE_VIEWSCR;
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}
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break;
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case SHRINKSPARK:
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t->picnum = SHRINKSPARK+( ((int)totalclock>>4)&3 );
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break;
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case GROWSPARK:
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t->picnum = GROWSPARK+( ((int)totalclock>>4)&3 );
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break;
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case RPG:
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/*if (bpp > 8 && usemodels && md_tilehasmodel(s->picnum) >= 0) {
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t->cstat &= ~4;
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break;
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}*/
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k = getangle(s->x-x,s->y-y);
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k = (((s->ang+3072+128-k)&2047)/170);
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if(k > 6)
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{
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k = 12-k;
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t->cstat |= 4;
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}
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else t->cstat &= ~4;
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t->picnum = RPG+k;
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break;
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case RECON:
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/*if (bpp > 8 && usemodels && md_tilehasmodel(s->picnum) >= 0) {
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t->cstat &= ~4;
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break;
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}*/
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k = getangle(s->x-x,s->y-y);
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if( hittype[i].temp_data[0] < 4 )
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k = (((s->ang+3072+128-k)&2047)/170);
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else k = (((s->ang+3072+128-k)&2047)/170);
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if(k>6)
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{
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k = 12-k;
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t->cstat |= 4;
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}
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else t->cstat &= ~4;
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if( abs(t3) > 64 ) k += 7;
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t->picnum = RECON+k;
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break;
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case APLAYER:
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p = s->yvel;
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if(t->pal == 1) t->z -= (18<<8);
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if(ps[p].over_shoulder_on > 0 && ps[p].newowner < 0 )
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{
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t->cstat |= 2;
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if ( screenpeek == myconnectindex && numplayers >= 2 )
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{
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t->x = omyx + mulscale16((int)(myx - omyx), smoothratio);
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t->y = omyy + mulscale16((int)(myy - omyy), smoothratio);
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t->z = omyz + mulscale16((int)(myz - omyz), smoothratio) + (40 << 8);
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t->ang = omyang + mulscale16((int)(((myang + 1024 - omyang) & 2047) - 1024), smoothratio);
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t->sectnum = mycursectnum;
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}
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}
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if( ( display_mirror == 1 || screenpeek != p || s->owner == -1 ) && ud.multimode > 1 && ud.showweapons && sprite[ps[p].i].extra > 0 && ps[p].curr_weapon > 0 )
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{
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memcpy((spritetype *)&tsprite[spritesortcnt],(spritetype *)t,sizeof(spritetype));
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tsprite[spritesortcnt].statnum = 99;
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tsprite[spritesortcnt].yrepeat = ( t->yrepeat>>3 );
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if(t->yrepeat < 4) t->yrepeat = 4;
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tsprite[spritesortcnt].shade = t->shade;
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tsprite[spritesortcnt].cstat = 0;
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switch(ps[p].curr_weapon)
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{
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case PISTOL_WEAPON: tsprite[spritesortcnt].picnum = FIRSTGUNSPRITE; break;
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case SHOTGUN_WEAPON: tsprite[spritesortcnt].picnum = SHOTGUNSPRITE; break;
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case CHAINGUN_WEAPON: tsprite[spritesortcnt].picnum = CHAINGUNSPRITE; break;
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case RPG_WEAPON: tsprite[spritesortcnt].picnum = RPGSPRITE; break;
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case HANDREMOTE_WEAPON:
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case HANDBOMB_WEAPON: tsprite[spritesortcnt].picnum = HEAVYHBOMB; break;
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case TRIPBOMB_WEAPON: tsprite[spritesortcnt].picnum = TRIPBOMBSPRITE; break;
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case GROW_WEAPON: tsprite[spritesortcnt].picnum = GROWSPRITEICON; break;
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case SHRINKER_WEAPON: tsprite[spritesortcnt].picnum = SHRINKERSPRITE; break;
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case FREEZE_WEAPON: tsprite[spritesortcnt].picnum = FREEZESPRITE; break;
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|
|
case FLAMETHROWER_WEAPON: //Twentieth Anniversary World Tour
|
|
|
|
if(isWorldTour())
|
|
|
|
tsprite[spritesortcnt].picnum = FLAMETHROWERSPRITE; break;
|
|
|
|
case DEVISTATOR_WEAPON: tsprite[spritesortcnt].picnum = DEVISTATORSPRITE; break;
|
|
|
|
}
|
|
|
|
|
|
|
|
if(s->owner >= 0)
|
|
|
|
tsprite[spritesortcnt].z = ps[p].posz-(12<<8);
|
|
|
|
else tsprite[spritesortcnt].z = s->z-(51<<8);
|
|
|
|
if(ps[p].curr_weapon == HANDBOMB_WEAPON)
|
|
|
|
{
|
|
|
|
tsprite[spritesortcnt].xrepeat = 10;
|
|
|
|
tsprite[spritesortcnt].yrepeat = 10;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
tsprite[spritesortcnt].xrepeat = 16;
|
|
|
|
tsprite[spritesortcnt].yrepeat = 16;
|
|
|
|
}
|
|
|
|
tsprite[spritesortcnt].pal = 0;
|
|
|
|
spritesortcnt++;
|
|
|
|
}
|
|
|
|
|
|
|
|
if(s->owner == -1)
|
|
|
|
{
|
|
|
|
/*if (bpp > 8 && usemodels && md_tilehasmodel(s->picnum) >= 0) {
|
|
|
|
k = 0;
|
|
|
|
t->cstat &= ~4;
|
|
|
|
} else*/ {
|
|
|
|
k = (((s->ang+3072+128-a)&2047)>>8)&7;
|
|
|
|
if(k>4)
|
|
|
|
{
|
|
|
|
k = 8-k;
|
|
|
|
t->cstat |= 4;
|
|
|
|
}
|
|
|
|
else t->cstat &= ~4;
|
|
|
|
}
|
|
|
|
|
|
|
|
if(sector[t->sectnum].lotag == 2) k += 1795-1405;
|
|
|
|
else if( (hittype[i].floorz-s->z) > (64<<8) ) k += 60;
|
|
|
|
|
|
|
|
t->picnum += k;
|
|
|
|
t->pal = ps[p].palookup;
|
|
|
|
|
|
|
|
goto PALONLY;
|
|
|
|
}
|
|
|
|
|
|
|
|
if( ps[p].on_crane == -1 && (sector[s->sectnum].lotag&0x7ff) != 1 )
|
|
|
|
{
|
|
|
|
l = s->z-hittype[ps[p].i].floorz+(3<<8);
|
|
|
|
if( l > 1024 && s->yrepeat > 32 && s->extra > 0 )
|
|
|
|
s->yoffset = (signed char)(l/(s->yrepeat<<2));
|
|
|
|
else s->yoffset=0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if(ps[p].newowner > -1)
|
|
|
|
{
|
|
|
|
t4 = ScriptCode[actorinfo[APLAYER].scriptaddress + 1];
|
|
|
|
t3 = 0;
|
|
|
|
t1 = ScriptCode[actorinfo[APLAYER].scriptaddress + 2];
|
|
|
|
}
|
|
|
|
|
|
|
|
if(ud.camerasprite == -1 && ps[p].newowner == -1)
|
|
|
|
if(s->owner >= 0 && display_mirror == 0 && ps[p].over_shoulder_on == 0 )
|
|
|
|
if( ud.multimode < 2 || ( ud.multimode > 1 && p == screenpeek ) )
|
|
|
|
{
|
|
|
|
t->owner = -1;
|
|
|
|
t->xrepeat = t->yrepeat = 0;
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
PALONLY:
|
|
|
|
|
|
|
|
if( sector[sect].floorpal )
|
|
|
|
t->pal = sector[sect].floorpal;
|
|
|
|
|
|
|
|
if(s->owner == -1) continue;
|
|
|
|
|
|
|
|
if( t->z > hittype[i].floorz && t->xrepeat < 32 )
|
|
|
|
t->z = hittype[i].floorz;
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
case JIBS1:
|
|
|
|
case JIBS2:
|
|
|
|
case JIBS3:
|
|
|
|
case JIBS4:
|
|
|
|
case JIBS5:
|
|
|
|
case JIBS6:
|
|
|
|
case HEADJIB1:
|
|
|
|
case LEGJIB1:
|
|
|
|
case ARMJIB1:
|
|
|
|
case LIZMANHEAD1:
|
|
|
|
case LIZMANARM1:
|
|
|
|
case LIZMANLEG1:
|
|
|
|
case DUKELEG:
|
|
|
|
case DUKEGUN:
|
|
|
|
case DUKETORSO:
|
|
|
|
if(ud.lockout)
|
|
|
|
{
|
|
|
|
t->xrepeat = t->yrepeat = 0;
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
if(t->pal == 6) t->shade = -120;
|
|
|
|
|
|
|
|
case SCRAP1:
|
|
|
|
case SCRAP2:
|
|
|
|
case SCRAP3:
|
|
|
|
case SCRAP4:
|
|
|
|
case SCRAP5:
|
|
|
|
case SCRAP6:
|
|
|
|
case SCRAP6+1:
|
|
|
|
case SCRAP6+2:
|
|
|
|
case SCRAP6+3:
|
|
|
|
case SCRAP6+4:
|
|
|
|
case SCRAP6+5:
|
|
|
|
case SCRAP6+6:
|
|
|
|
case SCRAP6+7:
|
|
|
|
|
|
|
|
if(hittype[i].picnum == BLIMP && t->picnum == SCRAP1 && s->yvel >= 0)
|
|
|
|
t->picnum = s->yvel;
|
|
|
|
else t->picnum += hittype[i].temp_data[0];
|
|
|
|
t->shade -= 6;
|
|
|
|
|
|
|
|
if( sector[sect].floorpal )
|
|
|
|
t->pal = sector[sect].floorpal;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case WATERBUBBLE:
|
|
|
|
if(sector[t->sectnum].floorpicnum == FLOORSLIME)
|
|
|
|
{
|
|
|
|
t->pal = 7;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
default:
|
|
|
|
|
|
|
|
if( sector[sect].floorpal )
|
|
|
|
t->pal = sector[sect].floorpal;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (ScriptCode[actorinfo[s->picnum].scriptaddress])
|
|
|
|
{
|
|
|
|
if(t4)
|
|
|
|
{
|
|
|
|
l = ScriptCode[t4 + 2];
|
|
|
|
|
|
|
|
/*if (bpp > 8 && usemodels && md_tilehasmodel(s->picnum) >= 0) {
|
|
|
|
k = 0;
|
|
|
|
t->cstat &= ~4;
|
|
|
|
} else*/ switch( l ) {
|
|
|
|
case 2:
|
|
|
|
k = (((s->ang+3072+128-a)&2047)>>8)&1;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 3:
|
|
|
|
case 4:
|
|
|
|
k = (((s->ang+3072+128-a)&2047)>>7)&7;
|
|
|
|
if(k > 3)
|
|
|
|
{
|
|
|
|
t->cstat |= 4;
|
|
|
|
k = 7-k;
|
|
|
|
}
|
|
|
|
else t->cstat &= ~4;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 5:
|
|
|
|
k = getangle(s->x-x,s->y-y);
|
|
|
|
k = (((s->ang+3072+128-k)&2047)>>8)&7;
|
|
|
|
if(k>4)
|
|
|
|
{
|
|
|
|
k = 8-k;
|
|
|
|
t->cstat |= 4;
|
|
|
|
}
|
|
|
|
else t->cstat &= ~4;
|
|
|
|
break;
|
|
|
|
case 7:
|
|
|
|
k = getangle(s->x-x,s->y-y);
|
|
|
|
k = (((s->ang+3072+128-k)&2047)/170);
|
|
|
|
if(k>6)
|
|
|
|
{
|
|
|
|
k = 12-k;
|
|
|
|
t->cstat |= 4;
|
|
|
|
}
|
|
|
|
else t->cstat &= ~4;
|
|
|
|
break;
|
|
|
|
case 8:
|
|
|
|
k = (((s->ang+3072+128-a)&2047)>>8)&7;
|
|
|
|
t->cstat &= ~4;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
k = 0;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
t->picnum += k + ScriptCode[t4] + l * t3;
|
|
|
|
|
|
|
|
if(l > 0) while(tilesiz[t->picnum].x == 0 && t->picnum > 0 )
|
|
|
|
t->picnum -= l; //Hack, for actors
|
|
|
|
|
|
|
|
if( hittype[i].dispicnum >= 0)
|
|
|
|
hittype[i].dispicnum = t->picnum;
|
|
|
|
}
|
|
|
|
else if(display_mirror == 1)
|
|
|
|
t->cstat |= 4;
|
|
|
|
}
|
|
|
|
|
|
|
|
if( s->statnum == 13 || badguy(s) || (s->picnum == APLAYER && s->owner >= 0) )
|
|
|
|
if(t->statnum != 99 && s->picnum != EXPLOSION2 && s->picnum != HANGLIGHT && s->picnum != DOMELITE)
|
|
|
|
if(s->picnum != HOTMEAT)
|
|
|
|
{
|
|
|
|
if( hittype[i].dispicnum < 0 )
|
|
|
|
{
|
|
|
|
hittype[i].dispicnum++;
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
else if (r_shadows && spritesortcnt < (MAXSPRITESONSCREEN - 2))
|
|
|
|
{
|
|
|
|
int daz;
|
|
|
|
|
|
|
|
if ((sector[sect].lotag & 0xff) > 2 || s->statnum == 4 || s->statnum == 5 || s->picnum == DRONE || s->picnum == COMMANDER)
|
|
|
|
daz = sector[sect].floorz;
|
|
|
|
else
|
|
|
|
daz = hittype[i].floorz;
|
|
|
|
|
|
|
|
|
|
|
|
if ((s->z - daz) < (8 << 8) && ps[screenpeek].posz < daz)
|
|
|
|
{
|
|
|
|
auto shadowspr = &tsprite[spritesortcnt];
|
|
|
|
*shadowspr = *t;
|
|
|
|
|
|
|
|
shadowspr->statnum = 99;
|
|
|
|
|
|
|
|
shadowspr->yrepeat = (t->yrepeat >> 3);
|
|
|
|
if (t->yrepeat < 4) t->yrepeat = 4;
|
|
|
|
shadowspr->shade = 127;
|
|
|
|
shadowspr->cstat |= 2;
|
|
|
|
|
|
|
|
shadowspr->z = daz;
|
|
|
|
shadowspr->pal = 4;
|
|
|
|
|
|
|
|
if (videoGetRenderMode() >= REND_POLYMOST)
|
|
|
|
{
|
|
|
|
/*
|
|
|
|
if (hw_models && md_tilehasmodel(t->picnum, t->pal) >= 0)
|
|
|
|
{
|
|
|
|
shadowspr->yrepeat = 0;
|
|
|
|
// 512:trans reverse
|
|
|
|
//1024:tell MD2SPRITE.C to use Z-buffer hacks to hide overdraw issues
|
|
|
|
shadowspr->clipdist |= TSPR_FLAGS_MDHACK;
|
|
|
|
shadowspr->cstat |= 512;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
*/
|
|
|
|
{
|
|
|
|
// Alter the shadow's position so that it appears behind the sprite itself.
|
|
|
|
int look = getangle(shadowspr->x - ps[screenpeek].posx, shadowspr->y - ps[screenpeek].posy);
|
|
|
|
shadowspr->x += sintable[(look + 2560) & 2047] >> 9;
|
|
|
|
shadowspr->y += sintable[(look + 2048) & 2047] >> 9;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
spritesortcnt++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if( ps[screenpeek].heat_amount > 0 && ps[screenpeek].heat_on )
|
|
|
|
{
|
|
|
|
t->pal = 6;
|
|
|
|
t->shade = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
switch(s->picnum)
|
|
|
|
{
|
|
|
|
case LASERLINE:
|
|
|
|
if(sector[t->sectnum].lotag == 2) t->pal = 8;
|
|
|
|
t->z = sprite[s->owner].z-(3<<8);
|
|
|
|
if(lasermode == 2 && ps[screenpeek].heat_on == 0 )
|
|
|
|
t->yrepeat = 0;
|
|
|
|
case EXPLOSION2:
|
|
|
|
case EXPLOSION2BOT:
|
|
|
|
case FREEZEBLAST:
|
|
|
|
case ATOMICHEALTH:
|
|
|
|
case FIRELASER:
|
|
|
|
case SHRINKSPARK:
|
|
|
|
case GROWSPARK:
|
|
|
|
case CHAINGUN:
|
|
|
|
case SHRINKEREXPLOSION:
|
|
|
|
case RPG:
|
|
|
|
case FLOORFLAME:
|
|
|
|
if(t->picnum == EXPLOSION2)
|
|
|
|
{
|
|
|
|
ps[screenpeek].visibility = -127;
|
|
|
|
lastvisinc = (int)totalclock+32;
|
|
|
|
//restorepalette = 1; // JBF 20040101: why?
|
|
|
|
}
|
|
|
|
t->shade = -127;
|
|
|
|
break;
|
|
|
|
case FIRE:
|
|
|
|
case FIRE2:
|
|
|
|
case BURNING:
|
|
|
|
case BURNING2:
|
|
|
|
if( sprite[s->owner].picnum != TREE1 && sprite[s->owner].picnum != TREE2 )
|
|
|
|
t->z = sector[t->sectnum].floorz;
|
|
|
|
t->shade = -127;
|
|
|
|
break;
|
|
|
|
case COOLEXPLOSION1:
|
|
|
|
t->shade = -127;
|
|
|
|
t->picnum += (s->shade>>1);
|
|
|
|
break;
|
|
|
|
case PLAYERONWATER:
|
|
|
|
/*if (bpp > 8 && usemodels && md_tilehasmodel(s->picnum) >= 0) {
|
|
|
|
k = 0;
|
|
|
|
t->cstat &= ~4;
|
|
|
|
} else*/ {
|
|
|
|
k = (((t->ang+3072+128-a)&2047)>>8)&7;
|
|
|
|
if(k>4)
|
|
|
|
{
|
|
|
|
k = 8-k;
|
|
|
|
t->cstat |= 4;
|
|
|
|
}
|
|
|
|
else t->cstat &= ~4;
|
|
|
|
}
|
|
|
|
|
|
|
|
t->picnum = s->picnum+k+((hittype[i].temp_data[0]<4)*5);
|
|
|
|
t->shade = sprite[s->owner].shade;
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
case WATERSPLASH2:
|
|
|
|
t->picnum = WATERSPLASH2+t1;
|
|
|
|
break;
|
|
|
|
case REACTOR2:
|
|
|
|
t->picnum = s->picnum + hittype[i].temp_data[2];
|
|
|
|
break;
|
|
|
|
case SHELL:
|
|
|
|
t->picnum = s->picnum+(hittype[i].temp_data[0]&1);
|
|
|
|
case SHOTGUNSHELL:
|
|
|
|
t->cstat |= 12;
|
|
|
|
if(hittype[i].temp_data[0] > 1) t->cstat &= ~4;
|
|
|
|
if(hittype[i].temp_data[0] > 2) t->cstat &= ~12;
|
|
|
|
break;
|
|
|
|
case FRAMEEFFECT1:
|
|
|
|
if(s->owner >= 0 && sprite[s->owner].statnum < MAXSTATUS)
|
|
|
|
{
|
|
|
|
if(sprite[s->owner].picnum == APLAYER)
|
|
|
|
if(ud.camerasprite == -1)
|
|
|
|
if(screenpeek == sprite[s->owner].yvel && display_mirror == 0)
|
|
|
|
{
|
|
|
|
t->owner = -1;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
if( (sprite[s->owner].cstat&32768) == 0 )
|
|
|
|
{
|
|
|
|
t->picnum = hittype[s->owner].dispicnum;
|
|
|
|
t->pal = sprite[s->owner].pal;
|
|
|
|
t->shade = sprite[s->owner].shade;
|
|
|
|
t->ang = sprite[s->owner].ang;
|
|
|
|
t->cstat = 2|sprite[s->owner].cstat;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case CAMERA1:
|
|
|
|
case RAT:
|
|
|
|
/*if (bpp > 8 && usemodels && md_tilehasmodel(s->picnum) >= 0) {
|
|
|
|
t->cstat &= ~4;
|
|
|
|
break;
|
|
|
|
}*/
|
|
|
|
|
|
|
|
k = (((t->ang+3072+128-a)&2047)>>8)&7;
|
|
|
|
if(k>4)
|
|
|
|
{
|
|
|
|
k = 8-k;
|
|
|
|
t->cstat |= 4;
|
|
|
|
}
|
|
|
|
else t->cstat &= ~4;
|
|
|
|
t->picnum = s->picnum+k;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
hittype[i].dispicnum = t->picnum;
|
|
|
|
if(sector[t->sectnum].floorpicnum == MIRROR)
|
|
|
|
t->xrepeat = t->yrepeat = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
END_DUKE_NS
|