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raze/polymer/eduke32/source/jmact/keyboard.h

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//-------------------------------------------------------------------------
/*
Copyright (C) 1996, 2003 - 3D Realms Entertainment
This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
Duke Nukem 3D is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
Original Source: 1996 - Todd Replogle
Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
Modifications for JonoF's port by Jonathon Fowler (jf@jonof.id.au)
*/
//-------------------------------------------------------------------------
#pragma once
#ifndef keyboard_public_h_
#define keyboard_public_h_
#ifdef __cplusplus
extern "C" {
#endif
#include "baselayer.h" // for the keyboard stuff
#include "scancodes.h"
/*
=============================================================================
DEFINES
=============================================================================
*/
typedef uint8_t kb_scancode;
#define MAXKEYBOARDSCAN 256
/*
=============================================================================
GLOBAL VARIABLES
=============================================================================
*/
//extern byte KB_KeyDown[ MAXKEYBOARDSCAN ]; // Keyboard state array
#define KB_KeyDown keystatus
extern kb_scancode KB_LastScan;
/*
=============================================================================
MACROS
=============================================================================
*/
#define KB_GetLastScanCode() ( KB_LastScan )
#define KB_SetLastScanCode( scancode ) { KB_LastScan = ( scancode ); }
#define KB_ClearLastScanCode() { KB_SetLastScanCode( sc_None ); }
#define KB_KeyPressed( scan ) ( keystatus[ ( scan ) ] != 0 )
#define KB_ClearKeyDown( scan ) { keystatus[ ( scan ) ] = FALSE; }
#define KB_UnBoundKeyPressed( scan ) ( keystatus[ ( scan ) ] != 0 && !CONTROL_KeyBinds[scan].cmdstr)
#define KB_GetCh bgetchar
#define KB_KeyWaiting bkbhit
#define KB_FlushKeyboardQueue bflushchars
/*
=============================================================================
FUNCTION PROTOTYPES
=============================================================================
*/
void KB_ClearKeysDown( void ); // Clears all keys down flags.
const char * KB_ScanCodeToString( kb_scancode scancode ); // convert scancode into a string
kb_scancode KB_StringToScanCode( const char * string ); // convert a string into a scancode
void KB_Startup( void );
void KB_Shutdown( void );
#ifdef __cplusplus
}
#endif
#endif