mirror of
https://github.com/DrBeef/Raze.git
synced 2024-12-02 09:02:35 +00:00
264 lines
8.8 KiB
C++
264 lines
8.8 KiB
C++
|
/*
|
||
|
** Vulkan backend
|
||
|
** Copyright (c) 2016-2020 Magnus Norddahl
|
||
|
**
|
||
|
** This software is provided 'as-is', without any express or implied
|
||
|
** warranty. In no event will the authors be held liable for any damages
|
||
|
** arising from the use of this software.
|
||
|
**
|
||
|
** Permission is granted to anyone to use this software for any purpose,
|
||
|
** including commercial applications, and to alter it and redistribute it
|
||
|
** freely, subject to the following restrictions:
|
||
|
**
|
||
|
** 1. The origin of this software must not be misrepresented; you must not
|
||
|
** claim that you wrote the original software. If you use this software
|
||
|
** in a product, an acknowledgment in the product documentation would be
|
||
|
** appreciated but is not required.
|
||
|
** 2. Altered source versions must be plainly marked as such, and must not be
|
||
|
** misrepresented as being the original software.
|
||
|
** 3. This notice may not be removed or altered from any source distribution.
|
||
|
**
|
||
|
*/
|
||
|
|
||
|
#include "vk_renderbuffers.h"
|
||
|
#include "vulkan/renderer/vk_postprocess.h"
|
||
|
#include "vulkan/textures/vk_texture.h"
|
||
|
#include "vulkan/shaders/vk_shader.h"
|
||
|
#include "vulkan/system/vk_builders.h"
|
||
|
#include "vulkan/system/vk_framebuffer.h"
|
||
|
#include "vulkan/system/vk_commandbuffer.h"
|
||
|
#include "vulkan/system/vk_swapchain.h"
|
||
|
#include "hw_cvars.h"
|
||
|
|
||
|
VkRenderBuffers::VkRenderBuffers(VulkanFrameBuffer* fb) : fb(fb)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
VkRenderBuffers::~VkRenderBuffers()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
VkSampleCountFlagBits VkRenderBuffers::GetBestSampleCount()
|
||
|
{
|
||
|
const auto &limits = fb->device->PhysicalDevice.Properties.limits;
|
||
|
VkSampleCountFlags deviceSampleCounts = limits.sampledImageColorSampleCounts & limits.sampledImageDepthSampleCounts & limits.sampledImageStencilSampleCounts;
|
||
|
|
||
|
int requestedSamples = clamp((int)gl_multisample, 0, 64);
|
||
|
|
||
|
int samples = 1;
|
||
|
VkSampleCountFlags bit = VK_SAMPLE_COUNT_1_BIT;
|
||
|
VkSampleCountFlags best = bit;
|
||
|
while (samples <= requestedSamples)
|
||
|
{
|
||
|
if (deviceSampleCounts & bit)
|
||
|
{
|
||
|
best = bit;
|
||
|
}
|
||
|
samples <<= 1;
|
||
|
bit <<= 1;
|
||
|
}
|
||
|
return (VkSampleCountFlagBits)best;
|
||
|
}
|
||
|
|
||
|
void VkRenderBuffers::BeginFrame(int width, int height, int sceneWidth, int sceneHeight)
|
||
|
{
|
||
|
VkSampleCountFlagBits samples = GetBestSampleCount();
|
||
|
|
||
|
if (width != mWidth || height != mHeight || mSamples != samples)
|
||
|
{
|
||
|
fb->GetCommands()->WaitForCommands(false);
|
||
|
fb->GetRenderPassManager()->RenderBuffersReset();
|
||
|
}
|
||
|
|
||
|
if (width != mWidth || height != mHeight)
|
||
|
CreatePipeline(width, height);
|
||
|
|
||
|
if (width != mWidth || height != mHeight || mSamples != samples)
|
||
|
CreateScene(width, height, samples);
|
||
|
|
||
|
mWidth = width;
|
||
|
mHeight = height;
|
||
|
mSamples = samples;
|
||
|
mSceneWidth = sceneWidth;
|
||
|
mSceneHeight = sceneHeight;
|
||
|
}
|
||
|
|
||
|
void VkRenderBuffers::CreatePipeline(int width, int height)
|
||
|
{
|
||
|
for (int i = 0; i < NumPipelineImages; i++)
|
||
|
{
|
||
|
PipelineImage[i].Reset(fb);
|
||
|
}
|
||
|
|
||
|
VkImageTransition barrier;
|
||
|
for (int i = 0; i < NumPipelineImages; i++)
|
||
|
{
|
||
|
PipelineImage[i].Image = ImageBuilder()
|
||
|
.Size(width, height)
|
||
|
.Format(VK_FORMAT_R16G16B16A16_SFLOAT)
|
||
|
.Usage(VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT)
|
||
|
.DebugName("VkRenderBuffers.PipelineImage")
|
||
|
.Create(fb->device);
|
||
|
|
||
|
PipelineImage[i].View = ImageViewBuilder()
|
||
|
.Image(PipelineImage[i].Image.get(), VK_FORMAT_R16G16B16A16_SFLOAT)
|
||
|
.DebugName("VkRenderBuffers.PipelineView")
|
||
|
.Create(fb->device);
|
||
|
|
||
|
barrier.AddImage(&PipelineImage[i], VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, true);
|
||
|
}
|
||
|
barrier.Execute(fb->GetCommands()->GetDrawCommands());
|
||
|
}
|
||
|
|
||
|
void VkRenderBuffers::CreateScene(int width, int height, VkSampleCountFlagBits samples)
|
||
|
{
|
||
|
SceneColor.Reset(fb);
|
||
|
SceneDepthStencil.Reset(fb);
|
||
|
SceneNormal.Reset(fb);
|
||
|
SceneFog.Reset(fb);
|
||
|
|
||
|
CreateSceneColor(width, height, samples);
|
||
|
CreateSceneDepthStencil(width, height, samples);
|
||
|
CreateSceneNormal(width, height, samples);
|
||
|
CreateSceneFog(width, height, samples);
|
||
|
|
||
|
VkImageTransition()
|
||
|
.AddImage(&SceneColor, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, true)
|
||
|
.AddImage(&SceneDepthStencil, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, true)
|
||
|
.AddImage(&SceneNormal, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, true)
|
||
|
.AddImage(&SceneFog, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, true)
|
||
|
.Execute(fb->GetCommands()->GetDrawCommands());
|
||
|
}
|
||
|
|
||
|
void VkRenderBuffers::CreateSceneColor(int width, int height, VkSampleCountFlagBits samples)
|
||
|
{
|
||
|
SceneColor.Image = ImageBuilder()
|
||
|
.Size(width, height)
|
||
|
.Samples(samples)
|
||
|
.Format(VK_FORMAT_R16G16B16A16_SFLOAT)
|
||
|
.Usage(VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT)
|
||
|
.DebugName("VkRenderBuffers.SceneColor")
|
||
|
.Create(fb->device);
|
||
|
|
||
|
SceneColor.View = ImageViewBuilder()
|
||
|
.Image(SceneColor.Image.get(), VK_FORMAT_R16G16B16A16_SFLOAT)
|
||
|
.DebugName("VkRenderBuffers.SceneColorView")
|
||
|
.Create(fb->device);
|
||
|
}
|
||
|
|
||
|
void VkRenderBuffers::CreateSceneDepthStencil(int width, int height, VkSampleCountFlagBits samples)
|
||
|
{
|
||
|
ImageBuilder builder;
|
||
|
builder.Size(width, height);
|
||
|
builder.Samples(samples);
|
||
|
builder.Format(SceneDepthStencilFormat);
|
||
|
builder.Usage(VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT);
|
||
|
if (!builder.IsFormatSupported(fb->device))
|
||
|
{
|
||
|
SceneDepthStencilFormat = VK_FORMAT_D32_SFLOAT_S8_UINT;
|
||
|
builder.Format(SceneDepthStencilFormat);
|
||
|
if (!builder.IsFormatSupported(fb->device))
|
||
|
{
|
||
|
I_FatalError("This device does not support any of the required depth stencil image formats.");
|
||
|
}
|
||
|
}
|
||
|
builder.DebugName("VkRenderBuffers.SceneDepthStencil");
|
||
|
|
||
|
SceneDepthStencil.Image = builder.Create(fb->device);
|
||
|
SceneDepthStencil.AspectMask = VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
|
||
|
|
||
|
SceneDepthStencil.View = ImageViewBuilder()
|
||
|
.Image(SceneDepthStencil.Image.get(), SceneDepthStencilFormat, VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT)
|
||
|
.DebugName("VkRenderBuffers.SceneDepthStencilView")
|
||
|
.Create(fb->device);
|
||
|
|
||
|
SceneDepthStencil.DepthOnlyView = ImageViewBuilder()
|
||
|
.Image(SceneDepthStencil.Image.get(), SceneDepthStencilFormat, VK_IMAGE_ASPECT_DEPTH_BIT)
|
||
|
.DebugName("VkRenderBuffers.SceneDepthView")
|
||
|
.Create(fb->device);
|
||
|
}
|
||
|
|
||
|
void VkRenderBuffers::CreateSceneFog(int width, int height, VkSampleCountFlagBits samples)
|
||
|
{
|
||
|
SceneFog.Image = ImageBuilder()
|
||
|
.Size(width, height)
|
||
|
.Samples(samples)
|
||
|
.Format(VK_FORMAT_R8G8B8A8_UNORM)
|
||
|
.Usage(VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT)
|
||
|
.DebugName("VkRenderBuffers.SceneFog")
|
||
|
.Create(fb->device);
|
||
|
|
||
|
SceneFog.View = ImageViewBuilder()
|
||
|
.Image(SceneFog.Image.get(), VK_FORMAT_R8G8B8A8_UNORM)
|
||
|
.DebugName("VkRenderBuffers.SceneFogView")
|
||
|
.Create(fb->device);
|
||
|
}
|
||
|
|
||
|
void VkRenderBuffers::CreateSceneNormal(int width, int height, VkSampleCountFlagBits samples)
|
||
|
{
|
||
|
ImageBuilder builder;
|
||
|
builder.Size(width, height);
|
||
|
builder.Samples(samples);
|
||
|
builder.Format(SceneNormalFormat);
|
||
|
builder.Usage(VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT);
|
||
|
if (!builder.IsFormatSupported(fb->device, VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT | VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT))
|
||
|
{
|
||
|
SceneNormalFormat = VK_FORMAT_R8G8B8A8_UNORM;
|
||
|
builder.Format(SceneNormalFormat);
|
||
|
}
|
||
|
builder.DebugName("VkRenderBuffers.SceneNormal");
|
||
|
|
||
|
SceneNormal.Image = builder.Create(fb->device);
|
||
|
|
||
|
SceneNormal.View = ImageViewBuilder()
|
||
|
.Image(SceneNormal.Image.get(), SceneNormalFormat)
|
||
|
.DebugName("VkRenderBuffers.SceneNormalView")
|
||
|
.Create(fb->device);
|
||
|
}
|
||
|
|
||
|
VulkanFramebuffer* VkRenderBuffers::GetOutput(VkPPRenderPassSetup* passSetup, const PPOutput& output, bool stencilTest, int& framebufferWidth, int& framebufferHeight)
|
||
|
{
|
||
|
VkTextureImage* tex = fb->GetTextureManager()->GetTexture(output.Type, output.Texture);
|
||
|
|
||
|
VkImageView view;
|
||
|
std::unique_ptr<VulkanFramebuffer>* framebufferptr = nullptr;
|
||
|
int w, h;
|
||
|
if (tex)
|
||
|
{
|
||
|
VkImageTransition imageTransition;
|
||
|
imageTransition.AddImage(tex, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, output.Type == PPTextureType::NextPipelineTexture);
|
||
|
if (stencilTest)
|
||
|
imageTransition.AddImage(&fb->GetBuffers()->SceneDepthStencil, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, false);
|
||
|
imageTransition.Execute(fb->GetCommands()->GetDrawCommands());
|
||
|
|
||
|
view = tex->View->view;
|
||
|
w = tex->Image->width;
|
||
|
h = tex->Image->height;
|
||
|
framebufferptr = &tex->PPFramebuffer;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
view = fb->GetCommands()->swapChain->swapChainImageViews[fb->GetCommands()->presentImageIndex];
|
||
|
framebufferptr = &fb->GetCommands()->swapChain->framebuffers[fb->GetCommands()->presentImageIndex];
|
||
|
w = fb->GetCommands()->swapChain->actualExtent.width;
|
||
|
h = fb->GetCommands()->swapChain->actualExtent.height;
|
||
|
}
|
||
|
|
||
|
auto& framebuffer = *framebufferptr;
|
||
|
if (!framebuffer)
|
||
|
{
|
||
|
FramebufferBuilder builder;
|
||
|
builder.RenderPass(passSetup->RenderPass.get());
|
||
|
builder.Size(w, h);
|
||
|
builder.AddAttachment(view);
|
||
|
if (stencilTest)
|
||
|
builder.AddAttachment(fb->GetBuffers()->SceneDepthStencil.View.get());
|
||
|
builder.DebugName("PPOutputFB");
|
||
|
framebuffer = builder.Create(fb->device);
|
||
|
}
|
||
|
|
||
|
framebufferWidth = w;
|
||
|
framebufferHeight = h;
|
||
|
return framebuffer.get();
|
||
|
}
|